The University of Sankore is a Medieval Era Wonder in Civilization VI: Gathering Storm. It must be built on Desert or Desert Hills next to a Campus with a University.
#99 - I really hope there's a mod that completely shuffles the Civic and Tech trees. Maybe you'll discover the University of Sankore in the Ancient Era.
I think the sweet spot in terms of maximum difficulty is around 10 to 12 civs on a large or large x2 map. Too many civs then the first victory puts you in an unbeatable position. Too few civs and you can dominate the great people and get easy domination or religion victory.
You see I'd say around 8 for the same reason - 10 to 12 I find either the map is too big to be an issue or momentum is too easy to get - but I totally agree with what you mean. I guess the big question mark is whether you choose violence - any game with war is easier than a peacelocked game
Agh, having to propagate a warrior monks religion to avoid losing, that’s right up there with building the Uni of Sankore in terms of life disappointments.
it would have been cool if the great library gave you the boosts, wherever they are in the tech tree after the shuffle, rather than boosting the technologies no matter what their new boosts were
i could be very much mistaken, but i belief the ai never puts more than 1 vote on the proposal to culture bomb if you build i district, so you can always just get that with 1 vote
It's true - that first tank I had though could heal, because I hadn't discovered oil yet - it's a glitch with the meteors. It also didn't have a combat penalty till I discovered it. Weird huh
is Babylon's science modifier not just a -50% modifier to cities? you acted like it was a global modifier similar to Antananarivo or Pericles bonus, but I thought it worked the same as the culture Babylon mod did, with it being added to or canceled out by amenities (up to -30% science or -70%), not to mention things like Pingala and Oxford allowing a city to make 105% of it's normal science
So as I explained in the video - the way the mod worked was that the culture penalty was applied per city, but science was empire wide - it was an unusual thing to see both effects applied differently. Because of that the culture penalty was easier to overcome
The University of Sankore is a Medieval Era Wonder in Civilization VI: Gathering Storm. It must be built on Desert or Desert Hills next to a Campus with a University.
Yup, i crown you Grand Master of Pulling Golden Ages Out of The Rear End. This is one area you really outshine other civ tubers on.
Thank you, it's where I keep them!
When you can build modern stadiums but you decide to build the old Colosseum instead
I like retro clearly
@@UrsaRyan It's "vintage"
*125 BC: We’ve begun stockpiling enriched uranium*
"I can hear the sound of Frosties hitting my plate." Why you would use a plate, I don't know...
Wait, what do you use?
Let me get back to my burger straw
What did I just read?
“Oh no, I’m surrounded by Barbarians…..”
“Die……”
Spoken like a true gamer 😂😂
Tis the only way
@@UrsaRyan Also pulling the golden age out of your rear end is such a British saying 😂 This episode made me laugh so much!
#99 - I really hope there's a mod that completely shuffles the Civic and Tech trees. Maybe you'll discover the University of Sankore in the Ancient Era.
Dreams can come true
This video should be called “Sean Bean attempts to walk away from the microphone, keeps getting dragged back”
I feel like this script is mixed up, no?
I think the sweet spot in terms of maximum difficulty is around 10 to 12 civs on a large or large x2 map. Too many civs then the first victory puts you in an unbeatable position. Too few civs and you can dominate the great people and get easy domination or religion victory.
You see I'd say around 8 for the same reason - 10 to 12 I find either the map is too big to be an issue or momentum is too easy to get - but I totally agree with what you mean. I guess the big question mark is whether you choose violence - any game with war is easier than a peacelocked game
Finally he has built machu picchu, the world can rest now
I join with the wails of at least one other commenter about the lack of Sankore
Agh, having to propagate a warrior monks religion to avoid losing, that’s right up there with building the Uni of Sankore in terms of life disappointments.
It felt so bad
it would have been cool if the great library gave you the boosts, wherever they are in the tech tree after the shuffle, rather than boosting the technologies no matter what their new boosts were
I didn't think you'd get the golden age, but now I'm a believerrrrrrrrrrrrr!
Without a trace... of dark on my mind...!
i could be very much mistaken, but i belief the ai never puts more than 1 vote on the proposal to culture bomb if you build i district, so you can always just get that with 1 vote
Yes that's right - sometimes though they will vote for each other so it's always worth voting more if you have it
Welcome to turn 110, we have a battleship and a tank
I want a challenge where you cannot hard tech anything, everything must come from boosts
This was pretty much that challenge!! Well as close as I could get to it. I think I only hard reserached about 5 techs
Ursa, these are rookie numbers you need more nukes
Could you do a serious version of babylon with the max possible but with the normal tree?
Check out my 1st video of every Civ 6 series, I've played them already a few times normally = )
21:20 In Civilization Language => own 2 bombards is equal to own 2 trebuchets...
You'd think they could update it!
Good fun!
serfdom + communism
Just as nature intended
HAIL MARDUK! A TRUE BELIEVER!
Lets gooooo
Ok but if you go back to like. Have way, you could get thee earliest tourism victory
True, but I wanetd to nuke everyone XD
You may have realized it by now but I think when you run out of the strategic resource it just means your units can't heal
It's true - that first tank I had though could heal, because I hadn't discovered oil yet - it's a glitch with the meteors. It also didn't have a combat penalty till I discovered it. Weird huh
@@UrsaRyan The game isn't prepared for someone to get modern armour by T75 lololol
I really want to find a full English breakfast
I would have one every day if my body could handle it
is Babylon's science modifier not just a -50% modifier to cities? you acted like it was a global modifier similar to Antananarivo or Pericles bonus, but I thought it worked the same as the culture Babylon mod did, with it being added to or canceled out by amenities (up to -30% science or -70%), not to mention things like Pingala and Oxford allowing a city to make 105% of it's normal science
So as I explained in the video - the way the mod worked was that the culture penalty was applied per city, but science was empire wide - it was an unusual thing to see both effects applied differently. Because of that the culture penalty was easier to overcome
@@UrsaRyan I guess my question was just if that science penalty was applied the same as unmodded Babylon or if the mod changed it
Play as Indonesia on the Earth True Start Location map
It's a fun game - check out my previous series, I already did this one a little back!
31:05 can someone explain me the 2-tile aqueduct? Fog of war glitch I guess?
I didn't spot that!! I presume a glitch yes but I would need to check yes
Wahoo!
Wahoo!
15:15 ... no builder card ☹
Culture win some time?
The previous two games were both culture wins!! Haha
@@UrsaRyan oops. I've been watching so many series I got lost as to what was what lol
Random to the extreme. Saddens me to be making the 70th comment, but for the algorithm and all that...
I'll make this 71 and put you out of your misery
@@UrsaRyan ah, the things you do for your viewers...
i'm here
Hello here, I'm Ursa
For the algo
Day 40 of commenting to beat the algorithm