PRNGS in GameMaker Studio 2.3

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  • Опубліковано 19 гру 2024

КОМЕНТАРІ • 5

  • @JardsonJean
    @JardsonJean 3 роки тому +3

    I'll def be here for the perlin noise video. I'm still trying to understand it better and this one video showed you're great at explaining this kind of stuff. Thx dude.

  • @lucidi1954
    @lucidi1954 3 роки тому +3

    I always knew that random number generators were never truly random, but I finally now understand why and how they work. Great, informative video!

  • @headspin4120
    @headspin4120 3 роки тому +1

    Thank you again!😀 ✌

  • @raylolpez
    @raylolpez 3 роки тому +1

    Any chance you’ll be touching on how to make a fog effect with that perlin noise video? 😅

    • @SamSpadeGameDev
      @SamSpadeGameDev  3 роки тому +1

      Yes. Sort of. I will have that effect in the video, but it would be very, very slow to do in real time without using a shader. So depending upon what you are using the fog effect for you would normally either use a shader or a texture (or both). But understanding how perlin noise works, or gradient noise more generally, will help with that.