Patreon (Early Access for $1/mo): patreon.com/carcinogensda No Commentary Version: ua-cam.com/video/axQ_FzQCj6Y/v-deo.html Xenomorph AI Logic Tree: myfiles.mattfiler.co.uk/alien_behave.png
@@TheWalkingAmongTheDead He does? I didn't watch the whole thing. Maybe it was live commentary. Streaming his recording of the gameplay and talking over it while chat watches with him.
@@carlosdiazgranados9168 When he stops trying to be funny and just explains his methods that's when he's great. If you look at his early videos you'll notice his content is much more straightforward with less attempts at weak humour but as his following grew big really quick he's become much more confident and as a consequence thinks that he's funny. I like the guy but I'd prefer that he keep his content purely explanatory.
@@toast2398 you’re doing good I know it’s hard with two languages being bilingual myself and besides from a few words in the wrong order you did everything right and it’s understandable so good job mate
Crouching and hiding is better for keeping the alien from starting to hunt you. Walking only works if you are basically speed running the objectives and don't want to explore or take in sights or anything.
Well its a survival game more than horror. A survivor has to be resourceful, motivated & smart of how to deal to a creepy situation like this 1. Quite a realistic game.
Unlike Womble's playthrough of Bullied School Kid Locker Simulator and Midget Simulator. 🤣🤣 It's entertaining because he gets so invested in it. Carcinogen is entertaining because he's competent and not obnoxious.
i never played on nightmare, i always just play on hard mode. i remember one time around 58 min, 59 min when you get back to the doctor's office, the alien saw me and i started running for the door to his office because i knew it had to spawn behind his door for the kill scene. all i heard was thump thump thump behind me getting closer and closer. when i reached about the middle of the waiting room, silence... it worked. the alien just vanished. was funny though, here i was looking down, thought it had impaled me. did the self equivalent to a self "pat" down checking for open wounds.
I actually tried something similar in my hard mode run. But in my case the Alien was fast enough to kill me before I reached the "cutscene point". But on my very first playthrough, I evaded death by getting into an elevator at the exact time. I got the noises of an impalement kill but I didn't die.
I did that teleporting the alien into the office to kill the doctor...barely making it after being spotted.... As soon as it was out of its animation in the office it charged the lift, I got lucky
This playthrough made the game seem like child's play. Alien: Isolation can now be summed up as: "Amanda Ripley breezes through a space station in under 5 hours before it blows up and (maybe) spots a Xenomorph every now and then."
@@Princess2Warrior Or, instead of a professional streamer ruining his reputation over a single game, maybe it's because he walks when the Xenomorph is in the vents (so it doesn't hear him) and keeps moving (so the Director AI doesn't point out his exact location), both of which he explicitly points out in the run.
@@bobbob7192 I've probably missed something, but how do you generally tell when it's safe to make noises? I didn't quite pick this up from the video. I've never played this game though.
I absolutely love the fact that you can simply walk your way though most of the map, but most people get so immersed and scared they almost always crouch or hide, taking their time to think when to move
You can walk everywhere if you know exactly where you're going and are going to get through each area quickly. If you were playing for the first time and spent more time in each area, looking for things and exploring, it's not quite as safe. The game's Director AI uses a 'Menace Gauge'. It monitors a bunch of factors which tells the Director AI how much pressure the player is under at any given time. If the Alien is close by, the gauge goes up, if you can hear it, it goes up more, if you can see it, it rockets upwards. The idea is to provide a 'balanced' experience, to give you a break once in a while so things aren't too intense for too long. If the Menace Gauge has been too high for too long, the Director AI will send the Alien 'backstage', into the vents where it will wander around, maybe lay an ambush trap if you walk directly under the vent... but it won't come out unless it reacts to noise the player makes, or the Director orders it to. But the opposite is also true. If the Menace Gauge has been too low for too long, the Director will order the Alien out of the vents and point it in your general direction. So, if you're walking everywhere, which makes more noise, but you're spending too long (in this case an ordinary non-practiced amount of time) in an area...the Alien is pretty much guaranteed to leave back stage and start hunting you directly.
Just a theory I've had about the 'outdated' tech in the 'Aliens' franchise (besides movie age): The reason you may want to go lower tech is for both logistical and security reasons, because when you're in deep space you might not get a cargo vessel for years, and the nearest help if anything goes wrong is months away. When you go low-tech, the average personal is able to repair things, parts are easier to come by or even manufacture on-station, and you also don't have to worry about hostile digital attacks from outside the station. When in deep space, you want reliability over convenience. The Working Joe's actually have complex AI systems, and look how easy it was to override them. That's why you don't want full internet controlling the entire station, imagine how hard the game would be if Weyland-Yutani had full control over the doors or fire prevention systems! Any pirate could probably do the same thing in this universe, if the station had too much digital integration. Thus why they use more manual tech.
Also, if you are traveling a billizion light years from Earth (Over exaggerating). Hardware or Software Updates are very unlikely to come your way. Most times you are on your own with whatever you brought or could make. Even a simple supply trip could take you back in time if you are on the most advanced ship at the time. Yet when you manage to return homeport or are thankful you were able to. Find out that your technology is outdated. As Traveling between systems is measured in Days, Weeks, months, or even Years. Hints to why there are Cryopods to sleep in for prolong trips. So best technology is a lot of the time the oldest of old school. Within the context of the time period. Not too old school. As I'd doubt a wooden door with a rope lock could hold back a Xenomorph.........or could it? *ponders that thought*
Tarson Talon that’s what I’ve basically thought since Prometheus came out and they had a super fancy expensive ship with holograms, etc. that was a very very expensive ship specialized for Weyland himself to travel on. It’s like the Lexus Rolls Royce of spaceships. These ships and stations in these old Alien games are like Semi Trucks or Cargo Ship Tankers. Built to last and go long distances without needing a ton of maintenance or expensive parts
I don't know who they got for Amanda Ripley but she nailed it. She was selling having a mental breakdown towards the end there with all the near death shit happening to her.
The only issue I ever had with her acting was early on when she finds the recorder and has this hushed and emotionally sad delivery while the animations in-game portray someone who's absolutely livid. But that's just a delivery thing versus what the people animating that scene did and the line was still perfectly fine, just seemingly mismatched to the scenario was all lmao
It was just so well done. There's something about her with the way the voice actor portrayed it. It just sounds like it's Ellen Ripley's child 😂. She nailed it 100%.
Samuels isn't a "bad" android because when your team was sent out here the mission was only to find the Nostromo flight recorder. It was only after you left that WY found out there was another "specimen" to get. And, since your team took a contracted passenger ship and not a Company ship for the journey, there was no opportunity to reprogram him in flight. Bishop wasn't a bad android for the same reason. Ripley and Bishop left on a military vessel - so Bishop couldn't be reprogrammed once WY knew for certain that there were xenomorphs. (Although Burke secretly had a pretty good idea there were since he sent the colonists to check out the derelict.) So Bishop couldn't receive the Ash like homicidal programming either. The lesson learned is to never ride on a WY starship.
There's a simple mod for this that changes the Aliens AI slightly to increase the length of its invisible tether to the player, it makes it easier in the sense it doesn't hound you as much but it becomes far more unpredictable when its allowed to roam further away from you. Like you have to be really careful about running into it as you progress rather than it constantly following you. Really changes the experience.
quite an obvious design choice if you ask me. the way it is right now, the whole director system is completely misused, simply because it could've been made much simpler if the alien is always going to be on your butt, with a similar end experience, but that's what you get when things are designed by a committee. really painful to be a programmer in anything world-class nowadays.
A few extra tips if anyone is interested: 1) Though the A.I. of the alien *does* learn from how you play throughout the game, there are key intervals where pathways of it’s learning tree unlock regardless of what you’ve done or not done during your encounters with it to prevent the end-game being a total breeze. I.e: Even if you don’t use lockers to hide from it during the early-game, late game it *will* have a higher chance of checking lockers that you hide in and it *will* become less fearful of the flamethrower, even if you didn’t use it against it. This is said at 44:23. 2) At 35:39 when she runs off, you have infinite time to search around that room; the script for her walking back in with her group only triggers after you pick up the access tuner. 3) I’m not sure if this was just my bad luck during a nightmare run, but bodies (human bodies at least, not counting poor Hughes.) never have any loot on them on nightmare difficulty. 4) 1:12:15, there’s actually a spot in the room with the compression cylinder where the alien can’t physically reach you, between some boxes and a raised shelf just opposite the door back to the hallway; it’ll still see you and try to kill you, but for some reason there’s an invisible wall in it’s way. 5) Floor vents, like wall vents, aren’t *completely* safe; but you’d need to skulk around in them for a good long while before the A.I. Director tells the alien to hop in after you; they’re much more forgiving than wall vents if you want a place to sit and calm down for a while.
Two minor additions is that the alien appears more quickly when you walk over sneak, it only is better when you are moving through an area and don't care that you will summon that alien from somewhere else in the station. After you purge the reactor it isn't 2 aliens that come out, it's 6. The game only ever has two hunting you at once though.
2:01:45 “I guess because the game doesn’t want the xenomorph to be here during this cutscene.” Ummmm yeah, my alien actually literally grabbed her as she was pounding on the door. I was in disbelief that a cutscene and my death seemed to merge somehow lol? It was crazy
I literally sat in a locker for so long waiting for it to leave and go up in a vent and then when it went in a vent i would get scared that it would drop down and eat my face as soon as the locker door open but apparently it dosnt technically make a noise when you open and close lockers and vents
@ 2:11:38 - Regarding the jogging on the spot of the working joes and your comment "I'm not even sure what triggers that animation. It's silly."... It's a very well observed reference to the android Ash, in "Alien" (1979). He does that same action by himself, early in the movie, around the time the group is leaving the ship to investigate the ancient wreck. According to internet rumor, the actor came up with the idea. Sigourney allegedly mentions it in a DVD commentary, claiming that the movement was supposed to help lubricate the android's joints (specifically after a long time of dormancy, like the ship's crew was in beforehand). In the game it's a sort of idle animation, probably with the same explanation of lubrication, but upping the frequency considerably.
I hope they wouldn’t leave the game on an ending like that, I get the “everyone dies except the protagonist” plot twist but I doubt they’d leave Ripley out in the endless space of no sequels forever.
A lot of the guys behind it left to make something else :(. Sad for us Alien fans but best of luck to them. Hopefully they'll get the rights for a sequel one day.
Great playthrough and commentary. Very professional with no shouting "oh my god" every time the alien teleports in rather than give us tips on that part of the game. Well done.
Really, really enjoyed this -- the fact you've made it no damage and no kills makes it feel deeply immersive (given Ripley's own ethics), and it must've been quite a damn lot of work. I've recently been getting more into the Alien universe, and this is practically the highest quality gameplay of Isolation there is, imo. Amazing work. Thanks a lot for creating this for people seeking this type of immersion. Will definitely hang around!
@@loneassassin29 Androids are robots though. If you want to talk about killing what about when he threw the flare at the security guy and lured the alien to him.
He threw a noise maker to the humans at 1:02:00, even thou that didn't kill them its cause wasaking the alien kill them both so that's 2nd degree murder by law standards that's still killing.
33:30 I told my friend this information on his first time playing. He was on normal, didn't believe me and proceeded to smack the wall and summoned the Xenomorph! He screamed. I laughed. Great times.
I didn’t realise you could spend so much time running, I spent most of the game crouched too terrified to sprint for fear of running into an android or the alien, you are an awesome player. I’m just bad as I spend too long hiding, I just need to be braver
Interesting that the electrical panels are basically the same model that were used in Jurassic Park (pump the handle a few times, and then Push to Close). Apparently, whatever company makes those panels has been in business for a long time.
This is nuts. I struggled with normal difficulty and have been putting off watching playthroughs till I finished today. You're a madman. Hats off too you sir.
I remember playing on nightmare, waiting for that tram to arrive in the beginning and watching the xeno pop out of a vent and spot me right before I pressed the button to leave. I had no idea he'd actually show up so early.
I love how detailed the narrator is with the instructions, directions, and he shows the weaknesses of the AI that lie within the horrors of Sevastopol station and Guarantees a sure fire walkthrough. Best of all he is straight forward and keeps his mind on the task and doesn’t talk consistently.
Woke up at 6:30am this morning and lemme say this run/content is amazing early morning coffee content. Loving the crisp commentary with the precise gameplay, amazin.
I finished this game on nightmare mode and felt it was the biggest achievement of my 30 year video game career. But when I see you call the nest mission just a little tricky and remember the agony of getting through that mission, then see you do it in 3 minutes without a scratch. Wow. Tip my hat to you! Incredible
Jeez, I pretty much crawled thru the entire game! Actually, still am, since I haven't finished, ...after nearly 9 hours ...so far. Haven't reached halfway, and nearly cried when #CarcinogenSDA mentioned that I haven't even gotten to the worst part. :(
I watched the entire near 5 hours long video just because I enjoyed every second of your gameplay and calm commentary. Looking forward to more of these types of videos!
I hope it will help: Mission 1: 4:34 Mission 2: 12:34 Mission 3: 34:43 Mission 4: 43:55 Mission 5: 53:55 Mission 6: 1:00:00 Mission 7: 1:08:31 Mission 8: 1:18:17 Mission 9: 1:27:58 Mission 10: 1:41:33 Mission 11: 2:05:08 Mission 12: 2:15:23 Mission 13: 2:33:16 Mission 14: 2:42:15 Mission 15: 3:04:48 Mission 16: 3:20:26 (backtracking mission, if you aren't looking for the blueprints, check some other video on how to do it, for example Psychohypnotic's "How to speedrun Alien: Isolation on Nightmare Mode: Mission 16" it is No Major Glitches, might even not use glitches in it) Mission 17: 4:07:20 Mission 18: 4:22:53 Mission 19: 4:41:07 I hope this helped :)
One thing I like about Samuel, is that you’re shown that he’s an android before they outright tell you (if you pay attention.) when Ripley is welding, he isn’t covering his eyes, or looking away from the light caused by the welding, and we KNOW that it’s bright, because Ripley still has to use a welding mask.
Still the best detailed, shortest, most intricate, guide of the Game with my favorite commentary. Thanks again for everything as this is practically the best and only guide anyone should use to get themselves out of a bad situation/or simply play through in this game.
Have you ever caught the Alien in a T-Pose? Stay the heck away from it. Clarification: I never encountered or screwed around with one.. But I saw someone encounter one frozen in place and didn't take it seriously enough
Hah! He completed the game in just under 5 hours. That's the amount of time I spent hiding in lockers. On another note, I really enjoyed the walking part of the game. When you're just walking around in the space suit towards the derelict ship. It was a nice change of pace from my locker hiding adventures. In any other game, it would have been boring as hell, but it worked well in this context.
Carci, I thought you might want to know this since I've had this happen to me multiple times, regarding the 'no where is safe' comment in the warehouse. The Xenomorph can't get into the warehouse, I've tested it multiple times through 3 different runs on Normal hard and nightmare. I've thrown noisemakers, flashbangs, shot the revolver, It wants nothing to do with the warehouse. It may be a bug or it may be intentional, but what I've gathered is that it's path can't go into the Warehouse.
possibly they did that to avoid the xenomorph fucking with the android and the event coding. maybe they found a bug in testing that interferes, or maybe it’s a quality of life thing. developers generally want a game to be hard, but not do frustrating and shitty things for no reason.
@@CarcinogenSDA It may also be because it's a large room full of variable height objects that the Alien or the player could get stuck on. You still get the _feeling_ that it could turn up at any time, which is great for tension, but it's probably good that it doesn't.
I've watched this playthrough like 20 times. Still one of the best games I've ever played. Much love for such a great video and your commentary is second to none. Cheers
Interesting strategies. I was always told that removing braces, burning through panels and opening vent hatches didn't actually produce noticeable noise for the Alien to register. It was all just a mindgame. But looking back at how I open every brace and he's on my ass like he's taped to it, well... Starting to reconsider how I play this game in Survivor mode at least.
I don't know where he got that information, but removing braces, and the burning trough panels doesn't produce any sound the alien can hear. So you are fine
I just found this channel, and I love how your commentary. Definitely like your tone and explanations, vocab. Looking forward to all your walkthrough vids.
Here it is, 2022, and this game is still one of my favorites. I'll never forget going into the vent with all of the facehuggers after the runaway train section. Had no items to use or ammo for my weapons so I had to rely on my wrench. Which sucked because of the damage you take from killing the facehuggers. Died many many many times before I finally made it through.
The guiding principal for the design team was that "unless it could have been made using the movie techniques of the original Aline movie, it can't be in the game". That's why everything looks so damn authentic, just like movies used to do before the rise of CGI. Nowadays CGI has come a long way, this is true. However, practical effects in movies will always have that special kind of feeling that can't be replicated. This is why the team that makes the James Bond movies strive to have as little CGI as possible, and the effort shows.
@@carljohan9265 The problem with most CGI is that it's far to fluid. The practical effects in John Carpenter's The Thing aren't exceptionally great visually (which is to be expected considering it's age) but *act* real because it's rigid and based in reality.
@@therealdoc Exactly. It's the same thing in the old Indiana Jones movies. There is actually something physically there, and the actors can actually see it and interact more belivably with it. That fucking jeep driving scene through the jungle in crystal skull just looks fake af in comparison, and don't even get me started on the nuke scene (which has so many impossible things happening that it's hard to lay them all out).
@@carljohan9265 I hate CGI to me most of it just seems like a cartoon on screen a bit like who framed roger rabbit. Unless you use it very sparingly and have animations absolutely spot on and perfectly realistic as in the first Jurassic Park film then it makes the movie seem very fake I think.
@@chatteyj The scene in the original terminator where the T-800 has it's skin burned of and chases them into a factory of some sort is still one of the scariest movie monster scenes I have ever seen. The stop-motion movement makes it truly look machine like, and it fits the narrative since it is damaged at that point. And since it's an actual prop we are looking at, the lighting in the room reflects naturally of it and it has actual weight behind it's movements.
I bought this game when it came out and never made it past a couple hours in.. the AI was so terrifyingly effective I just couldnt play it without being scared shitless by the slightest bump. Great to watch you breeze through it like it's nothing! Now I haven't missed out on the story 😋
4:15:00 "the alien will try to outsmart you" *5 mins later* Me hiding in a closet:.... *Alien walks past* Alien: "Autoglass repair...." Me: "autoglass replace!" *dead*
to me her va is just female!Nomad from Ghost Recon Wildlands and I kept detracting to thinking she was about to say shitballs whenever things went wrong
No Save/No Damage is totally possible. did i do it straight through? no. did i pave the way for someone else smarter/more dedicated than me to figure it out? i hope so. more than likely a practiced speedrunner of Glitchless if that.
Well i bought this game after watching you play it-and just finished it,i wont tell you how long it took me(played on normal ps3) and i only had to revert to your walk through 47 times!! All the best from a 55yr in covid North Wales UK. Many thanks.
If anyone is playing this on Hard just for the achievement, for the part with the four Super Working Joes when you take the elevator down to the reactor, instead of doing the shotgun/revolver combo, you can use the Bolt Gun. A fully charged shot from the BG to the head of a Super Working Joe will kill them in one shot. This was far easier for me.
On nightmare mode I struggled to find an abundance of bolt gun ammo at all, less than what he found on his playthrough, so I think Carci used the more difficult method because he wanted to save it for the section after the nest where a few more working joes spawn. Considering the fact that not all drops are static, it’s so important to conserve ammo.
@@PinkCow0 Exactly! I first played on hard and resources are a lot more forgiving imo because on nightmare it’s best to save up everything until you get to the next reactor part which is most of the game….I still ran out of fuel for flamethrower but yea nightmare is quite a challenge lol! I love to see a sequel or just more games like this extremely underrated!
Great commentary, I’ve played right along with you and it’s helped my speed run. I just don’t understand why we rarely saw the xeno! When I play nightmare he’s ALWAYS around.
I did the same thing as Carci and played along with it and funny enough I had no trouble with the Xeno ever except for mission 17 and some other relatively difficult section. That is because I wanted to try exactly what he did and it worked.
Just watched this. Extremely good video! 5/5. Great commentary and really fun to watch. This is what I like to see in Speedrun videos aswell. Focusing on how things work and why choose a certain strategy over another.
The Xeno killed me in vents under tables in lockers. I literally died 40+ times on my first playthrough. I then watched my friends play and they had a vastly different experience he was nowhere near as aggro for them. Love the content my friend hard to beleive how easy you make it look.
@@sO_RoNerY nope, haven't played it yet. I'm not really a big fan of the walking horror games where you can't fight back a lot. But yea maybe i'll give it a chance
I'm using your no damage run in order to make my first playthrough a no damage run. I agree that the grab on the Working Joes is ridiculous. But I'm getting pretty far and I haven't taken damage yet! Thank you so much for this video!
Loved this walkthrough. Way less stressful than my run. The jogging thing the Working Joe's do is probably a reference to Ash in the original Alien movie doing that exact same thing just as he's about to sit down and provide support to the away team investigating the signal... I-I think I've seen Alien too many times.
I bumped into your channel randomly and i gotta say i really like your content! I love watching you run through games before going to sleep, they're relaxing in a weird way. Keep doing what you're doing! ❤️
I'm so happy to be rewatching the playthrough of this masterpiece and am glad that you talked in-depth about the absolutely fascinating Alien AI in that how complex it is in regard to learning and its overall design. I absolutely have to agree with your blueprint level 3 upgrades that come so late into the game. I always wondered that myself as they're literally useless so damn late into the game and should've been given to you about at least five chapters earlier. About the facehuggers, I was about to recommend you the maintenance jack method but wasn't sure whether you lose health or not (it's been ages since I last played the nightmare mode or the game) as that method guarantees that you won't alert the Xenomorph. Looks like you already know about it, and yes, it wouldn't make sense in a no-damage speed-run. Loved the playthrough! Keep up the good work!
"I don't get how samuels is a good guy when he's weland yutani" well, bishop was weyland yutani and he was still like, one of the best characters in aliens.
@@rubencantu710 on the orginal script for aliens 3 the queen wouldve planted an ovimorph into his torn apart chest cavity that grew into a full egg with a facehugger in it, After they went into cryo.
Terrific walkthrough - really shows how quickly you can get through some sections without encountering the alien if you just keep moving. Medical took me so many deaths on my first playthrough! Re: the xeno patrolling floor vents, I've had him climb into the vents while I was waiting for the airlock in the kg348 lab then come crawling around the corner - there was no sound to indicate he'd detected me so sure seemed like it was random patrolling. There is a glitch just before the elevator down to the lab that creates a safe zone though. In the room that requires a key card to open and has a scripted explosion that knocks out the lights, if you crawl under the round table with a Seegsun toy robot on it the xeno can't reach you even once it's seen you and in aggro mode. You can just squat under there emptying revolver rounds into it...
Man, I found out your videos while trying RE2 Remake. I am easily scared by spooky games but recently I found out that those were the last games that were giving me "emotions". Keep on doing those smooth videos, I find your commentary very calming, you are doing a superb job.
@@PsychoHypnotic theres a slight problem.. I lost all my files (including videos I've uploaded) and my computer in a basement flood over the winter, nothing survived, I had to get a new router, new flooring, repaint, the works..
Patreon (Early Access for $1/mo): patreon.com/carcinogensda
No Commentary Version: ua-cam.com/video/axQ_FzQCj6Y/v-deo.html
Xenomorph AI Logic Tree: myfiles.mattfiler.co.uk/alien_behave.png
Aw heck now I gotta find that logic tree myself. Great video though
Can you please post the logiktree from the alien
Shouldn't that say "No Commentary Version:" ?
myfiles.mattfiler.co.uk/alien_behave.png
myfiles.mattfiler.co.uk/alien_behave.png
It took me so long to realize he was just commentating over pre-recorded footage.
I didn't even know that. How come he talks to chat though?
@@TheWalkingAmongTheDead He does? I didn't watch the whole thing. Maybe it was live commentary. Streaming his recording of the gameplay and talking over it while chat watches with him.
That is correct, I do the post-commentary in front of Twitch chat
@@literallysatire5889 wow you're edgy and stupid
@@Cold_Stream_Enby what did they say?
this is exactly what i want in a video, minimal commentary but you still explain it, no stupid loud edits and a movie like experience
Minimal commentary, minimal damage.
yes totaly agree -- no silly yelping and wooping. good job fella.
Or annoying attempts at humour *cough cough* Dante Ravioli *cough cough*.
Tom Parker how dare you talk about Dante Ravioli like that he’s the beat
@@carlosdiazgranados9168 When he stops trying to be funny and just explains his methods that's when he's great. If you look at his early videos you'll notice his content is much more straightforward with less attempts at weak humour but as his following grew big really quick he's become much more confident and as a consequence thinks that he's funny. I like the guy but I'd prefer that he keep his content purely explanatory.
Here I am crouch walking and hiding every few seconds, while here's this guy walking around like he's just tryna do maintainance.
I do the same and it work good I can this not to do so good are him but it possible (sry for my english)
@@toast2398 it's okay. If I can still understand what you're saying you did a decent job getting your point across
@@toast2398 you’re doing good I know it’s hard with two languages being bilingual myself and besides from a few words in the wrong order you did everything right and it’s understandable so good job mate
man made this game into an engineer walking simulator
Crouching and hiding is better for keeping the alien from starting to hunt you. Walking only works if you are basically speed running the objectives and don't want to explore or take in sights or anything.
Dude it took me 3 days and 2 mental breakdowns to get where you got in a hour.
for reaaaallll😭😭and 2 shitted pants
ChxiZz xD 😐😐 damn you got the whole squad laughing😐😐😐😐😐😐
😎
Blackest Brujo. Lol.
David Stoker true
This playthrough makes this game look more like a space station maintenance simulator than a horror game
Well its a survival game more than horror. A survivor has to be resourceful, motivated & smart of how to deal to a creepy situation like this 1. Quite a realistic game.
bro this game is like among us
Unlike Womble's playthrough of Bullied School Kid Locker Simulator and Midget Simulator. 🤣🤣 It's entertaining because he gets so invested in it. Carcinogen is entertaining because he's competent and not obnoxious.
They are getting us ready.
@@dukefanshawe6815 who are they and what are they getting us ready for? That’s a rather ominous statement without context.
him: sorry for 120 fps
me when i get 30 fps: COWABUNGA
Lol
Turtle power?
30? Fucking luxury. I settle for anything in double-digits lol
i never played on nightmare, i always just play on hard mode. i remember one time around 58 min, 59 min when you get back to the doctor's office, the alien saw me and i started running for the door to his office because i knew it had to spawn behind his door for the kill scene. all i heard was thump thump thump behind me getting closer and closer. when i reached about the middle of the waiting room, silence... it worked. the alien just vanished. was funny though, here i was looking down, thought it had impaled me. did the self equivalent to a self "pat" down checking for open wounds.
hah!
I actually tried something similar in my hard mode run. But in my case the Alien was fast enough to kill me before I reached the "cutscene point".
But on my very first playthrough, I evaded death by getting into an elevator at the exact time. I got the noises of an impalement kill but I didn't die.
@@Riomy13 nice... every time i tried to get away by using an elevator, i died. even when i swore that the alien was cut in half by the closing doors.
Lmao "thump thump thump" I'd be shitting my pants checking for self impalement too 😂
I did that teleporting the alien into the office to kill the doctor...barely making it after being spotted....
As soon as it was out of its animation in the office it charged the lift, I got lucky
This playthrough made the game seem like child's play. Alien: Isolation can now be summed up as: "Amanda Ripley breezes through a space station in under 5 hours before it blows up and (maybe) spots a Xenomorph every now and then."
*How do you barely encounter a Xenomorph on Nightmare-Mode? Seems like it might be a modded-game to me.* :/
@@Princess2Warrior Or, instead of a professional streamer ruining his reputation over a single game, maybe it's because he walks when the Xenomorph is in the vents (so it doesn't hear him) and keeps moving (so the Director AI doesn't point out his exact location), both of which he explicitly points out in the run.
And I’m sure you have evidence to back up this claim?😂😂😂
@@bobbob7192
I've probably missed something, but how do you generally tell when it's safe to make noises? I didn't quite pick this up from the video.
I've never played this game though.
@@Annokh You can hear when the alien's moving through the vents, which is when it can hear you (especially when you run).
I absolutely love the fact that you can simply walk your way though most of the map, but most people get so immersed and scared they almost always crouch or hide, taking their time to think when to move
Yeah an expert player just gave the most basic advice, walk don't run. And it's sound advice.
You can walk everywhere if you know exactly where you're going and are going to get through each area quickly. If you were playing for the first time and spent more time in each area, looking for things and exploring, it's not quite as safe.
The game's Director AI uses a 'Menace Gauge'. It monitors a bunch of factors which tells the Director AI how much pressure the player is under at any given time. If the Alien is close by, the gauge goes up, if you can hear it, it goes up more, if you can see it, it rockets upwards. The idea is to provide a 'balanced' experience, to give you a break once in a while so things aren't too intense for too long. If the Menace Gauge has been too high for too long, the Director AI will send the Alien 'backstage', into the vents where it will wander around, maybe lay an ambush trap if you walk directly under the vent... but it won't come out unless it reacts to noise the player makes, or the Director orders it to.
But the opposite is also true. If the Menace Gauge has been too low for too long, the Director will order the Alien out of the vents and point it in your general direction.
So, if you're walking everywhere, which makes more noise, but you're spending too long (in this case an ordinary non-practiced amount of time) in an area...the Alien is pretty much guaranteed to leave back stage and start hunting you directly.
This is me right here
Playing on pc max settings with lights off, I’m scare as shit to run anywhere.
"Just don't think" - Thor from God of war
The term you're looking for to describe a future based on the 80s is "cassette futurism"
So I assume that "retrofuturism" refer to future based on earlier periods than that? Or is it a more general term?
@@Annokh well, cassette futurism is a form of retrofuturism. So yeah, "retrofuturism" is the general term.
@@debrouillard2
Got it, thanks.
Isn't it allso called Cassette Punk?
"retro futuristic" , the developers described a vision of the future , baked in the past , man the aesthetic of this game , is sooo perfect
Imagine a john carpenter's the thing game on this engine 😳😳
It would be an awe-inspiring sight.
That or Jurassic Park, I would cry.
Delco Airsoft
Dino crisis 3
too bad the team that made this now makes total war
@@nicknevco215 They were making TW games for decades before making this though.
Mission Nº 01 - Closing the Book 0:00
Mission Nº 02 - Welcome To Sevastopol 12:12
Mission Nº 03 - Encounters 34:38
Mission Nº 04 - Seegson Communications 43:44
Mission Nº 05 - The Quarantine 54:14
Mission Nº 06 - The Outbreak 59:54
Mission Nº 07 - Seegson Synthetics 1:08:23
Mission Nº 08 - Haven 1:18:48
Mission Nº 09 - Beacon 1:27:08
Mission Nº 10 - The Trap 1:44:13
Mission Nº 11 - Hazard Containment 2:05:09
Mission Nº 12 - Synthetic Solution 2:15:11
Mission Nº 13 - Consultation 2:33:12
Mission Nº 14 - The Descent 2:42:10
Mission Nº 15 - The Message 3:06:18
Mission Nº 16 - The Transmission 3:38:06
Mission Nº 17 - Desolation 4:07:11
Mission Nº 18 - Tomorrow, Together 4:24:28
Mission Nº 19 - Isolation 4:41:07
Thanks
@@iHaveTheDocuments stfu
@
CarcinogenSDA Pin this.
After reading this I wouldn’t pin it on principle either
The hero we got but deserved
Just a theory I've had about the 'outdated' tech in the 'Aliens' franchise (besides movie age):
The reason you may want to go lower tech is for both logistical and security reasons, because when you're in deep space you might not get a cargo vessel for years, and the nearest help if anything goes wrong is months away. When you go low-tech, the average personal is able to repair things, parts are easier to come by or even manufacture on-station, and you also don't have to worry about hostile digital attacks from outside the station.
When in deep space, you want reliability over convenience. The Working Joe's actually have complex AI systems, and look how easy it was to override them. That's why you don't want full internet controlling the entire station, imagine how hard the game would be if Weyland-Yutani had full control over the doors or fire prevention systems! Any pirate could probably do the same thing in this universe, if the station had too much digital integration. Thus why they use more manual tech.
Also, if you are traveling a billizion light years from Earth (Over exaggerating). Hardware or Software Updates are very unlikely to come your way. Most times you are on your own with whatever you brought or could make. Even a simple supply trip could take you back in time if you are on the most advanced ship at the time. Yet when you manage to return homeport or are thankful you were able to. Find out that your technology is outdated. As Traveling between systems is measured in Days, Weeks, months, or even Years. Hints to why there are Cryopods to sleep in for prolong trips.
So best technology is a lot of the time the oldest of old school. Within the context of the time period. Not too old school. As I'd doubt a wooden door with a rope lock could hold back a Xenomorph.........or could it? *ponders that thought*
That or its just a cool asthetic...
@@Qardo it worked for the aliens from Signs, did it not?
Tarson Talon that’s what I’ve basically thought since Prometheus came out and they had a super fancy expensive ship with holograms, etc. that was a very very expensive ship specialized for Weyland himself to travel on. It’s like the Lexus Rolls Royce of spaceships.
These ships and stations in these old Alien games are like Semi Trucks or Cargo Ship Tankers.
Built to last and go long distances without needing a ton of maintenance or expensive parts
Your theory is good, but the truth is that his is a game from 2014 about how people in the 70’s thought that 2157 would be like.
I don't know who they got for Amanda Ripley but she nailed it. She was selling having a mental breakdown towards the end there with all the near death shit happening to her.
Andrea Deck
21:40
The only issue I ever had with her acting was early on when she finds the recorder and has this hushed and emotionally sad delivery while the animations in-game portray someone who's absolutely livid. But that's just a delivery thing versus what the people animating that scene did and the line was still perfectly fine, just seemingly mismatched to the scenario was all lmao
@@sgtsmith501 Man she was freaking 19 years old at the time she voiced Amanda , great job
It was just so well done. There's something about her with the way the voice actor portrayed it. It just sounds like it's Ellen Ripley's child 😂. She nailed it 100%.
Samuels isn't a "bad" android because when your team was sent out here the mission was only to find the Nostromo flight recorder. It was only after you left that WY found out there was another "specimen" to get. And, since your team took a contracted passenger ship and not a Company ship for the journey, there was no opportunity to reprogram him in flight.
Bishop wasn't a bad android for the same reason. Ripley and Bishop left on a military vessel - so Bishop couldn't be reprogrammed once WY knew for certain that there were xenomorphs. (Although Burke secretly had a pretty good idea there were since he sent the colonists to check out the derelict.) So Bishop couldn't receive the Ash like homicidal programming either.
The lesson learned is to never ride on a WY starship.
This dude is talking about this part: 2:20:25
I totally forgot about Hughes getting his head smashed by the android and then it saying 'good day', then walks off lol
There's a simple mod for this that changes the Aliens AI slightly to increase the length of its invisible tether to the player, it makes it easier in the sense it doesn't hound you as much but it becomes far more unpredictable when its allowed to roam further away from you. Like you have to be really careful about running into it as you progress rather than it constantly following you. Really changes the experience.
That sounds like something I should look into.
quite an obvious design choice if you ask me. the way it is right now, the whole director system is completely misused, simply because it could've been made much simpler if the alien is always going to be on your butt, with a similar end experience, but that's what you get when things are designed by a committee.
really painful to be a programmer in anything world-class nowadays.
What's the name of the mod ?
@@milanstevic8424 imagine criticizing the best ai in the history of video games what will satisfy you people 😂😂😂
@@thenotoriousdig610 Nothing. They are sad people with no joy in life so they gotta shit on everything to feel important
A few extra tips if anyone is interested:
1) Though the A.I. of the alien *does* learn from how you play throughout the game, there are key intervals where pathways of it’s learning tree unlock regardless of what you’ve done or not done during your encounters with it to prevent the end-game being a total breeze. I.e: Even if you don’t use lockers to hide from it during the early-game, late game it *will* have a higher chance of checking lockers that you hide in and it *will* become less fearful of the flamethrower, even if you didn’t use it against it. This is said at 44:23.
2) At 35:39 when she runs off, you have infinite time to search around that room; the script for her walking back in with her group only triggers after you pick up the access tuner.
3) I’m not sure if this was just my bad luck during a nightmare run, but bodies (human bodies at least, not counting poor Hughes.) never have any loot on them on nightmare difficulty.
4) 1:12:15, there’s actually a spot in the room with the compression cylinder where the alien can’t physically reach you, between some boxes and a raised shelf just opposite the door back to the hallway; it’ll still see you and try to kill you, but for some reason there’s an invisible wall in it’s way.
5) Floor vents, like wall vents, aren’t *completely* safe; but you’d need to skulk around in them for a good long while before the A.I. Director tells the alien to hop in after you; they’re much more forgiving than wall vents if you want a place to sit and calm down for a while.
Android never had loot, humans either. Sometimes I could pick up ammo from dropped guns if they didn't bug out.
Two minor additions is that the alien appears more quickly when you walk over sneak, it only is better when you are moving through an area and don't care that you will summon that alien from somewhere else in the station.
After you purge the reactor it isn't 2 aliens that come out, it's 6. The game only ever has two hunting you at once though.
2:01:45 “I guess because the game doesn’t want the xenomorph to be here during this cutscene.” Ummmm yeah, my alien actually literally grabbed her as she was pounding on the door. I was in disbelief that a cutscene and my death seemed to merge somehow lol? It was crazy
yeah the xeno is a shithead who breaks literally every rule of game programming you expect
Yeah he pulled her off the door as she was pounding on it....I was like “Homefree Baby!.....Nooooooooooo, lunch!” 😫
Happened to me also, was shocked
Same got me as i reached the door
This run is legendary, I find myself rewatching this for 6 times already and I'm still not bored, strangely enough.
weirdo
Masterpiece of a game.
I'm here for the 4th time 😂 love this video ❤
@@FPChrisBest horror game ever. Hands down.
I'm here because I enjoy the game/story/gameplay AND retro tech!
I'm just going to say this right now...your commentary is the ONLY reason I could watch this and NOT get freaked out by the game!
I just wanted to say that I totally enjoyed this run with especially the spot on commentary. Just a pleasure to watch.
no problem!!
Finished the medical wing encounter in barely over a minute!? That's usually taken me at least an hour or five... 😭
I literally sat in a locker for so long waiting for it to leave and go up in a vent and then when it went in a vent i would get scared that it would drop down and eat my face as soon as the locker door open but apparently it dosnt technically make a noise when you open and close lockers and vents
The soundtrack is by far the scariest part of the whole game.
The noises you hear as you creep thru the station were creepy as hell, you know that the xeno is creeping real close.
whenever I hear the aliens footsteps I just stand still and let it kill me lol. amazing game, but this game was crazy.
I have the full game-ripped version and it's amazing. There are so many different musical stings for different events and even ambient tracks
@ 2:11:38 - Regarding the jogging on the spot of the working joes and your comment "I'm not even sure what triggers that animation. It's silly."...
It's a very well observed reference to the android Ash, in "Alien" (1979). He does that same action by himself, early in the movie, around the time the group is leaving the ship to investigate the ancient wreck.
According to internet rumor, the actor came up with the idea. Sigourney allegedly mentions it in a DVD commentary, claiming that the movement was supposed to help lubricate the android's joints (specifically after a long time of dormancy, like the ship's crew was in beforehand).
In the game it's a sort of idle animation, probably with the same explanation of lubrication, but upping the frequency considerably.
@Kijinn *Exactly what I thought! Great eye!* :)
@@Princess2Warrior thats def what it is , good eye
I always thought it was to show that Ash was not quite right, its around the time you see him do it that you start thinking that he's a bit creepy.
This is absolutely one of my favorite games of all time. So grateful to have played it but disappointed a true sequel was never made.
They may make one in the future, however thats something we will all have to wait and hope actually happens
I hope they wouldn’t leave the game on an ending like that, I get the “everyone dies except the protagonist” plot twist but I doubt they’d leave Ripley out in the endless space of no sequels forever.
A lot of the guys behind it left to make something else :(. Sad for us Alien fans but best of luck to them. Hopefully they'll get the rights for a sequel one day.
yeah i honestly wasn't expecting much from this game but it managed to immerse me more than most games.
@@amemeee2471 in the 2nd movie her final fate was shown very early on... still room for her story to continue toward that point
Great playthrough and commentary. Very professional with no shouting "oh my god" every time the alien teleports in rather than give us tips on that part of the game. Well done.
Right I click off videos like that almost right away.
"The xenomorph can just chase you anywhere their isnt a single place that is safe " (me) the infinite void of space looks mighty appealing
@@nom3nnescio I know it's hypocritical to say this but that comment is two years old lmao
@@nom3nnescio because I was commenting on the fact you were two years late. When I was also late by 3 months.
In the void, nobody can hear you ... shZt your pants. :P
Really, really enjoyed this -- the fact you've made it no damage and no kills makes it feel deeply immersive (given Ripley's own ethics), and it must've been quite a damn lot of work.
I've recently been getting more into the Alien universe, and this is practically the highest quality gameplay of Isolation there is, imo. Amazing work.
Thanks a lot for creating this for people seeking this type of immersion. Will definitely hang around!
He killed androids
@@loneassassin29 Androids are robots though. If you want to talk about killing what about when he threw the flare at the security guy and lured the alien to him.
@@axstin1799 He is a NAUGHTY boy 😂😉😀
He threw a noise maker to the humans at 1:02:00, even thou that didn't kill them its cause wasaking the alien kill them both so that's 2nd degree murder by law standards that's still killing.
but i was trying to distract those people, officer! how was i supposed to know the alien would fuck them up?
33:30 I told my friend this information on his first time playing. He was on normal, didn't believe me and proceeded to smack the wall and summoned the Xenomorph! He screamed. I laughed. Great times.
“We’re about to fall from the sky!”
Carcinogen: “TIME TO BACKTRACK”
IGN: 5.9/10
Unpredictable AI
Disable review comments
Idiots
Generate
Nonsense
First three letters of ignorant...🤦♂️
IGN REVIEWER: *Plays the game on hard mode, complains that the game actually becomes hard. Lowers review score because he sucks at it*.
Absolute morons...
IGN: _The Last of Us:_ 10/10.
IGN: _Alien Isolation:._ 5.9/10.
Right...........
I didn’t realise you could spend so much time running, I spent most of the game crouched too terrified to sprint for fear of running into an android or the alien, you are an awesome player. I’m just bad as I spend too long hiding, I just need to be braver
Interesting that the electrical panels are basically the same model that were used in Jurassic Park (pump the handle a few times, and then Push to Close). Apparently, whatever company makes those panels has been in business for a long time.
@Yeey Taerde Just pray to God you arnt set apon my dinosaurs or God damn killer aliens
@@yourfriendlyneighborhoodla2091 What about dino aliens?
Some of those big breakers are very hard to flip by hand. The pumping primes a spring-loaded mechanism that flips it for you.
I'm an engineer and see those type of breakers often. It prevents accidental switching which can create arc flashes and equipment damage.
Pretty standard way to charge up a panel I think.
This is the most stressful game I've ever played in my life. Yet also one of the best.
this will forever be lmaoo so glad i grew up with the alien franchise otherwise i wpuld NOT have played this game
Resident evil 4 for me was pure stress the full way
Tried dead space? I have heart attacks on that game
bork guy i started it last night infact. 😊Its on EA access xbox one.
@@mcconartist3281 nice
This is nuts. I struggled with normal difficulty and have been putting off watching playthroughs till I finished today. You're a madman. Hats off too you sir.
I remember playing on nightmare, waiting for that tram to arrive in the beginning and watching the xeno pop out of a vent and spot me right before I pressed the button to leave. I had no idea he'd actually show up so early.
Same
I purposefully hit a wall to see if he'd come running.
NOPED RIGHT OUT WHEN I HEARD HIM DROP!
I love how detailed the narrator is with the instructions, directions, and he shows the weaknesses of the AI that lie within the horrors of Sevastopol station and Guarantees a sure fire walkthrough. Best of all he is straight forward and keeps his mind on the task and doesn’t talk consistently.
The commentary is recorded in post.
@@ArthurKingoftheBritons404 and?
@@ArthurKingoftheBritons404 and?
@@xiiwolfy The last sentence.
I couldn’t have said it any better
Woke up at 6:30am this morning and lemme say this run/content is amazing early morning coffee content. Loving the crisp commentary with the precise gameplay, amazin.
I finished this game on nightmare mode and felt it was the biggest achievement of my 30 year video game career. But when I see you call the nest mission just a little tricky and remember the agony of getting through that mission, then see you do it in 3 minutes without a scratch. Wow. Tip my hat to you! Incredible
I completed this game twice and I never knew you had to walk so the alien couldn't hear you. I'd just leg it from cupboard to cupboard
Are you kidding? I've spend most of the time crouching throught the game.
Well it was extreme nightmare dificulty to you then
Jeez, I pretty much crawled thru the entire game! Actually, still am, since I haven't finished, ...after nearly 9 hours ...so far. Haven't reached halfway, and nearly cried when #CarcinogenSDA mentioned that I haven't even gotten to the worst part. :(
I was a super creeper in this game, creepin, always creepin :-))
@@uhtred7860 creeper, awh man
You literally present this like a director's commentary. That's the way to do it!
I watched the entire near 5 hours long video just because I enjoyed every second of your gameplay and calm commentary.
Looking forward to more of these types of videos!
I hope it will help:
Mission 1: 4:34
Mission 2: 12:34
Mission 3: 34:43
Mission 4: 43:55
Mission 5: 53:55
Mission 6: 1:00:00
Mission 7: 1:08:31
Mission 8: 1:18:17
Mission 9: 1:27:58
Mission 10: 1:41:33
Mission 11: 2:05:08
Mission 12: 2:15:23
Mission 13: 2:33:16
Mission 14: 2:42:15
Mission 15: 3:04:48
Mission 16: 3:20:26 (backtracking mission, if you aren't looking for the blueprints, check some other video on how to do it, for example Psychohypnotic's "How to speedrun Alien: Isolation on Nightmare Mode: Mission 16" it is No Major Glitches, might even not use glitches in it)
Mission 17: 4:07:20
Mission 18: 4:22:53
Mission 19: 4:41:07
I hope this helped :)
One thing I like about Samuel, is that you’re shown that he’s an android before they outright tell you (if you pay attention.) when Ripley is welding, he isn’t covering his eyes, or looking away from the light caused by the welding, and we KNOW that it’s bright, because Ripley still has to use a welding mask.
I guess I work daily with a bunch of androids lol
@@mummeliini123 Hahahaha
@@mummeliini123 Put your OSHA certified squints on and your good to go! XD
Dont try too hard to act smart
@@dolabala1755 What are you talking about?
Yo am I the only one tripping that this game was released in 2014?? Its 6 years old wtf
Nope
It looks really good for an old game
@@marcar9marcar972 6 years aint that long ago. Look at battlefield games throughout history. Age doesn’t mean shitty graphics necessarily
Bruh it's 2024 and I thought the game released in 2019.
I died in a lift on normal cos I didn't realise you had to press a button and the alien got me. Then there's this lad.
Still the best detailed, shortest, most intricate, guide of the Game with my favorite commentary. Thanks again for everything as this is practically the best and only guide anyone should use to get themselves out of a bad situation/or simply play through in this game.
TRY AGGRESSIVE ALIEN MOD! AND THIS GUIDE CANT HELP YOU :)
51:50 *Casually opens invisible door*
my favorite bug
Have you ever caught the Alien in a T-Pose? Stay the heck away from it.
Clarification: I never encountered or screwed around with one.. But I saw someone encounter one frozen in place and didn't take it seriously enough
Hah! He completed the game in just under 5 hours. That's the amount of time I spent hiding in lockers.
On another note, I really enjoyed the walking part of the game. When you're just walking around in the space suit towards the derelict ship. It was a nice change of pace from my locker hiding adventures. In any other game, it would have been boring as hell, but it worked well in this context.
I'm just imagining Amanda just zooming around and just saying "hi scary monster, bye scary monster" everytime she passes by one.
My mom said one video before bed.. So here we are.
Not a good choice if you wanna avoid nightmares lol
Cocoa silent hill is worst
@@glitzyx4x852 😯
@@glitzyx4x852 pretty sure aliens that can insta kill you is a much much greater nightmare fuel
Craze XD not really
This wasn't a playthrough -- this was an Alien mini-series. :)
Fantastic job, CarcinogenSDA - thanks a million for this!
This is the only UA-cam video of a videogame that I watched entirely on wide screen without skipping a moment of it. Thank you Carci!
I got the Platinum Trophy for this
... However, the time stamp for the 1st trophy was 2015 and the final trophy 2019!
I am no speedrunner lol
Lol, i did the same
The last trophy I’m missing involves dying to the alien 100 times... I have no clue how close I am.
just keep playing the game
i got that one trying to complete this playthrough (lol)
You're platinum pussy cat
nice job!
Carci, I thought you might want to know this since I've had this happen to me multiple times, regarding the 'no where is safe' comment in the warehouse. The Xenomorph can't get into the warehouse, I've tested it multiple times through 3 different runs on Normal hard and nightmare. I've thrown noisemakers, flashbangs, shot the revolver, It wants nothing to do with the warehouse. It may be a bug or it may be intentional, but what I've gathered is that it's path can't go into the Warehouse.
possibly they did that to avoid the xenomorph fucking with the android and the event coding. maybe they found a bug in testing that interferes, or maybe it’s a quality of life thing.
developers generally want a game to be hard, but not do frustrating and shitty things for no reason.
@@CarcinogenSDA It may also be because it's a large room full of variable height objects that the Alien or the player could get stuck on. You still get the _feeling_ that it could turn up at any time, which is great for tension, but it's probably good that it doesn't.
I've watched this playthrough like 20 times. Still one of the best games I've ever played. Much love for such a great video and your commentary is second to none. Cheers
Interesting strategies. I was always told that removing braces, burning through panels and opening vent hatches didn't actually produce noticeable noise for the Alien to register. It was all just a mindgame. But looking back at how I open every brace and he's on my ass like he's taped to it, well... Starting to reconsider how I play this game in Survivor mode at least.
I don't know where he got that information, but removing braces, and the burning trough panels doesn't produce any sound the alien can hear. So you are fine
I just found this channel, and I love how your commentary. Definitely like your tone and explanations, vocab. Looking forward to all your walkthrough vids.
Ikr, i like his re runs too, you gotta check those out
Here it is, 2022, and this game is still one of my favorites. I'll never forget going into the vent with all of the facehuggers after the runaway train section. Had no items to use or ammo for my weapons so I had to rely on my wrench. Which sucked because of the damage you take from killing the facehuggers. Died many many many times before I finally made it through.
saw this and had time to kill. Too much of a wuss to play the game.
'Steve' makes him less scary.
They did a great job with the atmosphere of this game. So much like the first two movies. Love it!
The guiding principal for the design team was that "unless it could have been made using the movie techniques of the original Aline movie, it can't be in the game". That's why everything looks so damn authentic, just like movies used to do before the rise of CGI.
Nowadays CGI has come a long way, this is true. However, practical effects in movies will always have that special kind of feeling that can't be replicated. This is why the team that makes the James Bond movies strive to have as little CGI as possible, and the effort shows.
@@carljohan9265 The problem with most CGI is that it's far to fluid. The practical effects in John Carpenter's The Thing aren't exceptionally great visually (which is to be expected considering it's age) but *act* real because it's rigid and based in reality.
@@therealdoc Exactly. It's the same thing in the old Indiana Jones movies. There is actually something physically there, and the actors can actually see it and interact more belivably with it. That fucking jeep driving scene through the jungle in crystal skull just looks fake af in comparison, and don't even get me started on the nuke scene (which has so many impossible things happening that it's hard to lay them all out).
@@carljohan9265 I hate CGI to me most of it just seems like a cartoon on screen a bit like who framed roger rabbit. Unless you use it very sparingly and have animations absolutely spot on and perfectly realistic as in the first Jurassic Park film then it makes the movie seem very fake I think.
@@chatteyj The scene in the original terminator where the T-800 has it's skin burned of and chases them into a factory of some sort is still one of the scariest movie monster scenes I have ever seen. The stop-motion movement makes it truly look machine like, and it fits the narrative since it is damaged at that point.
And since it's an actual prop we are looking at, the lighting in the room reflects naturally of it and it has actual weight behind it's movements.
I bought this game when it came out and never made it past a couple hours in.. the AI was so terrifyingly effective I just couldnt play it without being scared shitless by the slightest bump. Great to watch you breeze through it like it's nothing! Now I haven't missed out on the story 😋
"In space, no one can hear you scream..." Awesome playthrough. No damage, but plenty of fun chills and suspense. :)
4:15:00 "the alien will try to outsmart you"
*5 mins later*
Me hiding in a closet:....
*Alien walks past*
Alien: "Autoglass repair...."
Me: "autoglass replace!"
*dead*
Snoogen11 It’s safeglass not autoglass smh
Alien: Reeeeeeed roooooobinsssssss
Me: Yum?
“Hotel?”
“Trivago”
Snoogen11
Safe glass*
_"...some"_
*"BODY- DAMNI-"* *_ded_*
How were you able to move so quickly and quietly with such huge brass balls weighing you down?
Does anyone else think that Ripley has a great ASMR voice?
Warrvec Her sexy whispering throughout the game definitely helps too.
Maybe the voice actress should start up a Twitch Audio ASMR channel..
to me her va is just female!Nomad from Ghost Recon Wildlands and I kept detracting to thinking she was about to say shitballs whenever things went wrong
Ripley: 2 aliens right next to the airlock
(A face hugger appears)
Ripley: and baby makes 3
I didn’t think this was possible to go through without dying or being damaged. I guess I’ve been watching amateurs this whole time.
This game is hard to no damage because sometimes the alien bugs out and just sees you when you are hidden.
It isn't. This video is made from successful runs through the levels.
No Save/No Damage is totally possible. did i do it straight through? no. did i pave the way for someone else smarter/more dedicated than me to figure it out? i hope so. more than likely a practiced speedrunner of Glitchless if that.
Well i bought this game after watching you play it-and just finished it,i wont tell you how long it took me(played on normal ps3) and i only had to revert to your walk through 47 times!! All the best from a 55yr in covid North Wales UK. Many thanks.
If anyone is playing this on Hard just for the achievement, for the part with the four Super Working Joes when you take the elevator down to the reactor, instead of doing the shotgun/revolver combo, you can use the Bolt Gun. A fully charged shot from the BG to the head of a Super Working Joe will kill them in one shot. This was far easier for me.
On nightmare mode I struggled to find an abundance of bolt gun ammo at all, less than what he found on his playthrough, so I think Carci used the more difficult method because he wanted to save it for the section after the nest where a few more working joes spawn. Considering the fact that not all drops are static, it’s so important to conserve ammo.
@@PinkCow0 Exactly! I first played on hard and resources are a lot more forgiving imo because on nightmare it’s best to save up everything until you get to the next reactor part which is most of the game….I still ran out of fuel for flamethrower but yea nightmare is quite a challenge lol! I love to see a sequel or just more games like this extremely underrated!
holy crap! one of my favorite games of all time, glad to see you got this run, love ya Carcy
Mission N° 01 - Closing the Book
0:00
Mission N° 02 - Welcome To
Sevastopol 12:12
Mission N° 03 - Encounters 34:38
Mission N° 04 - Seegson
Communications 43:44
Mission N° 05 - The Quarantine
54:14
Mission N° 06 - The Outbreak
59:54
Mission N° 07 - Seegson Synthetics
1:08:23
Mission N° 08 - Haven 1:18:48
Mission N° 09 - Beacon 1:27:08
Mission N° 10 - The Trap 1:44:13
Mission N° 11 - Hazard Containment
2:05:09
Mission N° 12 - Synthetic Solution
2:15:11
Mission N° 13 - Consultation
2:33:12
Mission N° 14 - The Descent
2:42:10
Mission N° 15 - The Message
3:06:18
Mission N° 16 - The Transmission
3:38:06
Mission N° 17 - Desolation 4:07:11
Mission N° 18 - Tomorrow, Together
4:24:28
Mission N° 19 - Isolation 4:41:07
Hard to believe this game was was released 6 years ago, it still looks so damn good
The Aliens are the ones looking at their Motion sensors for him, shittin themselves hiding in lockers, crying when Carcinogen comes by lmaooo
😭😭
Hahaha
You play absolutely brilliant. I'm about to replay it after two years. It's really amazing - the more careful you go, the more the alien comes.
I like when you always killed the possibility of jumpscare in this game. So I don't have to worry when watching this video. Thank you
1:56:42 and 1:56:56
4:10:58 shit. What a jumpscare
The reactor bit was terrifying to me. It was a really short part in retrospect, but it left a big impression on me.
Fantastic scene, visually and sonically.
The alien AI is amazing compared to the AI we got in colonial Marines. It's like the best I've ever experienced vs the worst lol.
there are 2 ai´s for the alien 1 allways know there u are and the sec moves the legs
Great commentary, I’ve played right along with you and it’s helped my speed run. I just don’t understand why we rarely saw the xeno! When I play nightmare he’s ALWAYS around.
I did the same thing as Carci and played along with it and funny enough I had no trouble with the Xeno ever except for mission 17 and some other relatively difficult section. That is because I wanted to try exactly what he did and it worked.
Just watched this. Extremely good video! 5/5. Great commentary and really fun to watch. This is what I like to see in Speedrun videos aswell. Focusing on how things work and why choose a certain strategy over another.
"don't expect me to talk a whole lot through this thing" - > Subscribed :)
I didn't think I'd ever be so excited to see a run of this game.
You won't find a run here, but you WILL find a *walk*
Amen, this is the only Alien Isolation run I've ever taken the time to see through.
The Xeno killed me in vents under tables in lockers. I literally died 40+ times on my first playthrough. I then watched my friends play and they had a vastly different experience he was nowhere near as aggro for them. Love the content my friend hard to beleive how easy you make it look.
I'm not even playing this game, i just really enjoy Carci's gameplays and commentary. Keep it up dude!
@@sO_RoNerY nope, haven't played it yet. I'm not really a big fan of the walking horror games where you can't fight back a lot. But yea maybe i'll give it a chance
"So, what game are you gonna run next?"
Carcinogen: "Yes."
No...
i remember when i attempted my first meme...
I would love to see an Insane speedrun of Outlast 2!!!
I'm using your no damage run in order to make my first playthrough a no damage run. I agree that the grab on the Working Joes is ridiculous. But I'm getting pretty far and I haven't taken damage yet! Thank you so much for this video!
3:37:58 - getting back to main mission after backtracking for blueprints
thought it might help since it'd help me
GreenStrqfe was literally looking thru the comments for this. thanks
This should be pinned
Forced damage, especially early on, is usually involved in a tutorial about damage, damage types, and/or healing.
J Williams not this time though.
falling and forced damage from smoke inhalation don’t count because it is part of the story to get these injuries
I think they use the visual effects of damage for cinematography purposes to give it that ridley scott feel
J Williams Brachydios is awesome :)
Loved this walkthrough. Way less stressful than my run. The jogging thing the Working Joe's do is probably a reference to Ash in the original Alien movie doing that exact same thing just as he's about to sit down and provide support to the away team investigating the signal... I-I think I've seen Alien too many times.
I bumped into your channel randomly and i gotta say i really like your content! I love watching you run through games before going to sleep, they're relaxing in a weird way.
Keep doing what you're doing! ❤️
Top 10 madlads of the century:
No#1: CarcinogenSDA
@Johnny Dong what does that have to with anything?
I'm so happy to be rewatching the playthrough of this masterpiece and am glad that you talked in-depth about the absolutely fascinating Alien AI in that how complex it is in regard to learning and its overall design. I absolutely have to agree with your blueprint level 3 upgrades that come so late into the game. I always wondered that myself as they're literally useless so damn late into the game and should've been given to you about at least five chapters earlier. About the facehuggers, I was about to recommend you the maintenance jack method but wasn't sure whether you lose health or not (it's been ages since I last played the nightmare mode or the game) as that method guarantees that you won't alert the Xenomorph. Looks like you already know about it, and yes, it wouldn't make sense in a no-damage speed-run.
Loved the playthrough! Keep up the good work!
Wow, it's like watching a perfect movie by a perfect gamer
"I don't get how samuels is a good guy when he's weland yutani"
well, bishop was weyland yutani and he was still like, one of the best characters in aliens.
Bishop may have also snuck in the egg in Alien 3
@@rubencantu710 on the orginal script for aliens 3 the queen wouldve planted an ovimorph into his torn apart chest cavity that grew into a full egg with a facehugger in it, After they went into cryo.
Just played my first run through of this game, and your video was invaluable to me. Thanks for making it!
Terrific walkthrough - really shows how quickly you can get through some sections without encountering the alien if you just keep moving. Medical took me so many deaths on my first playthrough!
Re: the xeno patrolling floor vents, I've had him climb into the vents while I was waiting for the airlock in the kg348 lab then come crawling around the corner - there was no sound to indicate he'd detected me so sure seemed like it was random patrolling.
There is a glitch just before the elevator down to the lab that creates a safe zone though. In the room that requires a key card to open and has a scripted explosion that knocks out the lights, if you crawl under the round table with a Seegsun toy robot on it the xeno can't reach you even once it's seen you and in aggro mode. You can just squat under there emptying revolver rounds into it...
I always have to remind myself that it's not a speed run. Great work as always!
Man, I found out your videos while trying RE2 Remake. I am easily scared by spooky games but recently I found out that those were the last games that were giving me "emotions". Keep on doing those smooth videos, I find your commentary very calming, you are doing a superb job.
I finally did a speed run of this game, 6:52:05, also I call the xenomorph "Vlad" cuz all he does is impales.
Twist3DJ
I call him ‘Donut’
You need to watch tenshi no Drop to get the reference
@@PsychoHypnotic theres a slight problem.. I lost all my files (including videos I've uploaded) and my computer in a basement flood over the winter, nothing survived, I had to get a new router, new flooring, repaint, the works..
Twist3DJ Kukakkau reference?
I'm here.
@@bento1732 I miss Kukakkua