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Isn't this supposed to be pinned? Is it just not for me, or did you forget to do it? Also thanks for the Part 2 your part 1 actually made me take a second look at BW as someone who hated gen 5 and acknowledge that it was probably the best region they've made, Thanks for the part 2 and looking forward to whatever your next video may be!
I gotta be honest, it is a crime that you don't have a better way to let us support you. Your stuff is incredible, and it's been fantastic to watch your evolution. Do you have a Patreon or anything like that? I would happily support this incredible work
Fun fact about Chansey and Blissey in Legends Arceus: if you’re being attacked, they’ll come over to try protect you. If only there was more interactions like that
the once a year release schedule is definitely the main problem. you can see little baby steps they made between gen 8 and 9, but for the few improvements gen 9 has, it takes bigger steps back from the earlier gens. there were so many chances they didn't take and it's very sad to me
Now My Favorite Pokémon Region is paldea, Gen 9 is The Best Gen, paldea is A Diverse Region & So Big With Tons Of Areas To Visit, AN OPEN WORLD AREA. So Dope. The New Pokémons Are Awesome. My Favorite Pokémon From Gen 9 Are The Boxart Legendaries, koraidon and miraidon, They Are Some Of The Best Legendary Dragon Types 🐉. And The Concept Of Paradox Pokémon From The Past & Future Are Awesome.
@@yashaoftheflames8475 That issues kinda on the lead though, as they've been offered both outside help and new recruits and refused the offer because their lead doesnt like working with big teams.
I don't see enough people talk about it, but you absolutely KILL at using your green screen! Like, putting yourself in Kangaskhan's pouch, standing next to NPCs, and throwing another you are such clever visual gags that add another layer to enjoying your videos. You deserve every bit of success!
Thx man! I do those here and there as just little things to make myself laugh really hehe and kinda just to have variety with the visuals but I think you’re one of the first to notice and praise it so thank you for that ❤️
I keep meaning to say this every time I watch one of your vids, IP, because I think your style of editing is just so fun and it always makes me laugh, so thank you for putting time and effort into all those little visual gags ♥
I’m glad someone else feels this way because literally that’s one of my favorite things about this channel. It builds the immersion and keep you vision involved, making you not want to look away compared to other’s who you’re comfortable with having playing in the background without watching. He really nailed his video aspect
@@InternetPitstop lmao what?? dude ur editing skills do not pass unnoticed, it's definitely a major thing in ue channel and I as a viewer it really catches my attention, tbf it might even have been what made me stay and subscribe, along with your super interesting content! keep it up Im sure ull keep on growing non stop :)
Once they started pushing new content every single year, it's went quality started to decline. They always used to take a 1 year with no releases, like 2002 RS 2004 Emerald, 2006 DP 2008 Platinum, and 2010 BW 2012 BW2.
Whats funny is even call of duty has switched to a 2 year cycle now because even activision, the poster-child of greed, has realized that yearly release schedules burn out devs and produce unfinished products, and they have 3 different companies working on cod. Meanwhile gamefreak consists of around 200 employees and the pokemon company is like “ok losers call your families because youre gonna be working 60 hour weeks until this game is finished, we want to sell new plushies by december so this game is getting released finished or not by then, oh also youll be working on another game at the same time which also has a set deadline byeeee”
That’s sad that Unova only got 2 years of actual spotlight before XY the first 3D games overshadowed Gen 5 at the time, so these games deserve remakes plus Unova would look cool in Oras style 3D
Yea, but 2 things. 1. You're ignoring remakes back then, but counting them now. 2. That was when Gamefreak only had 2 teams working on games. Now they have 3 teams.
Entering buildings/homes is what I miss most in this game! I used to really look forward to reaching new towns because I'd get to explore all the nooks and crannies, find that one NPC tucked away somewhere who would give me a cool item or trade Pokemon with me. I loved the lore and the sense of discovery. There's none of that in S/V, and it really hinders my enjoyment of the game
It's been the most frustrating thing to me for ages that you can tell there are some REALLY clever and creative people at gamefreak with all the little details they add to these games, it just feels like they're never given the time to realize their full potential with it
A big part of it has to be because of the ridiculous development cycle. For some reason they just NEED pokemon to be a yearly release. Yeah making open world games a yearly release? That's setting yourself up for failure. For some miraculous reason Capcom can do it with making Resident Evil a yearly franchise but still have those games be quality banger after banger, but that's the exception. Most companies just cannot afford that especially if they have so many other divisions. Imagine if gamefreak got the development cycle that the unit team that works on Zelda gets. 6 years to finely tune, hone, and perfect ONE zelda game. And lo and behold Botw and Totk. Instead we get yearly pokemon where every game feels empty, rushed, and unfinished. Some decent ideas but ultimately it could've been so much more.
Finally FINALLY someone pointing out my biggest issue with Paldea which is the extreme lack of buildings to enter or even meaningful interactions in almost ever town/city. You can build up as beautiful of a region as you want but if you pack it with nothing (but sandwich shops!) all those places feel hollow. If you asked me to name a single town in gen 9 I couldn't do it. Too many people got swept up in the gameplay of this game being good to notice just how lacking it is in making its world memorable. It hurts it so bad to the point I'd call it my least favorite region.
The towns were never as big this generation. ofc every single shop isn’t gonna have a purpose just like every single building didn’t have a purpose in past games. Also the music is what I find most memorable about the towns not the random building with a kid talking about shorts. Most houses in previous Pokémon games were useless anyways. It either led to an npc talking about nothing, the name rater, move tutor, or an npc would trade you Pokémon. In gen 9 you can just learn old moves whenever you want and change the pokemons name whenever you want too. The trainers who trade you Pokémon are standing outside in the town now. People are having fun enjoying the game play because at the end of the day it is a fun game, we could care less if they moved an npc outside instead of in a building. The switch obviously has limitations and the open world is already kicking its ass enough. And personally I never explore towns/cities in Pokémon games unless I need the good rod or some shit; they’re way to boring and I just beat them gym leader and move on to training my mons.
@@562.anthony2 I'd rather have those Npc's in buildings any day. When you just move them outside, those buildings just become part of the background. You might as well not even have a town, just a big patch of grass with those npc's in them at that point. Being able to go inside buildings and interact with different different people useless or not is part of the reason you remember town's who have characters that serve a purpose. It fleshes out the whole world to be useful to different degrees. Just think, if I remember a field full of grass better than an entire city I think that's a big red flag. As for performance issues, GF could have just had the insides of buildings load in as their own instance. Just like how the entirety of the school is just its own instance and not actually connected to the rest of the world.
The rushed feeling is why I fell off of pokemon after Pokemon Sun. I already felt something was off with Y when Zygarde was sidelined. Then it felt weird when Zygarde had its own side story in Sun, but I bought sun very late and right when I finished the main game, Ultra Sun was announced and what came with it was even more content that should have just been in Sun. And we were already in an era of adding free massive content drops in patches. I wasn't about to drop more money into pokemon. It is sad to see the franchise just continuing to flounder like this.
This isn't the first time they did that to Ultra Sun/Moon. They've done that to previous games like Crystal to Gold/Silver, Emerald to Ruby/Sapphire, and Platinum to Diamond/Pearl. The only games I can excuse is Black & White 2 since they were sequels to Black & White but I understand your point
@@godess_call At least to me, Emerald and Platinum felt like a 3rd choice more than an the previous game finished. Ruby/Diamond were my first choices and they felt complete in comparison by the time I got to their successors. Black and White 2 were definitely sequels. Y was the first where it felt obvious that something wasn't right. The new games still don't catch my attention. Legends kind of do, but I'd rather wait for a sequel to that to flesh out its ideas.
I didn’t even think about this until recently. Everyone was so excited about an open world Pokémon game but there’s really no world design. It’s not like Zelda where zones have a distinct flavor or design. It’s just random mountains for the most part. There’s almost no variety anywhere landmass wise other than the ice mountain and the ghost stuff was pretty cool. It’s a shame more of it wasn’t like this. Why is there no giant fire volcano? Or a tropical paradise or something rolling hills of flowers Like literally the only interesting spot is the giant endgame crater.
Thats not true. There is a desert, the bamboo forest, the wild western like area, the golden forest on the west north, the olive tree area and many other places.
Well sometimes you can chalk up the lack of some biomes to the fact that geographically, every region is based on part of the real world. (I say sometimes because it hasn't stopped them before) Also if every region had a volcano, volcanoes would stop being special, wouldn't they?
@@RGC_animation Not really, people just yelled "YOU WANNA BREAK INTO PEOPLES HOUSES" to me when I brought it up. I've been surrounded by people who DON'T care :D
@@cortster12 I wish I knew the people you talk to. Only recently have others been actually realizing I wanna go inside houses and stores! Like if it’s raining I wanna go inside and act like my character is waiting out the rain! Let’s me feel like I’m in the world more!
I'm surprised you didn't mention that in Arceus you even take off your shoes when you enter a house and step on the tatami mats. Really cool little attention to detail, and part of why Arceus is still one of the strongest games they've had in a long time.
They actually first did that in ORAS and did it better because your character would also sit down (or kneel down if you were playing as May) when talking to NPCs on such mats.
@@nedrostram2360 True, but think of Arceus as just a release and see kind of deal from Nintendo. They release it, give it no love or attention (advertisement, dlc), announce gen9 a few months later but it is the better game. They then see how upset people are at gen9 and recalibrate. Gen10 will be based off Arceus with the co-op and single ride pokemon of gen9 (my opinion). If that comes to pass, those teams will get the "standard" Nintendo development cycle... though Nintendo just announced that Zelda would be their last significant first party release for the Switch. So maybe we can hope for a slightly longer development cycle and potentially a better console.
Now that you pointed it out, the lack of buildings to enter is astonishing low. But I do agree that the reason for this is the time crunching. Especially the performance part, feels like a beta version, before polish.
I do agree that time crunch plays a large part, but what Gamefreak mainly has failed to do is adequately expand the size of their team and also failed at distributing the work needed to accomplish different releases in quick succession correctly. They need to stop acting like they aren't in over their heads at this point, because they clearly are and should also accept help when offered, instead of declining (which they also have done). Other studios who release big titles in quick succession have multiple teams with a combined force of over 1000 people working on releases, while Gamefreak doesn't even work with a third of those numbers for not only one game, but multiple ones. What they've been doing the last couple of years simply isn't a realistic approach at developing the large scale 3D titles and it is beyond me how apparently none of the people in charge didn't seem to have seen this coming when they moved from the 3DS to the Switch, because literally every other dev team got the memo.
@@SwiggleMcJiggle thing is they have increased team size and gotten outside help for these games apparently. There's video showing how theres 500+ ppl named in the credits and many worked on other big Nintendo switch titles being open world ventures or rpgs. I think it's just a case of their only lacking the time needed for it to be effective.Now one would figure just getting more ppl automatically solves that but i guess the caveat is communication moves slower, and especially if ideas change frequently or ppl come in during later points of development then ir doesn't help anything. Though there's also zero chance Legends wasn't also still being worked on when they got around to SV so that likely played a role too.
Yeah between Performance, world design and game design gamefreak cannot be as ambitious as they want and the series deserves in the timeframe theyre given
I'd be happy to wait 7 years or more if they could apply what they did with pokemon snap on how pokemon interact with each other and on the wild, if they could apply what they did with the pokemon's texture and move animations in pokken to their mainline games
One of my favorite interactions in SV was seeing Zangoose and Seviper "fighting" in the overworld when I was walking in south province; seeing them Swipe at eachother was a bit charming so I added them both to my team; i wish there was more animations like that in future games.
I miss in older pokemon games how caves and routes had secrets to find after finding certain HMs to explore them further finding rare Pokemon spawns or finding a random legendary.
They really struggle with replacing HMs and Going open world. (and imho the wayst hey did it so far devalues your team. I think Let's Go had a neat thing where your starter did everything but you could, for surf, replace it visually with Lapras or Gyarados. And you could fly on some pokemon). I also miss water routes... i mean, the last game takes place in "Spain"... why don't we have a town on non-ibiza or non-Mallorca we have to surf to? No, it's just oe large landmass...
Gen 5 with the hidden grottos was always fun especially when I found a Dragonite and black shiny haxorus or going around mountain top//in caves picking up gem stones 😊❤
What we've getting for the past 10 years is rinse and repeat pokemon formula and the fanbase has been crying and shitting their pants like babies for something new. And then when we do get something new we get "I miss the old games" Choose your pick people
I keep saying this when the topic comes up but I want wild Pokémon to have similar ecology and behavior you find in the Monster Hunter games. The monsters have a schedule, they will go to a pond to drink, find prey to kill, and then go to their nest to sleep and or recover if you were fighting them. They feel alive
@Scoitol I kinda agree to this however I also think the day and night cycle (and frankly adding seasons) could trigger set behaviors to where wild Pokemon show up.
@@Scoitol Well I mean isn’t that why there is a “Dev Team”? And they have been doing this for a long time with Bios and locations and all the info about the pokemon in the pokedex. Yet creating behavior patterns for the pokemon they imagined is somehow crossing the line?
That final segment about GF laziness really hits home, and it's something I realized in the past year. GameFreak's priority when it comes to games is setting up the next generation's pokemon, lore, premise, etc. for their media empire, not necessarily to make quality games. And once you figure that out, all of their actions start making a lot more sense. Remember, merchandising is everything.
The worst part about Scarlet/Violet not having Pokémon interact like their ‘Dex entries say is that they did make it happen for at least one pair. Zangoose and Seviper spawn in the same area, mostly at different times of the day, and you can actually see them fight if they ever cross paths. Just imagine how cool it’d be if they’d had time to animate stuff like that for every Pokémon. Talonflame’s ‘Dex entry hints that it can carry the same amount of weight as Tinkaton’s hammer. Imagine if we actually got to see a Tinkaton smacking rocks at a Corviknight only for a passing Talonflame to swoop in and make it stop.
I think the biggest thing about game freak is not only a lack of time, but also they have less than 200 employees! for a studio making this many ambitious games in such a short amount of time, they should have 500+ employees.
not only less than 200 hundred employees, they're also split into teams working on different things! crazy how little GF really thinks things through, with some staff even wanting to work with smaller teams.
@@funkuro that’s so sad to hear. I really feel bad for those employees. I remember when everyone found out arceus had only 1 sound designer for the entire game. Poor guy
There's over 500 names listed in Scarlet and Violet's credits (Game Freak does a lot of outsourcing), and they had a 3 year development cycle. There's something very, very wrong over at Game Freak but it's not their time or number of employees
And now theyre apparently working on an entirely new ambitious, realistic, open-world samurai game codename “Project Bloom”, set for release in 2025, which means even less people will be working on the next TWO pokemon games. Its so painful, i pray for those devs
@@WatsonDynamite but how did they count? Did they keep in mind some people work at different aspects? Because one google search and you’ll read that GF had only 169 employees last year lmao
Man I agree wholeheartedly! The Paldea region doesn’t feel like a Spanish based region with the exception of a few spanish like pokemon and artistic designs, everything else just feels so generic. Maybe I’m not that knowledgeable of the Iberian Peninsula but it really feels like TPC didn’t do or had enough time to do their research. Also another issue Pokemon has is that it tells more than it shows; yeah we learn about some of the culture and the history but we don’t really get to see as much. Something I think that would be really awesome is if SV had festivals in different towns on certain days of the week where you can get rare pokeballs, customary pins to put on your bag or anything fun that would make us want to come back to the game, after the main story there isn’t really anything else to do but run around catching pokemon, shiny hunting or competitive, if you’re in to that sort of thing. TPC needs to realize that yes it’s a Pokémon game but not only pokemon lives in the world, there are people too. Locking everything behind a paywall is just shitty business practice, especially when you know they’re not even trying to hide the fact that they purposely left content out just to put in payed dlc. TPC just needs to follow other successful Nintendo IPs and take more time to develop their games, like you can really tell that there are some passionate people on the team thats wants pokemon to be a great game, for example have you ever notice that quaqavell idle animation dance in battle goes syncs with every wild battle music? Have you seen Spiritomb going back in it’s tomb when it’s sleeping? Pokemon that you are friendly with running towards you when in picnics, two sableyes running together back to the Colonnade Hollow and my favorite detail is when its windy, hoppip gets blown away. I know this is a lot to read and I’m kind of venting at this point but its really sad to see Pokemon falling into the “awww so close” category. I’m tired of every Pokemon game feeling like a obvious test run for the next game, when will we see the final product?
@@haroldnecmann7040 Uh, because it’s based on it? Unova was based on America, more specifically New York so you had a crossroad of variety, Kalos was based on France which is why you have French style-clothing and Pokémon (Furfrou, Alcremie, Aromataisse). Alola was based on Hawaii and tropical, but tribal customs. Galar was United Kingdom because of the heavy focus on medieval lore. Is it too much to ask for?
@@eastwaters4082 Nah, I don't think it's good to shove it in your face what the region was supposed to be based on. This is pokemon world not just carbon copy of the real life Spain.
It blows my mind that after 25 years Pokemon game design seems to be going backwards. I didn't realize how much of Paldea was copy/pasted until you pointed it out, and we never had problems like that in regions like Hoenn or Sinnoh
It's a pretty damning thing when the first truly open world mainline Pokemon games are some of the barest and emptiest ones to yet exist. I'd rather they stick to a more traditional style of Pokemon world design if it meant we got deeper, more meaningful content to experience with more beautiful areas to see and explore.
Scarlett and Violet really shows how important it is to invest more time and effort into making towns and cities more memorable. I can barely remember any of the towns and honestly entirely missed zapapico because it has nothing there. I feel like it would have done a lot to just make the player interact with NPC's to get "Quests" rather than instantly starting the 3 storylines and giving you the exact location of all of them. They could have made use of the townspeople and buildings by making you talk to them to learn information about where a titan, team star base or gym is. Like i said, Zapapico is completely pointless, they could have made you go there to speak to NPC's who tell you about the titan in the mines, maybe even incorporate it into the workers battles mentioned so you have to beat them all and they tell you where it is or give you access to the area it's in.
There is only one reason to visit Zapapico, and it's because it's the only place in the region where you get Charcadet's evolution item. But since you can catch the evolutions in tera raids, even that reason can be invalidated.
Well said. What kills me though is that GF seems to be unable to figure out how to turn their constraints into strengths. If all you have time for are two generic storefronts and no buildings, then embrace that. Let's go post-apocalyptic, or nomadic, or as early settlers. Put up two tents and make the game more about survival. Shrink the area so you can maximize content in that area. Build more set pieces that result in transformation of terrain. Create Metroid-like areas that won't be accessible right away. That's how you get the most out of a level and optimize your time. Fewer, better areas is the way. Increasing the physical volume of play without adding mass just creates a vacuum, and vacuums suck.
i think this is how legends arceus was able to be so good even with its other lacking qualities. they had only one town that acted pretty much like a hub area, but it was chock full of stuff to do and only got more content as you got farther in the game vs remaining stagnant at what they give you in the beginning. while i dont like having to switch between the open areas esp since even if not open world you could still go between areas in sinnoh, i think if they shrunk down the spaces more to pack them full of content to a denser degree it would be a massive step up vs how empty the game often feels when youre not after pokemon. like ip said, stuff like more settlements and camps and just general landmarks wouldve been great to see- i know its still a modern building, but i wish the old chateau got some sorta call back in that first area, maybe a small settlement of folks who offer ghost pokemon related missions with high rewards bcus the chateau was a fancy building before being abandoned
They did it for Arceus but i dont think they could for a mainline pokemon game, heavily reducing the scale of a pokemon game that dramatically would cause just as much controversy
@@jjjjjaabari313 Then I'd rather this just become Pokemon Infinite and every year give us a new well-developed area that builds upon the previous ones. Clearly, GF can't make a game that meets their grandiose vision in the time they're given, so why not just take smaller steps towards that vision? We could have generations of content in the same game and look forward to its expansion every year, instead of hoping that this year's installment nails it.
You are so 100% percent right about the time frame. The games are more ambitious then ever but have less and less time behind each new release heck they literally dropped two pokemon games in the same year
Finally. Someone not just blaming game freak but blaming the time crunch. The Pokémon company wants to push their cards and anime. The games need to be out first apparently so it seems they push the devs to rush out the game. For the size of their teams and the profits Pokémon brings in. They should be able to make better games. So I’m convinced it’s the Pokémon’s companies greed that’s killing these games.
@@Kakachi07 I’d agree if I could assume every developer doesn’t care. I see the passion in gen 9. But I don’t see the polish. There are neat ideas that are there but time is needed. It’s not everything obviously. Cyberpunk 2077 was in development for the better part of a decade and launch a buggy disaster (much like Gen 9) but Cyberpunk had since updated they game further, fixed a lot of issues, and added content left out on launch. Why can’t gamefreak do the same? Okay so these developers don’t have the passion after working on Pokémon for 30 years. BoTW wasn’t made by the exact same team as OoT. So hire more developers that are passionate and then give them the time to build up a new region. If a lack of drive is a problem and not time. Hire those with the drive instead of telling the same team “okay now make more” Then when you do get a new team of fresh blood and passion. Give them the time to cook. Biggest grossing franchise EVER. They can afford new developers and more time. Or maybe give a new IP a shot. I know tiny town didn’t sell well. But they also hardly marketed it too. GF has options. The Pokémon company has BILLIONS to put towards something truly unique. But they aren’t doing anything. 3rd versions died with platinum and we won’t see a distortion world again if something doesn’t change. They have the power and abilities. Time, money, developers. The PC can afford it.
@@anubion42 I don’t see passion because there are things in the game someone with pride and passion for their work would not have allowed. Things that wouldn’t have taken much time at all to fix up if they stopped to actually review their work before handing it over. There are people that can make a functional pokemon game between 24 hours and a week with only 1 or 2 people working on it and it still looks like a better game. And the kicker is someone who cares and has passion would strive to get better at their work. Gamefreak has had 15 games in the 3D era with almost zero improvement on 3D game design. And one of those games flopped hard because it wasn’t Pokemon. There are games before Sword and Shield that are monster tamers that look better than Scarlet and Violet and show true passion for game development. These games could have been released in a better state in the same amount of time, they may not have been finished but it would have been more forgivable. Gamefreak needs to go back to Pixel Art and let Pro 3D developers handle the 3D aspect of Pokemon. Lack of time is no longer a proper excuse to me.
I think one of my favorite things in Arceus is the different interactions with pokemon, like I just laid in bed watching pokemon eat berries and dance by my character. Aipom uses it's tail to help hold it's fruit while eating, I still haven't recovered from that
Honestly, as someone from half this region's inspiration I gotta say that they really dropped the ball with the region design. They really only put thought into area zero and that's it. Seriously some of the areas I know are practically pokemon locations in the making, a quick search of the serra do gerez will show that. Instead they went only the most bland route possible with basically everything except area zero. I mean cmon, they didn't even make a major beach area with high waves when Iberia is home to the highest waves in the world. This shit conceptualizes itself but they couldn't imagine beyond dirt road + grass.
Without a doubt and beyond Area Zero, the whole region is just as dull and uninspired as the World Map of the PS2' Wild Arms games, which is meant to be dull due to the focus being on the dungeons and towns... Speaking of the region's inspiration, a few quick google searches yielded locations like Setenil de las Bodegas, a whole town existing below a gargantuan boulder and now I'm sad it will never be re-imagined in the Pokémon Universe.
@@michaelriverside1139 I completely agree with everything you said. Even beyond just reimaginings of towns they had a golden opportunity to go nuts with the disaster legendaries. Instead of making tiny shrines that looks like they were put in time out, their shrines could have been areas formed around the power leaking from there, for example chien pao’s shrine forming a an icy fortress around it, chi yu forming what looks like a volcanic lava lake only for it to just be its power leaking, ting lu forming an unnatural cave system filled with quicksand sprouting increasing amounts of stalactites, the snail making a haunted tree that reaches up into the sky. Seriously, this stuff really does conceptualize itself. Someone needs to smack the imagination back into GF.
@@thecod2345 Now that you mention it and using the tidbits from the classes, you could add some sort of "Old Battlefield" look to their areas, which could even tie with the Kalos' war and the petrified Pokémon of Geosenge Town to show what kind of megalomaniac the Paldean Emperor was, while also setting the stage for a legendary battle with Pokémon brought from a whole other region merely to battle... I have no idea who is responsible for the maniacal rush of Three-Year Generation Cycles, but stop, please, let us have some nice games, your profits are already insane!
@@michaelriverside1139 That would be such a sick idea! Maybe add in little glimpses within their fortresses to their home regions and their natural habitats to emphasize just what they could’ve had if they weren’t used as weapons. Honestly I completely agree. Whoever’s forcing these games to be rushed out needs to calm the hell down. The fan base would be more than happy to wait a couple of years if it meant getting a banger game instead of borderline alphas.
Says a lot when one of the best towns in the 3D era of Pokémon (if not the entire series)... is the one where a whole game is dedicated it. It's like they definitely can do it, and in fact even used to do it for multiple towns, but just don't have the time/funding/team for a proper 3D version of what they once did.
My main thing with Paldea is that, we're told we can do whatever we want but why would we really want to? Sure there's the main three story plots and I did them. I did the academy. Exploration though... Where's the incentive? I love getting into every nook and cranny of the pokemon games, finding items, culture or people. There's not much to get me to explore Paldea because there's just not much to find. Legends had this perfectly with the specific quests and older games had tons of interesting npcs, little mini games etc.
I think they relied on the multiplayer aspect too much for the content, they expect players to play together and make their own content. And while having a game with the multiplayer design of this game, where you can just LITERALLY HOP IN SOMEONE'S GAME AND DO ANY AND EVERYTHING (this is great keep doing it game freak), they should also give it enough content for single players
That's kinda the biggest problem of most of today's multiplayer games in general, like Smash Ultimate for example. Most of the content here is just fighting characters (Spirits or otherwise), other than the main mode and WoL (which is nothing like SSE, tho it has good map design) there's only Home-Run Contest and Stage Builder (both of which were added later via a patch). There's little to platforming (like Smash Run or Melee Adventure Mode) besides the final level of WoL, there's still no Boss Rush mode, -unless you use Sephiroth in Classic Mode- there's not much minigames like Break The Targets, Board the Platforms or Trophy Rush. There's a reason why people only remember this game for it's big and memorable roster and reveal trailers (which are external from the game itself) and nothing else.
One thing I also want to highlight is the music for Jubilife Village. I’m a sucker for themes that dynamically change due to story events, and in the case of the village, as it grows in size, the Jubilife Town theme gets added to the main melody. A nice nod for all the people that grew up playing Gen 4.
This just shows how important it is to have caves and dungeons with some sort of puzzle like the older games had. Those really made the regions and the games in general good. Also I love your editing style!
dude, your editing is super entertaining on these videos! it actually really supports your point about being able to do little things to create interest, which can make each piece of a larger project seem more engaging and memorable. I love it when a creative type really puts the things they're saying into practice because it's clear that they believe in the effectiveness and quality of their own design philosophy.👍 I think one of the best things you said in this video, aside from just the whole core point about town and route designs needing more diverse interactivity, is that the pokemon need to be better integrated into the lore and culture. you can tell there are people working on these games who have the right idea, and are on the right track... it'd just be really cool if those pieces could be pushed even further! like, if I was sitting in on a brainstorming meeting with gamefreak, I might suggest something like, say, making wild pokemon with different natures react differently to seeing your player character. maybe brave or bold natured pokemon will come right up to you, while timid or bashful pokemon would run or hide. their behavior might not tell you their exact nature, but it'd give you a ballpark guess, and it'd give each pokemon some of their own personality at the same time. or, some towns could have whole mechanics that rely on pokemon that don't often get much of a spotlight on their own. like, imagine a mechanic where, if you raise a worm pokemon (caterpie, weedle, wurmple, etc.) to a high level without evolving it, you can essentially use it as "bait" for fishing. depending on the level of your bait worm, you can fish up stronger and more varied fish pokemon. and when you get a bite on your line, that starts a battle against the thing you fished up, where you lead with your bait worm by default. even if you choose to knock out the pokemon with a stronger pokemon from your party, this results in you incidentally switch training your bait worm whenever you fish. and you could even introduce contests specifically to determine the best bait worm, depending on things like it's level, compared to how many times it's helped you fish, and how many different species of pokemon you've encountered by fishing with it... etc. it'd basically give you a reason to care about stage 1 early route bug types in a way most pokemon fans probably haven't in a long time. oh, and another thing that'd be cool is if you have a 1% chance of encountering second stage bait worms by fishing... with the idea being that if someone accidentally lost their bait worm in the water, it might've evolved into it's more durable cocoon form to try and protect itself from the elements. and maybe if you catch them, they have a greater chance at having better IVs or something, because they had to be really tough to survive out there. that's just one example, but basically, it'd be really easy to design unique and interesting interactions between human and pokemon communities, if the prompt was just "think of an underrated pokemon, and come up with a unique way that humans might have to deal with it if they were around these creatures all the time" and then game-ify that observation. like, give shuckle a mini game where you can get it to help you combine berries and make berry juice, which could function the same way that pokeblocks did in the hoenn games. send the player character on a delivery mission into a cold climate, but have the locals in the area refuse to let them go unless they're bringing a fire pokemon with flame body and high friendship, because they know the way is treacherous, and they don't want the player character to freeze to death. or maybe there's a town where people keep a bunch of poison types, like grimer and muk, but their focus is on maintaining these pokemon in a healthy way. like maybe grimer and muk only have toxic body chemistry if you feed them actual garbage, but if you treat their diet the way you treat composting, then the pokemon becomes a lot healthier and more environmentally friendly. like... PSA: don't feed your poison pokemon harsh chemicals and inorganic solids like batteries or plastic, because it isn't healthy for them either. also, every town should definitely have more buildings that you can go into, but I'd also say that every impassable door is a chance for more characterization via flavor text. like, what if you go into a skyscraper in the city, but when you knock on the nearest door, someone pokes their head out and says "I'm sorry, you'll have to come back later, we're in a meeting!" and you realize it's an office building. then you can explore the rest of the rooms, but all the offices are empty... because everyone is attending the meeting. you can still examine the stuff on their desks though, and learn what type of people work here. plus, maybe you find like, one sad intern who didn't get cc'd in the email and is moping at their desk... or maybe there's one person who is running late and bustles past you as soon as you enter their room the first time. or what if there's a house in one of the towns that you can't enter, and when you knock at the door, a voice from the other side just says "no solicitors! go away!" and you see the curtains close. or what if you knock on the door to a house and get no response... but if you're paying attention, you'll notice that the mailbox is stuffed with letters, implying that whoever lives there is out of town. or maybe you try a door but there's a note posted on it saying "out to lunch, be back later" and if you go there later, the note changes to "out to dinner, be back later" and so on and so forth... as though you're just never around when this person is home. just little things like that would still give so much personality! but really... I think stuff like that was more achievable with the pixel aesthetic, because in the pixel era, the conundrum of designing the games was "how much content can we fit into this small space?" while in the 3D era, the conundrum is "how can we possibly fill up this large space?" like... pixels are chunky, and part of the struggle of making pixel art is figuring out how to make something look coherent when you only have a 32x16 grid to draw inside of. that struggle applies to everything you want to render into the game... and you're more likely to have to scale back your ideas in order to fit the constraints of your medium. so like... literally you'll probably have more ideas than you can use in the given space, which is fine, because that lets you be selective about what makes the cut, and you end up with quality in the end result. 3D is the opposite. 3D environments are massive embodiments of blank canvas syndrome, and you can chuck idea after idea after idea into that space and still not come close to filling the void. like... just think of the sheer amount of visible landscape you have to fill up. it's super daunting, and it makes literally all of your ideas, good or bad, feel like they aren't even half close to covering it all. it's just a much bigger struggle... the folks at gamefreak aren't lazy, they're facing a much taller task than they used to.
@@aaronlaughter6471 I agree... that's why, in general, I always try to be careful not to sound too much like I'm criticizing the creative team. like, even if I have ideas that I think would be cool to see in these games, I'm very aware that I don't have the full scoop on what it takes to make these things happen, and managers/publishers are also plenty capable of screwing over a production with unrealistic demands.
What made Jubilife in Arceus special to me was that each NPC had a name. You connect with characters when they have such a distinct identifier. I really was disappointed by the settlements for the Diamond and Pearl clans. They were just some small huts with a few npcs. What makes someone from one clan different than the other was lost on me, since I really just noticed that the Diamond clan main NPCs had Pokémon stitched into their clothing and the Pearl clan had… nothing that made them the Pearl clan that I can remember. Npcs had their own personality due to their role, the biome they lived in, or being an ancestor. But what caused the clans to become so opposite of each other besides 1-2 vague references to the idea of space vs time?
Whats kind of funny is that for a game thats supposed to feel "open world" the game feels a lot more closed and limited than what they were able to accomplish with the sprites. The worlds they were able to build just felt bigger and more diverse. Its something that i feel like going full 3d just doesn't capture. This to me is a problem we've had since Sun and moon, with the 3d making the region feel more closed and confined.
4:40 Now I’m imagining how cool a Legends game set in Unova or Kalos could be. Colonial era or Industrial Revolution New York would be amazing! Seeing how Pokémon were involved in the development of these areas. Even more possible history to draw from in France
Honestly, if there's one reason I'm interested in a Unova Legends game, it's to see the story of the brothers and their original legendary dragon before it split into the legendaries we're familiar with.
Ironically though it may not match the real life American lore because it's ancient lore feels more like European medieval...IMO that would be a more likely setting with the story of the two kings.
my most treasured memory was in Emerald where after trying to go through the currents i got to pacifidlog town and out of boredom decided to enter a house and was met with a kid asking where i was from. and all we could respond to him was "yes" or "no" and he had a charming response to both answers.
I know you released this awhile ago so this comment is late af, but genuinely just wanted to say thank you for making this video AND the previous one about this topic. I've been struggling to put into words the reason why it feels like these games have really lost some degree of their spark, and you've pretty much hit the nail on the head. I hope in the future GF can get the time to give us a fully fleshed out region, because I KNOW if we got a game to the degree of openness like S/V, but with the love and thought put into the lore/design like the Johto region. WHEW. Ty for these videos, you're the GOAT.
Banger video, I’m so glad you learned how to count to 2 and finally make a sequel to one of your videos. Anyways, you deserve all the success you receive:)
I find that it’s hard for me to remember the names of towns anymore tbh. When I do remember one, it’s because of the provinces that surround it. I really miss being able to enter buildings and caves and forests having puzzles.
This has been my constant thought whenever people talk about how pokemon is declining. Because pokemon is not just the games, it's the anime, the trading card game, the merchandise, the games have to move around that, so they can't have the best development times.
I wouldn't mind them taking like 5 years in between game to perfect them. In fact I'd prefer it. I don't need a new generation every 2 years. There's still Pokémon from gen 7 and 8 that I don't recognize and we're currently in generation 9. In my opinion they're already releasing them to close together, so I would absolutely prefer a few more years between mainline games to make them as great as possible. You could always release spin-off games in between to keep people's interest.. For example, if they came out with Pokémon Stadium 3 for Switch and it covered Generation 1-8 in it's entirety, fans would lose there minds. We have Pokémon Dungeon, Pokémon Legends, Pokémon Snap, Pokémon the playing card game could be revived for Switch.. There's so many branches they could lean on and find massive success in while they make the next generation that I don't think anyone would really mind.
I'm so happy someone said it. That game freak isn't Lazy, it's just that deadlines and crunch time can be a pain in the ass. Because when I see certain things in the game, I get the sense that these guys are desperately inching closer to the world and things they want to realize. The Sand Castle melting, Spidops hanging in trees, Nosepass always facing north in Arceus. But with the number of Pokemon increasing, it's getting harder to animate certain things and certain relationships in the overworld. And being left with such short deadlines doesn't help with that at all. Now that Gen 9 has come out, I really hope the next game gets more time in the oven. I wanna see what GF can do when they have the time they need.
Honestly agree, I'm tired of people not understanding the difference between GF being lazy and overworked. Like no joke I heard a guy saying how GF employees shouldn't be paid, like wtf. Dislike/criticizing the game is fine and calling out GF on the dexit part is fine too, but the fact people calling GF lazy and doesn't understand the basic of what goes on in a development team is fucking annoying
Can I just say here that I don't miss being able to enter total strangers' homes and searching their trash for leftovers? *Some* more buildings would be good, but I feel the repeated complaint about non-enterable buildings is exaggerated. Even the shops- what does entering the door and walking up to the cashier really add? Instant door to menu shopping is fine.
@@Draezeth Ig it gives more lifeliness? Tho tbf its more realistic that strangers lock their doors and a lot of houses are fucking useless. Tho dialogue could be spiced up a little more
@Stubadub Part of the Pokemon experience is still exploring the world, and being an RPG, there is still that expectation that you would somehow incorporate mechanics naturally into the world, and I don't think that's exaggerating as we'd be fine with barely good presentation in game which is not true.
@NagANut The thing to be clear is when "lazy" is being used, it's usually how the games is directed, not the criticism towards simple programmers and artists - hence why most of the blame game-wise is towards Ohmori and Masuda usually. That being said, I don't think comments of developer incompetence are unfounded. I get they are being rushed, but somehow other developers do more with less so while they are doing their best, I do think there are better developers out there, specially for 3D development.
I’m not even a violent person and I was ready to go up somebody’s head at game freak. You’re telling me I can’t be a national terror to people and break into their homes for a simple conversation. I can’t wear a damn skirt. I had so much fun with this game but I was truly shocked and appalled because my girl was so… dusty. Another great video as always though! ❤
Fr the generic outfits they gave us were so annoying because not only did we not get to customize them, but i personally hated the 4 outfits for the female characters, and I immediately wanted to go buy a skirt or anything else, just to find out there was no such thing. Such a simple addition that has existed for over 10 years just suddenly thrown out for seemingly no reason. Such a shame
Honestly, Scarlet & Violet are a great showcase as to why the mainline pokemon games just don't really work with a true open world. You need a sleeping snorlax blocking the road, some rocket grunts that refuse to let you pass until you defeat their boss in a cave, a victory road that requires HM's (or well preferably some other mechanism cuz HM suck...) to deal with the puzzles, a gymleader that's hiding in a forest, etc. Without those things blocking your path, the open world is just empty. Without those things the only real gameplay left is the battles and those don't happen in the open world. They happen in their own little battle world. Even area zero, where S/V open world design is at its best, is still just an empty hallway on your way to your next battle.
One thing I loved about Gen III but felt misused in subsequent generations were deserts. The one in Hoenn made sense due to the effects of the volcano on the surrounding routes and towns. Every other one just felt unnatural due to a lack of factors contributing to desertification, except maybe Alola. Biomes are awesome and add wonderful opportunities, but if they don’t naturally flow it feels off putting
Also on Arceus, I think that a lot of the interesting stuff to do in the regions is bound up in the pokedex and the unique things you have to do to complete it. I really loved how filling the pokedex now meant actually research like seeing them use specific moves or capturing various types of the same pokemon to learn that they had like, physical differences based on their sex. I do wish it had more unique options, but I think that is something they can iterate on with time, and really enjoyed this first attempt.
Going off of what you were saying in the end, something that gives me a lot of hope is that Nintendo themselves had to apologize about the performance issues in the game. The Pokémon Company may have made tons of money despite of all the game’s issue, but these games have actually given the Switch really bad PR, with many people saying that the switch can’t handle open world games (despite botw working really well). Nintendo actually owns a large portion of the Pokemon Company, so I believe it’s very likely that they’ll try to ensure this doesn’t happen again, especially if the next generation comes out on Nintendo’s next console, which would need good-looking, well-performing games in order to sell.
Doubt it, this is definitely going to keep happening again so long as they continue with creating open ended/open world games under a strict 3 year development cycle and there games continue to sell millions within a single week. There is only really one way this is going to stop being a problem, 1. More development time (extremely unlikely) 2. Getting help from other companies like Bandai namco or monolift soft to get things done under a very strict deadline, while outsourcing assets like buildings to Bandai namco or monolift soft to get things done in a timely manner.(possible but very unlikely) 3. Regress back to making 3D Pokémon games with traditional route designs similar to x and y and sun and moon and abandoning the open world concept (Possible but somewhat unlikely) 4. Regress back to an advanced pixelated 2D style Pokémon games to meet deadlines while adding sufficient amount of content (Highly unlikely, but they should do so because of the rise in HD2D). The only way this can be fixed is if the games start selling poorly and it starts negatively affecting there sales, unfortunately people are going to buy the games anyways making them a part of the problem and continuing this endless cycle of rushed unfinished games.
Finally someone who doesn't attribute every flaw to laziness. Lazy developers wouldn't put this much effort into the little things such as the few unique Pokemon field actions, your trainer reacting to different weather effects, dialogue boxes changing based on the first Pokemon on your team - hell there's a whole class that allows said Pokemon out of its pokeball every single time which is neat - and most importantly the recent ambition to finally change up Pokemon's stale ass formula. Heck, have you SEEN the ending of Scarlet and Violet? Genuinely one of the most insane plot beats in the entire series! Point is, there's clearly some level of passion and heart put into these games, neither of which would be possible in lazy developers. Rather, higher ups need to stop rushing these games and focus on allowing Game Freak to achieve the qualities they originally could put out. Look at Sonic Frontiers. SEGA gave Sonic Team more time and while the game is definitely not perfect, it's the best received Sonic game we've gotten from this team in years! We're SO CLOSE to having the best Pokemon games ever!!
Just asking, but is Game Freak responsible for the Merchandising, Anime, etc? Whether we like it or not, these other factors can also influence the deadline of a game.
@@mcihay246 I'm not sure exactly, but yeah it is true that the quality of the games takes a backseat to the merchandise and anime. They're just use as a foundation which is a shame.
@12:21 THIS. When playing Pokemon Scarlet there’s a Pokédex entry about a bird pokemon frequently getting into territorial disputes with Squawkabilly. It would’ve been cool to actually see this. Not just with birds, but with wild dog pokemon in packs against other dog pokemon as well. (Growlithe having territorial dispute against a pack of Houndour) Would also be cool if they brought back interesting ways you have to find certain pokemon like in the old days trying to find pseudo legendaries and legendaries. You damn near had to go on a scavenger hunt and solve puzzles just to figure out where a legendary is. I’m not saying it needs to be this way for regular pokemon but if a pokemon is a bit rarer or shy or harder to come by, it would make sense if there’s certain ways you have to interact with the world in order to find certain pokemon. Example: the only way to get a certain tree pokemon down from the trees to catch is to first get honey from combee and interact with the tree to smear it on. Or you can catch the pokemon around trees with combee swarms. This would be standard when usually trying to find this pokemon and would sometimes or rarely see them in other settings.
It's more obvious that this game had a time crunch due to the interactive things Game Freak has always done in every previous mainline title not really appearing in this game. Aside from what you brought up, there's also having the ability to speak to pretty much every NPC, varying things to discover in every single route (whether it be a hidden area or hidden lore), or even just having the main story lead you to a town or place that doesn't have a gym or something of the sort. While the last one might not make sense since it's open world, there's no incentive to visit these other cities. It's so cool how Zapapico is currently being built and expanded, and how that one Port city is an auctioning city. They have interesting ideas, but aside from that, there's nothing to do, even if you try to find something to do. If anything, Game Freak NEEDS a larger development team and less games, either spin-off or main series, to work on if they really want to put out a game with polish... It's getting to a point where people are doubting their ability to make games, and if there were to be another company that were to take hold of the Pokemon franchise, I don't think they would be capable of putting in the love, care, and attention Game Freak has. They built this world and understand it better than anyone.
Bro exactly! I definitely felt like they’re were more npcs than ever in this game that just didn’t talk which is not normal for gf and also the larger team would definitely be helpful even just to have a separate team do animations would be super essential
Some of the issues with Scarlet\Violet is that it is suffering from "death by a thousand papercuts". The lack of time has been explained quite well, but there's also lots of bizarre choices that are getting made. A good example, the new legendary pokemon(s) is literally just a glorified bike. That's all it is and all it will ever be to both fans and non-fans who look in from the outside. I'm all for letting you ride your pokemon if they're large and such like in Pokemon Let's Go, but when it's literally an anthromorphic bike, it tends to get a tad ridiculous.
I know the pre-evo (sort of) is a bike, but it’s only really a problem wit Violet’s version. Outside the dumb wheel sac thing, Scarlet’s version just looks like a regular monster. Violet’s is supposed to be a “futuristic/technological” variant, but if it replaced wheels with something else, it would’ve been fine. I personally chose Scarlet because I like the pre-historic looks of Pokémon better, so felt it was ridiculous. It was like riding a Pokémon in X/Y or in the originals with HM’s.
I can kinda understand some of the hiccups people have with the designs of the 'raidons, but I guess I'm too busy loving that they actually have personalities (even if a fair amount of it is just loving sandwiches admittedly) and feel more like characters in their story than most of the box legends of previous games (while still getting to do some of the cool stuff that older legendaries got to do). When I played Violet I grew very attached to my sandwich-loving puppy lizard.
I always feared pokemon would make a open world game. I like it small but made with care and lots of unique landmarks and not all this vast landscapes of most open world games.
the issue is they still don't know what their doing with it and don't understand 3D game design. Given to another company Pokemon has amazing potentail that just wasted on a company that should have just stuck with pixel art and left the 3D world to another company.
My trouble with scarlet and violet is not being able to run away from battles like in arceus If I didn't want to fight I could run literally in scarlet It's more hassle for a battle I don't want
I’d say there is definitely more to do in Hisui than Paldea. In Hisui, you have the unown, wisps, and poems to find. Plenty of quests to do. The ruins, while you can’t really interact with them, are actually cool. Not to mention the crazy distortions. And it has an actual postgame. In Paldea, if you aren’t doing the story, all there is to do is catch Pokémon, tera raids, picnics, and the spears. Gets boring super fast…
I agree but I feel like adding trainers everywhere in Legends Arceus like he said wouldn’t make sense lore wise since people are still scared of Pokémon.
@@ShenaniganBros1 that is true, it would not make sense for trainers to be everywhere when the start of the game literally says people are afraid of them and a trainer is extremely rare (like our "rival" has issues with their pikachu and such)
I love your longer videos man, the 20 minute videos are great too, but they got me craving for more. These long vids just got me so invested, its almost like putting on a tv show or a movie. I see the amount of work it mustve took to make this tho, so thank you ip !
You absolutely nailed it. I was SO excited for Legends, and I wanted to be excited for S/V, but I just can't bring myself to buy the games anymore. The last one I played was Sword, and it was such a let down after X/Y that I've kinda lost trust in Game Freak. I know it's not the devs' fault, it is those harsh deadlines, which makes it even more frustrating. You can tell the devs WANT to make amazing games and flesh out the worlds, but it's not realistic within the time frames they get. I really hope you're right and the people in charge realize they need to change tactics. It's so obvious they don't care about the quality of their games anymore, and it's really starting to show.
It's rather worrying that so many people have to proudly announce they're still having fun despite massive technical issues, it's ok guys, have fun, but do you really have to yammer that on the internet? The higher-ups are already looking to cut even more corners, not just with in-game content, but straight-up to the technical aspect of the games... Do you really want an even earlier arrival of Gen X with save file corruption and high chances of bricked Switch 2's?
but the time constraints are made by GF themselves, Nintendo only publishes the games but the pokemon brand belongs to The Pokemon Company, which the majority is GF and Creatures inc.
@@Malhonn Who knows where, but it's clear that there are some straight-up maniacs among the higher-ups... After all, who in their right minds would push for shorter generation cycles in tandem with a shift towards 3-D Development, then requiring HD Resources for home consoles and finally, Open World Game Designs within a decade? Barely a home console generation timeframe where some studios manage to launch up to three iterative titles like Playstation's Uncharted or Xbox's Gears of War during the PS3 / Xbox 360 / Wii era, it's utterly insane.
@@Malhonn Unfortunately, but it's so bizarre that Nintendo doesn't seem to have these kind of issues with the rest of it's big releases like Mario or Zelda, they should fold the pokemon company, would rather have a more polished, complete Pokémon experience over the mobile Gacha-GAAS game that chasing the big bucks is pointing to...
Congrats again on the sponsorship! Just got broken up with and got tonsillitis the next day lol, so seeing this really brightened my day. All the best to you my g
Damn, I didn’t realize you can’t enter buildings anymore. Kind of a shame. Gave the game way more life than you’d initially think. Kinda wanted to be traumatized like I was in Gen 5 (if you know, you know). Never entered a house in later towns without saving ever again.
I think I agree with most of what you said, and you make very valuable points and great ideas for improvement! Personally I have to say though, that I'm not a huge fan of very large towns. Jubilife in Hisui was great, because it was a hub for everything and you don't need to do everything at once, but in stages. However, in a Pokemon game, I want to spend most of my time in the wild exploring Pokemon rather than in towns with endless houses and NPCs. So, more smaller towns with a good amount of content would be more suitable for me, I guess. It's just that some of the biggest towns can be a bit overwhelming and even tedious - but maybe, if it has good lore etc., I could live with that, too. It's surely better than many smaller or bigger totwns that are basically empty. I also agree that Gamefreak surely isn't lazy, but the deadlines are definitely too tight to create something truly special. There are so many great ideas in this game, but then many parts aren't fleshed out, so it feels like so much of the amazing potential of these games gets lost. S/V and especially PLA was a lot of fun for me, while PLA probably is my favorite Pokemon game of the last 10+ years, so I wouldn't say these games aren't fun or anything, but surely they can be even so much better if they had more time. I surely hope that they might get a bit more pressure from Nintendo for future games, to focus more on quality, because Nintendo always stood for high quality, and S/V wasn't that, especially just after release. I have to say the intro really irritated me though, and it was so long, too. I just wanted to hear about region design, but the first three minutes really weirded me out. I nearly turned of the video before the actual content even began... but I gave it a chance, and it turned out, the rest of the video was actually pretty interesting. Sorry for the critique, but maybe I'm not the right demography.
As someone who is planning on covering the entire game, I agree about how terrible Scarlet and Violet’s map truly is What is the point on including the islands if there’s nothing on them? Why are the gyms in such a terrible spot?
Also I forgot to add it to the original comment but I should also point out how it’s clear many of the locations were inspired by real life locations yet since they lack the proper worldbuilding it feels empty
This is Pokémon. The point of the world is to explore it for Pokémon, which are on the map. You can also find Trainers, npcs and items. And raid crystals and caves with above said things also inside. Its not zelda where you can explore the world for monsters, weapons or armors. Why do people nowadays expect something Pokémon never promised/was about? What should the world of Pokémon offer besides Pokémon, items, npcs/trainers and caves? Thats all Pokémon ever was about, if you dont like it its not a problem of the scarlet and violet world, its a problem of the basic concept of how Pokémon works.
@@Saroku1000 maybe that's not what pokemon is about for you, but... older pokemon games still had more interesting worlds to explore, so there's no reason people can't expect that from new games. especially as the newer games should be capable of more.
@@Saroku1000 If you played through B2W2, surely you know why the fans complain nowadays. Itʼs possible to start from a solid foundation with that same old formula and later build on it exponentially. Compare B2W2 to RBY and give me a justification for half of the content in B2W2 with the mindset that we only need the same OG tried and tested stuff. I get that an overwhelming amount of sublocations and sidequests could backfire by taking away from the main story, except it doesnʼt when executed properly. You can add as much as you want so long as it remains consistent and loyal to the story youʼre telling and the formula youʼre selling, plus QOL improvements are always welcome. The development team lacks the time and a structured schedule to implement everything they want in these newer games. Itʼs not due to a lack of resources or vision that weʼre still behind when compared to other franchises, and itʼs definitely not about formula either when you consider how GF keep diving deeper into open world rpg with every release--we even got a beta trial on what different story paths could look like in Pokémon. The execution is just so poor what with release dates being pushed hardcore. Were it not for the rushed aspect, weʼd be swimming in mazes of immersion by now, and you know that.
When I played Pokémon Violet, I was so disappointed I couldn’t enter any buildings, there was not much lore on some of the towns, and the towns felt really empty despite having cool designs and interesting lore that felt empty, but honestly the areas looked all the same everything looked similar so I was constantly checking my map because I was lost, I miss the unique route designs. Also big sad our characters get no drip in the games :( Pokémon arceus was severely lacking in towns, I would’ve love to see more different towns around the region, jubilife village is a perfect town, I just wish there were more towns like this, arceus was my favourite of the two as it felt more complete just missing more towns
@@afriendlycampfire260 I feel there would’ve been other towns in other parts of the region on the same boat because you had the other clans that existed
@@emma_nutella58 It would have been rlly nice for the two clan settlements to be fleshed out like Jubilife, seeing as they settled in Hisui first and should naturally have a larger population as well as specific landmarks, rituals, activities, and their own lore. We only got a smidge of what couldʼve been whenever they slapped a new NPC into the narrative. I actually love PLA and it might as well be my favourite modern Pokémon game, but Iʼll admit it felt blank down the line. Iʼd have happily paid for DLC that added all of this because it deserved more.
Was super excited for this upload! Cant wait to watch it, found your content through "the rise and fall of pokemons region design" and been binging your content ever since
After seeing the Super Mario Bros Wonder team saying they had no deadlines and the Zelda team saying the game was finished a year before release and they just spent that time on polish makes me think Gamefreak is self imposing deadlines
It's the Pokemon Company. Game freak just makes the games, but there's an entire media apparatus build around that like no other franchise. If they delay the games, they have to delay the anime, the trading cards, the merch, and everything else.
I’m very interested in what everyone will think about the “region” design of Lumiose in Legends Z-A. You would have to do something severely wrong to design a game set entirely in one city, then to just redo the same problems that a lot of cities and towns in previous games had. Progression is what makes me the most interested in how everything pulls together. HMs, Ride Pokémon, and Badges (Ranks in PLA) have been the main way of achieving a certain complex design in their routes, wild areas, and now open worlds- to varying degrees of success. How do you create enticing ways to encourage players to explore and progress in ONE city in an entire region? It’s focus. Previous Pokémon games all focused on being these expansive region wide ventures. Exploring nooks and crannies to look into- battling the best of the best. Pokémon has _never_ settled on anything “less” than that concept. But I argue that Z-A is the game Pokémon and Gamefreak needs more than ever. The pure density in concentrating a Pokémon game into one city is staggering alone, but think about what that could entail. Fully realized storefronts, bustling streets, Pokémon living on those streets, on the buildings, perched on railings- all doing basically whatever the fuck, because there’s more room to do it (ironically less, but you get it) Great video though, see you when PL:Z-A comes out (maybe?)
The man, the myth, the legend is back! I watched your part 1 recently and I thoroughly enjoyed it, so seeing the 2nd part drop today made me stand from my seat and gave it a standing ovation. (And I haven't even pressed play yet). Thanks for an early Christmas treat!
I don’t think the only thing wrong with Gamefreak is the lack of time. I think their biggest issue is their insistence in not increasing their employee-count. Ever since Pokemon games started costing 50% more, they’ve hardly increased the number of people working on the games. The game director for the recent Pokémon games has gone on record to say he doesn’t like hiring more people because he doesn’t want to adapt and learn how to manage more than a couple of people at a time. I think for sure that’s a sign of laziness.
Area Zero blew me away, the end fight not even included. It and it’s ost seemed like it came from a different franchise, with the ost Truly making it a remarkable area
Holy SHIT MAN you are prolly by far one of the BEST out there when it comes to critique. There are several things i look out for when i watch a video talking about a topic to critique it on 1. Humbleness in approach 2. Choice of Language 3. Genuine proof of topic discussed and explaination as to why I like to know that im listening to an adult critique a game and not just some random passerby teen who has only a surface level of issues with barely any reasonably sound proof or support to back it up. You are perfect, in every sense of the word. Im so glad I was able to stop by to listen to your videos on pokemon and when we feel the frnchise started to take a turn for the unfortunate worst. SOOBSCRIBED!!!
i just wanted to say that it might be a good idea to reference the new pokemon snap game as a example for pokemon ACTUALLY living and not just wandering aimlessly. new pokemon snap was amazing to me because it encapsulated the pure potential of pokemon in the future
Great to see someone else who appreciates new snap, I’m not saying that the mainline games should have animation on par with that game, since programming in hundreds of unique interactions in an open world would be immensely difficult, but at least having the Pokémon exhibit a few different behaviors would be great. (Stuff like spidops hanging from trees is at least a step up from what sword and shield had going on, I just wish they’d take it farther.) It kinda sucks that people will dismiss new snap as a bad game because “you’re just taking pictures” since, for me at least, it actually revitalized my interest in the series. There’s so many Pokémon I would otherwise consider forgettable or mediocre that I now either adore or at least have a soft spot for purely because of how well new snap characterizes them through its animations.
They all have spanish or partially spanish names. Or at least they seem to in the English version. Just looking over bulbapedia you can see all the names in different languages and what they mean
It was the original video you did about the Pokemon regions that brought me to this lovely little pitstop on the corner of the internet. Much like the original, this video hits all the joys and frustrations I've experienced with the series for years. You've perfectly condensed everything that made me fall in love with the series to begin with as well as everything that's made me slowly fall out of love with it over the years since. You're hilarious and sincere and Nintendo should watch your videos and take them to heart. Well done, you deserve all the roses!
I'm willing to let the lack of towns in PLA slide since it takes place so far in the past - of course there aren't any towns yet, the place is only just getting settled. The clans exist sure, but their setup isn't really analogous to a town. What I would have liked to see is more of the Ruins of the Celestican people that were teased throughout the game, especially since we eventually learn about the connection the antagonist has to them. That mystery is by far the most intriguing one, imo.
If I recall, the general rule for Open World games is that every 15-30 seconds there should be something interesting in some way for the player to find be it an NPC interaction, a quest, a puzzle, a location etc. which is where Scarlet and Violet fails
I still come back to this video because it perfectly encapsulates my issues with modern Pokémon games. Really hope more of the community sees it. It’s not that GF are lazy, they need more time to be able to actually develop ideas and show their passion. The modern games are just devoid of passion because it’s like a seed that doesn’t get enough water to grow.
I honestly kinda wish that legends arceus had come out at the end of this year with the open world and the graphics/processing that SV has. It would have been so much more fun than Scarlet and Violets bland overworld. Automatically the world of hisui has so many more cool locations than Paldea like: Eterna forest, mount coronet, stark mountain, and iron island. Most of the places we didn’t really get to explore that well that probably would have been more accessible if the world was open. Hopefully Scarlet and Violets dlc adds some cool places to visit or we can actually go to Kalos.
there are two elements, timelines, and staffing. gamefreak is known for how little they hire, so less people making bigger projects will result in more corners cut.
Honestly one of the first analysis kind of videos ive watched in a full sitting whilst still knowing what the video is saying. Not only is your content entertaining, literally every single point you made was something i found myself either thinking or criticing myself whilst playing both arceus and scarlet and violet. My way of seeing if a game is kinda lackluster nowadays is; if you were to take away the main story aspects... what else do you have? if nothing then well, there is need for improvement. Your ideas of improvement genuinely make me wish they were in the games btw ;-; like i love the idea of the titan pokemon fights being more complex or the tinkatuff hitting the bird pokemon, or even just the cool element of gifting pokemon to npc's as quests... it would improve the newer games so much. Overall great video and your greenscreening skills are super entertaining :) ((my spelling is atrocious XD ))
I think a cool idea for paldea would have been to have team star objectives or even full on events within the towns. Team star being out in the middle of no where makes them feel very disconnected from the game. They could have basically done what team rocket does in Gen 2 in taking over a city, but they could have done that multiple times
That would kinda step on the point of their story. Team Star is supposed to be a gang of misunderstood misfits rather than genuinely mean-spirited villains. Having them take over a town would get in the way of that, unless the town is specifically in better shape because of their presence.
I think another big thing that's holding these games back is a lack of workforce. I can't remember where I saw it, but some other youtuber did some research on the development team, and compared to a lot of other triple A games, Scarlet and Violet had a tiny fraction of the numbers. Way less developers, plus way less time too. I feel like it wouldn't be that big of an issue for Game Freak to hire more developers, and maybe even divide their workforce up along with that to create different teams that focus more on different aspects. Of course, this plus more development time would definitely make the games far more impressive, and would definitely allow the studio to capitalize on what's already good, and iron out what's still bad.
I didn't like Paldea that much, but when I saw Lavencia, which is inspired by Valencia, it brought a smile to my face. It was things like these that make pokémon so special to me; seeing how they adapt their influences into the games. Sad it didn't have much to do there. Awesome video btw
Can we just appreciate how IP is one of the only homies I subscribe to that can segue into a sponsor without warning and keep me actually engaged in it instead of playing around w the skip button?
In comparative to a game like sonic frontiers, it really is astouding how little time gamefreak gets to dev a game. The gap between sonic heroes and frontiers was 5 years, while between SS and SV there was only 3 year, all of this while making spin-offs. This game needed minimum 2 years more in the making, and would became by FAR the best pokemon game. Honestly as whole it’s personnally in my top 3 of pokemon games because i most definitively had a lot more fun than in DP or SS
The sentiment that if SV weren't buggy they'd be the best pokemon games seems pretty universal, but the region itself is the biggest reason why I don't believe so even if they weren't technical embarrassments. Yeah a lot of the cities are pretty, but outside the gyms pretty much nothing going on. Now not EVERY city in every region was a banger, but objectively every previous game had more going on in the cities still beyond visuals. Off top of my head, Kanto had Pewter's museum and Saffron's Silph co plus Fighting dojo. Johto you wisely use Ecruteak as a shining example but then there's Golden Rod with the radio tower and iirc starting the "big city with a dept store" trend plus Blackthorn has the dragon's den. Hoenn had Lavaridge hot springs, everything about Slateport, the space center in Mossdeep. Sinnoh is where I think they start going off in pretty much every town/city and giving something special to every single one, Unova just does that but on steroids, Lumiose alone does the job for Kalos, Alola as well has many cool locations in various cities/towns like the wrestlemania stadium, the hotel Kahili's family owns, you can straight up visit Olivia's house in one town lol. Even Galar has a couple. Amd coming hot off another great example in Hisui, what's up with Paldea slackin here? I suppose that was to focus more on the school? Who can say. Even being out and about in the world feels dull compared to previous games. I think sidelining the things that make pokemon routes and cities in exchange for being able to call it "open" isn't a worthwhile trade. I get this gen was rushed to high heaven, but sheesh. There's no patch solving this problem, we're stuck with Paldea just having pretty to look at but nothing really in them citie which can really help to elevate an experience with this genre. Shame.
I mean outside the bugs we still have rough textures, iffy city structures, frankly few landmarks (Paldea actually has very few cities and towns compared to the first four regions), not enough side content, forced party Exp, no Set mode, no Battle Tower much more a Battle Frontier or the like, and of course not having a full Pokemon roster (even if only 400 or so are actually catchable in the game, which is actually low compared to say B2W2 in the post-game)...it would be a good try for a Switch mainline but it would've cut a lot of corners to do it.
Something I appreciate about my experience with Scarlet version is something a little spoilery, but it's the way a certain musical track is used. The Theme of Sada/Turo that you hear throughout the game was clearly meant to sound like it could fit either professor. Caveman drums for Sada, futuristic synths for Turo. However, in light of the twist at the end of the story, in Scarlet version only, that theme acts as foreshadowing of AI Sada, because while the caveman drums fit her prehistoric theme, the futuristic synths foreshadow her nature as an AI. The player probably also wouldn't expect the prehistoric professor to have built things as futuristic as a time machine or an AI capable of free will and rebellion. Meanwhile, in Violet, Turo's theme has these inexplicable caveman drums, and nothing about Turo's futuristic aesthetic makes the AI twist as shocking. Of course the future man made a robot. Nothing about those caveman drums hints at any deeper truth about Turo. Combined with how wild and varied the Past Paradoxes are compared to the Future Paradoxes It makes me feel like Scarlet was written first and Violet was built out of it, which would make sense given the time crunch.
The moment you said Let's go was actually a good game, I was hooked. Those games get way too much hate when Astetically they look the best with following/riding pokemon
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Isn't this supposed to be pinned? Is it just not for me, or did you forget to do it? Also thanks for the Part 2 your part 1 actually made me take a second look at BW as someone who hated gen 5 and acknowledge that it was probably the best region they've made, Thanks for the part 2 and looking forward to whatever your next video may be!
You are the Masterball of UA-camrs. Great work!
u need to start your own merch store
The hoodies are sold out. I wanted one..
I gotta be honest, it is a crime that you don't have a better way to let us support you. Your stuff is incredible, and it's been fantastic to watch your evolution. Do you have a Patreon or anything like that? I would happily support this incredible work
Fun fact about Chansey and Blissey in Legends Arceus: if you’re being attacked, they’ll come over to try protect you. If only there was more interactions like that
Makes me feel sad for murdering 100s in S&V to farm EXP :(
@@Nova_501 you didn't murder them they just fainted
@@spiritandtimeakalilroachie7014 they aren’t getting to a pokecenter anytime soon
Yeah. I once let Voltorb explode in front of me to see what happens. And nothing happened, just missing a voltorb.
@@bed-matt can't they heal themselves?
the once a year release schedule is definitely the main problem. you can see little baby steps they made between gen 8 and 9, but for the few improvements gen 9 has, it takes bigger steps back from the earlier gens. there were so many chances they didn't take and it's very sad to me
the other main problem is that gamefreak staff is also small
Now My Favorite Pokémon Region is paldea, Gen 9 is The Best Gen, paldea is A Diverse Region & So Big With Tons Of Areas To Visit, AN OPEN WORLD AREA. So Dope. The New Pokémons Are Awesome. My Favorite Pokémon From Gen 9 Are The Boxart Legendaries, koraidon and miraidon, They Are Some Of The Best Legendary Dragon Types 🐉. And The Concept Of Paradox Pokémon From The Past & Future Are Awesome.
@@yashaoftheflames8475 That issues kinda on the lead though, as they've been offered both outside help and new recruits and refused the offer because their lead doesnt like working with big teams.
Literally Activision and fifa 2.0
@@kerrywien6775 nobody asked
I don't see enough people talk about it, but you absolutely KILL at using your green screen! Like, putting yourself in Kangaskhan's pouch, standing next to NPCs, and throwing another you are such clever visual gags that add another layer to enjoying your videos. You deserve every bit of success!
Thx man! I do those here and there as just little things to make myself laugh really hehe and kinda just to have variety with the visuals but I think you’re one of the first to notice and praise it so thank you for that ❤️
@@InternetPitstop this is the first video of yours I’ve watched and I was surprised with the 130k subs. Great video.
I keep meaning to say this every time I watch one of your vids, IP, because I think your style of editing is just so fun and it always makes me laugh, so thank you for putting time and effort into all those little visual gags ♥
I’m glad someone else feels this way because literally that’s one of my favorite things about this channel.
It builds the immersion and keep you vision involved, making you not want to look away compared to other’s who you’re comfortable with having playing in the background without watching.
He really nailed his video aspect
@@InternetPitstop lmao what?? dude ur editing skills do not pass unnoticed, it's definitely a major thing in ue channel and I as a viewer it really catches my attention, tbf it might even have been what made me stay and subscribe, along with your super interesting content! keep it up Im sure ull keep on growing non stop :)
Once they started pushing new content every single year, it's went quality started to decline. They always used to take a 1 year with no releases, like 2002 RS 2004 Emerald, 2006 DP 2008 Platinum, and 2010 BW 2012 BW2.
Whats funny is even call of duty has switched to a 2 year cycle now because even activision, the poster-child of greed, has realized that yearly release schedules burn out devs and produce unfinished products, and they have 3 different companies working on cod. Meanwhile gamefreak consists of around 200 employees and the pokemon company is like “ok losers call your families because youre gonna be working 60 hour weeks until this game is finished, we want to sell new plushies by december so this game is getting released finished or not by then, oh also youll be working on another game at the same time which also has a set deadline byeeee”
That’s sad that Unova only got 2 years of actual spotlight before XY the first 3D games overshadowed Gen 5 at the time, so these games deserve remakes plus Unova would look cool in Oras style 3D
@@a.x.x8184best we can do is Brilliant Diamond and Shining Pearl
but here you leave out the remakes:
2004 FRLG, 2010 HGSS and even 2014 ORAS
Yea, but 2 things.
1. You're ignoring remakes back then, but counting them now.
2. That was when Gamefreak only had 2 teams working on games. Now they have 3 teams.
The amount of footage that's just you attempting to enter buildings that can't actually be entered is heartbreaking,,
Entering buildings/homes is what I miss most in this game! I used to really look forward to reaching new towns because I'd get to explore all the nooks and crannies, find that one NPC tucked away somewhere who would give me a cool item or trade Pokemon with me. I loved the lore and the sense of discovery. There's none of that in S/V, and it really hinders my enjoyment of the game
It shouldn’t
@@ProtoBrown It admittedly makes the towns feel pretty dull and boring.
Yes! I'd love to do that. I also really dislike how pokémon centers are like glorified gas stations. Let me enter buildings please
@@ProtoBrown being less immersed shouldn't effect his enjoyment of the game? Yeah, you're definitely the target demographic...
Bruh it's only been 2 games 🗿
It's been the most frustrating thing to me for ages that you can tell there are some REALLY clever and creative people at gamefreak with all the little details they add to these games, it just feels like they're never given the time to realize their full potential with it
Even tho I'm not a fan of these games I 100% agree with you. Some of my favorites (not just in pokemon) have been in the exact same situation.
why should they when the fans will bend over backwards to defend any flaw, also the higher ups pushing for rushing and lack of effort
Nahh.Gamefreak is many things.But clever and creative isn't any of it anymore.
Wow who would’ve guessed
A big part of it has to be because of the ridiculous development cycle. For some reason they just NEED pokemon to be a yearly release. Yeah making open world games a yearly release? That's setting yourself up for failure. For some miraculous reason Capcom can do it with making Resident Evil a yearly franchise but still have those games be quality banger after banger, but that's the exception. Most companies just cannot afford that especially if they have so many other divisions. Imagine if gamefreak got the development cycle that the unit team that works on Zelda gets. 6 years to finely tune, hone, and perfect ONE zelda game. And lo and behold Botw and Totk. Instead we get yearly pokemon where every game feels empty, rushed, and unfinished. Some decent ideas but ultimately it could've been so much more.
Finally FINALLY someone pointing out my biggest issue with Paldea which is the extreme lack of buildings to enter or even meaningful interactions in almost ever town/city. You can build up as beautiful of a region as you want but if you pack it with nothing (but sandwich shops!) all those places feel hollow. If you asked me to name a single town in gen 9 I couldn't do it.
Too many people got swept up in the gameplay of this game being good to notice just how lacking it is in making its world memorable. It hurts it so bad to the point I'd call it my least favorite region.
The gameplay is definitely solid but you’re so right SO MANY SANDWICH SHOPS LOL hard to find any of these towns memorable or unique
The towns were never as big this generation. ofc every single shop isn’t gonna have a purpose just like every single building didn’t have a purpose in past games. Also the music is what I find most memorable about the towns not the random building with a kid talking about shorts. Most houses in previous Pokémon games were useless anyways. It either led to an npc talking about nothing, the name rater, move tutor, or an npc would trade you Pokémon. In gen 9 you can just learn old moves whenever you want and change the pokemons name whenever you want too. The trainers who trade you Pokémon are standing outside in the town now. People are having fun enjoying the game play because at the end of the day it is a fun game, we could care less if they moved an npc outside instead of in a building. The switch obviously has limitations and the open world is already kicking its ass enough. And personally I never explore towns/cities in Pokémon games unless I need the good rod or some shit; they’re way to boring and I just beat them gym leader and move on to training my mons.
@@562.anthony2 I'd rather have those Npc's in buildings any day. When you just move them outside, those buildings just become part of the background. You might as well not even have a town, just a big patch of grass with those npc's in them at that point. Being able to go inside buildings and interact with different different people useless or not is part of the reason you remember town's who have characters that serve a purpose. It fleshes out the whole world to be useful to different degrees. Just think, if I remember a field full of grass better than an entire city I think that's a big red flag.
As for performance issues, GF could have just had the insides of buildings load in as their own instance. Just like how the entirety of the school is just its own instance and not actually connected to the rest of the world.
That was my biggest critique for Cyberpunk. So many doors sure would be nice if there would be something behind it.
Levincia seems like a huge town with tons to do but when you get there there’s nothing and the skyline you saw is literally just one whole street 😂
The rushed feeling is why I fell off of pokemon after Pokemon Sun. I already felt something was off with Y when Zygarde was sidelined. Then it felt weird when Zygarde had its own side story in Sun, but I bought sun very late and right when I finished the main game, Ultra Sun was announced and what came with it was even more content that should have just been in Sun. And we were already in an era of adding free massive content drops in patches. I wasn't about to drop more money into pokemon. It is sad to see the franchise just continuing to flounder like this.
Feel the same
This isn't the first time they did that to Ultra Sun/Moon. They've done that to previous games like Crystal to Gold/Silver, Emerald to Ruby/Sapphire, and Platinum to Diamond/Pearl. The only games I can excuse is Black & White 2 since they were sequels to Black & White but I understand your point
@@godess_call At least to me, Emerald and Platinum felt like a 3rd choice more than an the previous game finished. Ruby/Diamond were my first choices and they felt complete in comparison by the time I got to their successors.
Black and White 2 were definitely sequels.
Y was the first where it felt obvious that something wasn't right.
The new games still don't catch my attention. Legends kind of do, but I'd rather wait for a sequel to that to flesh out its ideas.
@@alienatedpoet1766 Play legends, trust.
@@alienatedpoet1766Nah Diamond and Pearl were just as unfinished as X and Y. There's a reason why people only play Platinum nowaday.
I didn’t even think about this until recently. Everyone was so excited about an open world Pokémon game but there’s really no world design. It’s not like Zelda where zones have a distinct flavor or design. It’s just random mountains for the most part. There’s almost no variety anywhere landmass wise other than the ice mountain and the ghost stuff was pretty cool. It’s a shame more of it wasn’t like this. Why is there no giant fire volcano? Or a tropical paradise or something rolling hills of flowers
Like literally the only interesting spot is the giant endgame crater.
legends arceus did so much better with this too
This (and the lack of real town design)killed the game for me
Thats not true. There is a desert, the bamboo forest, the wild western like area, the golden forest on the west north, the olive tree area and many other places.
@@Saroku1000 Shhh, let them circlejerk
Well sometimes you can chalk up the lack of some biomes to the fact that geographically, every region is based on part of the real world. (I say sometimes because it hasn't stopped them before)
Also if every region had a volcano, volcanoes would stop being special, wouldn't they?
FINALLY SOMEONE AGREES THAT ENTER BUILDINGS WAS FUN AND GAVE LIFE TO THE WORLD
Everyone agreed tho...
@@RGC_animation Not really, people just yelled "YOU WANNA BREAK INTO PEOPLES HOUSES" to me when I brought it up. I've been surrounded by people who DON'T care :D
@@ConductorElcrest What, I've never had people say that as anything other than a joke. Everyone I talk to likes that the inside had, well, insides!
@@cortster12 I wish I knew the people you talk to. Only recently have others been actually realizing I wanna go inside houses and stores! Like if it’s raining I wanna go inside and act like my character is waiting out the rain! Let’s me feel like I’m in the world more!
@@cortster12 ALSO I WANNA SIT DOWN! Sitting in a chair and stuff!
I'm surprised you didn't mention that in Arceus you even take off your shoes when you enter a house and step on the tatami mats. Really cool little attention to detail, and part of why Arceus is still one of the strongest games they've had in a long time.
You’ll never beat my hisuian ursaluna!
They actually first did that in ORAS and did it better because your character would also sit down (or kneel down if you were playing as May) when talking to NPCs on such mats.
@@nedrostram2360 True, but think of Arceus as just a release and see kind of deal from Nintendo. They release it, give it no love or attention (advertisement, dlc), announce gen9 a few months later but it is the better game. They then see how upset people are at gen9 and recalibrate. Gen10 will be based off Arceus with the co-op and single ride pokemon of gen9 (my opinion).
If that comes to pass, those teams will get the "standard" Nintendo development cycle... though Nintendo just announced that Zelda would be their last significant first party release for the Switch. So maybe we can hope for a slightly longer development cycle and potentially a better console.
@@MegasXaos When did Nintendo announce that? I don't doubt it being true but Nintendo would probably never say that out of nowhere
Now that you pointed it out, the lack of buildings to enter is astonishing low. But I do agree that the reason for this is the time crunching. Especially the performance part, feels like a beta version, before polish.
I do agree that time crunch plays a large part, but what Gamefreak mainly has failed to do is adequately expand the size of their team and also failed at distributing the work needed to accomplish different releases in quick succession correctly.
They need to stop acting like they aren't in over their heads at this point, because they clearly are and should also accept help when offered, instead of declining (which they also have done).
Other studios who release big titles in quick succession have multiple teams with a combined force of over 1000 people working on releases, while Gamefreak doesn't even work with a third of those numbers for not only one game, but multiple ones.
What they've been doing the last couple of years simply isn't a realistic approach at developing the large scale 3D titles and it is beyond me how apparently none of the people in charge didn't seem to have seen this coming when they moved from the 3DS to the Switch, because literally every other dev team got the memo.
@@SwiggleMcJiggle thing is they have increased team size and gotten outside help for these games apparently. There's video showing how theres 500+ ppl named in the credits and many worked on other big Nintendo switch titles being open world ventures or rpgs. I think it's just a case of their only lacking the time needed for it to be effective.Now one would figure just getting more ppl automatically solves that but i guess the caveat is communication moves slower, and especially if ideas change frequently or ppl come in during later points of development then ir doesn't help anything. Though there's also zero chance Legends wasn't also still being worked on when they got around to SV so that likely played a role too.
It's the new game engine, and bad optimization choices.
Yeah between Performance, world design and game design gamefreak cannot be as ambitious as they want and the series deserves in the timeframe theyre given
The lack of buildings to enter is not low, the number of buildings to enter is low. Or you could say there is a lack of buildings to enter.
I'd be happy to wait 7 years or more if they could apply what they did with pokemon snap on how pokemon interact with each other and on the wild, if they could apply what they did with the pokemon's texture and move animations in pokken to their mainline games
One of my favorite interactions in SV was seeing Zangoose and Seviper "fighting" in the overworld when I was walking in south province; seeing them Swipe at eachother was a bit charming so I added them both to my team; i wish there was more animations like that in future games.
Play an ROMHack for free
I miss in older pokemon games how caves and routes had secrets to find after finding certain HMs to explore them further finding rare Pokemon spawns or finding a random legendary.
They really struggle with replacing HMs and Going open world. (and imho the wayst hey did it so far devalues your team. I think Let's Go had a neat thing where your starter did everything but you could, for surf, replace it visually with Lapras or Gyarados. And you could fly on some pokemon).
I also miss water routes... i mean, the last game takes place in "Spain"... why don't we have a town on non-ibiza or non-Mallorca we have to surf to? No, it's just oe large landmass...
Gen 5 with the hidden grottos was always fun especially when I found a Dragonite and black shiny haxorus or going around mountain top//in caves picking up gem stones 😊❤
Everyone complain about HMs when they were there and now when they are gone, you liked them. Can't understand hipocracy of pokemon fans
@@lyteabhishek real live i always appreciated them because you have to choose and it makes the game even just slightly harder.
What we've getting for the past 10 years is rinse and repeat pokemon formula and the fanbase has been crying and shitting their pants like babies for something new. And then when we do get something new we get "I miss the old games" Choose your pick people
I keep saying this when the topic comes up but I want wild Pokémon to have similar ecology and behavior you find in the Monster Hunter games. The monsters have a schedule, they will go to a pond to drink, find prey to kill, and then go to their nest to sleep and or recover if you were fighting them. They feel alive
You’ll never beat my hisuian ursaluna!
Monster hunter world had 50 creatures pokemon has 400, I think it's way too much to make a routine to each one of them
@Scoitol I kinda agree to this however I also think the day and night cycle (and frankly adding seasons) could trigger set behaviors to where wild Pokemon show up.
@@Scoitol Well I mean isn’t that why there is a “Dev Team”? And they have been doing this for a long time with Bios and locations and all the info about the pokemon in the pokedex. Yet creating behavior patterns for the pokemon they imagined is somehow crossing the line?
@@paulregener7016 i mean saying something is leagues easier than doing it. "i climbed mount Everest!" see? lol
Once again, you have proven that you're incredible at what you do. Another fantastic video!
Thank you man always appreciate to hear from a fellow creator!
Do I smell a crossover episode?
@@BBWahoo I smell it too. Smells good.
@@00Hendrik00 Gonna be a good episode if it happens
That final segment about GF laziness really hits home, and it's something I realized in the past year. GameFreak's priority when it comes to games is setting up the next generation's pokemon, lore, premise, etc. for their media empire, not necessarily to make quality games. And once you figure that out, all of their actions start making a lot more sense. Remember, merchandising is everything.
At 37:00, you can even see on that chart IP shows that merch makes three times the amount of money as the games for Pokemon!
And all of dumb pokemon fans will buy and enjoy those games
And all of youtubers will say the game is good because they need to lie to make money
@@SilverwingedBat Either way, the profit incentive is to rush the games out to introduce a new round of merchandising.
The worst part about Scarlet/Violet not having Pokémon interact like their ‘Dex entries say is that they did make it happen for at least one pair. Zangoose and Seviper spawn in the same area, mostly at different times of the day, and you can actually see them fight if they ever cross paths.
Just imagine how cool it’d be if they’d had time to animate stuff like that for every Pokémon.
Talonflame’s ‘Dex entry hints that it can carry the same amount of weight as Tinkaton’s hammer. Imagine if we actually got to see a Tinkaton smacking rocks at a Corviknight only for a passing Talonflame to swoop in and make it stop.
I think the biggest thing about game freak is not only a lack of time, but also they have less than 200 employees! for a studio making this many ambitious games in such a short amount of time, they should have 500+ employees.
not only less than 200 hundred employees, they're also split into teams working on different things! crazy how little GF really thinks things through, with some staff even wanting to work with smaller teams.
@@funkuro that’s so sad to hear. I really feel bad for those employees. I remember when everyone found out arceus had only 1 sound designer for the entire game. Poor guy
There's over 500 names listed in Scarlet and Violet's credits (Game Freak does a lot of outsourcing), and they had a 3 year development cycle. There's something very, very wrong over at Game Freak but it's not their time or number of employees
And now theyre apparently working on an entirely new ambitious, realistic, open-world samurai game codename “Project Bloom”, set for release in 2025, which means even less people will be working on the next TWO pokemon games. Its so painful, i pray for those devs
@@WatsonDynamite but how did they count? Did they keep in mind some people work at different aspects? Because one google search and you’ll read that GF had only 169 employees last year lmao
Man I agree wholeheartedly! The Paldea region doesn’t feel like a Spanish based region with the exception of a few spanish like pokemon and artistic designs, everything else just feels so generic. Maybe I’m not that knowledgeable of the Iberian Peninsula but it really feels like TPC didn’t do or had enough time to do their research. Also another issue Pokemon has is that it tells more than it shows; yeah we learn about some of the culture and the history but we don’t really get to see as much. Something I think that would be really awesome is if SV had festivals in different towns on certain days of the week where you can get rare pokeballs, customary pins to put on your bag or anything fun that would make us want to come back to the game, after the main story there isn’t really anything else to do but run around catching pokemon, shiny hunting or competitive, if you’re in to that sort of thing. TPC needs to realize that yes it’s a Pokémon game but not only pokemon lives in the world, there are people too. Locking everything behind a paywall is just shitty business practice, especially when you know they’re not even trying to hide the fact that they purposely left content out just to put in payed dlc. TPC just needs to follow other successful Nintendo IPs and take more time to develop their games, like you can really tell that there are some passionate people on the team thats wants pokemon to be a great game, for example have you ever notice that quaqavell idle animation dance in battle goes syncs with every wild battle music? Have you seen Spiritomb going back in it’s tomb when it’s sleeping? Pokemon that you are friendly with running towards you when in picnics, two sableyes running together back to the Colonnade Hollow and my favorite detail is when its windy, hoppip gets blown away. I know this is a lot to read and I’m kind of venting at this point but its really sad to see Pokemon falling into the “awww so close” category. I’m tired of every Pokemon game feeling like a obvious test run for the next game, when will we see the final product?
Why does it need to feel like a Spanish region?
@@haroldnecmann7040 Uh, because it’s based on it? Unova was based on America, more specifically New York so you had a crossroad of variety, Kalos was based on France which is why you have French style-clothing and Pokémon (Furfrou, Alcremie, Aromataisse). Alola was based on Hawaii and tropical, but tribal customs. Galar was United Kingdom because of the heavy focus on medieval lore. Is it too much to ask for?
Yea, I didn't feel the Spanish. It just was just empty grasslands.
@@eastwaters4082 Nah, I don't think it's good to shove it in your face what the region was supposed to be based on. This is pokemon world not just carbon copy of the real life Spain.
@Alex Romeli have you even been to Spain?
It blows my mind that after 25 years Pokemon game design seems to be going backwards. I didn't realize how much of Paldea was copy/pasted until you pointed it out, and we never had problems like that in regions like Hoenn or Sinnoh
Crunch time baby!
Nah it’s going very forward
@@ChicagoMel23 Profits are. But quality wise, that's a big no.
game design in general has been going backwards for a while now... it's not just a Pokémon thing :(
To be fair, building a 3D game is much more complex than 2D. They need to give their developers more time.
It's a pretty damning thing when the first truly open world mainline Pokemon games are some of the barest and emptiest ones to yet exist. I'd rather they stick to a more traditional style of Pokemon world design if it meant we got deeper, more meaningful content to experience with more beautiful areas to see and explore.
Scarlett and Violet really shows how important it is to invest more time and effort into making towns and cities more memorable. I can barely remember any of the towns and honestly entirely missed zapapico because it has nothing there.
I feel like it would have done a lot to just make the player interact with NPC's to get "Quests" rather than instantly starting the 3 storylines and giving you the exact location of all of them. They could have made use of the townspeople and buildings by making you talk to them to learn information about where a titan, team star base or gym is. Like i said, Zapapico is completely pointless, they could have made you go there to speak to NPC's who tell you about the titan in the mines, maybe even incorporate it into the workers battles mentioned so you have to beat them all and they tell you where it is or give you access to the area it's in.
There is only one reason to visit Zapapico, and it's because it's the only place in the region where you get Charcadet's evolution item.
But since you can catch the evolutions in tera raids, even that reason can be invalidated.
Really cool to see your channel blow up. You deserve it.
He like nakey jakey's long lost brother
Well said. What kills me though is that GF seems to be unable to figure out how to turn their constraints into strengths. If all you have time for are two generic storefronts and no buildings, then embrace that. Let's go post-apocalyptic, or nomadic, or as early settlers. Put up two tents and make the game more about survival. Shrink the area so you can maximize content in that area. Build more set pieces that result in transformation of terrain. Create Metroid-like areas that won't be accessible right away. That's how you get the most out of a level and optimize your time. Fewer, better areas is the way.
Increasing the physical volume of play without adding mass just creates a vacuum, and vacuums suck.
That’s a good point! I would actually love to play a game like that
"Vacuums suck" i see what you did there
i think this is how legends arceus was able to be so good even with its other lacking qualities. they had only one town that acted pretty much like a hub area, but it was chock full of stuff to do and only got more content as you got farther in the game vs remaining stagnant at what they give you in the beginning. while i dont like having to switch between the open areas esp since even if not open world you could still go between areas in sinnoh, i think if they shrunk down the spaces more to pack them full of content to a denser degree it would be a massive step up vs how empty the game often feels when youre not after pokemon. like ip said, stuff like more settlements and camps and just general landmarks wouldve been great to see- i know its still a modern building, but i wish the old chateau got some sorta call back in that first area, maybe a small settlement of folks who offer ghost pokemon related missions with high rewards bcus the chateau was a fancy building before being abandoned
They did it for Arceus but i dont think they could for a mainline pokemon game, heavily reducing the scale of a pokemon game that dramatically would cause just as much controversy
@@jjjjjaabari313 Then I'd rather this just become Pokemon Infinite and every year give us a new well-developed area that builds upon the previous ones. Clearly, GF can't make a game that meets their grandiose vision in the time they're given, so why not just take smaller steps towards that vision? We could have generations of content in the same game and look forward to its expansion every year, instead of hoping that this year's installment nails it.
You are so 100% percent right about the time frame. The games are more ambitious then ever but have less and less time behind each new release heck they literally dropped two pokemon games in the same year
You’ll never beat my hisuian ursaluna!
Finally. Someone not just blaming game freak but blaming the time crunch. The Pokémon company wants to push their cards and anime. The games need to be out first apparently so it seems they push the devs to rush out the game. For the size of their teams and the profits Pokémon brings in. They should be able to make better games. So I’m convinced it’s the Pokémon’s companies greed that’s killing these games.
Yeah you're right
Yea
it's more than a timecrunch, more time won't fix their attitudes towards making games which is the elephant in the room no one wants to acknowledge.
@@Kakachi07 I’d agree if I could assume every developer doesn’t care. I see the passion in gen 9. But I don’t see the polish.
There are neat ideas that are there but time is needed.
It’s not everything obviously. Cyberpunk 2077 was in development for the better part of a decade and launch a buggy disaster (much like Gen 9) but Cyberpunk had since updated they game further, fixed a lot of issues, and added content left out on launch.
Why can’t gamefreak do the same?
Okay so these developers don’t have the passion after working on Pokémon for 30 years. BoTW wasn’t made by the exact same team as OoT. So hire more developers that are passionate and then give them the time to build up a new region.
If a lack of drive is a problem and not time. Hire those with the drive instead of telling the same team “okay now make more”
Then when you do get a new team of fresh blood and passion. Give them the time to cook.
Biggest grossing franchise EVER. They can afford new developers and more time.
Or maybe give a new IP a shot. I know tiny town didn’t sell well. But they also hardly marketed it too. GF has options. The Pokémon company has BILLIONS to put towards something truly unique. But they aren’t doing anything.
3rd versions died with platinum and we won’t see a distortion world again if something doesn’t change. They have the power and abilities. Time, money, developers. The PC can afford it.
@@anubion42 I don’t see passion because there are things in the game someone with pride and passion for their work would not have allowed. Things that wouldn’t have taken much time at all to fix up if they stopped to actually review their work before handing it over. There are people that can make a functional pokemon game between 24 hours and a week with only 1 or 2 people working on it and it still looks like a better game. And the kicker is someone who cares and has passion would strive to get better at their work. Gamefreak has had 15 games in the 3D era with almost zero improvement on 3D game design. And one of those games flopped hard because it wasn’t Pokemon. There are games before Sword and Shield that are monster tamers that look better than Scarlet and Violet and show true passion for game development. These games could have been released in a better state in the same amount of time, they may not have been finished but it would have been more forgivable. Gamefreak needs to go back to Pixel Art and let Pro 3D developers handle the 3D aspect of Pokemon. Lack of time is no longer a proper excuse to me.
I think one of my favorite things in Arceus is the different interactions with pokemon, like I just laid in bed watching pokemon eat berries and dance by my character. Aipom uses it's tail to help hold it's fruit while eating, I still haven't recovered from that
Someone get this man a first class flight to Japan to be on Trash Taste. This man can spit facts for hours
lmk if u com to japan we will party at the titty bars bruv
Ehhh no, dont want this man with those obnoxious people
Aye if only the guys on Trash Taste did
Trash taste doesn’t deserve my boy!
Nah man. They're the old establishment. I love the guys and all, but IP is the new hotness and you gotta respect the difference.
Honestly, as someone from half this region's inspiration I gotta say that they really dropped the ball with the region design. They really only put thought into area zero and that's it.
Seriously some of the areas I know are practically pokemon locations in the making, a quick search of the serra do gerez will show that. Instead they went only the most bland route possible with basically everything except area zero. I mean cmon, they didn't even make a major beach area with high waves when Iberia is home to the highest waves in the world. This shit conceptualizes itself but they couldn't imagine beyond dirt road + grass.
Geres *
Without a doubt and beyond Area Zero, the whole region is just as dull and uninspired as the World Map of the PS2' Wild Arms games, which is meant to be dull due to the focus being on the dungeons and towns...
Speaking of the region's inspiration, a few quick google searches yielded locations like Setenil de las Bodegas, a whole town existing below a gargantuan boulder and now I'm sad it will never be re-imagined in the Pokémon Universe.
@@michaelriverside1139 I completely agree with everything you said. Even beyond just reimaginings of towns they had a golden opportunity to go nuts with the disaster legendaries.
Instead of making tiny shrines that looks like they were put in time out, their shrines could have been areas formed around the power leaking from there, for example chien pao’s shrine forming a an icy fortress around it, chi yu forming what looks like a volcanic lava lake only for it to just be its power leaking, ting lu forming an unnatural cave system filled with quicksand sprouting increasing amounts of stalactites, the snail making a haunted tree that reaches up into the sky.
Seriously, this stuff really does conceptualize itself. Someone needs to smack the imagination back into GF.
@@thecod2345
Now that you mention it and using the tidbits from the classes, you could add some sort of "Old Battlefield" look to their areas, which could even tie with the Kalos' war and the petrified Pokémon of Geosenge Town to show what kind of megalomaniac the Paldean Emperor was, while also setting the stage for a legendary battle with Pokémon brought from a whole other region merely to battle...
I have no idea who is responsible for the maniacal rush of Three-Year Generation Cycles, but stop, please, let us have some nice games, your profits are already insane!
@@michaelriverside1139 That would be such a sick idea! Maybe add in little glimpses within their fortresses to their home regions and their natural habitats to emphasize just what they could’ve had if they weren’t used as weapons.
Honestly I completely agree. Whoever’s forcing these games to be rushed out needs to calm the hell down. The fan base would be more than happy to wait a couple of years if it meant getting a banger game instead of borderline alphas.
An Internet Pitstop video for Christmas? Just what I wanted!
Glad I could provide man!
Yo we got a lextorias comment on an internet pit stop video?!
Hey bro watched the previous Pokémon video a couple weeks ago, this is the sequel we didn’t know it but we needed
You’ll never beat my hisuian ursaluna!
Says a lot when one of the best towns in the 3D era of Pokémon (if not the entire series)... is the one where a whole game is dedicated it.
It's like they definitely can do it, and in fact even used to do it for multiple towns, but just don't have the time/funding/team for a proper 3D version of what they once did.
My main thing with Paldea is that, we're told we can do whatever we want but why would we really want to? Sure there's the main three story plots and I did them. I did the academy. Exploration though... Where's the incentive? I love getting into every nook and cranny of the pokemon games, finding items, culture or people. There's not much to get me to explore Paldea because there's just not much to find. Legends had this perfectly with the specific quests and older games had tons of interesting npcs, little mini games etc.
I think they relied on the multiplayer aspect too much for the content, they expect players to play together and make their own content. And while having a game with the multiplayer design of this game, where you can just LITERALLY HOP IN SOMEONE'S GAME AND DO ANY AND EVERYTHING (this is great keep doing it game freak), they should also give it enough content for single players
You’ll never beat my hisuian ursaluna!
That's kinda the biggest problem of most of today's multiplayer games in general, like Smash Ultimate for example.
Most of the content here is just fighting characters (Spirits or otherwise), other than the main mode and WoL (which is nothing like SSE, tho it has good map design) there's only Home-Run Contest and Stage Builder (both of which were added later via a patch).
There's little to platforming (like Smash Run or Melee Adventure Mode) besides the final level of WoL, there's still no Boss Rush mode, -unless you use Sephiroth in Classic Mode- there's not much minigames like Break The Targets, Board the Platforms or Trophy Rush.
There's a reason why people only remember this game for it's big and memorable roster and reveal trailers (which are external from the game itself) and nothing else.
But don’t I have to use Nintendo online for that, if so then no there’s no way I’m spending money just for my friends to join, I rather play alone.
I’m not paying for Nintendo online
One thing I also want to highlight is the music for Jubilife Village. I’m a sucker for themes that dynamically change due to story events, and in the case of the village, as it grows in size, the Jubilife Town theme gets added to the main melody. A nice nod for all the people that grew up playing Gen 4.
This just shows how important it is to have caves and dungeons with some sort of puzzle like the older games had. Those really made the regions and the games in general good. Also I love your editing style!
I really think platforming would be a good fit for this game.
dude, your editing is super entertaining on these videos! it actually really supports your point about being able to do little things to create interest, which can make each piece of a larger project seem more engaging and memorable. I love it when a creative type really puts the things they're saying into practice because it's clear that they believe in the effectiveness and quality of their own design philosophy.👍
I think one of the best things you said in this video, aside from just the whole core point about town and route designs needing more diverse interactivity, is that the pokemon need to be better integrated into the lore and culture. you can tell there are people working on these games who have the right idea, and are on the right track... it'd just be really cool if those pieces could be pushed even further!
like, if I was sitting in on a brainstorming meeting with gamefreak, I might suggest something like, say, making wild pokemon with different natures react differently to seeing your player character. maybe brave or bold natured pokemon will come right up to you, while timid or bashful pokemon would run or hide. their behavior might not tell you their exact nature, but it'd give you a ballpark guess, and it'd give each pokemon some of their own personality at the same time.
or, some towns could have whole mechanics that rely on pokemon that don't often get much of a spotlight on their own. like, imagine a mechanic where, if you raise a worm pokemon (caterpie, weedle, wurmple, etc.) to a high level without evolving it, you can essentially use it as "bait" for fishing. depending on the level of your bait worm, you can fish up stronger and more varied fish pokemon. and when you get a bite on your line, that starts a battle against the thing you fished up, where you lead with your bait worm by default. even if you choose to knock out the pokemon with a stronger pokemon from your party, this results in you incidentally switch training your bait worm whenever you fish. and you could even introduce contests specifically to determine the best bait worm, depending on things like it's level, compared to how many times it's helped you fish, and how many different species of pokemon you've encountered by fishing with it... etc. it'd basically give you a reason to care about stage 1 early route bug types in a way most pokemon fans probably haven't in a long time. oh, and another thing that'd be cool is if you have a 1% chance of encountering second stage bait worms by fishing... with the idea being that if someone accidentally lost their bait worm in the water, it might've evolved into it's more durable cocoon form to try and protect itself from the elements. and maybe if you catch them, they have a greater chance at having better IVs or something, because they had to be really tough to survive out there.
that's just one example, but basically, it'd be really easy to design unique and interesting interactions between human and pokemon communities, if the prompt was just "think of an underrated pokemon, and come up with a unique way that humans might have to deal with it if they were around these creatures all the time" and then game-ify that observation. like, give shuckle a mini game where you can get it to help you combine berries and make berry juice, which could function the same way that pokeblocks did in the hoenn games. send the player character on a delivery mission into a cold climate, but have the locals in the area refuse to let them go unless they're bringing a fire pokemon with flame body and high friendship, because they know the way is treacherous, and they don't want the player character to freeze to death. or maybe there's a town where people keep a bunch of poison types, like grimer and muk, but their focus is on maintaining these pokemon in a healthy way. like maybe grimer and muk only have toxic body chemistry if you feed them actual garbage, but if you treat their diet the way you treat composting, then the pokemon becomes a lot healthier and more environmentally friendly. like... PSA: don't feed your poison pokemon harsh chemicals and inorganic solids like batteries or plastic, because it isn't healthy for them either.
also, every town should definitely have more buildings that you can go into, but I'd also say that every impassable door is a chance for more characterization via flavor text. like, what if you go into a skyscraper in the city, but when you knock on the nearest door, someone pokes their head out and says "I'm sorry, you'll have to come back later, we're in a meeting!" and you realize it's an office building. then you can explore the rest of the rooms, but all the offices are empty... because everyone is attending the meeting. you can still examine the stuff on their desks though, and learn what type of people work here. plus, maybe you find like, one sad intern who didn't get cc'd in the email and is moping at their desk... or maybe there's one person who is running late and bustles past you as soon as you enter their room the first time.
or what if there's a house in one of the towns that you can't enter, and when you knock at the door, a voice from the other side just says "no solicitors! go away!" and you see the curtains close. or what if you knock on the door to a house and get no response... but if you're paying attention, you'll notice that the mailbox is stuffed with letters, implying that whoever lives there is out of town. or maybe you try a door but there's a note posted on it saying "out to lunch, be back later" and if you go there later, the note changes to "out to dinner, be back later" and so on and so forth... as though you're just never around when this person is home. just little things like that would still give so much personality!
but really... I think stuff like that was more achievable with the pixel aesthetic, because in the pixel era, the conundrum of designing the games was "how much content can we fit into this small space?" while in the 3D era, the conundrum is "how can we possibly fill up this large space?"
like... pixels are chunky, and part of the struggle of making pixel art is figuring out how to make something look coherent when you only have a 32x16 grid to draw inside of. that struggle applies to everything you want to render into the game... and you're more likely to have to scale back your ideas in order to fit the constraints of your medium. so like... literally you'll probably have more ideas than you can use in the given space, which is fine, because that lets you be selective about what makes the cut, and you end up with quality in the end result. 3D is the opposite. 3D environments are massive embodiments of blank canvas syndrome, and you can chuck idea after idea after idea into that space and still not come close to filling the void. like... just think of the sheer amount of visible landscape you have to fill up. it's super daunting, and it makes literally all of your ideas, good or bad, feel like they aren't even half close to covering it all. it's just a much bigger struggle... the folks at gamefreak aren't lazy, they're facing a much taller task than they used to.
Damn those ideas are so amazing, I’d love to see a fishing minigame outside of the standard rod system.
I have never met a lazy drv. It's almost always upper management fault or publishers.
@@aaronlaughter6471 I agree... that's why, in general, I always try to be careful not to sound too much like I'm criticizing the creative team. like, even if I have ideas that I think would be cool to see in these games, I'm very aware that I don't have the full scoop on what it takes to make these things happen, and managers/publishers are also plenty capable of screwing over a production with unrealistic demands.
What made Jubilife in Arceus special to me was that each NPC had a name. You connect with characters when they have such a distinct identifier. I really was disappointed by the settlements for the Diamond and Pearl clans. They were just some small huts with a few npcs. What makes someone from one clan different than the other was lost on me, since I really just noticed that the Diamond clan main NPCs had Pokémon stitched into their clothing and the Pearl clan had… nothing that made them the Pearl clan that I can remember. Npcs had their own personality due to their role, the biome they lived in, or being an ancestor. But what caused the clans to become so opposite of each other besides 1-2 vague references to the idea of space vs time?
Whats kind of funny is that for a game thats supposed to feel "open world" the game feels a lot more closed and limited than what they were able to accomplish with the sprites. The worlds they were able to build just felt bigger and more diverse. Its something that i feel like going full 3d just doesn't capture. This to me is a problem we've had since Sun and moon, with the 3d making the region feel more closed and confined.
The return of the king
Correction… the DRIP king
Another solid video they just don’t miss
Facts and facts !
4:40 Now I’m imagining how cool a Legends game set in Unova or Kalos could be. Colonial era or Industrial Revolution New York would be amazing! Seeing how Pokémon were involved in the development of these areas. Even more possible history to draw from in France
Honestly, if there's one reason I'm interested in a Unova Legends game, it's to see the story of the brothers and their original legendary dragon before it split into the legendaries we're familiar with.
For Unova I would like a pioneer aesthetic. Like Oregon trail meets Pokémon.
I only want to see Castelia City again with all its modern skyscrapers in full 3D
Ironically though it may not match the real life American lore because it's ancient lore feels more like European medieval...IMO that would be a more likely setting with the story of the two kings.
@@zjzr08 maybe they could be more like Native American chief-kings instead?
my most treasured memory was in Emerald where after trying to go through the currents i got to pacifidlog town and out of boredom decided to enter a house and was met with a kid asking where i was from. and all we could respond to him was "yes" or "no" and he had a charming response to both answers.
I know you released this awhile ago so this comment is late af, but genuinely just wanted to say thank you for making this video AND the previous one about this topic. I've been struggling to put into words the reason why it feels like these games have really lost some degree of their spark, and you've pretty much hit the nail on the head. I hope in the future GF can get the time to give us a fully fleshed out region, because I KNOW if we got a game to the degree of openness like S/V, but with the love and thought put into the lore/design like the Johto region. WHEW.
Ty for these videos, you're the GOAT.
Banger video, I’m so glad you learned how to count to 2 and finally make a sequel to one of your videos. Anyways, you deserve all the success you receive:)
It was about time lol
But the real cuestión is he Will count to three...?
@@klinkklark255 He'll get there, we just gotta believe in him. XP
@@kymo6343 Cof cof, Valve ... Cof cof
I find that it’s hard for me to remember the names of towns anymore tbh. When I do remember one, it’s because of the provinces that surround it. I really miss being able to enter buildings and caves and forests having puzzles.
Mesagoza deserves attention despite that tho, its pretty
If Scarlet and Violet had been developed for twice as long as they actually were, they would have been absolute masterpieces.
They should have released a legends dlc it would have gave them more time to work on s/v
They’d be decent, definitely nowhere near a masterpiece
If they'd quadruple the development time, i agree.
That's the funniest joke I've ever heard
This has been my constant thought whenever people talk about how pokemon is declining. Because pokemon is not just the games, it's the anime, the trading card game, the merchandise, the games have to move around that, so they can't have the best development times.
I liked that arceus was level based and not completely open world, gave it an old school feel. The levels are just so bland and boring though.
I wouldn't mind them taking like 5 years in between game to perfect them. In fact I'd prefer it. I don't need a new generation every 2 years. There's still Pokémon from gen 7 and 8 that I don't recognize and we're currently in generation 9. In my opinion they're already releasing them to close together, so I would absolutely prefer a few more years between mainline games to make them as great as possible. You could always release spin-off games in between to keep people's interest.. For example, if they came out with Pokémon Stadium 3 for Switch and it covered Generation 1-8 in it's entirety, fans would lose there minds. We have Pokémon Dungeon, Pokémon Legends, Pokémon Snap, Pokémon the playing card game could be revived for Switch.. There's so many branches they could lean on and find massive success in while they make the next generation that I don't think anyone would really mind.
I'm so happy someone said it. That game freak isn't Lazy, it's just that deadlines and crunch time can be a pain in the ass.
Because when I see certain things in the game, I get the sense that these guys are desperately inching closer to the world and things they want to realize. The Sand Castle melting, Spidops hanging in trees, Nosepass always facing north in Arceus.
But with the number of Pokemon increasing, it's getting harder to animate certain things and certain relationships in the overworld. And being left with such short deadlines doesn't help with that at all.
Now that Gen 9 has come out, I really hope the next game gets more time in the oven. I wanna see what GF can do when they have the time they need.
Honestly agree, I'm tired of people not understanding the difference between GF being lazy and overworked. Like no joke I heard a guy saying how GF employees shouldn't be paid, like wtf. Dislike/criticizing the game is fine and calling out GF on the dexit part is fine too, but the fact people calling GF lazy and doesn't understand the basic of what goes on in a development team is fucking annoying
Can I just say here that I don't miss being able to enter total strangers' homes and searching their trash for leftovers? *Some* more buildings would be good, but I feel the repeated complaint about non-enterable buildings is exaggerated. Even the shops- what does entering the door and walking up to the cashier really add? Instant door to menu shopping is fine.
@@Draezeth Ig it gives more lifeliness? Tho tbf its more realistic that strangers lock their doors and a lot of houses are fucking useless. Tho dialogue could be spiced up a little more
@Stubadub Part of the Pokemon experience is still exploring the world, and being an RPG, there is still that expectation that you would somehow incorporate mechanics naturally into the world, and I don't think that's exaggerating as we'd be fine with barely good presentation in game which is not true.
@NagANut The thing to be clear is when "lazy" is being used, it's usually how the games is directed, not the criticism towards simple programmers and artists - hence why most of the blame game-wise is towards Ohmori and Masuda usually.
That being said, I don't think comments of developer incompetence are unfounded. I get they are being rushed, but somehow other developers do more with less so while they are doing their best, I do think there are better developers out there, specially for 3D development.
I’m not even a violent person and I was ready to go up somebody’s head at game freak. You’re telling me I can’t be a national terror to people and break into their homes for a simple conversation. I can’t wear a damn skirt. I had so much fun with this game but I was truly shocked and appalled because my girl was so… dusty. Another great video as always though! ❤
Fr the generic outfits they gave us were so annoying because not only did we not get to customize them, but i personally hated the 4 outfits for the female characters, and I immediately wanted to go buy a skirt or anything else, just to find out there was no such thing. Such a simple addition that has existed for over 10 years just suddenly thrown out for seemingly no reason. Such a shame
This man's editing is on another level. He even photoshopped himself into that little Cable Car in Gen 3. 😂😂
I love doing little goofy stuff like that lol
@@InternetPitstop yes you are a goofy guy 👍
Honestly, Scarlet & Violet are a great showcase as to why the mainline pokemon games just don't really work with a true open world.
You need a sleeping snorlax blocking the road, some rocket grunts that refuse to let you pass until you defeat their boss in a cave, a victory road that requires HM's (or well preferably some other mechanism cuz HM suck...) to deal with the puzzles, a gymleader that's hiding in a forest, etc.
Without those things blocking your path, the open world is just empty. Without those things the only real gameplay left is the battles and those don't happen in the open world. They happen in their own little battle world. Even area zero, where S/V open world design is at its best, is still just an empty hallway on your way to your next battle.
One thing I loved about Gen III but felt misused in subsequent generations were deserts. The one in Hoenn made sense due to the effects of the volcano on the surrounding routes and towns. Every other one just felt unnatural due to a lack of factors contributing to desertification, except maybe Alola.
Biomes are awesome and add wonderful opportunities, but if they don’t naturally flow it feels off putting
Also on Arceus, I think that a lot of the interesting stuff to do in the regions is bound up in the pokedex and the unique things you have to do to complete it. I really loved how filling the pokedex now meant actually research like seeing them use specific moves or capturing various types of the same pokemon to learn that they had like, physical differences based on their sex. I do wish it had more unique options, but I think that is something they can iterate on with time, and really enjoyed this first attempt.
Going off of what you were saying in the end, something that gives me a lot of hope is that Nintendo themselves had to apologize about the performance issues in the game. The Pokémon Company may have made tons of money despite of all the game’s issue, but these games have actually given the Switch really bad PR, with many people saying that the switch can’t handle open world games (despite botw working really well). Nintendo actually owns a large portion of the Pokemon Company, so I believe it’s very likely that they’ll try to ensure this doesn’t happen again, especially if the next generation comes out on Nintendo’s next console, which would need good-looking, well-performing games in order to sell.
Doubt it, this is definitely going to keep happening again so long as they continue with creating open ended/open world games under a strict 3 year development cycle and there games continue to sell millions within a single week. There is only really one way this is going to stop being a problem,
1. More development time (extremely unlikely)
2. Getting help from other companies like Bandai namco or monolift soft to get things done under a very strict deadline, while outsourcing assets like buildings to Bandai namco or monolift soft to get things done in a timely manner.(possible but very unlikely)
3. Regress back to making 3D Pokémon games with traditional route designs similar to x and y and sun and moon and abandoning the open world concept (Possible but somewhat unlikely)
4. Regress back to an advanced pixelated 2D style Pokémon games to meet deadlines while adding sufficient amount of content (Highly unlikely, but they should do so because of the rise in HD2D). The only way this can be fixed is if the games start selling poorly and it starts negatively affecting there sales, unfortunately people are going to buy the games anyways making them a part of the problem and continuing this endless cycle of rushed unfinished games.
Finally someone who doesn't attribute every flaw to laziness. Lazy developers wouldn't put this much effort into the little things such as the few unique Pokemon field actions, your trainer reacting to different weather effects, dialogue boxes changing based on the first Pokemon on your team - hell there's a whole class that allows said Pokemon out of its pokeball every single time which is neat - and most importantly the recent ambition to finally change up Pokemon's stale ass formula. Heck, have you SEEN the ending of Scarlet and Violet? Genuinely one of the most insane plot beats in the entire series!
Point is, there's clearly some level of passion and heart put into these games, neither of which would be possible in lazy developers. Rather, higher ups need to stop rushing these games and focus on allowing Game Freak to achieve the qualities they originally could put out. Look at Sonic Frontiers. SEGA gave Sonic Team more time and while the game is definitely not perfect, it's the best received Sonic game we've gotten from this team in years!
We're SO CLOSE to having the best Pokemon games ever!!
Just asking, but is Game Freak responsible for the Merchandising, Anime, etc?
Whether we like it or not, these other factors can also influence the deadline of a game.
@@mcihay246 no
@@Gs-ft8mb I assumed that Game Freak wasn't responsible for that.
I'm guessing it's the TPC? Or the TPCi specifically?
@@mcihay246 I'm not sure exactly, but yeah it is true that the quality of the games takes a backseat to the merchandise and anime. They're just use as a foundation which is a shame.
"so close" is a stretch, the games still need a lot of work to be better than b2w2 (the best pokemon games ever).
@12:21 THIS.
When playing Pokemon Scarlet there’s a Pokédex entry about a bird pokemon frequently getting into territorial disputes with Squawkabilly. It would’ve been cool to actually see this. Not just with birds, but with wild dog pokemon in packs against other dog pokemon as well. (Growlithe having territorial dispute against a pack of Houndour)
Would also be cool if they brought back interesting ways you have to find certain pokemon like in the old days trying to find pseudo legendaries and legendaries. You damn near had to go on a scavenger hunt and solve puzzles just to figure out where a legendary is. I’m not saying it needs to be this way for regular pokemon but if a pokemon is a bit rarer or shy or harder to come by, it would make sense if there’s certain ways you have to interact with the world in order to find certain pokemon.
Example: the only way to get a certain tree pokemon down from the trees to catch is to first get honey from combee and interact with the tree to smear it on. Or you can catch the pokemon around trees with combee swarms. This would be standard when usually trying to find this pokemon and would sometimes or rarely see them in other settings.
I do really like Legends Arceus areas. It feels feral and dangerous
It's more obvious that this game had a time crunch due to the interactive things Game Freak has always done in every previous mainline title not really appearing in this game. Aside from what you brought up, there's also having the ability to speak to pretty much every NPC, varying things to discover in every single route (whether it be a hidden area or hidden lore), or even just having the main story lead you to a town or place that doesn't have a gym or something of the sort. While the last one might not make sense since it's open world, there's no incentive to visit these other cities.
It's so cool how Zapapico is currently being built and expanded, and how that one Port city is an auctioning city. They have interesting ideas, but aside from that, there's nothing to do, even if you try to find something to do.
If anything, Game Freak NEEDS a larger development team and less games, either spin-off or main series, to work on if they really want to put out a game with polish... It's getting to a point where people are doubting their ability to make games, and if there were to be another company that were to take hold of the Pokemon franchise, I don't think they would be capable of putting in the love, care, and attention Game Freak has. They built this world and understand it better than anyone.
Bro exactly! I definitely felt like they’re were more npcs than ever in this game that just didn’t talk which is not normal for gf and also the larger team would definitely be helpful even just to have a separate team do animations would be super essential
Some of the issues with Scarlet\Violet is that it is suffering from "death by a thousand papercuts". The lack of time has been explained quite well, but there's also lots of bizarre choices that are getting made. A good example, the new legendary pokemon(s) is literally just a glorified bike. That's all it is and all it will ever be to both fans and non-fans who look in from the outside. I'm all for letting you ride your pokemon if they're large and such like in Pokemon Let's Go, but when it's literally an anthromorphic bike, it tends to get a tad ridiculous.
I know the pre-evo (sort of) is a bike, but it’s only really a problem wit Violet’s version. Outside the dumb wheel sac thing, Scarlet’s version just looks like a regular monster. Violet’s is supposed to be a “futuristic/technological” variant, but if it replaced wheels with something else, it would’ve been fine. I personally chose Scarlet because I like the pre-historic looks of Pokémon better, so felt it was ridiculous. It was like riding a Pokémon in X/Y or in the originals with HM’s.
I can kinda understand some of the hiccups people have with the designs of the 'raidons, but I guess I'm too busy loving that they actually have personalities (even if a fair amount of it is just loving sandwiches admittedly) and feel more like characters in their story than most of the box legends of previous games (while still getting to do some of the cool stuff that older legendaries got to do). When I played Violet I grew very attached to my sandwich-loving puppy lizard.
I always feared pokemon would make a open world game.
I like it small but made with care and lots of unique landmarks and not all this vast landscapes of most open world games.
the issue is they still don't know what their doing with it and don't understand 3D game design. Given to another company Pokemon has amazing potentail that just wasted on a company that should have just stuck with pixel art and left the 3D world to another company.
My trouble with scarlet and violet is not being able to run away from battles like in arceus If I didn't want to fight I could run literally in scarlet It's more hassle for a battle I don't want
I feel you!
I’d say there is definitely more to do in Hisui than Paldea. In Hisui, you have the unown, wisps, and poems to find. Plenty of quests to do. The ruins, while you can’t really interact with them, are actually cool. Not to mention the crazy distortions. And it has an actual postgame. In Paldea, if you aren’t doing the story, all there is to do is catch Pokémon, tera raids, picnics, and the spears. Gets boring super fast…
I agree but I feel like adding trainers everywhere in Legends Arceus like he said wouldn’t make sense lore wise since people are still scared of Pokémon.
@@ShenaniganBros1 that is true, it would not make sense for trainers to be everywhere when the start of the game literally says people are afraid of them and a trainer is extremely rare (like our "rival" has issues with their pikachu and such)
@@RealCtc Still do agree with the complaint that everywhere feels barren in both games. There must be some way to fix that.
I love your longer videos man, the 20 minute videos are great too, but they got me craving for more. These long vids just got me so invested, its almost like putting on a tv show or a movie. I see the amount of work it mustve took to make this tho, so thank you ip !
Could've been 5 minutes
@@haroldnecmann7040 and this is why nobody likes you harold
You absolutely nailed it. I was SO excited for Legends, and I wanted to be excited for S/V, but I just can't bring myself to buy the games anymore. The last one I played was Sword, and it was such a let down after X/Y that I've kinda lost trust in Game Freak. I know it's not the devs' fault, it is those harsh deadlines, which makes it even more frustrating. You can tell the devs WANT to make amazing games and flesh out the worlds, but it's not realistic within the time frames they get. I really hope you're right and the people in charge realize they need to change tactics. It's so obvious they don't care about the quality of their games anymore, and it's really starting to show.
It's rather worrying that so many people have to proudly announce they're still having fun despite massive technical issues, it's ok guys, have fun, but do you really have to yammer that on the internet?
The higher-ups are already looking to cut even more corners, not just with in-game content, but straight-up to the technical aspect of the games...
Do you really want an even earlier arrival of Gen X with save file corruption and high chances of bricked Switch 2's?
but the time constraints are made by GF themselves, Nintendo only publishes the games but the pokemon brand belongs to The Pokemon Company, which the majority is GF and Creatures inc.
@@Malhonn Who knows where, but it's clear that there are some straight-up maniacs among the higher-ups...
After all, who in their right minds would push for shorter generation cycles in tandem with a shift towards 3-D Development, then requiring HD Resources for home consoles and finally, Open World Game Designs within a decade?
Barely a home console generation timeframe where some studios manage to launch up to three iterative titles like Playstation's Uncharted or Xbox's Gears of War during the PS3 / Xbox 360 / Wii era, it's utterly insane.
@@michaelriverside1139 idk the reasons, but the answer is 💰. As long is selling, why make a better game, right?
@@Malhonn Unfortunately, but it's so bizarre that Nintendo doesn't seem to have these kind of issues with the rest of it's big releases like Mario or Zelda, they should fold the pokemon company, would rather have a more polished, complete Pokémon experience over the mobile Gacha-GAAS game that chasing the big bucks is pointing to...
Congrats again on the sponsorship! Just got broken up with and got tonsillitis the next day lol, so seeing this really brightened my day. All the best to you my g
Thx man and glad my vid could help!
@@InternetPitstop ofc big man ❤️
Damn, I didn’t realize you can’t enter buildings anymore. Kind of a shame. Gave the game way more life than you’d initially think. Kinda wanted to be traumatized like I was in Gen 5 (if you know, you know). Never entered a house in later towns without saving ever again.
I think I agree with most of what you said, and you make very valuable points and great ideas for improvement!
Personally I have to say though, that I'm not a huge fan of very large towns. Jubilife in Hisui was great, because it was a hub for everything and you don't need to do everything at once, but in stages. However, in a Pokemon game, I want to spend most of my time in the wild exploring Pokemon rather than in towns with endless houses and NPCs. So, more smaller towns with a good amount of content would be more suitable for me, I guess. It's just that some of the biggest towns can be a bit overwhelming and even tedious - but maybe, if it has good lore etc., I could live with that, too. It's surely better than many smaller or bigger totwns that are basically empty.
I also agree that Gamefreak surely isn't lazy, but the deadlines are definitely too tight to create something truly special. There are so many great ideas in this game, but then many parts aren't fleshed out, so it feels like so much of the amazing potential of these games gets lost.
S/V and especially PLA was a lot of fun for me, while PLA probably is my favorite Pokemon game of the last 10+ years, so I wouldn't say these games aren't fun or anything, but surely they can be even so much better if they had more time. I surely hope that they might get a bit more pressure from Nintendo for future games, to focus more on quality, because Nintendo always stood for high quality, and S/V wasn't that, especially just after release.
I have to say the intro really irritated me though, and it was so long, too. I just wanted to hear about region design, but the first three minutes really weirded me out. I nearly turned of the video before the actual content even began... but I gave it a chance, and it turned out, the rest of the video was actually pretty interesting. Sorry for the critique, but maybe I'm not the right demography.
As someone who is planning on covering the entire game, I agree about how terrible Scarlet and Violet’s map truly is
What is the point on including the islands if there’s nothing on them?
Why are the gyms in such a terrible spot?
Also I forgot to add it to the original comment but I should also point out how it’s clear many of the locations were inspired by real life locations yet since they lack the proper worldbuilding it feels empty
This is Pokémon. The point of the world is to explore it for Pokémon, which are on the map. You can also find Trainers, npcs and items. And raid crystals and caves with above said things also inside.
Its not zelda where you can explore the world for monsters, weapons or armors.
Why do people nowadays expect something Pokémon never promised/was about? What should the world of Pokémon offer besides Pokémon, items, npcs/trainers and caves? Thats all Pokémon ever was about, if you dont like it its not a problem of the scarlet and violet world, its a problem of the basic concept of how Pokémon works.
@@Saroku1000 maybe that's not what pokemon is about for you, but... older pokemon games still had more interesting worlds to explore, so there's no reason people can't expect that from new games. especially as the newer games should be capable of more.
@@Saroku1000 If you played through B2W2, surely you know why the fans complain nowadays. Itʼs possible to start from a solid foundation with that same old formula and later build on it exponentially. Compare B2W2 to RBY and give me a justification for half of the content in B2W2 with the mindset that we only need the same OG tried and tested stuff.
I get that an overwhelming amount of sublocations and sidequests could backfire by taking away from the main story, except it doesnʼt when executed properly. You can add as much as you want so long as it remains consistent and loyal to the story youʼre telling and the formula youʼre selling, plus QOL improvements are always welcome.
The development team lacks the time and a structured schedule to implement everything they want in these newer games. Itʼs not due to a lack of resources or vision that weʼre still behind when compared to other franchises, and itʼs definitely not about formula either when you consider how GF keep diving deeper into open world rpg with every release--we even got a beta trial on what different story paths could look like in Pokémon. The execution is just so poor what with release dates being pushed hardcore.
Were it not for the rushed aspect, weʼd be swimming in mazes of immersion by now, and you know that.
I don’t think the execution is bad at all. And don’t think you speak for everyone. There’s many of us who are very happy
When I played Pokémon Violet, I was so disappointed I couldn’t enter any buildings, there was not much lore on some of the towns, and the towns felt really empty despite having cool designs and interesting lore that felt empty, but honestly the areas looked all the same everything looked similar so I was constantly checking my map because I was lost, I miss the unique route designs. Also big sad our characters get no drip in the games :( Pokémon arceus was severely lacking in towns, I would’ve love to see more different towns around the region, jubilife village is a perfect town, I just wish there were more towns like this, arceus was my favourite of the two as it felt more complete just missing more towns
The reason jubilife village is the only town is because they were scared of pokemon and can't build another one
@@afriendlycampfire260 I feel there would’ve been other towns in other parts of the region on the same boat because you had the other clans that existed
@@emma_nutella58 yeah could've been a good idea but they would some sort of camp hq
@@afriendlycampfire260 another reason is gamefreqk is too lazy to make another town
@@emma_nutella58 It would have been rlly nice for the two clan settlements to be fleshed out like Jubilife, seeing as they settled in Hisui first and should naturally have a larger population as well as specific landmarks, rituals, activities, and their own lore. We only got a smidge of what couldʼve been whenever they slapped a new NPC into the narrative. I actually love PLA and it might as well be my favourite modern Pokémon game, but Iʼll admit it felt blank down the line. Iʼd have happily paid for DLC that added all of this because it deserved more.
Was super excited for this upload! Cant wait to watch it, found your content through "the rise and fall of pokemons region design" and been binging your content ever since
After seeing the Super Mario Bros Wonder team saying they had no deadlines and the Zelda team saying the game was finished a year before release and they just spent that time on polish makes me think Gamefreak is self imposing deadlines
It's the Pokemon Company. Game freak just makes the games, but there's an entire media apparatus build around that like no other franchise. If they delay the games, they have to delay the anime, the trading cards, the merch, and everything else.
I’m very interested in what everyone will think about the “region” design of Lumiose in Legends Z-A. You would have to do something severely wrong to design a game set entirely in one city, then to just redo the same problems that a lot of cities and towns in previous games had.
Progression is what makes me the most interested in how everything pulls together. HMs, Ride Pokémon, and Badges (Ranks in PLA) have been the main way of achieving a certain complex design in their routes, wild areas, and now open worlds- to varying degrees of success.
How do you create enticing ways to encourage players to explore and progress in ONE city in an entire region?
It’s focus.
Previous Pokémon games all focused on being these expansive region wide ventures. Exploring nooks and crannies to look into- battling the best of the best. Pokémon has _never_ settled on anything “less” than that concept. But I argue that Z-A is the game Pokémon and Gamefreak needs more than ever.
The pure density in concentrating a Pokémon game into one city is staggering alone, but think about what that could entail.
Fully realized storefronts, bustling streets, Pokémon living on those streets, on the buildings, perched on railings- all doing basically whatever the fuck, because there’s more room to do it (ironically less, but you get it)
Great video though, see you when PL:Z-A comes out (maybe?)
I think what we'll see is a lot of amazing ideas that weren't seen through to completion, like what we usually see.
The man, the myth, the legend is back!
I watched your part 1 recently and I thoroughly enjoyed it, so seeing the 2nd part drop today made me stand from my seat and gave it a standing ovation. (And I haven't even pressed play yet).
Thanks for an early Christmas treat!
I don’t think the only thing wrong with Gamefreak is the lack of time. I think their biggest issue is their insistence in not increasing their employee-count. Ever since Pokemon games started costing 50% more, they’ve hardly increased the number of people working on the games.
The game director for the recent Pokémon games has gone on record to say he doesn’t like hiring more people because he doesn’t want to adapt and learn how to manage more than a couple of people at a time. I think for sure that’s a sign of laziness.
Area Zero blew me away, the end fight not even included. It and it’s ost seemed like it came from a different franchise, with the ost Truly making it a remarkable area
Shame the game tanks there... And that the are itself wasn't unique
Holy SHIT MAN you are prolly by far one of the BEST out there when it comes to critique. There are several things i look out for when i watch a video talking about a topic to critique it on
1. Humbleness in approach
2. Choice of Language
3. Genuine proof of topic discussed and explaination as to why
I like to know that im listening to an adult critique a game and not just some random passerby teen who has only a surface level of issues with barely any reasonably sound proof or support to back it up.
You are perfect, in every sense of the word. Im so glad I was able to stop by to listen to your videos on pokemon and when we feel the frnchise started to take a turn for the unfortunate worst. SOOBSCRIBED!!!
i just wanted to say that it might be a good idea to reference the new pokemon snap game as a example for pokemon ACTUALLY living and not just wandering aimlessly. new pokemon snap was amazing to me because it encapsulated the pure potential of pokemon in the future
Great to see someone else who appreciates new snap, I’m not saying that the mainline games should have animation on par with that game, since programming in hundreds of unique interactions in an open world would be immensely difficult, but at least having the Pokémon exhibit a few different behaviors would be great. (Stuff like spidops hanging from trees is at least a step up from what sword and shield had going on, I just wish they’d take it farther.)
It kinda sucks that people will dismiss new snap as a bad game because “you’re just taking pictures” since, for me at least, it actually revitalized my interest in the series. There’s so many Pokémon I would otherwise consider forgettable or mediocre that I now either adore or at least have a soft spot for purely because of how well new snap characterizes them through its animations.
My biggest dissappointment with Paldea, is that barely any town or place has a Spanish name. Like, why?
Talocan forever
They all have spanish or partially spanish names. Or at least they seem to in the English version. Just looking over bulbapedia you can see all the names in different languages and what they mean
Los Platos
Levincia City - Valencia
Los Platos, Porto Marinada, Cascarrafa, even Levincia has influence. huh?
It was the original video you did about the Pokemon regions that brought me to this lovely little pitstop on the corner of the internet. Much like the original, this video hits all the joys and frustrations I've experienced with the series for years. You've perfectly condensed everything that made me fall in love with the series to begin with as well as everything that's made me slowly fall out of love with it over the years since. You're hilarious and sincere and Nintendo should watch your videos and take them to heart. Well done, you deserve all the roses!
I'm willing to let the lack of towns in PLA slide since it takes place so far in the past - of course there aren't any towns yet, the place is only just getting settled. The clans exist sure, but their setup isn't really analogous to a town.
What I would have liked to see is more of the Ruins of the Celestican people that were teased throughout the game, especially since we eventually learn about the connection the antagonist has to them. That mystery is by far the most intriguing one, imo.
If I recall, the general rule for Open World games is that every 15-30 seconds there should be something interesting in some way for the player to find be it an NPC interaction, a quest, a puzzle, a location etc. which is where Scarlet and Violet fails
It relies too much on the pokemon themselves being the interesting thing is what I'd say.
I still come back to this video because it perfectly encapsulates my issues with modern Pokémon games. Really hope more of the community sees it. It’s not that GF are lazy, they need more time to be able to actually develop ideas and show their passion. The modern games are just devoid of passion because it’s like a seed that doesn’t get enough water to grow.
Heat 🔥 🔥 THEY NEED TO BRING BACK THE SUGIMORI STYLE. The watercolor/manga feel was everything
Maybe the art style but I'm not a fan of the desaturated colors since Gen 6.
I had no idea he didn't design anymore.
I honestly kinda wish that legends arceus had come out at the end of this year with the open world and the graphics/processing that SV has. It would have been so much more fun than Scarlet and Violets bland overworld. Automatically the world of hisui has so many more cool locations than Paldea like: Eterna forest, mount coronet, stark mountain, and iron island. Most of the places we didn’t really get to explore that well that probably would have been more accessible if the world was open. Hopefully Scarlet and Violets dlc adds some cool places to visit or we can actually go to Kalos.
there are two elements, timelines, and staffing. gamefreak is known for how little they hire, so less people making bigger projects will result in more corners cut.
Honestly one of the first analysis kind of videos ive watched in a full sitting whilst still knowing what the video is saying. Not only is your content entertaining, literally every single point you made was something i found myself either thinking or criticing myself whilst playing both arceus and scarlet and violet. My way of seeing if a game is kinda lackluster nowadays is; if you were to take away the main story aspects... what else do you have? if nothing then well, there is need for improvement. Your ideas of improvement genuinely make me wish they were in the games btw ;-; like i love the idea of the titan pokemon fights being more complex or the tinkatuff hitting the bird pokemon, or even just the cool element of gifting pokemon to npc's as quests... it would improve the newer games so much. Overall great video and your greenscreening skills are super entertaining :) ((my spelling is atrocious XD ))
I think a cool idea for paldea would have been to have team star objectives or even full on events within the towns. Team star being out in the middle of no where makes them feel very disconnected from the game. They could have basically done what team rocket does in Gen 2 in taking over a city, but they could have done that multiple times
That would kinda step on the point of their story. Team Star is supposed to be a gang of misunderstood misfits rather than genuinely mean-spirited villains. Having them take over a town would get in the way of that, unless the town is specifically in better shape because of their presence.
I think another big thing that's holding these games back is a lack of workforce. I can't remember where I saw it, but some other youtuber did some research on the development team, and compared to a lot of other triple A games, Scarlet and Violet had a tiny fraction of the numbers. Way less developers, plus way less time too. I feel like it wouldn't be that big of an issue for Game Freak to hire more developers, and maybe even divide their workforce up along with that to create different teams that focus more on different aspects. Of course, this plus more development time would definitely make the games far more impressive, and would definitely allow the studio to capitalize on what's already good, and iron out what's still bad.
29:09 I am with you all the way, but I honestly am so sad about sudowoodo. In arceus it acted like a tree so I don’t get why it runs away here
I think it’s cuz in the Dex, it says smth about sudowoodo being able to just book it real fast LOL
@@quality17 “To avoid attack, it mimics a tree. It will run off if splashed with water, which it hates.”
Lol jupp
@@quality17 I guess you just sweat on them
I didn't like Paldea that much, but when I saw Lavencia, which is inspired by Valencia, it brought a smile to my face. It was things like these that make pokémon so special to me; seeing how they adapt their influences into the games. Sad it didn't have much to do there.
Awesome video btw
Bro I forgot I was playing halloween music in the background and was wondering why your video had such a sinister vibe
Can we just appreciate how IP is one of the only homies I subscribe to that can segue into a sponsor without warning and keep me actually engaged in it instead of playing around w the skip button?
What we, or rather Game Freak, *really* needed was at least another 6-12 months of devtime on each game.
And more than three bug testers.
In comparative to a game like sonic frontiers, it really is astouding how little time gamefreak gets to dev a game. The gap between sonic heroes and frontiers was 5 years, while between SS and SV there was only 3 year, all of this while making spin-offs. This game needed minimum 2 years more in the making, and would became by FAR the best pokemon game. Honestly as whole it’s personnally in my top 3 of pokemon games because i most definitively had a lot more fun than in DP or SS
@@Cigmacica I agree. I loved what we got in both Arceus and SV, but I just wanted more of it and with more polish.
The sentiment that if SV weren't buggy they'd be the best pokemon games seems pretty universal, but the region itself is the biggest reason why I don't believe so even if they weren't technical embarrassments. Yeah a lot of the cities are pretty, but outside the gyms pretty much nothing going on. Now not EVERY city in every region was a banger, but objectively every previous game had more going on in the cities still beyond visuals. Off top of my head, Kanto had Pewter's museum and Saffron's Silph co plus Fighting dojo. Johto you wisely use Ecruteak as a shining example but then there's Golden Rod with the radio tower and iirc starting the "big city with a dept store" trend plus Blackthorn has the dragon's den. Hoenn had Lavaridge hot springs, everything about Slateport, the space center in Mossdeep. Sinnoh is where I think they start going off in pretty much every town/city and giving something special to every single one, Unova just does that but on steroids, Lumiose alone does the job for Kalos, Alola as well has many cool locations in various cities/towns like the wrestlemania stadium, the hotel Kahili's family owns, you can straight up visit Olivia's house in one town lol. Even Galar has a couple. Amd coming hot off another great example in Hisui, what's up with Paldea slackin here? I suppose that was to focus more on the school? Who can say.
Even being out and about in the world feels dull compared to previous games. I think sidelining the things that make pokemon routes and cities in exchange for being able to call it "open" isn't a worthwhile trade. I get this gen was rushed to high heaven, but sheesh. There's no patch solving this problem, we're stuck with Paldea just having pretty to look at but nothing really in them citie which can really help to elevate an experience with this genre. Shame.
I mean outside the bugs we still have rough textures, iffy city structures, frankly few landmarks (Paldea actually has very few cities and towns compared to the first four regions), not enough side content, forced party Exp, no Set mode, no Battle Tower much more a Battle Frontier or the like, and of course not having a full Pokemon roster (even if only 400 or so are actually catchable in the game, which is actually low compared to say B2W2 in the post-game)...it would be a good try for a Switch mainline but it would've cut a lot of corners to do it.
Something I appreciate about my experience with Scarlet version is something a little spoilery, but it's the way a certain musical track is used.
The Theme of Sada/Turo that you hear throughout the game was clearly meant to sound like it could fit either professor. Caveman drums for Sada, futuristic synths for Turo.
However, in light of the twist at the end of the story, in Scarlet version only, that theme acts as foreshadowing of AI Sada, because while the caveman drums fit her prehistoric theme, the futuristic synths foreshadow her nature as an AI. The player probably also wouldn't expect the prehistoric professor to have built things as futuristic as a time machine or an AI capable of free will and rebellion.
Meanwhile, in Violet, Turo's theme has these inexplicable caveman drums, and nothing about Turo's futuristic aesthetic makes the AI twist as shocking. Of course the future man made a robot. Nothing about those caveman drums hints at any deeper truth about Turo.
Combined with how wild and varied the Past Paradoxes are compared to the Future Paradoxes It makes me feel like Scarlet was written first and Violet was built out of it, which would make sense given the time crunch.
The moment you said Let's go was actually a good game, I was hooked. Those games get way too much hate when Astetically they look the best with following/riding pokemon