its funny how a year later I can watch a video about ff15 and still feel that massive sense of disappointment I felt after beating it for the first time
This entire game fell flat for me around chapter 5. By then I was about 10 hours in and yet I still felt like nothing important had happened. Great video!
i thought the plot was good but the way the portrayed it, you could tell there was mass hysteria in the creation of this game. a sad thing too. The windows version i give a 10/10. The combat was what i was after. The third person lock on system with crazy Ariel battles and combos. Add a ton of enemy types and so many weapons i haven't got around to using them all 300 hours. Add the dlc and i would pay 100$ for this game
Insomnia, Altissia, and the Imperial City should have been the primary hubs of the game, with the world map acting as a bridge between these areas. Instead they are boiled down to single path maps with little to do. they put all the emphasis in this game in the wrong places.
Ardyn: Super important plot twist reveal The Music: blasts at 9000db The player: :( Noctis: sex grunts at 24000000000db at the same time while the music gets even louder The player: >:(
33:12 To me, challenge can be stressful. I don't like ripping my hair out in frustration, so any game in which I keep failing or dying or similar is automatically worse. Examples: The Wii's motion controls were wholly nonfunctional, so Skyward Sword's swordplay was wonky, and its Harp was near-impossible to play - stressful. The Silent Realms, where you have a strict time limit and if you're hit by a Guardian you are forced to start all over again, is stressful. The three fights against the Imprisoned were also stressful, thanks to the limited stamina mechanic making it extremely difficult to get ahead of the beast - and the nature of the fights involve preventing it from reaching the top of a spiralling valley. Super Mario Galaxy's six motion-controlled Stars were also extremely stressful - in fact, I don't think I ever managed to finish them. The incomprehensible reduction of Mario's health from 8 to 3, along with how the game kept in the archaic arcade-and-early-home-console system of limited lives, also made various other Stars stressful to obtain. Xenoblade Chronicles's equipment system and quests. Each piece of equipment, whether it's armour or weapons, has a boatload of stats, and new pieces will increase some stats (highlighted in blue) and decrease others (highlighted in red). Having to keep track of all the blues and reds overwhelmed me, and is a major reason why I put this game down. Another, smaller, reason is the abundance of timed quests, which will expire after certain points in the story, and quests that involve having to collect rare collectibles. Both of these were stressful, and thus ruined my enjoyment. Even a game that I do somewhat enjoy, Assassin's Creed Odyssey, can be stressful - the main two examples being the far-too-frequent Conquest battles (they seem to occur every five-to-ten minutes, even if you just completed the exact same battle and returned the region to 'Fortified' status!) and the stretchy-model glitch that also heavily lags the game, requiring a reset of the game (quitting and relaunching). These two are why I quit playing the game. Oh, and another game I love - Marvel's Spider-Man. Pete can be far too squishy at times, and I can end up overwhelmed (whip-wielding mooks, bazooka-wielding thugs, those flying Sable grunts, the gatling-gun heavyweights - all these guys are the worst), leading to several cheap-feeling deaths. Ugh. Not to mention the times you're playing as MJ or Miles, where you're sneaking around a restricted zone; some spots can be particularly stressful. The rest of the game? Fantastic. Challenge can be stressful, and stressful is inherently negative. Therefore, challenge can be negative. QED.
I would say chapter 13 isn't the lowest emotional point in the game, because i felt nothing while playing it. The death of Luna, Ignis getting blind and the atrition in the group is that lowest point. Chpater 13 is just the lowest point in quality in the game.
so the entire world in the hands of a proper "satanic figure" is not something horrible? I mean yeah, sure, the world give much fucks for noctis BBF and girlfriend, so much that they do not really care for the whole world going into the shitter for 10 years.
You really don't understand, do you? All the important stuff with weight, happens before 13, and when the apocalipse happens and the world gets covered by darkness, that happens off screen. As far as i'm concerned, 13 is just an excuse to make a time skip.
Game took you 45 hours, Chapter 13 took you 2 hours and you say it was not a single percent from the whole experience? Good math skills you have there.
I thought about that myself but figured maybe there was a joke I'd missed somewhere lol. This guy goes so hard in a lot of his vids, which I feel can be a risky proposition that can make people less likely to overlook certain mistakes/flaws. I don't think I've ever heard another UA-camr (or maybe another person anywhere) say "You're opinion is wrong," in complete seriousness. Takes balls, that's for sure. And talking about stress kinda perked my ears up as well because it's something people perceive differently. He does make great content, though. I just find certain elements in his presented personality fascinating!
I was having a blast up until I misunderstood not being able to re-enter the open world as just not having access to it for a little bit and recommending I level up beforehand. Nah. I just straight up wasn’t allowed to have fun anymore. Edit: Yeah the dog is there, but I didn’t know how using it would impact the experience.
casting magic led up to some of the funnest fights for me. Lvl 10 noctis. all partys down. red giant at 20 hp. 3 hours of before my last save. Run? hell no lol. pull out the lvl 300 thunder tricast spell i had saved up. lock on. backflip. BAM BAM BAM crisis averted in the most epic way. and thats a common npc from the beggining. The boss fights, ultimate transformations, and magic take this game to new levels visually and fun-wise
Came here from a Haedox video and damn, your content is amazing for how small your channel is. This is what I would expect from some large channel with a group of editors and a budget, not someone who obviously isn't making money from their videos (that's what I'm assuming based off your numbers). So yeah, you go bro. You had some great points that you made and executed them really well. Definitely gonna watch more in the future.
22:26 Or Xenoblade 2; why is Malos able to use Dark Arts when his Blade is of the Wind Element? Why does Fan la Norne only have half her Core Crystal? Why does Nia react in shock whenever a certain topic's brought up? Why does Zeke have wrinkles only barely visible under his jacket? These are things you might notice long before they're answered, but they're never explicitly brought up as mysteries until not long before they're answered (save for Fan la Norne, but that's also because she dies while still incarnated - not normal for Blades). Or Persona 5; why doesn't your last party member have a normal Confidant system like the rest of the party? Why doesn't Morgana have a normal Confidant system? Who's the dude in the black mask? How far down does Mementos go, and what's at the bottom? The TV studio scene is also vitally important, too. How did you end up in jail, being physically assaulted by the police then interrogated by a prosecutor? Just who _is_ Morgana, anyway? Why is Igor's voice different, even in the English version?
That was the emperor? Man I really was just going through the motions on that chapter. I just felt the biggest let down by getting no payoff to the betrayal of the other kingdom. You are hunted most of the game and there are a few missions where you infiltrate enemy encampments, which probably were my fave points of the game. I just was super hyped to take down the kingdom myself. Early on you get that cutscene of your hometown getting destroyed and at one point I was like, "Holy crap, is that a FF7 WEAPON monster!" this got me fictionally angry and stoked for the revenge I was going to have and the prospect of fighting a monster the size of a building. Then there was the awesome dream of Noctis fighting and the ground falling from under him. Just SO GOOD!!! Give me that payoff. What I got was 2 barren places. Not even sure what really happened to both places. Felt confused as if large chunks of story were gone. Like you said, I would like to see how the emperor was betrayed, if he was. I wanted the return home, last chapter, to be like the second part of final fantasy 6 where you roam around a devastated landscape. AND DAMMIT NOCTIS, follow the lyrics of the song! You are standing by your friends and what do you do? CRY
The worst part of this horrible chapter, to me, is the end where THERE IS ZERO PAYOFF. I understand, TRUST ME I understand that we are made to put through this hell because Ardyn is a dick and loves messing with us. I was reminded of that time and time again this chapter. Seeing Noctis grow up and regain his resolve at the end was great! Y'know, until the point where instead of proving that by for ONCE, he has at least enough power to give Ardyn a significant enough "Fuck you" for all he's done. Does he? Do you get to have that moment of triumph after your fall? NAW. LET'S GET SHOVED IN A CRYSTAL AGAINST OUR WILL AND FUCKING TIME SKIP. YEAH.
Man, I was fucking obsessed with this game when I first played it and I was going through a rough time so I of course overattached myself to one of the characters (Prompto) who happened to have a major twist about them revealed in chapter 13, but even I was bored to death during this chapter. I had been planning to finish chapters 10-15 in one night, but I just got too fucking bored and took multiple days to finish 13. And like, at the time I was kinda emotionally unstable so I cried once Prompto's secret was revealed, but looking back it was such a lazy decision. I haven't finished Episode Prompto yet though, so maybe I'll get more of his development through that. Idk, anyway my point is I agree. 13 was so bland.
if you cried with prompto's twist you might die of depression for playing and finishing ff9 and finding out after all the fun battles and the friendships that were made in the end, only a few will remain to ocmeback together
I wish I could want to play this entry, but I can't get over the run animation... Like a mix of half dainty teen girl and half upright chimp. It's just.... Awkward to look at, something I don't think I could get used to. I get it that he's very effeminate, but... why didn't they just make a female lead if they were planing to have the arms hang out to the side like that.
Yeah it was a pretty empty game with an incredible concept. The kore and the villain are both amazing. Too bad we didn't get to see any of it actually build.
You hit all the complaints I had for this chapter... I hope they add in a cutscene at least for how the people disappeared instead of reading random short paragraphs scattered around the lab. I have to say the chapter became better once you got your magic back with the party. There was also just a lot of silence... Other than Ardyn mocking you, not much is said from Noctis. This made it sad at first, but I got bored because you couldn't fight, couldn't joke with the party, everything looked the same, and the story was revealing a lot of info in an unimpactful way... Loved the game just hated this chapter
you know, over dramatization is one huge problem in modern gaming writing... everything is spettacular to insane degrees and it destroy any mimetic structure and realism. for example, you do not only save a girl from some eggheads, you fight 100 dudes for save a girl from eggheads. I, having of course infinite amount of money and development time, would have made the whole empire capital modeled and explorable, but empty or people...without cutscenes or explanation to what happened.
spec ops the line is not a 20 hours epic... FFXV is a 40 to 100 hours epic... chapter 13 is built as a dungeon, it uses a limited (and predefined) "Kit"(using the name that Bethesda uses) of assets for dungeon. the kit is not amazing, and is too mimetic, the problem is that this game was RUSHED to completiont (no it did not took actual years of production, no game can be in the works for 10 years and look "relevant" graphically, as in 10 years engines changes VERY MUCH). chapter 13, as all the final chapters, are obviously rushed. this "killed" chapter 13 as it NEEDED to be a very "scripted" and linear session, with more variety and structure. the lack of time explain all the problem with the chapter. you do not hold always the weapon because it would have needed to have a complete new set of animations used for that session, you do not have decent magic because they OBVIOUSLY cut many magic spells (as seen in the movie) prompto is more a clone... the empire builds them to allow for the creation of the "magiteck" robots using their souls to host the demon. so you play game by "establishment"? if it's not "cliche" is you cannot accept it? the treatment of the empire and the emperor is one of the most CLEVER and GREAT part of FF15. they are a foil. an "mask". you keep thinking at them as this supah evil dudes that you will fight and then you discover they was seriously FUCKED OVER by Ardyn as he is the literal Satan of the game world. it gives context to Ardyn character, and how monstrous and deliberate he is. the emperor is a victim, now in a insane and demented state, he was literally NOTHING. a TOOL in the hands of ardyn and he was disposed when he outlived his usefulness (foreshadowed in the movie...) bioshock infinte? Mass Effect DLC? those aren't well written stories so? bioshock infinite is bloody childish in everything it does. ME3 did not fixed ANYTHING and the Leviatan expansion kinda is a plot hole... yeah, I am not saying that chapter 13 is not a mess, it is. it's easy to see it's a cut down version of something that was probably intended to be half a Versus 13 game, utilizing completely defined mechanics (VS13 was supposed to be 3 games...) I am kinda afraid you are overvaluing Spec Ops the Line...the writer of the game stated that it's not an Anti-War message. it's an ANTI VIDEOGAME message. the writer CONDEMNS gamers (even Warhammer 40k gamers) for playing games about war and with "killing". it's more or less like Stanley Parable that say gamers are idiot to play videogames. the problem of this message is that you cannot use gaming as a medium to have an anti-gaming (as a whole) message... chapter 13 is rushed, boring, and not well executed? sure. it's the worst thing in happened in gaming since E.T.? hahahahaha. no. it's not First Person horror trends, it's not the modern concept of gaming. it's not the state of western games.
Hurr durr I like the whole game for the years of hardwork and comitment to every part it presents and decides to dismiss a rushed design in some part of it since the bigger picture and the details are overall great, I must be riding the creator's dick
Um chapter 13 was actually cool, and immersive. You my friend are a huge wuss, who did not understand the genius that is despair leading to the end. Games are not ment to be stressful? Um dark souls, metal gear 3 and hell flappy bird are great examples of how stress can be rewarding, only u my friend need to get over urself and enjoy the game the way the developer intended. I invite u to create a game half as good as the worst final fantasy. Then i will bash its ending and watch as u the developer try to explain your inner genius to some people who cant comprehend what you just created.
its funny how a year later I can watch a video about ff15 and still feel that massive sense of disappointment I felt after beating it for the first time
This entire game fell flat for me around chapter 5. By then I was about 10 hours in and yet I still felt like nothing important had happened. Great video!
I've never clicked on a video so fast
Final Fantasy XV: Better Luck Next Time
That last portion about audio engineering is hilarious. Can barely hear what the antagonist is saying half the time..
man your channel is so underrated. The Quality of your content deserves more viewers.
Nasser Harbi inb4 1 million subs
Pavith may he get there fast.
Nasser Harbi he will. I'm sure
i thought the plot was good but the way the portrayed it, you could tell there was mass hysteria in the creation of this game. a sad thing too. The windows version i give a 10/10. The combat was what i was after. The third person lock on system with crazy Ariel battles and combos. Add a ton of enemy types and so many weapons i haven't got around to using them all 300 hours. Add the dlc and i would pay 100$ for this game
Insomnia, Altissia, and the Imperial City should have been the primary hubs of the game, with the world map acting as a bridge between these areas. Instead they are boiled down to single path maps with little to do. they put all the emphasis in this game in the wrong places.
This was my reward for finishing my composition theory essay. Thanks for the motivation mate. Couldn't have got off my ass without you.
Ardyn: Super important plot twist reveal
The Music: blasts at 9000db
The player: :(
Noctis: sex grunts at 24000000000db at the same time while the music gets even louder
The player: >:(
Most Underrated Comment Of The Year On UA-cam Award goes to you, my good man!
@@johnnybensonitis7853 lol thanks
33:12 To me, challenge can be stressful. I don't like ripping my hair out in frustration, so any game in which I keep failing or dying or similar is automatically worse.
Examples: The Wii's motion controls were wholly nonfunctional, so Skyward Sword's swordplay was wonky, and its Harp was near-impossible to play - stressful. The Silent Realms, where you have a strict time limit and if you're hit by a Guardian you are forced to start all over again, is stressful. The three fights against the Imprisoned were also stressful, thanks to the limited stamina mechanic making it extremely difficult to get ahead of the beast - and the nature of the fights involve preventing it from reaching the top of a spiralling valley.
Super Mario Galaxy's six motion-controlled Stars were also extremely stressful - in fact, I don't think I ever managed to finish them. The incomprehensible reduction of Mario's health from 8 to 3, along with how the game kept in the archaic arcade-and-early-home-console system of limited lives, also made various other Stars stressful to obtain.
Xenoblade Chronicles's equipment system and quests. Each piece of equipment, whether it's armour or weapons, has a boatload of stats, and new pieces will increase some stats (highlighted in blue) and decrease others (highlighted in red). Having to keep track of all the blues and reds overwhelmed me, and is a major reason why I put this game down. Another, smaller, reason is the abundance of timed quests, which will expire after certain points in the story, and quests that involve having to collect rare collectibles. Both of these were stressful, and thus ruined my enjoyment.
Even a game that I do somewhat enjoy, Assassin's Creed Odyssey, can be stressful - the main two examples being the far-too-frequent Conquest battles (they seem to occur every five-to-ten minutes, even if you just completed the exact same battle and returned the region to 'Fortified' status!) and the stretchy-model glitch that also heavily lags the game, requiring a reset of the game (quitting and relaunching). These two are why I quit playing the game.
Oh, and another game I love - Marvel's Spider-Man. Pete can be far too squishy at times, and I can end up overwhelmed (whip-wielding mooks, bazooka-wielding thugs, those flying Sable grunts, the gatling-gun heavyweights - all these guys are the worst), leading to several cheap-feeling deaths. Ugh. Not to mention the times you're playing as MJ or Miles, where you're sneaking around a restricted zone; some spots can be particularly stressful. The rest of the game? Fantastic.
Challenge can be stressful, and stressful is inherently negative. Therefore, challenge can be negative. QED.
I would say chapter 13 isn't the lowest emotional point in the game, because i felt nothing while playing it.
The death of Luna, Ignis getting blind and the atrition in the group is that lowest point. Chpater 13 is just the lowest point in quality in the game.
so the entire world in the hands of a proper "satanic figure" is not something horrible?
I mean yeah, sure, the world give much fucks for noctis BBF and girlfriend, so much that they do not really care for the whole world going into the shitter for 10 years.
After 2 hours of horrible gameplay...i don't care.
*****
2 hours on 40 hours?
if you are so sensible to bad gameplay there aren't many games you consider good...
You really don't understand, do you?
All the important stuff with weight, happens before 13, and when the apocalipse happens and the world gets covered by darkness, that happens off screen.
As far as i'm concerned, 13 is just an excuse to make a time skip.
*****
and the time skip happens for what reason?
since you are an expert in everything narrative, as anyone on internet, what's the reason?
Game took you 45 hours, Chapter 13 took you 2 hours and you say it was not a single percent from the whole experience? Good math skills you have there.
I thought about that myself but figured maybe there was a joke I'd missed somewhere lol. This guy goes so hard in a lot of his vids, which I feel can be a risky proposition that can make people less likely to overlook certain mistakes/flaws. I don't think I've ever heard another UA-camr (or maybe another person anywhere) say "You're opinion is wrong," in complete seriousness. Takes balls, that's for sure. And talking about stress kinda perked my ears up as well because it's something people perceive differently. He does make great content, though. I just find certain elements in his presented personality fascinating!
I was having a blast up until I misunderstood not being able to re-enter the open world as just not having access to it for a little bit and recommending I level up beforehand. Nah. I just straight up wasn’t allowed to have fun anymore.
Edit: Yeah the dog is there, but I didn’t know how using it would impact the experience.
Wow. I can see(hear) your point. Somebody really didn't want us to miss their ( sarcasm ) wonderful soundtrack
Well you guys ask for Versus and they deliver. My idea would have been keep Versus but make XV a new game.
casting magic led up to some of the funnest fights for me. Lvl 10 noctis. all partys down. red giant at 20 hp. 3 hours of before my last save. Run? hell no lol. pull out the lvl 300 thunder tricast spell i had saved up. lock on. backflip. BAM BAM BAM crisis averted in the most epic way. and thats a common npc from the beggining. The boss fights, ultimate transformations, and magic take this game to new levels visually and fun-wise
You only have 2000 subs yet your content is so well edited and produced what the fuck man you are underrated
Was the power puzzle section updated out at some point? Because I completed the game around April or May and I don't remember that at all
i just wish progression felt better, i felt like i used the same weapon through the whole game lol
Came here from a Haedox video and damn, your content is amazing for how small your channel is. This is what I would expect from some large channel with a group of editors and a budget, not someone who obviously isn't making money from their videos (that's what I'm assuming based off your numbers). So yeah, you go bro. You had some great points that you made and executed them really well. Definitely gonna watch more in the future.
22:26 Or Xenoblade 2; why is Malos able to use Dark Arts when his Blade is of the Wind Element? Why does Fan la Norne only have half her Core Crystal? Why does Nia react in shock whenever a certain topic's brought up? Why does Zeke have wrinkles only barely visible under his jacket? These are things you might notice long before they're answered, but they're never explicitly brought up as mysteries until not long before they're answered (save for Fan la Norne, but that's also because she dies while still incarnated - not normal for Blades).
Or Persona 5; why doesn't your last party member have a normal Confidant system like the rest of the party? Why doesn't Morgana have a normal Confidant system? Who's the dude in the black mask? How far down does Mementos go, and what's at the bottom? The TV studio scene is also vitally important, too. How did you end up in jail, being physically assaulted by the police then interrogated by a prosecutor? Just who _is_ Morgana, anyway? Why is Igor's voice different, even in the English version?
That was the emperor? Man I really was just going through the motions on that chapter.
I just felt the biggest let down by getting no payoff to the betrayal of the other kingdom. You are hunted most of the game and there are a few missions where you infiltrate enemy encampments, which probably were my fave points of the game. I just was super hyped to take down the kingdom myself. Early on you get that cutscene of your hometown getting destroyed and at one point I was like, "Holy crap, is that a FF7 WEAPON monster!" this got me fictionally angry and stoked for the revenge I was going to have and the prospect of fighting a monster the size of a building. Then there was the awesome dream of Noctis fighting and the ground falling from under him. Just SO GOOD!!! Give me that payoff.
What I got was 2 barren places. Not even sure what really happened to both places. Felt confused as if large chunks of story were gone. Like you said, I would like to see how the emperor was betrayed, if he was. I wanted the return home, last chapter, to be like the second part of final fantasy 6 where you roam around a devastated landscape. AND DAMMIT NOCTIS, follow the lyrics of the song! You are standing by your friends and what do you do? CRY
The worst part of this horrible chapter, to me, is the end where THERE IS ZERO PAYOFF. I understand, TRUST ME I understand that we are made to put through this hell because Ardyn is a dick and loves messing with us. I was reminded of that time and time again this chapter. Seeing Noctis grow up and regain his resolve at the end was great! Y'know, until the point where instead of proving that by for ONCE, he has at least enough power to give Ardyn a significant enough "Fuck you" for all he's done. Does he? Do you get to have that moment of triumph after your fall? NAW. LET'S GET SHOVED IN A CRYSTAL AGAINST OUR WILL AND FUCKING TIME SKIP. YEAH.
Man, I was fucking obsessed with this game when I first played it and I was going through a rough time so I of course overattached myself to one of the characters (Prompto) who happened to have a major twist about them revealed in chapter 13, but even I was bored to death during this chapter. I had been planning to finish chapters 10-15 in one night, but I just got too fucking bored and took multiple days to finish 13. And like, at the time I was kinda emotionally unstable so I cried once Prompto's secret was revealed, but looking back it was such a lazy decision. I haven't finished Episode Prompto yet though, so maybe I'll get more of his development through that. Idk, anyway my point is I agree. 13 was so bland.
if you cried with prompto's twist you might die of depression for playing and finishing ff9 and finding out after all the fun battles and the friendships that were made in the end, only a few will remain to ocmeback together
I wish I could want to play this entry, but I can't get over the run animation... Like a mix of half dainty teen girl and half upright chimp. It's just.... Awkward to look at, something I don't think I could get used to. I get it that he's very effeminate, but... why didn't they just make a female lead if they were planing to have the arms hang out to the side like that.
You're description of the running animation was fantastic, gave me a hearty laugh!
Wah wah crystal, wah wah king!
*Link grunts intensifying*
-MUSIC PLAYING-
Yeah, that sure was a cutscene.
Yeah it was a pretty empty game with an incredible concept. The kore and the villain are both amazing. Too bad we didn't get to see any of it actually build.
5:29 tries to pick up an item.
...you will never speak of this again.
how can promto be a machine when he was a fat boy in brotherhood, makes literaly 0 sense
Joshua Gerber w..what? A machine? Wtf are you talking about? They are not machines...
Ugh... This is why people dont like ff15...
You hit all the complaints I had for this chapter... I hope they add in a cutscene at least for how the people disappeared instead of reading random short paragraphs scattered around the lab. I have to say the chapter became better once you got your magic back with the party. There was also just a lot of silence... Other than Ardyn mocking you, not much is said from Noctis. This made it sad at first, but I got bored because you couldn't fight, couldn't joke with the party, everything looked the same, and the story was revealing a lot of info in an unimpactful way... Loved the game just hated this chapter
you know, over dramatization is one huge problem in modern gaming writing...
everything is spettacular to insane degrees and it destroy any mimetic structure and realism.
for example, you do not only save a girl from some eggheads, you fight 100 dudes for save a girl from eggheads.
I, having of course infinite amount of money and development time, would have made the whole empire capital modeled and explorable, but empty or people...without cutscenes or explanation to what happened.
Shinra building was better
2 different games...
This game was a waste of my time and money.
;-;, I loved it, I didn't realize it was so hated outside of the fanbase
Two Words: Cup Noodles
Regalia Type-F crashes in a GAME OVER! xD
Combat to me felt like lacking because you are constantly mashing X.
This is much more like a hack and slash RPG this must be given a different title not final fantasy!
3:00 - Two hours in a 40 hour game is actually 5%, so that's several percentage, not "a single percentage".
spec ops the line is not a 20 hours epic... FFXV is a 40 to 100 hours epic... chapter 13 is built as a dungeon, it uses a limited (and predefined) "Kit"(using the name that Bethesda uses) of assets for dungeon.
the kit is not amazing, and is too mimetic, the problem is that this game was RUSHED to completiont (no it did not took actual years of production, no game can be in the works for 10 years and look "relevant" graphically, as in 10 years engines changes VERY MUCH).
chapter 13, as all the final chapters, are obviously rushed. this "killed" chapter 13 as it NEEDED to be a very "scripted" and linear session, with more variety and structure.
the lack of time explain all the problem with the chapter. you do not hold always the weapon because it would have needed to have a complete new set of animations used for that session, you do not have decent magic because they OBVIOUSLY cut many magic spells (as seen in the movie)
prompto is more a clone... the empire builds them to allow for the creation of the "magiteck" robots using their souls to host the demon.
so you play game by "establishment"? if it's not "cliche" is you cannot accept it?
the treatment of the empire and the emperor is one of the most CLEVER and GREAT part of FF15. they are a foil. an "mask".
you keep thinking at them as this supah evil dudes that you will fight and then you discover they was seriously FUCKED OVER by Ardyn as he is the literal Satan of the game world. it gives context to Ardyn character, and how monstrous and deliberate he is.
the emperor is a victim, now in a insane and demented state, he was literally NOTHING. a TOOL in the hands of ardyn and he was disposed when he outlived his usefulness (foreshadowed in the movie...)
bioshock infinte? Mass Effect DLC? those aren't well written stories so? bioshock infinite is bloody childish in everything it does.
ME3 did not fixed ANYTHING and the Leviatan expansion kinda is a plot hole...
yeah, I am not saying that chapter 13 is not a mess, it is. it's easy to see it's a cut down version of something that was probably intended to be half a Versus 13 game, utilizing completely defined mechanics (VS13 was supposed to be 3 games...)
I am kinda afraid you are overvaluing Spec Ops the Line...the writer of the game stated that it's not an Anti-War message. it's an ANTI VIDEOGAME message.
the writer CONDEMNS gamers (even Warhammer 40k gamers) for playing games about war and with "killing".
it's more or less like Stanley Parable that say gamers are idiot to play videogames.
the problem of this message is that you cannot use gaming as a medium to have an anti-gaming (as a whole) message...
chapter 13 is rushed, boring, and not well executed? sure.
it's the worst thing in happened in gaming since E.T.?
hahahahaha. no. it's not First Person horror trends, it's not the modern concept of gaming. it's not the state of western games.
Or you could stop sucking off Squeenix and recognize lazy design when you see it.
Hurr durr I like the whole game for the years of hardwork and comitment to every part it presents and decides to dismiss a rushed design in some part of it since the bigger picture and the details are overall great, I must be riding the creator's dick
Um chapter 13 was actually cool, and immersive. You my friend are a huge wuss, who did not understand the genius that is despair leading to the end. Games are not ment to be stressful? Um dark souls, metal gear 3 and hell flappy bird are great examples of how stress can be rewarding, only u my friend need to get over urself and enjoy the game the way the developer intended. I invite u to create a game half as good as the worst final fantasy. Then i will bash its ending and watch as u the developer try to explain your inner genius to some people who cant comprehend what you just created.
So when did you plan on getting a life