Space Engineers Tutorial: Projectors and Blueprints (tips, tutorials and testing for survival)

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  • Опубліковано 2 жов 2024
  • In this tutorial I take a closer look at blueprints and then at how they can be used with projectors in survival mode of Space Engineers. If you've got any tips of your own related to Projectors I'd love to hear them as I was always planning on doing a follow up video going into more depth.
    As always, don't forget to enjoy this awesome (if at times buggy) game!
    For those of you kind enough to want to support me in making more videos: / splitsie
    Discord: / discord
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    Steam Community: steamcommunity....
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    www.spaceengine...
    Space Engineers is used pursuant to the terms laid out in their video policy, found at www.keenswh.com...
    Music and Sound Effects by:
    Space Engineers
    Extra music:
    Damiano Baldoni - Thinking of You
    Lee Rosevere - Southside

КОМЕНТАРІ • 405

  • @megapro125
    @megapro125 7 років тому +305

    In case of performance issues when using a projector to repair your ship instead of turning "keep projection" off just turn the projector off. If you then turn it on again when your ship is damaged it will remember the last projection you set it to keep and work just fine.

    • @megapro125
      @megapro125 7 років тому +15

      Another projector tipp: if you don't want to grind down the block connecting your projection to the projector everytime you finished building you can use a merge block but it's important here that the blueprint has the same ownership as the projector grid to make it work. So you actually need to have the merge block on the projector grid set to "nobody" in creative and to "me" in survival if you do this because in creative your blueprints will allways be owned by "nobody" when welding them. It's easy to forget that you have to leave out the merge block when owning the entire grid with Ctrl+A in creative.
      Unfortunately you can't automate block owning with a programmable block (to prevent griefing on servers.)

    • @Splitsie
      @Splitsie  7 років тому +33

      Some very helpful points, especially the tip about turning the projector off and only using it when you've actually got any damage :)

    • @bendover1028
      @bendover1028 3 роки тому +2

      @@megapro125 Fully agree with this comment, I have found the designs done by ISL all come with a merge block attached so if you set up your printing area so that the design and printer meet at the merge block it makes things so much better.

    • @MaitlandJones
      @MaitlandJones Рік тому

      Thank you! I was looking for this info!

    • @Knight3rrant
      @Knight3rrant 2 місяці тому

      Improved Holograms... Sounds like a great idea for a mod (if possible, and for a quality of life update, if not)

  • @tommyvan5361
    @tommyvan5361 4 роки тому +216

    “Large makes large ships and small makes small ships”
    Me: (ferociously taking notes)

    • @Splitsie
      @Splitsie  4 роки тому +37

      Lol sometimes it's the simplest things that people gloss over :P

    • @cedricvillani8502
      @cedricvillani8502 4 роки тому +4

      Ya! Antlers up the rear by who goosed the moose!!

  • @Enderkilla101
    @Enderkilla101 Рік тому +5

    I'm so glad Splitsie and all his infinite SE knowledge exists in the form of these tutorials and the Getting Started Series. Few years ago I had no clue what I was doing at all. Now I have several bases, giant large grid rovers, an asteroid base and two nice large grid ships. I found myself wanting to make blueprints just in case and once again Splitsie saves the day! I know I could google it, but it's not the same as getting a good dose of Splitsie

    • @Splitsie
      @Splitsie  Рік тому +1

      Thanks so much - I'm glad they've been helpful over the years :)

  • @МихаилБатькович-м2ь
    @МихаилБатькович-м2ь 28 днів тому +1

    I simply do not remember when I started playing Space Engineers, may be 4 years ago. Then I got acquainted with your guides on how to... every thing. Now I encoutered a problem with the grid pivot, as my large "small block" ship could not be printed as 50 blocks of projector were not enough to move the projection as was necessary. And I got remembered that... I've some day wathed your video about this stuff. And yep, I've found the answer. Hello from 2024, you're videos are still pretty up to date and valuable xD
    *liked and subscribed loooooooong loooong looong time ago

  • @CaptainRon023
    @CaptainRon023 7 років тому +125

    I hope in the future they will give us the option to change the color of the hologram projection, making it bright green/red so we can find that last missing piece easier. :)

    • @Splitsie
      @Splitsie  7 років тому +15

      That would be super handy! :)

  • @jayhurley2116
    @jayhurley2116 6 місяців тому +1

    Stumbled across your channel when looking for info on this amazing game and I could not have found a better tutorial series. Thank you, Splitsie. Even 6 years later, all the information you willingly shared on a game that could very easily be gatekept has helped me, a new player, immensely. I'd have given up long ago if not for you and your help. Thank you.

  • @darkangelgaming7787
    @darkangelgaming7787 7 років тому +36

    Through my time of playing SE, I've noticed the old window block can be a useful landing pad or building platform for small ships as I've noticed that it doesn't deform to damage. Let alone actually take damage from thrusters. I not sure if you can do the same for large ships. I hope this helps.

    • @Splitsie
      @Splitsie  7 років тому +18

      I had someone else point that out to me, apparently LCDs work in the same fashion too so you could make pictures on the LCD to help you land well. If I recall correctly you can also place them covering a connector and connect with the window or LCD in between and everything will work normally...

  • @sharpshooterjoe1753
    @sharpshooterjoe1753 3 роки тому +2

    I just started space engineers and you have helped me so much

  • @ascspeedywalker4778
    @ascspeedywalker4778 3 роки тому +28

    These old tutorials are helpful. I haven’t played SE in a while

  • @gary0228
    @gary0228 7 років тому +1

    A suggestion marcelo acfm made was to start the grid on the projector, this makes it even easier to auto-repair, because the pivot is the first block placed, so assuming you have it rotated correctly it should already be aligned but you need to make sure you put keep projection on or it will immediately remove the blueprint

    • @Splitsie
      @Splitsie  7 років тому +1

      It's a good suggestion for making alignment really simple :)

  • @ImaITman
    @ImaITman 5 років тому +2

    You nailed it about armor work. I designed a beautiful mining ship and started at the bottom armoring it intricately well the beauty sections are the first to get bumped and sure enough I spent 30 minutes trying to get all my angles back perfect.

    • @Splitsie
      @Splitsie  5 років тому +2

      Yep, that detailed greebling is the just the worst thing to have to redo without a projector :/

    • @deanlawson6880
      @deanlawson6880 Рік тому

      Yeah I love this tip with the projections for repairing ships. I'll definitely be using this! Just excellent!

  • @madmann225
    @madmann225 7 років тому +4

    Another hint for seeing where your projection is would be to lower your UI background opacity. Then you can see through the menu and at your projection but still see your sliders. But still a great video. Looking forward to the next one :)

    • @Splitsie
      @Splitsie  7 років тому +2

      I completely agree, changing the menu can certainly be helpful for a few different things where you want to see through the control panel like lighting :)

  • @deanlawson6880
    @deanlawson6880 Рік тому

    What a great helpful thorough clear concise well presented video on this topic in SE!!
    As a person who is just getting started in SE, this is a fantastic primer on the basic and also not so basic use of projectors and blueprints!
    Very nicely done - Thanks so much for this, yes even 5(FIVE) years later guys are just getting into SE for the first time!
    Off to the game to put this new knowledge to use!!

  • @reimu.shrine
    @reimu.shrine 4 роки тому +1

    An easy way I've found to orient the projection is to set up a control seat and give it toolbar buttons to adjust the forward/horizontal/vertical position. You can sit in the seat and go to 3rd person view and then position your projection where you want it without the UI in the way using the toolbar

    • @Splitsie
      @Splitsie  4 роки тому +1

      That is a good tip :)

  • @Handleyocandleghee
    @Handleyocandleghee 2 роки тому

    I’ve had this game about a week and your videos are always my go to when I’m abit stuck, good job 👍

  • @TriuraniumOctoxide
    @TriuraniumOctoxide 4 роки тому +2

    I have been enjoying this game sooo much more since I started watching your videos Splitsie, so just wanted to thank you for all the time and effort you have put in - they are all brilliant - Thank you! I have even gotten used to the Aussie accent :p

    • @Splitsie
      @Splitsie  4 роки тому +2

      Glad you've been having fun so far :)

    • @TriuraniumOctoxide
      @TriuraniumOctoxide 4 роки тому +1

      @@Splitsie I know you're busy splitsie, so sorry to bug you. I searched your videos but could not find if you have made a tutorial or starting guide / tips for starting a space station?

  • @vitalyluckoanov5024
    @vitalyluckoanov5024 5 років тому +3

    Thank you so much for this tutorial, because how projector works isn't obvious at all

    • @Splitsie
      @Splitsie  5 років тому +1

      It's one of the more fiddly blocks in the game, I'm glad you found it helpful :)

  • @ShadowtheWiseman
    @ShadowtheWiseman 5 років тому

    Haven't played this in forever. But now with that projector tip OMG!!!! Can't wait to go back now that I can actually fix my builds after I crash.

    • @Splitsie
      @Splitsie  5 років тому

      Hehe, it's quite a handy way to rebuild those intricate bits that are just oh, so painful any other way :P

  • @fredpryde8555
    @fredpryde8555 Рік тому

    thank you that helps a bit because i having problems working it out from my work shop saves to build projections

  • @ThanatosGrimm
    @ThanatosGrimm 3 роки тому +1

    thank you splitsie, more how to's coming? like for system linkage? conveyers?

    • @Splitsie
      @Splitsie  3 роки тому

      I hope to find some time to make some new tutorials but it's tough at the moment with my work taking up a lot of my time - maybe one day that won't be the case

  • @aspejcher
    @aspejcher 5 років тому +1

    Another massively helpful video... thank you!

    • @Splitsie
      @Splitsie  5 років тому

      You're very welcome :)

  • @HurricaneRainbowOG
    @HurricaneRainbowOG 4 роки тому +10

    The "grid pivot" thing isn't relevant anymore, but there is that thing with where your cursor is pointing, and your facing, influence positioning of the blueprint. Since those changes (I started playing a fairly long while ago, but my computer wasn't capable of it at the time), so I remember the pivot thingy. I'd suggest making a new tutorial, even if it's just to point out those differences.

  • @aristatuisvandenberg2180
    @aristatuisvandenberg2180 5 років тому +9

    Splitsie probs has a sticky note on his screen - 'GYRO!!'

    • @Splitsie
      @Splitsie  5 років тому +2

      I certainly *should* have one :P

  • @bluelightfox
    @bluelightfox 7 років тому +49

    Rather than using landing gear, I like to project small grid blueprints from a large-to-small rotor (safety-locked of course). This gives you a stable base and can transmit power to what you're building. With an advanced rotor and two small connectors, you can also transfer cargo. When finished, simply detach the rotor head (or unlock connectors if using them).

    • @Splitsie
      @Splitsie  7 років тому +4

      I like that idea, especially using the connectors for getting inventory onto your new construction :)

    • @deanlawson6880
      @deanlawson6880 Рік тому

      Excellent idea for setting up the pad and then transfer method. Brilliant!!
      I love the idea of projecting and using the connectors for locking and transferring cargo(fuel) to the new ship and then just unlocking connectors and taking off just like ship is in normal everyday use.

  • @faurana
    @faurana 7 років тому +1

    personally, I just always start out with the projector block, slap a battery and control panel on it and I have my stable, reliable base for construction. if I wanna load the blueprint for repair, I don´t have to mess with offset, if I made an update to the design and want to apply that to all my other ships, I also don´t need an offset. all in all the easiest solution to the problem of "what´s my offset supposed to be?" works too if you wish to use reactors of course

    • @Splitsie
      @Splitsie  7 років тому

      That's a pretty sensible way to start your builds, I've been pretty lazy in the past and haven't used projectors so I'd never previously incorporated them in my plans, I think that's something I need to change :)

  • @AngelboyVR
    @AngelboyVR 7 років тому +1

    id like to add, that you can keep the (keep projection) OFF and just turn the projector off and back on and it will show the projection again, so you can keep the performance of your game :)
    ohh, just noticed megapro has already mentioned that before me xD woopsy

    • @Splitsie
      @Splitsie  7 років тому

      Actually you lose the projection if it's complete and you don't have keep projection on. I tested this and once it's complete, if a block is removed the projection won't show up again. You need to leave keep projection on then turn the block on and off to help performance :)

  • @wishyourlife6861
    @wishyourlife6861 7 років тому +7

    Hey Splitsie awesome Video as always :)

    • @Splitsie
      @Splitsie  7 років тому

      Thank you very much :)

  • @kerbalairforce8802
    @kerbalairforce8802 7 років тому

    Save 2 versions of a small ship. One with the bare minimums to get flying, and one with all the bells and whistles. Build the minimum version, then fly it up to a welder connected to an inventory to build the rest of the ship.

    • @Splitsie
      @Splitsie  7 років тому +1

      That's a really smart way to build, I like it :)
      If you do your design work in creative you could probably even build the finished design first then just delete down to the bare linkages if your thrusters aren't right near your core pieces

  • @arinoba492
    @arinoba492 3 роки тому +2

    21:41 I came here to learn about projections, not getting emotional... Damn

  • @doaashabaan53
    @doaashabaan53 4 роки тому +10

    All of your tutorial videos have been above and beyond super helpful! I always wanted to start playing SE in the past because of all the cool things ppl made but I could never get into it because the game's default tutorial never really explained anything well enough to get started/progress efficiently. The thorough explanations and mentioning of minute details helped me start to finally play this game and I am loving it! Just been doing vanilla stuff so far in survival. Thank you for all of your hard work!

    • @Splitsie
      @Splitsie  4 роки тому +2

      Thanks for the kind words, I'm really glad my tutorials were able to help you find the fun parts in this game, always makes me happy knowing that they help people get there :)

  • @masacote_
    @masacote_ 5 років тому +3

    Very useful tutorial, even in 2019

  • @WuxianTec
    @WuxianTec 7 років тому +13

    Brilliant video Splitsie! I've got close to 1000 hours in the game and never really paid much attention to the grid pivot. Now I know, thanks!

    • @Splitsie
      @Splitsie  7 років тому +3

      I hadn't either for about the same amount of play time. Thinking back to some of the struggles I had years ago, if I'd understood it I would have been able to do so much more :P

  • @mantoonline
    @mantoonline 7 років тому +9

    One more info about naming, make sure that all blocks in ship are owned by You. If they don't You cannot change name cause "name bar" is no appearing. Case is in multiplayer when coupe engineers are building ship and ownership belongs to two or more persons

    • @Splitsie
      @Splitsie  7 років тому +3

      Good point, ownership is always a bit of a bugbear when working with blueprints, scripts and any of the advanced blocks.

  • @space_ork
    @space_ork 4 роки тому +7

    Cross goes down actually. You can see that in video, that sliders are reversed.
    But I am told that for preserving grid pivot orientation cross should go up.
    With Keen you apparently have to choose which part should be right, you can't have both.

    • @niclasmagnusson7135
      @niclasmagnusson7135 3 роки тому +1

      hmm you're right! IF you want to be picky about it :P But most important thing is that the cross isn't forward or the forward is backwards ;)

  • @goosethethird8763
    @goosethethird8763 5 років тому +1

    Hey, everything I've learnt is from your videos! Only been playing a week and have tried rather ambitious and successful things because of your tutorials. So I wanted to say a massive thank you for that. I have a question though , in some of your videos you adjust things like rotors and pistons with ease with a (I'm guessing it's a mod) where the settings just show up on the screen. What is this called please.
    Keep up the good work I will continue catching up through your previous videos. And thank you again.

    • @Splitsie
      @Splitsie  5 років тому +2

      You're very welcome, glad I've been able to help :)
      That's a mod called Build Vision, you'll want to get Build Vision 2.3.1 (the current version) as it's got some very nice upgrades over the old one, make sure you check out the workshop page for it as the shortcut keys for it are explained there

    • @goosethethird8763
      @goosethethird8763 4 роки тому +1

      @@Splitsie cheers. Have now clicked that join button and hope to see some live shenanigans soon!
      P.s do you run a server or could possibly suggest how I find a good one for starters?

  • @Connor.Bordin
    @Connor.Bordin 4 роки тому +1

    hey so im trying to build the valkrie from steam workshop and when i put blueprint in no block are buildable

  • @Vessekx
    @Vessekx 3 роки тому +1

    So, can you make a blueprint that contains a preconfigured projector complete with that same blueprint, in order to automatically construct an endless surface?

  • @nowheretosit
    @nowheretosit 4 роки тому +1

    I think you've actually got the projector upside down. You have the "front" correctly identified but the side with the circle with four lines goes down, not up. The evidence for this is that the way you have it mounted in the video, moving the Horizontal Offset slider to the right makes the image go left and vice-versa if you're standing behind the projector facing forward. Also, moving the Vertical Offset slider to positive values makes the image move down instead of up. If you flip the projector right-side up the way I'm suggesting, both these issues are corrected and all three sliders behave rationally. I do concur with you however that the Pitch and Yaw labels should be swapped.

  • @wishyourlife6861
    @wishyourlife6861 7 років тому

    Also i got an awesome idea. You could build a small ship and put a projection over it so others wont be able to find the actual Cockpit at first :) They will waste ammo!

    • @Splitsie
      @Splitsie  7 років тому +1

      It might work at a distance but I'm not sure how well projections move around in multiplayer, sadly the ai doesn't fall for that trick :(

  • @xSP3CTREx
    @xSP3CTREx 6 років тому +8

    Excellent videos man! I wanted to get back into SE and you've cleared up a lot of the new features for me. Thx

    • @Splitsie
      @Splitsie  6 років тому +2

      Thanks so much, glad to help you get back into it :)

  • @chowder6074
    @chowder6074 9 місяців тому

    6 year ago still holds up

  • @rileyd215
    @rileyd215 3 роки тому +2

    For new people to the game if like I you are trying to use a projector to build a workshop (small) ship you need to put down a small version of the projector on a small battery mounted on a landing gear like in the video
    I hope this helped took me ages to figure this out lol

  • @Xenro66
    @Xenro66 7 років тому +8

    This is some useful stuff! I've not dabbled with projectors yet (none of my designs are good enough to warrant it), but there's only one thing I don't understand... Can you create blueprints from within survival with Ctrl+B? Or do you have to be in creative? I should probably test haha

    • @connormackie1395
      @connormackie1395 7 років тому +8

      Xenro66 you can add a creation to the blueprint log in survival but you will need a projector to build it. In creative you can just paste the ship in.

    • @Xenro66
      @Xenro66 7 років тому +1

      Oh ok, that's good to know. I mainly play survival and only go into creative to test ship ideas. Cheers :)

    • @ZeroApoc1978
      @ZeroApoc1978 6 років тому

      Are you a youtuber? This is the second time I've seen your comments. :)

  • @CSGdesign01
    @CSGdesign01 11 місяців тому +3

    This was easily the most useful se tut I've watched so far. Thank. You.

  • @spedmanful
    @spedmanful 5 років тому +1

    hi mate how do you do multigrid blueprints please? i have some from the workshop but cant use them because of multigrids

    • @Splitsie
      @Splitsie  5 років тому +2

      You can't, projectors can only project a single grid. Multigrid blueprints can be pasted in while in creative mode though (which you can activate in single player by going to the alt+f10 menu). Sadly it's just a limitation of the projector system

    • @sebastiendiot7236
      @sebastiendiot7236 5 років тому

      @@SplitsieSo, if I have to "cheat" a multigrid blueprint, bc the projectors cannot handle them, how do I know how much resources it should cost, so I can "throw away" the right amount of resources, so it's "less cheaty"? Compared to other similar games, SE doesn't seem like you can get the "cost" of a blueprint displayed anywhere. I guess I could go in creative, spawn it, go back in survival, dismantle it, count what parts I got back, and throw those away too. But that is rather tiresome. Any alternatives?

    • @Splitsie
      @Splitsie  5 років тому

      @@sebastiendiot7236 There are some scripts that calculate the costs of projections but I'm not sure they work across subgrids either :(

  • @MikeMoneyGMR
    @MikeMoneyGMR 4 роки тому +1

    Surprised it took me till now to check this out as this is very useful information :P I am terrible at remembering to make blueprints through so a lot of time if I blow something up and don't just load the game it would have been useful to have this knowledge :D I had it in my mind that protectors were kind of like guides that you add the blocks to but now that I know that it works way different than that...I will be able to actually put them to use :D also knowing the best way to create a blueprint is also very valuable information :D

  • @jinxshaddix
    @jinxshaddix 3 роки тому +1

    10:55 - And there it is, why my drilling guide is a tower and not going down from the projector block.

  • @sittighttv2513
    @sittighttv2513 6 років тому +1

    Great video

  • @LordRenegrade
    @LordRenegrade 3 роки тому +2

    Thanks, Splitsie! I've always wondered what this 'pivot point' business was. Now I know, and now I'll be able to set up my projections so they don't take 30 minutes of fiddling to get right!

  • @colinhenry5581
    @colinhenry5581 3 роки тому +3

    Been watching all your series, this one is just as impressive as all the rest, I've relearnt the game thanks to you

  • @mouthforwar17
    @mouthforwar17 4 роки тому +1

    So just to be 100% sure, I can build a ship design in creative mode, save the blueprint, and I can use a projector to build it in survival, right????

  • @rynodragon2316
    @rynodragon2316 4 роки тому +1

    Hey I have a question with the survival for having the instructions for blueprints I found in workshop.
    .
    I’ve found some good atmospheric drill models, though for some reason it pops an error message, show the hologram of what it looks like, and the objects on the rotator doesn’t spawn in. Any ways I can fix or improve that? I’m still new to the whole game.

    • @Splitsie
      @Splitsie  4 роки тому +1

      It's impossible to print things connected to a rotor or piston from a projector. Projectors can only project a single grid and anything connected that way is considered a sub-grid which is a separate grid. In the case where a ship has multiple grids in the blueprint the projector will only project the part that has the most blocks. In creative mode you can paste the whole thing intact but you can't in survival unless you're willing to enable creative mode temporarily with the alt+f10 menu

  • @casualsleepingdragon8501
    @casualsleepingdragon8501 Місяць тому +2

    I really hate the model for the projector and it needs a redesign

  • @TheCaptDude
    @TheCaptDude 4 роки тому

    Thank you!

  • @Bedevere
    @Bedevere 6 років тому

    Great information!

  • @Jasonknash101
    @Jasonknash101 4 роки тому +2

    I know this an old video but this stuff is gold... thanks

  • @3dfxorchid
    @3dfxorchid 11 місяців тому +1

    Hi splitsie, can you Show us a blueprint-printer with the welders from up , down and left, right sides . With Tips what is know to build so machines, pls.

  • @radoslawmazurekwaw
    @radoslawmazurekwaw 5 років тому +3

    Could you please mention wleders combined with projector? I've seen it in one video. What interests me the most is the range of such welders.

    • @Splitsie
      @Splitsie  5 років тому +1

      It's something I'll cover in the future, not sure how soon though :/

  • @GabrielGrechkovik
    @GabrielGrechkovik Рік тому

    Hey ya, Great video! Is there a method of fixing pivots in Survival, and not switching into Creative mode?

  • @SirVisigoth
    @SirVisigoth 9 місяців тому +1

    Great explantion as to how projectors and blueprints work.
    Is there a way to save a BP if found in a projector in a scenario?

  • @SIG442
    @SIG442 4 роки тому +1

    New to the game and can really use tips like these, keep forgetting how to name things and how to actually save the blueprints, thanks to your video's I already released a few ground vehicles with more on the way. Thanks for the tips and tricks! Even if the video's are rather outdated now of course!

    • @Splitsie
      @Splitsie  4 роки тому +1

      You're welcome :)

    • @SIG442
      @SIG442 4 роки тому +1

      @@Splitsie I did encounter another issue, for some reason my new ground vehicle refuses to get uploaded to Steam for some reason. Yes, it does use mods but I never really seen a game that would have issues with that specifically. Do you happen to have a idea what could cause that?

  • @splatoonistproductions5345
    @splatoonistproductions5345 4 роки тому +1

    Ok, so when I set it up on say a large ship, would I have to line up the projected image with the ship itself so it can be repaired more easily? if I do that would it try and weld the blocks already covered by ship into existence or would it discount them and really only that missing block would be available to be welded?

  • @gary0228
    @gary0228 7 років тому +2

    I liks you scientific view even if it's dumbed down for new players a bit

    • @Splitsie
      @Splitsie  7 років тому +1

      Thanks! But really It's dumbed down for me :P

  • @SimpleSimonSS
    @SimpleSimonSS 5 років тому +2

    I love your videos and have learnt so much about this game that used to terrify me with how complex it seemed. Keep up the awesome work mate 😀👌

    • @Splitsie
      @Splitsie  5 років тому +1

      Thanks so much :)

  • @Montecarlo1jr
    @Montecarlo1jr 6 років тому +2

    One issue with the projectors now (May have always been this way but I'm pretty new to the game) is lights. If you have your projector always on then it actually shows your lights that are not damaged but if you have them turned off the projection still has lights on. But if you turn the projection off the magical light goes away. Great videos Splitsie, this video may be 11 months old but all your tutorials inspired me to get the game for myself haha

    • @Splitsie
      @Splitsie  6 років тому +1

      I'm not sure when that bug was introduced, though you can certainly use it to your advantage if you want to light up a tunnel without building a grid all the way through it :P
      I'm glad they helped you get in to the game :)

  • @SublimeCS
    @SublimeCS 5 років тому +1

    love you

  • @leonielson7138
    @leonielson7138 Рік тому

    I wanted to build a horizontal drilling rover that welded a floor in front of it to drive on. Looks like I need to put the projector on the floor so that the welded components are part of that grid? Because if it was on the rover, it would be a free-floating sub-grid, right?

  • @nickjean9555
    @nickjean9555 5 років тому +2

    You sir are a life saver, Ive spent far too much time reorienting BPs that project upside down, backward and half in the ground, this is gonna save me loads of time

    • @Splitsie
      @Splitsie  5 років тому +2

      It's something that's always driven me nuts, looking forward to when I get around to remaking this tutorial in the current version since there are some lessons in this I'd like to make even more clear :)

  • @vladkruglov7719
    @vladkruglov7719 7 років тому +4

    Thank you very much for this video, using blueprints to fix my own ships is mazing

    • @Splitsie
      @Splitsie  7 років тому +1

      You're welcome, it's a really handy use for projectors and one that I haven't used as much as I should have to be honest :P

    • @vladkruglov7719
      @vladkruglov7719 7 років тому

      it elliminates the need of scripts for damage testing since knowing your ship is way more important but if a ship is made of many components then using some tech to help out the engineer is a good idea, also since my ships are kinda slim it happens a lot that front end gets detached from the rear and 1 of my designs the rear is more important so using a projector i can have another front end build on demand for ramming. Plus using projectors can make a civilian stealth ship that in one moment doesnt have guns, in other bam fully loaded or using as armor to make your ship look bigger or cammo for small ships or even using it for holograms inside of your ship like a planet hologram for cinematic shots

  • @mrg3tty672
    @mrg3tty672 6 років тому +2

    Cool video dude. I recently lost a mining ship, I’m not the best designer yet, a fellow in my SE group shared a print and I have had the hardest time welding it up. Show buildable only is going to make things so much easier.

    • @Splitsie
      @Splitsie  6 років тому +1

      Yeah, it's a massive help for some builds :)

  • @arlekin3201
    @arlekin3201 2 роки тому +1

    спасибо вам большое

  • @niclasmagnusson7135
    @niclasmagnusson7135 3 роки тому +1

    Hey Splitsie! One question. I've been trying to make drill ship in space from blueprint. But everyone I found is equipped with ion thrusters, and you need platinum for that, and I have not found any platinum yet. So my question is; Why is (almost) every spacecraft equipped with ion thrusters?

    • @Splitsie
      @Splitsie  3 роки тому +2

      Ion thrusters require only power to function where hydrogen thrusters need fuel (and technically power since the conveyor system needs a small amount in order to function) and the fuel runs out faster so most people just find ion to be easier for space based stuff

    • @niclasmagnusson7135
      @niclasmagnusson7135 3 роки тому +1

      @@Splitsie ok, Thnx for quick reply! :) so, where can I easiest find plutonium? I'm building a Large grid ship now so I can put on a large ore detector and then go out for a search.

  • @casegard4324
    @casegard4324 6 років тому +1

    Is there a way to change the pivot of a ship in survival? Thanks for the great tutorials it helped me a lot to catch the different aspects of the game. I hop you keep it up.

    • @Splitsie
      @Splitsie  6 років тому

      You might be able to move the pivot of a ship in survival through the use of merge blocks, but I've not looked into how the pivot point gets allocated when using merge blocks. I suspect it will have something to do with the controlled grid but would be worth testing in creative first.
      I'm pleased the videos have helped you out, I love hearing that they've been useful :)

  • @jochenk1548
    @jochenk1548 2 роки тому +1

    At least half of the stuff you said most definately should have been in the tutorial. Your videos are a big help, ty.

  • @jessepatten6502
    @jessepatten6502 2 роки тому +3

    Can other players see projectors in multiplayer? Maybe they could be used to create holographic decoy ships during combat

  • @alancooper8386
    @alancooper8386 3 роки тому +1

    Easily the best tutorials for this game, thanks for making the purchase of this game so much more worth it for me.

  • @DenBlackburn
    @DenBlackburn 3 роки тому +1

    Years ive been looking for a clear tutorial on projectors, at long last YAY! thanks for the great tut video ;)

  • @kiro476
    @kiro476 7 років тому

    finaly a good tutorial

  • @stanpollard
    @stanpollard 7 років тому

    I always find it hard to maneuver the blue print to the large projector because of the screen is to dark and you really can't see what your doing.i turn the display down a little to see but a large ship is hard to align with the projector. The attena is a great idea.i use this in my b52 bomber .the projector kepps the image of a nuke bomb and it welds it .it's all done with timer blocks .it is in my steam page.bomb bay .rats I'm babbling to much again.im hoping to get my computer hooked up after I sell my house so I can get back to werking on my borg ship

    • @Splitsie
      @Splitsie  7 років тому +1

      Large blueprints are a real challenge to get lined up, anything that allows you to get some distance from where it's supposed to be is really helpful, I think some combination of the antenna and the remote control is probably the best, it's just annoying that once you access the remote control block your jetpack turns off, so you need to be on the ground in a good position if you're building on a planet which is a little limiting

  • @Car_Mo
    @Car_Mo 4 роки тому +1

    Thank you for another easy to understand video. Super helpful!
    It's nice to see someone who actually take time preparing their video, not spending half the video setting things up on camera.
    I bought SE years ago, way back in the beginning, but never got hooked and have since spent almost 6000 hrs in Empyrion.
    It's really impressive to see how SE do things from a more realistic angle, Empyrion is certainly moving fast in that direction but is still basically a survival game. I can appreciate both angles.
    I decided to give SE another honest try, now that the survival aspect has matured a bit and i LOVE you're videos!! They helped me a lot!

    • @Splitsie
      @Splitsie  4 роки тому +1

      Thank you, this comment just started my morning off on the right note. I've long been a proponent of the idea that Empyrion and SE are two very different games (if you ignore the aesthetics) so don't need to be competing as they achieve different things and it's so nice to hear someone else say it :)
      I hope you get even half as many fun hours out of Space Engineers as you've had in Empyrion

  • @OldManShoutsAtClouds
    @OldManShoutsAtClouds 7 років тому +2

    Whoa! That trick with setting the grid origin (pivot) is awesome! Been playing for years and didn't know that one. Thanks for sharing mate!

    • @Splitsie
      @Splitsie  7 років тому

      You're welcome, the official video from then the projector block was released actually makes mention of it, but it does it so quickly that I had completely forgotten about it for ages!

  • @user-Doziejul2010
    @user-Doziejul2010 2 місяці тому

    What happens if I build around parts than am I not able to access those I built parts until I break my way through

  • @carltrumber460
    @carltrumber460 Рік тому

    So, was hoping to find some answers, but even the GREAT-Splitsie guide had nothing about that. I am running into some weird repeating problems when printing ships in survival mode.
    1. The cockpit toolbar setup goes all grey boxes. For groups and single blocks. The Keen Bug tracker says something about duplicated post but no word on any fix or workaround.
    Does anyone know a solution to this issue?
    2. When the blueprint is taken, it seems the new pivot/zero point of the blueprint is the block you are looking at. So no easy and repeatable ship printing like this anymore? Or am i just missing the trick there?
    3. I cant even describe the stuff happening when printing a ship that has a (second)"repair" projector on board. It is like the Capac-Med-Station-Situation all over the damn thing! Any tips on that? ... someone?... anyone?

  • @larr3073
    @larr3073 2 роки тому

    I just got this game the other day. I've played hundreds and hundreds of hours of Empyrion. I really wish both developers could get together and make a love child game of space engineers and empyrion... I love the mechanics of space engineers, with all the moving parts and systems you can build, but there are a lot of little things that empyrion does better, one of the biggest being the drone you can fly around with to build things.. always using hydrogen is a pain in the ass. But Im having fun playing the game for sure.

  • @Blackvertigo1
    @Blackvertigo1 5 років тому

    I just thought projectors were just a measly way to annoy someone with projecting a small (or if your really want to get on someone's nerves..) item for making an offset of max in a direction, and waving it in front of someone.

    • @Splitsie
      @Splitsie  5 років тому

      That's certainly one fun use for them ;)

  • @RedGallardo
    @RedGallardo 5 років тому

    So... is it only for ships building? I can't make a system that would add blocks to my base to keep building it automatically? Like a long tunnel that would require thousands of same looking arcs to form it? Welders help but I'd have to manually place so many blocks for walls >_< Or would I hit the top of my PC processor much sooner?

    • @cargo_vroom9729
      @cargo_vroom9729 4 роки тому +1

      You could use a projector for building repeated patterns on a base. Line up the projection with where you want to put the next prefab. Build it. Then use the offset controls to move the projection further out. You'll probably have to move the projector occasionally when you reach the offset limits. Or you could set up a single very very long blueprint in creative mode. You could make a truck with welders in all directions and drive it very slowly down the hall building as it goes. Armor blocks don't have much performance impact, but terminal blocks do. Particularly if you are running any scripts on the grid.

  • @nowheretosit
    @nowheretosit 4 роки тому

    I think it's fair to say the blueprint function is intentionally nerfed by Keen. In general the majority of any given creation can not even be put into a blueprint, only the largest subgrid. This forced process of scanning for the largest segment is no accident, they wrote that in intentionally. Without this scanning function you'd be able to blueprint any and all of every creation so the loss of functionality this scanning takes away is tremendous and it provides nothing in return. The only conclusion I can reach is that Keen Software House is unhappy with some contract they are under and are intentionally trying to make the game dysfunctional. Much like a recording artist who doesn't like their contract with their label.

  • @gunniquickservice
    @gunniquickservice 6 років тому +1

    As already said... Your clip is AWESOME!!! filmed explained with a really likeable voice. Thank you!

    • @Splitsie
      @Splitsie  6 років тому

      Thanks glad it was helpful :)

  • @angelusmortis3256
    @angelusmortis3256 3 роки тому

    You are the only source I've found that says ctrl-b is how you blueprint a vehicle...
    But how do you delete an entire blueprinted ship out of existence in creative mode? Only like 5 mins into the vid

  • @zsoltlang2144
    @zsoltlang2144 2 роки тому

    Thx bruv, my heavy miner just spin for a whole min, thx to experimental mode, the hull received minimal damage thx to track curtain, but its time for a repair.
    If I put a welder on my rover does it repairs itself, even if the issue is on the other side of the ship?

  • @OutpostGreg
    @OutpostGreg 4 роки тому +1

    Absolutely the best guide I have seen on how these work, and I have viewed MANY!
    Thank you

    • @Splitsie
      @Splitsie  4 роки тому

      You're very welcome :)

  • @Gustavo-li9pq
    @Gustavo-li9pq 3 роки тому

    The tip using the blueprint on the ship for reconstruction is really good!!!

    • @Splitsie
      @Splitsie  3 роки тому +1

      Thanks, it's a life saver with complex details on your ships when you take a bump on a wall :)

  • @dovahheimiik2580
    @dovahheimiik2580 4 роки тому

    I'm curious, do projectors also load the scripts into programmable blocks in survival?

    • @Splitsie
      @Splitsie  4 роки тому +1

      Yes (assuming you have scripts enabled), they also load the controls for any cockpit hot bar :)

    • @dovahheimiik2580
      @dovahheimiik2580 4 роки тому

      @@Splitsie Awesome, that's great news! Only been playing for about 3 weeks now, and have yet to really experiment with the projectors, so I wasn't too sure.

  • @darreemy
    @darreemy 2 роки тому

    the project is upside down - left is -, right is +, up is +, down is -, (you know... origin 0, ax X, ax Y), thx verify at 4:40 plz

  • @JohnRSippy
    @JohnRSippy 4 роки тому +2

    This was incredibly helpful! Thanks!

    • @Splitsie
      @Splitsie  4 роки тому +1

      You're welcome :)

  • @thebored999
    @thebored999 6 років тому

    i dont know why, but i cant paste blueprints. it's set as ctrl + v, yet when i do that, it just cycles 3rd and first person. anyone have any suggestions? oh, and ctrl + b does nothing for me, i have to get to blueprints through f10. i am in creative mode atm.

    • @Splitsie
      @Splitsie  6 років тому

      Have you got copy paste enabled in the world settings? You need that enabled even for creative mode, and for some strange reason it's not on by default :/

    • @thebored999
      @thebored999 6 років тому

      seems that was exactly it, thanks much! lol

  • @miguelviola7264
    @miguelviola7264 6 років тому

    Where can I find the blueprints folder?
    I can't seem to find it on the regular path of:
    C:\users\(my_user_name)\appdata
    oaming\spaceengineers\blueprints

    • @Splitsie
      @Splitsie  6 років тому +1

      If you've got cloud saving on they won't be there, I'd suggest turning it off for space engineers as it stops you from doing a few different things with blueprints and others

    • @miguelviola7264
      @miguelviola7264 6 років тому

      Splitsie OK, I fixed the problem: it seemed that Appdata was a hidden folder in my user folder, but I fixed the problem right now.
      Thanks anyway!

  • @MidnightWildspirit
    @MidnightWildspirit 6 місяців тому

    I didn't even know how to start building the projected Vehicle, Your tutorial earned a subscribe Thank You. 😃

  • @DigitalDeath88
    @DigitalDeath88 3 роки тому

    I know this is almost 4 years old and no one may see this to answer, but if you save a blueprint is it permanently saved? Like if I save it will it be alavale in any world/server I'm on?

  • @internetttroll1908
    @internetttroll1908 6 років тому +1

    Again, thank you for the tutorials!
    Wish you had more subs and views, you really deserve them.
    I can only give you 1 sub and like for this video, but i will continue to smack that like button on every video i like from you.

    • @Splitsie
      @Splitsie  6 років тому

      Thanks so much, I'm glad they've been helpful for you :)

    • @internetttroll1908
      @internetttroll1908 6 років тому

      you have no idea how much they helped!
      Another thing you might help me about?
      My brother and me rented a server for us tp play on while we learn the game basics.
      but we are rubberbanding all over the place, every 5 minutes, and it lasts for about 4-8 seconds.
      i have ow crashed all my 6 first shipts thanks to rubberbanding and recless driving.
      Any fix for this? so annoying!