When peer pressure never ends...

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  • Опубліковано 7 січ 2025

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  • @AddisonMorse
    @AddisonMorse Рік тому +1080

    Fun fact: space pauses the game and lets you plan what you need to build without the clock ticking down on waves. You can place everything you want, and do all the construction once time resumes.

    • @gymeyya
      @gymeyya Рік тому +36

      Casual. 300hours in Steam and ~5 pauses for all time

    • @TheWarGamer11
      @TheWarGamer11 Рік тому +51

      Don't forget about holding down the B key to rebuild broken buildings and conveyor belts

    • @PGerman.
      @PGerman. Рік тому +17

      @@TheWarGamer11 well he figured it out in the end

    • @AddisonMorse
      @AddisonMorse Рік тому +22

      @@TheWarGamer11 plus e to pause building so he can shoot if cut off during repairs

    • @takumi2023
      @takumi2023 Рік тому +12

      @@AddisonMorse and Q to cancel the building queue.

  • @fun-e-bone
    @fun-e-bone Рік тому +3059

    matt should play mindustry more

    • @UpliftU1
      @UpliftU1 Рік тому +33

      Yeah I am also loving this series and can someone tell how can repair stuff that I have already build I have to place all thing each by each

    • @gergely6463
      @gergely6463 Рік тому +21

      ​@@UpliftU1hold b to rebuild or you can use menders to repair. You unlock them pretty early

    • @MrRyby
      @MrRyby Рік тому +10

      yea
      and he coud pause game when he is building conveyor spagety

    • @maciejp7829
      @maciejp7829 Рік тому +7

      this game looks so boring

    • @patata_yui3794
      @patata_yui3794 Рік тому

      @@maciejp7829 it gets a lot more interesting later on, especially on bases (attack sectors).

  • @zoltanrobertlovas4672
    @zoltanrobertlovas4672 Рік тому +435

    "I conquered this map, I don't need the defenses anymore" my sweet summer child

    • @dragonwing4ever
      @dragonwing4ever Рік тому +69

      and now we wait

    • @commentator7828
      @commentator7828 Рік тому +60

      In a month he’ll figure it out

    • @keirgordon8646
      @keirgordon8646 Рік тому +27

      enemy bases ;-;

    • @gamer2pl4yer9
      @gamer2pl4yer9 Рік тому +26

      he'll regret that because i had to learn that the hard way

    • @Duong-zv3pf
      @Duong-zv3pf Рік тому +34

      Really hope to see his reaction when all the sectors get fk simultaneously at the same time.

  • @AlbertSpice
    @AlbertSpice Рік тому +205

    0:23
    Game: "Sector Captured"
    Matt: "Best I can do is Sector Cleared"

  • @a3skales329
    @a3skales329 Рік тому +60

    A few more tips for if you continue playing this (which I really hope you do play more!):
    1. If you ever capture a sector that has a red sector adjacent to it, so NOT remove your defences. The red sectors are enemy bases, and they can attack sectors you've captures if they're adjacent to them.
    2. Duos can also shoot air enemies, hence why that guardian died to quickly.
    3. If you want to shoot instead of building, you can press "E" to pause and resume building.

    • @dimo3611
      @dimo3611 Рік тому +7

      first point got me so hard. I used to play back in the days, when there was no planet and missions were kind of stand alone.
      So I removed all defenses.
      Then there was this overhaul of mission design with adjacent enemy sectors..
      The moment I started the game after the update all hell broke loose 😭

    • @deveshkumar-vm7bb
      @deveshkumar-vm7bb 11 місяців тому +5

      Na man he should learn it the hard way, it's funnier.

  • @7rodo
    @7rodo Рік тому +209

    Best advice for this game is to read information for every block it saves so much time and is often overlooked.
    The way this game works is very systematic and works well with mathematics and ratios too

    • @dragonwing4ever
      @dragonwing4ever Рік тому +20

      not to mention pause while your laying out your builds

    • @jacobrispoli4351
      @jacobrispoli4351 Рік тому +7

      Not to mention DON'T delete your defenses!!! Yikes for when he gets attacked later!

    • @7rodo
      @7rodo Рік тому +9

      @jacobrispoli4351 only delete defenses in sectors which are not labeled vulnerable to be more specific

    • @danieltan7344
      @danieltan7344 Рік тому +3

      and schematics! Get schematics for factories! it saves so much space to plan how you're producing things

    • @skilz8098
      @skilz8098 5 місяців тому

      @@danieltan7344 They are good, but so are the processors, memory and logic for managing I/O ratios based on supply and demand chains to keep your logistics system running smoothly.

  • @Zorgdub
    @Zorgdub Рік тому +319

    Oh boy, I can't wait to see Matt play more of this.

  • @MitchCyan
    @MitchCyan Рік тому +479

    Always give in to peer pressure, that’s how you make friends.

    • @CatfoodChronicles6737
      @CatfoodChronicles6737 Рік тому +3

      No that’s how you get bulkied

    • @Lord_Stixk
      @Lord_Stixk Рік тому +19

      @@CatfoodChronicles6737 wooooosh

    • @thespudlord686
      @thespudlord686 Рік тому

      That's a terrible fucking joke
      Peer pressure is how you get 14 year olds getting drunk off their ass, cause their "friends" said it was okay

    • @jacknguyen5220
      @jacknguyen5220 Рік тому +1

      😂😂😂

    • @Emily.R.W
      @Emily.R.W Рік тому +5

      That’s darkly funny sarcasm, but if it’s not…
      Yikes.

  • @LOGGYDAWWG
    @LOGGYDAWWG Рік тому +42

    Honestly you should just start a mindustry series at this point because it’s really intriguing watching you play it

  • @Enri_M_Louvre
    @Enri_M_Louvre Рік тому +120

    as someone with an ungodly amount of hours in this game it is hilarious to watch him struggle on the first and easiest zones of the game

    • @gamerxd3922
      @gamerxd3922 Рік тому +4

      Same

    • @TXA-TXAT
      @TXA-TXAT Рік тому +4

      I recognise that pfp, cool

    • @RealValkor
      @RealValkor Рік тому +5

      As someone who was a beginner like 3 months ago, it's extremely satisfying to discover things by yourself. I also just learned processors and been making some crazy schematics.

    • @theknight1573
      @theknight1573 11 місяців тому +1

      It is also extremely painful to watch, especially when he complains he cannot do something and he has exacy what he needs unlocked lol

    • @Muscletearror
      @Muscletearror 11 місяців тому

      Ye

  • @IRMentat
    @IRMentat Рік тому +26

    Fun game, I look forward to seeing you -suffer- play through more.
    Also the “enemies can’t destroy my walls if I don’t build any” tactic is hilarious :)

  • @war-man-das
    @war-man-das Рік тому +559

    My heart is crying watching Matt use so many routers on one conveyour

    • @takumi2023
      @takumi2023 Рік тому +62

      why lol thats what i do for my defense at least. it's not fast but it'll feed all the defense ammo at least. can't get defense dense enough otherwise. i tend to line turrets routers turrets in a line on front of the circle. am i doing something wrong?

    • @JamesTDG
      @JamesTDG Рік тому +25

      This was beaten into me fast by the mp community, don't use router chains!

    • @takumi2023
      @takumi2023 Рік тому +17

      @@JamesTDG i can see how router are bad and underflow gate works better. but it requires me to reroute my input and i can't just shove the inputs anywhere lol. i guess i might change it to test it out.

    • @Alikimoko
      @Alikimoko Рік тому +55

      ​@@takumi2023 When two routers are next to each other they try to feed into each other, as the sides facing each other count as input sides. Having just two next to each other isn't that bad, but when it's a chain of them, there is a high chance for a resource to be sent backwards on the chain at least once, which also blocks new resources from entering the chain. This makes resource transport through them very slow.

    • @war-man-das
      @war-man-das Рік тому +11

      @@takumi2023 when you use router chains turrets at the end get resources very slowly, its better to just use more conveyours or distribute (turrets) and use different ranged turrets

  • @ojonypimenta
    @ojonypimenta Рік тому +92

    I swear I didn't stop playing this game since you posted last video. I love that it take hours to organize everything, so I don't think about my ex

    • @VectorxMan
      @VectorxMan Рік тому +11

      L0L well that took a dark twist.

    • @I___ToT___I
      @I___ToT___I Рік тому +6

      that took a real dark turn lol

    • @Red-Tower
      @Red-Tower Рік тому +3

      Sounds like an average DougDoug viewer lol

    • @Kioshi934
      @Kioshi934 6 місяців тому

      Wtf 😂😅

  • @backupphoenix
    @backupphoenix Рік тому +4

    Big building tips:
    Hold B and drag over attacked areas to automatically rebuild broken buildings.
    Hold crtl while placing conveyors, power nodes, and other path-based structures to make an auto-path, good for long, simple conveyors, or very long power node lines.
    As other comments have said, use the pause mechanic to make a temp-schematic and unpause to start building immediately rather than placing while building.
    Speaking of schematics, theres a schematic feature where you can save, place, and even import community schematics, you access the schematic menu by pressing T.

    • @backupphoenix
      @backupphoenix Рік тому

      And some tips tailored to this guy:
      Use junctions, they allow you to cross lines without spillover.
      Use bridge conveyors to get over small bits of annoying terrain or structures like walls.
      Use batteries to store excess power and not waste it.
      Might edit this with more.

  • @Mastikator
    @Mastikator Рік тому +20

    I really love the level 2 air factory that lets you build air units that help you build & rebuild towers, it's super helpful to have automated rebuilding units!

    • @trianglet12
      @trianglet12 Рік тому +3

      I was so happy when I first found those too. Makes things so much easier. I'll admit after I learned about those bots they are one of the first things I try to set up.

  • @scottbitz5222
    @scottbitz5222 Рік тому +45

    you don't need bridges to cross the same type of conveyor belt, you can use junctions! Also, you can hit escape to stop building!

    • @darthscion
      @darthscion Рік тому +3

      Q

    • @LegendhypergameGD
      @LegendhypergameGD Рік тому +2

      @@darthscioni was about to say that xd

    • @ronitbhat9624
      @ronitbhat9624 Рік тому

      What about mobile ?

    • @LegendhypergameGD
      @LegendhypergameGD Рік тому

      @@ronitbhat9624 i dont exactly remember, i think theres no cancel button

    • @ronitbhat9624
      @ronitbhat9624 Рік тому +2

      @@LegendhypergameGD yeah,it makes it so annoying when enemies come and your character just wants to build

  • @Illuminositee
    @Illuminositee Рік тому +35

    Tip : you can press E to stop building to shoot and mine
    And junctions make conveyors cross eachother

    • @B3Band
      @B3Band Рік тому +2

      And they are built automatically. No need to place them.

    • @KuroFeng04
      @KuroFeng04 Рік тому +2

      @@B3Band They're built automatically if you make a conveyor across an already existing conveyor but if you have the game paused and are laying out the construction plans you have to put the junctions manually or it will make the conveyor that you are crossing connect to the other conveyor.

  • @danielczekmany9049
    @danielczekmany9049 Рік тому +42

    Really funny to see rce NOT protecting his turret, and discover the game. He just put it and voilà the magic works, really funny

  • @discoverso
    @discoverso Рік тому +13

    You are like 1 of 2 good sources of mindustry content. You are breathing life... dont leave us

    • @luccabibar7033
      @luccabibar7033 Рік тому

      whats the other source

    • @discoverso
      @discoverso Рік тому +2

      @luccabibar7033 I'd say firefly is the other consistent one. Do you have another you'd like to recommend?

    • @luccabibar7033
      @luccabibar7033 Рік тому +1

      @@discoverso thansk for the recomendation!
      unfortunally, no lmao, but ill let you know if i find someone who does good content

    • @Aradomguyintheinternet
      @Aradomguyintheinternet 3 місяці тому

      @@discoverso theres another youtuber called creslexs (dosent play the campaign) but does like edits of it and sneak peeks and stuff

    • @discoverso
      @discoverso 3 місяці тому

      @@Aradomguyintheinternet yeah, I've seen. But it is this source of content I'm craving

  • @Mahashiii
    @Mahashiii Рік тому +1

    Please matt, use some of this :
    Press space to pause the game, it allows you to plan stuff and then the droid will just build everything at once when you resume it...
    Also, please read the text at the bottom... at 8:55 you were yelling 'stop repairing! how do I stop repairing'.... just read the instructions on the bottom of the screen:
    "E" to stop building.
    "Q" to clear plan and
    "F" to build and copy.
    also, if the enemies destroy stuff, you don't need to manually replace every broken thing, just hold down "B" drag your mouse over the broken stuff and it will auto repair it
    seriously, please read the tips the game gives you, they're really helpful and also, I'm really looking forward to seeing you playing this game again.

    • @Mahashiii
      @Mahashiii Рік тому

      so, I wrote that midway thru the video, Ik he probably figured out some of it. But I hope it still helps

  • @alejxander2204
    @alejxander2204 Рік тому +66

    Recommendation do not block the way to your base off completely make a zigzag Maze like pattern so that they struggle to go through and put along the walls some Duos and try and make your duo turret as compact as possible it makes them easier to place in smaller areas so that you have more space for more guns the zigzag pattern allows them to have a beeline to your base but it slows them down with zigzagging giving you more opportunity to shoot them if you make pure wall they do not find a simple route to your base then they just make their own route and choose the quickest way there hope this advice helps good luck and please play some more mindustry

    • @Krell356
      @Krell356 Рік тому +12

      You forgot the most important feature of the zig-zag pattern. It keeps them from focusing fire. With the enemies constantly moving through your defenses they are less likely to break things and more likely to just leave them damaged so you can repair them instead of replacing them.
      Granted that's pointless early game when you don't have access to repairing, but mid game it's a huge advantage.

    • @alejxander2204
      @alejxander2204 Рік тому

      That be true

    • @zokushatech
      @zokushatech Рік тому +2

      #1 thing right here. Always block all the paths except a single winding zigzag path to your base, allows you to focus on a single defense system vs having to defend multiple paths

    • @danieltan7344
      @danieltan7344 Рік тому

      My lazy ass me mid to late game getting most of the tech unlocked: Eh just slap thorium wall backed by plastanium to block laser shots, then spam spectre with large menders and force projectors. If any of the wall got destroyed, my swarm of poly will rebuild anything that had been destroyed :D
      Power? impact reactor takes too long, I'll just spam RTG generator.
      Ngl it's kinda matter of logistic efficiency, thorium is easy and quick to make, a single airblast drill with water drill can power more than ten unloader-chained RTG generator(giving 4-5k at minium of power/s), while still providing sufficient ammo for spectres, all just from a single resource. With that to finish initial setup and defense, you can start focusing on other factories to make the sector self sufficient

  • @WhatsOnTheOtherEnd
    @WhatsOnTheOtherEnd Рік тому +5

    I sure do hope this sticks around for longer. Great series so far

  • @PGerman.
    @PGerman. Рік тому +34

    I'm so excited to see you play more Mindustry! And you have been improving a lot so far. Also most blocks can receive liquids, usually water and some other stuff you haven't seen yet to increas eproduction like you saw with the pneumatic drill. Turrets especially!

  • @aamackie
    @aamackie Рік тому +14

    The enemy will try to retake some hexagons in Mindustry. Defences around their drop zone are very useful when that happens.

  • @fractalgem
    @fractalgem Рік тому +10

    While spamming copper fed duos can take you surprisingly far, you need to set up a lot more copper mining during the first few waves so that you can support building the dozens or even hundreds of duos it takes to get away with relying on them.

  • @Twixik325
    @Twixik325 Рік тому +2

    Matt completely forgot about junctions. They allow you to put conveyer line near drills, just dont forget to replace attached to drills conveyers with them. Also enemy units cant pass them so they have to destroy them. You can use them instead of walls. In fact, they are so cheap, you can use them to fill unwanted ways for your enemies instead of spending a lot of copper and time on big walls. You can also counter kamikaze enemies that run fast and explode your defense by putting these on their way and repair them every wave (they are cheap and built very fast)
    Also can't not mention that bridges are way better than conveyers, because:
    1) they transfer items way faster
    2) they can store items
    3) you can place 3 lines in one using bridges (you should learn to connect them correctly)
    4) you don't need to use crossroads to pass other lines
    5) you can put them over world generated walls and other obstacles

  • @Mastikator
    @Mastikator Рік тому +10

    Also, putting the duo's directly onto the drillers is 100% gigachad move. I remember first realizing I could do this! This game is amazing, I hope you play it more!

    • @Krell356
      @Krell356 Рік тому +1

      I like to make early game outpost defenses by doing this and slapping down walls around it.
      Sure it's not efficient for later game, but damn if it doesn't solve those early waves while I get everything setup.

    • @Mastikator
      @Mastikator Рік тому

      @@Krell356 Later game I'll just spam the mega lasers and those anti-air lasers that pull flying things closer.

    • @Skibidiedger123sigma
      @Skibidiedger123sigma 8 місяців тому

      ​@@Mastikatoruselesz poly that only targets one unit when they spawn 20 at once but the lancers you say is pretty good if you have good electric power efficiency

  • @Seldon08
    @Seldon08 Рік тому +14

    Matt just casually not putting any wall and saying "well we know it's gonna get destroyed"

  • @EtheE
    @EtheE Рік тому +251

    I wounder how long it will take for him to realize there's a rebuild hotkey that lets you rebuild destroyed buildings.

  • @davidaugustofc2574
    @davidaugustofc2574 Рік тому +16

    Me when Matt puts routers adjacent to one another so that the front routers have a chance to send stuff backwards to the previous routers, slowing down the throughput massively: He's such a genius.

    • @7rodo
      @7rodo Рік тому +1

      Alternative is router with underflow or underflow gate in an alternating pattern

    • @fractalgem
      @fractalgem Рік тому +1

      Routers in a chain no longer clog by backfeeding themselves unless you supply the chain from multiple points or loop the chain back on itself

    • @stylinsandwich
      @stylinsandwich Рік тому

      ​@@fractalgemsource?

  • @cassandranoice1563
    @cassandranoice1563 Рік тому +29

    Matt, you can pronounce router as rooter all you you want, but only if you pronounce outer as ooter, too. 😂

    • @Nikbask618
      @Nikbask618 Рік тому +1

      yayyyyyyyyyyyy

    • @SynSpiderz
      @SynSpiderz Рік тому +1

      So he speaks with a Scottish accent?

    • @Krell356
      @Krell356 Рік тому +1

      I want to go to ooter space

    • @cassandranoice1563
      @cassandranoice1563 Рік тому

      ​@@SynSpiderzI think a Canadian accent would fly, too.

    • @tsalVlog
      @tsalVlog Рік тому

      @@cassandranoice1563 when you go far enough east in Canada, the local accent and Scottish accents become indistinguishable.

  • @takumi2023
    @takumi2023 Рік тому +2

    watching him play is funny. some quick tips use junctions, they are your friend. you'd need to cross conveyor often. bridges waste too much space also at the entrance it and take from 3 direction and dump it out in 3 direction at the exit end makes it annoying to line multiple belts next to bridges. second, try to max the resource before sending them to the next level. that way you can start with 2k resources. i would suggest using 175 world as your deployment base. After you beat a level, go back to the base and launch from that base it will bring resources from that base to the new location. while you're running the new base in say frozen forest, the other bases will still be producing resources.
    if you put junctions next to the coal mine with the conveyor next to it it'll block the mine from putting resource onto that belt. (18:57).

    • @lunaaaaaa_aaaaaa
      @lunaaaaaa_aaaaaa Рік тому

      start ditching conveyors and use bridges instead, they can be used as an alternative to titanium conveyor, or weaved for a cheaper plastanium conveyor

    • @takumi2023
      @takumi2023 Рік тому

      @@lunaaaaaa_aaaaaa woah havn't thought of that. but if the input and output are located next to each other, wouldn't that cause resources to get mixed up between bridges? i guess you can make sure the ends dont' touch. but if you need to jump over or under you'd be wasting a lot of space too no?

    • @lunaaaaaa_aaaaaa
      @lunaaaaaa_aaaaaa Рік тому

      @@takumi2023 it doesn't really waste that much in an actual run

  • @lemoniumlimenite9120
    @lemoniumlimenite9120 Рік тому +21

    I love it, please make it a series, pleaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaase 🥺

  • @arty_cho_38
    @arty_cho_38 Рік тому +1

    press "e" to stop building, space to pause the game, junctions to make conveyors cross, build more duo but like MORE, ctrl + click on a allied unit/turret to control it

  • @Real_Backfisch
    @Real_Backfisch Рік тому +7

    Matt uses bridges for when he could use simple crossings and he doesn't use bridges for when he has to transport items over the buildings
    Edit: if you want to place conveyors next to a drill or something with an output, then just put crossings directly next to that building so the ressources won't come to the conveyor itself
    and another tip is that you should not have a water leak because the efficiency of the pumps will be badly affected

  • @Mattman993
    @Mattman993 Рік тому +2

    Absolutely Play more! A word of advice: overflow gates will let all the copper drills fill up the turrets and then after filling up divert into the core

  • @amathos1130
    @amathos1130 Рік тому +6

    You don’t have to go put power generators next to buildings that need power. You can use power nodes to connect them from afar as power lines don’t take space in between them so it’s ideal for you to find a coal vein and then build a bunch of combustion generators and connect them with power nodes to wherever you want the power to go.

  • @AmaraTheBarbarian
    @AmaraTheBarbarian Рік тому +1

    A few hot tips 1) use junctions to intersect two lines, not bridges (I know, I know), it's way easier 2) you can bait a lot of air attackers with power plants that don't even have to be active 3) maximizing sector 175 since you have it will carry you far as a launch platform to other sectors, the only thing it's really lacking is thorium 4) only sectors that are not adjacent to an enemy base are free and clear once you've taken them, if you're next to a base they'll keep attacking with harder stuff until you get overrun, when it eventually falls you'll have to take the same punishment that caused it to drop in the first place so cap fast if you can if not it might be easier to just abandon, don't be me and try to hold forever. 6) unloaders can unload things from any building including your core, you should be able to unlock them now that you can mine titanium, this feature allows for fun blitzkrieg.

    • @deveshkumar-vm7bb
      @deveshkumar-vm7bb 11 місяців тому

      Do they keep attacking until overtake the sector? Like Infinity waves? Also what if I attack them?

    • @AmaraTheBarbarian
      @AmaraTheBarbarian 11 місяців тому +1

      @@deveshkumar-vm7bb not like infinity waves, they'll go to a set number of waves and when you beat them back it'll be calm for a while and they'll attack with a few more waves, repeat until you can't hold out anymore. Then once they take it from you if you do a return trip you'll have to survive the number of waves that got you before. Ending it is a matter of taking any adjacent bases, so yeah if you take the fight to them and win it'll stop, but sometimes the base sectors are locked by story progression or there are just a lot of them, in which case it could be better to abandon and come back later.

  • @1oneam_lover
    @1oneam_lover Рік тому +6

    he HAS to make this a series

  • @borekminer
    @borekminer Рік тому +4

    he tried to leave it,but nobody could resist (the voices,of the,) the amazing engineering of the game!

    • @borekminer
      @borekminer Рік тому

      also the ways higher views

  • @beokendoorstop
    @beokendoorstop Рік тому +5

    by the way, pressing space pauses time so you can lay out a building plan without the wave timer pressuring you. just do not forget that building your plan takes time and resources (dont build too big too quick or you will have another copper shortage)

  • @alexanderbruwer9363
    @alexanderbruwer9363 Рік тому +1

    When using walls, use smaller walls instead of big ones, I learned early on that if costs less in the long run and you have smaller gaps in your defences when they break a unit forcing them to spend more time trying to make their way through your front lines

  • @rejoiceinsanity
    @rejoiceinsanity Рік тому +66

    You want to give them a path of least resistance to get to your core, or else they will try and go through your walls instead of around them.

    • @godzil42
      @godzil42 Рік тому +3

      Was going to comment this, but yeah if you completely block the enemy path, they will not be stupid to go through your defence, and will use the shortest path to your base. Leaving them an open path even with defence around will force them to go that way

    • @7rodo
      @7rodo Рік тому +3

      They will not go through your wall if it completely blocks the path and there is an alternate path. An opening is required

    • @SabiaSparrow
      @SabiaSparrow Рік тому +2

      You also want to encase your turrets in walls to protect them from enemy bullets, but not block the enemy's path in the process

    • @robdrew376
      @robdrew376 Рік тому +3

      Seriously! Think more like tower defense and less like, umm.. stronghold?

    • @godzil42
      @godzil42 Рік тому +2

      Also a good thing would be to learn about schematics. It is not too important during the early levels, but it will be crucial to ramp up your industry fast later in the game!

  • @BlenderDestruction
    @BlenderDestruction 5 місяців тому +1

    That one duo with the lead stuck in its ammo intake 😂 4:52

  • @The_Box_King
    @The_Box_King Рік тому +60

    Day 15 of waiting for Matt to upload Mindustry Part 2.
    Yippee, part 2, thank you Matt for playing and releasing another Mindustry video. Now how about part 3?

  • @ivmatt3142
    @ivmatt3142 Рік тому

    Matt, I have two recommendations:
    1. Use junctions on conveyor lines. They allow you to cross 2 lines without mixing them, and can be used on lines that touch miners that you do not want to mix resources.
    2. Later in the game, you will see that there are effects attributed to different ammunition and turrets. Make sure you read about the synergies of those effects in the core database (found in the tech tree). They really improve the efficiency of turrets.
    (I.e. wet+shocked=12%damage multiplier)

  • @domonicshanks1952
    @domonicshanks1952 Рік тому +43

    The router chain hurts so much, lol. Glad to see you like the game though Matt! Its cool to see a less commonly known game getting some much needed spotlight. Anuke and the team have dont so much work on the game. Looking forward to the next video!

    • @domonicshanks1952
      @domonicshanks1952 Рік тому

      *edited for spelling

    • @kindadim
      @kindadim Рік тому +6

      What was the problem with routers? I wasn't paying too much attention except towards the end. I know back when I played I used a lot of routers, especially for turrets. Like I'd use a solid line of routers to feed duos

    • @Homerak
      @Homerak Рік тому +4

      Yea, me too. Seeing comments that say it's "painful" but none explain what's the alternative is so annoying.

    • @7rodo
      @7rodo Рік тому

      ​@@kindadimrouters are GREAT for distributing items to different directions.
      Router chaining is not ideal since it causes backflow. Backflow clogs up systems and id extremely slow however it is harmless in this case thid guy used it in his video for.
      A great alternative is router and overflow/underflow chaining which prevents backflow and is infinitely faster and more aesthetically pleasing.
      If you got any more questions please ask! I have played this game and modded it for a while now and can explain certain concepts.

    • @yes-vb4tw
      @yes-vb4tw Рік тому

      They are very slow

  • @Lachlan.2240
    @Lachlan.2240 Рік тому +161

    Day 16 of asking Matt to say pneumonoultramicroscopicsilicovolcanoconiosis

    • @Blackstonedit
      @Blackstonedit Рік тому +1

      what

    • @connorb2112
      @connorb2112 Рік тому +2

      Is that when someone breathes in hot volcanic ash damaging the lungs? I remember 1 of the longest words in English was something similar to that.

    • @thedoctor1840
      @thedoctor1840 Рік тому +1

      Don’t think most other words have volcano in it dawg.

    • @Guy.1.
      @Guy.1. Рік тому +4

      This is scary
      I have hippomontrosesquippedaliophobia

    • @GuillaumePerronNantel
      @GuillaumePerronNantel Рік тому +4

      @@Guy.1. I don't think people with that phobia can even name their phobia to others 😂

  • @ToastyTastyPancakes
    @ToastyTastyPancakes Рік тому +38

    Enemies can actually attack captured sectors, so when re-routing resources make sure to leave your defenses intact and prioritized using overflow and underflow gates.

    • @mithulsaju1824
      @mithulsaju1824 Рік тому +5

      Only if enemy bases are near right

    • @trepcilonk
      @trepcilonk Рік тому +7

      the sector must have an enemy base next to it, otherwise, you don't need defence after capturing a sector

    • @CainXVII
      @CainXVII Рік тому +1

      Ok good to know

    • @Franimus
      @Franimus Рік тому +1

      Even if it says threat low?

    • @bartuszek6636
      @bartuszek6636 Рік тому +2

      They cant attack it unless there is an enemy base next to it, and even if there is, if you capture the base next to it then both are safe

  • @spankylosaurus9364
    @spankylosaurus9364 11 місяців тому

    I love watching you make mistakes and learn from your failures, which is really the whole gameplay loop of Mindustry. The one insight I'll share is, lay a path for enemies that takes them PAST all your defenses, not through them.

  • @trocer2235
    @trocer2235 Рік тому +96

    we need to make RCE give up to peer pressure until he completes Desolate Rift

    • @badgeminer2
      @badgeminer2 Рік тому +13

      No, planetary launch terminal

    • @PainfullyAverageHandle
      @PainfullyAverageHandle Рік тому +6

      No, origin

    • @crips2412
      @crips2412 Рік тому +11

      No, both planets

    • @trulers8713
      @trulers8713 Рік тому +13

      I at least want to see him discover the almighty lancer turret

    • @Krell356
      @Krell356 Рік тому +19

      ​@trulers8713 I was going to say meltdowns and foreshadows, but then I realized that I really just want to see him botch a thorium reactor.

  • @Superdude429
    @Superdude429 Рік тому +1

    Did anyone notice how for the kiln he said “smelts glass and lead into metaglass”😂

  • @PandaMasik
    @PandaMasik Рік тому +16

    Waiting for matt to complete the game.

  • @Its_Gamer_Boy24
    @Its_Gamer_Boy24 Рік тому +2

    I'm really hoping Matt plays more of this. I personally really enjoy the game and love watching him play it

  • @jakubpollak2067
    @jakubpollak2067 Рік тому +3

    Hi fellow engineer, slow down a bit and read GUI, like "E to pause building"
    I learned the hard way (failed campaign two times) that you need to build from everything you have prepared and AFTER you beat all the ways, unlock everything you can and experiment with new buildings, store a lot and THEN go to next level
    Also first thing when you land, build copper and lead drills leading to core, then make copper walls where you don't want enemies to walk and then build you main wall/tunnel
    Tunnel is used for "inviting" enemies to your base, of course giving them with pyratite as welcome gift, it is best in large open maps with enemy bases

    • @Asschen-Sukar
      @Asschen-Sukar Рік тому

      This is the way. Read the fricking stuff, Matt.

    • @7rodo
      @7rodo Рік тому

      ​@@Asschen-Sukarthis game is based off of info, you will not get far without it😂

  • @suther2
    @suther2 Рік тому +2

    I think Mindustry should be a long term series

    • @Krell356
      @Krell356 Рік тому

      I think he should play it with fans. Just do an entire run where we blitz the campaign with a bunch of people.

  • @tekeagle2136
    @tekeagle2136 Рік тому +13

    Wow! I actually arrived 1 minute after the video released. I like how you are continuing to play Mindustry.

  • @snail09-cf5mp
    @snail09-cf5mp Рік тому +1

    A tip: go into your settings and then you can enable a piont where you can easily see if your turrets and machines need something or not (theres gonna be a green or red pinot in the corner of the turrets)

  • @kuuluna
    @kuuluna Рік тому +3

    This is gonna be great series

  • @Blank-401
    @Blank-401 Рік тому +1

    little tipp you dont need belts between Routers
    and try the overflow gate you can put one at your copper miners that feed your turrets and if the turrets are full and the copoer is building up it can bring the overproduction to your core

  • @sean2k54
    @sean2k54 Рік тому +3

    I have bought a lot of games because of Matt and now I'm adding this to the list. Thanks!

    • @stevena105
      @stevena105 Рік тому

      I'm playing on mobile. It's free without ads or IAP or anything.

    • @7rodo
      @7rodo Рік тому

      ​@@stevena105its honestly amazing for that. Big tip is to always read block info it saves struggle

    • @7rodo
      @7rodo Рік тому

      @@Unknown_Genius and workshop and steam mp

    • @sean2k54
      @sean2k54 Рік тому

      Even though it is free on Itch. It was $10 on Steam... well worth the $10 to support the dev!

  • @jokerpoker9127
    @jokerpoker9127 Рік тому

    6:40 "We then just need some sand, now sand is easy to get cause i can literally just grab a miner" Me not realizing what he said: MINOR??😂

  • @craz107
    @craz107 Рік тому +4

    would be cool to see him try the other planet as well at some point. Would love to see how he adapts to the changes in mechanics

    • @JamesTDG
      @JamesTDG Рік тому

      He won't adapt well. I kinda didn't and I'm more advanced than matt

    • @whycantitypewhatiwant
      @whycantitypewhatiwant Рік тому

      ​@@JamesTDGi don't expect matt too but it wasn't too bad for me but then again the tutorial for the other world is a bit better than this one

  • @theshindigg
    @theshindigg Рік тому

    Across the Pond did a nice little video on the pronunciation of "router" that's worth a watch, Matt.

  • @GuillaumePerronNantel
    @GuillaumePerronNantel Рік тому +8

    A mindustry video every 2 weeks, hell yeah! Loving the video

  • @carbonateofsodium
    @carbonateofsodium Рік тому +1

    "We can now mine water" Yes, we can indeed.

  • @OpreanMircea
    @OpreanMircea Рік тому +4

    I'm so glad you are showing people this masterpiece of a hidden gem, I think I'll start a new save

  • @nobodx
    @nobodx Рік тому +1

    Gameplay Tip:
    Enemies always take the easiest path while avoiding walls as much as possible - so basically make a tunnel they can walk trough, with turrets on the other side

  • @fulconini
    @fulconini Рік тому +7

    The peer presure shall never end

  • @trepcilonk
    @trepcilonk Рік тому +1

    Here are some tips you might need:
    1- always try to defend your turrets with walls, is cheaper and more efficient than repairing everything
    2- If a turret need energy, you should give all the energy it needs, otherwise, it won't work (It might shoot, but will take a lot of time)
    3- Before moving to other area, you should really try to extract as many resources as you could from the region, no need to make each map a factory, but you should try to have productions everywhere
    4- You can join two electric nodes to transport energy from one point to another
    5- All the buildings that need electricity share it with the adjacent buildings, like in timberborner
    6- flying enemy units might try to attack your energy production buildings first
    7- the fire shooting unit can pierce a little bit through walls and other buildings
    8- always try to produce basic resources the moment you enter a map, you will need it
    9- remember the junctions, they will allow combeyor crossing other combeyors, no need to bridges only (not sure how to write combeyor, sorry)
    10- without tutorials or help, logic is pretty hard, avoid it. Aalso try to research and understand all technologies you can bejore going to a new sector
    I have lots of tips to share, but feel like this are the best now. Hope you or any other new player find them helpful

    • @7rodo
      @7rodo Рік тому

      Leave atleast a 1 block wide path for ground enemies to cross in your defenses too

    • @JamesTDG
      @JamesTDG Рік тому

      Conveyor

    • @trepcilonk
      @trepcilonk Рік тому

      @@JamesTDG thx

  • @Lets_Get_Creating
    @Lets_Get_Creating Рік тому +3

    Do not remove your defenses. I made that mistake but every now and again a sector will become vulnerable and another wave will start. Just a word of warning 👍

    • @SabiaSparrow
      @SabiaSparrow Рік тому

      That only applies to sectors with an enemy base next to them, and only until you capture the enemy base

  • @SporBel
    @SporBel Рік тому +2

    advice about sector capture : if sector is captured and there is no red sectors (enemy bases) nearby then it will remain safe forever

  • @lufykaheda9980
    @lufykaheda9980 Рік тому +4

    It's still a long grind till u made it into mid tier resource but yeah the fun start from there (pyratite and blast compound ammo was sick)

    • @fractalgem
      @fractalgem Рік тому

      Eh, you can get into mid tier resources pretty quick...at least if you already know what youre doing. Which, admittedly, rce is still working on.

  • @JamesTDG
    @JamesTDG Рік тому

    I think Matt forgot to read my comments, so I'm going to reiterate what I said, plus some new stuff:
    1. The minimap tells you where you're going to be attacked from, so long as you click on it
    2. The 'B' key is a shortcut that can be used to rebuild structures faster
    3. Titanium (the blue stuff) is mined with t2 drills, which needs graphite
    4. Graphite is made with coal via the graphite press, it also is good ammo for mid-tier structures (though silicon is better just for the lower spread)
    5. Salvos are better at AA than what you'll expect
    6. Some sectors, exclusively send in air units, so it's best to focus your AA near your base until you learn how to bait units
    7. Do NOT chain routers
    8. It is best to use a staggered drill pattern that transfers resources via bridges, it's more efficient!
    9. 6:49 nope. That sector I think only has scrap and I don't think you have the pulverizer unlocked
    10. Research schematics on the steam workshop! They'll help teach you more stuff!
    11. 7:40 I still see that you didn't notice that you can have intersecting belts, you'll thank me later when you drag a belt over another and see what will happen (spoiler alert, it places a junction!)
    12. 9:02 e can disable building so you can do other actions
    13 12:38 trust me when I say that you'll want to have weather effects disabled, it'll make gameplay harder, especially if you play on a spore map
    14. 13:57 later on, you'll be risking getting invaded again, so build a lot of good defenses, otherwise you'll lose the sector
    15 16:11 1 t1 drill can only support 1 tower directly!

    • @JamesTDG
      @JamesTDG Рік тому

      16. 18:57 junctions really can help a lot there!

    • @JamesTDG
      @JamesTDG Рік тому

      17. 22:03 THEY DON'T NEED LIQUID!

    • @JamesTDG
      @JamesTDG Рік тому

      18. 22:28 PER CORE!

    • @7rodo
      @7rodo Рік тому

      ​@@JamesTDGmucho texto

    • @7rodo
      @7rodo Рік тому

      He should be able to find out himself too

  • @mcwindouglas6697
    @mcwindouglas6697 Рік тому +7

    I literally came to see if you had addressed the Discord server Admin getting hacked last night 😅

  • @Abyssal_Entity
    @Abyssal_Entity Рік тому +1

    A very very helpful tip: You can make a wall that has a one block opening and block the other ways to your core completely. The ground enemies will always go through that wall. This way, You can just concentrate your defenses behind that said wall, And you dont have to spread your turrets in different areas.

  • @mboyette92
    @mboyette92 Рік тому +4

    Love you RCE

  • @Jaconah
    @Jaconah Рік тому +1

    Matt, with this game you can control which way the enemy units go by leaving a small opening in the walls for the enemy to path-find though. You then can have a huge line of defenses that their AI then forces them to walk though

  • @barrusfamily1660
    @barrusfamily1660 Рік тому +3

    Day 1 of asking mat to play midustry *again.*

  • @yuheng888
    @yuheng888 Рік тому +1

    If a sector have a enemy base and the side it will be attack again after a long time only stop when the enemy base captured .When you try to launch to another sector ,you launching from the sector you are ,so you can always launch in a sector full of resource, can really help you because some place can't produce silicon by itself .And always be positive.

  • @colelubeskie5817
    @colelubeskie5817 Рік тому

    Him not relizeing he can just pause to plan makes this so frustrating 😂😂😂

  • @deveshkumar-vm7bb
    @deveshkumar-vm7bb 11 місяців тому +2

    Watching newbie play mindustry is funny all the anxiety and haste😂😂😂😂

  • @The.Radiance
    @The.Radiance Рік тому

    I have so many tips
    - Press space to pause time so you can look around and design without getting attacked, although you will have to unpause to actually build.
    - There are quality of life mods (automatic ore mine placer, advanced time control, etc) that make the game better
    - Avoid attacking sectors bordering unknown sectors
    - When you switch levels, you're still on the same planet- Serpulo- just on a different location.
    feel free to add more ITT

    • @The.Radiance
      @The.Radiance Рік тому

      Oh, and you can also press E to pause building and Q to clear all your unplaced designs.

  • @sixhundredandfive7123
    @sixhundredandfive7123 Рік тому

    You are in rare position.
    You are playing a game we've played since version 1.
    We are a very supportive community. You could be a master at this game.

  • @scotth6797
    @scotth6797 Рік тому +1

    The lack of walls and powered items he is using obliterates my soul lmfao

  • @Xahnel
    @Xahnel Рік тому

    Tip for you, Matt, in a tower defense where you control the path to your base, you want the path to be as long as possible. Don't place turrets across the path, place them _along_ the path. That way the baddies are more focused on walking forward than they are on breaking your stuff.
    Save the moment the map starts, and let a wave pass through before you build, and just see which wall they prefer to walk near, and put your turrets on the opposite wall.

  • @drgiggleshit
    @drgiggleshit Рік тому +1

    Definitely should be playing this a lot more. Like every day

  • @nathanrazaf5259
    @nathanrazaf5259 Рік тому +1

    The way my heart dropped when he began the video by destroying defenses

  • @SuperWolfkin
    @SuperWolfkin Рік тому +1

    As soon as this man learns about the overflow gate, it's going to be a whole different ball game

    • @SuperWolfkin
      @SuperWolfkin Рік тому +1

      Wait is there a repair button? Is that why stuff ghost after it's being destroyed. That would save me so much time. Or it would have before I discovered blueprints but still. But still maintain not using overflow. Gates is a bigger misstep but I'm impressed. I did not know that was a repair option. That makes everything easier.
      Edit: I think I must be playing an old version because I don't have a repair button and B just brings up my research menu. I also can't drag around corners to draw conveyors like I've seen in some more recent videos. It makes sense I haven't played in like a year until I saw this and while yes I'm addicted again... I might look at upgrading... maybe.

  • @1dfr33
    @1dfr33 Рік тому

    Love seeing people play this game. I've enjoyed it so much on my phone i downloaded it to my computer. Modders... Youre work is beautiful

  • @lill_ginge1278
    @lill_ginge1278 Рік тому

    YES! This is my highest played game! it makes me so happy to see one of my favriote creators playing it!
    Thank you so much :) Please play more of this!!!

  • @cameronreid8383
    @cameronreid8383 Рік тому +1

    The panic at your own mono 🤌

  • @herbieowen3348
    @herbieowen3348 Рік тому +2

    Air enemies prioritise targetting your power generation / storage so if you build a bunch of batteries next to eachover it will bait all of the enemy air units so you can easily kill them with scatters

  • @Lumiria
    @Lumiria Рік тому +1

    Back to efficient inefficiency. Nice job Matt. Fun as always.

  • @JustBeeF.
    @JustBeeF. Рік тому +1

    9:56 you see, you have this thing called "menu" at the bottom of your screen, and as you can see there is text "[E] To pause building", which isn't there for no reason

  • @kristywilson2265
    @kristywilson2265 20 днів тому

    10:25: bridges: exist, matt: lets lose some turrets

  • @bghty3741
    @bghty3741 Рік тому +1

    Who is gonna tell him that junctions exist
    Also its about time Matt learns how to effectively capture a sector by quickly getting the productions down. Schematics are a great help.

  • @francismalmis-ty6zp
    @francismalmis-ty6zp Рік тому +1

    Some advice
    You should probably not use factorys. Like ground factorys or air factory because they are quite expensive and just time consuming in early game
    Also use arcs
    Arcs are just op
    They only use power when using them
    You should probably put down some batteries because arcs will just put your power to negative
    I suggest using combustion generators or steam generators
    So you will have more power
    Just advice

  • @v4de
    @v4de Рік тому

    Hey Matt, quick tip, use junctions when you have a conveyor next to a drill when you dont want the resource from the drill on that conveyor

  • @al_says
    @al_says Рік тому +1

    Matt not building a miner to annoy all the OCD people and then getting himself confused thinking he got attacked by air enemies, to then proceed to try and kill his own drones had me both laughing and facepalming myself 😂... Every video he keeps on proving that he's just as bad if not worst than the architects he makes fun of.
    I enjoy these videos because I just downloaded the game myself and the comments are letting me know what not to do and Matt is doing a great job of being the go to example of what I should never do.