Please show us with simple examples how to set up LOOK Att eye tracking for the controller and a simple blendshape in APEX, not on ready-made rigs, but from beginning to end with simple examples, thank you in advance!
This is great! Always so articulate. I like how you have started out with an apex only network, without a skeleton or skin. Lots of good tidbits in there too!
please do the simplest lesson on BlendShape in Apex, from the very beginning and not already on the finished scene, just take a ball and change its geometry by moving the control point, what is so difficult?
A wonderful lesson can I ask you how to implement the work of capturing a curve in APEX, like there are a lot of bones around the mouth, but in order not to control each bone from the sets, I make a nurbs curve and use RIGVOP to control the entire curve around the mouth, but I have only a few control points how to transfer control to APEX I do not know or tried to do something similar with wiredeform, but I also don't know how to make friends with APEX
From my limited understanding, it's basically a visual representation of how the apex graph is stored as geometry data. Each node in the APEX graph is represented as a point with attributes. I too found it rather bizarre at first but I think SideFX simply chose to store graph the data as geometry and the visualization is more of a side effect than a purpose. There's probably a better reasoning for storing the data as geometry instead of something like a text document.
Please show us with simple examples how to set up LOOK Att eye tracking for the controller and a simple blendshape in APEX, not on ready-made rigs, but from beginning to end with simple examples, thank you in advance!
This is great! Always so articulate. I like how you have started out with an apex only network, without a skeleton or skin. Lots of good tidbits in there too!
Always a pleasure to see a video on this stuff. Thanks for your hard work it’s appreciated
Looking forward to more videos.
please do the simplest lesson on BlendShape in Apex, from the very beginning and not already on the finished scene, just take a ball and change its geometry by moving the control point, what is so difficult?
A wonderful lesson can I ask you how to implement the work of capturing a curve in APEX, like there are a lot of bones around the mouth, but in order not to control each bone from the sets, I make a nurbs curve and use RIGVOP to control the entire curve around the mouth, but I have only a few control points how to transfer control to APEX I do not know or tried to do something similar with wiredeform, but I also don't know how to make friends with APEX
Thanks for the video. I didn't get the purpose of changing point positions when moving nodes in APEX Graph...
From my limited understanding, it's basically a visual representation of how the apex graph is stored as geometry data. Each node in the APEX graph is represented as a point with attributes. I too found it rather bizarre at first but I think SideFX simply chose to store graph the data as geometry and the visualization is more of a side effect than a purpose. There's probably a better reasoning for storing the data as geometry instead of something like a text document.
man please explain in simple way.......