I'd love to watch a "video ends when I kill an actual player using one of these combos" Could have 24 episode seasons with each season being dedicated to a specific combo, and the season finale being the kill
@@z00ko he kinda has a point though. It's just not super practical a majority of the time. Honestly, after watching a bunch of these "new burst combo" videos, the OG combo still remains the most useful and practical one.
@finalfilms28 I've been getting kills with this combo in actual games tho. It takes practice but it is doable in an actual game and requires less aiming. It is just faster than the standard combo, but like all the combos it is situational. Your opponent doesn't need to be standing still, because if you do it right it will be just as fast as zipping in and doing an uppercut
@@MachineElf_Official on god i spider man and I crutch this combo and some variations of other stuff ive seen. its the fastest way to do high burst damage. I will say the most useful combo i have is - web zip onto them, cancel with right click into uppercut use the web cancel on the uppercut for insta tracer and come down with the overhead + R chase (option select it every time because they either die or i get the free chase). I havent mastered canceling when i pull myself to them to insta add another tracker but this stuff is all mad helpful. This could be a good opener combo to use if ur not good at accurately web zipping onto an enemy without flying past them. food for thought.
Its cool looking but no way its ever worth to spend 2 web swings for a combo that has you standing in place for that long. You're just asking to get one tapped by Hela or Hawkeye.
@@crispsuk9779 the plink allows you movement to get behind them and mess with their aim. That’s why I do my plinks with movement in mind instead of a stationary one. You can dive to get the web. Dive direction again to get the plink. Immediately into web uppercut which is movement itself and a shift cancel which is insta death. I’ve been using it online and haven’t die in a 1v1 yet. I don’t have to grapple onto anyone and I’m mobile the entire combo and can position it for reactions. It’s optimal. And web swings recharge extremely quickly. All you need is one to get out and by the time you finish that one… one is back from recharge. I’ve been having success with it with no issues. 3:26 yeah I’m d3 after 2 days of ranked and no hela is tracking that easily. Calling a combo that’s shorter than any other 300 dmg combo without using an E while most have to use an E that gets you killed by good helas… long is funny tho😂😂💀
You do realize this only costs one web swing per combo right? The second lshift doesn’t cost you anything when cancelling onto web. It’s a free animation cancel.
@@z00ko Unless im missing something, you use one webswing to get in, one to cancel into uppercut, and one that you cancel into the webshooter. The first two consume your webswings while the last one doesn't. (im talking about what you show at 3:26).
@@crispsuk9779 you missed it again. You only use one web in that combo (the plink) the others ani cancel before you hit a wall so it’s doesn’t use a lshift. And I just uploaded one that doesn’t use any swings and it’s the same combo
the thing i have noticed to better spend your time on is learning different approches if you dont have your e. like likear to bhop c, learn to cancel your moemntum with a dublejump into an overhead+uppercut. Learn the basic shift cancels. from there its basically free reign of whatever you wanna so. Saving Your E is one of the most undervalued aspects of his kit.
I'd recommending watching the full FFame plink video and learning the bottom half of the screen web shoot plink which would make your combo a little faster (feels faster than the plink combo FFame uses because you don't rely on a punch to finish) and would mean you don't need any walls to execute it (even the floor works) and while your loop combo seems like it does more damage than FFames I'd much rather the mobility that his has but in a 1v1 against a tank yours is likely be better. Nice tech overall, I'll definitely use it.
@@grumblingtag4061 I did watch it in its entirety but the plink I’m doing allows you movement to get behind them and mess with their aim. That’s why I do my plinks with movement in mind instead of a stationary one for quickness. You can dive to get the web. Dive direction again to get the plink. Immediately into web uppercut which is movement itself and a shift cancel which is insta death. I’m mobile the entire combo and can position it for reactions.
I'm sure I'll get a "skill issue" for this but these combo vids work mostly in a vaccum or in 1v1s. Idk why you'd want to waste a web sling if you're playing a hyper agressive spidey for the overhead fists. Like if you can set this up your movement and aim should be good enough to just hit a web shot from far away, swing into a double jump, and cancel the overhead animation into an uppercut which can be followed up with a webshot+melee. All of that can happen in like 2 seconds from web shot to combo finisher. I hit diamond on spidey and I'm ngl the Hela, Bucky, & Hawkeye comps you find on ladder make this hero borderline taboo to play. In climbing I've found that going for consistent combos to burst and/or execute characters at high speeds helps more than just doing the optimal combo. Especially since if you do get it off, most supports and duelists will be hard focusing you and healing their teammates mid combo until you let your team take aggro (if you do let your team take aggro). This is the equivalent of doing tricks on it to me, but I really like the enthusiasm in finding optimal, nigh impossible combos to try and pull off in your comp games. I'll continue trying these combos myself, though I did not hit diamond by plinking. (Btw I ong could get away with just hitting the non optimal burst and finishing with a web+melee in the same time??) I want to see someone like Necros implement these combos into his gameplay instead of just watching him snatch people off the map. Regardless, I do really like these combos, but even with proper execution it feels like you'd get less kills and ult charge by hardfocusing on doing these combos instead of taking advantage of both your mobility and consistency. One could say that's also a skill issue. Still, the Spidey 1v1 against you must be devious to say the least.
Nope i definetly feel you too, im also diamond nd i find myself strugglin to play spidey due to how good the healers are at pocketing their dps or backlines, so most of the time even if i hit a plink combo it isnt enough or fast enough to kill them, spidey jus works well if ur team tags enemies who are atleast 3/4th of their health icl.. im curious doe like whats your go to dive combo when u press a target in their backline
I think you’re struggling from picking the right targets and not learning these optimals. I only upload tech I actually use that has helped my gameplay. Plinks are essential to spiderman high level play. Whether grounded or using a lshift for advanced movement to mess with their aim. You can b hop into this tech. Watch my newest combos where I melt tanks and do it without resource cost. As a spiderman you need multiple ways of engaging and not relying on your E. You need to be aerial or clinging walls searching for picks. Or dropping in to do my optimal tank melting combo then getting out. The reason people die to buckys, helas, etcc is because they announce their arrival with webs. My combos will kill without the Web at the beginning and you hit the web while diving at the exact same time. Go check out my spiderman is S+ Tier video where I showcase how you can be moving at insanely high speeds and web straight into uppercut or plink. Which starts these combos. The moment you hit this starts your os because E hasn’t been used so you can chase after they use movement abilities for even more burst. It’s a full proof dive that doesn’t allow them time to think or react or get a warning. By the time you hit them with the web the plink is already coming out ani cancelled into another web so if they run at that time they get chased for the kill. If that try and fight you, that same web into uppercut kills ALL players. The lshift web is just for ani cancel purposes to Freeform if you miss and can just lshift bhop to get out if you failed the dive or chase with that into another web into uppercut for another kill. I also showcase that tech in my spiderman is S+ Tier without using the more advanced combos to kill 300 hp targets. In short, you have to pick off healers first, then dps. Because healers are your best counters not dps. Mantis and Luna are you hardest counters because of the CC especially when dps sticks near them to kill you. You have to position better. Or dive better. And if they are simply untouchable. Learn my optimal tank melting combo and dive a tank because you actually do more dmg to tanks than any other melee character in the game. You have top 3 tank melting dmg capabilities in the game. I think playstyle and a few errors in approach are what are giving away the scary power of Spider-Man. I am going to upload gameplay soon where I show how many people send me msgs mid game saying they despise me. And that was before I knew about this ffame tech. Now they don’t have an opportunity to react. You’re much scarier than you think. You just have to learn these new engagement moves. I’m also going to be doing an advanced movement guide for him with web slinging. Not just bhops
Hey man, good video. Still trying to personally decide if I want to put the time in to learn spider or not but just wanted to say. Don't forget you have console players watching aswell!!!! Would appreciate if you would put the ability names just to make it more accessible to us. Thanks
These are cool but as with all of these combos on spidey you are not hittin these on any non stationary tagets realistically. Maybe if they’re groot ulted.
You realize that this only costs you one swing right. Lshift into web doesn’t cost you a web. Only if you hit a wall does it count. So this is one swing being used
the title is marginally click baity lol YES trace + knuckles + trace + upper is a very potent combo that people should be using. here is the nerd down for ppl looking in the comments its important to note that knuckes+upper is a situationally BETTER sequence because its the strongest combo thats true, instant, burst a weird quirk of knuckles is that when its cancelled by upper and (i think) only upper, it still has the hit box even when cancelled wayyy before the hit box comes out timed right you can line up so both moves hit at the exact same time so assuming opponent has already been tracered knuckles + upper is the most powerful true instant damage which is really good for finishing off targets But even though trace+knuckles+trace+upper isn't instant its generally a much better combo because the trade off of time/abilities makes it more worth it than most combos I'm looking at the comments what's this about the not using webswing tech? i normally don't do the fancy low knuckles because want more uptime but if i can still do the tech without using webs that'd be awesome
Try combos with auto swing + hold swing. You can punch immediately after web ball and just iron fist someone. Web ball, grapple, grounded punch, repeat.
I'd love to watch a "video ends when I kill an actual player using one of these combos"
Could have 24 episode seasons with each season being dedicated to a specific combo, and the season finale being the kill
@@SteamGrace skill issue
@@z00ko he kinda has a point though. It's just not super practical a majority of the time. Honestly, after watching a bunch of these "new burst combo" videos, the OG combo still remains the most useful and practical one.
@finalfilms28 I've been getting kills with this combo in actual games tho. It takes practice but it is doable in an actual game and requires less aiming. It is just faster than the standard combo, but like all the combos it is situational. Your opponent doesn't need to be standing still, because if you do it right it will be just as fast as zipping in and doing an uppercut
I do it multiple times in matches in Gold II but I don't know how effective this will be against higher ranked matches when I get there.
@@MachineElf_Official on god i spider man and I crutch this combo and some variations of other stuff ive seen. its the fastest way to do high burst damage. I will say the most useful combo i have is - web zip onto them, cancel with right click into uppercut use the web cancel on the uppercut for insta tracer and come down with the overhead + R chase (option select it every time because they either die or i get the free chase). I havent mastered canceling when i pull myself to them to insta add another tracker but this stuff is all mad helpful. This could be a good opener combo to use if ur not good at accurately web zipping onto an enemy without flying past them. food for thought.
Its cool looking but no way its ever worth to spend 2 web swings for a combo that has you standing in place for that long. You're just asking to get one tapped by Hela or Hawkeye.
@@crispsuk9779 if you’re fast enough with the web shooter and do the long fame plink, it doesn’t burn your swing
@@crispsuk9779 the plink allows you movement to get behind them and mess with their aim. That’s why I do my plinks with movement in mind instead of a stationary one. You can dive to get the web. Dive direction again to get the plink. Immediately into web uppercut which is movement itself and a shift cancel which is insta death. I’ve been using it online and haven’t die in a 1v1 yet. I don’t have to grapple onto anyone and I’m mobile the entire combo and can position it for reactions. It’s optimal. And web swings recharge extremely quickly. All you need is one to get out and by the time you finish that one… one is back from recharge. I’ve been having success with it with no issues.
3:26 yeah I’m d3 after 2 days of ranked and no hela is tracking that easily. Calling a combo that’s shorter than any other 300 dmg combo without using an E while most have to use an E that gets you killed by good helas… long is funny tho😂😂💀
You do realize this only costs one web swing per combo right? The second lshift doesn’t cost you anything when cancelling onto web. It’s a free animation cancel.
@@z00ko Unless im missing something, you use one webswing to get in, one to cancel into uppercut, and one that you cancel into the webshooter. The first two consume your webswings while the last one doesn't. (im talking about what you show at 3:26).
@@crispsuk9779 you missed it again. You only use one web in that combo (the plink) the others ani cancel before you hit a wall so it’s doesn’t use a lshift. And I just uploaded one that doesn’t use any swings and it’s the same combo
the thing i have noticed to better spend your time on is learning different approches if you dont have your e. like likear to bhop c, learn to cancel your moemntum with a dublejump into an overhead+uppercut. Learn the basic shift cancels. from there its basically free reign of whatever you wanna so. Saving Your E is one of the most undervalued aspects of his kit.
@@frenzy41 I agree hence why I only use combos that don’t require an E now. I save it for when they run away. It’s such a skill pad
for consistency, i just use my mousewheel for the instant double jump. i might have to work this into my game plan as well tho
You can set the jump to scroll wheel up^ and it will do a double jump very quick instead of spending a web
crazy, and you get to save your E as a chase down. wild stuff.
I'd recommending watching the full FFame plink video and learning the bottom half of the screen web shoot plink which would make your combo a little faster (feels faster than the plink combo FFame uses because you don't rely on a punch to finish) and would mean you don't need any walls to execute it (even the floor works) and while your loop combo seems like it does more damage than FFames I'd much rather the mobility that his has but in a 1v1 against a tank yours is likely be better. Nice tech overall, I'll definitely use it.
@@grumblingtag4061 I did watch it in its entirety but the plink I’m doing allows you movement to get behind them and mess with their aim. That’s why I do my plinks with movement in mind instead of a stationary one for quickness. You can dive to get the web. Dive direction again to get the plink. Immediately into web uppercut which is movement itself and a shift cancel which is insta death. I’m mobile the entire combo and can position it for reactions.
Ur a blessing dude♥️
I'm sure I'll get a "skill issue" for this but these combo vids work mostly in a vaccum or in 1v1s. Idk why you'd want to waste a web sling if you're playing a hyper agressive spidey for the overhead fists. Like if you can set this up your movement and aim should be good enough to just hit a web shot from far away, swing into a double jump, and cancel the overhead animation into an uppercut which can be followed up with a webshot+melee. All of that can happen in like 2 seconds from web shot to combo finisher.
I hit diamond on spidey and I'm ngl the Hela, Bucky, & Hawkeye comps you find on ladder make this hero borderline taboo to play. In climbing I've found that going for consistent combos to burst and/or execute characters at high speeds helps more than just doing the optimal combo. Especially since if you do get it off, most supports and duelists will be hard focusing you and healing their teammates mid combo until you let your team take aggro (if you do let your team take aggro).
This is the equivalent of doing tricks on it to me, but I really like the enthusiasm in finding optimal, nigh impossible combos to try and pull off in your comp games. I'll continue trying these combos myself, though I did not hit diamond by plinking. (Btw I ong could get away with just hitting the non optimal burst and finishing with a web+melee in the same time??) I want to see someone like Necros implement these combos into his gameplay instead of just watching him snatch people off the map. Regardless, I do really like these combos, but even with proper execution it feels like you'd get less kills and ult charge by hardfocusing on doing these combos instead of taking advantage of both your mobility and consistency. One could say that's also a skill issue. Still, the Spidey 1v1 against you must be devious to say the least.
Nope i definetly feel you too, im also diamond nd i find myself strugglin to play spidey due to how good the healers are at pocketing their dps or backlines, so most of the time even if i hit a plink combo it isnt enough or fast enough to kill them, spidey jus works well if ur team tags enemies who are atleast 3/4th of their health icl.. im curious doe like whats your go to dive combo when u press a target in their backline
@@abstract7663 Basically what I said at the end of the first paragraph. web+overhead+uppercut+web+punch
I think you’re struggling from picking the right targets and not learning these optimals. I only upload tech I actually use that has helped my gameplay. Plinks are essential to spiderman high level play. Whether grounded or using a lshift for advanced movement to mess with their aim. You can b hop into this tech. Watch my newest combos where I melt tanks and do it without resource cost. As a spiderman you need multiple ways of engaging and not relying on your E. You need to be aerial or clinging walls searching for picks. Or dropping in to do my optimal tank melting combo then getting out. The reason people die to buckys, helas, etcc is because they announce their arrival with webs. My combos will kill without the Web at the beginning and you hit the web while diving at the exact same time. Go check out my spiderman is S+ Tier video where I showcase how you can be moving at insanely high speeds and web straight into uppercut or plink. Which starts these combos. The moment you hit this starts your os because E hasn’t been used so you can chase after they use movement abilities for even more burst. It’s a full proof dive that doesn’t allow them time to think or react or get a warning. By the time you hit them with the web the plink is already coming out ani cancelled into another web so if they run at that time they get chased for the kill. If that try and fight you, that same web into uppercut kills ALL players. The lshift web is just for ani cancel purposes to Freeform if you miss and can just lshift bhop to get out if you failed the dive or chase with that into another web into uppercut for another kill. I also showcase that tech in my spiderman is S+ Tier without using the more advanced combos to kill 300 hp targets. In short, you have to pick off healers first, then dps. Because healers are your best counters not dps. Mantis and Luna are you hardest counters because of the CC especially when dps sticks near them to kill you. You have to position better. Or dive better. And if they are simply untouchable. Learn my optimal tank melting combo and dive a tank because you actually do more dmg to tanks than any other melee character in the game. You have top 3 tank melting dmg capabilities in the game. I think playstyle and a few errors in approach are what are giving away the scary power of Spider-Man. I am going to upload gameplay soon where I show how many people send me msgs mid game saying they despise me. And that was before I knew about this ffame tech. Now they don’t have an opportunity to react. You’re much scarier than you think. You just have to learn these new engagement moves. I’m also going to be doing an advanced movement guide for him with web slinging. Not just bhops
Hey man, good video. Still trying to personally decide if I want to put the time in to learn spider or not but just wanted to say. Don't forget you have console players watching aswell!!!! Would appreciate if you would put the ability names just to make it more accessible to us. Thanks
Yeah idk about this one man
we gotta stop calling abilities by keys lol
Fr, first thing I did was change those garbage binding to my mouse buttons lol
@@ImpendingApotheosishow many mouse buttons do you have?
@@ImpendingApotheosis says garbage binds then moves it to a place where likely 1 finger has to cover multiple buttons compared to an entire hand
@kingd1486 well, maybe your fat, cheeto- dust covered fingers struggle with it, but that's a you problem
@jarred_D 3 buttons, Q and C/X are the only abilities not on my mouse
These are cool but as with all of these combos on spidey you are not hittin these on any non stationary tagets realistically. Maybe if they’re groot ulted.
been doing it for 2 days tbh soon as you showed that uppercut can be cancelled 😭
Nice
Great but I would say canceling the swing with web early doesnt lose u swing soo its more optimal
Yeah, most plink combos just leaves you with no mouvement option to disengage afterwards. It kinda defeats the purpose of spider man
You realize that this only costs you one swing right. Lshift into web doesn’t cost you a web. Only if you hit a wall does it count. So this is one swing being used
@@z00ko So you can use it and still have two swings to get out
@@MetalHopper yes. Go look at my newest video
the title is marginally click baity lol
YES trace + knuckles + trace + upper is a very potent combo that people should be using.
here is the nerd down for ppl looking in the comments
its important to note that knuckes+upper is a situationally BETTER sequence because its the strongest combo thats true, instant, burst
a weird quirk of knuckles is that when its cancelled by upper and (i think) only upper, it still has the hit box even when cancelled wayyy before the hit box comes out
timed right you can line up so both moves hit at the exact same time
so
assuming opponent has already been tracered
knuckles + upper is the most powerful true instant damage
which is really good for finishing off targets
But even though trace+knuckles+trace+upper isn't instant
its generally a much better combo because the trade off of time/abilities makes it more worth it than most combos
I'm looking at the comments
what's this about the not using webswing tech?
i normally don't do the fancy low knuckles because want more uptime but if i can still do the tech without using webs that'd be awesome
still slower than my combo ong
Try combos with auto swing + hold swing. You can punch immediately after web ball and just iron fist someone. Web ball, grapple, grounded punch, repeat.
100% macros😂
bruh if it takes less than five minutes to learn i dont think he needs a macro to be consistent
This is mad easy you dont need macros lol. Play any fighting game and this will be a cakewalk for u