Squad Playtest 7.2 Preview & Breakdown - ICO Changes, Map Voting & More!

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  • Опубліковано 19 жов 2024

КОМЕНТАРІ • 234

  • @KoylTrane
    @KoylTrane 8 місяців тому +142

    Man I'm not used to Squad youtubers having balanced opinions without flip flopping from "Squad is saved" to "Squad is dead." I love the ICO and I'm glad it's being tweaked.

    • @A_Honcho
      @A_Honcho  8 місяців тому +6

      I've always done by best to be balanced and informative whilst still voicing my opinion.
      Probably because I'm older than most 😂

    • @acidpoptart4270
      @acidpoptart4270 8 місяців тому +2

      'WILL THIS BE the BIGGEST Squad UPDATE EVER?' head ass titles lol
      I personally like the pre AAS knowledge RAAS Knowledge given people use squad lanes like fucking crazy and with different divisions I can completely see I HOPE parachutes being integrated in vanilla and not modded.

    • @evinsersan
      @evinsersan 8 місяців тому +1

      100% agree. We should be offering helpful, respectful, and constructive criticism rather than shouting insults at the developers and members within the community. We’re all on the same side here as we all want to improve the game. Let’s work together. 👍🏼

    • @sethripplinger3730
      @sethripplinger3730 8 місяців тому +6

      Honcho is the only non shill. Watch most his shit even if I disagree. He speaks it how it is.

    • @riseup3150
      @riseup3150 8 місяців тому

      Filp flop petty accurate

  • @Lukas-lv8wm
    @Lukas-lv8wm 8 місяців тому +38

    Hello everyone, the helicopter was me! 2:05
    I wanted to see if the drone had a hitbox and touched the drone with the rotor.
    I made it on UA-cam :D

    • @A_Honcho
      @A_Honcho  8 місяців тому +13

      Mate, I was creased up laughing for the next 10 minutes and announced that I had the first Air to Air kill with the UAV 🤣

    • @manofcultura
      @manofcultura 8 місяців тому +2

      Chad UAV > piloted craft

  • @KevinVanGelder
    @KevinVanGelder 8 місяців тому +18

    That's all really exciting!!! The mapvote changes are going to be excellent and the sway reductions look like just the small tweak that was needed!

    • @A_Honcho
      @A_Honcho  8 місяців тому +1

      Absolutely!

  • @waydownthelist
    @waydownthelist 8 місяців тому +12

    I was having fun when the ICO dropped, but after playing the latest Tarkov wipe for the last couple of months, I can't go back to noodle arms.

    • @A_Honcho
      @A_Honcho  8 місяців тому

      Yea, it really hits home just how extreme it is

  • @apexhentz
    @apexhentz 8 місяців тому +2

    Great video and analysis!! You are doing a fantastic job as a Squad journalist! Seriously, everything about your videos is spot-on. Your speech cadence, the clips you use, mentioning what you've personally tested vs what you didn't test, showing side-by-side examples, etc. Just everything is top notch.

    • @A_Honcho
      @A_Honcho  8 місяців тому

      Thanks dude, I do my best!

  • @apresmidi153
    @apresmidi153 7 місяців тому +2

    The amount of strategic depth the division voting is going to add alone is insane. Also very glad to see they did something to fix the battle rifles a bit as I was afraid people would never vote for these factions as a result.

    • @A_Honcho
      @A_Honcho  7 місяців тому

      Yea the mix we will see now will be great!

  • @EvilAnomaly
    @EvilAnomaly 8 місяців тому +3

    Such a well made video hitting the nail on everything regarding Squad and great job with the update info! I have to agree with you about ICO and how it just made me burn out on Squad way too quick and Squad is my all time most played game on Steam as a Day 0 Vet! ICO made it where after enough dumb firefights I'd have to just hang it up and go torture myself with some braindead Battlefield sessions! The ICO tweaks along with those other QOL updates is making Squad look HOT and I can't wait! Thanks for the video!

    • @A_Honcho
      @A_Honcho  8 місяців тому +1

      Glad you enjoyed it!

  • @Mz-st2fs
    @Mz-st2fs 8 місяців тому +13

    They're taking steps in the right direction. I'm glad to see that they're listening to veterans feedbacks.

    • @A_Honcho
      @A_Honcho  8 місяців тому +2

      It's not just veterans, alot of newer players have also been very vocal about it too

  • @TheOtherOtherAccount
    @TheOtherOtherAccount 8 місяців тому +26

    I think using twitter as a barometer for overall views of ICO is a bit silly - people aren’t gonna be going to twitter to talk about how much they like ICO. They’ll just be playing.

  • @ReillyPerovich
    @ReillyPerovich 8 місяців тому +1

    Thanks for making all of this digestible!! As a squad lover who has less time than at release, i appreciate it!!

  • @Dynamic_AU
    @Dynamic_AU 8 місяців тому +1

    Hey Honcho. I haven’t had much time to sus out the Playtest and it’s changes. Which chopper did you say had its door guns changed?

    • @A_Honcho
      @A_Honcho  8 місяців тому +1

      I cant remember mate, I'll have a look over the week

  • @TheOtherOtherAccount
    @TheOtherOtherAccount 8 місяців тому +39

    I will say, I am still firmly on team ICO.
    These tweaks are fine, but I really hope we don’t lose everything about ICO that made it work.

    • @TheOtherOtherAccount
      @TheOtherOtherAccount 8 місяців тому +12

      Watching the rest of the video, and this seems a bit overkill.
      ICO really helped push the teamwork and squad mentality by limiting the effectiveness of the individual. Some of the sway and recoil changes look too easy to manage, meaning people won’t need to rely on team mates as much.
      That IAR in particular looks far too beamy.
      I also disagree with the idea that MG kits were unsatisfying cause you didn’t get a lot of kills. Suppressing the enemy is a huge contributor in ICO. If it’s too beamy we’ll be right back to where we started, which is disappointing

    • @A_Honcho
      @A_Honcho  8 місяців тому +19

      The ico won't go anywhere or certainly be lost, but 4 months in and people have pretty much gone back to playing Squad how it used to be with the exclusion of I'm seeing more people defend and more peopel using Mechanised Infantry.
      I think realistically if they want more teamwork they need to look into revising the game modes

    • @lylefoley1779
      @lylefoley1779 8 місяців тому

      Maybe you have truley seem more teamwork but I just see the same people doing the same things teamwork can only be forced through mechanics so far before other things are ruined. At the end of the day teamwork is a people thing not a game thing and good luck changing people.​@@TheOtherOtherAccount

    • @meblemeble1789
      @meblemeble1789 8 місяців тому +4

      @@A_Honcho exactly, you don't have any realistic and hard mechanics to achieve teamwork, it's more about game modes. Realism is a nice addition though, but not essential.

    • @meblemeble1789
      @meblemeble1789 8 місяців тому +1

      basically the more things is to do and the less one is able to do at once, the more teamwork is required, a golden standard for me is Tribes 2, where you have huge variety of items, classes, armours, how fast tou can move, how much hp you have, lots of assets like deployable sensors, turrets etc, but as one player you can do just few things at once (and master your role). In squad the example of bad design is that everyone can revive or everyone is able to destroy enemy hab - that's why you can see more teamwork in PR - single player is just less capable. After lots of discussions about it it's really that dead simple.

  • @metalfusion1319
    @metalfusion1319 8 місяців тому +6

    I used to be so pro ICO until it didn’t change how people played at all. It made it like the golden era of Squad, but only for a week or two in my experience. We need to work on a player base overhaul. Instead of the tutorial teaching people how to shoot, run, and jump, it should be teaching people things like support by fire positions, how to bound and work with a team. We also need better map tools for leaders, and more power given to the commander so that competent players can give orders to ground units even when their squad leaders are incompetent or unreachable

    • @A_Honcho
      @A_Honcho  8 місяців тому

      I think changing up the gamemodes will have the biggest impact, and a good tutorial

  • @zombiehampster1397
    @zombiehampster1397 8 місяців тому +2

    Looking forward to trying these changes and I'm glad OWI is tweeking things further. Haven't had the time to play lately but that is soon to change. Great video, Honcho.

    • @A_Honcho
      @A_Honcho  8 місяців тому +1

      Sometimes a break is all we need aswell. You're coming back into a good time by the looks of things

    • @zombiehampster1397
      @zombiehampster1397 8 місяців тому

      @@A_Honcho Thats for sure, I've been missing it, but sometimes its just such an intense and long undertaking to play just a map, so yeah a break is good. BTW Normally play on Potato Fields 2 but had a chance to give DODs server a try and I had a lot of fun.

  • @simonmalmo7008
    @simonmalmo7008 8 місяців тому +4

    I think the three maps I played felt good and point shooting felt more precise. I want to keep the suppression though and not have it reduced.

    • @A_Honcho
      @A_Honcho  8 місяців тому +1

      Yea, my only complaint with the Suppression is the fact that your screen can be fully blurred out for 5-10 minutes

  • @autr3553
    @autr3553 8 місяців тому +3

    Did they fix the performance issues? Used to be at a stable 120fps on high before the past few updates, now i struggle between 60-70, now on low graphics.

    • @A_Honcho
      @A_Honcho  8 місяців тому +1

      Performance for me was marginally better but this playtest was aimed at testing the new features. It should also decrease the size of the game too

    • @autr3553
      @autr3553 8 місяців тому

      @@A_Honcho Thank you for the response, much appreciated. Will try the game again next update.

  • @SavorDth
    @SavorDth 8 місяців тому +9

    I love the fact that you can walk and aim now

    • @A_Honcho
      @A_Honcho  8 місяців тому +4

      Shame it's taken so long to sort but I'll take it!

  • @ttocsic1235
    @ttocsic1235 8 місяців тому +3

    imo it would be cool if some of the sub factions had the ability to place ATGMs, mortars, HMGs etc and other portable weapon emplacements without the need for a radio as long as there's a logi with enough supplies nearby. for example, an insurgent fire support battalion could put down mortars, harass the enemy and then dig down the mortars and run away before enemies can push them. given squads vehicle physics it might be too much to ask for, but a towed version of the IMF's anti-tank gun would be cool too

    • @A_Honcho
      @A_Honcho  8 місяців тому

      I think that feature would suit INS perfectly to be honest

    • @iambreadwithpeanutbutter2860
      @iambreadwithpeanutbutter2860 8 місяців тому

      2a19 for irregular militia? 👀

    • @Rono99
      @Rono99 8 місяців тому

      Ya that would be op tho

  • @mimikal7548
    @mimikal7548 8 місяців тому +3

    Wow some really great changes! Excited for the release

  • @paahtopro3950
    @paahtopro3950 8 місяців тому +3

    so wait do you vote for divisions or is it just layer specific

    • @A_Honcho
      @A_Honcho  8 місяців тому

      A bit of both, you can have the same faction up multiple times so that's when you get to choose the division. It's all down to what server owners set

  • @eyeout
    @eyeout 8 місяців тому +8

    I got crucified by OWI fan boys for daring to say that the ICO went too far especially with regard to close combat.

    • @A_Honcho
      @A_Honcho  8 місяців тому +2

      Mate, you and me both!

  • @oisinmurphy8747
    @oisinmurphy8747 8 місяців тому +4

    I really hope this improves invasion in some way because I swear in like 90% of my invasion games the defenders win.

    • @A_Honcho
      @A_Honcho  8 місяців тому +1

      This will certainly help

  • @cantwakeupasmr1967
    @cantwakeupasmr1967 8 місяців тому +5

    After this they really dont need to tweak it anymore, also moving 20m while walking should bring back the sway doesnt need to be tweaked again
    Its literally fine. Also mentioning the average casual player is kinda a mute poijt when the game isnt really meant to appeal to that.. not every game needs to be the same. That PR comment was petty af. Also if you're only getting 2 downs on an MG kit wtf you doing, that shit is still great for racking up kills if you know how. It suppresses and murders people.
    Tweaks look good tho

    • @A_Honcho
      @A_Honcho  8 місяців тому +2

      OWI have said themselves that they want this game to appeal to a wider audience. There's more people that play Squad casually than people realise

    • @cantwakeupasmr1967
      @cantwakeupasmr1967 8 місяців тому +5

      @A_Honcho and then recently they have stated that they want the game to be more like PR which you decided to disregard and insult as a game, even though its the building block for this whole new genre. PR is nowhere near a casual game, you can't have a game be PR like and at the same time appeal to a casual audience
      The core tenement is that you shouldn't be able to just FPS skill your way through obstacles, and that the key to victory is through teamwork and that's including firefight moment to moment teamplay such as suppression etc. If you make the individual too reliable we get pre ICO again where you could solo very easily and get away with it.

  • @LiddleA
    @LiddleA 7 місяців тому

    You inspired me to post my first video on this game and give it a try

    • @A_Honcho
      @A_Honcho  7 місяців тому

      That's awesome to hear!
      See you on the Battlefield o7

  • @Huntsman00
    @Huntsman00 8 місяців тому +1

    The Mic volume bar is HUGE! There have been so many times where my mics broken and i’d have get in a game to test it, only to leave and change my settings.

  • @tool8204
    @tool8204 8 місяців тому +1

    can't wait for 7.2! sounds great.

  • @tyrelitetv1323
    @tyrelitetv1323 8 місяців тому +1

    Thanks Honcho!

    • @A_Honcho
      @A_Honcho  8 місяців тому

      No Problems bud

  • @EvilAnomaly
    @EvilAnomaly 8 місяців тому

    Man...tried to get into the playtest all weekend but unfortunately none of the servers had anybody really playing. The public one at best had 17 players, was disappointed but the little testing I did does leave me looking forward to the tweaks! Absolutely loved the whole "Shift ADS" deal, very smooth ADSing when activating that. Didn't get to see the map/faction voting deal but seen in videos and look forward to that too!

    • @evoniee
      @evoniee 8 місяців тому

      noone has passion

  • @atom5718
    @atom5718 8 місяців тому

    Is there a link to this spreadsheet? And how would all the subfactions work with invasion? If you choose logistics units for defense will you not get the 2 ATGMs? What about the 2 HABS?

  • @evinsersan
    @evinsersan 8 місяців тому +4

    Honcho, I subscribed to you a couple months ago, and I must say the work you put into your videos on Squad is second to none! OWI should most definitely make you some sort of official consultant for their development team! I wish you all the best with your future content creation! Do you have any idea as to when this update will be released? Very much looking forward to it! o7

    • @A_Honcho
      @A_Honcho  8 місяців тому +3

      Thanks dude, that means alot! I always try to make my each video better than the previous one.
      I'm lucky that I'm partnered with OWI as it helps me get some extra bits of information, but I always try to be as balanced as I can whilst still trying to voice my opinion.

    • @evinsersan
      @evinsersan 8 місяців тому +2

      @@A_Honcho I’d say you’re both lucky you’re with each other. You got to give yourself some credit brother! Games are nothing without developers, but they are equally nothing without passionate players such as yourself. I have all post notifications on for your channel now, so I won’t miss a video! Keep them coming! 👍🏼

    • @evinsersan
      @evinsersan 8 місяців тому

      @@A_Honcho Oh and if you’re not allowed to say when the update will officially drop, no worries. I was just curious.

    • @A_Honcho
      @A_Honcho  8 місяців тому +2

      I actually don't know when it will yet, nothings been said so far

    • @evinsersan
      @evinsersan 8 місяців тому

      @@A_Honcho Ah okay. No worries. Thanks again!

  • @ushini.
    @ushini. 8 місяців тому

    Hey man! I know things might change, but if you can, could you leave a link for the spreadsheet of all different divisions of all factions.

  • @skelevrask3627
    @skelevrask3627 8 місяців тому +1

    Can you suggest a server?

    • @A_Honcho
      @A_Honcho  8 місяців тому

      Dead On Dismount

  • @TakemeHigherr
    @TakemeHigherr 8 місяців тому +6

    2 ATGMs per radio, holy sh**

    • @A_Honcho
      @A_Honcho  8 місяців тому +1

      Yea, it's pretty wild and I already have ideas 😂😂
      I do think however, They should limit the amount of TOWs per map as a result!

    • @Rono99
      @Rono99 8 місяців тому +1

      Ya thats gonna be removed , aint no way they can let that go like that, you could one tap tanks if you had good atgm gunners 😂 be fun tho

  • @PoseidonZombie
    @PoseidonZombie 8 місяців тому

    Great video dude but man there is a lot to digest with this one. I'll reserve my final opinion for release to see if it comes with anything game breaking. (it sometimes does lol) But I love this direction, it seems like a big split focus between quality of life changes and setting up the structure for future developments. It's a bit like foreshadowing and I'm about it, I love the new structure they're going for and makes me think they might start opening up layer editing on vanilla sometime in the future. Obviously the ICO changes are welcome, it's what the community's wanted for months, and you made great points on where they could be improved but it's nice to see they're at least dealing with some of the more overbearing mechanics. Hopefully the rest will follow in future updates.

  • @ThePh34R
    @ThePh34R 8 місяців тому

    Wow, this is gonna be a frickin awesome update! Well done OWI!

  • @yebut12
    @yebut12 8 місяців тому +1

    can u link this spreadsheet? Memorising this will be awful job xd
    Also im waiting for dual scopes to spice up close quaters fights

    • @A_Honcho
      @A_Honcho  8 місяців тому +1

      I will when I get 100% confirmation that I'm allowed too!

  • @hallen7514
    @hallen7514 8 місяців тому +1

    Yo Honcho, any chance you could link us those spreadsheets for the faction alliances and whatnot?
    Regardless, much love brother. Keep up the good work
    Quick edit because I'm an idiot,
    Just heard the part (after relistening) about you mentioning it being given to you by the squad devs. This comment is mostly void lmao

    • @A_Honcho
      @A_Honcho  8 місяців тому +1

      I will when I get the green light

  • @SavorDth
    @SavorDth 8 місяців тому +1

    Great video by the way

  • @weeman9869
    @weeman9869 8 місяців тому

    Holy shit. its almost like the devs have listened to EVERYTHING I've been saying since the ICO dropped!
    About time.

  • @Zmasson
    @Zmasson 7 місяців тому

    Do you have a discord or some where can see your graphics config pls 🤔

  • @fadedgam3r
    @fadedgam3r 7 місяців тому +1

    When is the update

  • @melle9155
    @melle9155 8 місяців тому

    Is the spreadsheet available anywhere?

  • @Gottogetthere
    @Gottogetthere 8 місяців тому

    Thank you! Will join soon.. after 4 years...

  • @S.Collins
    @S.Collins 8 місяців тому +2

    Militia and Insurgents should really be available in every biome

    • @A_Honcho
      @A_Honcho  8 місяців тому

      I think we will get Irregular equivalents for each Biome

  • @danielstockley5631
    @danielstockley5631 8 місяців тому +1

    Ive been playin since 2017 and I want them to try something temporary to boost immersion. Make all 3 radio channels locally audible. So if an enemy SL is on the other side of a wall talking in command chat not only can his squadmates still hear him, you can too. But because they're different factions that speak different languages, they could distort the audio so you can't understand it, unless they introduce a soldier class that can interpret in which case that one player can hear it undistorted and relay whats being said.

    • @bagibadoo439
      @bagibadoo439 7 місяців тому

      Problem with this is that some people will switch to discord or similar and get an edge

  • @DLSanma
    @DLSanma 8 місяців тому +1

    Wish that spreadsheet was made public and added into the game, really a shame tho that seemingly blu vs blu isnt possible as neither its MIL vs INS anymore no MIL on manicougan either, but well all things that can change in the future and be expanded

    • @A_Honcho
      @A_Honcho  8 місяців тому +1

      I think a public version will be available when it's finished mate

  • @RustyBear
    @RustyBear 8 місяців тому +2

    epik update. very noice

  • @christielangton6527
    @christielangton6527 7 місяців тому

    Thanks Honcho.

  • @rich1958
    @rich1958 8 місяців тому

    Also they need to add vehicle kill stats for the classes like engineer, AT, etc. would be nice to know how many Vic’s you destroyed. Same with radios. Would make more fun. My favorite kit is dapper/engineer.

  • @sir_mushy4690
    @sir_mushy4690 8 місяців тому +1

    Hey its my honest oppinion and only mine at that but I perfred your older thumbnails than this new one, maby its just me but I thought id say. Also I love your videos!

    • @A_Honcho
      @A_Honcho  8 місяців тому

      Thanks for the feedback bud.
      I always felt like my older ones were too similar to other people so doing what I can to stand out

    • @sir_mushy4690
      @sir_mushy4690 8 місяців тому

      @@A_Honcho Cool Keep doing what your doing, no hard feelings

  • @Sweigs10
    @Sweigs10 8 місяців тому +2

    I'm part of the 13.2% hell yeah

  • @mitchell_9709
    @mitchell_9709 8 місяців тому

    Some pretty good changes. I would like to see implementations of factions and weapons from the Global Escalation mod as it has lots of different vehicles and weapons. would also love to see a cqc iraq map with the marines and insurgents.

  • @BenjaGamerChannel
    @BenjaGamerChannel 8 місяців тому +1

    This is going to be interesting

  • @Rono99
    @Rono99 8 місяців тому

    Yessss , ill run the gl kit once more for isa, i stayed away from it bc how bad that 4x sway was, every thing else was alr to me

  • @ivengo7582
    @ivengo7582 8 місяців тому

    When is it coming to the game though? 7.2 I mean. I saw the public test announcement but little to no info on how soon the update is coming to the main servers

    • @A_Honcho
      @A_Honcho  8 місяців тому +1

      No idea on a date right now, but my guess would be some time in March hopefully

  • @Destroy3612
    @Destroy3612 8 місяців тому +2

    the sight changes look way better

    • @A_Honcho
      @A_Honcho  8 місяців тому +1

      Certainly a step in the right direction!

    • @Destroy3612
      @Destroy3612 8 місяців тому

      @@A_Honcho thank you for making these update videos, helps explain the changes a lot easier

  • @soap_off
    @soap_off 7 місяців тому

    i think i'll go back to squad, that playtest looks interesting

  • @gamingihardlyknowher1062
    @gamingihardlyknowher1062 8 місяців тому +1

    i hope they put this in the game soon

  • @xeonpai
    @xeonpai 8 місяців тому

    mind posting that google doc?

  • @ГлебГлухих-у6ъ
    @ГлебГлухих-у6ъ 8 місяців тому +2

    Guys, make sure you are subscribed to channel, Bro tries to make you and a game to stay in touch

  • @Phantom1188_
    @Phantom1188_ 8 місяців тому +1

    Gonna be honest I don’t love that RAAS will be displaying squadlanes in game. A better option to fix the fact that squad lanes exists is to simply remove the name what layer is being played and change the points. Furthermore breaking into alliances and giving them different capabilities based on logistics armor etc is cool but it will inevitably be too confusing for the casual player to know what capability’s each faction,division, alliance and logistical features are usable this will limit the usage of multiple tows and multiple HABs etc. not to mention most folks already don’t know the different alliance advantages like less expensive HABs 2 HABs and buddy rally’s

    • @A_Honcho
      @A_Honcho  8 місяців тому +2

      I still publicly shame people for using squad Lanes.
      I wish RAAS was literally Random and not just AAS with fog of war on it

    • @evangelosvasiliades1204
      @evangelosvasiliades1204 8 місяців тому +1

      Even if you don't know, the changes will still affect you because it means the available vehicles are going to be more varied than they were before and it isn't going to be symmetrical between the two teams anymore.
      Also, on the topic of squad lanes, I'm not sure many people would agree with less information than more. But even if they did, your proposal would do nothing, most maps only have one or two sets of lanes, you would just need to check the map in general on the site. Not to mention that plenty of people with enough hours don't need squadlanes because they have simply memorized the different points for each map... the benefit of squadlanes in the first place is that you can be on even footing with those who already know every map.

  • @Aleks-Milenkovic
    @Aleks-Milenkovic 7 місяців тому

    Guys what do you think about organising a comander and squad leaders before the map loads? Comanders could have 5 minuits to explain plans instead of 4 squads doing their own thing from the start?

    • @A_Honcho
      @A_Honcho  7 місяців тому

      Would be a great feature for Experienced / comp servers. But most general pub servers half the people who SL only do it because no one else will

  • @iRushYew
    @iRushYew 8 місяців тому

    what they really need to fix is the mounting mechianic need to make it more useable and add tippytoe and leveled postioning for better postion for players

  • @bagibadoo439
    @bagibadoo439 8 місяців тому +2

    Very good points. I have 3k in squad and ive stopped playing the past months. Devs gotta realize that a lot of the time you're not going to be in a super tactical squad/team and you need to be able to enjoy it as an fps as well. Three things,
    1.Hip fire aim needs to be centre of on the screen, it should be intuitive like it was.
    2. Red dots shouldnt blur the surroundings, they dont IRL.
    3. Get rid of hab teleporting. You can only spawn at habs which you have been within 500 m from previously. Then you get rid of the benefit of SLs running around spamming habs and forcing the team to use vehicles to move.

    • @A_Honcho
      @A_Honcho  8 місяців тому

      It's not just the devs that need to realise that, it's a portion of the player base too.
      Some of the abuse I've had thrown at me from this video is hilarious. People thinking every match must be Min maxxed to the decimal point

  • @adjbutler
    @adjbutler 8 місяців тому

    i believe that the suppression should start initially with extreme blur but the longer you are suppressed the weaker the blur should become.
    Even to the point that the centre of your screen should stop being blurry and you get a small circle of focus in the middle so you can at a least aim and return fire if possible.
    I have been in many firefights were I know were I am lying down I am safe from the suppression fire overhead but the blur just keeps going and going...
    The effect should fade overtime and if you are running around the blur should stay high (as you are clearly paniced) but if you a lying down and being still then you are showing that you are calm under fire and therefore you shouldn't be as suppressed as much as someone who is running around trying to get to safety.

  • @dubmeisterxd2133
    @dubmeisterxd2133 8 місяців тому

    i think its in a much better spot. iron sights were way overturned in the original ico.

  • @CreamyMayo11
    @CreamyMayo11 8 місяців тому +1

    I just want them to make bipods more functional. I know its a big ask but man, breaks my immersion every time I'm spamming the bipod deploy on a rock or log or in a window sill just for it to be a glitchy mess.

    • @A_Honcho
      @A_Honcho  8 місяців тому

      Bipods needs a complete overhaul. Sick of seeing people spin like a fidget spinner

  • @EuropaTelesBTR
    @EuropaTelesBTR 8 місяців тому

    Squad multiplayer campaign would be amazing

  • @FearSaiintz
    @FearSaiintz 7 місяців тому

    I think these are some good changes. A step in the right direction. I do think the weapon sway after sprinting is a little much. Iv been in the army for 8 years and have handled multiple weapon systems. After sprinting, anyone in uniformed services should be trained enough to rapidly shoulder your weapon and get a sight picture. Now the swaying while fatigued Is accurate. But it's the amount of time that it takes to get a proper sight picture is just stupid That needs to be completely removed. Especially for the trained factions.

  • @cankuruuzum1973
    @cankuruuzum1973 8 місяців тому

    Where did you get this sheet?

  • @avid6674
    @avid6674 8 місяців тому

    I am interested in what PLAAGF is, is it a new subfaction ?

    • @LittleManSan
      @LittleManSan 8 місяців тому +2

      PLAAGF is already in game it's the PLANMC vics with the gray camouflage

  • @GarageSupra
    @GarageSupra 8 місяців тому +1

    Wow this could be the best update in ages! I just think they could rework some balancing between factions. As a engie player it annoys me I can join some games and have the mines and c4 but others only one or the other. Also the SKS is just straight garbage these days, if i play as a medic I almost always go for the iron'd gun because the SKS scope is a mess

    • @A_Honcho
      @A_Honcho  8 місяців тому +1

      SKS scoped is much nicer in 7.2 - pre ico it was my absolute go too

  • @wojciech9908
    @wojciech9908 8 місяців тому +2

    Honestly looks great, however i think every faction should be able to fight anywhere, just gets rid of diversity

    • @A_Honcho
      @A_Honcho  8 місяців тому +1

      This may happen in the future or with mods, but right now I think half of it is down to certain factions lack of Camo

  • @S0ldie
    @S0ldie 8 місяців тому

    Is there anyway for us plebs to access these datasheets shown from 3:12 - 6:02?

  • @DCARROCERA
    @DCARROCERA 8 місяців тому +1

    when would this update come to the main game

    • @A_Honcho
      @A_Honcho  8 місяців тому +1

      I don't know yet but when I do know I'll be sure to tell everyone

  • @darkspectre9392
    @darkspectre9392 8 місяців тому

    I wish they add some audio options such a squad chat volume and command volume...

    • @A_Honcho
      @A_Honcho  8 місяців тому

      They are already in game

  • @duffy6542
    @duffy6542 7 місяців тому

    I got a feeling map voting is gonna be servers just playing the same factions over and over without variations, not that INS or MIL is played that often anyways

  • @emmagetya
    @emmagetya 8 місяців тому

    When are we getting this?

    • @A_Honcho
      @A_Honcho  8 місяців тому +1

      When would you like it?

    • @emmagetya
      @emmagetya 8 місяців тому

      @@A_Honcho Yesterday 😆

  • @yungcaco1443
    @yungcaco1443 7 місяців тому +1

    You sound like you just want to roll back the ICO subtlety. These small changes with the aiming are good but if you start messing with the suppression effects n everything else it’s just going backwards.

    • @A_Honcho
      @A_Honcho  7 місяців тому

      The Suppression effect in itself is fine, but there's a few small occasions your screen can be left fully blurred for over 30 seconds whilst nothing is shooting at you or anywhere near you and as a result its giving alot of People headaches That's the issue and I've been pointing that out since playtest #1
      Just because I'm wanting to see bugs get fixed, or things get dialed and tuned in does not mean I want them removed.

  • @manofcultura
    @manofcultura 8 місяців тому

    Too lazy to get an X account to make this suggestion, so someone suggest it:
    In the stat screen there should be stat that shows how long players spend on the death timer. High deaths + low timer counts = someone wasting tickets.

  • @sunnycat69
    @sunnycat69 8 місяців тому +1

    When will seven point two drop

    • @A_Honcho
      @A_Honcho  8 місяців тому +1

      I don't know just yet but I'll be sure to let you all know as soon as I find out

    • @sunnycat69
      @sunnycat69 8 місяців тому

      @@A_Honcho thanks 👌🏻

  • @llmk2nll
    @llmk2nll 8 місяців тому

    Still trying to fix all the crashes ): After a few 100 hours I suddenly started crashing after playing a match for 5 min every time

  • @bushcat274
    @bushcat274 8 місяців тому

    Thats great and all, but along with bug fixes i really want to see optimised maps.Im fed up of going from 100 plus fps to 70 to 40 to 25 depending on the map and area of it.
    It kind of ruins it for me at the moment and i have a heavy rig too.

    • @A_Honcho
      @A_Honcho  8 місяців тому

      A diferent team will be working on Optimisaiton but I 100% agree - Optimisation needs to be a HUGE focus in 2024

  • @ryen49
    @ryen49 8 місяців тому +1

    the holding shift isnt new lol if you hold shift right now it stabilizes your aim more thats been in squad for a LONG time lol

    • @A_Honcho
      @A_Honcho  8 місяців тому

      Yes but in 7.2 it reduces your sensitivity. There's a slider you can adjust to make it more or less sensitive.

    • @ryen49
      @ryen49 8 місяців тому

      @@A_Honcho oo make sense thanks for the clarification

  • @rell0223
    @rell0223 8 місяців тому +1

    Happy about most the changes, but the whole exaggerated subfaction balance needs to go. Maybe would work for invasion, but ruins raas. The armor squads can fuck over the infantry squads with amphib logis and vice versa.
    Just need to have one faction, with variations to vic balance based off of map. I never want to see a btrdg or aav logi on goro or yeho. Even black coast and harju, amphib logis are useless except for being able to call cmd assets off of them

    • @A_Honcho
      @A_Honcho  8 місяців тому

      So long as server owners are sensible with the choices set in the voting, things will be fine

  • @bensmith6868
    @bensmith6868 8 місяців тому

    Curious if everyone is just going to pick tanks every time

  • @obviouspseudonym9345
    @obviouspseudonym9345 8 місяців тому

    Please, for the love of god, just make point of aim point of impact for any digital/optical gunsights... I'm so sick if losing firefights because running 2 feet means my barrel and sight somehow become misaligned... also why is my stock not pressed against my shoulder? Sight alignment time is a little severely long.

  • @kosia_fan
    @kosia_fan 8 місяців тому

    Ive never heard of PLAAGF faction before. Does anyone know what it is and what it stands for?

    • @evangelosvasiliades1204
      @evangelosvasiliades1204 8 місяців тому +1

      It's the Amphibious ground forces, IE the amphibious units of the PLA/When you were playing with the Marine Corp vehicles but had the standard camo.

    • @A_Honcho
      @A_Honcho  8 місяців тому +1

      Basically Marines but not Blue 😂

  • @Pixel_Portable
    @Pixel_Portable 8 місяців тому

    What they need to fix is the vehicles

  • @Dragunov38
    @Dragunov38 8 місяців тому +1

    When a modded gameplay is far better than current built. The ICO fractured this game. 80 year olds handling firearms and combat sorties. "Burn them all !"

  • @kolkkaaja4861
    @kolkkaaja4861 7 місяців тому +1

    next more players per server like 110 or 120 players caps pleas and litlebit more stamina for you or it drains slower please.

  • @eillswim
    @eillswim 8 місяців тому +5

    ICO ruined squad
    oWI lost everyone's confidence after blatantly ignoring the community.
    We asked for changes after the ICO and got nothing but hate from everyone 😂
    Now here they are sitting like "maybe it is too much"
    Bunch of tools

    • @thekraken1173
      @thekraken1173 8 місяців тому +4

      The guns now are so “realistic” that they even have more recoil than real life. And walking soldiers sway their guns more than drive by shooting gangsters.

    • @evoniee
      @evoniee 8 місяців тому +2

      and these youtubers cannot make up their mind

  • @Very_Sad_dinosaur
    @Very_Sad_dinosaur 8 місяців тому

    So are we not talking about how PLA has another sub faction?

    • @A_Honcho
      @A_Honcho  8 місяців тому +1

      They've been in since last year, it's just PLA marines but not blue.

    • @Very_Sad_dinosaur
      @Very_Sad_dinosaur 8 місяців тому

      @@A_Honcho Wait they always existed?!?

  • @crispy9175
    @crispy9175 7 місяців тому

    They need to dump Epic Online Services and Tencent ASAP.

  • @BG-Skech
    @BG-Skech 8 місяців тому

    The only issue who i have with SQUAD is the performance! Some games are quite nice with minimum issues , but others are very bad. I test quite a bit diferent scenarious and what i saw is this:
    Servers with more than 80+ players on 90% of the maps when the battle is in **middle** flags and most of the players are close to each other , the game start micro stutter and fps loss. Sometimes at extreme rates! When servers have 60 to 80 players max , the only present issue in same scenarious are the fps loss , but micro stutter gone!
    and servers with less than 60 players works flawleslly good!
    So ... lets not talk about hardware issues because i test various machines from POTATO to a beefy new PC with lates hardware. In all of them this point who i mention exist , its obvious the better hardware less noticible , but EXIST even on the HIGH end hardware!
    On potato its the worst option and its unplayable , but every range suffer with this 2 issues!
    This leads to the following ... the SQUAD game ENGINE have issues with more than 60 player or let say 64 (like good old standards for FPS game) , doesent metter your hardware , start suffer from micro stutter and fps loss. Or the DEVS did not know how to optimize it better or the engine have limits , idk . But the problem exist . And with the time its more noticible every patch. So bigger the game goes less FPS and more STUTTER we get!
    I hope one day the DEV team will DO A PROPER optimization and find the problem and FIX it. Because not the new content is what SQUAD NEED ...
    SQUAD needs to recover all this players who constantly loose last 2 years with the 0 real optimization patches! If this continue soon only people with HIGH end machines will play! And in 2 years even they will get the issues who i talk now , because NEW HARDWARE will mask the future updates of SQUAD for a bit and the curent top hardware will star to suffer. Is the only one game who is like this ... every patch ... passing the years its going worst and worst at performance. They need to adress this and think about a fixes.
    People will stop spending tousents every 2 years in hardware ..just to play SQUAD without significant issues....

  • @bastardo111
    @bastardo111 5 місяців тому

    Master and effects volume on 100%? Ohh boy ohh boooy! How??????? :D
    Im gonna lose my hearing with this game when IFV starts blasting near me or when any explosion happens!!!!!!!!!!

  • @rich1958
    @rich1958 8 місяців тому

    If they want to boost weapon sway then they should offer correct magnification for scopes. Seems they punish everyone to play CQB yet we play on large maps. Been playing since 2015-2016. The weapon sway by far the worst change.

  • @l.3626
    @l.3626 8 місяців тому

    isnt that what ICO haters have been saying all time long and now ex ICO lovers are like "had that opinion as well"

  • @Slasherks
    @Slasherks 8 місяців тому

    they still didnt add DAMN GLOVES TO TLF

  • @mrcreami
    @mrcreami 8 місяців тому

    This is the stuff to bring back OG squad players. I feel like the ICO update made peeps leave and brought peeps back. Most the good squad leaders left I feel like bc I’m always telling peeps to work together when ever I play now lol. This is helping bridge the gap between the 2 versions we have all played and loved. I can’t wait!