Realms (1991 DOS) - Opening, Loading different scenarios and one match with single large battle

Поділитися
Вставка
  • Опубліковано 14 тра 2024
  • More Realms: • Realms (1991 DOS) Play...
    An interesting title from 1991, an old DOS game with both a strategic and tactical layer. I want to say it's the great grandfather of Total War. Economy is based on tax routes. Simple units with options for various equipment. Different cities of different races produce the same units but their proficiency in equipment differs (Elves are better with long swords, Dwarves are better with axes, etc.). Town expansion and trying to keep populations healthy....10 different scenarios (maps) with a naval portion (transports and apparently if I read this correctly automatic battles at sea).
    Honestly I'm quite amazed at the level of detail for a game under 700 kb. I never played it back in the 90s (with Dune 2 coming out the year after that was my foray into real-time strategy/tactical gaming). I can only imagine the joy in seeing something as novel as this during 1991. Very interesting and subdued colour palette. Nice battle music.
  • Ігри

КОМЕНТАРІ • 17

  • @frilansspion
    @frilansspion 18 днів тому +4

    This looks bloody awesome. A mashup of Populous and Lord of the Rings... Id never even heard of it I think

  • @Clarkaraoke
    @Clarkaraoke 21 день тому +11

    I absolutely adore Dos Pixel Art

  • @nicholasjoannette2254
    @nicholasjoannette2254 21 день тому +11

    The good old days of clicking 10000 buttons to figure out how to play as repetitive 16 bit music played in your ears

    • @blackboxsda7853
      @blackboxsda7853 21 день тому

      At least some people had the sound card. All I had back then was the internal PC speaker :)

    • @madzen112
      @madzen112 20 днів тому

      'Real men don't read manuals'

    • @OdinRu1es
      @OdinRu1es 17 днів тому

      Just read the manual. Sure better than infinite in game tutorial where you discover what You can do in endgame.

  • @Veylon
    @Veylon 21 день тому +8

    Ah, the good old days when the UI took up three-quarters of the screen and was made of incomprehensible symbols framing an elaborate painting. Games were so...diagetic...back then. Definitely reminds me of Populous.
    I do have to admire those multi-directional "next town" arrows on the city screen, though. I've never seen them in any other game when so many would've benefited from them.

    • @TactDB
      @TactDB  21 день тому +1

      I do appreciate the presentation they were going for but I imagine technological limits played a larger role than design. You only have to refresh 1/3 of the screen all the time compared to the rest.

    • @mariuszkowalski118
      @mariuszkowalski118 18 днів тому

      Yeah, you can really tell the specific time period a game was done in through the 'hieroglyphs'. They tended to get even more intrusive and indecipherable when mice started to become a common thing and developers would make a clickable icon for everything. Many of the games at the time became basically icons for half the screen, and with just weird symbols on them that defeated the purpose when you had to have the manual on your lap open all the time to figure them out! Keyboard shortcuts were still a far more efficient method at the time!

  • @mariuszkowalski118
    @mariuszkowalski118 18 днів тому +1

    Reminds me of Powermonger. That was an awesome game, still have my box and disks from 1991! Will check this out.

  • @Epicname333
    @Epicname333 17 днів тому

    Remember playing this as a kid never having a clue what I was doing lol

  • @cristhianferreyra1563
    @cristhianferreyra1563 17 днів тому +1

    Is a weird mix between heroes might and magic, age of empires, populous, civilizations and maybe total war.
    Interesting. I liked the idea of custom your warriors.

  • @user-qk7no6rr4d
    @user-qk7no6rr4d 18 днів тому

    wow love that intro song

  • @francoiscamy5066
    @francoiscamy5066 17 днів тому

    It seems to be very interesting.
    The only problem that I think I would have if I play it : being forced to manually check on the whole maps what are the enemy movements. And the parhfindings.

  • @nicholasjoannette2254
    @nicholasjoannette2254 21 день тому

    Memories man ty

  • @MrAmerilias
    @MrAmerilias 20 днів тому

    I remember that at the end my cities and economy crumbled- no income, why?

    • @TactDB
      @TactDB  20 днів тому +1

      Cities under siege have tax routes cut off. This game doesn't provide the time to stabilize towns/cities. You just have to keep them barely alive to recruit troops to push onto the enemy. But I'm no expert, I only beat one game (my newest video) and all my towns and cities were in ruins by the end.