I never thought that a guide on a decade old game would get 500 views. Thank you guys for watching. Please check out my guide for SCP-049 if you like this video and feel free to request guides on other SCPS in the comments. Subscribe if you feel like it.
Hey thanks for watching my video! "What the hell are you" is a detection voice line, meaning that while they haven't started chasing the player they have detected their presence and will momentarily pause their patrol route before continuing. I'm not sure about "what are you", could've maybe been "where are you?" which is a lure voice line and can be disregarded.
@@theundeadgamer2935 what are you is actually it's own thing, it's a pre-hunt voiceline, when you hear it, run for an elevator, as the 939 is about to break it's patrol to go get you, this plays if it heard you, not when you bump into it. NOTE: If you hear this, it means it's *about* to hear you, meaning you have exactly 1 second to shut up before it breaks patrol
I agree! I feel like they are so terrifying, perhaps the scariest in the game, until you realize they follow a set path and then they aren't scary at all. Just image how scary it would be if they randomly wandered the light containment zone...
@@theundeadgamer2935 Yeah, it would open up lots of possibilities for scripted encounters, mabye there couldve been one wandering the hall outside eletric centre?
Or even better you could tame yourself a loyal dog, I mean if that could've been possible, 939 would make a great service dog roaming around the light zone
What if 106 appears tho cuz thats happenin to me and cuz of that im not making ANY progress by that i mean in EVERY part 8ve tried everything possoible with the stuff i have ive escaped him lumtiple times but he just APPPEARS AT THE START sometimes its even on the middle of it
Yeah 106 can be a huge pain. If he keeps showing up I would try finding 1499 before going to the tunnels (putting 1499 on and off will make 106 go away and set the 939s back to their spawn points.) If you can't find 1499 I would recommend just rushing through this part. In this video I go SUPER slow but tbh if you know the routes and the timings you can just rush through these tunnels.
No it's a good thing 😂it's really annoying and hard when he shows up because then you have to deal with both 106 and 939 at the same time. Thanks for watching my videos!
Hi, i keep finding 2 dogs in the first loop? Have they updated/changed the doggo pathing? Im playing SCP:containment breach remastered, is this the same game? Great video though thanks :)
Yes I believe this is the same game. I have no idea why there would be 2 dogs in the first loop unless 1) The game is bugged 2) One of the dogs from the second section chased you all the way until the first loop 3) Or maybe like you said their pathing was updated. But I doubt it. I would suggest maybe putting on 1499 and taking it back off to reset them to where their supposed to be? This one really stumped me sorry.
K hear me out is it me or would it be cool if on like I dunno the hardest difficulty 079 would try and alert ze doggos to your location and also since the doggos attack any thing and also it could potentially fight 106 and It would be cool for scripted example when your near the elevator shaft like the a metal parts falls and they charge you only to fall down the shaft but also there could be one part in the entrance part we’re you would see one walking around then it would get blasted down by the ntf which would be cools since they do anything cool only then lock up peanut and shoot at you
One probably chased you outside its patrol zone and then its ai got confused so it stayed there.You can reset he 939s back to their spawn positions by putting 1499 on and off OR by going back up and then back down the elevator
There shouldn't be two in the same route unless one was lured away from its normal patrol route during a chase. (In this case the ai usually gets confused and the 939 instance will only move if it sees the player.) To fix this, you can reset all the 939s to their spawnpoints by going up and back down the elevator, or by putting on and taking of scp1499
Dude you saved me! Haha ohhh boy how i hate this underground thing i have to go trough... (i just lost my best save so far with a lvl 4 card i nearly died to get beacuse i reached the other elevator, called it, saved, looked back and the old man was like 10 feet from me. There's nothing i can do about it lol)
Glad the video helped! Yeah 106 seems to like these tunnels a lot. Tbh if you know the routes you can just rush through but it takes practice. I'd recommend maybe trying to find 1499 before entering the tunnels if 106 is a consistent problem.
Night vision goggles allow you to see in the dark and see SCP 966's, which are usually invisible. The hand allows you to bypass a fingerprint sensor in heavy containment, allowing you to skip an encounter in the basement with SCP-049.
Open your inventory and double click on them. When you first find them they will be low on battery so you may need to drag a battery in your inventory and put it on the goggles.
Can you elaborate? There shouldn't be four. Sometimes if you escape a chase with one it may have chased you outside of its programmed loop/route, which often confuses the ai and makes the 939 just sit there and attack if you get close. If this is the case, you can reset the 939s back to their original locations by using 1499 or by going back up and then back down the elevator.
@@theundeadgamer2935 there was definitely 4 i even triple checked the whole containment but the only way i beat it was because the number 3 and 4 scp 939s were overlapping for some reason so yeah
Depending on what elevator you spawn at, one lever will be accessible and one won't. Once you turn the lever that is accessible the door is permanently open. The second lever doesn't do anything because you already opened the door with the first one.
Yep HTAED is the seed. The layout for 939's lair is consistent across all seeds though, only the elevator that you spawn at changes (and the location of the items.)
I never thought that a guide on a decade old game would get 500 views. Thank you guys for watching. Please check out my guide for SCP-049 if you like this video and feel free to request guides on other SCPS in the comments. Subscribe if you feel like it.
Hello I subscribed to you. Your videos are great. Keep doing that. I believe you will be famous someday. Great content.
@@helloidontknowmyusername7206 Thanks man this comment made my day
@@theundeadgamer2935 glad to hear that
@@theundeadgamer2935 Dude 106 fucks up my 939 exploration every time! XD
@@gloriousblobber9647 I've seen a lot of comments saying that, really sucks when they double team you haha
Disappointed that the doggos don't have a "dude trust me I'm a dboi' line
lmaooooooo
First time when i came to 939 i thought i was in heavy containment zone, but then i saw 939
Yeah I get how the two zones could look similar
remember, if you are getting chased and your cornered, use scp-1499
Yep 👍
I couldn't go in blind due to the fact I only got into the game after knowing everything and anything about SCP
That's unfortunate, it's still a really fun game though imo
What if 939 says “what the hell are you?!” or “what are you?”
Hey thanks for watching my video! "What the hell are you" is a detection voice line, meaning that while they haven't started chasing the player they have detected their presence and will momentarily pause their patrol route before continuing. I'm not sure about "what are you", could've maybe been "where are you?" which is a lure voice line and can be disregarded.
@@theundeadgamer2935 what are you is actually it's own thing, it's a pre-hunt voiceline, when you hear it, run for an elevator, as the 939 is about to break it's patrol to go get you, this plays if it heard you, not when you bump into it.
NOTE: If you hear this, it means it's *about* to hear you, meaning you have exactly 1 second to shut up before it breaks patrol
@@hometimemayhem928 Alright thanks, was stuck on that one
939s really shouldve been more widely used, like one on the entrance zone or light
I agree! I feel like they are so terrifying, perhaps the scariest in the game, until you realize they follow a set path and then they aren't scary at all. Just image how scary it would be if they randomly wandered the light containment zone...
@@theundeadgamer2935 Yeah, it would open up lots of possibilities for scripted encounters, mabye there couldve been one wandering the hall outside eletric centre?
@@justsomerandombirdwithinte5896 Yeah that would be cool!
@@theundeadgamer2935 cheers
Or even better you could tame yourself a loyal dog, I mean if that could've been possible, 939 would make a great service dog roaming around the light zone
SCP-106: Lol you recording a video? what a loser dude, its time for your tor-
TheUndeadGamer 293: disable106
XD
What if 106 appears tho cuz thats happenin to me and cuz of that im not making ANY progress by that i mean in EVERY part 8ve tried everything possoible with the stuff i have ive escaped him lumtiple times but he just APPPEARS AT THE START sometimes its even on the middle of it
Yeah 106 can be a huge pain. If he keeps showing up I would try finding 1499 before going to the tunnels (putting 1499 on and off will make 106 go away and set the 939s back to their spawn points.) If you can't find 1499 I would recommend just rushing through this part. In this video I go SUPER slow but tbh if you know the routes and the timings you can just rush through these tunnels.
Hey bro. Thx for the tips. I managed to get out but i didnt see scp 106. Is that bad??
No it's a good thing 😂it's really annoying and hard when he shows up because then you have to deal with both 106 and 939 at the same time. Thanks for watching my videos!
This game is infinitly fun
Tbh 939 shouldve been in LCZ or in heavy containment zone because if 939 have their own floor it wouldve been less scary!
I saw another comment saying that too, I totally agree that it would be cool if they were in LCZ or HCZ so that their pathing would be more open.
Thanks man, I wish I had one of them as my dog
Lmao that'd be great it would be like having a parrot as a pet and a dog as a pet at the same time.
@@theundeadgamer2935 Imagine some guests enter your place and the dog's like "Show me yourself" lmaoo
You would be very protected from any home intruders.
@@RakeV8mute person with 939 vs home invaders
@@atharva1297 Least Dangerous Dog in Ohio
Hi, i keep finding 2 dogs in the first loop? Have they updated/changed the doggo pathing? Im playing SCP:containment breach remastered, is this the same game? Great video though thanks :)
Yes I believe this is the same game. I have no idea why there would be 2 dogs in the first loop unless
1) The game is bugged
2) One of the dogs from the second section chased you all the way until the first loop
3) Or maybe like you said their pathing was updated. But I doubt it.
I would suggest maybe putting on 1499 and taking it back off to reset them to where their supposed to be? This one really stumped me sorry.
@@theundeadgamer2935 I managed to do it. Just made it about 4x harder and longer lol
@@guyallison9066 Glad you were able to get it!
@@guyallison9066bit late, but it was because remastered has 4 dogs in it, in place of 3
Does anyone know the rute of the 4 doggos? Im stuck in that part because I dont see a thing
omg thank you very much man
No problem. Thanks for watching
K hear me out is it me or would it be cool if on like I dunno the hardest difficulty 079 would try and alert ze doggos to your location and also since the doggos attack any thing and also it could potentially fight 106 and It would be cool for scripted example when your near the elevator shaft like the a metal parts falls and they charge you only to fall down the shaft but also there could be one part in the entrance part we’re you would see one walking around then it would get blasted down by the ntf which would be cools since they do anything cool only then lock up peanut and shoot at you
Seeing mtf fight the dogs would be so cool! I feel like the dogs were underutilized in this game. You should become a dev lol.
Okey what im going to do if there is a 3 scp 939 where the boxes are ? :D
One probably chased you outside its patrol zone and then its ai got confused so it stayed there.You can reset he 939s back to their spawn positions by putting 1499 on and off OR by going back up and then back down the elevator
Question, What do you do when theres t w o in the perferred area??????? [a second one litteratly just walked up on me]
There shouldn't be two in the same route unless one was lured away from its normal patrol route during a chase. (In this case the ai usually gets confused and the 939 instance will only move if it sees the player.) To fix this, you can reset all the 939s to their spawnpoints by going up and back down the elevator, or by putting on and taking of scp1499
@@theundeadgamer2935 ty, i tryed this and it worked! btw thanks for the amazing videos!
I can’t pull the section 3 lever, like there’s no pull up or down indicator intact there’s no grab icon at all
Are you on mobile? On mobile you don't have to drag it, just click it.
Im stuck on this part I can't flip the Sector 3 lever
Use Super gas mask to Run in to corners plus use SCP 1499
Dude you saved me! Haha ohhh boy how i hate this underground thing i have to go trough...
(i just lost my best save so far with a lvl 4 card i nearly died to get beacuse i reached the other elevator, called it, saved, looked back and the old man was like 10 feet from me. There's nothing i can do about it lol)
Glad the video helped! Yeah 106 seems to like these tunnels a lot. Tbh if you know the routes you can just rush through but it takes practice. I'd recommend maybe trying to find 1499 before entering the tunnels if 106 is a consistent problem.
how do I spawn a 939 instance in game because if I try via console it drops an error
You can't spawn them unfortunately, because they follow scripted routes in a specific area you can't spawn them just anywhere :(
@@theundeadgamer2935 yes it makes sense
What do you do with de goggels And de hand
Night vision goggles allow you to see in the dark and see SCP 966's, which are usually invisible.
The hand allows you to bypass a fingerprint sensor in heavy containment, allowing you to skip an encounter in the basement with SCP-049.
How do I use the night vision googles
Open your inventory and double click on them. When you first find them they will be low on battery so you may need to drag a battery in your inventory and put it on the goggles.
Thanks man
for some reason there are 4 scp 939s and it makes it 10 x harder. what should i do?
Can you elaborate? There shouldn't be four. Sometimes if you escape a chase with one it may have chased you outside of its programmed loop/route, which often confuses the ai and makes the 939 just sit there and attack if you get close. If this is the case, you can reset the 939s back to their original locations by using 1499 or by going back up and then back down the elevator.
@@theundeadgamer2935 there was definitely 4 i even triple checked the whole containment but the only way i beat it was because the number 3 and 4 scp 939s were overlapping for some reason so yeah
@@dislux5370 Just read a comment that said the remastered version has 4 dogs so that might explain it.
That’s my dog
My dawg
Why wont the 2nd lever work
Depending on what elevator you spawn at, one lever will be accessible and one won't. Once you turn the lever that is accessible the door is permanently open. The second lever doesn't do anything because you already opened the door with the first one.
i went in there and there was no 939s
HTAED now I know the seed bc it random picks the seed for the map
Yep HTAED is the seed. The layout for 939's lair is consistent across all seeds though, only the elevator that you spawn at changes (and the location of the items.)
@@theundeadgamer2935 got it. thanks for that, and your vids are amazing
@@kbl4444 Aw thanks dude glad you enjoyed them.
❤❤❤❤❤❤❤❤❤❤❤❤❤❤
l love your videos
@@bigc4.617 Thanks! Glad you enjoyed them.