I'm really enjoying this format of videos. Not tutorials on how to apply a single layer effect, but a nice overview of what they are and how to generally implement them. I'm not planning on using filters very soon in my project, but it's nice to know about them so I can come back in the future!
Very professionally made video and plus informative (I put you on in my community tab to check out your vidoe). I must say, you blow me out of the water with your presention style which looks very good (and I guess takes some time to do). Love the new thumbnail style!
Thanks! The downside, as you guessed, is that these videos take 30+ hours to make (a few of them have probably taken me more than a 100), so I'm glad you're making videos at a much faster rate so I can watch and learn things more frequently.
Using Debug is a must to figure out the FX details quickly. Yoyo recently implemented a layer flag too - might be good to cover in a 1-minute update. 😁
What are layer flags? Are they in the new beta? I do see that the current beta changes two things - first it seems like you no longer need to add a filter to a room before using fx_create and that you can now apply a filter to just a single layer (again in the beta version).
@@SamSpadeGameDev yup, I believe that Layer flags are in the current beta, along with the addition of what you've just mentioned (which I'm yet to test).
The 2022.1 Updated added several new features to Filters and Effects, including the ability to enable and disable filters and apply them to a single layer. You can learn about them here: ua-cam.com/video/5UoM1SHeQaU/v-deo.html Since filters are a work in progress, and being updated frequently, the information in this video may change or become out of date. I'll try to keep this pinned comment up to date, but here is a link to a forum post on the GMC Forum where people can note corrections or updates as well should they become relevant. forum.yoyogames.com/index.php?threads/how-to-use-filters-and-effects-in-gamemaker-studio-2.92477/#post-555728
Hello, do you know where is now the path of the shaders to edit the file? It seems that with the latest versions they have removed the cache folder.Greetings and thank you
You can definitely code an actual shader for glow or bloom effect, but GameMaker Studio 2 doesn't have a built-in effect for that unfortunately. But this would be a great one for them to add. (And maybe they will as they've said they're going to continue to add filters and effects.)
I don't see a "Create new filter effect" button. Is it because I need to update? I was told never to update in the middle of a project because it will mess up all the coding. The last time I tried, all my assets failed to load and I had to revert back to my current version.
It does depend on your version, but it's been around for almost a year. However, I think for some of that time, they weren't available to free users (they are now). Upgrading mid-project can definitely be an issue especially with the most recent release which is not backwards compatible as they've introduced a particle editor. I definitely wouldn't update without backing everything up in git or some other version of source control. If you do have a paid subscription, you should be able to update to the LTS (Long Term Stable) version from last year in August which is what it sounds like. It won't receive new updates, but is very stable and would have filters I believe (it's hard to say because I generally update quickly since I don't have any really long term projects).
Large blur works really good on my computer, but makes the game run extremely slow on other weaker computers, is there a reason for that? Cause it sucks that a 2d pixel art game runs so slow just because of a blur effect 😂
I'm really enjoying this format of videos. Not tutorials on how to apply a single layer effect, but a nice overview of what they are and how to generally implement them. I'm not planning on using filters very soon in my project, but it's nice to know about them so I can come back in the future!
Awesome stuff thank you
Started working on this today. Perfect timing and thank you!
Very professionally made video and plus informative (I put you on in my community tab to check out your vidoe). I must say, you blow me out of the water with your presention style which looks very good (and I guess takes some time to do). Love the new thumbnail style!
Thanks! The downside, as you guessed, is that these videos take 30+ hours to make (a few of them have probably taken me more than a 100), so I'm glad you're making videos at a much faster rate so I can watch and learn things more frequently.
Great work on the video 👏
Using Debug is a must to figure out the FX details quickly. Yoyo recently implemented a layer flag too - might be good to cover in a 1-minute update. 😁
What are layer flags? Are they in the new beta? I do see that the current beta changes two things - first it seems like you no longer need to add a filter to a room before using fx_create and that you can now apply a filter to just a single layer (again in the beta version).
@@SamSpadeGameDev yup, I believe that Layer flags are in the current beta, along with the addition of what you've just mentioned (which I'm yet to test).
Great video. Thanks
Thanks super helpful
The 2022.1 Updated added several new features to Filters and Effects, including the ability to enable and disable filters and apply them to a single layer. You can learn about them here: ua-cam.com/video/5UoM1SHeQaU/v-deo.html
Since filters are a work in progress, and being updated frequently, the information in this video may change or become out of date. I'll try to keep this pinned comment up to date, but here is a link to a forum post on the GMC Forum where people can note corrections or updates as well should they become relevant.
forum.yoyogames.com/index.php?threads/how-to-use-filters-and-effects-in-gamemaker-studio-2.92477/#post-555728
great vid thanks
Any ideas if it's possible to use a mask or cutout to control which pixel to apply a filter to?
Can filter effects be applied to objects with a draw gui event?
Sorry, how can i use the "_effect_blend"?
I mean... how can i whrite their parameters?
Hello, do you know where is now the path of the shaders to edit the file? It seems that with the latest versions they have removed the cache folder.Greetings and thank you
Help plz...How i can parallax my Filter/Effect Layer like à background parallax ?
#ask
Can Gamemaker Studio 2 made glowing and shader?
You can definitely code an actual shader for glow or bloom effect, but GameMaker Studio 2 doesn't have a built-in effect for that unfortunately. But this would be a great one for them to add. (And maybe they will as they've said they're going to continue to add filters and effects.)
I don't see a "Create new filter effect" button. Is it because I need to update? I was told never to update in the middle of a project because it will mess up all the coding. The last time I tried, all my assets failed to load and I had to revert back to my current version.
It does depend on your version, but it's been around for almost a year. However, I think for some of that time, they weren't available to free users (they are now). Upgrading mid-project can definitely be an issue especially with the most recent release which is not backwards compatible as they've introduced a particle editor. I definitely wouldn't update without backing everything up in git or some other version of source control.
If you do have a paid subscription, you should be able to update to the LTS (Long Term Stable) version from last year in August which is what it sounds like. It won't receive new updates, but is very stable and would have filters I believe (it's hard to say because I generally update quickly since I don't have any really long term projects).
Large blur works really good on my computer, but makes the game run extremely slow on other weaker computers, is there a reason for that? Cause it sucks that a 2d pixel art game runs so slow just because of a blur effect 😂
Please someone explain why my filters aren't working? like legit I'm doing the same as you but nothing gets affected
They don't seem to work on objects drawn by the draw GUI event
Great content. Thanks.