It's so weird that Timothy has become part of my daily UA-cam content; even though I've never played the older games; in such a short time. He's just so great of a story teller and the topics are so interesting. Great to have Scott in the video aswell!
I'd suggest giving them a try, I started playing Fallout 1 because of these videos and am loving it so far! Love hearing the behind the scenes while playing.
Pizza evenings. GURPS pen and paper... Warhammer 40K. Man your times were exciting and in contrast to post covid isolation people seemed value meeting others and playing games like these. Can't even imagine something like this today. What a great time you guys must had. Amazing.
35:00 my only real issue with the childkiller perk was the random cannibal encounters. Sometimes you would be fighting teens, the problem is they used the adult models but counted as children. If you killed them, you got the childkiller perk. Sort of made the cannibal encounters not worth dealing with, better to just leave them as quickly as possible.
My dad's colourblind and has been a coder since the 80s, his current setup is mostly CLI-only and he's got a glorious rainbow of colour coding just because he needs to have certain things highlighted and it's hard for him to pick Neutral colours that don't look the same to him.
Wow. Just no words. I've waited decades to get this kind of candid conversation from the folks who made my favorite video game IP of all time. I will never get enough of this content, thank you so much for taking the time to do these interviews and tell us these stories. It means more to some of us than I think you will ever know. I love this silly little game series so much. I played 1 and 2 as an 8 year old kid and grew up with then for better or worse. It was my first rpg that taught me the ropes and helped get me into tabletop stuff. I played the Vam Buren Demo, tactics and even bought brotherhood of steel for ps2 lol. I was on NO Mutants allowed daily looking for updates or news. I held my breathe for FOOnline the original which never happened and when Black Isle finally tanked I thought it was it, the end. Fin. I teared up when the F3 trailer came out and watched it for the first time, I waited so God damn long through so many false starts. Granted, I'm not a big fan of the Bethesda stuff for all the reasons you probably do too but it IS Fallout. Enough at least for me to play and enjoy them. I even put hundreds of hours into 76 despite them shitting all over the great lore...my next tattoo with probably be the V13 logo in some form or fashion. From a real fan, I just can't thank you enough for what you are doing here with these stories, interviews and for spearheading my favorite video game world. Infinite mahalos mybl friend! Please keep then coming. P.S. Arcanum is absolute magic as well, Pardon the pun : )
I love hearing the backstories of business realities. Like marketing getting all the credit and the people who actually make the product get nothing. Or marketing somehow designing the box with no input from anyone who made the game. Business is like an rpg without any bug testing or any balancing and it's running live all the time. So the characters sometimes act in seemingly whacky unbalanced ways. It's not that I want to paint anyone evil, but I love these stories, keep them coming! lol And it's not even negative stuff like crunch time or running out of money, I just love the RPG aspects of it. A bunch of smart people all with different pressures on them, politics, passion, I love these stories.
These are the best videos. They represent, for me the road not traveled. I really wanted to be a game programmer when I started in '92 after getting out of the Army, I opted for a business programmer job instead. My favorite job was a brief time working for a "experiential company' I wrote Unity3D Games for trade shows, museums. Interactive things with Arduino. Company went out of business. Watching your videos, I get to live, through your 'stories' a little bit of what I traded for "stable" job. So good. Thank you for sharing.
So good to see Scott talking about Fallout! We briefly worked together when I was at JGI before I left for Nival, and I fanboyed out on him for a good long time
Tim in addition to your other great qualities, you are a really great interviewer. You know how to let your friends TALK without interrupting, and your input is always in service of the conversation. Thank you for this insightful interview!
Love the passion and love for gaming and gaming development. When people bring this level of excitement and passion to a project, anything is possible. Of course, its never going to be easy but when you love what you do, like how you guys show this, anything is possible!!
Hearing your perspectives on game dev over your career has really made me go through a whirlwind of emotions. I feel that I've learned so much and am really grateful that you have chosen to share all this for free on a public platform. It is clear to me that these were extremely meaningful times of your lives, and you had the time of your lives doing what you loved with people who shared this passion with you. The fondness with which you recall these memories shine right through. Yet somehow, these were also some of the most challenging times you have faced in your career. It makes me wonder what kinds of masterpieces could have been made if things had played out just a bit differently. If you somehow had someone (or an entity) come up to you and offer you a huge chunk of money with no strings attached other than to make a game with, with no time limits, being able to bring anyone you'd like onto the team (you'd have to convince them), and they would offer all the support you need on the business / administration side of things... Would you take it? How much do you think it would take?
I spent hours pouring over the Fallout 1 manual as a kid. Pretty sure that thing changed my sense of humor forever. God it was so good! Amazing interview.
I love this game and also the people whose contributed on this project . Thanks to the Tim , i've got a chance to hear those other developers stories about Fallout , about Interplay and about their careers. Thank you Tim and Scott Campbell for giving me wonderfull childhood with this game and i think there are like couple of millions people out there probably have same feelings as i am :) .
Im 6 minutes in and I already love Scott Campbell's energy. Even if one is not an artist or a progarmmer, his energy would make you wanna do anything. Imagine running a DnD campaign for someone like him as a player.
17:45 I would be interested in hearing Tim Cain deliver his "I have a dream" speech. Probably would not be as impactful as the first one, but still would be fun to hear.
Yup, Lost Vikings SNES, Rock and Roll Racing SNES, Blackthorn SNES, Out of This World PC/mac, Castles 2: Siege and Conquer, Lord of the Rings CD, Battle Chess 2000, Star Trek 25th Anniversary, and more... Good times!
I laughed and cried during this interview. I knew nothing of who Scott Campbell was in the beginning but now knowing the story behind fallout is crazy!
I can’t believe I missed this video. So glad to see you and Scott talk. Scott, if you’re somehow ever going to see this comment, truly thank you for all the work and design you put into Fallout. I’ve seen quotes and heard bits from Tim and Leonard mentioning how you were such a great contributor among others that deserves recognition for the work you did. Fallout really was lightning in a bottle if you ask me. And every story I hear about its development makes me think that even more strongly. Thank you both for this video, it was a joy to watch and listen to.
Watching Tim and Scott talk about the context of the time, it becomes clear where Fallout 1's success comes from, after all it was a game made from the heart.
Crazy to think that the person who solo made the port for Doom 3DO had at least tangential involvement in Fallout through Interplay. Small world for programming even in the 90s.
@@enduser8410 she made a lot more than that, Bard's Tale, Stonekeep... I believe the person mentioned several times here is her identity before transitioning
As a trans person, what was her name pre-transition? I know this seems odd, but as a historian and ex game dev I havent been able to find it anywhere online and I worry that going the route of scrubbing someone's previous name and not mentioning it is wrong and will definitely confuse historians in the future, even if they understand the context of the time lol
So cool. I was a 40k player even back then, too, when it was really niche. I used to visit the Nottingham HQ often because the mail order dept and everything was there.
I remember my brother buying Darkest Fairy with like birthday money and me and my dad kind of sighing at his choice, only to actually play it and really like it.
Crazy to think of Fallout not being mainstream when I first played it. I did hear about it via word-of-mouth, and by the time I had purchased it at EB, it was already a 2-pack with Fallout 1 & 2. When I first saw screenshots of the 'upcoming' Fallout 3 while reading a gaming magazine, it was good that I was sitting on a toilet or I would have crapped my pants.
42:30 I'm guessing that Scott was working on the CD-ROM version of SimEarth for DOS or Windows. The game was released on CD-ROM for a couple of other platforms.
Hey Tim. I had a theory about how something was named in Fallout for awhile and was hoping you could give me closure. Since I grew up in OC I always think of Fallout when passing the exit for Shady Canyon/Sand Canyon. I am convinced that someone on the Fallout team passed that exit every day in their commute to work and that was worked into the name for Shady Sands. Am I insane?
@@cykeok3525 Shady Sands in the game is up north in California's Central Valley. That highway exit is in Irvine which is a little South East of The Boneyard in Fallout 1's map. So nowhere near the in game location.
It’s hilarious seeing the cope and justifications from “fans” who are irrationally hating the new Fallout TV show for the wrong reasons. Some of them claim Tim Cain only gave a glowing review because he’s a passive person who would never speak ill about someone else in the industry to not make enemies. They’re obviously not subscribers of this channel because I’ve lost track with how many times tea was spilled about Interplay and the ways Brian Fargo screwed them over.
Funny the system mentioned at @20:00 I implemented it in my game because I want the player to have different gear. It's not impossible, but it's taken quite a bit of thinking. Each frame has data, and a default sorting priority, and then uses an insertion sort on the equipment draw order, which is called every frame, and every single piece, for every single frame, needs its priority manually defined. It also limits your design a little bit, but it's nothing creativity can't handle. Basically, I think I'm in the right position to do it since I am doing it all myself. (Also, the art is what's taking me the longest).
51:00 Yeah... typical business/marketting. If a product is successful, it's 100% thanks to the Business/marketting team. They should get most/all of the bonus. If product fails, it is because the people who created the products fucked up. Nothing to do with marketting. In fact, business/marketting should get a bonus for working so hard to market a failed product!
Two part question: 1) What do you think of the movie, Oppenheimer? 2) What do you think of the creation of the atomic bomb and its impact on humanity, will we fall to manifest destiny and use them to destroy humanity as we know it and turn a masterpiece you created into almost a prophecy?
Can I just say how weird is it to have daily videos from Tim Cain? I'm aware of the dynamics of parasocial relationships, but getting these daily stories from Tim has made him stop seeming like... I dunno but now he just seems like some guy I know. Neither good or bad, but it's just like weird. We've all sat in on like hours of conversation and stories he's told. It's so weird.
I’m not going to lie, I completely forgot about neropolis like Tim says at 31:09 Good thing I’m playing right now and just read skull books for repair to get it up to 100%. I’ll help those ghouls out after all
The excitement of Scott is top tier
Mans is hyper af. Love it.
so good!!!
Love the energy of Scott Campbell.
It's so weird that Timothy has become part of my daily UA-cam content; even though I've never played the older games; in such a short time. He's just so great of a story teller and the topics are so interesting. Great to have Scott in the video aswell!
Well, a lot of the games he did back in the day are on sale on Steam. Just saying.
I'd suggest giving them a try, I started playing Fallout 1 because of these videos and am loving it so far! Love hearing the behind the scenes while playing.
@@chandler224I am as well, I beat number one and am partway through number 2
I'm in this boat, Tim's videos are great to watch 'cuz I just like hearing a well learned game dev talk about their experiences really
@@bluemooninthedaylight8073 I need to give them a try for sure.
Passion that you can feel from you Tim and Scott 25 years after is main reason Fallout is such good game.
Pizza evenings. GURPS pen and paper... Warhammer 40K. Man your times were exciting and in contrast to post covid isolation people seemed value meeting others and playing games like these. Can't even imagine something like this today. What a great time you guys must had. Amazing.
GURPS ended with the third edition, sadly.
Scott's enthusiasm is infectious must be fun working with him
He has amazing energy, I am not surprised he helped out with so much.
Boys and girls, we have been blessed with another Interview.
35:00 my only real issue with the childkiller perk was the random cannibal encounters. Sometimes you would be fighting teens, the problem is they used the adult models but counted as children. If you killed them, you got the childkiller perk. Sort of made the cannibal encounters not worth dealing with, better to just leave them as quickly as possible.
I read the Fallout manual cover-to-cover as the game installed and through my first sessions. It really set the tone for the whole experience.
My dad's colourblind and has been a coder since the 80s, his current setup is mostly CLI-only and he's got a glorious rainbow of colour coding just because he needs to have certain things highlighted and it's hard for him to pick Neutral colours that don't look the same to him.
i think what i've learnt from interplay is that if i'm ever in a game company, i should get out before the company becomes a business
tim and his friends all seem so nice and fun. makes me all happy inside watching them
Wow. Just no words.
I've waited decades to get this kind of candid conversation from the folks who made my favorite video game IP of all time. I will never get enough of this content, thank you so much for taking the time to do these interviews and tell us these stories. It means more to some of us than I think you will ever know.
I love this silly little game series so much. I played 1 and 2 as an 8 year old kid and grew up with then for better or worse. It was my first rpg that taught me the ropes and helped get me into tabletop stuff.
I played the Vam Buren Demo, tactics and even bought brotherhood of steel for ps2 lol.
I was on NO Mutants allowed daily looking for updates or news. I held my breathe for FOOnline the original which never happened and when Black Isle finally tanked I thought it was it, the end. Fin.
I teared up when the F3 trailer came out and watched it for the first time, I waited so God damn long through so many false starts.
Granted, I'm not a big fan of the Bethesda stuff for all the reasons you probably do too but it IS Fallout. Enough at least for me to play and enjoy them. I even put hundreds of hours into 76 despite them shitting all over the great lore...my next tattoo with probably be the V13 logo in some form or fashion.
From a real fan, I just can't thank you enough for what you are doing here with these stories, interviews and for spearheading my favorite video game world. Infinite mahalos mybl friend! Please keep then coming.
P.S. Arcanum is absolute magic as well, Pardon the pun : )
Thanks a million for your work on Fallout Scott.
Great ending thanks from Tim. Fallout has entertained us for decades and is very SPECIAL.
I love hearing the backstories of business realities. Like marketing getting all the credit and the people who actually make the product get nothing. Or marketing somehow designing the box with no input from anyone who made the game. Business is like an rpg without any bug testing or any balancing and it's running live all the time. So the characters sometimes act in seemingly whacky unbalanced ways. It's not that I want to paint anyone evil, but I love these stories, keep them coming! lol And it's not even negative stuff like crunch time or running out of money, I just love the RPG aspects of it. A bunch of smart people all with different pressures on them, politics, passion, I love these stories.
These are the best videos. They represent, for me the road not traveled. I really wanted to be a game programmer when I started in '92 after getting out of the Army, I opted for a business programmer job instead. My favorite job was a brief time working for a "experiential company' I wrote Unity3D Games for trade shows, museums. Interactive things with Arduino. Company went out of business. Watching your videos, I get to live, through your 'stories' a little bit of what I traded for "stable" job. So good. Thank you for sharing.
So good to see Scott talking about Fallout! We briefly worked together when I was at JGI before I left for Nival, and I fanboyed out on him for a good long time
Scott was fantastic on this, his enthusiasm is infectious. I hope we can see him again in the future!
Spectacular guest, thanks for the video!
Doing some coding on my game this weekend, hopefully I can reach the first deadline without much delay :D
Scott is so high energy and giving good vibes, awwh this was nice
Tim in addition to your other great qualities, you are a really great interviewer. You know how to let your friends TALK without interrupting, and your input is always in service of the conversation. Thank you for this insightful interview!
Awesome chat! I love how Tim spent the last 5 minutes thanking Scott and giving him credit for Fallout :P
I like that the genesis of Fallout was predicated on the idea of Scott basically saying "Fuck EA"
Love the passion and love for gaming and gaming development. When people bring this level of excitement and passion to a project, anything is possible. Of course, its never going to be easy but when you love what you do, like how you guys show this, anything is possible!!
What an awesome conversation! So cool to see Scott so happy to talk about something he very clearly loves deeply.
You're the best Mr. Cain! Appreciate this content you've been releasing!
Hearing your perspectives on game dev over your career has really made me go through a whirlwind of emotions. I feel that I've learned so much and am really grateful that you have chosen to share all this for free on a public platform.
It is clear to me that these were extremely meaningful times of your lives, and you had the time of your lives doing what you loved with people who shared this passion with you. The fondness with which you recall these memories shine right through.
Yet somehow, these were also some of the most challenging times you have faced in your career. It makes me wonder what kinds of masterpieces could have been made if things had played out just a bit differently.
If you somehow had someone (or an entity) come up to you and offer you a huge chunk of money with no strings attached other than to make a game with, with no time limits, being able to bring anyone you'd like onto the team (you'd have to convince them), and they would offer all the support you need on the business / administration side of things... Would you take it? How much do you think it would take?
Summon Gabe
I spent hours pouring over the Fallout 1 manual as a kid. Pretty sure that thing changed my sense of humor forever. God it was so good! Amazing interview.
Thank you both for creating Fallout. You gave a gift to millions with your hard work. :)
if you both did a podcast, i would tune in everyday. great energy!
Amazing guy! Would love to hear more of Scott Campbell
Scott seems like such a lovely guy. Was really interesting to hear his memories of Interplay and Fallouts development.
I love this game and also the people whose contributed on this project . Thanks to the Tim , i've got a chance to hear those other developers stories about Fallout , about Interplay and about their careers. Thank you Tim and Scott Campbell for giving me wonderfull childhood with this game and i think there are like couple of millions people out there probably have same feelings as i am :) .
Im 6 minutes in and I already love Scott Campbell's energy. Even if one is not an artist or a progarmmer, his energy would make you wanna do anything.
Imagine running a DnD campaign for someone like him as a player.
Actually, I'm usually the GM. :)
@@WDIScottC pure legend :O
The interviews are the best part of this channel
17:45 I would be interested in hearing Tim Cain deliver his "I have a dream" speech. Probably would not be as impactful as the first one, but still would be fun to hear.
I can't get over how excited and interest you guys were and still are. I think that's the life blood in the projects you've been in. Thank you both.
recently found the channel, been binging everything and man tim is a treasure
He was QA in the lost vikings for SNES?? I love that game!
Yup, Lost Vikings SNES, Rock and Roll Racing SNES, Blackthorn SNES, Out of This World PC/mac, Castles 2: Siege and Conquer, Lord of the Rings CD, Battle Chess 2000, Star Trek 25th Anniversary, and more... Good times!
Your chats with your old coworkers are extremely enjoyable, thanks for sharing!
This is gold - I'd love to hear more stories from Scott during his Interplay days that aren't from Fallout.
I laughed and cried during this interview. I knew nothing of who Scott Campbell was in the beginning but now knowing the story behind fallout is crazy!
Watched every minute of this. Wonderful interview with Scott Campbell!
Man these interviews are so cool
I can’t believe I missed this video. So glad to see you and Scott talk. Scott, if you’re somehow ever going to see this comment, truly thank you for all the work and design you put into Fallout. I’ve seen quotes and heard bits from Tim and Leonard mentioning how you were such a great contributor among others that deserves recognition for the work you did. Fallout really was lightning in a bottle if you ask me. And every story I hear about its development makes me think that even more strongly. Thank you both for this video, it was a joy to watch and listen to.
Watching Tim and Scott talk about the context of the time, it becomes clear where Fallout 1's success comes from, after all it was a game made from the heart.
This was awesome
I was looking forward to this for a long time. This was amazing seeing Scott live. Thanks Mr. Tim!
please invite Rebecca Heineman next!!! I'd love to hear some more about early interplay years
Crazy to think that the person who solo made the port for Doom 3DO had at least tangential involvement in Fallout through Interplay. Small world for programming even in the 90s.
@@enduser8410 she made a lot more than that, Bard's Tale, Stonekeep... I believe the person mentioned several times here is her identity before transitioning
@@---nu4ed Why assume it's deliberate? They probably haven't seen her in over 20 years, before she transitioned.
@@---nu4edwhy would you presume the worst of the situation? Tim has just apologized anyway.
As a trans person, what was her name pre-transition? I know this seems odd, but as a historian and ex game dev I havent been able to find it anywhere online and I worry that going the route of scrubbing someone's previous name and not mentioning it is wrong and will definitely confuse historians in the future, even if they understand the context of the time lol
So many insights about people in these stories.
Scott Campbell is such a gem and the industry is lucky to have him!
Scott Campbell is credited for “original fallout design” in Fallout 2 I believe.
Tim, again, amazing interview. Thank you!
You need a chat with Mr. T-Ray. Man did all those sweet bloody deaths animations
I'm 5 mins in and what a great interview already! Scott is a great storyteller!
So cool. I was a 40k player even back then, too, when it was really niche. I used to visit the Nottingham HQ often because the mail order dept and everything was there.
such wholesome times, thanks for sharing stories
Love the excitement and the details!
These discussions are so cool thanks for putting them on and doing them for this time capsule 👍
Thank you both!
Thanks for such great interview with such amazing person as Scott! I hope there will be part 2 or even more!
Awesome ❤ i love Scott's energy🎉
What a great conversation
I remember my brother buying Darkest Fairy with like birthday money and me and my dad kind of sighing at his choice, only to actually play it and really like it.
Man I could listen to these guys for hours. You created quite a game…
best conversation yet, lovely rapport.
any chance we'll see mr avallone in the future?
I love this so much thank you 💖
Awesome chat!
Lovely talk guys. Thank you!
These guys are the real soul of games bro u two are cool
Warmachine Tactics is one I remember them working on. So cool
Ok, so I know Tim says there are no heroes and no villains, but every story with Brian Fargo involves him being a colossal asshole.
best content ever, do it more, Tim 😉
So the Wasteland inspiration really WAS that strong, damn.
Crazy to think of Fallout not being mainstream when I first played it. I did hear about it via word-of-mouth, and by the time I had purchased it at EB, it was already a 2-pack with Fallout 1 & 2. When I first saw screenshots of the 'upcoming' Fallout 3 while reading a gaming magazine, it was good that I was sitting on a toilet or I would have crapped my pants.
42:30 I'm guessing that Scott was working on the CD-ROM version of SimEarth for DOS or Windows. The game was released on CD-ROM for a couple of other platforms.
This is a goddam amazing discussion. What an amazing experience that must have been for all you guys in the early days.
Hey Tim. I had a theory about how something was named in Fallout for awhile and was hoping you could give me closure. Since I grew up in OC I always think of Fallout when passing the exit for Shady Canyon/Sand Canyon. I am convinced that someone on the Fallout team passed that exit every day in their commute to work and that was worked into the name for Shady Sands. Am I insane?
That's awesome, are those places in roughly the same place where Shady Sands would be?
@@cykeok3525 Shady Sands in the game is up north in California's Central Valley. That highway exit is in Irvine which is a little South East of The Boneyard in Fallout 1's map. So nowhere near the in game location.
@@DasLinks Ah, ok.
Perhaps it inspired just the name, then.
This is literally amazing
Today I realized I really like Scott Campbell!
The more you hear about Brian Fargo... ... ... ... ... ... ...
It’s hilarious seeing the cope and justifications from “fans” who are irrationally hating the new Fallout TV show for the wrong reasons.
Some of them claim Tim Cain only gave a glowing review because he’s a passive person who would never speak ill about someone else in the industry to not make enemies. They’re obviously not subscribers of this channel because I’ve lost track with how many times tea was spilled about Interplay and the ways Brian Fargo screwed them over.
I could watch these chats for ever... I loved Fallout 1 and 2.
What an awesome dude.
Amazing !! ❤️
Funny the system mentioned at @20:00 I implemented it in my game because I want the player to have different gear. It's not impossible, but it's taken quite a bit of thinking. Each frame has data, and a default sorting priority, and then uses an insertion sort on the equipment draw order, which is called every frame, and every single piece, for every single frame, needs its priority manually defined.
It also limits your design a little bit, but it's nothing creativity can't handle. Basically, I think I'm in the right position to do it since I am doing it all myself.
(Also, the art is what's taking me the longest).
Now I want to hear Scott talk more about Simearth and Simcity.
Everytime the mention of these GURPS editors come up, I find myself wanting to try them out pretty badly.
51:00 Yeah... typical business/marketting.
If a product is successful, it's 100% thanks to the Business/marketting team. They should get most/all of the bonus.
If product fails, it is because the people who created the products fucked up. Nothing to do with marketting. In fact, business/marketting should get a bonus for working so hard to market a failed product!
Wo i asked how scott was doing! This is awesome seeing this
For the love of god tim interview chris avellone
Two part question: 1) What do you think of the movie, Oppenheimer? 2) What do you think of the creation of the atomic bomb and its impact on humanity, will we fall to manifest destiny and use them to destroy humanity as we know it and turn a masterpiece you created into almost a prophecy?
Thank you! Lovely conversation. Went by too fast! :)
Scott Campbell is a real G
I sure hope UA-cam sticks around, because this is important archival value.
Can I just say how weird is it to have daily videos from Tim Cain? I'm aware of the dynamics of parasocial relationships, but getting these daily stories from Tim has made him stop seeming like... I dunno but now he just seems like some guy I know. Neither good or bad, but it's just like weird. We've all sat in on like hours of conversation and stories he's told.
It's so weird.
Tim, do you think you could get your good friend Steven Spielberg on for an episode?
Thank you Scott Campbell, Fallout wouldn't have been the same without you.
These are the best
I’m not going to lie, I completely forgot about neropolis like Tim says at 31:09
Good thing I’m playing right now and just read skull books for repair to get it up to 100%.
I’ll help those ghouls out after all