Multi Camera System | Barotrauma Sub Editor Tutorial

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  • Опубліковано 27 вер 2024

КОМЕНТАРІ • 100

  • @xFlorchan
    @xFlorchan 10 місяців тому +44

    Hey guys, if your setup isn't working, make sure you've deleted the false output that appears in the greater component. It's set to 0 by default, and there shouldn't be anything there!

    • @riccardomiglietta7953
      @riccardomiglietta7953 9 місяців тому +5

      You deserve an award. Thanks a lot I was wondering what I forgot since it wasnt working

    • @Киритошка
      @Киритошка 6 місяців тому +1

      Ты лучший! У меня ничего не работало без тебя
      (You are the best! I couldn't have done anything without you)

    • @alfajumbo867
      @alfajumbo867 4 місяці тому +1

      save me, well played!

    • @CzaweryGaming-yt
      @CzaweryGaming-yt 3 місяці тому +1

      thank youuuuuuuuu so much

    • @ilap-gj5el
      @ilap-gj5el Місяць тому

      man, idk who are u but i love u

  • @IstvanK_PC
    @IstvanK_PC Рік тому +24

    I only use the "Reset when signal is recieved", I found that periscopes don't send a 0 signal.
    Cool tutorials, easy and fun for people who are trying to understand wiring in the game.

  • @jcdenton9614
    @jcdenton9614 Рік тому +39

    Oh hey! I made a system exacty like this about a year ago for my own sub, Brimstone. I definitely used more components to make mine so it's really interesting to see how I could have done it differently. Although granted I also added a few extra features to my version like the cameras only working if supplied with electricity and the currently selected camera blinking red to let the crew know they are being watched.

    • @redcat9729
      @redcat9729 Рік тому

      is there a way you could show how you made the camera blinking?

    • @jcdenton9614
      @jcdenton9614 Рік тому +1

      @@redcat9729 The "recording" light on the camera is just an invisible light on top of it hooked up to only be on while the camera is being used. The actual blinking can be done very easily in the light's property window in the editor, there are a few parameters that you can use to make the light flicker/blink at specified frequencies etc. which is all that I did.

    • @redcat9729
      @redcat9729 Рік тому

      @@jcdenton9614 is there a component I can use to make the light only flicker when the camera is being used

    • @jcdenton9614
      @jcdenton9614 Рік тому +2

      @@redcat9729 One very easy way you could do it is to just have two lights stacked, one that blinks and one that doesn't, then toggle between them when you want to toggle the blinking. Alternatively, if you want only one light, then you could probably make use of the oscillator component set to pulse mode, which outputs a signal of 1 at a given frequency. If you connect it to the "toggle" input of a light it'll create the same kind of blinking.

  • @piqueprototype1845
    @piqueprototype1845 Рік тому +21

    The invisible display on monitor is a flex.

  • @TheMerfAvenger
    @TheMerfAvenger 2 місяці тому +2

    Thank you! Your delay circuit to filter the periscope input was exactly what I needed.

  • @chimz8057
    @chimz8057 Рік тому +10

    This was PAINFULLY slow and tedious to make, but it works like a charm. Thank you!

  • @gergingorunusluadam9283
    @gergingorunusluadam9283 Рік тому +16

    for some reason I cant switchhbetween cameras

  • @paidplayermerc4240
    @paidplayermerc4240 Рік тому +25

    It'd probably be easier to use a Wifi-component "Set Frequency" from the memory component, and wire the Periscope to it. Then you could just put 1-7 Wifi-components with the Cameras, instead of 14 Relays and Signal-checks. I don't know for certain though, I haven't tested it.

    • @cookiemeth
      @cookiemeth 4 місяці тому

      You're probably right. Another proof that such schemes can always be made easier, you just need to think about it.

    • @Wynnie1121
      @Wynnie1121 2 місяці тому

      ​@@cookiemeth It's a good example of development in engineering. The goal is to make something only as complex as it needs to be by simplifying it overtime

  • @Hey_Koda
    @Hey_Koda Рік тому +47

    Great, now we have security room for playing Among Us, i mean Traitor.

  • @sentient9478
    @sentient9478 Рік тому +5

    This has been phenomenally helpful. I'm amazed how you can produce such quality content.

  • @ЛикБезликий
    @ЛикБезликий Рік тому +1

    я ждал этого 1000! НЕТ, 5000 ЛЕТ. я ждал этого видео. дождался.СПАСИБО

  • @ondanique9333
    @ondanique9333 Рік тому +1

    Thank you! I used this to adapt a multi-turret system with a button!

  • @thevocatiousunspeakables709
    @thevocatiousunspeakables709 9 місяців тому +1

    Thank god I found this video! Wasn't sure how to implement this lol

  • @GenerallyMalelover
    @GenerallyMalelover Рік тому +2

    I would love it if you could do a EK gunnery video, or a video that is a big overview of EK.

  • @MyrikLK
    @MyrikLK 9 місяців тому +3

    I did this searchlights and during testing when I try to switch between lights there is a periscope output pop-up with a numeral value when I man the scope. Nothing I do changes the scopes view from the default #1 searchlight, no clicking or changing the value in the pop-up. What am I doing wrong?

  • @nathanbishop9668
    @nathanbishop9668 Рік тому +6

    last week I wanted to modify the R-29 since I love this sub, I wanted to be able to see the surfaces behind the sub to check for plants from time to time and the searchlights are too far forward to be able to see behind
    I reused a circuit I had seen in a tutorial just days before and modified a bit (from "Condition Monitor circuit" by the gaming nerd on youtube) using the video's second circuit but cutting out the regex/conc part, with only one wifi and using the periscope's "trigger out" instead of the oscillator's signal, going through a delay before going to the adder component
    at first it didn't work and I was wondering why the first memory component was increased by 61 every tick until I realised the periscope is on toggle mode
    interesting to see another way to do that, I was too lazy (dumb) to come up with a way to get it into multiple relays after seeing the R-29 just using two relays and a not, my brain went with repurposing something I already used lol

  • @OpiatesEnjoyer1984
    @OpiatesEnjoyer1984 Рік тому +2

    Suggestion: quick breakdown on new melee weapons. Lets figure out whats the most op stuff rn

  • @AutoPotato
    @AutoPotato 4 місяці тому +2

    I spent a few minute debugging, cuz my text display always output 0, and flickers when leftclick trigger.
    Remember to set the "False output" of the Greater component from "0" to nothing.

  • @Literaturenjoyerman
    @Literaturenjoyerman Рік тому +4

    Cool guide but very inefficient. One could do the same thing better with a greater than component, two memory components, an adder component, a delay component, and a wifi component per each camera plus one for the periscope.
    Just have the memory stored by the counting circuit set the channel of the periscope’s wifi component and use the greater than component to reset the count to one after it exceeds the number of cameras. Furthermore one could also save time by having a camera wired to a wifi component as an item assembly and just spam em down wherever (remember to set each one to a unique channel however!)

  • @moltranthet
    @moltranthet Рік тому +1

    이것은 정말 유용한 정보다.

  • @Cone_A_
    @Cone_A_ 6 місяців тому +1

    at 4:24, your instructions say Trigger, but you really mean (and the video shows) Position
    also as @xFlorchan has stated below, the Greater component must have a null output for false.

  • @ashemocha
    @ashemocha Рік тому +1

    this used to be such a useful staple feature of legacy barotrauma BTE, its a shame it never got implemented in any way D:
    would love to play as captain and NOT have to run around the entire ship to spot a crawler, would rather check the cams from the security of my room

  • @ISAnddr
    @ISAnddr Рік тому +5

    Do you have chanel where you play Barotrauma, Squad etc. speaking your foreign language?

    • @InitialDesu
      @InitialDesu  Рік тому +5

      Currently no, this is my only channel

  • @user-xx4nk3qt7o
    @user-xx4nk3qt7o Рік тому +5

    Проверь, от большего кол-во преобразователей сонара качество в пульте управления улучшится? + глушитель сонара можно сделать с помощью одного растения, гипотетически

    • @InitialDesu
      @InitialDesu  Рік тому +3

      Хмм, с глушителем интересная идея

    • @engeerror8161
      @engeerror8161 Рік тому

      Глушитель сонара? Кто вы и зачем вы говорите такие сложные вещи=D? А если серьезно, как ты это представляешь?

    • @user-xx4nk3qt7o
      @user-xx4nk3qt7o Рік тому

      @@engeerror8161 В игре есть растение которое делает помехи сильные на сонаре

    • @engeerror8161
      @engeerror8161 Рік тому

      @@user-xx4nk3qt7o это я знаю, сонарная флора. Она собственный сигнал оставляет на сонаре. Ты предлагаешь ее на корабль поставить?

  • @mushrooomua
    @mushrooomua Рік тому +5

    Дуже класний гайд) Слава Україні!

    • @InitialDesu
      @InitialDesu  Рік тому +6

      Радий що вам сподобалось)

  • @bruh1619
    @bruh1619 Рік тому +1

    Thank you for this

  • @karlkokosboll771
    @karlkokosboll771 Рік тому +2

    Do you know if its possible to like press a switch and then the cameras cycle backwards? So you don't have to go through all cameras to simply view the previous camera?

    • @InitialDesu
      @InitialDesu  Рік тому +3

      I think it is possible, maybe it will work if substract 1 from current camera number instead of adding like shown in video

    • @karlkokosboll771
      @karlkokosboll771 Рік тому +1

      @@InitialDesu I tried making it so the first memory component output is simply multiplied with -1 when a switch is activated but it became weird. How exactly would you wire this?

    • @karlkokosboll771
      @karlkokosboll771 Рік тому +1

      I got it to work, even so that you dont have to exit the camera to change cycle direction. Simply put your cursor on one side of the screen or the other to decide direction. Thanks for the video and help!

  • @蔡林翰-v2m
    @蔡林翰-v2m Рік тому +1

    是是,我知道,觸發器、轉換頻道、連接訊號的組件
    該死的,我就是被當了才沒再碰這些電子邏輯,真的很頭疼啊

  • @comet.x
    @comet.x 9 місяців тому +1

    i took a completely different approach for mine
    then again, my camera network was directional, and would swap to the next camera in the direction you were looking at instead of just cycling

    • @eggknob
      @eggknob 22 дні тому

      how did that work?

    • @comet.x
      @comet.x 20 днів тому +1

      @@eggknob It's uh, on the workshop. 'simple infinite camera network' iirc.
      tldr is regex black magic to detect which cardinal direction you are looking in, and then making a grid array from there.

    • @eggknob
      @eggknob 19 днів тому

      @@comet.x yay ty ty

  • @ScratchAOE2777
    @ScratchAOE2777 Рік тому +1

    Love this as always.

  • @phantomshotgun9223
    @phantomshotgun9223 2 місяці тому

    i wonder if this can still work in the Circuit Box. i mean, there are several signal_in tabs you can wire, so maybe? though my noob, wiring brain can't figure out how it would work.

  • @blitzy9408
    @blitzy9408 3 місяці тому

    If I'm trying to set it up with the searchlights instead of cameras, how much of the circuit would have to change? I just built it out but the lights only move upon clicking instead of swapping between them.

  • @7nn_fr
    @7nn_fr 3 місяці тому

    what button are you pressing to switch cameras

  • @ntpking5034
    @ntpking5034 10 місяців тому +1

    why mine cant switch between cameras?

    • @ntpking5034
      @ntpking5034 10 місяців тому +1

      is it still work for the new update?

    • @xFlorchan
      @xFlorchan 10 місяців тому +1

      @@ntpking5034 have you changed the deafult false output in the greater component from 0 to nothing?

    • @ntpking5034
      @ntpking5034 10 місяців тому +1

      @@xFlorchan oh yeah mine was 0 at the false output and delete 0 fix the problem thx

  • @EndlessRiddle
    @EndlessRiddle Рік тому +1

    Great!

  • @raleto4076
    @raleto4076 Рік тому

    Наткнулся на видео случайно, но оно очень помогло, премного благодарю)
    А ещё, вы не знаете как сделать двери которые может открыть только предатель? Спасибо за просмотр моего комментария)

  • @luk4422
    @luk4422 Рік тому

    Just Look for the Item assembly DVR set of cameras in workshop. Are the same as the video but alredy bult you just have to place the camera and use it.

    • @luk4422
      @luk4422 Рік тому +1

      good tutorial

  • @MJKUltra808
    @MJKUltra808 Рік тому +1

    For some reason when using this method I can not get it to swap between more than two cameras. When doing seven it locked into the a single camera and would not swap. Any advice? I was thinking of trying the wifi components suggestion set 1-7 instead of signal checks and the relay. But what relay should it be? The first one to me seems to be like a counter that goes up by one and then....as I was typing this out I figured out my issue. Forgot to set the second memory unit to a higher value as I increased the cameras. Now I just need to figure out how to make the search lights for the exterior ones come on when they are viewed! And if possible how to move the searchlight :D!

  • @иллюминаты-п9г
    @иллюминаты-п9г Рік тому +1

    Бля, я пока ждал от тебя это видео уже сам сделал эту хрень, уже как пол года назад

  • @snowkeu2327
    @snowkeu2327 11 місяців тому

    how would we use this with turrets?

  • @swilis2003
    @swilis2003 11 місяців тому

    I tried this tuto with the new Circuit box from Treacherous Tides Update and it doesn't work :/

    • @swilis2003
      @swilis2003 11 місяців тому

      I tried it without the new Circuit Box and it still didn't work.... and I have no idea what im doing wrong I've checked the turorial 5 times

    • @swilis2003
      @swilis2003 11 місяців тому +2

      OK I GOT!! The greater component, came with a false value of 0 so instead of outputting nothing it was outputting 0 and it was messing up the Fisrt Memory component

  • @malicefreak
    @malicefreak 11 місяців тому +1

    its not workin

  • @jarnol2163
    @jarnol2163 Рік тому

    Question. How do you get it to flip between cameras? I can only look through the first one?

    • @InitialDesu
      @InitialDesu  Рік тому +2

      Left click

    • @jarnol2163
      @jarnol2163 Рік тому +1

      @@InitialDesu I must have wired something wrong then because that doesn't work. I'll have to go through it again

    • @jarnol2163
      @jarnol2163 Рік тому

      @InitialDesu I found the issue, when you hook up the periscope the the multiplier relay you subtitle that the Trigger_Out goes to the relay but you wire the Position_Out to it instead. I had read the subtitles when doing the wiring so I had wired in the Trigger to the Camera Relay

    • @InitialDesu
      @InitialDesu  Рік тому +1

      @@jarnol2163 Right, I see this issue. Is system working now?

    • @jarnol2163
      @jarnol2163 Рік тому +1

      Yep, after I changed the 2 wires from Trigger_Out to Position_Out it worked perfectly

  • @ScratchAOE2777
    @ScratchAOE2777 Рік тому

    Hey InitialDesu, I have a question for you. Is it possible to create a light array that could track PLAYER locations? Like by ID tags or something? I'm dying to know when my Away Team is ACTUALLY back aboard because boy will they not tell me.

    • @jcdenton9614
      @jcdenton9614 Рік тому

      You could put a motion detector by the airlock to notify you every time anyone leaves, wouldn't at all be perfect but it'd be better than nothing. I *very strongly* doubt there is any way to do exactly what you described without making a mod for it. There are no built-in systems for tracking the position of an entity or identifying an entity as anything more descriptive than "human" or "creature".

    • @InitialDesu
      @InitialDesu  Рік тому +6

      You can give them activated sonar beacon, so you will always see diving team on sonar. You can create a screen of light components, wire them with motion detectors (set them to detect players), this will give you understanding where you team are.

    • @jcdenton9614
      @jcdenton9614 Рік тому +4

      I think it's worth mentioning in case you go with the second method Desu mentioned that-unless they were fixed recently-motion detectors can have a surprisingly large impact on performance. Making grids of detectors is known to very quickly tank fps. So the less you can get away with using, the better.

  • @lostitems1894
    @lostitems1894 Рік тому +1

    Chaingun

  • @arho3893
    @arho3893 Рік тому +3

    Git gud

  • @jared4969
    @jared4969 Рік тому +10

    Nice work on the wiring series, thanks to you I found a love for logic systems.

  • @leechesg
    @leechesg Рік тому +2

    Is it possible to wire this outside of the sub editor, using a periscope that's already connected to an external camera for example?

    • @InitialDesu
      @InitialDesu  Рік тому +3

      I think it can be possible in some cases... If wiring is unlocked on periscope and cameras.

    • @leechesg
      @leechesg Рік тому +2

      @@InitialDesu I think I'll test this on the Orca, it has a camera periscope already so I'm very curious if this is doable on a vanilla sub

    • @InitialDesu
      @InitialDesu  Рік тому +2

      @@leechesg Okay, it should be doable, but problem is that you cant place cameras outside sub editor, so more cant be added. Maybe some mod can fix that?

    • @engeerror8161
      @engeerror8161 Рік тому

      @@InitialDesu А разве тот мод позволяет ставить и камеры?

    • @jessemaskell157
      @jessemaskell157 Рік тому

      Weird, someone literally did this yesterday on the orca 2 on a server I play on.

  • @2323MAPLE
    @2323MAPLE Рік тому +1

    Thank you, it is working amazing for my sub now.
    I encountered some wired problems turing the test, which include not working, skip, and huge delay between switching.
    However, it works properly after I reload the sub editor and rewire it again.
    I guess the problems is caused by RAM isusses or some other reason when you stay in editor game mode too long.

  • @komunyashka4256
    @komunyashka4256 Рік тому +1

    Homing torpedo with a nuclear warhead, or not a torpedo but a kamikaze submarine 🤔

  • @AviationFriction
    @AviationFriction 8 місяців тому +1

    oh ho ho, putting this on my barsuk will be fun!

  • @oleksandr4371
    @oleksandr4371 Рік тому +1

    Nice as always, mb try to show how to build different drones?

  • @Kyle-hq2rm
    @Kyle-hq2rm Рік тому

    Is there a reason you round the signal from the trigger?
    I made a 4x camera circuit using just relays and delays - a year or so ago - and now it doesn't work. I'm trying to figure out why :/

  • @weewoo8091
    @weewoo8091 10 місяців тому

    hey, I have 17 cameras and it cycles through the initial 17 fine, but once it reaches back to 1 it won't cycle any more, and it stays there. is that just a me issue? anybody have a fix?

    • @weewoo8091
      @weewoo8091 10 місяців тому +1

      nevermind! i just needed to pay attention to the setup properly, I forgot to add the second greater than signal