After how long the previous update took, i'm not expecting this one to came so quick I'm gonna be surprised to see which Terrirories Ryder claimed since my Canon answer is always what Grove had in the beginning (Ganton+Playa del Seville+Temple and Vinewood+Santa Maria) along with Glen Park from Beat Down on BDups and Idlewood from Grove 4 Life. Those territories are enough to put it on the 33% Mark, but let's see what Ryder picked this time... He truly is the Chad of this Mod. From someone who's forced to be a Traitor in Vanilla due to behind the scene things to be the person who skips the worst parts of SA's Endgame. Look forward to what you had in store for End of The Line. Not expecting much since that mission is massive, but with it being split in 3 parts, i'm sure finding ideas for that won't be as hard as say... Breaking the Bank at Caligula's... Gotta figure out how to go around the annoying Millie Card Requirement without killing her tho. Good luck once you reach that point of the Mod, alright? P.S.: the new Grove 4 Life is now resembles High Wire from VCS... That's interesting. But at least we get to actually use the Leviathan Magnet which is so underused
@@ngultrum1 it takes some time though and this is a speedrunning mod, guess it's not part of the main line of progression but if 100% is considered too then it may incur some problems.
The cutscene change for Russian Home was already amazing, but Warning Line kicking in as you got into the Hydra completely blindsided me, fantastic choice!
I love everything, but CJ AI voice is kinda jarring since he uses in-game voice as base instead of higher quality cutscene one. Hope it will be changed in post-launch update or something.
I knew N.O.E. making you drop the cargo inside the tunnel was a sign you were a man of culture, but using Warning Line in "Russian Home" has shown me you are, indeed, a man of culture. >w> Perhaps a small advice, if possible? make the mission passed to be the one from Ace Combat 2, to go hand in hand with the theme. Either ways, loving to see the progress, makes me sad we're practically in the end now, as it's been quite a journey, but it means we're closer to enjoy the mod ourselves!
These new missions are so good! Though I think the cutscene with Ryder at 19:04 should have the first camera angle be to the left or right of the car instead of in front of it, just to avoid the awkward camera movement where it goes down and back up. Awesome work though, the "end of grove street" timer is really funny
Let me guess, some Vagos got fire extinguishers in Los Desperados as a reference to Eben struggling in the Meat Business because of Rosie using one 😅😅😅.
This so insane that u changed a mission that is just a driving from point A to point B to a fight with a hydra against hunters trying destroy grove street this is so creative. Also I know its pointless but it'll be nice if the astecaz become friendly with you after los Desperados if you can add that
It's amazing the work that you do. I know it's supposed to be a mod to mess speedrunners. But seeing this type of differences gives the game a fresh air. Congrats!
I'm excited to see where this goes! A SanAn main quest "remix" mod sounds like the sort of thing I could really have some fun with, especially seeing how well the new content meshes with the base game's style.
Not massively, thankfully. Most ideas I have are workable one way or another (or I'm just so GTA-brained at this point I kinda know instinctively what's likely to work lol)
@@moonboye that's interesting and awesome to hear. The reason I was curious because, as far as I can tell, other than thightening the missions you've also reworked the AI to make them tougher and added some minigames on top of that too, and, of course, not to forget that you've completely remade Return to Los Santos too. Sorry for going so off, but seeing Renderware being capable of so much after all these years is really cool to see.
I'm gonna imagine End of the Line being something like this: Part 1: - On the way to Big Smoke's Crack Palace, gangs fight each other using Desert Eagles, sawn-off shotguns and SMGs. - The 2 Ballas guarding the Crack Palace entrance are armed with akimbo sawn-off shotguns. - The SWAT officers guarding the SWAT tank are armed with M4s. - The SWAT tank loses a significant amount of health after breaking the Crack Palace's entrance. - Ballas and Vagos on the ground floor are armed with Desert Eagles and sawn-off shotguns. - Ballas, Vagos, Rifas, Russian mobsters and drug workers inside are armed with Desert Eagles, sawn-off shotguns, SMGs and M4s. - A second SWAT Tank with an M4-armed crew will break through the wall, albeit significantly damaged. - There will be few health and armor pickups inside. - Big Smoke keeps his cutscene combat shotgun. - Ballas, Vagos and Rifas summoned by Smoke are armed with SMGs and M4s. - Smoke drank all the Sprunk inside the vending machine. Part 2: - Tenpenny keeps his cutscene combat shotgun, just like Smoke. - The Crack Palace's infrastructure is severely damaged; you now only have 5 minutes to escape its destruction. - You are now equipped with thermal goggles, to make this part a bit easier. - The hostile gangs staying inside are armed with SMGs and M4s. Part 3: - The Feltzer is now replaced with a Super GT. - A single bump to Tenpenny's fire truck will now kill Sweet (until the finger-stomping part). - The maximum sight radius of the fire truck is now lowered, along with a shorter fail duration. - Tenpenny is now heading for the airport, as stated in the cutscene. - Upon reaching the airport, Tenpenny's fellow cop will start to stomp on Sweet's fingers. - The cop stomping on Sweet's fingers wears spiky shoes; the latter will now lose his grip easily. - After saving Sweet, a cutscene will play depicting Tenpenny piloting a Hydra. - Using a spare Hydra, you will now have to chase Tenpenny across the entirety of San Andreas. - Tenpenny's Hydra is somehow impervious to all damage, and he will summon his "friends" from the air force to keep you off. - Luckily, the air force Hydras aren't invulnerable, unlike Tenpenny's. - Eventually, Tenpenny's Hydra will run out of fuel upon approaching Los Santos, and crash land on the Ganton flyover.
This is really cool 😎 I love this new look of these missions I'm looking forward to seeing the very final mission and after that I look forward to seeing the side missions in this new tightened'reas the zero missions and the car missions in San Fierro and the casino Heist missions in Las Ventures too 😊
Those Sweet AI lines sound good, really good compared to CJ. What is the source material for those? Im not so sure about the flow of Stick to Your Guns mission, throwing the trucks around hoping they flip and burn seems a bit random, and to do it three times. Could you perhaps make the gas tankers spawn around in the city traffic, so we can throw the trucks on them? I mean water is always an option, but given the locations they spawn its a long flight there and back every time. But big props for making Ryder do all the dirty work with the territories. I always hated that part!
Same as CJ's, in-game cutscenes with the background audio removed and a model built from those samples. These things can always be tweaked, it'll all depend on how it performs practically in a run. There's always a balance between providing too many tools and not enough (especially when the goal is still high difficulty). Explosives was (and still is) a consideration, but I'll wait and see how things go once testers start taking the mission for a spin.
@@moonboye Its a huge difference for some reason, I guess the AI software likes Sweet better than CJ, at least someone does. Yeah sure, that remains to be seen once the speedrunners get to that mission.
maybe make it so one of the guys in los desperados (maybe generic gangster on the left at 17:05) is the guy from the mission with kendl and lowriders, the dude with the v neck tshirt
I was also going to ask will there be any changes to the police helicopter Pilots from the different cities like Los Santos well have their own way of saying stuff and San Fierro cops will have their own way of saying stuff when the cops chase you and same with Las Venturas I was wondering if the helicopter Pilots would what have their own way of saying stuff from the different cities because that would be so cool I was just curious if this mod would do that? I saw that the motorcycle cops are wearing beige uniform and their motorcycle helmet in LV in this mod which is awesome because in the regular game from all the different cities that the motorcycle cops on the motorcycle were always in Black and that's what the cops in LS wear so I was just curious if there were any changes to the helicopter pilots from all the different locations like if they have a different voice intercom or something because that would be really cool
Ryder's been in Grove for a long time, arming everyone as he takes over. They don't need extra weapons, but they do need the Ballas not to have them (and the vans would be difficult to break into without damaging the contents or blowing themselves up).
This is how powerful lore accurate Ryder is.
Ryder was only using 1% of his power when taking over those territories, he truly is the most powerful gta character
But he still can't find the damn water 😂
@@nxmx6ix i think he found the water in the OG Pier 69
Sweet's voice generates surprisingly good
Can't wait for the final test, showing how much End of The Line has been changed 🔥
GTA San Andreas Storyline Remake? NOW THIS IS GREAT
lah orang indo
@@cardanawandra8402 ya Napa bjir
@@ZeroAjalahID ga ada bwang, jarang aja jumpa orang indo di channel luar
@@cardanawandra8402 oh ok🗿👍
Damn, Ryder used 0.18% of his power. Earth was never this close to a complete destruction
He kept his promise. Since CJ wasn't a busta no more, he got off the water. And once he got off the water, his genius couldn't be stopped anymore.
Damn, thanks Ryder...appreciate your hardworks like a true clockwork ninja, unlike Sweat
I prefer sweews but sweat goes well lmao
cant wait to take revenge on big smok
After how long the previous update took, i'm not expecting this one to came so quick
I'm gonna be surprised to see which Terrirories Ryder claimed since my Canon answer is always what Grove had in the beginning (Ganton+Playa del Seville+Temple and Vinewood+Santa Maria) along with Glen Park from Beat Down on BDups and Idlewood from Grove 4 Life. Those territories are enough to put it on the 33% Mark, but let's see what Ryder picked this time...
He truly is the Chad of this Mod. From someone who's forced to be a Traitor in Vanilla due to behind the scene things to be the person who skips the worst parts of SA's Endgame.
Look forward to what you had in store for End of The Line. Not expecting much since that mission is massive, but with it being split in 3 parts, i'm sure finding ideas for that won't be as hard as say... Breaking the Bank at Caligula's... Gotta figure out how to go around the annoying Millie Card Requirement without killing her tho. Good luck once you reach that point of the Mod, alright?
P.S.: the new Grove 4 Life is now resembles High Wire from VCS... That's interesting. But at least we get to actually use the Leviathan Magnet which is so underused
Of course, End of the Line isn't gonna be the end of Tightened'reas yet, there's also the asset missions left to do + the casino heist missions.
if you date Millie enough, she'll give you her card herself
@@dubl33_27
Yeah the perseverance of dating instead of quickly killing is tight enough itself. Doesn't even need to be toughened honestly.
@@ngultrum1 it takes some time though and this is a speedrunning mod, guess it's not part of the main line of progression but if 100% is considered too then it may incur some problems.
@@IvanovIvanAKrutoi indeed. But i'm still wondering how he could tackle the 3-parter Fjnal Mission
Can’t wait for This to drop!!!!!!
Biblical Accurate Ryder
NGL, didn't expect DSP of all people to show up in los desperados
That guy with the Fire Extinguisher is diabolical 💀
The cutscene change for Russian Home was already amazing, but Warning Line kicking in as you got into the Hydra completely blindsided me, fantastic choice!
7:52 The music goes so good with this. Man, I can't wait to play those missions
I love everything, but CJ AI voice is kinda jarring since he uses in-game voice as base instead of higher quality cutscene one. Hope it will be changed in post-launch update or something.
That hydra mission with ace combat 2 ost is just PERFECT omgg
I knew N.O.E. making you drop the cargo inside the tunnel was a sign you were a man of culture, but using Warning Line in "Russian Home" has shown me you are, indeed, a man of culture. >w>
Perhaps a small advice, if possible? make the mission passed to be the one from Ace Combat 2, to go hand in hand with the theme. Either ways, loving to see the progress, makes me sad we're practically in the end now, as it's been quite a journey, but it means we're closer to enjoy the mod ourselves!
These new missions are so good! Though I think the cutscene with Ryder at 19:04 should have the first camera angle be to the left or right of the car instead of in front of it, just to avoid the awkward camera movement where it goes down and back up. Awesome work though, the "end of grove street" timer is really funny
We were not prepared for the end
Thankfully Ryder will help us so much that we don’t have to waster our time doing that thanks so much bro I don’t know how to thank u
Cj vance😂😂😂😂😂
This is the Johnson dance!
Thank you Rob, for actually making RTLS a good part of SA.
Love the ideas, those final missions in the original game always lacked that kind of crazyness
Seeing rider in the mission riot feel so nostalgic as he should not even be dead
But due to Rockstar and voice actor he had to be killed....
Man I can't wait until you tackle the final mission, aka End of the Line. ^^
And I assume it will be amazing, @MoonBoye? :)
dude thats game what i want Ryder didn't betrayed us and he help us thats cool ass mod i wonder about last mission with tenpenny and smoke
Let me guess, some Vagos got fire extinguishers in Los Desperados as a reference to Eben struggling in the Meat Business because of Rosie using one 😅😅😅.
The DSP sound bit got me good
This would be great to have a GTA SA Remake
Soon someone will be happy
This so insane that u changed a mission that is just a driving from point A to point B to a fight with a hydra against hunters trying destroy grove street this is so creative.
Also I know its pointless but it'll be nice if the astecaz become friendly with you after los Desperados if you can add that
can't believe the journey's almost over and we'll get to play this at long last... been waiting for this for a LOOOOONG long time
and now: final, steal cars, zero and heist
It's amazing the work that you do. I know it's supposed to be a mod to mess speedrunners. But seeing this type of differences gives the game a fresh air. Congrats!
Can't wait to see what plans you have for the final mission.
I'm excited to see where this goes! A SanAn main quest "remix" mod sounds like the sort of thing I could really have some fun with, especially seeing how well the new content meshes with the base game's style.
Can't wait for a Mr. Sunshine suit from Saints Row
another day, another test!
Nice Ace Combat touch buddy
9:20 that was close, very close 💀
Yeah
9:20 what a call
I am curious when coming up with ideas for missions how much are you limited by Renderware.
Not massively, thankfully. Most ideas I have are workable one way or another (or I'm just so GTA-brained at this point I kinda know instinctively what's likely to work lol)
@@moonboye that's interesting and awesome to hear. The reason I was curious because, as far as I can tell, other than thightening the missions you've also reworked the AI to make them tougher and added some minigames on top of that too, and, of course, not to forget that you've completely remade Return to Los Santos too. Sorry for going so off, but seeing Renderware being capable of so much after all these years is really cool to see.
AM I TWEAKING OR WAS THAT A FULL ON CUSTOM CUTSCENE FOR THE RIOT MISSION FEATURING RYDER!
Nah Kent Paul is just replaced with Ryder
Wtf yea it is new idk if its a mandela effect but i swear either Kent or Rosenberg was in the cutscene
@@MaxerV19Nope, Paul's not in the cutscene.
@@somerandomdude7785 WTF
@@MaxerV19 I saw the original version. There's no character there that's replaced with Ryder.
CJ rocking that Scarface outfit
I wanna see DSP play this.
Or heck... even Hugo One? :)
sweets voice sounds like bigsmoke combined with sweet
Sweet saying bruh feels in charater tbh
Getting close to the end ❤ it
I want to know the consequence of Tommy Vercetti in the final mission of this mod
Also, anybody know which Ace Combat 2 soundtrack is this? I can't find which one :/
Edit: Found it! It's "Warning Line" guys, enjoy!
MoonBoye,will there be any more tests of any missions after the test of the final mission End of the Line?
Yeah, asset missions, side content etc.
@@moonboyewe gotta wait until 2025 i think😢😢😢 for the release but take as much time as you want make it perfect my bro❤❤❤
@moonboye keep up the amazing work this is so awesome loving this new feeling to all these missions and new objectives😊
Thanks for brand new missions
This is so cool... Ryder is the true MVP in this mod
CJ rocking that Kiryu fit.
Now THIS is tight
Can't wait to see tightened EOTL
I'm gonna imagine End of the Line being something like this:
Part 1:
- On the way to Big Smoke's Crack Palace, gangs fight each other using Desert Eagles, sawn-off shotguns and SMGs.
- The 2 Ballas guarding the Crack Palace entrance are armed with akimbo sawn-off shotguns.
- The SWAT officers guarding the SWAT tank are armed with M4s.
- The SWAT tank loses a significant amount of health after breaking the Crack Palace's entrance.
- Ballas and Vagos on the ground floor are armed with Desert Eagles and sawn-off shotguns.
- Ballas, Vagos, Rifas, Russian mobsters and drug workers inside are armed with Desert Eagles, sawn-off shotguns, SMGs and M4s.
- A second SWAT Tank with an M4-armed crew will break through the wall, albeit significantly damaged.
- There will be few health and armor pickups inside.
- Big Smoke keeps his cutscene combat shotgun.
- Ballas, Vagos and Rifas summoned by Smoke are armed with SMGs and M4s.
- Smoke drank all the Sprunk inside the vending machine.
Part 2:
- Tenpenny keeps his cutscene combat shotgun, just like Smoke.
- The Crack Palace's infrastructure is severely damaged; you now only have 5 minutes to escape its destruction.
- You are now equipped with thermal goggles, to make this part a bit easier.
- The hostile gangs staying inside are armed with SMGs and M4s.
Part 3:
- The Feltzer is now replaced with a Super GT.
- A single bump to Tenpenny's fire truck will now kill Sweet (until the finger-stomping part).
- The maximum sight radius of the fire truck is now lowered, along with a shorter fail duration.
- Tenpenny is now heading for the airport, as stated in the cutscene.
- Upon reaching the airport, Tenpenny's fellow cop will start to stomp on Sweet's fingers.
- The cop stomping on Sweet's fingers wears spiky shoes; the latter will now lose his grip easily.
- After saving Sweet, a cutscene will play depicting Tenpenny piloting a Hydra.
- Using a spare Hydra, you will now have to chase Tenpenny across the entirety of San Andreas.
- Tenpenny's Hydra is somehow impervious to all damage, and he will summon his "friends" from the air force to keep you off.
- Luckily, the air force Hydras aren't invulnerable, unlike Tenpenny's.
- Eventually, Tenpenny's Hydra will run out of fuel upon approaching Los Santos, and crash land on the Ganton flyover.
Well, I'll be waiting for a tightened four
Joshimuz is gonna love Russian Home.
This is really cool 😎 I love this new look of these missions I'm looking forward to seeing the very final mission and after that I look forward to seeing the side missions in this new tightened'reas the zero missions and the car missions in San Fierro and the casino Heist missions in Las Ventures too 😊
The territory’s mission also annoy and bore me that’s why thanks a lot bro
Those Sweet AI lines sound good, really good compared to CJ. What is the source material for those?
Im not so sure about the flow of Stick to Your Guns mission, throwing the trucks around hoping they flip and burn seems a bit random, and to do it three times. Could you perhaps make the gas tankers spawn around in the city traffic, so we can throw the trucks on them? I mean water is always an option, but given the locations they spawn its a long flight there and back every time.
But big props for making Ryder do all the dirty work with the territories. I always hated that part!
Same as CJ's, in-game cutscenes with the background audio removed and a model built from those samples.
These things can always be tweaked, it'll all depend on how it performs practically in a run. There's always a balance between providing too many tools and not enough (especially when the goal is still high difficulty). Explosives was (and still is) a consideration, but I'll wait and see how things go once testers start taking the mission for a spin.
@@moonboye still really impressive bc you made a whole mission from grounds-up, thankfully skipping past the boring RTLS missions
@@moonboye Its a huge difference for some reason, I guess the AI software likes Sweet better than CJ, at least someone does.
Yeah sure, that remains to be seen once the speedrunners get to that mission.
There's a gas station in Idlewood and a deep enough small pool in Jefferson.
I agree with sweet I’m with the hood till the end too
Oh my god ACTUAL missions in RTLS????????????
MoonBoye,and in the final story mission will be completely changed?
can't wait for end of the line how it's gonna be !!!
Thanks dinosaaaaaaaaaur
Wow, interesting gameplay in Return to Los Santos missions instead of gang wars pretending to be a mission or driving to Grove Street!
ABSOLUTE CINEMA
I'm so excited for the last mission :)
What is Ryder doing during first and los desperados missions taking over territory or something
Bro which screen recorder you use to record GTA sa
Ryder the goat
Dinosaur still have the nostalgia songs
Sweet's ai voices are pretty good, at least compared to CJ they blend in nicely
And a proper hydra combat mission, love to see it
Me encanta, está hermoso 🎉
Been wanting to play this since it was announced
I dearly hope you will make gta IV tightened version. I know its a troublesome game to mod. But i know you can do it!
Will there be a way to play through the mod with vanilla weapon sounds once it's publicly released? Not a fan of the sound replacements.
In a word "no". You'd have to manually extract them from the vanilla game and add them back, and also be a crazy person 🙃
1 week for the final line. Good Luck! 20 Years of San Andreas
I can only suggest to remove takeover territory stuff before Ryder cutscene
Good stuff with that AI voice, makes the game much more fun than just bland out-of-place lines with no sound
looking forward to this. just recently finished SA since binge watching Joshimuz and Eben playthrough of the mod
dinosaurrrrr 😂
Almost there
Aight you convinced me
wonderful! ryder 40% gang grove street! cool?
Love you man
More test 25 family
The so long in time
I hope for Big Bear to appear again
And Emmet as well.
Nice this one was fast
FINISH THEM!!!!!
maybe make it so one of the guys in los desperados (maybe generic gangster on the left at 17:05) is the guy from the mission with kendl and lowriders, the dude with the v neck tshirt
Bruh mission do hard even the developer died
yo where i can find cj suit in the first misson
17:19 can you please change that with the beta fib truck so it can be included in the game
Maybe the FBI Truck will be included in End of the Line, or one of the other to-be-adapted missions (Cop Wheels, maybe?).
@@IvanovIvanAKrutoi hmm okk
5:13 what, the gunmen didnt stick to truck shooting the heli from below all the time? i'm disappointed
Will this have an autosave after completing a mission?
Yup
I was also going to ask will there be any changes to the police helicopter Pilots from the different cities like Los Santos well have their own way of saying stuff and San Fierro cops will have their own way of saying stuff when the cops chase you and same with Las Venturas I was wondering if the helicopter Pilots would what have their own way of saying stuff from the different cities because that would be so cool I was just curious if this mod would do that?
I saw that the motorcycle cops are wearing beige uniform and their motorcycle helmet in LV in this mod which is awesome because in the regular game from all the different cities that the motorcycle cops on the motorcycle were always in Black and that's what the cops in LS wear so I was just curious if there were any changes to the helicopter pilots from all the different locations like if they have a different voice intercom or something because that would be really cool
I guess the end of the line tightened
So why'd GSF destroy trucks full of arsenal they could keep for their own use?
Ryder's been in Grove for a long time, arming everyone as he takes over. They don't need extra weapons, but they do need the Ballas not to have them (and the vans would be difficult to break into without damaging the contents or blowing themselves up).