Stickman Tournament : War of Tribes - Marble & Ragdoll battle
Вставка
- Опубліковано 19 тра 2024
- Who will win?
Red vs Green vs Yellow vs Blue
Defeat your enemies in tournaments
[ Content information ]
1. Little devil (RED) - CLONE : It creates more units as the clone chance increases.
2. Venom (GREEN) - GIANT : It becomes gigantic, increasing in size up to 2 times and slowing down. As the value increases, HP and attack power increase.
3. Combat Army (BLUE) - SKILL : It unleashes powerful blows through skill enhancement. Activates every 10 upgrades.
4. Fake Angel (YELLOW) - BUFF : It is strengthened for a certain period of time through buffs. When the buff is activated, there is a certain probability to avoid enemy attacks and increase speed. Additionally, special abilities are activated. Activates every 10 upgrades.
※ Some attacks can only hit towers under certain conditions. ※
[ Round ]
00:00 Round 1
18:27 Round 2
29:32 Round 3
[ BGM Information ]
1. Song: Clarx - H.A.Y [NCS Release]
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2. Song: NIVIRO - The Return [NCS Release]
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3. Song: Anikdote - Turn It Up [NCS Release]
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4. Song: NIVIRO - Diamond [NCS Release]
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5. Song: NIVIRO - The Guardian Of Angels [NCS Release]
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6. Song: Debris & Dazers - Double D [NCS Release]
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7. Song: Everen Maxwell - Bot Fight [NCS Release]
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8. Song: NIVIRO - Demons [NCS Release]
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9. Song: Elektronomia - Heaven [NCS Release]
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10. Song: NIVIRO - Sapphire [NCS Release]
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I got help from two tutorials.
Barrier - Gabriel Aguiar Prod : ua-cam.com/video/IZAzckJaSO8/v-deo.html
Tower eye - YSA Dev : ua-cam.com/video/dmy4YmgObw4/v-deo.html
great hopfuly you find more tutorials
Great idea linking the tutorials like this!
Z! How about a tribe where reload times are decreased? Or even a tribe that increases knockback?
yo good job finding the videos
Frht
Here I go again.
Marbles can go in three areas: "[stat] up", "split" and "weapon". "Split" adds 2 marbles to the selection area, "weapon" leads to an area with 4 weapon choices which spawn units, and there is an unique stat for each tribe which is increased with "[stat] up".
Weapons are gradually unlocked throughout the matchup.
The goal is to destroy the opponent's tower. The tower can fight back using projectiles, and instantly kills all opponent units in a large radius upon reaching 400 health for the first time.
TRIBES: Demons, Giants, Engineers, Aliens (?)
Demon trait: +1% "clone" per marble; spawns more than one of a given unit's instance whenever a marble selects a weapon, depending on the "clone" stat. Every 100% gives a guaranteed chance to spawn another of the same type, while anything more than multiples of 100% only gives its chance to spawn another. (For example: 340% clones mean guaranteed to spawn 3 extra instances, with a 40% chance to spawn one more instance
Giant trait: +1% "giant" per marble; becomes bigger with boosted health and attack power with the "giant" stat. Additionally, units can shoot projectiles that inflict a stackable damaging debuff.
Engineer trait: +2% "skill" per marble; increases most stats with the "skill" stat. Additionally, activates special attacks for all units upon reaching a multiple of 20%.
Alien trait: +0.2% "buff" per marble; increases dodging rate, speed, and attack speed with the "buff" stat. Additionally, temporarily receives a huge buff in all stats for 20 seconds upon reaching a multiple of 2%, and enables new attacks.
Demon weapons/units:
Trident: A small, fast unit wielding a trident.
Star wand: A small unit wielding a star-shaped wand. Shoots 1-3 gravity-affected fireball at a time.
Big trident: A large, slow unit wielding a large trident and a shield. The shield can block attacks that hit it.
Enhanced star wand: A large, slow unit wielding an enhanced star wand. Has three attacks: summon an array of floating eyes that rapidly shoot big and small fireballs, a star rift in the sky that rains down a high-damaging meteor, or summon a big floating eye that emit big, accelerating, and homing fireballs in all directions.
Giant weapons/units:
Claw: Melee unit with decent speed.
Head: Slow, but vomits spheres of green energy at the sky, aiming toward the closest opponent.
Spiked head: Slow, and vomits a barrage of green energy at a time.
Spiked body: Very big; slashes with its claws, or directly spew very large barrages of green energy at them.
Engineer weapons/units:
Blade: Fast melee unit. Throws a grenade upon reaching a skill threshold.
Launcher: Slow ranged unit. Upon reaching a skill threshold, they begin to shoot rockets that home in if close enough to an opponent.
Chainsaw: Big, slow mech armed with a gun and a chainsaw. Shoots if the opponents are far away, and holds the chainsaw to them if close enough; the chainsaw will begin to rapidly damage anyone caught in it. Upon reaching a skill threshold, the chainsaw begins dealing a lot more damage for a few seconds, represented by a blue glow.
Battlemech: Big, slow mech armed with a laser cannon and a multipurpose cannon. Alternates between shooting a barrage of bullets or shoot a big, piercing bullet. Upon reaching a skill threshold, fires a huge barrage of homing rockets into the air, then fires a piercing laser.
Alien weapons/units:
Sword: Average melee unit.
Rifle: Slow ranged unit.
Big Rifle: Flying ranged unit shooting bigger projectiles. Upon reaching a buff threshold, it emits homing energy from its wings for the duration of the buff.
Battlemech: Big, fast-attacking melee unit with a sword granting it great attack range. Upon reaching a buff threshold, it generates a shield around itself that blocks all incoming damage until its health pool is exhausted, or if the buff runs out.
Might just be me, but I'm pretty sure that green energy is meant to be acid.
And I'm pretty sure the "Alien" are actually either ancients or Runenation cause they look similar to humans with skills, and the tentacle things only appear when they get buff, and their Armaments glow with symbols and stuff.
And personally they don't SCREAM Out alien as much to me.
@@roboplayer5133there zombies
@@haleywest9795 how is yellow Zombies. That Totally doesn't make sense if they somehow suppose to be zombies, which I'm Completely Confident that they aint.
Жёлтая команда сильнее всех сделаете её немного слабее
Feels like the giant stat making them big ended up sabotaging the giants. The biggest, most powerful giant just kept dying after taking too many unnecessary hits from fireballs into the sky, which could have been totally avoided by every other unit.
very true
Red team is way too powerful i wanted Green team to win 😮
I think it also buffs there stats but yeah
Green is already op, the normal units dealt tons of damage while being tanky.
what's worse is that they require 2 marbles in order to acquire a defender class why not have the third class also have melee weapons like the blue army
Yellow dudes are insanely broken. I enjoyed all the battles still, but their army ability was just insanely overpowered, especially on that big sword guy who can keep regenerating his shield. Crazy!
Hardly broken. The teams were all incredibly closely matched. Yellow pulled through in the end because of an extremely lucky combination of events. The difference was probably a single sword swing too.
Yellow units at a base level are underpowered and have to depend on their ability to avoid damage to prevent becoming instantly rinsed.
Red has the ability to just send in multiple huge units. That outright multiplies their output. Their ultimate unit has the ability to fill the screen with an inescapable wall of fire, which they can do at long range, and also can just spawn 3-4 at once. Yellow having the ability to to mitigate damage for a few seconds seems like a fair counter to something like that.
None of the teams are "broken". The game could have gone either way each time. Broken is a word that is so overused it has lost all meaning, and is flung at anything with even the slightest disparity in balance.
I'm not going to claim every team is perfectly balanced either, and certain ones probably counter others more than others. But the fact no one team locked down a base and was constantly pushed back and forth throughout every game is a testament to how closely balanced this is.
I feel like for this specific kind of battle, where sides are different, I think a round-robin approach would be nice, where everyone fights everyone else at least once (even if it's really long)
Yes
Люблю смотреть такие видео! Продолжай!
Giant is a top tier of the game
this is seriously mind-blowing, guys! It's not a game but a movie, and it's a wild, crazy ride from start to finish. The way they mixed stickman action with marbles and ragdoll stuff is just nuts.
Too much compliment, but thank you. Your compliment gave me energy :)
You deserve the entire thing@@Zarcade
@@Zarcade wooooohooooooooo
Z Arcade kita semua juga suka dengan vidio vidiomu dan kami semua mendukungmu untuk makin semangat terus dalam membuat vidio
Just saying, Yellow was extremely overpowered. The shield for the super was way too strong, they had too much damage, and the Buff stat was just too much. If you make another one, please tone down Yellow just a bit.
true
no it was entirely fair. yellow super has no other way to attack except from swinging it's sword, it's not great for changing the tide of the battle. it's shield is the reason it doesn't die immedielty and allowed it to do something, it's not even that powerful as the shield just acts as a second hp.
Yes yellow is op but if yellow fight against green i think green would won easily
😂😂😂уууууууууууууууу
Ye yellow was taking red down with single swings. Not fiar
Yellows kinda op with there block and dodges.
I was so frustrated with the Yellow team.
If the units are so overpowered with the buffs, then at least make them weak when the buffs are off.
And also, if they are built to make ranged enemy units basically useless, then the base damage of their ranged units should be low.
If they can fly, spam shields and dodge attacks, lower their HP.
,,
Yelow is super op with buff
give this man every award in the universe he deserves it
True
@@funnifunnifunnihe doesn't deserve a reward for speaking the obvious fact that the maker of this video sucks at making things balanced
Buff granting dodge chance felt a bit excessive, especially at higher levels.
This is my most favorite one yet.
The orange team was underrated, dark team projectiles power was overpowered.
You might be colorblind pal.
The avoidance rate of yellow is so high. It took two red devils to kill a flying soldier.
Meilleur vidéo de toute la terre heureusement que j'ai installé tu es sur UA-cam dans UA-cam pour que je la regarde tout le temps et toute la
абажаю твои видео они всегда класные❤❤❤
Thank you :)
While I found 3 of the tribes fun, the aliens were just... broken. A buff that gives dodge chance starting at 30%? That's already garbage alone, but also increasing aspd makes it pretty broken. The other three tribes at least had weaknesses (blue can be over powered, red is weak to AoE and Green is weak to obscene DPS) Yellow... has no weakness, even the super unit is more or less a god of super units because he gets a STACKABLE BARRIER. Which half the time isn't even needed, because when everyone has a coin flip dodge chance, it makes them way too OP. Maybe reduce their overall health and damage, make them weaker without the buff to balance it out, or else they can, and clearly did, steam roll anyone.
lot of fun otherwise, the demon V mutants (giants? I called em mutants) was the funnest easily.
The issue is that while most factions scale linearly, the aliens scale exponentially due to their dodge. Each percent of health, damage, or clone is worth the same, but each percent of dodge chance is worth more than the last. And, given enough time, dodge can reach 100%, granting complete immunity. The way to fix this would be to tweak the dodge formula to make it similar to the other scalings.
I saw this was liked and I gave this a second pass over and I got an idea. Make it so that each unit can only have their dodge proc X amount of times before they lose the whole buff. That way, it gives the other factions a chance to over power them by throwing enough attacks their way. It makes their weakness volume/aspd. Something all factions have an option for, so say... 5 dodges max as an example. Keep the time limit, and if the buff procs again, just have it refresh, NOT stack.
what's worse is that both times they won because of aoe instead of brunt damage
There's definitely a couple of ways to make them much more fair, and I don't even think it'd have to be that radical. Any one of the bellow might be enough to do so:
1: Get rid of the shield of the mech, or at least make it a one-use thing. No real reason to have both a shield and a dodge bonus.
2: Decrease the starting bonus from 30% to 10-20%, cap it at 75% if it isn't already.
3: Decrease the amount of time the bonus actually lasts, because right now by late game that bonus is basically permanent
4: Make it so that new units don't get the bonus when they spawn.
5: Just decrease the range on the sword attack for the mech.
Ja die gelben sind viel zu op das ist fast so wie schieten
For each class there are special attacks, special effects, special color and shapes, besides, this caricature of each side is only an appearance, behind which a rather dangerous opponent is hiding(even the demons were balanced by the fact that they come out in a crowd, and not one at a time)
The music was chosen to be less boring, this is an additional plus🎉
The amount of effort that went into this is amazing! Love all the different unit types.
Yellow were kinda busted with their buffs giving them both movement and attack speed Buffs AND just a flat rate dodge chances that is equal to the buff number shown on screen, and their super unit getting a barrier along with the buff just brings havoc to everyone with probably even the giants wouldve fallen to these Runeation.
My advice is either remove the dodge chance with the replacement being the barrier given for their super unit and giving it to all units instead, or make the dodge chance A formula like 1/(1+1×D(D is the precentage on the screen for yellow))=Chance to hit, and if it still a bit much then make D get divided by 2 to hopefully curve the dodging to be less busted.
YES YELLOW WON ITS MY FAVORITE COLOR!😇
would be awesome to do 2v2
25:50 i love how the music just matches the giant robot attacks lol
It lasted 42 minutes and was very enjoyable to watch. Nice.
Looking forward to the one hour version of the battle. But I might have to wait half a year.😅😅😅
I'm planning to upload the next video in a month if possible :)
@@Zarcadeyou are insane
@@ZarcadeGood luck with balancing! Its not easy for sure. I think you made a great job this time!
Its just easy to overlook how good dodge can be 😅
Anyway perhaps also 5 units per group could be cool :)))
Wow green giant is so big that he even went outside the frame where where warriors are vibrated with the help of balls🤯
I love it I love my favorite color. Thank you thank you thank you thank you. my favorite color was yellow. It’s always been my favorite color since I got born.
I watched the video until the end
Straight up, Yellow's Buff is an absolute boon. They all get buffed in attack, attack speed, and increased probability of the enemy missing. Couple that with their Battlemech's Shield Buff, yeah
you always make red too op
The blue & red team is nice, but I really like the yellow team, they have cool and futuristic future concepts and designs, especially the guy with the big sword
Man. Yellow was OP
это видео просто бомба 👍🏻👍🏻👍🏻👍🏻👍🏻👍🏻👍🏻👍🏻👍🏻
YOU MADE YELLOW SO OP!
😮 мне такие видео нравятся
Yellow troops looks wild
This is giving me PaNite vibes and I love it! 😊
Red was the true underdog, they came from behind in 1st match and fought till the end in the finals
no? red was overpowered but yellow was straight up rigged
Red was never the underdog, It was constantly spawning it's most powerful units and had a numbers advantage. Yellow was straight OP and unbeatable.
Спасибо большое за такой прекрасный видос, ты всегда поднимаешь настроение и твои видео всегда очень интересны.♥♥♥
Если честно, то я болел за красного)
Welcome back! :)
I'm wondering what does the number of "buff" means.Does it just mean the probability of avoiding the attack or something else?🤔
It represents the rate of attack avoidance and the rate of increase in speed
Yea😊
Man if it wasn’t for that single attack of the yellow boss it would have been over for the yellow team. Once it reaches 100% red is a menace, let alone 200% or more, they really said “together we strong”
The Army lost to Robots. We are all doomed...
No seriously happy for my fav ;)
Please do a green giant vs blue soldiers battle
Es El Mejor Video Que VISTO❤
The last round was a bit unfair due to yellow shield and there units being way to strong it should've been balanced more
Bravo amarillo ganaste 👏
У жёлтого имбалансный щит ещё и уклонение не честно 😤
I love this
Uh good times just watching stick figures get killed 😢 wait why are they even fighting anyways?
Я жду начала а пока жду смотрю другие ролики и кстати мне тоже нравится😊
Впервые вижу русс на этом канале (я тоже русс=3)
Yellow is too strong its not fair
这个视频值得更多播放
I noticed how the masks on the Fake Angels resembled the boss from your "Resurrection of the Devil" vid.
Are they connected?
Your videos are always awesome
But I think red a little bit better than yellow because they can basically have millions of units from just one
I called the 4th yellow dude Theseus the Lengendary Knight
Team yellow suiiiii
Extremely exilerating!
I'm on the edge of my screen!
Rooting for the reds, have a very lovely design.
The aces as a team
Your the best at this❤🎉🎉🎉🎉🎉🎉🎉🎉
the yellow was overpowered it need more balanced. I think at the start it should be weak and when the buff goes high then they will become strong. but at moment yellow was strong at the beginning.
and red was my favorit ._.
want to see blue vs red , please!!!!!!
saya sudah like dan subskraib
the final green upgrade looks like Godzilla
Amazing :D
Welcome back Z, this is very well made, love your video style :]
iiwpwsp
Make fight for third place please! (🦎 vs 🪖)
I loved like red does not give up
Out of all four colors, I'ma have to go with blue, I love how there units looks and how there attacks are
Green 🎉
Just saying, Yellow was extremely overpowered. If you make another one, please tone down Yellow just a bit.
You are a legend Bro, My respects👍
I love your videos
The flying angel damage is insane
I feel like green needs a buff they lose every fight they are in
Реально крутой канал !
the battle cat deadly level be like :
Well, definitely Yellow Shield was too broken but Red could've shatter DPS Numbers since they would've scale in late as Clones. Nice battle.
Way too unbalanced with yellow. I feel like Red vs Blue would be interesting, considering their unit spam would take a lot of the blue boss' rockets.
i love batles
Idk why everyone hates the yellows so much. it's not like their ability could let them solo all three other tribes or anything.
oh wait. they can
Tôi rất thích bên màu đỏ rất ngầu 😎😎😎😎😎👿👿👿👊👊👊👊👊💥💥💘
Red the devil sure kept sending so much fireballs
If you played the Assassin's Creed series, then Yellow are The ones before humanity. I like how each team has their own stat, here they are
Red demons:clone makes a chance to clone the warrior
Green monsters:giant makes warriors bigger in size
Blue army (USA):skill gives a chance to dodge attacks
Yellow Izu:buff gives a power boost
*amazing battle, I have enjoyed every second of it, you are fabulous* 🛸✨🕹️
Thank you :)
I love GOD
@@Zarcade I love GOD
Really enjoy your content! Thinking about making this into a drinking game lol
Bruh make a GAME ABOUT THAT MARBLES PLEASE YOUR ANIMATIONS ARE SO COOL DAM
Great tournament! You should do it again, but next time, add a 3rd place match to see who gets bronze.
Buddy, great videos! But, in this video, I think that the greens against the reds in the protracted stages of the battle had nothing that they could oppose, just like the yellows, perhaps, they were just lucky to finish off in the middle. The giant simply died in a matter of seconds. We kindly ask you to pay attention to this. When the red army appears almost exponentially, this is a megacheat. P.S. I still think the video on the curved surface(in space) is top and the best coups in the match happen there!)👍
I think yellow gonna win.
Man I was really hoping for blue to win
I can see that
Red have more Attack Speed.
Green have more damage.
Blue have more speed
And yellow have more resistance
Aw man, wished the blue military won
Great little idea, but if you're gonna do that I'd heavily suggest messing with the attack/hp pools. Ex: Because red units are meant to be spammed en mass they have a lower health pool, but higher attack, buff their clone ability to compensate. Green: High HP and Attack but slow units with the most HP and attack of any faction. Can keep their bonus roughly the same. Blue: Kinda hard to do much with this, average HP/Attack. Buffing or debuffing that will likely become OP. Yellow: Fast units with lower than average HP and attack, the buff effect is lessened in return for extremely small permanent buffs.
The drawings and movements are incredibly beautiful and beyond legendary.
i always go for green
I’m happy the yellow team won let’s go
Reds quirk: chance to double units, cheaper in marbles, although decently weak but still strong due to numbers.
Greens quirk: although more expensive it’s made up with exponentially increasing strength, speed, damage. Still beatable with enough firepower/unable to recover quickly
Blues quirk: whatever the hell skill does and Quick cannon fodder with more long range weapons.
Yellow: CAN DESTROY ARMIES WITH A SINGLE SWIPE, SHEILD BLOCKS EVERYTHING, FLIERS BUFF OTHER UNITS, BASE UNITS ALREADY REALLY STRONK, “BUFF” EFFECT MAKES THEM STRONGER AND TANKIER FOR NO REASON..
Nerf yello
It was like heaven vs hell
Yellow super op, buff goes up too often
The musics are so good