EVERYTHING NEW In The New ROBLOX DOORS UPDATE!
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- Опубліковано 3 лип 2024
- Roblox Doors THE HUNT UPDATE has just released! in this video, i go over EVERY new change that was made in the Hotel and the new Backdoor mode! Thanks for watching!
#doorsfloor2 #robloxdoors #roblox #doorsroblox #doors
credits are in pinned comment
timestamps
0:00 - Entities
1:55 - Items
2:29 - Mechanics
3:22 - Areas
3:45 - Backdoors
4:32 - Modifiers - Ігри
CREDITS TO:
@Potemer for clips
@Zen for a clip
@Atelz_Vex for all the music
at 3:29 I meant door 48 mb
EVERYTHING I MISSED: (thanks to people commenting)
Vacuum is an entity that acts like dupe in the backdoors, and will automatically kill you.
The greenhouse has less closets and less snares, and more flowerbeds.
The second seek chase is more similar to the first one.
Snare is also more visible.
T shaped and the really long staircase room are more random which means dupe can affect either door.
Flashlight has a new decal and has a circular light beam, and also has less battery, but batteries refill the flashlight fully.
Vial of starlight heals 25 HP.
Bottle of starlight heals 50 HP.
Both starlight potions can overfill your health which means you can survive rush without hiding if you use Bottle of Starlight at the right time.
All rush modifiers are now 10% from 5%.
Credits to @Yuvisuper and @Raikuthedragon for infoooo
Screech spawns in lights out😊
Rush spawned in seek chase 😊
You can also survive blitz if you use the vial of starlight just before it hits you
you also forgot the rooms new animation when entering it, now the candle and crucifix work and A-120 has a blue light
this is from the future in 3/30
seek not making the lights flicker makes his buildup way less cool, and rush spawning during seek eyes seems kinda pointless. the other changes were fine though.
I coulda sworn I saw the lights flicker in the buildup when I played earlier today
Too bad, it's still good.
Ok things you missed:
Entities:
Vacuum, not really an entity but you die if you cross a wrong door that brings you to the vacuum of the void in the backdoors.
Seek: second chase has been changed to match more the first one.
Snare: is more visible on the greenhouse
All rooms: the entrance and exit of every rooms layout can be anywhere now, meaning you might fit example do some rooms in reverse. Dupe can also down in theses spots.
Greenhouse: less hiding spots, more flowerbeds
Items:
Flashlight: less durability, but lights more, batteries are more effective
Starlight potions: they can also overheal you if you use them while your hp is almost or completely fool, giving you a shield. (Small: +25 HP, big: +50 HP)
The big one (only the big one) can make you tank Rush (he deals 125 dmg btw, ambush deals 100 dmg)
rush stronger than amubush no way?
Yep
More things missed (I went and analyzed The Backdoor only because I had nothing better to do) :
The amount of time Blitz rebounds is based on how much time you have. More time means he rebounds twice. When you have about 30 seconds or less, he doesn't rebound.
Haste can be despawned if you manage to flip another lever adding more time. Also, there is a bug where if you open the escape menu, Haste will freeze in place and eventually respawn him, granting you a few extra seconds, very handy if your not too far from a lever.
(Edit: This only works if you're solo. If you're in a run with others, the glitch doesn't work due to Roblox multiplayer mechanics.)
The Lookman has a very distinct sound he makes when your close to him. Use it to your advantage.
The rift created by the large bottle of starlight is a 1 time use, meaning when you take whatever item out of it, the golden rift closes.
Ambush:Haha I'm stronger than you
Rush:I know.
Starlight bottle:I can debunk that !
Seek’s second chase brings in the same mechanics as the first one till the second loop and then starts the old second chase
I said second a lot havent I
Rush spawning when seek's eyes are present is disrespectful.
3:15 this feature is amazing, makes spectating less of a pain
What if the spectators input the code while you're not near the door-
@doodlespiral7110 yeah and 2: what if the spectators are trolls and they sabatoge you by messing up the code thing
Well at least the seek eyes don’t make lights flicker but rush does
if you flick a lever before haste comes but when he’s coming, he will despawn. like if timer is 0 and red is all over and haste is coming, if i flick a lever to get more time before he comes, he will despawn
edit: holy cow chill with the likes
Yea, that saved my run
@@Denshinu same :)
TL;DR: Doors is now harder
Again. Doors is harder AGAIN!!! Soon floor 1 will be impossible...
@GooperL and floor two is close
its a roguelite.
its not ment to pull punches.
Rush can literally spawn in rooms with Eyes and in dark rooms and rooms with seek eyes.
@@somerandomone how do you consider doors a roguelite, its barely even a roguelike
Another, after staying in a room (Not including 0, 50, 100, and any dark room) for 10 minutes, the lights will break
It's dread he does light break in hotel like lookman does in backdoor
Nice that dread finally got added into the game, yet it sucks you have to wait for an hour just to spawn him -~-
Hes just a easter egg entity, YET
I feel like Dread should spawn more often -- if you spend too long in a room, forcing you to keep moving. Maybe 5-10 minutes maximum for each room.
During kreekcraft's stream today, a Doors dev confirmed that Dread will be added as a fully functioning entity and not just an easter egg in the future.
@@curiouscreator8806 well dread is an easter egg entity so not suprising having to wait 1 hour in door 13 oh also dread is almost impossible to survive to without crucifix unless you get a short door so not a good idea for it too be every 5 mins
Also, all rush modifiers, incresead from 5% to 10%, and now, The second seek chase have crouching areas
Rush and Ambush's pathing was tweaked. They now go around objects with a hitbox and check some previous nohide spots
Thanks for covering all the updates 😊
Love it, to the point and better than those guides telling you about their giveaway for half the video, that also knowingly spread info in which they don't know what they're saying
Heres some things I've noticed with the huge update/Things you've said
1. The Backdoors/The Hunt update (SPOILERS: 4 new entities have been added to the backdoor! The entities are: Haste, Blitz, Lookman and Vacuum. The vacuum is pretty irrelevant but I honestly count it as an entity cause you can still die.)
2. I've actually noticed a difference with the rarity of entities spawning. Halt has been spawning more frequently than before so thats also an update.
3. New Flashlight animation, its also more brighter, sadly, it wears out faster but the batteries fill it up twice as much as it used to.
4. Dread, basically an easter egg as after 1 hour of staying in the game, you can literally go to door 13 and then he spawns. it shouldn't take you accidentally 1 hour to go to door 13 though.
5. Eyes jumpscare and glow.
6. New entering the hotel (from the backdoors) animation and also a new exiting and entering the rooms animation.
7. Reviving animation.
8. Rush will spawn like 2-3 doors after the Jeffs shop, if you go back, you can see the shop has closed and El Goblino has a new message and he will also be hiding behind the crate thats between him and Bob.
9. Now you CANNOT survive halt by going to the sides of the corridor.
10. Now at the end of the Backdoors, if you have 100 coins, you can buy the huge Curious Light potion (Bottle of Starlight) which at door 100 in the Hotel, you can get a new golden rift which you can store another thing in the rift. Please take note that it is TEMPORARY, if you take out the item in the current golden rift, it'll not appear again in door 100 unnless.
11. New modifiers, 1 added, a few deleted and 1 replaced. The added one was 'Afterimage' which makes Ambush faster. The replaced one is 'It Can Run Too' which replaced 'You Really Can Run' which makes Seek faster. And I've noticed that Few Places to Hide and Super Super Hard Mode has been deleted. Now, Wear and Tear is apart of the grouping of the Item modifers, yes, now you CANNOT select 'Out of Stuff' and 'Wear and Tear' together. Nowhere to Hide is now more literal. And the Rush modifiers have been changed from 5% to 10%
12. Some differences with Rush's behaviour, like you said in the video, Rush can now spawn when the Seek eyes are active. Rush has also been spawning earlier, I got him on Door 4. He can now also spawn in dark rooms, and rooms with no closets.
13. The second Seek chase now has the falling bookshelves obstacles from the 1st Seek chase.
14. New clocks on the walls to indicate Dread.
15. A Dupe door can actually be where the normal doors usually spawn and the CORRECT DOOR can be spawned where the normal door is not supposed to spawn there.
16. Some rooms are now inverted.
17. You can now no longer hide under the beds in the infirmary.
18. Figure can now climb over the railing upstairs and some other things. And Figure can also now climb UP the railing upstairs.
19. (EDIT) Oh yeah, by the way, in the little hideout where Rooms entrance is at Door 60, if you have modifiers enabled, not only will the gate be blocked by a barrier BUT, there's a little modifier symbol on the painting of curious lights sparkle in the bottom left corner.
Thats everything I've noticed in the game.
thx
this was great i havent played doors in a while and the video solved all my probs for it!! thxx
It helped a lot my friend. I hate it when I go to watch a video and people talk about fake monsters as if they were actually in the game, and your video was super honest :)
@@mertkocyegit4400 creepy cheese*
@@rainbowrain1042 Scary dogs*
@@mertkocyegit4400 Your mother*
In room not really changed at all .. but lsplash just added a little cutscene and Portal just like when we from Backdoor to floor 1
With the rooms, theres a new entering and exiting cutscene and portal.
The Rooms also has this with A-000, the exit doors that appear around every 200 or so doors, and A-1000.
Guys, the golden rift can be activated in door 0 if you already put something in the normal rift
It spawns when you put a bottle of starlight into the normal rift at the end or beginning.
In the rooms, A-120 can now attack if there are lockers in front of you.
It used to only attack you when there were lockers behind you
2:58 anyone gonna talk about that fire transition and music sync?
I very sad since super hard mode removed but also happy for new april fools(super hard mode) mod is coming really soon
I think it's only the modifier version has been removed, whilst you can still play the mode in a free private server. (I haven't tested this, it's just a theory)
Anyways, looking forward to the next hard mode. I really hope they get rid of Jeff the Killer.
@@jaybro65 Bro think I didn't test it(it's removed from private servers too)
Another thing you missed - Figure can climb over the blockage between the bookshelves on the right of Door 50! Good content by the way. 😀
Superb video, but you forgot that there's a new texture for the flashlight and a new layout for the greenhouse, as well as the seek 2 crouching passage.
fun fact: the way you get dread is the same way you unlocked void in tower heroes, wave/room 1-12 and the clock hitting midnight, pretty neat
😅Tower heroes new update 🍪
Ive waited so long for this
Thanks that helped a lot
Very guilty video thanks!
figure is just getting smarter and smarter...
Oh yeah, a day or so, (maybe even before the hunt, maybe not), I made it to Room 50, but had to leave, so since I was behind the desk, I deliberately stood up to get him to hear me and attack, and end my run, but also for me to see how long I could play ring-around-the-rosies with him.
You can imagine my surprise when he just walked right over it.
Haste is wrong
He won’t kill you no matter what because if he is coming and you press a lever everything returns to normal
you forgot one thing its that they added crouching areas on the second seek chase now
They should make a badge for dread.
The clock has ticked.
I needed to wait an hour for this!
Encounter Dread at door 12
The name of the badge for Dread will be "Dead of the Night". It's currently unused as of now (April 7th, 2024).
nice
0:35 rush can also spawn in dark rooms it has happened to me before
Same
NOOO SUPER HARD MODE I WILL MISS YOU
You can still get it with modifiers I think
@@PaoloGamerlo2522super hard mode is part of the modifiers but it was removed because the code for room generation didnt work properly, so it was removed
SHM was added back recently, after the April Fools 2024 update!
Some things I noticed, (btw I am tired writing this, so don't be surprised if this doesn't make sense)
Really Bad Time, Worst Time Ever, and Rush Hour don't seem to make Rush randomly spawn now, and will only spawn when the lights flicker.
Ambush now seems to replace Rush at spawning now, (btw: try using Back for Seconds and Worst Time Ever, its great).
Screech can now spawn in the Lights Out Modifier.
Ambush seems to almost make Halt appear afterwards.
With the Room Generation update, some rooms (like the blocked off key room, the double staircase) can now be flipped.
The second chase is now similar to the first, with crawlspaces and bookshelfs, but there are now two extra roundabouts at the end.
The Greenhouse now has decorations (similar to Super Hard Mode).
figure has been changed in general in floor 100. he can now enter the rooms with you and can chase you into the fuse area if you trigger him
its not@@ahyaninan1966 :)
I've also noticed a few changes in the "Rush Hour" and "Bad Time/Really Bad Time" modifiers, where Rush or Ambush used to spawn as much as they wanted when the player was looking for a key in the room to the next door, for example. This is no longer the case, as Rush and Ambush only spawn when the player opens the next door. I don't even know if it's a bug or a feature, but it's more like a bug, because when I choose the "Rush Hour" modifier, nothing changes, the rush doesn't start appearing as often as without this modifier. I tried to play with this modifier, the rush only appeared on the 15th door, in fact, as if I was playing without the modifier. Because of this, I think it's a bug.
damn i didnt know this much changed
Haste disappears if you pull a lever while hes pursuiting you, however, haste can be avoided even if hes coming towards you (i escaped him 3 times in a single run)
Also if you drink backdoor potion it will give you shield if your hp over 30-60%
Fun fact: glitch is in the backdoor instead of void so if you want the glitch badge just go to backdoor match and be afk
this is like a new game damn
DANG so many new updates lol
Another one on April 24th ;)
The remix in the bg is a banger.
4:12 there's actually ways to avoid Haste. You can either find a lever and flick it when your screen is already red, or keep freezing your screen (you can complete the game like that, although its only on pc), so its not a guaranteed death if you were to get lucky and find a lever.
Also, if haste spawns, if you can find and flick a lever before he kills you, he leaves
So, if I'm correct, there is :
[Sorry I'm french]
LOBBY
Ⅰ. Le lobby :
1. L'intérieur :
À l'intérieur, la salle bloquée s'est révélée être une salle aux murs bleus avec 2 armoires, la salle bloquée à été décalé au fond et un escalier au fond à gauche montre une partie des BackDoors. Aussi, il y a plus d'ascenseurs à 4 joueurs.
2. Dehors
Il y a désormais un dehors. On peut donc désormais voir l'hôtel. Le quai de bois est devenu une pente en pierre. Il y a aussi, l'ascenseur menant aux BackDoors. Dehors, une nouvelle musique se jouera : "Dusk of the Doors".
HÔTEL
Ⅰ. Entités :
1. Halt :
Halt apparaîtra plus souvent. Il apparaîtra environ 2 fois par partie. Le bug où vous pouviez vous coller au mur n'est plus valable.
2. Figure :
Figure est désormais en pouvoir d'escalader la barrière du surélevement. Aussi, les mouvements de son IA sont plus hasardeux.
3. Rush :
Rush peut désormais apparaître en même temps que Eyes. Il peut aussi apparaître quand les yeux muraux de Seek apparaissent.
4. Ambush :
Ambush apparaîtra plus fréquemment.
5. Dread :
Dread est une masse blanche couverte d'yeux de toute part. Il peut désormais apparaître dans l'Hôtel. Pour cela, attendez entre l'accueil et la porte 12 jusqu'à ce que les pendules et horloges indiquent 12h00. Par la suite, traversez la porte 13 et, Dread viendra. Il "One Shot" Les joueurs ; c'est-à-dire, les tuer en une attaque. Vous aurez beau vous cachez dans les armoires, sous les lits, dans les coins, dans d'autres salles ; rien n'y fait, il vous tuera.
6. Seek :
Seek ne fait plus vaciller les lumières durant sa course. Aussi, la 2eme course à été modifiée pour plus ressembler à la 1ere course.
7. Eyes :
Eyes a désormais, une nouvelle animation et un jumpscare propre à lui. Il fait aussi un peu plus de dégâts.
8. Screech
Désormais, Screech apparaîtra plus souvent.
9. Glitch
Glitch apparaîtra moins souvent dû aux changements de la génération des pièces.
10. El Goblino :
El Goblino se cachera derrière une caisse quand Rush viendra.
11. Jeff
Jeff fermera son magasin et éteindra sa radio quand Rush viendra.
12. Snare :
Snare est désormais plus visible dans la jardinerie.
Ⅱ. Items :
1. Tous les items :
Ils apparaîtront plus souvent.
2. Les items à durée :
Les items à durée (Lampe de poche, Bougie, Briquet, Lampe à secouer) vacilleront quand leur durabilité sera trop basse. Après quoi, ils s'éteindront.
3. La lampe de poche :
Sa batterie durera moins longtemps mais elle éclaire plus.
4. Les piles :
Les piles font gagné plus de batterie à la lampe de poche.
5. La feuille de solution :
La feuille de solution peut désormais être prise à travers le bureau.
Ⅲ. Les mécaniques :
1. Les lits médicaux :
On ne peut plus se cacher sous les lits médicaux trouvés dans l'infirmerie.
2. L'accroupissement :
S'accroupir fait apparaître une icône dans le coin gauche-bas de l'écran.
3. La résurrection :
Se réanimer jouera une nouvelle animation.
4. Rift
En faisant "boire" une bouteille de lumière étoilée à Rift, créera un nouveau Rift doré.
5. Le spectateur :
Les spectateurs (les joueurs morts) peuvent désormais mettre le code de la porte 50, comme les joueurs encore vivant.
Ⅳ. Les zones :
1. La porte 49 :
La porte 49 ne sera pas forcément précédée de la salle en forme de S.
2. Toutes les salles :
La génération des salles est fixée et ne permet plus le détourage. Avec ça, une horloge murale apparaîtra dans presque toutes les salles ordinaires. Aussi, l'entrée et la sortie de chaque salle peuvent être n'importe où, nous faisant prendre des salles à l'envers. Dupe peut s'y mettre aussi.
4. Les lumières :
Si vous restez dans une salle éclairée (la porte 0, 50 & 100 ne comptent pas)durant 10 minutes, Les lumières casseront.
5. La jardinerie :
Il y a mois de placards et plus de bacs à fleurs.
6. La porte 100 :
L'animation qui se joue lorsque vous entrez dans l'ascenseur sera légèrement différent.
THE ROOMS
Ⅰ. Les zones
1. La porte A-1000 :
Une animation se jouera quand vous traverserez la porte A-1000.
BACKDOORS
Ⅰ. Temps :
1. Temps
Un temps vous est donné dès lors que vous traverserez la porte -50. Pour l'augmenter, vous devrez actionné des leviers mis aléatoirement sur les murs.
Ⅱ. Entités :
1. Blitz :
Blitz est semblable à Rush physiquement et mécaniquement. À l'exception qu'il est vert et qu'il fait entre 0 et 2 rebonds. Vous pourrez y échapper en se cachant dans les placards.
2. The Lookman :
The Lookman est une sorte d'ombre au yeux rouges. Il agit comme Eyes mais il met 20 points de dégâts. Pour l'éviter, ne le regardez pas.
3. Haste :
Haste est un crâne rouge-orange au yeux noirs. Il apparaîtra seulement quand le temps accordé (plus les leviers) atteindra 00:00. Pour lui aussi, la mort est inévitable.
4. Vacuum :
Vacuum est comme le Void. Pour l'éviter, ne traversez pas la mauvaise porte.
Ⅲ. Items :
1. La clé :
Tout comme dans l'Hôtel, la clé déverrouille sa porte associé. À l'exception qu'elle est en or et non en fer et qu'elle n'a pas d'étiquette.
2. La fiole de lumière étoilée :
La fiole de lumière étoilée est une fiole dorée. Elle donne un bref coup de vitesse et régénère 30 points de vie.
3. La bouteille de lumière étoilée :
La bouteille de lumière étoilée est une bouteille de potion dorée. Elle donne un bref coup de super-vitesse et régénère 50 points de vie.
JEU ENTIER
Ⅰ. Les modificateurs :
1. Les modificateurs ajoutés :
Deux modificateurs ont été ajoutés.
-Il peut courir aussi : La vitesse de Seek à augmenter ;
-Après-Image : Ambush se déplace plus vite.
2. Les modificateurs supprimés :
Trois modificateurs ont été supprimés :
-MODE SUPER DIFFICILE ;
-Quelques endroits pour se cacher ;
-Tu peux vraiment courir.
3. Les modificateurs changés :
Deux modifications ont été modifiés :
-Nul Par pour se Cacher passe de 15% à 10% ;
-Loyers Dus passe de 10% à 15%.
4. Les modificateurs sur Rush :
Ils passent de 5% à 10%.
I think you forgot the flashlight improvements
Well with halt you can live if you find another switch before he gets you
The music is 🔥
you can survive from haste if you find a lever before he gets to you
Fun fact : u can freeze your screen for 30 secs while haste is coming to get him out of the map for a second and get time to flick the lever
You can survive haste if u see him u can barely pull a lever when when time is zero
I don't think anybody noticed, but the planks near a bridge outside the hotel in the lobby now have a floating animation.
Minor updates: the flashlight is now clicked with the hand your holding it with.
The flashlight now has a different light. With an outer ring, and an inner ring.
Haste disappears when you hit a timer.
In my opinion it was straight out disrespectful for LSPLASH to put rush on seek eyes. And figure to go over the rail. I directly said, “THEY KEEP BREAKING THE RULES” 💀
Not realizing that the changed stuff
Imagine someone entering the Seek crescendo for the first time in a while, seeing the flickering, and then getting ambushed by Rush out of literally nowhere, thinking it's a bug, since they know entities cannot spawn during Seek's crescendo -- not knowing that was changed and is now a feature. I feel like it's happened before.
When you try to pick up shears Ambush will jumpscare you and you'll get revived without wasting a revive.
Damn the music is a banger
The vials of starlight also give a bit of nightvision
WELCOME BACK DREAD!
Haste actually can be survived if you flick a switch while it is chasing you down.
Haste can be avoided if another lever is found quick enoug
Revive animation is smooth
With the starlight potion, you can survive Blitz
Screech can also spawn when rush appears and the lights go out
he could do that since hotel+
When rush passes the T shaped room some light haven't breaked half of the room is dark
Screech spawns more? Just what all of us, including speedrunners, needed.
Fun fact: You can avoid haste once he spawns if you find another lever in time.
holy shit that backdoors remix is so good
a few times screech spawned in dark area after rush for me
2:12 are you sure the first run I had with the new update resulted in me not finding ANY batteries for my flashlight and resulted in my death in the greenhouse because there was no way for me to see snare
maybe they aren’t more common, but they do help a lot more
Very good video!
Have yall played rooms low detailed. It gets updates a lot and has 3 section which are like floors. Its just like doors. It has way more entities too. Same thing with interminable rooms.
a few times
The music on this fire
I’m French and I love this game!
Music is a banger
For the backdoors: When the entity Haste's timer reaches zero, just keep running, if you find a switch and pull it, you survive! If you don't, you're dead
In the rooms secret there is a new cutscene also the room is bright for spectators.
You can finally be the guiding light in door 50, Kinda.. this means you will help people with the code which is more awesome is someone ain’t doing it but close to the lock with all the books and your grabbed the solution paper first
I don’t like the idea cause of trolls
Wdym you can be the guiding light
uhm so figure killed me in the rooms where you are usually safe (in door 100), but idk if this is new to this update or if it was changed earlier
Troll rush sounds and also
the room before door 50 has a baricaded door with diffrent texture kinds bugged idk
i think they added the seek eyes flickering again, it was updated yesterday and now i get flickering from them again (if this is true, please tell me, and also add it to your pinned comment)
Number 3 on entites i had to learn the hard way...
Think fast makes Screech attack in like 2 seconds.
Rush spawns 2 times now in the greenhouse instead of 3 times
The thing that they removed that in some rooms the right room is always on the right & left is sad
I made it to room hundred alone after my brother died to the second rush change and I had already collected all those fuse thingys…
Then the Game kicked me ‘cause of “ConNeCTioN PRoBLems”.
That’s like the Third time in total that that happened and my Wifi is pretty good. ☠️
3: rush can spawn in rooms with no closets
There is actually only one way to survive when Haste is coming, If you are lucky enough to find a lever when you havent died yet and flicked it, he will go away check 8BitRyan did it on his video
you can actually save yourself from being attacked by haste by flipping a lever before he actually gets to you.
i like how dread is deadass shaped like the infinity gauntlet 😭
how about the new animation for exiting backdoors and rooms and entering rooms?
Yo guys, just to lyk if you're playing No Hide Challenge,you can no longer hide behind the plant in the guaranteed room as they've changed the path that Rush and Ambush have to go through.
Figure can climb over rails etc
UGH, my getting figure on the "fences" is gone. GREAT.
I'm boutta carry as a ghost in door 50 fr
In the backdoor on the entitis you forgot the vacuum😂
Vacuum: the vacuum can spawn in doors that not have numbers on them and you will be sucked in by the vacuum and die but you can avoid it by amidietly going away from the door you just opened😊
It's a pity that the hard mod was removed
by the way, if haste is coming, you can flick one of the levers and he won't come anymore.
You can kill haste by clicking on the lever
first time spectators can be useful to alive people at least a little
Wow insane
4:08 if you flip a lever when haste is coming it stops him