Hi Dan. Hope you’re well! There’s lots of Satisfactory content out there these day, but none is as satisfactory as yours. These massive builds, and the way you walk us through them, are my favorite.
Safety Inspector: what safety factor do you have to run hundreds of very dangerous nuclear power plants? Dan: 1.01 should be all you need. Even that seems overkill so we went with a cheap option and had locals drive the radioactive nuclear waste Safety Inspector: runs to the space elevator and mashes the up button
Interesting choice to go with the alternates (instant cells, plutonium fuel unit) with the plutonium rod production. I have used the default recipes in my world since I'm currently sinking the rods and bauxite is so rare. That 2029.2 bauxite you could save with the defaults can make you way more points than sinking 7.38 plutonium rods. For example when using the pressure cubes for e.g. turbo pressure motors instead. You can still shuffle production and min/max it if your build demands more bauxite to use all the power I guess 😀.
Yeah I mainly chose the pressure cube recipe because last time I did 70 nuclear plants with no waste, I used the other recipe. I guess if later on I decide I need more pressure cubes I can switch
Really? I never knew that! I'll have to go check it out.... edit -- well I cant find what you are talking about on youtube, do you have a link? Or was it on twich?
Looks great! I’ve started my own maxed nuclear power plant project recently. Trying to build it all where you have the reactors now, will see if it fits there :D I’m also not planning to overclock, at least not as much, as shards are a rare commodity…
Thanks, I placed out road barriers and drove them in their own "lane" when I was done I deleted all the barriers. But trucks don't matter if they collide, get stuck or even fall into the void, now with the new and improved truck mechanics, they fix themselves up =)
@@mymumbakescakes If you go far enough away from the trucks, they just to "teleport" from node to node... sometimes just ignoring them and walking away is all you need ;)
@@danp6918 the recent update that got pushed from experimental to EA included an actual "dead lock feature". Now vehicles will get dead locked if their paths cross (and their very limited AI can't figure out what to do to back up). It is quite annoying, because it happens at random times. The ghosting/teleport no longer solves this and I had to rerecord several paths.
@@MrFaerine Oh snap, That's no good, hopefully they fix it up, I think trucks have become very viable now, plus they are fun to play around with and look cool
Hi Dan. Hope you’re well! There’s lots of Satisfactory content out there these day, but none is as satisfactory as yours. These massive builds, and the way you walk us through them, are my favorite.
"Dan we need to power the death star what can you do for us?"
Dan ".."
lol Thanks Fluxo! Not as slick as your builds, but at least it's not spagett ay ;)
Practically, Unlimited Power! Great Job :)
Cheers Relyen mate =)
Plus if you need more power, there's lots of plutonium rods ready to go...
Safety Inspector: what safety factor do you have to run hundreds of very dangerous nuclear power plants?
Dan: 1.01 should be all you need. Even that seems overkill so we went with a cheap option and had locals drive the radioactive nuclear waste
Safety Inspector: runs to the space elevator and mashes the up button
LoL!
Interesting choice to go with the alternates (instant cells, plutonium fuel unit) with the plutonium rod production. I have used the default recipes in my world since I'm currently sinking the rods and bauxite is so rare. That 2029.2 bauxite you could save with the defaults can make you way more points than sinking 7.38 plutonium rods. For example when using the pressure cubes for e.g. turbo pressure motors instead. You can still shuffle production and min/max it if your build demands more bauxite to use all the power I guess 😀.
Yeah I mainly chose the pressure cube recipe because last time I did 70 nuclear plants with no waste, I used the other recipe. I guess if later on I decide I need more pressure cubes I can switch
Hi! Just realized you were featured on CoffeeStain's stream the other day! Really cool build.
Really? I never knew that! I'll have to go check it out.... edit -- well I cant find what you are talking about on youtube, do you have a link? Or was it on twich?
@@danp6918 Totally dude, here you go: www.twitch.tv/videos/1473891291?t=01h23m16s
It was on Twitch.
Looks great! I’ve started my own maxed nuclear power plant project recently. Trying to build it all where you have the reactors now, will see if it fits there :D I’m also not planning to overclock, at least not as much, as shards are a rare commodity…
Thanks. Ive been watching your vids, good luck and I can't wait to see what you do!
Fantastic build as always Dan.
Awesome job as usual!
Wow, It looks like I have lots of work to do for my build to be one hundredth as good as yours.
You inspired Me to start uploading to my UA-cam channel 😃
DO IT! The more Satisfactory content out there the better! =)
Nice work on the pipes daniel, do you have a link for easy learning?
Thanks Mr Dragon, since you mention it, yes TotalXclipse has made short easy vid here: ua-cam.com/video/o5PqXlY3CYY/v-deo.html&ab_channel=TotalXclipse
Good job.
Amazing. How did you manage to make the trucks not collide?
Thanks, I placed out road barriers and drove them in their own "lane" when I was done I deleted all the barriers. But trucks don't matter if they collide, get stuck or even fall into the void, now with the new and improved truck mechanics, they fix themselves up =)
@@danp6918 not really, I have seen mine get stuck when they collide. I have to go out and unstuck them.
@@mymumbakescakes If you go far enough away from the trucks, they just to "teleport" from node to node... sometimes just ignoring them and walking away is all you need ;)
@@danp6918 the recent update that got pushed from experimental to EA included an actual "dead lock feature". Now vehicles will get dead locked if their paths cross (and their very limited AI can't figure out what to do to back up). It is quite annoying, because it happens at random times. The ghosting/teleport no longer solves this and I had to rerecord several paths.
@@MrFaerine Oh snap, That's no good, hopefully they fix it up, I think trucks have become very viable now, plus they are fun to play around with and look cool
Thats some crazy shit
Cheers Joe!
Satisfactory
Inhaler? Did you mean a breathable shot of health?
Yes, my bad, I should have remembered the correct terminology!
mate - 2.75 min there is a very bad clipping... I expected better :D
Uzi! My man.... I've gotta check this out now
@@danp6918 Make sure you get to 2:75 :D :D :D
@@mariuszuzulin1801 what sort of time is 2.75 min? LoL
@@danp6918 took you a min 🤭