[CoH3][DAK v USF] Propagandacast

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  • Опубліковано 22 вер 2024

КОМЕНТАРІ • 15

  • @Propagandacast
    @Propagandacast  17 днів тому +1

    It's an intense 1v1 with some fantastic action in todays episode! Support the Propagandacast by donating via paypal.me/ImperialDane Thank you for the support!

  • @deliriouson2wheels558
    @deliriouson2wheels558 17 днів тому +5

    I still think Stuka needs a buff, the cool down is to big and their rockets doesn’t make a lot of AOE

    • @Scott-yl5gi
      @Scott-yl5gi 17 днів тому

      Not to sure on that, allies have basically no counter arti that they can use, the stronger Stuka gets with no counter is not good

  • @scorpiontdalpha9799
    @scorpiontdalpha9799 17 днів тому +4

    The DAK flaktrack is so powerful for how early it comes

    • @Scott-yl5gi
      @Scott-yl5gi 17 днів тому

      Agreed, confuses me why the Brit AA tank call in takes 4CP (well 5 actually if you include the 1CP ability you need to take first)… why it takes that many for a vehicle that offers similar abilities is nuts to me

    • @MrAerohank
      @MrAerohank 17 днів тому +4

      ​@@Scott-yl5gi The Brit AA tank is a tank. It has a lot more health, armor, and penetration.
      It arrives at 5CP just like its peers. The DAK flame P3 and the Brit centaur tanks.
      These tanks come at 5CP as any earlier makes it too easy to overwhelm your opponent as they will not have enough AT to prevent you from just rushing in and circling their lone AT gun.

    • @Hagen169
      @Hagen169 15 днів тому +1

      The USF has an early Flaktrack too. And with the right battlegroup has vet 1 and reduced upkeep (or faster build time) right from the start.

    • @scorpiontdalpha9799
      @scorpiontdalpha9799 15 днів тому

      @@Hagen169 That one doesn't damage armored vehicles and doesn't supress, and it comes from a tier building less popular

  • @GordonJennings-m5b
    @GordonJennings-m5b 5 днів тому

    Rudy Isle

  • @dromaeda9861
    @dromaeda9861 17 днів тому +2

    yeahhh this is kind of why tigers are not that great in-game lol. Allies have access to grants and E8 shermans that not only take way less pop cap, but often yield more firepower once you're at #3. Imo a P3 swarm or matching the numbers with P4's would've been a safer play, but usf will always have a bigger army than you (for design reasons I'll never understand). Shame..

    • @scorpiontdalpha9799
      @scorpiontdalpha9799 17 днів тому

      @@dromaeda9861 Nah Reakly had lots of resources near the end there but did not build anything

    • @dromaeda9861
      @dromaeda9861 17 днів тому +2

      @@scorpiontdalpha9799 cause he hit pop cap..

    • @scorpiontdalpha9799
      @scorpiontdalpha9799 17 днів тому

      ​@@dromaeda9861oh yeah I forgot
      Anyway, Reakly messed up a bit in the end and the Tiger pathfinding screwed up

    • @dromaeda9861
      @dromaeda9861 17 днів тому

      @@scorpiontdalpha9799 agreed 👍