Honestly I think it would have been a fine card if it worked the way it was intended to (i.e. worded so that you can't untap the same land twice). I even wonder if the judge ruling could have gone differently. This... seems a bit like cheating.
@@sarahmiller4980 The wording on the card is clear if you're deeply familiar with game terminology, and any competent judge would rule it the same way. It's a triggered ability, and not a replacement effect. If the card said "that permanent enters the battlefield untapped *instead* ", that would make it a replacement effect, and prevent all of these shenanigans.
"Aural" refers to sound. The word you're looking for is "aurally", which note is pronounced differently than "orally". Consider the words 'aura' and 'oral' to find out how to say it properly.
Do Ad Naus. The deck has a lot of strange interactions that I think a lot of players don't understand, especially when it comes to Ad Naus + Phyrexian Unlife, and how Unlife literally buys you an extra turn as long as you're still at 1 life or higher when you pass.
@@jacobmayer4206 As do I. I get tired of explaining that no, I did not just kill myself with ad naus, and no, I get 0 poison counters from it because loss of life =/= damage. Also using Angels Grace to stop Pact of Negation trigger.
I love playing Ad Nauseam. Currently in a paper modern league and are 9-2 with a lock for top eight. Having to explain to some of the newer players how the interaction works is actually just AIDS.
@@RappingRain And then explaining either win is also fun. Holding priority with Lightning Storm, or casting Spoils on a card not in your deck. And for some reason, if you combo off in game 2 or 3, they always make you play it out again anyway.
This is one of the best produced MTG videos I have ever watched. Only behind rhystic study videos. The info is quick, visual and to the point. I appreciate this thank you!
Just a PSA, the way you stack the amulet triggers with the slayer's stronghold and boros garrison does matter, there is a bug in modo that does not allow you to stack them and can lead to game losses. The most important thing, if you're playing in paper is that you don't both slayer stronghold's triggers last (which would make them resolve first) because that way you would not be able to activate its ability twice. Happy titaning everyone!! :)
As a non-computer scientist, the fact that I've always imagined stack resolution as top-to-bottom and that anyone I've seen ever explain or illustrate the stack has explained or illustrated it as top-to-bottom... his method also hurt my brain.
Pretty Deece is one of my favorite shows on UA-cam. Glad to see you do a video on amulet Titan because I've wanted to know how the deck works for a while
Love the modern focused videos, and I would really like to see one on hardened scales affinity. For some of us the idea of tuning in and watching some players bored tone as they stream with a deck while having TONS of time where absolutely nothing of note is happening has lost it's appeal. That's why videos like this are so awesome, visual, didn't have to waste 3 hours to see what the deck really wants to accomplish, some of it's strongest points, and where it struggles. Just please promise to never stop returning to MTG's history when the urge strikes you! You do that in such a remarkable way that offers unique and logical perspectives. Also, you're video editor is someone I haven't complimented before, and I have to say he is equally awesome!
I've had my eye on this deck for a long time now. I've just finished building the deck but have been practicing for about 5 months. I really think this deck has potential to become one of the best decks in the meta
if YOU, Jon made more content i would totally watch it. Your voice is very pleasing and i love the way you explain things. I look forward to every Petty Deece, so please keep up the good work.
I havent played magic in awhile, and I never thought I’d say this but like… it’s been years since I was absolutely housed by a spikey combo deck. I miss that feeling of “oh that’s a lot board activity for turn two…”
Fantastic content as always. I've always thought this deck seemed really interesting but I didn't fully understand how the combo actually works with the stack. Great explanation and super well-produced.
Clear, concise, well explained and visual and audibly excellent. I can't figure out how to subscribe to JUST you and your stuff so I can get notifications. Keep it up!
These explainer videos are really fantastic, I hope you keep doing them! I'd also love to see some for some of the more obscure Legacy decks in addition to just the modern decks. Keep it up!
I'd love to see high quality videos like this about some of the things that happen in Vintage and Legacy - Vintage formats are totally my thing for some reason.
My favorite Modern deck is UR Gifts Storm. Partly because it's one of the only decks I can afford, but also because I love all of the math & lines of play that a Storm deck has to go through.
This was the last full block I played before I took a break from the game since I had to leave my playgroup behind to go to university. I remember being blown away by so many of the cards, especially because I'd had a soft spot for gold cards ever since Legends. I also remember scrounging up money to get a playset of Urza's Rage. I don't even remember what I wanted to play it in anymore, but I loved that card.
Technically Modern because I did it in Zendikar block (Worldwake) and haven't really updated the deck but maybe I will. The combo is a bit more involved upfront at five(six) cards: Amulet of Vigor in a White-Blue deck in combination with Ruin Ghost (1W, Creature - Spirit, 1/1, W, T: Exile target land you control, then return it to the battlefield under your control.), Tideforce Elemental (2U, Creature - Elemental, 2/1, U, Tap: You may tap or untap another target creature. Landfall - Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental.), good ol Hedron Crab (U, Creature - Crab , 0/2, Landfall - Whenever a land enters the battlefield under your control, target player puts the top three cards of their library into their graveyard.) and then any of the various W/U lands that enter tapped. Two Amulet's, one of each creature with the two tappers not sick and you have "infinite" mill. I just love me some jank combos.
There's also a version of this deck that gets Hive Mind into play and casts Pacts, making your opponent copy them and lose on their upkeep when they can't pay. It wasn't as popular as Prime Time stompy, but it made the rounds a little. That version really took the loss of Summer Bloom hard.
@@Ninjamanhammer the whole reason it was insane with summer bloom was because bloom made just enough for the pact combo. The pact combo was what got that deck banned, not titan
the truth is, hive mind and titan got into the same deck, bc you could use the the "enabler" for both and you had space for the hive minds and 3-4 additional pact of titans anyway, even after you put pact of negation in for further protection. you just killed with whatever was available. it was the consistency of the added hive mind combo that put the deck over the top. w/o the other it isnt consistent enough even with summer bloom. but the policy is to ban the enabler, bc some day there will be another 6 mana win option.
Its a passable deck now, When bloom was legal it was borderline oppressive. But only if the person operating the deck was adequately skilled at piloting it.
My favorite Modern deck is not the best, but is fun to confuse people with. It is Bant Ally Mill with a sideboard for overpowering the opponent (if you don't want to run mill for whatever reason). I haven't even built the full thing, but it runs like this: Turn 1 drop a land, drop Hada Freeblade, turn 2, make sure you have at least one forest out, drop harabaz, turn 3, drop any land, summon a second harabaz druid with the land, stop there, turn 4, drop a halimar excavator (opponent has to mill 4), use rite of replication kicked by tapping both harabaz's (8 mana, blue) and your last land, target halimar, opponent has to mill 270 extra cards (9*6*5 = 270). Might sound slow or easy to counter, it is, that's why there is the backup of just ally assault for ping damage, you can even go the extra mile of just not summoning Hada and summon Halimar on turn 3 instead, and you avoid using blue lands if possible. For this deck the optimal start is, go first and have in hand: Forest, Forest/Plains (either works), Harabaz, Harabaz, Halimar, Rite of Replication, Forest/Plains or Hada. That's all you need, though getting the land on draw of turn 2 and a Hada in hand is best for just speeding this deck up the most.
One note, the lands don't target for their return triggers, so you will have to bounce one even if one gets blown up in response and don't have to choose immediately.
Wow, this was an enlightening video. I played against this deck at an fnm but the guy playing it had borrowed it and wasn't 100% sure on how to play it. Now that i see it laid out I understand just how lucky I was.
Hi Jon! Can you do a video on Ad Nauseam in Modern? I'm interested in your thoughts on the mana base seeing as how there is almost no other deck quite like it as far as lands go
Jeskai Thing Ascension is a sick deck. It plays Thing in the Ice and Pyromancer's ascension as its namesake cards. It is either a turbo TiTi deck or a storm deck that pyro ascension to draw a million cards and finish out with burn spells. It has all of this while also playing the jeskai removal suite (path, bolt, helix).
Addendum: The bounce land triggers aren't targeted, they ask you to choose a land you control as it resolves. You can't target a fetch land and sacrifice it in response to counter the bounce land triggers.
I built a landfall like deck that could win consistently on the second turn. It would produce infinite combo of lands coming into play it would have infinite mana and everything else that you would ever need or want. You could play Lands from your hand, deck, or graveyard with just the standard parts of the deck. With just one more enchantment you could also do the combo with Lands that were exiled. If you have any of the newer cards that allow you to play Lands for the graveyard or allow you to pay mana to play the Lands you can do the combo without fastbond. The deck is built with the intention to play an infinite number of Lands and win via abilities that trigger from you putting them into play.
As a yugioh pLayer, I have never ever played mtg nor was I thinking if playing, until daddy pewds as well as this video popped up. I will check for some vids so I learn about some basics.
Wait...the old Rav lands can target themselves with the bounce effect? How does that work? I thought bouncing another land was part of the "cost" to play the Rav duel lands? Bleh I've been out of the loop for too long.
I think it'd be cool for you guys to cover how some now-banned decks work, maybe more than one in a video. Maybe cover Twin and Pod in one, then classical Affinity and anything that has to do with Locus, then maybe do a whole video on what went on during Eldrazi Winter. I like seeing how decks I'll actually play against work, but I'd love to see what older players have PTSD about.
Please-please-please do a video explaining the dynamics behind the EDH infinite-combo revolving around The Gitrog Monster, Dakmor Salvage, and any free discard outlet such as Noose Constrictor. I keep hearing from multiple sources that this combo is not deterministic falling in the same camp as Four-Horsemen making it not tournament viable, while others argue that it will always end in the same outcome regardless. The jargon that gets used when discussing this combo is too much to comprehend all at once and I need a video like this to clearly explain it for me and my play group to better understand how it works from both a card ruling and tournament ruling standpoint. The deck is scary fast and consistent and I think you'd be perfect for covering it!
I think we'll all agree the hardest combo is the one with mindlsaver, sky swallower, mirrorweave and chaos confetti that lets you tear your opponent's deck to shreds.
I once tried to make a Primal Surge deck. There are only a few other Sorceries/instants in the deck and they all are tutor cards. They're used to fetch all the non-permanents in the deck with Primal Surge being the last. Then you cast Primal Surge and dumb your whole deck onto the battlefield and kill your opponent with a bunch of enter the battlefield triggers. Of course this combo is hard to pull off, especially if your opponent knows what deck you're playing and how to counter it. Still...it's a pretty fun deck.
Being a bit of a noob in the modern scene, it'd be nice to see on how to mess with the decks too. I mean, it explains it well, and I can guess that artifact removal would be ideal on the Amulet Vigors, but, be nice to have a pro/more experienced player mention it. :)
I had Titan bloom before the ban, most difficult deck I've ever played, but also most rewarding! This video took me back to a turn 2 double primeval Titan play, then ban was well deserved lol
My current favorite viable deck is a Coin Tribal deck I made, bases off of Krark's Thumb to get insane values out of cards like Stitch in Time, Fiery Gambit, and Mana Clash.
the most bizzare deck I ever tried designing involved essentially trying to find as many combos as possible with overlapping parts in them. All in all it was a reasonably effective deck and almost literally never played even remotely the same as it did in any previous game which kept things interesting. on the downside though the damn thing was an absolute *NIGHTMARE* to play against and even worse to be the person playing it since trying to make any decision was playing the odds on hundreds of win conditions and a couple dozen survival tactics. sooo it never made it past the point where you take the cards you already have and then just write the rest on pieces of paper to playtest it. my goal in designing the deck was to make something fun to play/playagainst and I ended up with the single least enjoyable deck I've ever seen, even worse than the one a friend of mine designed to try to get someone to quit magic (a control deck that wouldn't even let the opponent LOOSE the game, let alone win)...I think the big difference is that with my combo deck both players had a good chance of winning at all times, making it so that those impossible decisions it forced always actually mattered.
Here's a more difficult combo: Magistrate scepter with one charge on it. Vorel with illusionist's bracers puts it up to four. Magistrate scepter gets an extra turn. Reassembling skeleton attacks, probably gets blocked and dies, two Mana to return it, sundial of the infinite to stop healing, end turn and do it again
This is really close to the deck I play in modern. This deck isn’t that hard to play it’s just if you start with a bad hand and also have bad mulligans it takes a few turns for a lethal titan. I would defiantly recommend playing this deck because most people won’t know what’s coming until you hit them and it’s also really fun to play.
id like to see more videos on this line here is x modern deck this is the main function of the deck and how it works, good simple explanations helps new players understand bigger concepts and seasoned players under stand the decks they dont personally play but will play against
Turn 1 win. Swamp, 2x Simian Spirit Guide, Faithless looting. In the remaining 3 cards + the 2 top cards of the library, you need Goryo's Vengance + Griselbrand. Draw the deck by use of Shoal gaining life, use the last 2 more spirit guides, cast a ritual and a manamorphos (for a black mana) , cast a faithless looting to bin Borborygmos, vengence him and nuke away with lands for the win.
From playing this deck, I was far too antsy to summoners pact for Azusa, playing some more simic growth chambers, transmuting tolaria west for a second summoners pact, then getting the titan. Still wins like. And not that anybody is probably interested, but some lists these days have cut the hornet queen and one cavern to play 2 trinket mage, with a second sideboard explosives, tormod's crypt, and academy ruins. There's also more white based lists that are playing 3 selesnya sanctuary and 1 gruul turf so they get sideboard sigarda host of herons, gaddock teeg, path to exile, and still play your sideboard ruric thar. Apparently this version is better
Crab mill. U/B mill and the only creature is Hedron crab. While Ensnaring bridge is good I use darkness and side board in snapcaster against more aggro heavy decks. Side board has Crypt incursion and surgical extraction against old titans and other shenanigans
I had a version of amulet bloom before good players got ahold of it and fixed it. It used Tome of Need to fetch a singleton Patron of the Moon to get infinite mana off of a bounce and an amulet, then deck the opponent with Skyscribing or Increasing Confusion. Well that was the plan, mostly it won off of t2 Titans and being untouchable via Lifegift.
The 2 hard parts of the combo are remembering it and convincing your opponent you're not making it up.
oml i remember playing KCI and having to have a note on my phone of EXACTLY how to explain the combo to people who didnt get it, what a deck
I believe some prankster at Wizards deleted the word "nonland" from Amulet of Vigor.
Honestly I think it would have been a fine card if it worked the way it was intended to (i.e. worded so that you can't untap the same land twice). I even wonder if the judge ruling could have gone differently. This... seems a bit like cheating.
@@sarahmiller4980 The wording on the card is clear if you're deeply familiar with game terminology, and any competent judge would rule it the same way. It's a triggered ability, and not a replacement effect. If the card said "that permanent enters the battlefield untapped *instead* ", that would make it a replacement effect, and prevent all of these shenanigans.
Or they deleted the word "basic" from primeval titan
enemy turn 1: Plays a 1/1 weenie.
amulet titan: well played!
The Titan does have trample so if they shocked and/or fetched for that 1/1, which happens a lot in modern,the Titan still wins.
You also can have enough mana to pay the pact after you go off.
@@fidly4 "I play my Titan!"
P A T H
get fucked incel
@@Garl_Vinland "I play my Titan!"
S L A U G H T E R P A C T
edit: or, if you're fancy, P A C T O F N E G A T I O N
@@snakeorbreak6258 Opp: Forgets to pay Pact cost, loses anyway
These videos are very pleasing visually and auditorily. Please keep it up :)
Agreed! Very well done. I like the visual stack reference
So true
Agreed 💯 great clarity.
"Aural" refers to sound. The word you're looking for is "aurally", which note is pronounced differently than "orally". Consider the words 'aura' and 'oral' to find out how to say it properly.
Totally agree with you
When sb ask "what's this deck'plan B?" the ONLY correct answer is: "make sure plan A works"
"Azusa beatdown"
@@hungjury7482 "and what if that doesn't work?"
"Stall to deck your opponent...?"
Opponent: "Tap forest. Cast fog." XD
Pact of negation :)
Oops...Force of Will
What about the mana tithe
@@sandwichboy1268 Congratulation of countering the titan, now it's your turn 2 and you have to pat 3UU to not lose on upkeep.
Just wanted to say that this deck got waaaaay better with the London Mulligan rule now...
L Kelley As did almost every other goldfish deck.
Do Ad Naus. The deck has a lot of strange interactions that I think a lot of players don't understand, especially when it comes to Ad Naus + Phyrexian Unlife, and how Unlife literally buys you an extra turn as long as you're still at 1 life or higher when you pass.
I play Ad Naus
@@jacobmayer4206 As do I. I get tired of explaining that no, I did not just kill myself with ad naus, and no, I get 0 poison counters from it because loss of life =/= damage. Also using Angels Grace to stop Pact of Negation trigger.
right! i double sleeved it today. its so great bc its almost budget. half the deck is the sideboard leylines.
I love playing Ad Nauseam. Currently in a paper modern league and are 9-2 with a lock for top eight. Having to explain to some of the newer players how the interaction works is actually just AIDS.
@@RappingRain And then explaining either win is also fun. Holding priority with Lightning Storm, or casting Spoils on a card not in your deck. And for some reason, if you combo off in game 2 or 3, they always make you play it out again anyway.
This is one of the best produced MTG videos I have ever watched. Only behind rhystic study videos.
The info is quick, visual and to the point. I appreciate this thank you!
The speaker is clear and consistent and visualizations make these videos my favorite to watch, please keep it up! Love these!
Just a PSA, the way you stack the amulet triggers with the slayer's stronghold and boros garrison does matter, there is a bug in modo that does not allow you to stack them and can lead to game losses. The most important thing, if you're playing in paper is that you don't both slayer stronghold's triggers last (which would make them resolve first) because that way you would not be able to activate its ability twice.
Happy titaning everyone!! :)
Pretty Deece is the only reason I watch this channel. I would sub if you had your own channel.
That's the exact reason i haven't subscribed. Anticipation.
Ooooooooooffffffff, Ryan and Nicole
me too
I've been playing this deck for around seven months, can confirm, confusing as shit to play.
As a computer scientist, the stack building from bottom to top hurts my mental model.
Also, hardest combo? KCI is preeeety rough
As a non-computer scientist, the fact that I've always imagined stack resolution as top-to-bottom and that anyone I've seen ever explain or illustrate the stack has explained or illustrated it as top-to-bottom... his method also hurt my brain.
DAMN that's some quality editing. Your videos are a literal must for complex combo decks.
Pretty Deece is one of my favorite shows on UA-cam. Glad to see you do a video on amulet Titan because I've wanted to know how the deck works for a while
These videos have AMAZING production value. Love them.
Love the modern focused videos, and I would really like to see one on hardened scales affinity. For some of us the idea of tuning in and watching some players bored tone as they stream with a deck while having TONS of time where absolutely nothing of note is happening has lost it's appeal. That's why videos like this are so awesome, visual, didn't have to waste 3 hours to see what the deck really wants to accomplish, some of it's strongest points, and where it struggles.
Just please promise to never stop returning to MTG's history when the urge strikes you! You do that in such a remarkable way that offers unique and logical perspectives. Also, you're video editor is someone I haven't complimented before, and I have to say he is equally awesome!
The series is the breath of fresh air MTG content needs! Keep it up!
I've had my eye on this deck for a long time now. I've just finished building the deck but have been practicing for about 5 months. I really think this deck has potential to become one of the best decks in the meta
if YOU, Jon made more content i would totally watch it. Your voice is very pleasing and i love the way you explain things. I look forward to every Petty Deece, so please keep up the good work.
I havent played magic in awhile, and I never thought I’d say this but like… it’s been years since I was absolutely housed by a spikey combo deck. I miss that feeling of “oh that’s a lot board activity for turn two…”
hilarious that this was so new it was a “weirdo combo deck” long live primetime
Fantastic content as always. I've always thought this deck seemed really interesting but I didn't fully understand how the combo actually works with the stack. Great explanation and super well-produced.
i get really excited every time there's a new episode of pretty deece, i love this show! please make more
Clear, concise, well explained and visual and audibly excellent. I can't figure out how to subscribe to JUST you and your stuff so I can get notifications. Keep it up!
These explainer videos are really fantastic, I hope you keep doing them! I'd also love to see some for some of the more obscure Legacy decks in addition to just the modern decks. Keep it up!
For sure the best deck tech break down. Fast and to the point.
I'd love to see high quality videos like this about some of the things that happen in Vintage and Legacy - Vintage formats are totally my thing for some reason.
I love these and they are literally the only reason I’m subbed to this channel
The quality in this video is awesome. Absolutely LOVE! Keep up the great work
I have no idea why I wasn't already subscribed, so now I did it. Looove this video and the series! Gotta get myself some Karoo lands :)
I like the Hardened Scales Affinity deck. It's quite cool
I am a avid amulet titan player, and can say this video is very helpful to anyone learning the deck! Still convinced it’s a top 5 deck in modern
These videos are so amazingly well made. Love the animations and the pace.
Hardened Scales Affinity is my favorite deck in modern. Wonder if it is famous enough for a Pretty Deece segment
Man, the quality of your videos is probably the highest I’ve seen.
If only I could cast Fork on Jon to make additional episodes of Pretty Deece.
That would only apply when he's on the stack. I think we need a Quasiduplicate at this point.
My favorite Modern deck is UR Gifts Storm. Partly because it's one of the only decks I can afford, but also because I love all of the math & lines of play that a Storm deck has to go through.
Welcome to Summer 2019, where London Mulligans make this, just, so much better.
This was the last full block I played before I took a break from the game since I had to leave my playgroup behind to go to university. I remember being blown away by so many of the cards, especially because I'd had a soft spot for gold cards ever since Legends.
I also remember scrounging up money to get a playset of Urza's Rage. I don't even remember what I wanted to play it in anymore, but I loved that card.
Prety Deece, I'm SOOO glad I found your content. Fun and informative. I love it!
Keep these modern deck techs coming! Very fun to watch.
Technically Modern because I did it in Zendikar block (Worldwake) and haven't really updated the deck but maybe I will.
The combo is a bit more involved upfront at five(six) cards: Amulet of Vigor in a White-Blue deck in combination with Ruin Ghost (1W, Creature - Spirit, 1/1, W, T: Exile target land you control, then return it to the battlefield under your control.), Tideforce Elemental
(2U, Creature - Elemental, 2/1, U, Tap: You may tap or untap another target creature. Landfall - Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental.), good ol Hedron Crab (U, Creature - Crab
, 0/2, Landfall - Whenever a land enters the battlefield under your control, target player puts the top three cards of their library into their graveyard.) and then any of the various W/U lands that enter tapped. Two Amulet's, one of each creature with the two tappers not sick and you have "infinite" mill.
I just love me some jank combos.
There's also a version of this deck that gets Hive Mind into play and casts Pacts, making your opponent copy them and lose on their upkeep when they can't pay. It wasn't as popular as Prime Time stompy, but it made the rounds a little. That version really took the loss of Summer Bloom hard.
yeah that version was the one he mentioned that had summer bloom
A1Comrade
No, the versions with summer bloom tended to win with Titan as well.
@@Ninjamanhammer the whole reason it was insane with summer bloom was because bloom made just enough for the pact combo. The pact combo was what got that deck banned, not titan
Bloom was insane with the titan build too. The titan version was the most played, even when bloom was still around.
the truth is, hive mind and titan got into the same deck, bc you could use the the "enabler" for both and you had space for the hive minds and 3-4 additional pact of titans anyway, even after you put pact of negation in for further protection. you just killed with whatever was available.
it was the consistency of the added hive mind combo that put the deck over the top. w/o the other it isnt consistent enough even with summer bloom. but the policy is to ban the enabler, bc some day there will be another 6 mana win option.
My first modern deck... Until It was banned :(
It earned its ban. Be proud.
It's still playable in Modern.
@@wildwest8069 Sure, but I am a super fan of Jeskai Flying Men, so I stopped playing Amulet Titan just to slam my hasty flyers :)
Its a passable deck now, When bloom was legal it was borderline oppressive. But only if the person operating the deck was adequately skilled at piloting it.
Love it
Great video! Always interesting to learn new about new combo decks.
My favorite Modern deck is not the best, but is fun to confuse people with. It is Bant Ally Mill with a sideboard for overpowering the opponent (if you don't want to run mill for whatever reason). I haven't even built the full thing, but it runs like this: Turn 1 drop a land, drop Hada Freeblade, turn 2, make sure you have at least one forest out, drop harabaz, turn 3, drop any land, summon a second harabaz druid with the land, stop there, turn 4, drop a halimar excavator (opponent has to mill 4), use rite of replication kicked by tapping both harabaz's (8 mana, blue) and your last land, target halimar, opponent has to mill 270 extra cards (9*6*5 = 270). Might sound slow or easy to counter, it is, that's why there is the backup of just ally assault for ping damage, you can even go the extra mile of just not summoning Hada and summon Halimar on turn 3 instead, and you avoid using blue lands if possible. For this deck the optimal start is, go first and have in hand: Forest, Forest/Plains (either works), Harabaz, Harabaz, Halimar, Rite of Replication, Forest/Plains or Hada. That's all you need, though getting the land on draw of turn 2 and a Hada in hand is best for just speeding this deck up the most.
This series is my favorite thing on the whole channel
Best MTG videos since I got into The Magic Show in 2004. or 06. Or whenever it was.
This deck got me into magic (amulet bloom) always will be my favorite
6:02 Did you mean with “stall long enough to win with Horner Queen”?
Nope, hornet queen just makes death touch blockers
One note, the lands don't target for their return triggers, so you will have to bounce one even if one gets blown up in response and don't have to choose immediately.
i subscribed only because of how well you explained the combo. awesome!
Just gotta say that Pretty Deece is great, really fun and informative videos!
I love these videos about combos and deck strategies.
Wow, this was an enlightening video. I played against this deck at an fnm but the guy playing it had borrowed it and wasn't 100% sure on how to play it. Now that i see it laid out I understand just how lucky I was.
revisiting this video after Dominic Harvey's Amulet Titan went top 4 at Pro Tour Lord of the Rings, feels good man
Hi Jon! Can you do a video on Ad Nauseam in Modern? I'm interested in your thoughts on the mana base seeing as how there is almost no other deck quite like it as far as lands go
Simic Growth Chamber trigger doesn't target, you choose a land upon resolution. 0:32
Jeskai Thing Ascension is a sick deck. It plays Thing in the Ice and Pyromancer's ascension as its namesake cards. It is either a turbo TiTi deck or a storm deck that pyro ascension to draw a million cards and finish out with burn spells. It has all of this while also playing the jeskai removal suite (path, bolt, helix).
I thought this was only talking about the combo, but this deck tech was great.
Let’s see more of this style deck techs
Addendum:
The bounce land triggers aren't targeted, they ask you to choose a land you control as it resolves. You can't target a fetch land and sacrifice it in response to counter the bounce land triggers.
I built a landfall like deck that could win consistently on the second turn. It would produce infinite combo of lands coming into play it would have infinite mana and everything else that you would ever need or want. You could play Lands from your hand, deck, or graveyard with just the standard parts of the deck. With just one more enchantment you could also do the combo with Lands that were exiled. If you have any of the newer cards that allow you to play Lands for the graveyard or allow you to pay mana to play the Lands you can do the combo without fastbond. The deck is built with the intention to play an infinite number of Lands and win via abilities that trigger from you putting them into play.
As a yugioh pLayer, I have never ever played mtg nor was I thinking if playing, until daddy pewds as well as this video popped up. I will check for some vids so I learn about some basics.
Do a spotlight on Mono Blue Tron; the often misunderstood "Tron" deck.
You mean the Tron deck that really isn't a Tron deck?
@@RappingRain aka the most interactive deck in Modern that everyone dismisses before playing
I've got nothing to say, I'm just commenting, liking and subscribing to game the algos cus I love these videos.
I appreciate your coverage of weird decks like BR Hollow One and Amulet Bloom. More weird stuff!
This show is basically all I watch on this channel, but that's worth a sub from me.
That is incredibly convoluted. I love it.
Wait...the old Rav lands can target themselves with the bounce effect? How does that work? I thought bouncing another land was part of the "cost" to play the Rav duel lands? Bleh I've been out of the loop for too long.
Yeah, but then they bounce themselves, wasting a landrop
Doomsday combo would like to have a word with you
I think it'd be cool for you guys to cover how some now-banned decks work, maybe more than one in a video. Maybe cover Twin and Pod in one, then classical Affinity and anything that has to do with Locus, then maybe do a whole video on what went on during Eldrazi Winter. I like seeing how decks I'll actually play against work, but I'd love to see what older players have PTSD about.
Please-please-please do a video explaining the dynamics behind the EDH infinite-combo revolving around The Gitrog Monster, Dakmor Salvage, and any free discard outlet such as Noose Constrictor. I keep hearing from multiple sources that this combo is not deterministic falling in the same camp as Four-Horsemen making it not tournament viable, while others argue that it will always end in the same outcome regardless. The jargon that gets used when discussing this combo is too much to comprehend all at once and I need a video like this to clearly explain it for me and my play group to better understand how it works from both a card ruling and tournament ruling standpoint. The deck is scary fast and consistent and I think you'd be perfect for covering it!
I think we'll all agree the hardest combo is the one with mindlsaver, sky swallower, mirrorweave and chaos confetti that lets you tear your opponent's deck to shreds.
Or artifacts that end the turn with an activated ability. Works with the phyrexian dreadnaught as well so you don’t have to sac all those creatures.
Still loving it pls come back
Here's a better T2 win...
Turn 1: Forest. Glistener Elf.
Turn 2: Forest. Might of Old Krosa. Berserk.
Swing for the win.
Berzerk isn't legal in modern and in legacy your going to have a much tougher time given extreme early game mana ramp
I once tried to make a Primal Surge deck. There are only a few other Sorceries/instants in the deck and they all are tutor cards. They're used to fetch all the non-permanents in the deck with Primal Surge being the last. Then you cast Primal Surge and dumb your whole deck onto the battlefield and kill your opponent with a bunch of enter the battlefield triggers. Of course this combo is hard to pull off, especially if your opponent knows what deck you're playing and how to counter it. Still...it's a pretty fun deck.
Being a bit of a noob in the modern scene, it'd be nice to see on how to mess with the decks too. I mean, it explains it well, and I can guess that artifact removal would be ideal on the Amulet Vigors, but, be nice to have a pro/more experienced player mention it. :)
TCG player should have a series on getting how to work around the stigma of playing magic haha it’s hard to get people into cards
I had Titan bloom before the ban, most difficult deck I've ever played, but also most rewarding! This video took me back to a turn 2 double primeval Titan play, then ban was well deserved lol
My current favorite viable deck is a Coin Tribal deck I made, bases off of Krark's Thumb to get insane values out of cards like Stitch in Time, Fiery Gambit, and Mana Clash.
Anyone know what kind of animation software this video used? Such a clean way of showing everything off.
the most bizzare deck I ever tried designing involved essentially trying to find as many combos as possible with overlapping parts in them. All in all it was a reasonably effective deck and almost literally never played even remotely the same as it did in any previous game which kept things interesting.
on the downside though the damn thing was an absolute *NIGHTMARE* to play against and even worse to be the person playing it since trying to make any decision was playing the odds on hundreds of win conditions and a couple dozen survival tactics.
sooo it never made it past the point where you take the cards you already have and then just write the rest on pieces of paper to playtest it. my goal in designing the deck was to make something fun to play/playagainst and I ended up with the single least enjoyable deck I've ever seen, even worse than the one a friend of mine designed to try to get someone to quit magic (a control deck that wouldn't even let the opponent LOOSE the game, let alone win)...I think the big difference is that with my combo deck both players had a good chance of winning at all times, making it so that those impossible decisions it forced always actually mattered.
Great video! Where did you all find this music? It's really nice. Kinda wanna jam this all the time haha.
why is the stack upside down?
He stacked it in resolve order instead of stack order to make the visual easier to track
I wish he would have showed more like MTGO, says MTGO player.
Turn 2, Amulet pilot pulls off hardest combo in MTG, explaining it step by step. Finally looks up at opponent 5 minutes later, sees Path to Exile
That's why Pact of Negation is used in the deck. XD
Simian spirit guide x2
Azusa x1
Amulet of vigor x2
Prime time x1
Any green bounce land x1
Turn 1 prime time win gg
Martyr Proc!! My first and favorite modern deck! Just recently with the reprinting of Serra Ascendant became very budget friendly!
Here's a more difficult combo:
Magistrate scepter with one charge on it. Vorel with illusionist's bracers puts it up to four. Magistrate scepter gets an extra turn. Reassembling skeleton attacks, probably gets blocked and dies, two Mana to return it, sundial of the infinite to stop healing, end turn and do it again
I remember playing against this deck a LOT when summer bloom wasnt banned. The deck would be featured in every top8 in my region
This is really close to the deck I play in modern. This deck isn’t that hard to play it’s just if you start with a bad hand and also have bad mulligans it takes a few turns for a lethal titan. I would defiantly recommend playing this deck because most people won’t know what’s coming until you hit them and it’s also really fun to play.
Would be pretty cool to see a video walking through the turn one grishoalbrand kill.
id like to see more videos on this line here is x modern deck this is the main function of the deck and how it works, good simple explanations helps new players understand bigger concepts and seasoned players under stand the decks they dont personally play but will play against
Turn 1 win.
Swamp, 2x Simian Spirit Guide, Faithless looting.
In the remaining 3 cards + the 2 top cards of the library, you need Goryo's Vengance + Griselbrand.
Draw the deck by use of Shoal gaining life, use the last 2 more spirit guides, cast a ritual and a manamorphos (for a black mana) , cast a faithless looting to bin Borborygmos, vengence him and nuke away with lands for the win.
From playing this deck, I was far too antsy to summoners pact for Azusa, playing some more simic growth chambers, transmuting tolaria west for a second summoners pact, then getting the titan. Still wins like.
And not that anybody is probably interested, but some lists these days have cut the hornet queen and one cavern to play 2 trinket mage, with a second sideboard explosives, tormod's crypt, and academy ruins. There's also more white based lists that are playing 3 selesnya sanctuary and 1 gruul turf so they get sideboard sigarda host of herons, gaddock teeg, path to exile, and still play your sideboard ruric thar. Apparently this version is better
Crab mill. U/B mill and the only creature is Hedron crab. While Ensnaring bridge is good I use darkness and side board in snapcaster against more aggro heavy decks. Side board has Crypt incursion and surgical extraction against old titans and other shenanigans
I play tested a crab mill, it was a lot of fun.
I had a version of amulet bloom before good players got ahold of it and fixed it. It used Tome of Need to fetch a singleton Patron of the Moon to get infinite mana off of a bounce and an amulet, then deck the opponent with Skyscribing or Increasing Confusion. Well that was the plan, mostly it won off of t2 Titans and being untouchable via Lifegift.
My favorite modern deck is splinter twin, and I cry myself to sleep every night.
legacy*
was*