A few things: At 17:35. I'm not sure how he's wording it (mostly cause I'm dumb), but. You can actually use Pick Up and Drop once each per unit per turn. It doesn't matter if they're tapped. In fact, I think per it's wording, it doesn't even matter if they have Summoning Sickness-since Pick Up and Drop are not tap abilities. E.g., a Thankless Squire could drop their lances for some knight to use upon summon. The only restriction is you cannot Drop if the unit has been in combat. To prevent abuse I'm sure. At 31:09. Disabled units actually untap during the Start Phase. They just can't do anything, lose all abilities, can't cast spells, etc. Not being able to untap isn't mentioned under Disable/Disabled. Related as well to 35:11, if a unit is Disabled/Immobile, it cannot 'take a step' with most magics. Unless it's something forcibly like Teleport, Blink, Windblast or Maelström. Lastly, Orb of Ba'al Berith is a Monument sub-type artifact. And Monuments can't be carried normally! They're cast to a site, so their positioning is important. But they can still be buried, Disenchanted/Dispelled, etc. Just rule checking is all. :p Love to see you teaching people Sorcery and more TTS game-play!!
I had a dream last night it went like this: I was walking through a dark forest. I could hear voices singing far away (dudu du d'du d'du dudu du du du d'du d'duuuu). No matter witch direction I went the singing would get louder and louder until I could see lights moving through the trees. My body was drawn to where the lights were and the voices got even louder (dudu du d'du d'du dudu du du du d'du d'duuuu). Then I could see it. A big stage and on it were the Hyter Sprites performing "I was made for loving you" by KISS while staring at me. Can you make that into one of your video edits?
While controlling his opponent, he should have used Pudge Butcher to grapple and fight his Avatar. It does not specify enemey for the ability! Since it's not an attack, it should work.
@@neatherlingz_tcg7370 I can double check the rulebook, but I thought one of the things about pudge is he can bring allies closer to himself and "may fight" if you so choose.
@@neatherlingz_tcg7370 Projectiles only ignore allies at the starting space (think of it as calling out friendly fire/shooting over their shoulder). But if there's *only* an ally on the next space, it will hit them. If there's two or more units, you choose who gets hit. I.e., if there's two allies, two enemies, or an ally and an enemy, etc. And yes, Pudge Butcher's ability doesn't state allies or enemies, just units. He's a corpulent Demon after all.
At 14:30, you say Stealth can't be hit by projectiles. However, I think this is incorrect. Per Wizards' Den's tutorial videos, Stealth can't be "targeted", but if there's a projectile headed in a direction, that projectile moves through all enemies at each site. Projectiles do not "target" enemies unless specified that it is a targeting action. Therefore, sending a projectile in a certain direction will hit creatures with Stealth. Please let me know if I am incorrect regarding this, but this is my understanding from having watched other videos on this Stealth ability.
sorcerytcg.com/news/sorcery-contested-realm-rulebook-2024 originally, yes, but they have made a new ruling here. It's right below the image of the thief if you would like to read the recent changes
@@neatherlingz_tcg7370 Oh, amazing, thank you! For some reason YT sent me an email for all the other comments except that one so I missed it. Would you prefer I delete my original comment since it's now outdated information?
A few things: At 17:35. I'm not sure how he's wording it (mostly cause I'm dumb), but. You can actually use Pick Up and Drop once each per unit per turn. It doesn't matter if they're tapped. In fact, I think per it's wording, it doesn't even matter if they have Summoning Sickness-since Pick Up and Drop are not tap abilities. E.g., a Thankless Squire could drop their lances for some knight to use upon summon. The only restriction is you cannot Drop if the unit has been in combat. To prevent abuse I'm sure.
At 31:09. Disabled units actually untap during the Start Phase. They just can't do anything, lose all abilities, can't cast spells, etc. Not being able to untap isn't mentioned under Disable/Disabled. Related as well to 35:11, if a unit is Disabled/Immobile, it cannot 'take a step' with most magics. Unless it's something forcibly like Teleport, Blink, Windblast or Maelström.
Lastly, Orb of Ba'al Berith is a Monument sub-type artifact. And Monuments can't be carried normally! They're cast to a site, so their positioning is important. But they can still be buried, Disenchanted/Dispelled, etc. Just rule checking is all. :p
Love to see you teaching people Sorcery and more TTS game-play!!
@@ParagonIsaac youre awesome thank you
I had a dream last night it went like this:
I was walking through a dark forest. I could hear voices singing far away (dudu du d'du d'du dudu du du du d'du d'duuuu). No matter witch direction I went the singing would get louder and louder until I could see lights moving through the trees. My body was drawn to where the lights were and the voices got even louder (dudu du d'du d'du dudu du du du d'du d'duuuu). Then I could see it. A big stage and on it were the Hyter Sprites performing "I was made for loving you" by KISS while staring at me.
Can you make that into one of your video edits?
I actually love that song let me see what I can do
While controlling his opponent, he should have used Pudge Butcher to grapple and fight his Avatar. It does not specify enemey for the ability! Since it's not an attack, it should work.
Interesting, I thought allied projectiles couldn't hit allies but makes it more versatile if that's the case. You could save allies that way
@@neatherlingz_tcg7370 I can double check the rulebook, but I thought one of the things about pudge is he can bring allies closer to himself and "may fight" if you so choose.
@@milohobo9186 that would be sick to know cause I love pudgy
@@neatherlingz_tcg7370 Projectiles only ignore allies at the starting space (think of it as calling out friendly fire/shooting over their shoulder). But if there's *only* an ally on the next space, it will hit them. If there's two or more units, you choose who gets hit. I.e., if there's two allies, two enemies, or an ally and an enemy, etc. And yes, Pudge Butcher's ability doesn't state allies or enemies, just units. He's a corpulent Demon after all.
@ParagonIsaac interesting! Thank you! I don't know why when when I read the rulebook, it just doesn't stick.
At 14:30, you say Stealth can't be hit by projectiles. However, I think this is incorrect. Per Wizards' Den's tutorial videos, Stealth can't be "targeted", but if there's a projectile headed in a direction, that projectile moves through all enemies at each site. Projectiles do not "target" enemies unless specified that it is a targeting action. Therefore, sending a projectile in a certain direction will hit creatures with Stealth. Please let me know if I am incorrect regarding this, but this is my understanding from having watched other videos on this Stealth ability.
sorcerytcg.com/news/sorcery-contested-realm-rulebook-2024 originally, yes, but they have made a new ruling here. It's right below the image of the thief if you would like to read the recent changes
They changed that ruleset in september of this year. Stealth cannot be hit by projectiles
@@farhavens Oh jeez, thank you for the clarification. I did not know there was a rules update. Where can I find the most recent ruleset?
@filgaia1 in the link I posted it has all changes and has a pdf of the updated rule book
@@neatherlingz_tcg7370 Oh, amazing, thank you! For some reason YT sent me an email for all the other comments except that one so I missed it. Would you prefer I delete my original comment since it's now outdated information?
Do you guys play on some discord? I am new and would love to learn how to play
discord.gg/HG7zr5pK always happy to have another! Add me on Discord same name!
@SebastianSeijo discord.gg/HG7zr5pK
@SebastianSeijo dont know if you got the original comment casue there is no @