Railway Empire 2 Scenario 4 Around the Great Lakes Part One
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- Опубліковано 19 вер 2024
- We start scenario 4 called Around the Great Lakes. We are headquartered in Grand Rapids and must move passengers directly to Buffalo from Grand Rapids, achieve a target weekly net revenue, and connect 120K citizens to our railway network. We get off to a solid start using a modified Rapid Expansion Helene style.
Probably everyone who has watched Adekyn has started this scenario with the initial connection between Grand Rapids and Toledo. 😆😆
I've been using the Entrepreneur for most of the Scenarios. I'm just getting the hang of this characters game style. Plus the cash flow! When I re-do the Scenarios I'll use another character. I'm just getting familiar with the game now. All campaigns finished plus 6 Scenarios in, and I'm just getting to grips with it. 😂
I started this scenario last night, but have learned everything that I did wrong by watching this video. I need to restart the scenario and try again.
Good luck.
I'm currently playing this scenario while using the Engineer. Trying to spread it out between the top three, and I thought cheaper bridges and tunnels might help crossing any of the Great Lakes.
Good choice.
Thank you. I just finished the last scenario and found I was always using the engineer. Starts were a little slower than I'd like but the track cost reduction was always nice.
The Engineer is a solid choice.
I don't know if this has been mentioned anywhere but I have noticed the train details change depending on which character you use ie Speed, Popularity, Maintenance
When playing highest difficulty recently( like score is x2.25), what I do at first is to collect these 6 bonusses as quickly as possible. building one track connections without tracks for passing by, special trains with manual setup, when for example station catches 2 businesses and normally first run would pickup only one cargo type, so manual ensures to take both, etc.
I use the manual technique to pick up two bonuses in part one of scenario 5 (and goof it up).
Hey something I've noticed about warehouses while i was replaying florida and doing it your way...if your factory has to cross 2 stations to get to be shipped....as in....if you have a factory on the NORTH side of 3 stations...and you are trying to send it from the SOUTHERN station...IT WILL NOT WORK if you don't have both warehouse sides set with that good....I don't understand it at all...but I have to connect a line from the station on the same side as the factory to get it to ship. So just in case I would suggest building all factories in the middle
In your example, do you have the factory item turned on in your northern station? If so, then you do need it turned on in the southern station. In general, you should not have an item produced in your city also marked on a city warehouse. The item will ship just fine without being associated with any warehouse in its city.
@Adekyn100 I suck at warehouse mechanics...lmao
Does that mean you figured it out?
@@Adekyn100 not yet wifey and kids got home...I'll check it in the morning
They must have changed the way connection bonuses work. I tried to delete the corn station and got a warning that I had to wait 38 more days or I would have to pay back the bonus. WTH
Yes, that was a fairly recent change I believe.
@@Adekyn100 Well I don't like it - lol
Would use the engineer because of the amount of bridges required
Good choice.
Wow! Expected the route to be London to Buffalo to save lots of track cash with just one bridge; was also semi-surprised your GR - BUF line was within 2x crows flies--it must be desperately close to the limit!
Speaking of track cash, wow, if you had used 5% savings on track for your first research, ALL this track that has been laid...
Check Duluth--truly expected a single train to do the grain and cattle; you opened an extra station line for future expansion, I guess? (Money isn't an object, already? ;-p) Oh, you did redo Duluth near the end, but left it two trains! ;-p (Hmmm, maybe you'll make it one train and add the logs to it as well.)
That bridge, especially with our character, is a deal breaker.
I play mainly the entrepreneur because early game the bonus helps the best. There's a mission you can't play her on though, and I used the general on it, but it's the one I'm not solving yet.
That passenger revenue is hard to pass up.
I have a strict no cheesing policy. So no quick builds to get the task and delete for me. I do use Automatic lines and then graduate to freight and passenger.
For me, if you have tasks that need to be done in ridiculously short time frames, a little cheese goes a long way.
I don’t think I’ve seen you put in any maintenance facilities on any of your stations. I do believe all you have are restaurants and post office
So far, that is true.
He usually doesn't put the maintenance til second episode cause they don't need it til then...same with water towers
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Thanks.