16 Cob Pole Proof | Survival Endless
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- Опубліковано 7 бер 2024
- ! Note: Theoretically it's not an limit setup, but because front cobs are very close probability of making an mistake is high.
This setup is a precursor to a 20 cob setup, which I want to beat and upload tomorrow. It has 4 fewer cobs, but additional 8 tiles with melon pults and gloom. Its main purpose is for pole vaulters, which are really pain in the ass because they jump through front cobs often.
You should launch 4 cobs at start and then start cycling with two for a wave.
If Gigas are dangerously close, shoot 4 cobs again. You should have 4 cobs ready if that happens.
* If digger zombies went through your defence, you can shoot 2 cobs at the back to stop them, but you shouldn't doing that frequently because you will run out of cobs for next waves.
Threats:
Dancing Zombies: if they aren't killed fast enough, they'll spawn back-up dancers which results in losing front lawn cobs.
Giga-Gargantuars: sometimes they can reach your front cobs, so that's why you should occasionally launch 4 cobs for a wave to stop them.
Digger Zombies: they can rarely dig through your lawn, most likely at last wave when you are required to freeze ambush and you shot your cobs too slowly. Solution is under a * section. - Ігри
Hi, have you heard about pause technique? It seems you struggle a little bit with nuking the bottom area fast enough with some imp managed to slightly damage a cob at the back.
Hi bro, yeah I heard and seen people pausing and unpausing game for better management but Im still a beginner and I didnt had time for it, this vid is a bit rushed and I wanna upload daily and focus at school a bit, so in early future Ill focus on that ))
I recommend not pause buffering cause it’s seen as a big no no in multicobbed and invalidates runs of imp intersection setups ( unless it’s during points where nothing major is happing like the end of wave 9 and 19). Pause buffering is okay in cobless and low cobbed setups though.