11 Tips For Making Great Characters - Playing RPGs

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  • Опубліковано 2 жов 2024

КОМЕНТАРІ • 331

  • @candidgamera
    @candidgamera Рік тому +45

    "German might be pretty useful to have", he says, from behind an Achtung! Cthulhu GM Screen. Our Seth is a master of understated comedy. :)

  • @matthill5426
    @matthill5426 Рік тому +71

    Tip for being a good player: learn to play around your failures!
    Being the new player in a discord Shadowrun group, I quickly got a reputation for getting lucky rolls in high-stakes, high risk situations. People even started calling my character "Clutch"! So once my character had enough experience and gear to go on runs with the veterans, I was feeling the pressure to live up to the reputation.
    BOOM. Very first roll with these salty veterans, and my character blows his stealth roll in a shipyard catastrophically, before we've even got into position for anything! I get spotted by a security drone. So my response?
    "I got this, guys! My character takes off running, zig-zagging between shipping crates, away from the rest of our team and our objective!" Everybody else makes their stealth rolls, say "good luck, man!" and head to complete the adventure. Then we got a neat split-party deal, where I'm drawing off drones and security, while the rest of the team sneak to the target and fight the main guards. Everybody came out okay, and I was able to turn what was a really embarrassing botch in front of players I wanted to impress, into a good move that helped out the team and led to some interesting, unexpected gameplay and improvisation!
    Learn to play around your failures, and turn a bad roll to your advantage!

    • @oz_jones
      @oz_jones 11 місяців тому +8

      Clutch is a damn fine edgerunner name too

  • @sadmi-gonoises2247
    @sadmi-gonoises2247 Рік тому +174

    Congratulations on getting your game room back up and running!

    • @SSkorkowsky
      @SSkorkowsky  Рік тому +87

      It's about 90% back. Notice the table that's normally behind me is absent. It's currently in our improvised kitchen as our real kitchen is an inoperable wasteland. But like Death Star 2, it's at least operational.

    • @sadmi-gonoises2247
      @sadmi-gonoises2247 Рік тому +22

      ​@Seth Skorkowsky Well, if it as least operational, you can finally destroy those pesky rebels! I hope the rest of your renovation goes smoothly!

    • @Crested_Hadrosaur
      @Crested_Hadrosaur Рік тому +28

      ​@@SSkorkowsky you know, Jeff would have the table in the video. Thats why hes the best dungeon master alive.

    • @voidheart4553
      @voidheart4553 Рік тому +9

      @@SSkorkowsky Ok but the big question is did the hook horror ever get painted?

    • @SSkorkowsky
      @SSkorkowsky  Рік тому +17

      Not yet. But I'm sure I'll get to painting it soon.

  • @wylde_hunter
    @wylde_hunter Рік тому +123

    This is so important right now. There are so many videos out to build 'great' characters, they are all about min-maxing and not playing roles. Background story and character development is often sadly neglected. Characters should have depth & personality not just high skills or casting abilities.

    • @ClothesCat
      @ClothesCat Рік тому +17

      It really is a shame that so much of the online discourse is centred around the strength of classes or skillsets, when that energy could be poured into developing characters that are not just fun to play, but also fun to be around. Makes me feel really out of touch and old, and maybe that means I am becoming out of touch and old. I guess it's just easier to latch on to the comparative strength of +2 versus +3, compared to something as nebulous as 'wanting to be good company'.

    • @rb98769
      @rb98769 Рік тому +15

      IMO the situation of the TTRPG community on youtube isn't the best, a lot of the big channels seem to be sorta shallow trend-chasers (and I hate to frame it this way) or people who seem to have no idea what they're talking about, either that or GMs that for some reason developed some very dysfunctional habits over the years. I don't want to sound like a fanboy, but this is pretty much the best channel about this topic that I know about. Seth's opinions have resonated super well with the experiences I've had with TTRPGs over time.

    • @TheInfamousRPGGroup-on-Rumble
      @TheInfamousRPGGroup-on-Rumble Рік тому +9

      The problem is player personality and reliability, not whether or not there are any videos. Most players just will not try to be better, and so they won't watch 20 minute videos about characters or being better players. I guarantee you 75% of the views on this video are GMs...

  • @nolgroth
    @nolgroth Рік тому +90

    That last bit about *that* guy is spot on.
    The biggest tip I can think of for playing is; "Don't take your bad day/mood out on the game."
    That really goes both ways, but still important to mention.
    For those that GM more than play, it's okay to give up that "behind-the-screen" control when you are in the player seat. That's more for myself, but when I do get to play, I find not having all the plans, plots, and ploys discomforting.

    • @Aargo999
      @Aargo999 Рік тому +10

      I said it before and will say it again, “attitude triumphs.” It doesn’t matter how much experience you have at a game, if you go in not wanting to have fun or feel vengeful about something your GOING to damage the game. Your experience might even help you do it faster.

    • @poundtownlegend1564
      @poundtownlegend1564 Рік тому +1

      In Traveller 2e character creation a player can be rewarded with in game contacts for their character. For one player this was 12 contacts long, so leaving about half to just call on whenever it was convenient for us really helped the game.

    • @thomasgeorge4384
      @thomasgeorge4384 Рік тому +1

      The only thing I would say is no one with a functioning brain is gonna hate Seth for the antics, attitudes, or aroma of "that guy."

  • @YouTubeIsRunByMarxists
    @YouTubeIsRunByMarxists Рік тому +20

    One of my pet peeves as GM is getting players to do ANYTHING game related when not at the table. I sent emails, I provided information dumps, I sent their characters significant dreams...and not one of the players ever brought any of that information to the table when we gamed. They just did not care.
    I hate players that won't work to make a better game. They'll dump all the responsibility on the GM and bitch no matter how well thought out and how much effort I put into the game. Three years of that and I was seriously burnt out on those guys
    Selecting the right players is critical. Get guys who want to play the game you want to GM. Together you will create the gaming experience everyone wants to have. Too often I had to take whatever I could get; there are a lot of crappy players out there.

  • @ValdVincent
    @ValdVincent Рік тому +9

    Before even watching this, the number one tip I have to anyone wanting to make a great character, pick something that excites you, that gets you energic, and that you will/do have the most fun messing around with. You want to show up to the table with a lot of energy, a lot of ideas or the ability to make a lot of ideas, and more then anything likely have lens to view the world thru. Get into character, become the character, eat the path... Also helps if they have something in common with you, just turned up to say 11, but that's just a me thing.

  • @matthill5426
    @matthill5426 Рік тому +32

    Related to the "mandatory combat skill" thing, in Shadowrun I insist all my players spend one or two of their Knowledge skill points on a hobby unrelated to shadowrunning. Maybe your guy watches football and knows the basic teams in the NFL, some basic strategies, the star players & coaches, etc. Or your guy might like pro wrestling, listen to the podcasts and dirtsheets, keep up with the backstage gossip, and so on.
    Reason being, nobody goes to Shadowrun Elementary School, all the way up through college, and graduates with a Masters degree in Corporate Espionage. Everybody has a dumb hobby they get a kick out of. But here's the twist: as GM, I go out of my way to work in a gimmick where that random bit of knowledge comes in useful here and there.
    For instance, knowing that your favorite pro wrestler actually buys his steroids from a shady pill mill street doc in this town, and maybe you can shake down the doc for information on the drug cartel this adventure is dealing with!

    • @Belphegorite
      @Belphegorite Рік тому +11

      Everyone thinks it's dumb until LoneStar stops you when you've got a trunk full of military grade explosives. Officer notices your favorite band/sports team/trid show T-shirt, chats about that for 5 minutes instead of searching the car and lets you go. Suddenly everyone's investing karma into popular hobbies.

    • @matthill5426
      @matthill5426 Рік тому +6

      @@Belphegorite I even played a spy/ face type character once with a few points in the made-up knowledge skill "Pop culture trivia", and specifically told the GM that my character has a middle lifestyle, and subscribes to Variety, People, Entertainment Weekly, ESPN on his trid feed, just to keep up with the watercooler talk in any office he may have to infiltrate! :D

    • @Juhno
      @Juhno Рік тому +3

      Depending on the system, I always give a small amount of points to be allocated to hobbies. And the players have learned that heavy machine guns are not usually an acceptable hobby... sorry Americans. *wink*

    • @thebolas000
      @thebolas000 Рік тому +3

      I put points into knowing about Spanish language soap operas for a street sam that spent a long time recovering in a hospital in Argentina. I never got a chance to bust it out, but I liked having it in my back pocket.

  • @davidhobbs6292
    @davidhobbs6292 Рік тому +67

    My best piece of player advice is "Don't just pass the spotlight, help aim it." Pay attention to your party and players, and help them shine when it is time. I see lots of people step on peoples toes, but I always like when players push one-another forward.
    It means you have to learn your tables quirks, mannerisms, and strengths, but it makes for some great sessions when you remind a party member about something they may have missed.

  • @kdolo1887
    @kdolo1887 Рік тому +10

    Don't be so self-deprecating. Your old videos hold up pretty well and taught an old fart like me a thing or two.

  • @kraeuterzucker9863
    @kraeuterzucker9863 Рік тому +8

    One thing I want to add, since it can create strong moments: talk with your fellow players, if your character may have a special bond or relationship to another character, like (ex) lovers, boss and servant, father and daughter etc. While this needs some trust, especially if it includes a power dynamic, it adds so much interpersonal drama.

  • @TheGavric
    @TheGavric Рік тому +5

    Yea! Seth inadvertently discovered Character Core! It's a concept we used to teach for character building at the Renaissance festival. There was a lot devoted to it over the course of workshops, but you got the gist of it in a few sentences.
    Highly recommend. 10/10.

  • @SneakyNinjaDog
    @SneakyNinjaDog Рік тому +17

    ...and please don't pick "annoying" as your adjective.

  • @scottfranklin7739
    @scottfranklin7739 Рік тому +9

    One thing for the next player video and I'm sure you've probably addressed it before, but I feel is important for players to remember is character motivation/agenda. We had an issue when we played Alien last time with the agendas. One player was supposed to always want more money to do stuff, etc. Well, the player got to the point where every time they were asked to participate or do anything they simply said give me money and I will. To the point that he was the mechanic and refused to try to repair anything. At some point if you're told no more money you still have to do your job so the ship doesn't explode. It's an agenda/suggestion not something that has to be done EVERY time then fall back on the "that's what my character would do" excuse. It's made some of my group not want to play that game again even though I tell them it was a one time incident.

    • @PlataIce
      @PlataIce Рік тому +3

      This is something the group I play with went through several times. We eventually enacted the rule of "Make a character that will go through the door." It boils down to the fact that you control the character and their decisions. It is up to you as the "P" in "PC" to give your character a reason that they are taking part in everything. If it is not something they would normally do then it is on you to come up with a reason that they make an exception "this time".
      As an example; I too played a character that was motivated by money. After a couple sessions he had extended each party member a line of "credit" that they could use since they had been through some life threatening situations. He kept track of the credit and even threatened to start adding interest on top if people didn't pay him back. By the end of the campaign he had abolished everyone's debt several times because they saved his life. It was a lot of fun and led to a lot of in-jokes about loan sharks during the campaign.

  • @brettbookout8339
    @brettbookout8339 Рік тому +48

    Something to potentially add to a playing great characters video. Adding something to your characters backstory, in the moment, that will help you in game. Example, "Can my character Jeffrey have a childhood best friend who now works for Arkham PD? Can I name drop him to the secretary at the police station?" It shows your GM you are thinking about how your character would be involved in the world. Even if they don't give you everything you want, a good GM (IMO) will at least riff on your suggestion with you. You need to be careful as a player not to abuse this but I always try to work in player suggestions as much as possible when they come up.

    • @ClothesCat
      @ClothesCat Рік тому +5

      I'm of the opinion an Idea Roll can be replaced with simply saying "I think one of the cultists is a friend of the family and they might explain what's going on." Everyone wants to play so unless there's reason for it; it just helps move it along. A lot of players seem scared to impose themselves on the game, even when it's appropriate.

    • @Deathwhisper13thgen
      @Deathwhisper13thgen Рік тому +8

      Absolutely! Players being able to find ways to connect their characters to the setting like that is such a great move. Having some sort of meta currency like Story points can help limit overuse of it but also be a reminder that is an option.

    • @rob7953
      @rob7953 Рік тому +5

      I always encourage what I call "collaborative worldbuilding." The important people, organizations, events, etc from a character's backstory will likely be woven into the campaign in some way. I find it gives players a sense that their characters have more than just backtories, but histories, and that they've belonged to the game world long before they began playing.

    • @ClothesCat
      @ClothesCat Рік тому +7

      @@rob7953 One of my players (Cyberpunk) got self-conscious about how much of their Nomad clan was present in my game. But, that's why you told me about your Nomad clan, so I could add it; it doesn't make the experience less fun for anyone else but it makes it more fun for you because you know that this random guy has a shared origin. You can now use this random NPC as a means to tell fun stories to the rest of the table about all the things you and your Nomad buddies get up to, to delight everyone!
      100% on board with collaborative worldbuilding. I think, much like how players who have experienced railroading become less receptive to the absence of it, that players who are used to having to fight for attention get uncomfortable when they are given free reign to add to the setting.

    • @--enyo--
      @--enyo-- Рік тому +4

      I really like it when my players do this.

  • @jasonGamesMaster
    @jasonGamesMaster Рік тому +38

    For your next video, I think some mention of how to make good action declarations might be cool. You know, something like "my character wants to get a higher vantage point to see if they're getting close to town" as opposed to "I climb that tree, I rolled an X"

    • @khpa3665
      @khpa3665 Рік тому +13

      IIRC, Seth has advised in a previous video to say what your character intends, and not play mother-may-I with the GM.

    • @jasonGamesMaster
      @jasonGamesMaster Рік тому +7

      @@khpa3665 I think I remember that video. Can't hurt to take another look at it but he may just want to link the other video. Lol. Either way

    • @SlyBlueDemon
      @SlyBlueDemon Рік тому +3

      Declaring what your goal is vs what you want to do in the moment works really well. "My goal is to see if we are close to town, so I am going to climb a tree" The GM can then decide what roll that is and knows what the end goal for the action in general is

  • @ClothesCat
    @ClothesCat Рік тому +4

    In the early 10s I was invited to a D&D campaign that was advertised as being dark, gritty, realistic, about making hard choices in an even harder world. So I made a dark and edgy rogue to fit in. As it turns out half the table made joke characters and the other half made sorta generic D&D characters, and I was left out as the only dark and edgy character.
    The result was that I became the problem player when the DM decided that his world was actually jovial, and fun, and consequences were for squares. This difference of intent created such friction that I am still considered the black sheep by some players, the DM a decade later still feels bad about how the campaign didn't work out, and it torpedoed the relationships between two other players and the DM. The result is that while the DM and I are still good friends, there is a layer of animosity between us when it comes to RPGs even though we still play them - though I GM now.
    In the end this difference of expectation caused a lot of grief and pain that didn't need to happen that did long-term damage to everyone's social life at that table. Expectations at the table are incredibly important, because the moral of the story isn't that any one person at the table was wrong for doing what they did; everyone just wanted to have fun. But because we couldn't agree on what 'fun' looked like; none of us ended up having fun.
    Except the grumpy dwarf player. He always had fun, because grumpy dwarves are inherently fun. So the takeaway of this story is "Talk between yourselves and make sure you're all on the same page and everyone will be better for it, or play a grumpy dwarf."

    • @Belphegorite
      @Belphegorite Рік тому +4

      The only thing better than a grumpy dwarf is multiple grumpy dwarves that can commiserate over the lack of proper ale and how every building is made of wood and won't even last a century.

    • @SimonLandmine
      @SimonLandmine 9 місяців тому

      @@Belphegorite The pregen party I currently use for one-shots at our local games café's one-shot nights are predominantly dwarfs (on a journey to reopen a lost dwarf-hold). The two that aren't dwarfs are a gnome and a halfling, so none of the party can see over a 5ft wall without a box to stand on.

  • @rynowatcher
    @rynowatcher Рік тому +28

    Best player advice I heard was ask the group before you do something to affect the group. Open secrets and back stories generally work out better too.

    • @Xingmey
      @Xingmey Рік тому +8

      if those secrets and stuff are not open secrets, and you try as hard as possible to try to keep it from the others, you could just as well not have any secret at all

    • @rynowatcher
      @rynowatcher Рік тому +5

      @@Xingmey if you keep your back story secret from the rest of the party, they just assume you did not write one. None of the other players understand why your character wants to go to evil town and the secret keeper typically does not want to talk about the secrets they are keeping. The back story never comes out unless the gm railroads.
      There are different levels of open secrets too. You can say, "my back story involves settling a score at x, but the details are secret." You do not have to give up everything, but you have to let the other players know why they should not assume hostilities from the drow of house R'ellar'niak so they do not accidently kill your half sister.

    • @Juhno
      @Juhno Рік тому +1

      @@Xingmey And usually you don't even have to try to hide it. This is often a problem for me. Often there is a secret in character's backstory or goals that I will reveal little by little during the game. But other players don't remember all the hints and can't count 1+1. And I don't blame them for this. Well, at least me and the GM are having fun with it if nothing else....

  • @MissAnimegrl
    @MissAnimegrl Рік тому +1

    One of my friends who I play with struggles often with their motivation. They're also that player who makes characters that often is a severe clash with the game themes they join. This particular campaign I'm a fellow player in was no exception- my friend was feeling like they didn't bring anything to the team and even considered leaving the game entirely because while everyone else had a clear goal or something to strive towards, they didn't. Luckily they recently found a motivation that works perfectly along with the rest of the crew. And all because they discussed it with the DM! They looked at the character's backstory, their skills and their abilities, and found the perfect goal to strive towards and then the DM brought the inciting moment for that motivation into the game one session, and it makes perfect sense. They told us they'd been afraid to have that discussion because they felt they didn't measure up to the other players at the table due, but now they feel they do have a solid place.
    And sometimes, we all feel like we're out of place in our table. Sometimes we all all find ourselves realizing we've made a character without a clear goal, or without anything we think we can contribute. That's when, I feel, we as players need to gather enough courage to go to our DM and honestly say, "I don't know what's next for me, and I'm having a hard time finding my motivation and goals for being in the party. I don't feel I have a niche. Can you help me?" When we get over our personal anxieties (easier said than done I know) we can find that just asking for the help and brainstorming session is just the right step needed to making a great character.

  • @lkriticos7619
    @lkriticos7619 Рік тому +9

    I think the big thing I've learnt from the groups I've played with is to recognise what other players find fun in the game and work to let them have that. One of the guys I play with is a bit of an instigator in that he will charge into every dungeon room, poke every trap etc. Another guy is really into the rp conversations. And there are two players who are quite quiet a lot of the time. They both pay attention and follow the game and participate, but they want the spot light less. Putting them on the spot all the time to try and include them stresses them out, but when they do have something to add you've got to step back and let them have their moment.
    People like different aspects of the games they play and it's good to learn that about your other players and feed into what they enjoy.

  • @gk4696
    @gk4696 Рік тому +52

    This is perfectly timed, as my DM is nudging me to add more interesting things to my backstory.

    • @ZeroGrav122
      @ZeroGrav122 Рік тому +4

      Good :3 now get out there! Make your game fun for you and your group. _That's what's important!_

    • @thomasgeorge4384
      @thomasgeorge4384 Рік тому

      ... well you might wanna chat with him about where he's going with it... I mean, *especially* if you can't think of anything, but if you add the wrong kinda stuff, it'll derail whatever fun adventure they have planned.

  • @samchafin4623
    @samchafin4623 10 місяців тому

    I liked the one-word descriptor bit. My advice for players is (and some people will disagree) don't be precious with your resources. Give things away to other party members, or friendly NPCs. If you see an opportunity to use a potion or a single use item that's pretty good, don't wait for great. Chances are you'll forget about the thing before great ever comes along. This will keep you making tough decisions, doing cool stuff with whatever you find, and never lets you get too comfortable. Perfect for a life of adventure.

  • @filippooliveri5347
    @filippooliveri5347 Рік тому +11

    No video of yours should ever be forgotten! They are generally useful even for the veterans.

  • @azuraben5128
    @azuraben5128 Рік тому +12

    "I just want a cup of tea." is half of Arthur Dent's motivation!

    • @davidwright7193
      @davidwright7193 Рік тому +2

      The targeting assist function is currently off line as the ships computer is currently trying to work out the correct flavour profile for bergamot oil. That is a minus 4 to hit….

    • @vidard9863
      @vidard9863 Рік тому +1

      Yeah, I thought about that too. I consider it a perfectly viable motivation so long as it genuinely motivates them or motivates them to a comedic level.

  • @mrgunn2726
    @mrgunn2726 Рік тому +22

    Lot's of players expect the GM to be like Matt Mercer, but rarely are they self-reflective enough to realize they don't play like Matt's players. There should be more videos on being a better player.

    • @oz_jones
      @oz_jones Рік тому +3

      *Matt

    • @mrgunn2726
      @mrgunn2726 Рік тому +5

      @@oz_jones Mat, carpet, rug, whatever! LOL🤣🤣🤣

  • @paulcrosslin
    @paulcrosslin Рік тому +1

    This advice also works for one shots or one offs. Those 1 to 4 session games. Everyone at the table then gets more out of the scenario as they play together. And having done this, there may be a longer campaign in the future .. Thanks Seth, good stuff!

  • @silo_fx3182
    @silo_fx3182 Рік тому +1

    Really great advice. I LOVE a disadvantage or weakness as it gives you terrific opportunity for role play.

  • @S0nyb1ack
    @S0nyb1ack Рік тому +3

    The recommendation tip made me think of Traveller - the skill package that is given at the end od character creation is GREAT at ensuring all important skills for the campaign are available.
    Though the book tells us to use the suggested ones, I do tend to switch up a few skills - e.g. in a recent short campaign the default traveller package was certainly the right choise, but 3 out of 4 players already had "medic", which is on there, so I switched it for something else

  • @joshuawilson8804
    @joshuawilson8804 Рік тому +11

    As a Forever GM who finally got to make a long-term PC. I would like to add two additional tips. (I should maybe make this into a video tbh)
    1.) *Have a backup character ready, and have them be known to the other party.* In the Traveller game I'm playing in, I made a back up character named Xim who was a Droyne Engineer at the start of the campaign. And I told everyone, she was always invisible and lives in the ship vents being agoraphobic afraid to leave the ship as the last crew who owned it were all horribly murdered. My main character Jayne Mudd (Based of FIrefly Jayne, but who wants to be a steward but has no skill in it) and the party's patreons are the only one who ever meet Xim. Jayne would always make reference to the invisible lizard living in the vents, and the GM would feed me details of the ship as Xim. So if when Jayne died or is incapacitated, that would be the trigger for Xim to face her fears and emerge from the vents. A fast and narrative way to quickly bring in a character without it feeling awkward in the story and game pacing.
    2.) *If you are a Forever GM playing with a New GM, make a supporting character the new GM can rely on.* Jayne is a 5-term space marine, who can kill anyone with anything with any combat skill (but not ship-to-ship combat). Basically a Min-Maxed character for ground combat, but whose life dream and motivation is to open a restaurant and learn a lot of new recipes in the galaxy. He is designed this way, as the new GM was concerned with the ground combat balancing in Traveller, and me being a Forever GM who knew the combat rules inside and out made a character who could solo a horde of enemies. But he remains restraint as he only goes into major combat mode when the crew are almost all downed or someone squashed his burnt soufflé. He doesn't go all out, as it doesn't interest him as he had enough blood from the war, but he has the skills which the new GM may desperately need help with if they miscalculated while running a game in a new system.

  • @goadfang
    @goadfang Рік тому +3

    You know, having a stated goal, one that you will personally find satisfying, is a great way of putting a bookend on a particular character. There is something very special about retiring a character to something other than death or insanity. Being able to say, "Jack met his goal to fund the orphanage he grew up in, so he's going to settle down and just be a mundane PI for awhile" is a great way of allowing you, the player, to move on to a new character to explore some new concept, while leaving this incredibly deep and interesting character to your GM to possibly become a NPC in future adventures.

  • @JoanieDoeShadow
    @JoanieDoeShadow Рік тому +1

    😂 I actually have a supporting character in a screenplay who just wants a cup of tea and not be assassinated by his uncle.

  • @johnedgar7956
    @johnedgar7956 Рік тому

    Hello Seth! I sure wish my own players would take this advice... Thanks for the video.

  • @gabrielcarlson7871
    @gabrielcarlson7871 Рік тому +3

    Great vid’. For the next one:
    A) Make sure that you’re having fun. If you’re not having fun, you’re not gonna be fun to play with. RPGs are great, but they’re generally not worth having a bad time.
    2. Setup or highlight moments for other players’ special abilities or gimmicks to come into play. Generously share the spotlight. If other folks are having fun, you’ll probably have more fun too.

    • @Belphegorite
      @Belphegorite Рік тому

      It took me decades to finally learn Bad Game < No Game. Most of my friends are still working on it.

  • @martinfiedler4317
    @martinfiedler4317 5 місяців тому

    10:28 Says: "Well, I don't want to give away any spoilers or anything..."
    Sits: Behind an "Achtung! Cthulhu" screen 😂

  • @hawkeyesblue9254
    @hawkeyesblue9254 Рік тому +1

    Always love watching new vidoes in this series!

  • @CrystalCandyPony
    @CrystalCandyPony Рік тому

    I'm currently playing Falbin Trollforged a Blunt and to the point Dwarf, his ultimate goal is to prove his Trollforged Steel is the greatest, but he cannot turn a blind eye to those in need, as he feels he dishonors his adoptive human father if he does. Hell two sessions In the party was given a dilapidated house for helping the town and the very next session we essentially adopted all the homeless and orphaned children in the town, teaching them values and morals giving them a safe place to work, play and be happy. We regularly regularly donate entire treasures to the town as well, This may not have been our home at the start but it is now and we're proud to see the struggling town growing and being rebuilt thanks to our efforts........we just have to find the kidnapped Lord and bring the beatdown on the scheming kidnapper.

  • @jacobborgmann7762
    @jacobborgmann7762 Рік тому

    What about a video on suggested reading? Things you remember being very impactful for a particular character or game you wanted?

  • @Imoenn
    @Imoenn Рік тому +6

    I used to only RP in MMO's and recently have dabbled in TTRPG's, playing Genesys with a Pathfinder setting and LOVING it. These videos take on such a different approach to me now that I have more of an understanding of table top now, thanks for making these videos :)

  • @jeffeppenbach
    @jeffeppenbach Рік тому

    A bit of a riff on some of what you said: Character Play Books
    Each character should have some notes or pages that have those rules that their character needs to do the thing. So, if they need page 163 of the X Book, have a copy of that with the character sheet. Notes on how to make those nifty combos. Progression plans. How their character feels about the other characters. Anything that the player needs to track for the character.

  • @CheezeBR
    @CheezeBR Рік тому +2

    I watched the intro of the video and stopped to make this comment. I think the reason for rpg videos on youtube being mostly for GM's is basically because usually the GM's are the ones who seek how to be better and improve the game. Not to say players are always bad, but usually the responsibility of a good game is thrown almost entirely to the GM, and the players just "play" the story, instead of creating it with the GM. I don't know if there is, but would be cool to see some YT channels that are mainly focused on players, and made by someone that is usually/always a player, and does not GM that much.

  • @Deathwhisper13thgen
    @Deathwhisper13thgen Рік тому

    Awesome vid, looking forward to the next

  • @Wolfsspinne
    @Wolfsspinne Рік тому +3

    Hi there Mr Skorkowsky 🤗, since you're into urban fantasy and are already familiar with Chaosium's Call of Cthulhu, have you considered looking into Rivers of London:RPG and possibly make a review video about it?

    • @SSkorkowsky
      @SSkorkowsky  Рік тому +1

      Never read the novels so I don't have any feelings toward the RPG.

    • @1979benmitchell
      @1979benmitchell Рік тому +1

      Tell us more

  • @godzilla419
    @godzilla419 Рік тому

    This is all some great advice, and makes what my current group all started at even more funny. Or DM had this adventure take place on a continent he created on hos world that is in perpetual winter. It was harsh, and basically we were all told that we needed to be tough and rugged to make it here. So we ended up with a starting party of 4 fighters, a barbarian and a sorcerer. Now admittedly we had some trouble starting, like someone always went down in the initial combats and we had no way to get them back up, but as we leveled up 2 of the fighters drifted off to rogue and wizard (eldritch knight), and the sorcerer multiclass into warlock, and got healing magic. But there is still my fighter who is in his 50s, and the other fighter who is 13 years old as a character. And I did not plan this off the bat, but my grizzled old guy has a tragic backstory that the DM knows but he has not shared with the party, in which he lost his family, did some revenge, and fled to live out the rest of his life in this frozen hell as sort of a punishment for failing to protect his family. Well this kid shows up, is excited to head off with a bunch of other weird-os to make money, so his old dad reflexes kick in and he has sort of adopted this kid, and is trying to keep him safe. The kid is actually an amazing fighter, hand crossbows with all the good feats, but still just a kid and needs an adult to tell him not to do stupid things. So that is how he has broken his self punishment and started traveling with all these people. So yeah, that is just my little ramble and hope it was at least entertaining. Can not wait for the next video, and hope you have an awesome day.

  • @Woodclaw
    @Woodclaw Рік тому +4

    As a suggestion for the "How to play" video, I have two overlapping ones:
    - do not keep secrets
    - do not spoil secrets
    In short, secret plotlines handled via closed chats, messages with the GM, etc. aren't fun. Why? Because nobody, except the player involved, known what is going on. As a result, when the truth comes out there is no big "gotcha" moment, but rather confusion and, maybe, frustration from the rest of the group. If we look at other kind of narratives (especially TV series), one of the key points of a traitor storyline is how close the other characters come to discover them. In a RPG this is only possible if the rest of the group is up to speed.
    And here we come to the other half of the equation: spoiling these kind of stories for "the good of the group" is very tempting. Of course, creating the adequate paranoia environment requires using a bit of player knowledge, but dropping some ambigous lines isn't the same as "casually" arresting the traitor's main contact just because.
    It's a fine line, but it works wonders when all the players are on the same page.

    • @rb98769
      @rb98769 Рік тому

      Yeah, it's a delicate matter. I think that if the GM has a lot of private time with another specific player, players can get paranoid and feel like the player is being favored in some way or getting more attention than deserved. But I do like certain private scenes (done in moderation with players being made aware it's happening, and possibly giving other players a private moment as well) because it can help foreshadow things or make them healthily suspicious, even when they shouldn't be in practice. It's actually a great tool to throw them against each other, especially if they have additional motivations that don't necessarily align with the purpose of the group that could be at play.
      But yeah, a player just showing up one day and telling the group how they had a huge secret story in with the GM wouldn't be a positive experience for anyone else.

    • @Woodclaw
      @Woodclaw Рік тому +1

      @@rb98769 the problem is what do you mean by private. Are these scenes a one-on-one between player and GM? Or are they moments when the rest of the group is present but asked not to interfere?
      I'm absolutely in favor of the second, not so much of the first (which is also why I usually don't do whispers at my table).

  • @OomaGooma
    @OomaGooma Рік тому +3

    Your old videos aren’t terrible. Those are the videos that got me to subscribe to your channel.

  • @indestructiblemadness8531
    @indestructiblemadness8531 Рік тому +5

    Another version of describing your charakter with an adjective, is to write a short Phrase that means much to your charakter. Does the same job, but allows a little more flavour.
    "life is beauteful"
    "money makes the world go round"
    "victory or heaven"
    "everything has its price"
    "the crystal rose never withers"
    You can take a simple catchphrase or a line of a poem. It can be a reference to the most impactful event. Whatever makes you feel the character

    • @TentenchiAMVs
      @TentenchiAMVs Рік тому

      I assign a theme song to each of my characters. 😊

    • @kasane1337
      @kasane1337 Рік тому

      Kind of reminds me of Vampire's conviction system (forgot what it's actually called), in which each character has a small set of firm beliefs that can be summed up in a single sentence and that they try their best to abide by (as going against your convictions will lead to you becoming out of touch with your humanity and turning more and more into a beast). I really like that system, it gives strong motivations without having to create elaborate backstories for everything.

  • @samuraibadger9591
    @samuraibadger9591 Рік тому +2

    For your how to be a good player character once the game is running: something I like to do is in character actively find out about the back story of the other PCs - then lean into this -so I might be the paladin and "leader" of the party, but the rogue has a military background / backstory, so when it comes to a planned combat or conflict, ask that character what their opinion is about what weapons and tactics we should use. This is just one example, but I've found it is good technique for involving new or more inexperienced players in group decisions about future actions or making them feel that "a cool thing" they wrote into their background has been noticed and had an active interest taken by another player character - giving them more confidence and vindication. I've been playing NPCs for one of the biggest UK LARPs for 20 years and one of the things the Design Team told me when I started was "Make game - don't take game" and thats really been my philosophy ever since. Best of luck out there!

  • @RilliEki
    @RilliEki Рік тому

    Picking skills and gear that doesn't come into play during the game/session is fault of the game design itself. I suggest you implement the Schrödinger's Gear(or skill) approach. Meaning you make the decicion of skill/gear when you need it.

  • @EpherosAldor
    @EpherosAldor Рік тому +1

    A few ideas on how to be a better player:
    1) Remember it's collaborative, look for opportunities to let other players shine in their moment, don't focus only on your character
    2) Try to find moments to help the DM do worldbuilding, such as, I'm a gnome from this place and let me develop the culture and design of the region where my character is from and take that off the DMs plate, ironing out the details with the DM for their world, of course. Look for ways to be involved.
    3) Be patient, everyone might be learning their character or rules, no need to start telling other players how to play their stuff unless they ask for help. Guide them, not play for them.
    4) Pay attention, and not be on your phone or whatever other distraction. It's not the DMs job to remember what your character should know, what you've all done, and what you have. Take notes.
    5) It's a game, you're character is gonna have bad rolls and things aren't going to work out to make you badass. Just accept it, try different tactics, but remember it's still supposed to be fun.
    That was a few that always stand out to me if I ever get to play rather than DM.

  • @kmoustakas
    @kmoustakas Рік тому +2

    I wish more people watched this sort of video instead of "everything you do is perfect just the way you are"

  • @Radiotomb
    @Radiotomb Рік тому +2

    SUGGESTION: PCs are allowed to talk to each other and strategize.
    My current group doesn't do this, and it hurts them every encounter. No one talks or takes lead as a captain or tactician, it's just 5 individuals rushing in, casting random spells, not one tries to flank or tag-team, and moster lore info is rarely shared. Super frustrating.
    Please mention in PART 2, that players can and should collaborate especially during a tricky combat encounter or complex, in game plot.

    • @SSkorkowsky
      @SSkorkowsky  Рік тому +3

      I'll hit on that a little, but most of it will be "Watch my Combat 101 vid in my Playing RPGs list" because it's a deep look at player strategies.

    • @rb98769
      @rb98769 Рік тому

      I don't have a problem with that per se, but IMO it should be done carefully. I think a common problem with players strategizing is that it can devolve into a single player who is more acquaintanced with the game just taking a commander role and telling everyone else what to do, which I think is a bad situation especially for shy players. It's more ideal for players to develop a strategy sense on their own so that they don't have to rely on talking to one another, but I understand that doesn't just happen overnight.

    • @Franky_Robotski
      @Franky_Robotski Рік тому

      I think this is a double edged sword. Groups can easily also spend too much time on strategy, having combat lasting for 2 hours. That is where I had problems with, I try to cut fights shorter 😂
      But if you want them to cooperate more, I would suggest adding NPC that might be not able to fight, but is telling them from behind on who to focus on what to do, see if they catch up.
      Other suggestion would be to add monsters or suroundings that makes them more prone to talking due to challenging obstacle, such as invisible assasin or fight in gunpowder warehouse.

    • @Belphegorite
      @Belphegorite Рік тому

      It often only takes one good player to turn this around. A few "I scream a ferocious battlecry as I charge the orc, drawing his attention so the rogue can sneak up behind him" or "I step in front of the cleric so I can intercept incoming attackers and they can just focus on casting" and pretty soon the other players will start hiding behind the tank or looking for flanking themselves.

  • @willburr5929
    @willburr5929 Рік тому

    Most of our players already had a well-developed character that they wanted to carry over from previous adventures. My solution was to invent a few NPCs with the needed skills and then entice the players to invite them to join the party.

  • @Monochrome_11
    @Monochrome_11 Рік тому +1

    Well dang im just working on a One shot with the optional premade characters
    Lucky me

  • @davidbrennan660
    @davidbrennan660 Рік тому +2

    Que Dwibbles........ the best player in Seth’s player group.

  • @karlgrimm3027
    @karlgrimm3027 Рік тому +2

    Pro tip, try in universe swearing in stead of talking by some guy named Jesus, who even is that? Say "by the nine hells" "by Loth's licentious loins" or something you'll be surprised how much it helps.

    • @oz_jones
      @oz_jones 11 місяців тому

      Asmodeus take you!

  • @dirk_gently
    @dirk_gently Рік тому +1

    I know, logically, Seth said "commenters" at the beginning. 100% heard "commoners". 😅

  • @jasonhendricks4802
    @jasonhendricks4802 Рік тому +3

    I may make a document that has a few of these points to hand out to my players that make them aware of what they’re going to be doing and what they should expect. That would make session 0 run more smoothly. I’m going to wait for the next video to come up with the document as I am sure that you’ll have more points that could be added.
    Great video! Thanks for the hard work.

  • @michimatsch5862
    @michimatsch5862 Рік тому +3

    As a GM always remember that you can help the players get the mood right.
    For character creation in my current game every player had to give one other character a dirty secret (with their consent) since we were playing this nobledark game of people with dark pasts redeeming themselves by fighting an undead horde as crusaders.

  • @CaptainKzer
    @CaptainKzer Рік тому +1

    My favorite tip on playing characters is: "See and play into how the drive of other party members can help your character"
    it helps allow parties with a great degree of ideological and alignment difference to have reasons to stick together. For example, a character that wants to depose a local ruler because they're chaotic might even be able to work towards that same goal with a lawful character if the ruler is found to be corrupt or subverting the law - or an evil character who wants personal power might be able to cooperate with good characters (for a time) by using an "ends justify the means" approach to acting altruistic to gain fame and influence or access to powerful people.

  • @drskelebone
    @drskelebone Рік тому +1

    @11:52 In my defense, it's was like 6-7 weeks between sessions, and this was the first time I tried to use rogue sneak attack with a melee weapon, so I had to check my character sheet and the rules to confirm that it was fine as long as my weapon had finesse.
    (Me: "I think I get sneak attack damage?"
    DM: "Out of nowhere?"
    Me: "I was hidden previously (stealth roll=31 CRIT!), and this guy creeped up on me, but I think I can take Steady Aim to get advantage on my short sword attack"
    DM: "And advantage gives you sneak attack?"
    Me: "I think so? 'Once per turn, deal an additional 3d6 damage to one creature if you have advantage on the attack roll. The attack must use finesse' which my s-sword has, so that's....um...24 total damage?"
    DM: "...the Drop Bear falls to the ground as a pool of blood spills out, leaching into the soil, staining the grass brown."
    Me: "Maybe you don't get to explore anymore!"
    The Warlock: "IT WAS SNAKES LAST TIME! HOW WAS I SUPPOSED TO KNOW THE TREES HERE ARE FILLED WITH MURDER????")

  • @citcoin-official2681
    @citcoin-official2681 Рік тому +2

    I made it in time for this one Seth, so you'll be getting the Second Part of March Toward Mortalicassionè,
    after I watch this of course.
    EDIT: Done. Enjoy.

    • @citcoin-official2681
      @citcoin-official2681 Рік тому +1

      Hello Seth Skorkowski, Lime, and today I'll be starting the tale of my Campaign
      March toward Mortalicassionè.
      Part 2: The Tower of The Three
      The Players:
      'Bill', 'Kathrine', 'Chief Jeef' and 'Jemma'.
      Their Characters: Melvin Maiyelvin the Human Bladesinger-wizard, Mariana Evecanth the Ichthioid Barbarian, Kaldroth Soulcleanser the Judiadrine Sorcerer and Vendrika Stormwind the Dragonborn Paladin.
      The DM: Me.
      Last time:
      The team met up, and caused Mortalicassionè. They made a pact with Sorakiel and Ivrakoth and in so doing jump-started the Apocalypse.
      In order to stop it, creatures that own the eyes in the stars, the Forescreaming Ones, have to be repulsed by the Pact Makers, and the Pact itself needs to be complete within two days, or Ivrakoth will take the Player Characters' Souls, as is their obligation.
      Their end of the Bargain was to take down a cult of Necromancers in Dreadmire, and if they did, Sorakiel and Ivrakoth would pay them back in ways that only Gods could.
      They decided to take kicking down the door to the logical extreme, and rig the Door to produce a magical blast, and then have Mariana kick it off the hinges; wiping out the first room of cultists. I warned them that As soon as they did that, they should be ready to fight the entire tower, because everybody would hear it.
      Of course, these are *My* players, so they're completely ready for a tower rush.
      What they aren't ready for, is for the plan to work. The first room is cleared almost instantly and cleaning up the mostly blown-up cultists and undead is fairly easy. But they're even less ready for the top three Mages of the cult to cast a very special necromantic spell that causes a massive surging mass of undead bone and flesh that slowly rises from the bottom of the tower, forcing our Heroes to rise up through the tower and fast, before this Thing, lovingly dubbed the 'Deathfloor' by my players, reaches them.
      In the chaotic scramble battle that ensued, a Skeleton tore a hole in Mariana's oceanic cloak (which is an item that keeps an Ichthioid technically 'submerged' and hydrated while on land) which while it wasn't a life threatening issue, did slow the party down because now their Barbarian was steadily getting weaker. To make matters worse, Vendrika ran out of lightning breath by the fourth floor, and the sheer volume of attacks meant that Melvin couldn't dodge them all, they weren't strong hits but there were just so many that some were slipping through, and you know Wizard HP, famously not the best tanks even among spellcasters. However the gamble of only clearing enough enemies to beeline to the next floor rather than sweeping the defenders started to pay off at floor 6, when the Deathfloor started to speed up, devouring everything they left behind.
      Floor Seven had a room of lesser mages, Kaldroth cast Silence, and the party barreled through just in time before the Deathfloor reached them.
      On floor Eight, The Three Elite Necromancers were forced to unbind the Deathfloor, or else it would reach the top of the tower and kill them all, so the gang had successfully reached the Boss... now they just had to Win.
      And that would be easier said than done.
      They summoned an enormous bone giant, evening up the numbers. Then they started on a resurrection spell for Vigovek.
      As you might have guessed, that triggered my players' Bombshell response. Bill said 'Indomitus' and Chief Jeef just nodded his head.
      Kaldroth cast Create water. And 1m³ of water was enough to not only rehydrate Mariana for a few rounds, but also to flow down through the floorboards and trigger the Front Door's second bomb, which blasted a hole in the tower wall, and caused the whole place to tilt, then lean, then start falling. Needless to say, the ritual was disrupted. The Bone Giant fell out the large gothic stained glass window and shattered.
      But now they had to fight three Elite Necromancers in a falling tower.
      And I think I'll tell you how that went Next time, because long comments lag.
      Until then Seth, you have a Great Day.
      Zack the NCP: You know, maybe you should've told them the Ritual was gonna fail before Kaldroth 'JoJo' Soulcleanser went all Joseph Joestar on You.
      Maybe, though I really wanted to see their backup plan go off. I felt like rewarding them for putting resources into a Second bomb, but also punishing them for not planning an escape from their own tower demolition.
      Zach: Huh, I guess that makes sense, but if they were panicking over Vigovek's potential resurrection, how do you think they'll take findin' out somebody already did it?
      Spoilers! Spoilers! How many more times do I have to tell you-

  • @clayfare9733
    @clayfare9733 Рік тому +2

    I think my biggest advice for creating a character is to make one that will work well with the party and who wants to go on the adventure.
    My biggest advice once the dice hit the table is really just doubling down on those, and remembering that you're still 'making' your character.
    If every character wants to protect the others and volunteers to pluck the gems out of the efeeti statue's eyes, you're gonna have a fun campaign... If nobody does then you need to find a reason to be the first to do it before it becomes a game about some weirdos admiring a weird statue from afar.
    (And also watch seths video on evil characters. It has good advice for why your character might want to defend the party and engage with the dangerous stuff even if they aren't the sort of person that would normally do that. Honestly its good advice even if they aren't evil.)

  • @rebaxbayushi577
    @rebaxbayushi577 Рік тому +1

    As a GM, I have 4 questions I always ask my players before starting a game. The rule is I have to have those answer before the start of the third session. Here are those questions.
    1- What is your character goal in life? It can be anything, it doesn't have to be a part of the game, but something your character would really be interested in achieving.
    2- What is your character worse fear. It can be an actual phobia if you want, but it doesn't have to. Keep in mind there is a real possibility those fears will be encountered through the campaing, so you'll have to act with this in mind. In a Pathfinders or D&D setting, if you play a paladin or any character with an aura of courage, keep in mind, even if you aren't frozen in fear, you'll still have to be uncomfortable if you are faced with your fear, it is to close to you to live you unfazed.
    3- Excluding the other member of the group, who is your closest friend? Describe them to me mentaly, it doesn't need to be extremely detailed, but at least 3 character traits. Give me a race too so I can get a drawing or a picture for them.
    4- Excluding the other member of the group, who is your worse enemy. Give me the same details as for your friend, but also your relation toward them. Are you mortal enemies? Rivals? Former lovers turned sour? Anything goes as long as you can describe it.
    Those 4 questions help a lot develop a personality for your players characters.

  • @Immoralsalvage
    @Immoralsalvage Рік тому +1

    So my group did this interesting thing. After we made characters and did backstories, then GM had us pick one party member to have a history with. We all picked simultaneously the Rouge and Barbarian picked each other, I (The sorcerer) picked the Rouge, and the Wizard picked me.
    So the group's Backstory is that the Barbarian and Rouge were in a gang together when they were younger. Until things got dicey so they decided to get out of town. The Barbarian joined the army, and the Rouge joined a traveling carnival that was in town.
    Years later I joined the same traveling carnival as the Rouge who was working as a sign painter/midway pickpocket. I worked as a Fortune-Teller. Eventually I figured out what the Rouge is up to, and we formed a scam together. I go to the local noble as a deposed noble, and sell the Rouges forgeries as family heirlooms.
    One day the carnival rolls into a town with a huge Magic/Occult Library. My sorcerer has a hereditary curse which is why my family was deposed. So I sneak into the library with some help from the Rouge. I am trying to see if one of the Books has a cure for my curse.
    The junior head librarian(The Wizard)catches Me reading at a forbidden tome. At that moment a portal opens up, and clawed hands grab the tome from me,and at that moment all hell breaks loose. We battle off the baddies, the library burns down and the Wizard swears an oath of vengeance, and to get the stolen book back.
    Turns out that the Barbarian was in town with some other soldiers to attend the carnival, and portals opened up in town. So the players go with them to report the portals to the nearby army encampment. Turns out stuff like this has been happening all over the kingdom recently. Players get inducted into a special scout force to deal with strange things.Flash a year and a half later the group is outside some ruins and the campaign is starting.
    All the GM told us was to pick a player and that we would end up in the army. We the players turned these links into a coherent story. Now for this to work you have to have players willing to change parts of their characters to fit in. Like my sorcerer wasn’t originally going to be a fortune teller. Now that’s my gimmick I read a harrow deck before we head out on a mission.(Sometimes the GM tailors things to what the cards say.) I think this gave the party all interesting reasons why we are together, and a shared common history to pull from.

  • @bighatbondquo863
    @bighatbondquo863 Рік тому +1

    Suggesting to a player that knowing German could be useful in Achtung Cthulu is one of those skits that seems like exaggeration for the sake of comedy but Ive played D&D campaigns where the cavalier fighter didnt think to buy a horse.

  • @joeybravo6172
    @joeybravo6172 Рік тому +1

    best character gimmick I made was an unarmed fighter with the burly feat(or whichever feat makes you count as one size larger for carrying purposes plus athletics proficiency), plus a feat that allows you to turn double proficiency into expertise, and did the macho man randy savage voice.

  • @MonkeyJedi99
    @MonkeyJedi99 Рік тому +1

    (From behind an Achtung Cthulu GM screen) "German might be a good language to pick..."
    -
    "Dude! No spoilers!"

  • @kurtkells2653
    @kurtkells2653 Рік тому +1

    Many great ideas I look forward to the next part. Instead of " Assign an Adjective" I would normally pick a Animal and imitate the qualities I associate with them. (sigh... yes curiosity did kill the cat at least in one case.)

  • @MrBoltstrike
    @MrBoltstrike Рік тому +1

    There is an exception to the edgy loner person and that's a player who *actually understands* what their character wants and why they act that way *and* communicate with the party above the table. It's not something you just show up as and expect people to deal with, it takes a reasonably high amount of self awareness and general gaming etiquette. It's very easy to make a character who falls into My Guy syndrome and you don't want to walk in with someone who wouldn't work with the party, would abandon them, or turn against them at the drop of a hat.

  • @Woodclaw
    @Woodclaw Рік тому +1

    I guess we all have our horror stories about this list, but the "Learn your rules" part has been the bane of my GM life for a while. One of long time players (25 years and counting) never ever learn a single rule beside the basics.

  • @toko099o
    @toko099o Рік тому +1

    My main advice for anyone who is playing a character: invite the rest of the pary. Whatever it is you are getting done you should angle to have your character get the rest of the table involved or have your character grow to involving other members of the group so that it never feels like you are taking the spotlight.
    As an example of something that may be hard to work with the rest of the party look at a thief in a table that had mostly honorable characters. Have a conversation about why that character steals. If they do so with practical, personal, or background reasoning you can have that conversation and potentially grow and develop the relationship between that odd man out and the rest of the party. This can lead to a reformed ex-thief or a moment where the heroic paladin finds themself helping steal something important. In either direction these characters are now working together in a natural way.

  • @emjtucson
    @emjtucson Рік тому +1

    “A jack of all trades is a master of none, but oftentimes better than a master of one.” That being said the jack does need to be competent. Part of the problem might be expectations of how good each skill needs to be to be viable and are there things players can do to increase their chances of success by increasing their advantages or decreasing the difficulty?

  • @cygnia
    @cygnia Рік тому +3

    Looking forward to seeing you at Origins!

    • @toddtaylor4649
      @toddtaylor4649 Рік тому +1

      Origins??? what's this???huh???

    • @cygnia
      @cygnia Рік тому +1

      @@toddtaylor4649 Gaming convention in Columbus in June.

  • @Goldenbane
    @Goldenbane Рік тому +1

    *Raises hand meekly* C...could you make that video with The Gang about Indiana Jones being essential to his movie?

  • @kensvideos1
    @kensvideos1 Рік тому

    ADVICE? Know each other's strengths and weaknesses AND roleplay accordingly

  • @candidgamera
    @candidgamera Рік тому +1

    How to be a good player once game has started : Show up. On Time. Ready to play. Call if you can't.

  • @thelinktothepastof7986
    @thelinktothepastof7986 Рік тому

    I know Seth explicitly mentions it but I want to share a story about this- LISTEN TO YOUR DMS HINTS. Seriously.
    In my current 5e campaign it was at some point mentioned that Undercommon was the trade language of the natives (which we weren't). I did not catch that. In a game about political intrigue.
    Which meant I did not have that.
    Which meant I got to spent 6 downtime weeks in purgatory so I could understand what the heck was going on.
    Don't be that guy.

  • @otterpoet
    @otterpoet Рік тому +1

    Excellent video. And great advice. Player characters can be the life and death of a game, as many forget it is a collaborative venture. With some tweaking and gimmicks, even the most unlikeable character can shine. Recently been playing a necromancer pathologist in an Agatha Christie meets D&D campaign. They have a Charisma of 3. Yet, despite their serious and grim personality, everybody adores them...

  • @sadmi-gonoises2247
    @sadmi-gonoises2247 Рік тому +1

    Second comment here, but I will probably watch this video about a dozen or more times. After that, I'll definitely share it with my players.
    As an aside, I like to have my PC motivations split into three categories: motivation, goals, and desires. Motivation is, as you stated, the deiving force for a PC. Goals are often complimentary, but as a stepping stone or hurdle for the PC to overcome. Desires are tertiary, like having a good cup of tea; not necessary, but definitely a bonus.

  • @l0stndamned
    @l0stndamned Рік тому +2

    Cool video. I very much agree with you about players needing to learn how their characters work rather than rely on the DM for everything.

  • @kevinsullivan3448
    @kevinsullivan3448 Рік тому +1

    I'm playing in a GURPS hard sci-fi military game where one of the players said "I don't care about the rules, just tell me what I need to roll." As a GM I would tell him to GTFO! but that would hurt the current game. That same player also spent all his discretionary points on skills that directly overlap with our Medic instead of taking skills that would enhance or improve his ability as the combat animal handler.

    • @rb98769
      @rb98769 Рік тому

      Ultimately only the GM can really do much about that. It's usually best to talk things through, but I understand things aren't that simple sometimes.

  • @SanJacintoArtGuild
    @SanJacintoArtGuild Рік тому +1

    Thanks Seth!
    Very helpful information across the board.

  • @alanbear6505
    @alanbear6505 Рік тому +1

    Mike, “That Guy” will make himself hated at a table with or without Seth’s help.

  • @swish9017
    @swish9017 Рік тому +1

    This is a player habit I've trying to do for a while regarding overlapping character abilities or party roles. If you have a new player at the table, someone you're trying to impress that RPGs are fun, try not to outshine them at whatever role or ability they're trying to accomplish. So like, if the new guy is playing a bog-standard fighter type, don't play a more optimized beatstick then them. You want them to have the feelgood moment when their character is the best thing for a given situation.
    Actually, I could see an entire video about how veteran gamers can mentor new gamers.

    • @rb98769
      @rb98769 Рік тому +1

      Yep, I do that also. Although to be fair it's backfired on me in the past when I really wanted that character concept but ended up switching to another so that the new player could shine better, only so that they ended up bailing out on the game before the third session. Still, it's also worked before and we got a couple regulars that way.

  • @generalsci3831
    @generalsci3831 Рік тому +2

    Hopes for next video on playing characters in-session:
    I sometimes have players that make the gimmick their one and only go-to for how that character would respond to various scenarios in the game. Foppish noble flirting with the rugged ranger who happens to be a woman? The Gimmick Bard makes a flirtatious remark. Suspected werewolf making a threat to the party to back off and give him some privacy? The Gimmick Bard makes a flirtatious remark. One of the party members recently learned his parents were killed? The Gimmick Bard makes a flirtatious remark.
    Gimmick characters are great. However, they need to be tempered with a range of emotions like characters in a sit com. Sometimes an event happens where all the jokes are stripped away and all that's left is the genuine feeling of the moment.

    • @kasane1337
      @kasane1337 Рік тому

      To that I can only say: Bazinga.

  • @emjtucson
    @emjtucson Рік тому +1

    Character drives are essential for making great characters. (Hot take)

  • @tripp4130
    @tripp4130 Рік тому +1

    Most of the players I encounter are mostly interested in 1. When can I fight something and 2. What loot do I get. Character development doesn't seem all that interesting to them.

    • @rb98769
      @rb98769 Рік тому

      That's unfortunate

  • @likeapro2051
    @likeapro2051 Рік тому +1

    One tip I would offer players is - never be afraid to expand the world thru your play. The greatest players I’ve observed take scenes and truly bring them to life by expanding them, sometimes far beyond what the gamemaster originally envisioned. One of the greatest examples of this is Emily Axford - her roleplaying is a wonder to behold, and her gamemasters often have to scramble to keep up with her creativity.
    My second tip would be - make a character that other characters (or players) can be friends with. People don’t like to hang around with jerks, and that is true for RPG characters as well. Make your PC likable, or at least relatable to give the other players at the table a way to embrace them.

  • @dutch6857
    @dutch6857 Рік тому +1

    It's from your Bad RPG Player video, but it cannot be stressed enough. Be ready for your turn. Pay attention to what the rest of the party is doing and plan your action ahead of time. It takes long enough to go around the table, don't make everyone wait for five minutes of thinking before you start to start your turn.
    (See? Seth's old videos are still really good. They should not be forgotten.)
    (Also, now I want a Firefly/Poirot cross-over episode.)

  • @MasterNinja
    @MasterNinja Рік тому +1

    Change of plan is something I have had to do with my current Star Wars character. At first I didn't want a lightsaber, since my character inspiration was Star Wars meets Mortal Kombat; however after our other melee PC left I talked to my GM and we decided with the current scaling in difficulty that it was a good idea for my character to strive for one.

    • @boingthegoat7764
      @boingthegoat7764 Рік тому +1

      May I suggest dual short lightsabers wielded like tonfas (ala Maris Brood)? Ups the damage while keeping the martial arts flavor.

    • @MasterNinja
      @MasterNinja Рік тому

      That is something we are going for, we settled on a pair of short sickle like weapons. Already have a great deal of the parts.

  • @cyrobaylao
    @cyrobaylao Рік тому +2

    I think the best advice for becoming a great player is to try to help the DM. When you see a plot hook that the rest of the party may not have noticed or may not be interested in pursuing, try to come up with reasons why the group should follow that path

    • @Syaniiti
      @Syaniiti Рік тому

      Or if you're playing a game that allows players to know the rules (looking at you Paranoia), checking a rule when your character is not on screen.
      If we get confused in combat about specifics I usually handwave the penalty or bonus to +-2 and figure we'll check it after combat, one player tends to check it after that action while others take their turn and I have to actually be the GM.
      It's also good player behavior to have an idea about what your character is going to do when your turn comes up (in addition to knowing your special rules, which was already in the video).

  • @procrastinatinggamer
    @procrastinatinggamer Рік тому +1

    The recommendations one is actually something Paizo’s been encouraging for their Adventure Paths for Pathfinder, releasing a free player’s guide for the players to download giving a spoiler-free overview of what character options would be good fits for the campaign. It doesn’t outlaw any options, but will point out when an option might not fit (like how Outlaws of Alkenstar pointed out that a lot of good-aligned characters might not fit too well in a campaign about being outlaws), but it does point out what skills might be of use in the adventure more than others.

  • @Casey093
    @Casey093 Рік тому +1

    Oh Seth, you are a national treasure! Thank you!
    I have had so much grief because of those 11 points that nobody follows...

  • @bannisher
    @bannisher Рік тому +1

    "You are responsible for understanding your own character" is a huge part of how I gm. If you're playing it, read the associated rules!

  • @Corvus-fw2hr
    @Corvus-fw2hr Рік тому +1

    Help lift other players into the spot light. Ask questions about their character. RP between players that doesn’t take the form of conflict is awesome. Think about how you talk with your friends while you are out doing things. Isn’t that how the adventuring group talk to each other?

  • @hidalgoplaza843
    @hidalgoplaza843 Рік тому

    One thing i think that makes a great player is communication above the table! With the influx of new ttrpg players that get into the hobby after things like critical role or dimension 20, is that people often seem to forget that while we're telling a dope ass story in the game, the people playing are real and have real emotions too. Talking to resolve issues in game/character isn't nearly as effective as talking to players directly to figure out and resolve something bothering the player. We're all friends and looking to have a good time, so keep communication open and honest 😁😁

  • @MemphiStig
    @MemphiStig 2 місяці тому

    A tip on gimmick: choose carefully. Nothing too cute or precious or annoying or complex. Something you won't mind doing repeatedly *all* *the* *time* so something that won't get old or drive others crazy. And when it comes time, use it sparingly, and for effect.

  • @raptorjesues1445
    @raptorjesues1445 Рік тому +1

    meanwhile, me playing a ranger in a urban campaign xD

  • @alantheinquirer7658
    @alantheinquirer7658 Рік тому +1

    All your thoughts are valuable.
    They lead us away from sterotypes and encourages us to use our damn imagination ... which is what gaming is all about.

  • @electricrancid
    @electricrancid Рік тому +1

    Nice place for the UA-cam plaque!