Picking Up Ammo from Weapons | FPS Weapon Manager Tutorial P8

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  • Опубліковано 20 жов 2024

КОМЕНТАРІ • 19

  • @dahny6544
    @dahny6544 Рік тому +3

    Your lessons are great! Thanks to your lessons, I'm getting better as a developer and making my game. Thank you. Could you do a lesson on movement? For example, slopes like in pubg, tackles, something like that. It would be very interesting!

    • @Chaff_Games
      @Chaff_Games  Рік тому +2

      Thanks, it might be a while. My plan was to do juice next. So like spray and screen shake and stuff and then move on to movement haven’t played pubg since 2016 so I might have to revisit how movement works there. I was going angle for a more traditional style like half life 2.

    • @dahny6544
      @dahny6544 Рік тому

      Thanks for the reply. I respect your plans and ideas, it will be interesting for me to see any of your lessons that you post. What you do is gold, and you do it for free, thank you for that. My text may look strange to the native speaker, the fact is that I translate it through Google translator, but in this comment I wanted to say that I appreciate what you post.
      @@Chaff_Games

  • @indra-5279
    @indra-5279 Рік тому +1

    tnx✨🔥

  • @joncroteau7748
    @joncroteau7748 2 місяці тому +1

    Hey was just wondering how i could use this for multiplayer made separate signals but both players ammo keep syncing together so the share the same ammo any idea iv been trying for a few days lol

    • @Chaff_Games
      @Chaff_Games  2 місяці тому

      Is it local multi? I imagine each client would have its own resources? Or if it was on a server then perhaps you would need to create duplicates. Honestly not too sure, it’s not really designed with that in mind.

  • @YannAbdel
    @YannAbdel Рік тому +1

    Can you make a tutorial on adding hands to hold the gun

  • @mr_sauce_cooks
    @mr_sauce_cooks Рік тому +1

    Hey man i was wondering how would you be able to add arms to fps games, somw people say you need to duplicate the arm for each weapon but that isn't going to cut it, is there a better way to do it? Preferably with once arm model and the guns are the ones that change?

    • @Chaff_Games
      @Chaff_Games  Рік тому

      So, the way I do it is the arms and gun are animated in blender together and exported as one model. Essentially, the animations are baked in. As far as I’m aware godot isn’t really capable of handling the animation on its own. I’ve seen lukky dev do it but iirc each limb was it’s own mesh. So not exactly optimal.

    • @mr_sauce_cooks
      @mr_sauce_cooks Рік тому

      @@Chaff_Games i was afraid you going to say that, i was hoping for a way that is more practical as my left hand will hold a arm-mounted grenade launcher so i was thinking on using it independently from the gun that way i get more flexible, im not looking for AAA game weapon animation I've seen people do it this way namely wrought flesh

    • @Chaff_Games
      @Chaff_Games  Рік тому

      Unfortunately, you just have to do it in blender

  • @Strixluca
    @Strixluca Рік тому +1

    How can i add third person

    • @Chaff_Games
      @Chaff_Games  Рік тому

      There’s not much you would need to change, move the camera out and maybe rotate around a different point for the vertical rotation. I’ve not done third person in a long long time. So there might be videos out there explaining it better .

    • @Strixluca
      @Strixluca Рік тому

      @@Chaff_Games thanks brother

  • @Strixluca
    @Strixluca Рік тому +1

    Can i get your discord link

    • @Chaff_Games
      @Chaff_Games  Рік тому +1

      Is the link in the description not working? I’ve had issues with it the past but i though fixed.

    • @Strixluca
      @Strixluca Рік тому +1

      @@Chaff_Games link is not working

    • @Chaff_Games
      @Chaff_Games  Рік тому

      @alkmxluca6342 thanks, I’ve updated the link