Great job, regardless of mistakes! I imagine Total War speedrunning is difficult to master because of the AI, the sometimes clunky interface, and the precision clicking. I imagine not having a connection with the avatar really does make a different - like some Mario speedrunners, who can visualize what must come next. All you can visualize are mouse movements. Anyway, it's always interesting to see how far a game can be pushed.
Great job, regardless of mistakes! I imagine Total War speedrunning is difficult to master because of the AI, the sometimes clunky interface, and the precision clicking. I imagine not having a connection with the avatar really does make a different - like some Mario speedrunners, who can visualize what must come next. All you can visualize are mouse movements.
Anyway, it's always interesting to see how far a game can be pushed.
I would love to see a no auto resolve speedrun. All the battles would be played in 4x speed and the wr would be hours long