9:00 - this is a very unfortunate test that came to the wrong conclusion. Spells in a wand's secondary charge slots do not take from the general wand mana pool. What happened here, is that you equipped two Laser skills, and Laser is unique in that it lowers the wand's base cooldown and delay. So, equipping the lasers made you shoot your basic projectile (which DOES cost mana) much faster, and made you think the lasers were taking mana. Secondary charge slots in a wand can be viewed as a 'second wand' which fires automatically, and only acquires mana by meeting the secondary charge condition. Your wand would have been much stronger with at least one projectile spell in the secondary slots, as otherwise, the mana from that condition being met is wasted.
Simultaneous casting - normally your wands cycle through your spells left to right, one by one. This effect casts all spells to the right (up to the cap) at the same time instead.
6:14 process is better later on when you have a bunch of spells you don't really need and enough money to reroll them for something that works better for you. Also, combining your spells will increase your DPS, of course.
The secondary (post) slots on wands do not in fact cost mana. You simply had the passive effect of the lasers reducing your cooldown, which let you cast faster, thus outpacing your MP regen.
38:00 or so. This is annoying me. Don't you have a relic 2:22 that reduces casting cooldown by *standing still?* Somehow, you always moved except when you tested it out.
Poison is very good, but a lot of things can be built in a way that's completely overpowered. Going for poison builds really benefits from the poison class, though, which he wasn't using here.
9:00 - this is a very unfortunate test that came to the wrong conclusion. Spells in a wand's secondary charge slots do not take from the general wand mana pool. What happened here, is that you equipped two Laser skills, and Laser is unique in that it lowers the wand's base cooldown and delay. So, equipping the lasers made you shoot your basic projectile (which DOES cost mana) much faster, and made you think the lasers were taking mana.
Secondary charge slots in a wand can be viewed as a 'second wand' which fires automatically, and only acquires mana by meeting the secondary charge condition. Your wand would have been much stronger with at least one projectile spell in the secondary slots, as otherwise, the mana from that condition being met is wasted.
Simultaneous casting - normally your wands cycle through your spells left to right, one by one. This effect casts all spells to the right (up to the cap) at the same time instead.
My disappointment is immeasurable and my day is ruined after you continued to forget the shop reduction potion even after noticing it.
29:07 simultaneous casting means it casts every spell at once instead of one after another in the order they are placed.
In the last section in this video the ”tanky enemies” go invincible for short whiles periodically.
There is an opacity slider in the settings that really helps with visibility when you have a lot of spells going on.
6:14 process is better later on when you have a bunch of spells you don't really need and enough money to reroll them for something that works better for you. Also, combining your spells will increase your DPS, of course.
The secondary (post) slots on wands do not in fact cost mana. You simply had the passive effect of the lasers reducing your cooldown, which let you cast faster, thus outpacing your MP regen.
I enjoy the long videos to play in the background while doing other tasks
thanks for the upload good sir
38:00 or so. This is annoying me. Don't you have a relic 2:22 that reduces casting cooldown by *standing still?* Somehow, you always moved except when you tested it out.
Not having the poison+ on the arcane nova wand is criminalllll, so many procs
Open all chests does work with the Curse Chest? You could open them all without getting curses I supose..
Minute 54 call of duty ghosts zombie mode
if you know you know
You should really incorporate poison in your builds it’s definitely the best spell boost
Poison is very good, but a lot of things can be built in a way that's completely overpowered. Going for poison builds really benefits from the poison class, though, which he wasn't using here.
1:16:58 maybe not the game for you then, CG.
CG can we please get sfx?
Check the description.
Im first person here
Second