How To Make a VR Game in 2021 - New Input System and OpenXR Support

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  • Опубліковано 6 січ 2021
  • The two big changes coming in 2021 for Unity XR Toolkit : The New Input System and OpenXR support.
    ❤️ Support on Patreon : / valemvr
    🔔 Subscribe : www.youtube.com/@ValemVR?sub_...
    🌍 Discord : / discord
    🐦Twitter : valemvr?lang=en
    🔥 Tiktok : / valemxr
    👍 Learn VR Development : www.youtube.com/@ValemTutoria...
    Unity 2020.2 Support Blog Post : forum.unity.com/threads/unity...
    ····················································································
    📝Best VR Assets ( These links are Affiliate links which means it costs the same to you and I get a small commission. Thanks for your support!)
    VR Interaction Framework
    assetstore.unity.com/packages...
    Hexabody (Physics VR Player)
    assetstore.unity.com/packages...
    Mirror and Reflection for VR
    assetstore.unity.com/packages...
    Auto Hand (automatic hand grab pose)
    assetstore.unity.com/packages...
    Hurricane VR (vr physics interaction)
    assetstore.unity.com/packages...
    3d Hand Model for VR
    assetstore.unity.com/packages...
    ····················································································
    Full Series on How to make a VR game • How to Make a VR Game ...
    ····················································································
    If you want to learn VR dev, here are some other really good channel you should appreciate :
    ⌨️ Game Dev
    Brackeys : / @brackeys
    Dani : / @danidev
    Code Monkey : / @codemonkeyunity
    👨‍🎓 Vr Dev
    Valem Tutorials : / @valemtutorials
    Justin P Barnett : / @justinpbarnett
    Vr with Andrew : / @vrwithandrew
    ····················································································
    #vr #vrdev #madewithunity #valem #unity

КОМЕНТАРІ • 290

  • @jake-ly
    @jake-ly 3 роки тому +184

    Hopefully XR stabilizes soon. I'm getting frustrated having to figure out a new way to setup VR every time I want to use a new Unity version

    • @JustinPBarnett
      @JustinPBarnett 3 роки тому +7

      Agreed, can't wait for XR to be the one and only plugin we need for VR

    • @HIN30N
      @HIN30N 3 роки тому +5

      @@JustinPBarnett What do you recommend for new VR developers? Should we just lock in on an old format and try to stick to it even when new options arise or constantly try to adjust to use the newest plugin? Is it even realistic to try to transfer an old game project to these new plugin setups?

    • @JustinPBarnett
      @JustinPBarnett 3 роки тому +5

      @@HIN30N Personally I'm learning the new system and putting all of my games on that, BUT 2019.4 does have LTS, so you should be fine with the old system for at least a good while. Just know there may be more work involved with porting to all the new XR devices coming out.

    • @anthonyjackson9194
      @anthonyjackson9194 3 роки тому +5

      Jake Im the same, total mess and frustrating at the moment. I felt like I got to grips with the old XR and input system, as it worked pretty well.....I go away, worked on SteamVR, which is even easier and came to back this mess. Granted I can see it will an improvement in the long wrong......but I am seriously having doubts about random new directions Unity give us.

    • @wtfimcrying
      @wtfimcrying 3 роки тому +1

      use the steam vr plugin scrub.

  • @Break.
    @Break. 3 роки тому +37

    I restarted my VR game a week ago using your old tutorial...
    Time to restart again!

    • @christianmccauley7340
      @christianmccauley7340 3 роки тому +4

      keep at it my man, were the next generation of game developers, we have a completely new platform to use and everything's still being worked out. just keep that head up king

    • @niallmccaffrey791
      @niallmccaffrey791 2 роки тому +2

      Time to restart it, its broken again

  • @ValemVR
    @ValemVR  3 роки тому +55

    What's up guys hope you enjoyed this little "update" video! So what are your goal for this year ? 🤔
    EDIT : Use Unity version 2020.2 for having OpenXR support in your package manager :)!

    • @tyrussell3516
      @tyrussell3516 3 роки тому +3

      to finish a game and learn game dev

    • @UnbidBurrito281
      @UnbidBurrito281 3 роки тому +1

      Thanks for the awesome tutorials man. Btw would open-world games like gta, skyrim, or fallout be made on the quest with its hardware?

    • @BallstinkBaron
      @BallstinkBaron 3 роки тому +1

      @@UnbidBurrito281 if they made daggerfall on DOS, you can make an open world on the oculus

    • @ecykal35
      @ecykal35 3 роки тому +1

      To make my vr game work properly

    • @Bricksalive
      @Bricksalive 3 роки тому

      To learn unity and make a vr parkour game for Quest

  • @rzamafuu478
    @rzamafuu478 3 роки тому +80

    I want to thank you Valem for your amazing tutorials. I am currently on my way of starting an Indie vr games studio with a friend and your clips are the biggest help we can get from anywhere.

    • @hellow8701
      @hellow8701 3 роки тому +3

      Good luck on your game

    • @Cryker
      @Cryker 2 роки тому

      good luck

  • @vaulb
    @vaulb 3 роки тому +39

    I was just struggling to set up Unity for VR. Then this video appeared. It's like magic, Thank you Valem!

    • @ianfield17
      @ianfield17 3 роки тому

      That's Valem, looking out for us like a legend

  • @MasterIndieVR
    @MasterIndieVR Рік тому +2

    (Unity 2021.3.6f1 Changes)
    If you can't find the "XR Interaction Toolkit" at 6:52 then click the "+" button in the upper left of the package manager and select "add package by name..." and then put in "com.unity.xr.interaction.toolkit".
    "Room-scale XR Rig (action-based)" is now called "XR Origin (VR)" 8:13
    Now it's called "starter assets" instead of "default input actions". 9:03
    Thanks for tutorial! This was super helpful!

  • @havishguntreddi6995
    @havishguntreddi6995 3 роки тому +6

    Thank you so much! I was using your old tutorials and was confused a little.

  • @FC12CGaming
    @FC12CGaming 3 роки тому +2

    thanks Valem, i'll keep the changes in mind for my VR Project also your on the road to 35K! Congrats!

  • @rikusoulz
    @rikusoulz 3 роки тому +1

    I've been touching it but didn't understand completely and there wasn't any tutorials and I saw the notification about your video and I'm so happy!
    Thank you as always for the video, and I hope you continue this way because I think OpenXR is gonna be the near future and standard for dev industry, and the best option to create a VR Game, even a VR-PC game
    That new Input System is so cool

  • @swannschilling474
    @swannschilling474 2 роки тому

    So happy you are always here if I get stuck!! 😊

  • @SimpleDays101
    @SimpleDays101 3 роки тому

    I'm really happy you covered this. Thanks!

  • @sannilemmikki7398
    @sannilemmikki7398 3 роки тому +1

    Thank you so much Valem again! I'm working on the important project to make people find the problems of people with accessibility problems. It's also very important to have a teleporting VR app for anyone having motion sickness. This has been really hard thing to do without Unity's own systems.

  • @ELRandomMan
    @ELRandomMan 3 роки тому +3

    Thank you for these awesome tutorials Valem, these are very helpful, not a lot of people do these

    • @JustinPBarnett
      @JustinPBarnett 3 роки тому +1

      Another VR dev here if you need some more tutorials and DevLogs! 😉

  • @breynartstudios
    @breynartstudios 2 роки тому

    Totally crystal clear explanations and to the spot! Thanks a lot :)

  • @TheMangovnik
    @TheMangovnik 3 роки тому +1

    Thank you for your videos. I am currently working on bachelor thesis that plays with VR and these videos are removing so much stress from me. Otherwise I would be drowning in the mess of VR development.

  • @FlameHaze285
    @FlameHaze285 3 роки тому

    Dude, for real thanks for the tutorials.

  • @theunknownvr3002
    @theunknownvr3002 3 роки тому +6

    Thankyou!!! i was confused with the older version bc it was using an older verISION

  • @sin3017
    @sin3017 3 роки тому

    thank you so much! and happy new year~!

  • @Kellworkie
    @Kellworkie 3 роки тому +78

    Valem I appreciate the knowledge you share with us! Quick Question: How do you learn these things on your own? Do you just look at documentation? Please let me know!

  • @schneeritterstudios2648
    @schneeritterstudios2648 2 роки тому

    Thanks Valem, you rock!

  • @orin4654
    @orin4654 3 роки тому +3

    Awesome! Great video, as usual!

    • @gregh378
      @gregh378 3 роки тому +2

      You watched a 17 minute video in 2 minutes?

    • @orin4654
      @orin4654 3 роки тому +1

      @@gregh378 i liked what i saw so far and i decided to show my support.

  • @DeeKnow
    @DeeKnow 3 роки тому

    Thanks for the information and content bro!

  • @krustykraken9331
    @krustykraken9331 2 роки тому

    Thank you so much!😀

  • @cfrend
    @cfrend 3 роки тому

    Thanks Valem, I managed this action based setup in 2019.4 using the Legacy openXR and new Oculus XR Mgmt. On my XRRig I am using action based input, and I liked your climbing implementation which still uses direct input and I just added to my left and right controllers direct interactors and added the climbing script and it works fine. So again mixing action based interactors and direct interactors on the same XRRig works.

  • @davidhernandez9275
    @davidhernandez9275 3 роки тому

    Thank you Valem!

  • @saravanasaravana-cz5gl
    @saravanasaravana-cz5gl 3 роки тому

    Happy New Year Valem

  • @tyrussell3516
    @tyrussell3516 3 роки тому +2

    im going to do this after school i was just thinking of this and it popped up in my recommended

  • @Xyz12391
    @Xyz12391 2 роки тому

    Thank you!

  • @bozidarpergar3648
    @bozidarpergar3648 3 роки тому

    Thank you man! That's what I was looking for. Every new version, new VR testing ... :(

    • @anthonyjackson9194
      @anthonyjackson9194 3 роки тому

      painful isnt it. The new XR-Toolkit combined with the new Inputs system is quite different to the old one. I thought releases in Software were meant to be largely prgressive/

  • @ankhzet
    @ankhzet 3 роки тому +9

    If you don't want to recreate XR Rig to apply XRI input actions to controllers, just right-click XR-Controller component of controller nodes and pick '"Reset" in the dropdown.

  • @ianlongwell3509
    @ianlongwell3509 3 роки тому +1

    Thanks! planning on watching your vids multiple times! Also wouldn't mind if you had any references / other channels / sites / courses you might suggest!

    • @JustinPBarnett
      @JustinPBarnett 3 роки тому +1

      I make Unity VR tutorials on my channel if you're interested!

  • @SuperRodil
    @SuperRodil 3 роки тому

    great tut, any updates needed for the custom gesture recognition video?

  • @tyrussell3516
    @tyrussell3516 3 роки тому

    this is so cool, will there be a new series because I want to learn and do more!

  • @171694
    @171694 3 роки тому

    Thanks!

  • @antonioluciano9693
    @antonioluciano9693 2 роки тому

    Great video, dou you have planned to create more videos about vr, im tryning to put hands and i can´t in this new version of unity.

  • @DeGandalf
    @DeGandalf 3 роки тому +2

    I've got a question:
    Is there a way to deactivate control schemes temporarily?
    I'm using the Continuous Turn Script (Action based) from the XR Toolkit and it listens to both hands.
    However the left hand is only in the noncontinous movement control scheme, but it gets ignored by the script.
    The consequence is that you can use continuous turn with both hands, although it should be deactivated for the left hand.
    I'm only using the default settings in combination with the continous turn script, so did I just forget to configure something?

  • @konstantinvaluiskii1085
    @konstantinvaluiskii1085 2 роки тому

    The cool thing is you can bind the Gamepad same as Valem put the spacebar for the keyboard.

  • @loganfoster8681
    @loganfoster8681 3 роки тому +1

    Great tutorial, it helped a lot with changing over to OpenXR and the new input system. Any change you'll do a video at some point on creating UI for XR using action based inputs?

    • @JustinPBarnett
      @JustinPBarnett 3 роки тому +3

      I created a UI video here if you're interested: ua-cam.com/video/BZt74PVb7sM/v-deo.html

  • @mariaelenafusceneco
    @mariaelenafusceneco 3 роки тому

    Hi! Your videos are very helpful! Thank you! for the amazing content ☺
    I have a video tutorial suggestion that maybe quite a lot of developers will definitely find it very helpful: OVRBoundary tutorial with Unity, to interact with the Oculus Guardian System.

  • @jellyapple1026
    @jellyapple1026 3 роки тому

    I don't know too much about this yet but will this support finger positions on the knuckles controllers? As far I know you need the SteamVR plugin to get this. You also never mention it in part two of "Introduction to VR in Unity", but why would you, OpenXR wasn't supported then. Thanks!

  • @wmka
    @wmka 3 роки тому

    I was wondering if you can show us how to modify the Lego Microgame to use with VR.
    I managed to use the HMD for camera but I don't know how to swap the keyoboard controller to the VR motion controllers.
    Thank you and have a great day.

  • @chello585
    @chello585 3 роки тому +1

    Does this work with the quest in the editor? I always get a warning that unity is not able to use oculus XR plugin?

  • @anasraza3254
    @anasraza3254 2 роки тому

    Thanks Valem, Your VR series is amazing. however one basic UI and input feature is missing in all the VR development tutorials on youtube. The Keyboard input. how can we display Keyboard in VR and type in an input field. I am working on a school project where i have to design user registration in VR.

  • @fadhlisaufi4049
    @fadhlisaufi4049 3 роки тому

    Nice vr tutorial library! Just wondering if u could make a content about a vr app that is controllable by an android/ios app? For example, people can control what happen inside a vr app by using a phone. Anyway idk which platform to ask so i just ask here! Cheers!

  • @voffer10
    @voffer10 3 роки тому

    Great!!

  • @sammygoh
    @sammygoh 3 роки тому

    Thank you for your tutorial. Is there any tutorial you can direct me to for Asymmetrical multiplayer VR unity game (PC and quest) using PUN2. Any help much appreciated

  • @HellSpawnRulerOfHell
    @HellSpawnRulerOfHell 3 роки тому

    Is there a way to use the finger tracking input from the Valve Index with OpenXR?

  • @Caphalem
    @Caphalem 3 роки тому +8

    Oh damn, if this isn't perfect timing then I don't know what is! It's time to d-d-d-d-develop!

  • @aryanne19
    @aryanne19 3 роки тому +1

    If you own a Valve headset and an Oculus headset and are having trouble getting SteamVR to be launched and used, I solved this issue by launching SteamVR, going to the developer tab and setting `Current OpenXR Runtime` to SteamVR. Trying to set this in Unity seemed to be broken for me with 2020.2.1f1.

  • @kotumba
    @kotumba 3 роки тому

    Does the new input system work with vive cosmos controllers?

  • @Vincent961
    @Vincent961 3 роки тому +2

    Hey man can u do a video about Arm swining locomotion!

  • @callummcculley2768
    @callummcculley2768 3 роки тому

    With the official release of steam vr open xr will there be better you think you'll make a video when the open xr on unity for steam vr gets better

  • @carsanwitt
    @carsanwitt 3 роки тому

    Great video as always, sadly I couldn't get OpenXR working on the Oculus Quest (it works fine with Oculus Link and Steam VR) so I settled for the Oculus XR Plugin instead...
    Hopefully integration will get smoother as the XR system develops. Currently I cannot even enable launching with hand tracking for my build even if I don't need controllers at all (I'm developing a remote-controlled viewer app...)

  • @Youtuber-xq2nj
    @Youtuber-xq2nj 3 роки тому +1

    How do you jump in VR I'm having trouble trying to to do it.

  • @brazelabs8451
    @brazelabs8451 3 роки тому

    Does the 2020.3.14 not have the XR controllers? I am following the tutorial from your earlier videos and many of the interactive packages are missing. which version should I use to be able to follow your video?

  • @TheThorns
    @TheThorns 3 роки тому

    Does this support windows mixed reality headsets also?

  • @rancherosdigital6851
    @rancherosdigital6851 3 роки тому

    I previously had my own toolkit based on SteamVR Interaction Sample.
    The controller was finding the Interactables with a SphereCast, and broadcast events to the Interactables on GameObjects. Below that Interactable component I had a Grabable component that received an "OnHover" event. In this "OnHover(Controller controller)" event, I checked "if(controller.GetTriggerDown())", and if that was true, I said "controller.Attach(interactable)". So basically, the Controller was doing nothing but detecting Interactables and knowing which state the controller buttons are in. And all derivates of Interactable where supposed to make the decisions based on the button states.
    How is this new system supposed to be used?

  • @immortalhamster1645
    @immortalhamster1645 3 роки тому

    Thank you thank you thank you thank you

  • @suikasuika4157
    @suikasuika4157 3 роки тому

    seams so muich easy to setup animation with that, i'll try it because the other way didn"t worked for me, the package imported wierdly on my project

  • @yuusa42
    @yuusa42 3 роки тому

    I love you man

  • @Dylan-no3nu
    @Dylan-no3nu 3 роки тому

    is anyone having an issue where after you set up the camera rig and launch the game to test it loads but the headset just shows a black screen for a min and then gets kicked out but the app is still running? for context I am using a windows Samsung Odyssey + headset. Any help or links to documentation would be very appreciated. Thanks! great video by the way.

  • @anormalman4846
    @anormalman4846 3 роки тому +1

    Can you show us how to have running movement in a vr game tutorial.

  • @queriesask1765
    @queriesask1765 2 роки тому

    Hi Valem, I am working on one Oculus project in that I am getting the following issue:
    The OVRPlayerController is not moving along with OVRCameraRig. I am using the Unity version(2019.4.15f1) and OVRPlugin version (1.66.0).
    I have added the CharacterCameraConstraint script to my OVRPlayerController but still I am getting the same issue.
    Can you please tell me how I can move the OVRPlayerController and OVRCameraRig together?
    Thanks in advance.

  • @connorgibson3933
    @connorgibson3933 3 роки тому +1

    having this issue when I press play where it doesn't play on my Oculus Quest 1 headset and takes in no input. However, when I go back to the oculus sdk in the plugin manager everything works fine. Anyone found any solutions for this. also working on a laptop
    Found a half fix for unity editor where I change the OpenXR runtime in project settings but that only makes it work in the editor.

  • @Rhydonal
    @Rhydonal 3 роки тому

    Strange that the XR Controller script doesn't use the full list of XR Actions shown in the new Input System (with XR package installed). Seems it has access to "Select Action", "Activate Action" and "UI Press Action" (which is the same trigger button as Activate anyway), but not actions that use the primaryButton and secondaryButton input bindings. So you have to make your own script to handle those inputs as shown in previous tutorials, or edit the XR Controller script to add new actions with a new Input Action Reference. I guess it's just incomplete at the moment though. I think it's easier right now to "get the input directly through an input action", as shown in Part 2.

  • @flurishart612
    @flurishart612 3 роки тому +1

    Hi Valem. In your script you do selectionAction.action.performed to make something happen when the select button from the actions is pressed. What would you do if you create a new action called "test", how would you do something when the test button is pressed? When I'm in C# it doesn't give me the option to do test.action.performed like I would expect, just switching the word select with test since that is their name in the action window.

    • @JustinPBarnett
      @JustinPBarnett 3 роки тому +1

      You'd have to write custom code in order for your "test" action to show up. I talk about how to add a custom "Jump" action in this video if you're interested: ua-cam.com/video/Mfim9MlgYWY/v-deo.html

  • @ilyboc
    @ilyboc 3 роки тому

    Is it possible to get the input in a gameobject that doesnt have the XR Controller ?

  • @mudumudu9614
    @mudumudu9614 3 роки тому +1

    I will be receiving my Rift S sometimes next week and plan on learning VR Dev by maybe shipping a small project targeting most headsets. Are there any reasons for me to stick to 2019.4 or should I update to the latest 2020 version ?
    Très bon boulot pour les vidéos sinon 👍

    • @JustinPBarnett
      @JustinPBarnett 3 роки тому

      Definitely recommend learning the new system, that way you won't be forced to transition from the old system to the new system in a year or so when you're forced to by no headsets supporting the old system anymore.

  • @horebwyn
    @horebwyn 3 роки тому

    Can run with htc cosmos elite?

  • @routinecoop01
    @routinecoop01 2 роки тому

    Hey I followed everything in this video, but when I build and run it on my quest I am not put into its VR mode, instead, it is shown as a Flatscreen game. My headset is connected, and I changed it from Pc to Andriod in the Unity build settings. I am very confused as I followed this tutorial fully and I've gotten no errors.

  • @Glitchesftw
    @Glitchesftw 3 роки тому

    My Oculus Quest CV1 doesn't work in Play Mode using this tutorial. Any ideas why??

  • @joaquinfraustoalfarorocco8177
    @joaquinfraustoalfarorocco8177 3 роки тому

    i cant toggle the preview packages in .4.18 cause the option doesnt exist, is there any other way to get the openxr plugin in my project>

  • @Rhydonal
    @Rhydonal 3 роки тому +1

    I don't have the option to add any keyboard inputs as a secondary binding. If I search "space", nothing comes up. Even mouse only has "Click Count" and "pointerid" as accessible input values.
    Also, if I add a Player Input component and use the XRI Default Input Actions, every time invoke an event that calls a function, it calls it THREE times > twice when the button is pressed, and once when it is released. Tried it for multiple buttons and played around with the "Press" interaction, setting it to "Press Only" etc, and still the same results: three debug lines printed saying "Click!".
    I'm at a loss trying to use the new input system. I just wanna use the face buttons on the controllers, but there doesn't seem to be a simple way of doing it. Am I missing something here? :|

  • @jerronimo3000
    @jerronimo3000 3 роки тому

    On Unity 2021.1.0b6 the OpenXR preview package doesn't show up in the package manager (verified to have enabled preview packages already). Is it still supports somewhere?

  • @AzzyDude24601
    @AzzyDude24601 3 роки тому +3

    Hi Valem, quick question, I noticed in your early tutorials on the introduction to VR in Unity that you can import controller models from SteamVR but the various controller model button animations won't react visually in VR. Like you move the joystick in real life, but the in-game model won't show this. Is this possible to steal off SteamVR too and have it be compatible with this new XR Plugin system?

    • @ValemVR
      @ValemVR  3 роки тому +2

      Hi Man, so yeah in my old tutorial I used the Oculus Integration which had controller with animation that read the input to animate the controller model accordingly. I guess you can still use them but change the input to be used by the XR Interaction toolkit and not the oculus integration!

  • @WildTigerTrades
    @WildTigerTrades 3 роки тому +3

    Hi Valem how do I add hands and gripping to this setup?

    • @JustinPBarnett
      @JustinPBarnett 3 роки тому +2

      I'm putting out a video about this on my channel on Tuesday!

  • @Jonathan-db6wj
    @Jonathan-db6wj 3 роки тому

    When i move the headset on the game view it looks normal but in the headset it stretches the view in wierd ways how do i fix?

  • @rl1111rl
    @rl1111rl 3 роки тому +1

    Merci beaucoup, Valem! One issue for me at 16:00 is that VS Code is not autocompleting with double tab.

    • @JustinPBarnett
      @JustinPBarnett 3 роки тому +2

      This could have to do with your code editor. Are you using Visual Studio? VS Code and others may not do the autocompletion.

  • @thebutterappletutorials6553
    @thebutterappletutorials6553 3 роки тому +1

    Do all your old tutorials still work even after this update? I wanted to do the weapon one

    • @anthonyjackson9194
      @anthonyjackson9194 3 роки тому

      I managed it. Some of the signatures of the inherited overriden classes need change as some of them are obsolete, but if look at base classes it tells you the new Methods to use.

  • @Hex0dus
    @Hex0dus 3 роки тому

    It won't render on index at all - unless you go to steamvr/developer and set steam VR as current OpenXR Runtime.

  • @dimitriognibene8945
    @dimitriognibene8945 3 роки тому

    can you create a gaze based interaction with unity XR interaction Toolkit

  • @deej5279
    @deej5279 3 роки тому

    PLease tell us how you get your script references and how do you know what input syntax to use. Please make a video

    • @JustinPBarnett
      @JustinPBarnett 3 роки тому

      You can get all the scripting documentation from unity's website: docs.unity3d.com/Manual/index.html Check out their XR section.

  • @christiandilly7039
    @christiandilly7039 3 роки тому +2

    I had a question about the Oculus Quest VR tutorial you made in 04.2020 so I wanted to ask if I can use the tutorial with Unity 2020.2/3 / generally newer versions. -thanks
    from a kid making wanting to make VR games

    • @JustinPBarnett
      @JustinPBarnett 3 роки тому +1

      Any newer version of unity should work with the older systems! You'll have to have at least 2020.1 to use the new OpenXR plugin.

    • @christiandilly7039
      @christiandilly7039 3 роки тому +1

      @@JustinPBarnett thanks

  • @CCV334
    @CCV334 3 роки тому

    When I build and run I see this rendered in a 2d canvas on my quest 2. Anyone know why it's not building to vr?

  • @TastiestBites
    @TastiestBites 3 роки тому

    Why does my screen freeze when click the play button? Im using index valve

  • @christiandilly7039
    @christiandilly7039 3 роки тому

    I still can't find the plugin SDK's can somebody send them links?
    I have tried to find a download link for the OpenXR Plugin for Untiy but I still haven't found it

  • @eliashaug4324
    @eliashaug4324 3 роки тому +1

    im maybe dumb but i have the same version (i think) but can't find the things that you find. XD do someone know why?

  • @muazabduljamil131
    @muazabduljamil131 3 роки тому

    i followed this, and I dont have the hands yet, any suggestion?

  • @bren4409
    @bren4409 3 роки тому +4

    Can you make a tutorial on food in VR? You know, where you can bring food up to your mouth and eat it in VR?

  • @SCvideos115
    @SCvideos115 3 роки тому

    Please someone let me know if you guys know why my Oculus headset is not being tracked, I followed the tutorial because I did the other one and the headset was tracked but the hands were not, followed this and now it’s the opposite I’m stuck with a stationary head looking whatever direction I was facing when I hit run but the hands work fine

  • @64jcl
    @64jcl 2 роки тому +1

    Ah this video explains all the issues I had with version 2020.3 of Unity. :) - Back to try all of this VR stuff again tomorrow then. Thanks for making these videos.
    EDIT: So Unity 2020.3 is a bit different again from this and I found it the easiest to install the "Controller" sample from OpenXR Plugin which will create a sample scene with everything working and you can see the inputs happening on a canvas rendered for each hand. I then just copied this rig over to my scene and could just disable the default visualisation and work from there. My next challenge now is to get some sort of hand model working and changing pose depending on what action is done like in one of your previous videos.

    • @necro5427
      @necro5427 2 роки тому

      Hi there, I am also using 2020.3.3 and I followed the same procedure mentioned in the video but under XR room scale and stationary XR rig is missing rest are there, could you please help me with this, thankyou!

    • @kayaltamira
      @kayaltamira Рік тому

      @@necro5427 Hi, did you ever got this sorted? I don't have room scale either, I'm on that version working on a very large project, it would be a nightmare to change versions now! Pls helps

  • @galorky9822
    @galorky9822 3 роки тому +2

    My PC cant andle oculus app is there an alternative way?? And thanks for your vids😁

  • @glenio_o
    @glenio_o 2 роки тому

    Hello/Salut! Valem
    I still don't understand what is the main difference between the old XR Toolkit and the Input System. Which one is better, if that is a better one, or are the complementary?
    Also, when are you going to make a full tutorial using the Input System. I'm starting a new project in VR and I want to know which one to use before starting.
    Thanks/Merci.

    • @vert2552
      @vert2552 2 роки тому

      1.Deffinietly go for new one as you know... its new and if you plan to start anything now, at some point you might find that the old one won't be enough.
      2.I am not as much knowledgeable in this topic but as far as i know both systems can do the same. But (It would be easier to understand if you have worked on old system before, not only VR) for each headset, for each input device (controller, gamepad, xr controller etc) you had to write seperate line of code telling program what it has to do. New input manager not only makes it faster, but compatible with any supported device. You basicly make a connection for to to with simple clicks instead of writing manualy everything for each case. And that's not only for VR but for any possible input, even ones you might DYI yourself

  • @kelvinminnaar9385
    @kelvinminnaar9385 2 роки тому

    Can you make a new set of tutorials with the new input system?

  • @kostantinosvidos7723
    @kostantinosvidos7723 3 роки тому

    Hi Valem, I want to make an android vr game but when I instal XR Plug-in Managment it doesn't pop up can you help me?

  • @Ctorresification
    @Ctorresification 3 роки тому

    Such a great tutorial once again Valem! Might I suggest a tutorial for a bow and arrow using unity XR next?

  • @christianmccauley7340
    @christianmccauley7340 3 роки тому

    Ive set up the unity XR rig in my game but theres this weird red line or ray that sitting next to my head, anyone else have this problem/know how to fix it?

  • @gullebar1885
    @gullebar1885 3 роки тому +1

    Hey im watching you how to make a vr multiplayer video and i use the new system so i will just ask how do i add hand presence

    • @JustinPBarnett
      @JustinPBarnett 3 роки тому +1

      I'm releasing a video on how to add VR hands with the new system on my channel on Tuesday!

  • @kayaltamira
    @kayaltamira Рік тому

    Anyone knows where is the Room Scale XR Rig now? Is it XR Rig VR? Pls, is driving me insane!

  • @vs283
    @vs283 3 роки тому

    Gonna do game dev anytime soon?