Saying that SH2:R is just Resident Evil because it has a third person over the shoulder camera is as superficial as the people who claimed the original Silent Hill 2 was just a rip off of Resident Evil 20 years ago. In reality the game feel is very different. They don’t play the same way or offer the same experience.
However is SH2 is not an action game is a horror psicological game and the focus is map exploration and puzzle solving. Real SH players dodge the monster to save on bullets. You cant do that anymore Also is not only the fog and resolution. At all. Sounds Music, worst voices, worst cutscenes. Bugs,crashes HD collection is filled with trouble Also no Sh2 original is fine as it is People need to understand that real art never ages and you can apreciate it if you open your mind to it. The perfect remake needed to have more graphics and better sound quality with the same gameplay and map. Thats why SH2 remake is a completely different thing
Exactly. I personally don't like resident evil or dead space no matter how many times i've tried they just never grab me but I absolutely loved Silent Hill 2. They're completely different despite all being "third person horror games"
"Real players just dodge the enemies you can't do that anymore." Um, if you don't do that you can get the worst ending in the game. There aren't very many forced encounters, there's 5 boss fights you have to fight in order to survive. Other than that you can go through the entire game without fighting just like the og.
My problem with the remake comes more from the shift in tone of some scenes and some changes done to the story. In the remake I still don't know why James goes to the lakeview hotel, there's no indication or clue as to why he goes there, and if I remember correctly the last point that James has as a goal is the old society, which leaves the "Waiting for you" message in the map make no sense. I don't know why they changed the recording audio after learning the truth, it gives vital information about Mary's condition and the time remaining that she has, knowing where those 3 years came from, they weren't the time Mary was dead, if not the time Mary was ill, even the Maria ending confirm this in the OG. In the remake I think there's no such information at least I don't remember one. Things like that are the ones I don't like, I like how they recreated the fight with abstract daddy, but I think it's placement on the story was poorly made; in the OG the bloodstained newspaper gives vital information about Angela's past, but you don't know that, until you read Angela's tomb, her last name fits with the the three letters of obscured name on the newspaper, and this is just 20 minutes after you read this. In the remake this information is given to you after two hours in the labyrinth, nobody is going to remember something they read so long ago. And to end this little rant I have, I think they should have kept James line of "I know the truth now", it gives more sense to the scene; and Maria line of "I will never yell at you, or make you fell bad, that's what you wanted", it gives us for what purpose Maria was created, there's nothing in the remake that gives us something similar. Don't get me wrong, I don't think this things make the game bad or something like that, but it gives new players a worse understanding of the story in some cases.
Bloober did change quite a few things they probably thought would make the game more cohesive. Like the newspaper that gives you Angela's backstory in the original was literally right outside the door, a bit too on-the-nose. I also agree they should've left in that tape between James and the doctor. I was so sure that would be in the remake too. I was scouring around like crazy looking for it lol.
@@rubeesharma4316 Sorry, maybe I didn't explained myself clearly, what I tried to say is that although the bloodstained newspaper is there, by the time when you get to see Angela's last name on her tombstone, these are separated by two hours on gameplay, and you don't get to keep these notes on the remake, like the Walter Sullivan one. So most people would already have forgotten about the newspaper, because they changed the time it occurs in the story. In the OG it happens almost at the end of the labyrinth, just before Maria's death; and on the remake it happens before the labyrinth. There's a huge gap, leaving no room for people to connect the dots.
@kevinalfaro7150 common bro you gotta remember that much it's not that big of a window either And clearly if it's near angela then it is about her I easily guessed that without even reading her surname in tombstone while I was playing the og
@@rubeesharma4316 Yeah, because you don't get a lot of random notes all the time in the remake. I'm not saying it's something awful but clearly, one was dine better. So far I haven't seen a single person connect these two things in the remake, first time players at least. In contrast with the OG, where I have seen a lot of people realize this. Yeah some people can interpret that it is related to Angela because it's close to her, but it isn't better to make the player realize this by themselves? That's why they were so close in the original. As I said, it's nothing atrocious, I can even say some things the remake does things better in this aspect, like guiding you to Nelly's bar, a location that is totally missable in the OG.
Good video, but just a correction about turning off the blood vignette: there is a clear way to see health outside of it, the more hurt you get the more blood stains the back of Jame's jacket (also, he pants more and tumbles more), and when on critical condition (1 hit from dead) the game plays a distinguishable fast heartbeat sound.
Thank you! I did notice the jacket being blood stained but the game is often so dark, I didn’t think that was a great alternative. And the heartbeat was so faint I couldn’t even hear it, that’s probably my fault for not playing with the volume loud enough.
Love your take on this. This is one of the only video essays on the remake I found that addresses the original's flaws and successes in a level-headed and impartial manner. I feel that most of the remake's detractors are nostalgic fans who were hell-bent on hating it regardless of what it failed or succeeded in achieving. I guess its a cross Bloober knew it would have to bear.
Thank you! I did feel like I had a very different perspective on how people perceive the game. There are various reasons that someone may not like something, even if they can't quite put their finger on it.
I don't understand why everyone is comparing apples to lemons. Those are two entirely different games, they share the sameish story line but other then that they have nothing in common. The Remake won't certainly replace the original (and a Remake should never do that except it is a 1:1 exact recreation) but it's still a competent take on the original gane. It's like comparing RE2 to RE2 Remake or RE4 to RE4 Remake, the major story beats are the same but other then that those are entirely different feeling, looking and playing games.
Well said. I actually forgot to mention it in the video (it was in an earlier draft) but I’d consider the dead space remake one of those examples of remake that totally replace the original.
Im still bothered by the unnecessary changed that are politicaly motivaded. I hate censorship we are not childs. At least is not as bad as Dead Rising 1 remake @@JSilv3r
Same man. I remember having one of the Jampack games from early ps2 era and couldn’t even get through the demo. I remember the cinematics creeping me out. I wasn’t used to games looking like that especially Maria in the cell
At least for PS5 players the led light around the touchpad on the controller will change colors according to your health. I turned off the red vignette because it was distracting.
Not saying there aren’t more issues, I’m saying those are the main differences I noticed. I played using the classic voice cast, had no noticeable bugs or stuttering, and the game never crashed on me.
Games should utilize the Metal Gear Rising: revengance/ Nier: Automata camera. It's so much more organic and natural. It feels more like you're seeing things from a drone perspective rather than a shoulder mounted camera. Either that or just bring back fixed cameras.
I never understood people getting so worked up about the combat… I get that it’s not a combat game and is a psychological puzzle horror game and the combat isnt the focus… but that doesn’t mean it has to feel like shit to play! It can still be engaging and scary at the same time. Having to actually dodge and time my swings gets my heart racing way more than if I was having to stand still and hold the same two buttons. Also Side note… I do enjoy the style of fixed camera angles in the ps1-ps2 era but they really are not that fun to play with and I think even the darkest deepest academy award winning video games are that first and foremost, a video game. And the goal of a video game should be to have some level of enjoyment or fun even the slightest. Any survival horror game from that era that I have played with those camera angles had a good fun story and unique style but was not fun to play and was actually frustrating and took me out of an otherwise immersive experience in my opinion.
I enjoy the remake a lot. It is scary and does atmosphere well, sometimes even better than the original, as I still feel alone and helpless in a dangerous town. The only complaint I have is the combat, the game seems more dangerous, which doss make it more "Resident Evil", but that's not a bad thing because I liked the Abstract Daddy and Eddie boss fights a lot more in this game.
I haven't watched the video I'm at work. but I think translating SH2s identity to modern platforms and games is very difficult. having tanks controls and a fixed camera would be a very bold move and I think blooper team knew that so they tried to make up for it in every other aspect of the game
what a great video!!! I'm saving this and coming back once i finished the game to watch the Spoilers part at the end, thank you for pouring so much work into a video like this
Thank you so much for the kind words. The video took awhile to make but it was worth it, I'm really happy with how it turned out. Interested to hear your thoughts on the spoilers too 👀
Appreciate the comparison, good video. I've played both SH2 games and like both in different ways. I prefer the original, but the remake is a good attempt at capturing most of the magic. Your comparison with the Portal games made me laugh though, you basically said that the first game is better because it's older. As a games developer, I find that factually incorrect. Maybe you prefer the original, but no way can it be classed as better in any meaningful aspect.
Thanks for the kind words, glad you liked the video. That whole Portal debate is a matter of perspective and how you classify each game based on when they launched. Different landscapes based on when they launched, different scale, different goals etc. Just as an example as to why some people might prefer earlier entries of games rather than sequel. Same thing with silent hill 2. If you think I said that I like portal 1 more because it’s older then I didn’t get my point across properly.
No one says this for literally any other genre, sidescrollers get by fine, fps games, battle royales. But suddenly its a problem getting a few 3rd person shooter horror games? Stop this nonsense please, not just you but everyone. Its a non issue and each game is good for similar and different reasons.
The people that don't like the game now a days don't have a new generation console thats their problem. It's 2024 get a new console. This game was fire and if you didn't play it you missed out. I beat the og too when I was younger and the acting and people you come across look and sound pretty much the same but it's better with acting performances like James voice actor did and amazing job..underrated. Great video though I enjoyed it.
Yes all three of these games are third person over the shoulder survival horror games and all three are very good and completely different from one another
I enjoyed Dead Space Remake and Silent Hill 2 Remake more than the Resident Evil 4 Remake. Not saying it's bad because it's not, but I thought that the horror vibes from the former two were very tense compared to the latter.
However is SH2 is not an action game is a horror psicological game and the focus is map exploration and puzzle solving. Real SH players dodge the monster to save on bullets. You cant do that anymore Also is not only the fog and resolution. At all. Sounds Music, worst voices, worst cutscenes. Bugs,crashes HD collection is filled with trouble Also no Sh2 original is fine as it is People need to understand that real art never ages and you can apreciate it if you open your mind to it. The perfect remake needed to have more graphics and better sound quality with the same gameplay and map. Thats why SH2 remake is a completely different thing
@awake7586 I played the HD collection with the classic voices. I also didn't encounter any noticeable bugs, and the game never crashed on me. I know there are more issues than ones I faced, I just only noticed the resolution difference and fog. Enhanced edition is the best and most accessible way to play the original game. A remake more faithful to that wouldn't have changed very much.
he looks at his hands the same way as he does when he kills eddie. He is in shock when he murders someone. The remake is amaizing and i think looking at everything the game is better than the original but the original is so old.... what i like about the remake is the devs know what we want and made a verry detailed game with lore that connects i cant waint for the next remake and i think they should also try somthing new with sillent hill a new story maybe like how Ressident evil showed us eathan.
@idoomi6714 I saw him looking at his hands as like a Macbeth thing where he can't wash the blood off, but being in shock makes sense. I hope we get 1 and 3 remade before they move on. A brand new silent hill from bloober in this style would be dope
@JSilv3r me to i love it I'm a new sh fan because or it. I saw on reddit the game gets a lot of hate about the vibe being difrent. but let's be real it never could have been all old games have difrent vibes same for the old re 2 and re 4. what's importtant is that we saw the devs have a fuck about making the remake and fans should be happy for more silent hill
Ad hominems are proof of a weak mind. I'd you can't make a real argument then you just look retarded. Yes fanboys are insane. But where are the fanboys? Fanboys don't have logic or reason. They only hurl insults and whine. This sounds like someone in this comment section. But it isn't me or the op. In fact. It looks a lot like you.
I think you meant the OG fanboys. You can’t even make fun of any clunky parts of the original without the OG fanboys going “Noooo you don’t understand!! It’s intentional!! In order for a video game to be TrUe ArT it HAS to play like shit!!”
@@jameslough6329 Shame that redditors are pretty much medically incapable of grasping the concept of irony. In one post you: 1) Showed how triggered you got by my comment 2)Projecting your own oversensitivity while claiming to "make fun" of OG shortcomings, yet outright saying "it plays like shit" in pretty much the same sentence Whole dilemma summed up pretty nicely, no wonder the REAL fans (to which you OWE existence of this remake to begin with) get upset when intellectually stunted zoomers like yourself are calling original "shit", just because it doesn't control like a shooter. Now shoo, go eat some crayons
@@jameslough6329 Shame that redditors are pretty much medically incapable of grasping the concept of irony. In one post you: 1) Showed how triggered you got by my comment 2)Projecting your own oversensitivity while claiming to "make fun" of OG shortcomings, yet outright saying "it plays like shit" in pretty much the same sentence Whole dilemma summed up pretty nicely, no wonder the REAL fans (to which you OWE existence of this remake to begin with) get upset when intellectually stunted zoomers like yourself are calling original "shit", just because it doesn't control like a shooter. Now shoo, go eat some crayons
@Andriej69 The original SH2 definitely plays like shit by today’s standards. However, that doesn’t mean the game as a whole is bad tho. That wasn’t what I was trying to say. Gameplay was clearly not what Team Silent was putting the majority of their limited resources into perfecting. The script, cutscenes, art direction, and sound design in the original still hold up incredibly well to this day. In fact (even as someone who greatly enjoyed the remake) I would argue that quite a few of the cutscenes in the remake are a bit inferior to the original. However, the gameplay in the remake is most certainly an improvement over the original and I would say this is inarguable. The controls in the original were very unresponsive and when you turned tight corners the camera would oftentimes switch to a prospective where you couldn’t even see James which was extremely disorienting and frustrating during enemy encounters. The enemies/bosses themselves in the original were also very non threatening and poorly designed from a gameplay prospective. The enemies were incredibly slow and you could often just run right past them without worrying at all about them hitting you which significantly hampered the fearful atmosphere that the game was trying to cultivate through it’s gameplay. In addition, because it was so easy to run past enemies, this meant that you could easily save up dozens of ammunition rounds for each of your guns which made all of the bosses a complete joke. Keep in mind, this is all based on my experience playing the original on the hardest difficulty. The remake fixes ALL of these problems with the gameplay. It makes the controls and camera less of a pain while still keeping the combat awkward and cumbersome to emphasize James’s vulnerability during fights. And it makes all of the enemies/bosses much more of a threat by increasing their speed and aggression (but it still gives players the option to run past enemies if they play carefully and turn off their flashlight). Both versions of SH2 are fantastic. However, both have their own unique flaws. Neither version is entirely better or worse than the other. Which version you prefer depends entirely upon personal preference rather than any glaring flaws with either game.
The remake was great but was it innovative? No, I don't think so.What sets SH apart IMO at least is the way it tells a story and the atmosphere. I play a lot of games in this genre and I've been a survival horror fan ever since I got RE2 on the N64 way back around '99. The RE remakes, The Evil Within, Dead Space and its remakes. Mechanically, SH2 remakes doesn't do anything they don't or even "as well" in a lot of regards but it nailed the original story was very well redone here if you ask me. It doesn't need to be "unique", it just needs to be a good game that respects the source material.
A remake can only ever innovate in graphics and optimization tech. Which this game clearly doesn't do. So anyone claiming this to be innovative rather than just a good game with a decent level of faithfulness is off their rocker.
I really like how long silent hill 2 is taking me. Resident evil is a really good game franchise but I could beat resident evil 1 through 8 in the time it's taking me to play through just one silent hill game. Resident evils are way too short and the idea of speed running through a game seems counter productive of why you play a game.
It’s funny you say that, a lot of people don’t like that it takes aspects and make them longer. Very in line with the video, I think it’s just people comparing them. A new player that hasn’t played the game from 2001 wouldn’t have a problem with it
Silent Hill has always coped Resident Evil’s game mechanics at Konami’s direction, So I don’t know why people are pretending this is some affront now when it wasn’t 20 years ago. What a bunch of losers.
Was the rest of the industry copying Resident Evil tho? That's the reality we have now. Shinji Mikami wrote the blueprint with Resi 4 and now everyone uses it.
Huge fan of the original here, and played it when came out, was 20+ and old enough to recall clear that age of horror in game industry. So this take comes from a middle aged guy, who may be bias :) (at most part) I also played the remake. As a (unreal engine) game dev myself, I can understand many decisions over the "modern" approach in gameplay, features, etc. However, I found lots to dislike there. I also played all Bloober games since they debut in that time and have a good picture of their approaches. I will say that bloober could not capture the "magic" and essence of the original game, and I think this is not possible. It was just a different era in gaming. Things worked differently. The thinks I totally disliked in the remake: voice acting, delivarance from certain actors compare to old and "eerie' approach. I also agree with you, new Maria is not the same. Some sections of the new game been extremely stretched out (to justify price nowadays) and pointless, same for additional cutscenes and stories that added nothing in the story, and instead even may presented characters in different personalities than the original ones. A lot of filler content really. Jumpascares. Totally dislike how bloober overdone it with the manequines especially, as they always rely on cheap horror with jump scares where the old one was all about psychological fear and not "modern horror". And the fact the game feels more "Action" based. Some of the boss changes, I found them silly, like the one in the hospital. ( design was horrible and funny to me). Mandarin boss, was definitely not needed and didn't have room in there context wise. Altering, and filtering certain important aspects of the first game, was also a negative to me here. Those themes were especially critical to the characters physce and representation. While I enjoyed the remake, I do find it generic and again, having worked in the gaming industry for big names, I know where this comes from and why they do it. I think its obvious to gamers, even the ones who are younger and have no clear idea how those kind of games used to be and made in the past. The one thing I absolutely enjoyed in the remake though, was the environment, mood, design. Bloober are always good with that. Other than that, sadly it does feel like a commercial attempt to compete with similar games, and "losing" the soul and essence of what OG Silent Hill really is and what it meant for that time and its impact to this day still. (and yes, OG has lots of issues for sure). Some games, cannot be simply replicated. I do appreciate the new remake but I find it not needed or "adding" something to the industry , unlike how OG did. But again, this is a business, and it makes sense for corporations to restore such projects.
The Mannequins attacking you are not “cheap jumpscares” lol. If you scan your environment carefully you will see them coming most of the time. I suggest you play Outlast or Dead Space to see horror games that actually rely on cheap jumpscares. Just because the enemies are intelligent and try to ambush you when your guard is down does not mean they are “jumpscaring” you. Cry of Fear and Condemned Criminal Origins are other examples of great psychological horror games with enemies that ambush you in the same way that the Mannequins do in the SH2 remake. In terms of actual scripted jumpscares accompanied with audio stingers, the Silent Hill 2 remake only has 2 or 3 that I can recall throughout it’s entire 20 hour campaign. The remake does not rely on jumpscares at all. Most of the fear comes from the excellent audio design, and claustrophobic atmosphere just like the original. Also the boss from the Hospital that you found “silly” has the exact same appearance as it did in the original apart from the final phase where it grows legs. So if the remake version is silly then so is the original version.
I don't understand why some people complain complain about the remake being generic when Silent Hill literally exists because Konami wanted to rip off Resident Evil Sure there's some original stuff like the focus on atmosphere and characters but at its core the games' are remixed versions of REs formula
With that logic you could say that resident evil is a generic rip off of alone in the dark.... Each of these series are very different and unique, despite having been influenced by each other
@@Chaso-1124 No I mean a literal rip-off in the sense that they came up with the concept to make a quick buck. Obviously, the developers were able to do something wonderful, but that's not what Konami had in mind when they envisioned SH
this lol. its like cod and battlefield. The original sillent his gameplay wise wasnt special story and atmosphere is and remake has insane story and atmosphere i felt depressed when i finished it in a good way.
Forget nostalgia, I had no idea what silent hill is at that time I only play platformers for children, played little bit of remake but ended up finishing the original, far better acting and actors. Remake seems generic
I simply do not understand how you could think that. It’s blatantly obvious that most of the characters in the original are not played by trained voice actors
@jameslough6329 I don't know about that, the original feels natural and true, fits the scene. Remake isn't bad but different. Could be preference thing but clearly the ones behind the original had different vision.
The best thing I can say about the remake is that its a 6 out of 10 when we were expecting a complete trainwreck from Bloober. The worst thing I can say about the remake is that I forgotten like 95% of it after finishing it 2 weeks ago.
Silent Hill has always been a huge inspiration for bloober, that’s clear as day playing the medium. I’m just happy they got to work on their dream project while also not completely fucking it up lol
Funnily, I have completely opposite feelings about this. This game lingers. And even with how tedious it was to finish it the first time, I was surprised to have left wanting more. Maybe the length plays both to its advantage and disadvantage. A solid 8 for me, no less. Guess to each his own.
seriously what is generic here. im a horror fan and the game is awsome. If u think the combat is generic well the guy in the video explained that the original had same mechanics as other old games. Resident evil back in the day had the same problem. I never played the original so idk for sure but played a lot of games and this game is verry original for me.
There is no point in comparing a game for kids like Resident Evil with a game for adults like Silent Hill 2. Both games are very diferent and far from the other, the camera system is something that almost every game is using and I find it very hard to make anything new yet.
I wouldn't just say one is for kids and one is for adults. Resident Evil is more focused on action and Silent Hill is more focused on narrative. The reason it's being compared to resident evil now is because the remake puts more of an emphasis on combat than the original game did. In regards to the camera, they could've used the third person but had it more dynamic. Like having it switch to a fixed perspective when there was tonal reason too, and you wouldn't have to fight anything; like the walk through the woods at the start of the game.
Saying that SH2:R is just Resident Evil because it has a third person over the shoulder camera is as superficial as the people who claimed the original Silent Hill 2 was just a rip off of Resident Evil 20 years ago. In reality the game feel is very different. They don’t play the same way or offer the same experience.
However is SH2 is not an action game is a horror psicological game and the focus is map exploration and puzzle solving.
Real SH players dodge the monster to save on bullets. You cant do that anymore
Also is not only the fog and resolution. At all. Sounds Music, worst voices, worst cutscenes. Bugs,crashes HD collection is filled with trouble
Also no Sh2 original is fine as it is People need to understand that real art never ages and you can apreciate it if you open your mind to it.
The perfect remake needed to have more graphics and better sound quality with the same gameplay and map.
Thats why SH2 remake is a completely different thing
@awake7586 "real SH player" "remake needs to just be prettier" ...... i dont even have to say anything to that.
@@puntybrah bro have you even played re 1 remake. The Best remake ever in my opinion
Exactly. I personally don't like resident evil or dead space no matter how many times i've tried they just never grab me but I absolutely loved Silent Hill 2. They're completely different despite all being "third person horror games"
"Real players just dodge the enemies you can't do that anymore." Um, if you don't do that you can get the worst ending in the game. There aren't very many forced encounters, there's 5 boss fights you have to fight in order to survive. Other than that you can go through the entire game without fighting just like the og.
My problem with the remake comes more from the shift in tone of some scenes and some changes done to the story. In the remake I still don't know why James goes to the lakeview hotel, there's no indication or clue as to why he goes there, and if I remember correctly the last point that James has as a goal is the old society, which leaves the "Waiting for you" message in the map make no sense.
I don't know why they changed the recording audio after learning the truth, it gives vital information about Mary's condition and the time remaining that she has, knowing where those 3 years came from, they weren't the time Mary was dead, if not the time Mary was ill, even the Maria ending confirm this in the OG. In the remake I think there's no such information at least I don't remember one.
Things like that are the ones I don't like, I like how they recreated the fight with abstract daddy, but I think it's placement on the story was poorly made; in the OG the bloodstained newspaper gives vital information about Angela's past, but you don't know that, until you read Angela's tomb, her last name fits with the the three letters of obscured name on the newspaper, and this is just 20 minutes after you read this. In the remake this information is given to you after two hours in the labyrinth, nobody is going to remember something they read so long ago.
And to end this little rant I have, I think they should have kept James line of "I know the truth now", it gives more sense to the scene; and Maria line of "I will never yell at you, or make you fell bad, that's what you wanted", it gives us for what purpose Maria was created, there's nothing in the remake that gives us something similar.
Don't get me wrong, I don't think this things make the game bad or something like that, but it gives new players a worse understanding of the story in some cases.
Bloober did change quite a few things they probably thought would make the game more cohesive. Like the newspaper that gives you Angela's backstory in the original was literally right outside the door, a bit too on-the-nose. I also agree they should've left in that tape between James and the doctor. I was so sure that would be in the remake too. I was scouring around like crazy looking for it lol.
The blood stained newspaper are still there you missed them probably
@@rubeesharma4316 Sorry, maybe I didn't explained myself clearly, what I tried to say is that although the bloodstained newspaper is there, by the time when you get to see Angela's last name on her tombstone, these are separated by two hours on gameplay, and you don't get to keep these notes on the remake, like the Walter Sullivan one. So most people would already have forgotten about the newspaper, because they changed the time it occurs in the story. In the OG it happens almost at the end of the labyrinth, just before Maria's death; and on the remake it happens before the labyrinth. There's a huge gap, leaving no room for people to connect the dots.
@kevinalfaro7150 common bro you gotta remember that much it's not that big of a window either
And clearly if it's near angela then it is about her
I easily guessed that without even reading her surname in tombstone while I was playing the og
@@rubeesharma4316 Yeah, because you don't get a lot of random notes all the time in the remake. I'm not saying it's something awful but clearly, one was dine better. So far I haven't seen a single person connect these two things in the remake, first time players at least. In contrast with the OG, where I have seen a lot of people realize this. Yeah some people can interpret that it is related to Angela because it's close to her, but it isn't better to make the player realize this by themselves? That's why they were so close in the original.
As I said, it's nothing atrocious, I can even say some things the remake does things better in this aspect, like guiding you to Nelly's bar, a location that is totally missable in the OG.
Good video, but just a correction about turning off the blood vignette: there is a clear way to see health outside of it, the more hurt you get the more blood stains the back of Jame's jacket (also, he pants more and tumbles more), and when on critical condition (1 hit from dead) the game plays a distinguishable fast heartbeat sound.
Thank you! I did notice the jacket being blood stained but the game is often so dark, I didn’t think that was a great alternative. And the heartbeat was so faint I couldn’t even hear it, that’s probably my fault for not playing with the volume loud enough.
@@JSilv3r if you play with the dual sense controller your health level will also be displayed on there.
@evilfungas That's fair. I played on PC with an Xbox controller, but when I play ps5 I don't tend to notice the lights on the controller very often
Love your take on this. This is one of the only video essays on the remake I found that addresses the original's flaws and successes in a level-headed and impartial manner. I feel that most of the remake's detractors are nostalgic fans who were hell-bent on hating it regardless of what it failed or succeeded in achieving. I guess its a cross Bloober knew it would have to bear.
Thank you! I did feel like I had a very different perspective on how people perceive the game. There are various reasons that someone may not like something, even if they can't quite put their finger on it.
I don't understand why everyone is comparing apples to lemons. Those are two entirely different games, they share the sameish story line but other then that they have nothing in common. The Remake won't certainly replace the original (and a Remake should never do that except it is a 1:1 exact recreation) but it's still a competent take on the original gane. It's like comparing RE2 to RE2 Remake or RE4 to RE4 Remake, the major story beats are the same but other then that those are entirely different feeling, looking and playing games.
Well said. I actually forgot to mention it in the video (it was in an earlier draft) but I’d consider the dead space remake one of those examples of remake that totally replace the original.
Im still bothered by the unnecessary changed that are politicaly motivaded. I hate censorship we are not childs. At least is not as bad as Dead Rising 1 remake @@JSilv3r
I was 9 when it came out, I made it to the woodside apartment and said nope 😂 I didn’t go back to it till years later
Same man. I remember having one of the Jampack games from early ps2 era and couldn’t even get through the demo. I remember the cinematics creeping me out. I wasn’t used to games looking like that especially Maria in the cell
At least for PS5 players the led light around the touchpad on the controller will change colors according to your health. I turned off the red vignette because it was distracting.
Turns out it was just the higher resolution and thicker fog? Aite guy lol
Not saying there aren’t more issues, I’m saying those are the main differences I noticed.
I played using the classic voice cast, had no noticeable bugs or stuttering, and the game never crashed on me.
Games should utilize the Metal Gear Rising: revengance/ Nier: Automata camera. It's so much more organic and natural. It feels more like you're seeing things from a drone perspective rather than a shoulder mounted camera. Either that or just bring back fixed cameras.
Being in the same genre and having the same camera perspectives don’t make them the same. They’re all very different in their own ways
I never understood people getting so worked up about the combat… I get that it’s not a combat game and is a psychological puzzle horror game and the combat isnt the focus… but that doesn’t mean it has to feel like shit to play! It can still be engaging and scary at the same time. Having to actually dodge and time my swings gets my heart racing way more than if I was having to stand still and hold the same two buttons.
Also Side note… I do enjoy the style of fixed camera angles in the ps1-ps2 era but they really are not that fun to play with and I think even the darkest deepest academy award winning video games are that first and foremost, a video game. And the goal of a video game should be to have some level of enjoyment or fun even the slightest. Any survival horror game from that era that I have played with those camera angles had a good fun story and unique style but was not fun to play and was actually frustrating and took me out of an otherwise immersive experience in my opinion.
I enjoy the remake a lot.
It is scary and does atmosphere well, sometimes even better than the original, as I still feel alone and helpless in a dangerous town.
The only complaint I have is the combat, the game seems more dangerous, which doss make it more "Resident Evil", but that's not a bad thing because I liked the Abstract Daddy and Eddie boss fights a lot more in this game.
I haven't watched the video I'm at work. but I think translating SH2s identity to modern platforms and games is very difficult. having tanks controls and a fixed camera would be a very bold move and I think blooper team knew that so they tried to make up for it in every other aspect of the game
what a great video!!! I'm saving this and coming back once i finished the game to watch the Spoilers part at the end, thank you for pouring so much work into a video like this
Thank you so much for the kind words. The video took awhile to make but it was worth it, I'm really happy with how it turned out. Interested to hear your thoughts on the spoilers too 👀
Appreciate the comparison, good video. I've played both SH2 games and like both in different ways. I prefer the original, but the remake is a good attempt at capturing most of the magic.
Your comparison with the Portal games made me laugh though, you basically said that the first game is better because it's older. As a games developer, I find that factually incorrect. Maybe you prefer the original, but no way can it be classed as better in any meaningful aspect.
Thanks for the kind words, glad you liked the video.
That whole Portal debate is a matter of perspective and how you classify each game based on when they launched. Different landscapes based on when they launched, different scale, different goals etc. Just as an example as to why some people might prefer earlier entries of games rather than sequel.
Same thing with silent hill 2. If you think I said that I like portal 1 more because it’s older then I didn’t get my point across properly.
No one says this for literally any other genre, sidescrollers get by fine, fps games, battle royales. But suddenly its a problem getting a few 3rd person shooter horror games?
Stop this nonsense please, not just you but everyone. Its a non issue and each game is good for similar and different reasons.
The people that don't like the game now a days don't have a new generation console thats their problem. It's 2024 get a new console. This game was fire and if you didn't play it you missed out. I beat the og too when I was younger and the acting and people you come across look and sound pretty much the same but it's better with acting performances like James voice actor did and amazing job..underrated. Great video though I enjoyed it.
Great video! I'm interested in seeing what are the ramifications of the success of this remake will cause to Konami
Yes all three of these games are third person over the shoulder survival horror games and all three are very good and completely different from one another
I enjoyed Dead Space Remake and Silent Hill 2 Remake more than the Resident Evil 4 Remake. Not saying it's bad because it's not, but I thought that the horror vibes from the former two were very tense compared to the latter.
However is SH2 is not an action game is a horror psicological game and the focus is map exploration and puzzle solving.
Real SH players dodge the monster to save on bullets. You cant do that anymore
Also is not only the fog and resolution. At all. Sounds Music, worst voices, worst cutscenes. Bugs,crashes HD collection is filled with trouble
Also no Sh2 original is fine as it is People need to understand that real art never ages and you can apreciate it if you open your mind to it.
The perfect remake needed to have more graphics and better sound quality with the same gameplay and map.
Thats why SH2 remake is a completely different thing
@awake7586 I played the HD collection with the classic voices. I also didn't encounter any noticeable bugs, and the game never crashed on me. I know there are more issues than ones I faced, I just only noticed the resolution difference and fog.
Enhanced edition is the best and most accessible way to play the original game. A remake more faithful to that wouldn't have changed very much.
@@JSilv3r are you deleting my reply? Or is IT UA-cam? I was trying to share a link to a video comparison of HD Vs OG version
@@awake7586 Just seeing this. No I have never deleted any replies except from bots. UA-cam is doing something on the backend
@JSilv3r the video is called "every change made in the HD collection silent hill 2 and 3" from LevinStreet
UA-cam has been crazy with automatic censorship for years. And it seems to get crazier each year.
he looks at his hands the same way as he does when he kills eddie. He is in shock when he murders someone. The remake is amaizing and i think looking at everything the game is better than the original but the original is so old.... what i like about the remake is the devs know what we want and made a verry detailed game with lore that connects i cant waint for the next remake and i think they should also try somthing new with sillent hill a new story maybe like how Ressident evil showed us eathan.
@idoomi6714 I saw him looking at his hands as like a Macbeth thing where he can't wash the blood off, but being in shock makes sense. I hope we get 1 and 3 remade before they move on. A brand new silent hill from bloober in this style would be dope
@JSilv3r me to i love it I'm a new sh fan because or it. I saw on reddit the game gets a lot of hate about the vibe being difrent. but let's be real it never could have been all old games have difrent vibes same for the old re 2 and re 4. what's importtant is that we saw the devs have a fuck about making the remake and fans should be happy for more silent hill
Wow, the Remake fanboys are so easily triggered, you're not even allowed to humor a different thought without them instantly bursting into tears
Ad hominems are proof of a weak mind. I'd you can't make a real argument then you just look retarded. Yes fanboys are insane. But where are the fanboys? Fanboys don't have logic or reason. They only hurl insults and whine. This sounds like someone in this comment section. But it isn't me or the op. In fact. It looks a lot like you.
I think you meant the OG fanboys. You can’t even make fun of any clunky parts of the original without the OG fanboys going “Noooo you don’t understand!! It’s intentional!! In order for a video game to be TrUe ArT it HAS to play like shit!!”
@@jameslough6329 Shame that redditors are pretty much medically incapable of grasping the concept of irony. In one post you:
1) Showed how triggered you got by my comment
2)Projecting your own oversensitivity while claiming to "make fun" of OG shortcomings, yet outright saying "it plays like shit" in pretty much the same sentence
Whole dilemma summed up pretty nicely, no wonder the REAL fans (to which you OWE existence of this remake to begin with) get upset when intellectually stunted zoomers like yourself are calling original "shit", just because it doesn't control like a shooter. Now shoo, go eat some crayons
@@jameslough6329 Shame that redditors are pretty much medically incapable of grasping the concept of irony. In one post you:
1) Showed how triggered you got by my comment
2)Projecting your own oversensitivity while claiming to "make fun" of OG shortcomings, yet outright saying "it plays like shit" in pretty much the same sentence
Whole dilemma summed up pretty nicely, no wonder the REAL fans (to which you OWE existence of this remake to begin with) get upset when intellectually stunted zoomers like yourself are calling original "shit", just because it doesn't control like a shooter. Now shoo, go eat some crayons
@Andriej69 The original SH2 definitely plays like shit by today’s standards. However, that doesn’t mean the game as a whole is bad tho. That wasn’t what I was trying to say. Gameplay was clearly not what Team Silent was putting the majority of their limited resources into perfecting.
The script, cutscenes, art direction, and sound design in the original still hold up incredibly well to this day. In fact (even as someone who greatly enjoyed the remake) I would argue that quite a few of the cutscenes in the remake are a bit inferior to the original. However, the gameplay in the remake is most certainly an improvement over the original and I would say this is inarguable. The controls in the original were very unresponsive and when you turned tight corners the camera would oftentimes switch to a prospective where you couldn’t even see James which was extremely disorienting and frustrating during enemy encounters.
The enemies/bosses themselves in the original were also very non threatening and poorly designed from a gameplay prospective. The enemies were incredibly slow and you could often just run right past them without worrying at all about them hitting you which significantly hampered the fearful atmosphere that the game was trying to cultivate through it’s gameplay. In addition, because it was so easy to run past enemies, this meant that you could easily save up dozens of ammunition rounds for each of your guns which made all of the bosses a complete joke. Keep in mind, this is all based on my experience playing the original on the hardest difficulty.
The remake fixes ALL of these problems with the gameplay. It makes the controls and camera less of a pain while still keeping the combat awkward and cumbersome to emphasize James’s vulnerability during fights. And it makes all of the enemies/bosses much more of a threat by increasing their speed and aggression (but it still gives players the option to run past enemies if they play carefully and turn off their flashlight).
Both versions of SH2 are fantastic. However, both have their own unique flaws. Neither version is entirely better or worse than the other. Which version you prefer depends entirely upon personal preference rather than any glaring flaws with either game.
The remake was great but was it innovative? No, I don't think so.What sets SH apart IMO at least is the way it tells a story and the atmosphere.
I play a lot of games in this genre and I've been a survival horror fan ever since I got RE2 on the N64 way back around '99. The RE remakes, The Evil Within, Dead Space and its remakes. Mechanically, SH2 remakes doesn't do anything they don't or even "as well" in a lot of regards but it nailed the original story was very well redone here if you ask me.
It doesn't need to be "unique", it just needs to be a good game that respects the source material.
A remake can only ever innovate in graphics and optimization tech. Which this game clearly doesn't do. So anyone claiming this to be innovative rather than just a good game with a decent level of faithfulness is off their rocker.
I really like how long silent hill 2 is taking me. Resident evil is a really good game franchise but I could beat resident evil 1 through 8 in the time it's taking me to play through just one silent hill game. Resident evils are way too short and the idea of speed running through a game seems counter productive of why you play a game.
It’s funny you say that, a lot of people don’t like that it takes aspects and make them longer. Very in line with the video, I think it’s just people comparing them. A new player that hasn’t played the game from 2001 wouldn’t have a problem with it
Silent Hill has always coped Resident Evil’s game mechanics at Konami’s direction, So I don’t know why people are pretending this is some affront now when it wasn’t 20 years ago.
What a bunch of losers.
Was the rest of the industry copying Resident Evil tho? That's the reality we have now. Shinji Mikami wrote the blueprint with Resi 4 and now everyone uses it.
Huge fan of the original here, and played it when came out, was 20+ and old enough to recall clear that age of horror in game industry. So this take comes from a middle aged guy, who may be bias :) (at most part)
I also played the remake. As a (unreal engine) game dev myself, I can understand many decisions over the "modern" approach in gameplay, features, etc. However, I found lots to dislike there. I also played all Bloober games since they debut in that time and have a good picture of their approaches.
I will say that bloober could not capture the "magic" and essence of the original game, and I think this is not possible. It was just a different era in gaming. Things worked differently.
The thinks I totally disliked in the remake: voice acting, delivarance from certain actors compare to old and "eerie' approach. I also agree with you, new Maria is not the same.
Some sections of the new game been extremely stretched out (to justify price nowadays) and pointless, same for additional cutscenes and stories that added nothing in the story, and instead even may presented characters in different personalities than the original ones.
A lot of filler content really.
Jumpascares. Totally dislike how bloober overdone it with the manequines especially, as they always rely on cheap horror with jump scares where the old one was all about psychological fear and not "modern horror". And the fact the game feels more "Action" based.
Some of the boss changes, I found them silly, like the one in the hospital. ( design was horrible and funny to me). Mandarin boss, was definitely not needed and didn't have room in there context wise.
Altering, and filtering certain important aspects of the first game, was also a negative to me here. Those themes were especially critical to the characters physce and representation.
While I enjoyed the remake, I do find it generic and again, having worked in the gaming industry for big names, I know where this comes from and why they do it. I think its obvious to gamers, even the ones who are younger and have no clear idea how those kind of games used to be and made in the past.
The one thing I absolutely enjoyed in the remake though, was the environment, mood, design. Bloober are always good with that. Other than that, sadly it does feel like a commercial attempt to compete with similar games, and "losing" the soul and essence of what OG Silent Hill really is and what it meant for that time and its impact to this day still. (and yes, OG has lots of issues for sure).
Some games, cannot be simply replicated. I do appreciate the new remake but I find it not needed or "adding" something to the industry , unlike how OG did. But again, this is a business, and it makes sense for corporations to restore such projects.
The Mannequins attacking you are not “cheap jumpscares” lol. If you scan your environment carefully you will see them coming most of the time. I suggest you play Outlast or Dead Space to see horror games that actually rely on cheap jumpscares.
Just because the enemies are intelligent and try to ambush you when your guard is down does not mean they are “jumpscaring” you. Cry of Fear and Condemned Criminal Origins are other examples of great psychological horror games with enemies that ambush you in the same way that the Mannequins do in the SH2 remake.
In terms of actual scripted jumpscares accompanied with audio stingers, the Silent Hill 2 remake only has 2 or 3 that I can recall throughout it’s entire 20 hour campaign. The remake does not rely on jumpscares at all. Most of the fear comes from the excellent audio design, and claustrophobic atmosphere just like the original.
Also the boss from the Hospital that you found “silly” has the exact same appearance as it did in the original apart from the final phase where it grows legs. So if the remake version is silly then so is the original version.
I don't understand why some people complain complain about the remake being generic when Silent Hill literally exists because Konami wanted to rip off Resident Evil
Sure there's some original stuff like the focus on atmosphere and characters but at its core the games' are remixed versions of REs formula
With that logic you could say that resident evil is a generic rip off of alone in the dark....
Each of these series are very different and unique, despite having been influenced by each other
@@Chaso-1124 No I mean a literal rip-off in the sense that they came up with the concept to make a quick buck. Obviously, the developers were able to do something wonderful, but that's not what Konami had in mind when they envisioned SH
this lol. its like cod and battlefield. The original sillent his gameplay wise wasnt special story and atmosphere is and remake has insane story and atmosphere i felt depressed when i finished it in a good way.
Forget nostalgia, I had no idea what silent hill is at that time I only play platformers for children, played little bit of remake but ended up finishing the original, far better acting and actors. Remake seems generic
I simply do not understand how you could think that. It’s blatantly obvious that most of the characters in the original are not played by trained voice actors
@jameslough6329 I don't know about that, the original feels natural and true, fits the scene.
Remake isn't bad but different.
Could be preference thing but clearly the ones behind the original had different vision.
The best thing I can say about the remake is that its a 6 out of 10 when we were expecting a complete trainwreck from Bloober. The worst thing I can say about the remake is that I forgotten like 95% of it after finishing it 2 weeks ago.
Silent Hill has always been a huge inspiration for bloober, that’s clear as day playing the medium. I’m just happy they got to work on their dream project while also not completely fucking it up lol
Funnily, I have completely opposite feelings about this. This game lingers. And even with how tedious it was to finish it the first time, I was surprised to have left wanting more. Maybe the length plays both to its advantage and disadvantage. A solid 8 for me, no less. Guess to each his own.
6 of 10? You sure you didn’t just play SH2 HD?
@@Senseslol 6 out of 10 the remake, the original is a 10 or the closest you can get. And Jesus Christ no I've never touched the HD collection.
@ Completely disagree other than original is a 10. It was my first game I’ve ever owned as a kid along with mgs2. Both were 10s remake is a 9/10.
it’s generic AF.
seriously what is generic here. im a horror fan and the game is awsome. If u think the combat is generic well the guy in the video explained that the original had same mechanics as other old games. Resident evil back in the day had the same problem. I never played the original so idk for sure but played a lot of games and this game is verry original for me.
There is no point in comparing a game for kids like Resident Evil with a game for adults like Silent Hill 2. Both games are very diferent and far from the other, the camera system is something that almost every game is using and I find it very hard to make anything new yet.
I wouldn't just say one is for kids and one is for adults. Resident Evil is more focused on action and Silent Hill is more focused on narrative. The reason it's being compared to resident evil now is because the remake puts more of an emphasis on combat than the original game did.
In regards to the camera, they could've used the third person but had it more dynamic. Like having it switch to a fixed perspective when there was tonal reason too, and you wouldn't have to fight anything; like the walk through the woods at the start of the game.
Looks way less boring than the original.