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Transcript:00:03 #01 [Yamazaki's Speedup bug,Throw bug]3B(CH)~3Bx3~re Mid Jump JD~2Bx2>5A~re Mid Jump JA(Crossup,Back)~2B>5A~re Mid Jump JB(Crossup,Front)~Close C>623A(Trigger Throw bug)~Position Adjusting~5CD(0)>623C(Back)~Far C(1)>3B>QM~Dash Far C>3B>DC 63214P/K(1)>SC 214214K00:13 #02 MAX Activate~(63214)x2+AC(Flash bug and Throw bug setup)~Taunt>623C(0,Back)~Backward High Jump~236A(0)~Backward Mid Jump~236C(0)~2·D·B(0)~623C(0)~Reverse Jump JD(Crossup)~2A~Close C>QM~Dash Far C(1)>6B Cancel Ver.>63214A>DC 623D>DC J236K00:25 #03 [Gauge Recovery ON/Infinite Gauge bug]MAX Activate~(63214)x2+AC(Flash bug and Throw bug setup)~Taunt>MAX Activate~(63214)x2+AC(Normal Chris>Orochi Chris)~MAX Activate~214C(0,Back)~Backward High Jump~214A(0)~623A(0)~2141236A(0)~MAX Activate~DC2CD(0)~Position Adjusting~3B>QM~Mid Jump JD~Close D>41236K(2)>DC 623C(2)>DC 214P00:37 #04 [Ground Fireball bug,Optimal Softlock,Throw bug]MAX Activate~(63214)x2+AC(Normal Chris>Orochi Chris)~Position Adjusting~Close C(Back)>6B>QM~Dash Far C(1)>3B>DC 623C(3,Trade with Ground Fireball)~Close C>41236K(Trigger Throw bug)>DC 214P~DC2CD00:41 #05 [Ground Fireball bug,Optimal Softlock]Position Adjusting~JD(CH,Back)~Close C>6B>QM~Dash Far C(1)>6B>DC 63214A(1,Trade with Ground Fireball)~2C(1)>3B>DC 63214P/K(1)>SC 236236BD00:56 #06 236C(CH)~Re High Jump JD~Close C>3B Cancel Ver.>QM~Forward Far C(1)>6A>41236B(5)>DC 623C(3)>SC 2141236A01:07 #07 Position Adjusting~MAX Activate~2141236AC(1,CH)~Defense Reverse Jump JD(Crossup)~Close A~Close C>3B Cancel Ver.>QM~Dash Far C(1)>6A>41236B(5)>DC 623C(3)>SC 2141236A01:22 #08 MAX Activate~2141236AC(10)01:38 #09 [Yamazaki's Speedup bug]236C~High Jump JD(Crossup,Back)~re Mid Jump JC(Crossup,Front)~Forward 5Ax4~re Mid Jump JD~5A~Forward 5Ax2~re Mid Jump JD(Crossup,Back)~Forward Close Bx2~Forward 5A~re Mid Jump JC~Forward Close B~Forward 5A~re Mid Jump JC(Crossup,Front)~5A>41236K~214P01:57 #10 [Optimal Softlock,Joe's Small Jump JC hurtbox]236A(CH)~Small Jump JD~2B>5A(CH)x2~2C(1,CH)>3B>QM~Dash 2B>5A(CH)x2~2C(1,CH)>3B>DC 623C(2nd and 3rd hit)>SC 2141236A02:08 #11 [Optimal Softlock,May's throw bug]236A(CH)~Small Jump JD~Close C>6B Cancel Ver.>QM~Dash 2C(1)>6A>41236K(Trigger Throw bug,last hit,CH)>SC 2141236AC02:31 #12 [Optimal Softlock,Yamazaki's throw bug]Small Jump JC(CH)~Forward Close C>6B>QM~Dash 2C(1)>6A>41236K(Trigger Throw bug)~2141236C(CH,Trade)~Far C(0)>623C(1st and 3rd hit)>SC 2141236C02:39 #13 [Optimal Softlock,Daimon's throw bug]236A~Small Jump JB~Close C>6B>QM~Dash Far C(1)>6A>41236K(Trigger Throw bug)~D·C·2·C·D(14)~2C(1,D·C·2·C·D hit)>2141236P02:48 #14 [Ground Fireball bug,Setup Crystal Shoot x3]D Throw~Ground Fireball~2141236AC(6)03:02 #15 [Chang's Throw bug]MAX Activate~D Throw(Trigger Throw bug)~Position Adjusting~D·C·2·C·D~Far D>MAX Activate combined D·C·2·C·D
Nice, verte Nice and good music
good
Ok
Transcript:
00:03 #01 [Yamazaki's Speedup bug,Throw bug]3B(CH)~3Bx3~re Mid Jump JD~2Bx2>5A~re Mid Jump JA(Crossup,Back)~2B>5A~re Mid Jump JB(Crossup,Front)~Close C>623A(Trigger Throw bug)~Position Adjusting~5CD(0)>623C(Back)~Far C(1)>3B>QM~Dash Far C>3B>DC 63214P/K(1)>SC 214214K
00:13 #02 MAX Activate~(63214)x2+AC(Flash bug and Throw bug setup)~Taunt>623C(0,Back)~Backward High Jump~236A(0)~Backward Mid Jump~236C(0)~2·D·B(0)~623C(0)~Reverse Jump JD(Crossup)~2A~Close C>QM~Dash Far C(1)>6B Cancel Ver.>63214A>DC 623D>DC J236K
00:25 #03 [Gauge Recovery ON/Infinite Gauge bug]MAX Activate~(63214)x2+AC(Flash bug and Throw bug setup)~Taunt>MAX Activate~(63214)x2+AC(Normal Chris>Orochi Chris)~MAX Activate~214C(0,Back)~Backward High Jump~214A(0)~623A(0)~2141236A(0)~MAX Activate~DC2CD(0)~Position Adjusting~3B>QM~Mid Jump JD~Close D>41236K(2)>DC 623C(2)>DC 214P
00:37 #04 [Ground Fireball bug,Optimal Softlock,Throw bug]MAX Activate~(63214)x2+AC(Normal Chris>Orochi Chris)~Position Adjusting~Close C(Back)>6B>QM~Dash Far C(1)>3B>DC 623C(3,Trade with Ground Fireball)~Close C>41236K(Trigger Throw bug)>DC 214P~DC2CD
00:41 #05 [Ground Fireball bug,Optimal Softlock]Position Adjusting~JD(CH,Back)~Close C>6B>QM~Dash Far C(1)>6B>DC 63214A(1,Trade with Ground Fireball)~2C(1)>3B>DC 63214P/K(1)>SC 236236BD
00:56 #06 236C(CH)~Re High Jump JD~Close C>3B Cancel Ver.>QM~Forward Far C(1)>6A>41236B(5)>DC 623C(3)>SC 2141236A
01:07 #07 Position Adjusting~MAX Activate~2141236AC(1,CH)~Defense Reverse Jump JD(Crossup)~Close A~Close C>3B Cancel Ver.>QM~Dash Far C(1)>6A>41236B(5)>DC 623C(3)>SC 2141236A
01:22 #08 MAX Activate~2141236AC(10)
01:38 #09 [Yamazaki's Speedup bug]236C~High Jump JD(Crossup,Back)~re Mid Jump JC(Crossup,Front)~Forward 5Ax4~re Mid Jump JD~5A~Forward 5Ax2~re Mid Jump JD(Crossup,Back)~Forward Close Bx2~Forward 5A~re Mid Jump JC~Forward Close B~Forward 5A~re Mid Jump JC(Crossup,Front)~5A>41236K~214P
01:57 #10 [Optimal Softlock,Joe's Small Jump JC hurtbox]236A(CH)~Small Jump JD~2B>5A(CH)x2~2C(1,CH)>3B>QM~Dash 2B>5A(CH)x2~2C(1,CH)>3B>DC 623C(2nd and 3rd hit)>SC 2141236A
02:08 #11 [Optimal Softlock,May's throw bug]236A(CH)~Small Jump JD~Close C>6B Cancel Ver.>QM~Dash 2C(1)>6A>41236K(Trigger Throw bug,last hit,CH)>SC 2141236AC
02:31 #12 [Optimal Softlock,Yamazaki's throw bug]Small Jump JC(CH)~Forward Close C>6B>QM~Dash 2C(1)>6A>41236K(Trigger Throw bug)~2141236C(CH,Trade)~Far C(0)>623C(1st and 3rd hit)>SC 2141236C
02:39 #13 [Optimal Softlock,Daimon's throw bug]236A~Small Jump JB~Close C>6B>QM~Dash Far C(1)>6A>41236K(Trigger Throw bug)~D·C·2·C·D(14)~2C(1,D·C·2·C·D hit)>2141236P
02:48 #14 [Ground Fireball bug,Setup Crystal Shoot x3]D Throw~Ground Fireball~2141236AC(6)
03:02 #15 [Chang's Throw bug]MAX Activate~D Throw(Trigger Throw bug)~Position Adjusting~D·C·2·C·D~Far D>MAX Activate combined D·C·2·C·D
Nice, verte Nice and good music
good
Ok