I've been playing 8 years as well, going on 9 in February, and I've only purchased 2 shark cards. Other than that I've earned almost 600 million all through grinding. 💪
I think rockstar should make it so you can set the payment percentage to pay players that are in your organization and not just certain heists so it's worth it for people to help you
yeah, its a pain in the ass getting guys to help you. Had a couple low levels in the lobby bitching about wanting money but they just wanted to join a cayo heist for 50/50 lol. I joined my buddys lobby and we sold his acid. Took 20 ish minutes I made 10k from "working for him" and I got 34k when we sold all the acid. Was decent pay but he got 600k. Now granted, he set it all up and had a large out of pocket, but it would be better if he could sent a higher pay out. Could help low levels. We do everything solo and meet up every few days to help each other with sells. It is what it is.
@@coreytrevor3910 lmao I hate randoms that have no guns, armour, vehicles, and skill. And they will still leave or grief if they aren’t given 50% or 25% for a heist they didn’t set up and have never done before 💀
@@wheeet22 that happened to me once! i wanted quick cash so I setup the flecca heist and the guy who joined me (who was rank 12) demanded I pay him 50%! I said i would give him 50 is he did the drilling, and he accepted only to quit after 7 minutes of getting nowhere with the drill! the next guy was a level 237 who let me take 70% and was an excellent getaway driver, we even got the elite bonus but that other guy made me livid! (and he wasn't even the worst one 😒)
99% Of these businesses are long term thing. They never make money straight away and that’s why I always lose interest very quickly. You always playing at a loss.
They learned from China and Genshin Impact. The gacha and small restrictions like this make players more rabid grinder with lesser rewards. Literally they want zombie gamers who buy shark cards.
I actually make a decent amount in gta online off the businesses I acquired but it took me time to get all businesses the one that makes me the most money is my nightclub which averages 200k every 3 hours of playtime then my agency and warehouse an easy 100k but you gotta constantly send your assistant out to get goods and I don’t know how you accumulate money off the agency with Franklin other than doing contract missions and then I have the casino which gives me casino jobs and then I got a marijuana farm through my biker warehouse all of which I had to obtain each over the span of 5 years so I would agree that is a long term thing but they do bring in some type of money as opposed to replaying missions
You'd think someone in there at R* in the online department has said: "Guys, we should embrace our players PLAYING our game! To ENJOY our content we roll out!" Why lock players out of content? Makes zero sense. We also wait months at a time for new content, and of course. R* takes 2 steps forward in a good update and or QoL. Then proceed to take 1 or 1.5 steps backwards. Landing us almost right where we were before we took those 2 steps. Frustrating.
People like you need to realize the development team has ZERO say what happens. It’s all about the investors. Daddy Blackrock runs the show now. Get ready to own nothing and be happy about it
Not just that, but for myself and a few other people, during the Gauntlet finale theft, the Gauntlet won't spawn. I sent a glitch/bug report to Rockstar and their response was "We're sorry that you're experiencing this and apologize for any inconvenience this has cause. We've noted this bug. Please let us know of any further difficulties" So not only did I waste my time getting to the finale that I can't complete, I won't actually be able to finish it ever because it's time locked and will be removed. A+ Rockstar
and the auto shop glitch that if u have a car near the shutter u come in and u change sessions and u go in your auto shop again the car is gone has anyone else suffered this?
1. I completely agree with the things you mentioned in this video. However, I am pretty sure they will not let us buy the new 3 million car for 20k after doing a 30 minute robbery. We are talking about Rockstar, that would be way too overpowered in their mind and I think they will only let you buy certain vehicles that are not too expensive. 2. I have been talking about this since the first time they nerfed cayo perico. I was fuming about that cooldown because I am a solo player and a grinder at the same time, and I enjoyed playing that way. If I wanted to I played 5 cayo pericos a day and I didn't get bored of it. I don't think that locking the best way of making money in the game behind a huge cooldown is the way to "encourage" other players to play together or try other businesses. The most irritating thing for me about that was that they hyped cayo perico up saying that this is a solo friendly heist and they want to give solo players a better experience and better way to make money. And after saying this they decided to nerf it to the ground and ignore those players they were trying to please. 3. I understand that it's not a good thing that most of the playerbase were grinding the same heist over and over again. However, I don't think that what they did is the solution for the problem. Nerfing payouts, adding cooldowns, locking content. The prices are insane in the game (5-6 million for the new cop cars for example), so instead of nerfing cayo over and over again I think they should try to make the other money making methods more appealing. There are a lot of ways they could do that (buff those payouts a bit, make casino heist playable solo with less payout, etc.) 4. When cayo perico came out I have been playing this game almost nonstop. I was motivated to make money and buy all the businesses and vehicles I wanted. But now with all the nerfs and the disregard of pc players (locking a lot of content behind PS5/Xbox Series S/X) I have 0 motivation left to play alone. I launch the game and after 10 minutes I close it because I don't have the mood to play.
Buff all other missions... Rockstar is so slow sometimes like if every mission gave good money we wouldn't be playing Cayo over and over again but Rockstar is the smart guys so...
What make these cooldowns even more frustrating, is that I’m going through the career challenges and has to compete all the elite challenges, so if I miss one/fail one, I have to wait for 1 week before I can try again…
I'm glad you enjoy it, for me personally it just feels like re-skins of vehicle warehouse + autoshop contracts, the tow truck isnt different from the franklin side missions, to me it just seemed lazy re-use of assets but hey if you have fun with it that's awesome.
Here's a tip. You can replay the Salvage yard missions more than once if you have a second character like most players do. I switch between characters to earn extra money. I have been doing it for years and have made more money than I can spend in this game.
It’s nice that rockstar is pushing towards variety in terms of playing other modes/businesses. It sucks the way they are doing it by recycling. I blame nothing but laziness and venzuela type of inflation in-game. I hope someone else can word it better I suck at expression.
lmao that venezuela statement made me laugh, but yes, just like the bolívar, it feels like even 10 million dollars is worthless, imagine buying two of the new police cars and that's like 10 mil gone
you've worded it decently well bro, I understand your point. We get a new business that isn't recycled GTA V stuff, with new missions, yet locking stuff behind GTA+ is SO lazy. I'm extremely worried for GTA Online 2.0/GTA VI online now.
@@pr0j3ct97on positive note he could have something else to do than grind GTA online and other stuff, improving his analogy expression skill in english
I honestly feel like cooldowns can be a good thing when not made too long, they payphone hits, vehicle cargo and dr Dre contract are just fine, and if you have a lot of different activities with short cooldowns then you can create diverse gameplay because you’re forced to swap them out often. It only becomes a problem when an activity has a cooldown of more than one in-game day though.
I don't think the Dr Dre contract has a cooldown, I remember a week ago just immediately starting it back up at the agency right after I finished the finale
If R* truly cared about players playing other heist to balance the game out, they would actually…you know…Go and balance the pay to make it make sense. Example: Aside from challenges, there is 0 reason to ever run the Doomsday Heist to try and make money. It’s takes the longest to not only set up, but also complete as well as it’s the hardest heist currently in the game. But the payout isn’t reflected in that, yet R* can’t figure out why people spam Cayo or Casino Heist. R* wants to punish players for getting too good at missions and making money too quick cause “it’s breaks in the game economy” . Yeah cause an MK2 costing 8mil is player friendly, especially when you have to buy a terabyte to store it, then a Night Club to store that and spend even more money just to put missiles on the bike. There’s no defense for R*, they never cared about balance only money.
True. The Doomsday is ass at the work and pay. Ridiculous. Understand that they do HATE their customers. Theyve made a killing with this game and its still not enough. They still allow modders and ghost mode crap but don’t punish those people. Instead they punish the people who are loyal and use all their services in game.
Great video as always! I think they are trying to keep the player base ingame as much as possible. In my opinion I think they could do this weekly vehicle robberies something as with Forza Horizon as you get in weekly to get certain cars. It would make the players login regularly and do the missions. One high end car (as Grotti Turismo Omaggio in the first week) and 2 other lower grade vehicles. So we can keep one (the cool car) and grind the money as we sell the other two. Doing this thing for months in order to cycle through the vehicle list would make sense, at least until they come up with another DLC.
I want GTA 6 to have better/more realistic pricing. I feel like why stuff like Cayo is so appealing is cause of the payout, if things in this game only cost a few hundred thou rather than a few million, people would be more open to doing a variety of missions and activities, but since what ever gives you the biggest payout is the easiest farm, it makes the game stale imo.
100% if I put up the money to setup and rob the biggest bank in the city... by the end of it I should be able to afford 300 Honda civics, instead of not even one. I am wholeheartedly for them making jets and yachts and houses more expensive/realistic and make the cars more affordable. A suburban shouldn't be over a million, a civic shouldn't be over a million, a hellcat shouldn't be over a million. It's disgusting and exploitative.
agreed. The fact that the new Karin minivan costs more than so many fast super/sport cars from 2013 to 2017/8 is crazy. We want to buy the new vehicles, yet we're forced to do SO much grinding because of how much the cars cost, it ruins the fun of a new car.
what you mean? over a million dollars for a Honda Civic isn't realistic? # million for a police cruiser and 5 million for a police challenger aren't realistic? I remember when the Zentorno first came out and heists weren't a thing so we had to grind jobs like og rooftop rumble for a few hours to get it. Don't get me wrong, I love all the new content but I feel like if they're going to make inflation that bad they should also raise the payouts for everything. That's how inflation really works. Instead what they're giving us is more like a depression or recession.
I was fine with the Cayo time cool down so it makes you do another thing but ever since they upped the start up cost and nerfed the payout it’s no longer worth it for me
I just quit to main menu and wipe the cooldown timers 😂😂 verified and works for most businesses on console. If that's what you're worried about the most, that's nothing. I'm worried about GTA 6 for a whole other set of reasons: a company that doesn't fix bugs/glitches/cheating unless it affects their shark card income, a company that doesn't actively listen to it's community when it comes to fixes and content.
This guy can analyze anything. Perfect beginning, middle and conclusion. Even something how they could do better. Wow really. I wrote a test yesterday where I had to analyze something. And you could to this with your left hand
This really feels like a "damned if you do, damned if you don't" scenario. The players that are the most vocal are the ones that play the most, they want to find easter eggs or share an OP way to get through a mission (early Rooftop Rumble...up to Stab City Survival dumpster, Casino Heist Police Chopper, etc). This update stops them from doing that so they're going to complain. That said, I do think it's a good update since it's been way less difficult than some of the previous stuff with constant aimbot enemies and limited weapons/vehicles.
I play for 12 or 13 hours a day, having to wait for the other robberies doesnt bother me there is other content to play, only youtubers like this guy are bothered for the clicks
The thumbnail was hilarious, TGG. Good job! The tow truck missions are the real money-spinner. 2 cars can be disassembled at once over 48 minutes with the staff upgrade at the salvage yard, which is usually in the range of $60k-$70k every 48 minutes for what amounts to 5-8 minutes of work in the towing itself, which is more often than not without police involvement as the cars are typically low value, e.g. Futo, Fusilade, Baller, Voodoo, Banshee. Add the salvage yard safe ($48k) to the nightclub safe ($100k), arcade safe ($7500 or so) and Celebrity Solutions Safe (up to $40k) and you have some pretty good passive income over 48 minutes in-game. Adding that to the Yohan source and staff warehouse source missions and good money can be made every 48 minutes. Also, 1 car per 24 hours seems a good number (like the casino wheel), hopefully R* can fix that and maybe change the just the buy option to 1 car per week - that way, the salvage yard can make more money and you have to put some thought into which car you *really* want.
There is only 5 it seems, but after you have done them the time gate will be lifted. ALSO it will allow you the option to keep the car when you play through a second time (after a fee has been paid, cheaper with a fake document business) That is what he data miners have said, but they have had missed the mark before
@@giofio7298 The nice non-accusing way which you asked, leads me to believe I am mistaken. I was convinced I heard in a video that Tez2 has said it. But I watched a lot of videos from Tacos, TGG, Gtamen, digi car addict and broughy. I will go through them all again and try and prove I didn't imagine it but, I'm old, so don't hold your breath that it is all in my head. Again, I appreciate the way you brought attention to your disbelief nicely, it's not something you see a lot of online. Kudos to you
@@Muppy2k I believe either Tacos or TGG has said it would be nice for them to lift it. don't know who the others are, and that's not something I've heard.
I was on a delivery in GTA just to get the last bit of money I needed for the salvage yard, then my Xbox killed itself, and wouldn’t turn on again when I was halfway through the delivery. Happy that I’ve seen this video now just before my new one arrives.
this is rockstar we're talking about, asking them to fix anything that doesn't directly cut into their shark card sales is like asking for a government that cares about the homeless. sure you can be vocal, and raise awareness - but nothing will get done because why fix a problem when you can ignore it.
They are trying to Normalize some of the grindy features for the next online iteration but Its really cool that they are trying to connect all the different businesses that you have to use together like the document forgery to get 10k as a tax for the vehicles that you stolen rather than 20k. And that they are trying different mechanics I also dont think they will go the route to slow people down by limiting how much you can play to make money in the next gta online or this one.
it's still shitty to just limit a whole thing by an entire week even Cayo got at least 3 days per heist long ago it's just so stupid For This Much and the profit ratio is down the drain compared to most businesses(get the money back after buying the property)
It might not be so bad if your staff at all the businesses would actually do something! Garage keeps calling another car dropped to fix for customer go over there everyone is standing around lol. As you get burned out its the little things that get annoying
The dr. Dre contract has been bugged and is almost uncompleteable. When you play the final for the south central leak there is almost a 90% chance for it to lock you and not complete the mission when you try and deliver the vagos lowrider.
Someone found a work around to it. You got to use a different car and push it to your agency's garage then you get in the car and it will work. It's really annoying and pain in the ass but till rockstar fix it. That's best we got
The one instance of Rockstar's meddling that really pissed me off is only tangentially related to GTA. During the RDR2 Online beta, they realized players were session hopping at certain places around the map where players could loot ammo, jewelry, and other supplies that were hard to come by. They decided that players can't do that and implemented a 48min cooldown on the loot... that was one of the final nails in the coffin for me and I straight up just quit playing RDRO shortly after that. I hear they've made some significant improvements to what's available over the years but I've had no desire to go back.
That's why, unless they fix that, I will only be selling the cars I already have. Being limited to $1M a week with ANY business is embarrassing. You can get more than that with Junk energy skydives alone.
@@Walshy94 You grinding hours everyday in a 10 year old game that charges multimillions of in game currency for 1 fucking car😂😂😂 Enjoy spending your sad weekends inside playing this non stop for a Prius in decade old milked game😭😭😭
@@300apes first off you assumed and you assumed wrong that I spend alot of time playing the game when I oy play it once, maybe twice a week for a couple of hours. And even still I can easily make money. No need for glitches if you know what you're doing
The main problem with gta online is that you grind missions to buy bussinesses, just to grind missions again. There's lots of playlists but the main gameplay is doing repetitive missions, over and over. There is no immersion, just content. Public lobbies on pc are still a disaster so for an online game, you mostly end up playing solo sessions. I think that rdr online is much more immersive, despite there being little to no content/updates. I hope rockstar learns from gta online and rdr online when they launch gta 6 online.
I would be extremely surprised if Rockstar even acknowledged that people aren't happy about the cooldowns. They don't care about correcting their bad decisions. People were absolutely outraged when they removed like 180 vehicles from being obtained just because they wanted to "streamline the in-game shopping websites", and many people in a few hours drew up a way better solution to this problem (there were a lot of solutions, and no, they wouldn't make a lot of money by re-releasing those vehicles on GTA+, its a bad decision in every way), yet they remained quiet and didn't say or do anything. They will likely do this time and time again, and hell, it works, most people just forget, but its still disappointing.
Pro tip. If you ever get bad sport or a mic suspension have someone go to start, online, players, select your name, scroll down to COMMEND, and select friendly. Mic suspension will almost be immediately lifted. It may take multiple people commending you to get out of bad sport quick
As a legitimate billionaire who hasn’t purchased shark cards, modded/dupe characters, GTA+, or run b2b exploits, I can say Rockstar doesn’t like me very much for actually playing the game and not falling for their gouging tactics. If you want to be or already are a grinder you must use your time wisely while maintaining balance. Always have something in the background filling up. Some things don’t take long, while others such as Cayo and now the new business in this video are going to have long cooldowns. Think of it like seconds, minutes, hours, days, weeks, months, years, etc. Some businesses, heists, & other money makers will be quick, while others take longer. Plan everything out, do something productive (or fun) while waiting for the various cooldowns. Maximize the quick money (because it adds up) while preparing for the bigger money. Because every so often they’ll all line up and you’ll get a huge payday! So far the most I’ve made in one week was just under $100 million! And it would have been more if I had more time. Good luck!
If you're a legit billionaire, is there any chance you can give me a place to stay? I spent all of my money on shark cards and can't pay the rent. They're kicking me out of my apartment next week.
@@minthouse6338 the only thing I might consider giving you is an opportunity to learn how to earn your own money and then teach others. Are you willing to learn and put in the work?
I agree a week is too long, honestly a day wouldn't be too bad for several of the activities and could help players diversify their money making and maybe not burn out so quickly. Honestly I feel a lot of businesses/heists need a payout increase to make them more relevant, like all the MC businesses, like sure it's some nice passive money, but really with the cost of some of these nice jets, the service vehicles and what not, it would take forever for someone starting out to get to where they need to be. Like the bunker for instance, you make like 130k every 2 hrs with an upgraded bunker doing solo sell missions, just to by a terrorbyte without any upgrades it would take you 20 hrs relying on this business alone, and the simple fact is, most people aren't going to be hitting that perfectly every hour Bringing businesses on par with cayo perico would help players enjoy other aspects of the game and with the purchase cost creep over the years it's much needed
to be completely honest, I don't think it's about diversifying money making, but rather making it to where the people who hate excessive grinding want to buy shark cards. That's why they keep nerfing good money making business (such as cayo) and keep releasing cars at or above $1 million even though their real life counterpart is like $30-40 grand.
Buying the vehicles for $20,000 it’s almost like getting them 50% off because we still have to give up our $400,000 that we would earn from selling it if it’s a high dollar vehicle
Yeah, simple solution in my opinion would be to slightly reduce payments per times you do each mission but allow as many times as you want per week. Also not able to buy the vehicle etc.
like payday2, if you play one heist over and over again, you will have a lower XP. so it allows players to tryout other heist. waiting for 1 week for one job to refresh
I have a second avatar in GTA online, and I bought the salvage yard business for that character which I have barely started. To me, it is no big deal. I can easily double the money doing the chop shop heists using both characters, but I can only make about 1.8 million combined plus the other businesses including gunrunning, nightclub, air freight etc.
I like the idea of the chop shop, Its fun to play but I wish it was like 8 cars not 3 per week but i do like the idea of being able to buy the cars for really cheap.
its been 3 years since the beginners guide and even though i played you helped me learn the part of the game i barely knew and i want to help my friend but theres been so many updates that i thing you should make a new beginners guide for 2023/2024 plus its your most popular video
The cooldown partially makes sense because some of people were getting tired of the game because of burnout from grinding so much (I speak from personal experience) but there were so many other ways to go about it. For one, they could have increased payouts of other stuff. They could also make certain things more solo-grinder friendly. There were other alternatives to the cooldown nerf. Even if they stuck with it they could have made it more reasonable like 1 in game day. Recently, I haven’t been playing cayo, I’ve been trying to do other things. And I’ve been enjoying the game a lot more. But if you are trying to get players to do other stuff then why discourage them from the things that you want them to do with cooldowns? I feel like for the new dlc the cooldown is just too much. I’d be fine with a cooldown like 1 or even 2 days but like 1 week is way too much
Lonnie hello 👋 what kind of leveling up do you mean? Personally I've had no issue leveling up the actual game player character. I have issues leveling up my LSC level, I only true to increase that level because supposedly R* gives you discounts on cars and car related upgrades. I feel like for the character leveling up, it's easy once you reach maybe level 55-65 cuz they get access to heavy weapons, also playing now a days is even easier to level up since you got access to almost every type of weapon at Ammunition
@@mischievousjr.9299 i do mean the character. im currently level 135 and for xp i like to grind the warehouse cargo bc u can earn a decent amount for delivering and selling.
Bro tbh the worst part about the nerfs for me is that I just started playing. I started about a month ago and was immediately interested but so confused. I couldn’t even walk down the sidewalk without getting hit by an oppressor lol. Now a month later I have all the MC businesses, nightclub, arcade, bunker, acid lab, hangar, kosatka and run the Cayo as soon as it’s ready in between grinding my businesses. Things like the oppressor being 3x the price and the cayo cooldown being longer than it used to with less of a payout have been really discouraging to me. I’m hoping to get GTA 6 right away so I can start on a level playing field! Thx for the videos man!
I don't mind cooldowns, but a week is a bit long. What they could do is give once a day bonuses for everything. 2x $ on 1 bunker sale a day, 1 hanger sale a day, ect. This would encourage us to do everything. They would have to balance it, but adding in bonuses would be so much better than putting time walls up.
what many dont get is that adding a cooldown to Cayo and nerfing the loot was actually healthy for the game and its economy. But what they should do instead is to allow players to play the content, and just nerfing the loot that you get for the replays per week. E.g. 90% 2nd time, 50% from 3rd time on. Percentages are obviously debatable, but in general this concept could be applied to the most paying activities. This way keeping them attractive without making them problematic. And yes to what you also said in the video, just limit the amount of obtainable cars, easy.
@@brettboylan8529 it reduces inflation of prices for example (look at the new police cars, buy 2 pay 7mil). Inflation was the reason why they had to buff the older businesses bc they would otherwise become worthless. And when they add new content that is not as profitable as Cayo, the amount of playtime they can generate is lower than it could have been otherwise. But an online game lives on an active community that is looking forward to new content.
Gotta disagree with you there tbh, nerfing the best money maker might be healthy if the prices for everything weren't absolutly insane, all they've done is make it so people have to grind like hell juat so they can afford anything and that gets real tedious after a while
I get the point about not stopping the player doing missions, but they want the control of which cars you will be able to buy. Because even if we could only buy 1 or 2 cars each week with the new feature, allowing us to play more car robberies would allow us to keep re-rolling the cars we have have in the salvage yard until we have the cars we want to buy, and for them that would be too OP.
I got my money back by grinding the Towtruck missions & using my passive income method. Agencey, Arcade, Nightclub & now Salvage Yard. Made 11million in total so far & thankfully got my money back. I like the Salvage Yard idea but the heists requiring too much work for little payout is trash. I made all my money from Businesses sells like the Bunker, Mc sells, Special Cargo, Nightclub, etc. Anyways I'm glad I never purchased a Sharkcard & never will.
Rockstar's only motive to make content is to make money, maybe not the individual devs, but the company as a whole. That's the point of companies. Rockstar, by making games, have two main ways of making money, either getting the money directly from players i.e shark card microtransactions or (rarely) making a new game. The other option they have to make money that not many people talk about, is to get as many concurrent and returning players as possible, in which they can then go shot to investors and say "look at our large and dedicated playerbase! We're a low risk high reward company worth investing in!". So with those two facts in mind, you can then realize why rockstar likes to drag stuff for as long as they can like with drip feed content or long cooldowns. It's to make sure you play they game as long as possible, maybe not in one sitting, but you'll come back week after week helping them boast their numbers showing off their returning players. If you don't want to be stuck in that loop, then you'd simply pay to break it with buying shark cards.
things like daily challenges, limited time battle passes, limited time events, sales, promotions, and so on are mainly there to get you to log in just one more time. It makes much more sense as to why so many games are constantly updating and changing their games post-launch now. Having a playerbase you can point at and tell investors that they'd never leave guaranteeing a base minimum playerbase at all times looks really good on paper and to people with deep pockets wanting to make more money.
You clearly dont understand how any of this works. Why does take two need investors.... IE people they need to listen to and take direction from when they are literally printing money off this game??? @@Em_B
@@121Greenthumb dude, we literally found out when GTA6 was going to release because of an earnings report... I don't know what to say to you honestly. You can find their stock info by looking up TTWO and it's literally right there. They're a public company that relies on investors to keep their funding. Don't start your comment telling me that I don't understand any of this when you don't know these basic facts. There's no such thing as "enough money" for corporations, they want exponential growth. Doesn't matter if they have 2 games in the top ten best selling games of all time, they want MORE money, that's the whole point of a company.
Thinking Rockstar is going to allow us to buy the chop shop cars for an extra 20-30k is extremely hopeful, my guess is it'll only be like a 10% discount on the retail
Exactly, maybe 20% discount but that's it. 95% discount would be the end of the inflated economy they worked so hard to create since 2013, even if the cars you can steal are random and you can't chose which car you get. I'm curious to see where they get this information on the $10k buying
There’s absolutely no reason it should take more time in a game to make money than it does working at an actual job When glitches act 2 and afk strats feel like a necessity to even play the game You never actually playing the game And if you don’t have the time to grind then anytime your on the game your not actually having fun We’re multiquadbillionare in gta and have constant phone calls from the biggest people in society yet it doesn’t feel like it The grind is so much it end up breaking the immersion and role play which is literally the point of the game
Another unknown update they did was make your auto shop staff members finally deliver cars in perfect condition. The staff have gotten better! So now when you choose to deliver a car (staff) we’re finally getting actual pay instead of the horny af Sessanta texting it arrived damaged. Something I noticed yesterday.
Given one of the options for the car heist is to sell it, it would make sense you can only do that once then you can just salvage it if you wanted to keep earning money. The salvaging takes time and limited space so there is already a method to stop people from keep doing it that way. Edit: The buying yourself could be limited because it takes time for you to be able to use it (like making fake registration and what not). The sell value could be 0 or something to make people not just sell the vehicles afterwards for profit. Edit: The benefit of the document forgery could be you need that to do it once per week, then with the staff and equipment upgrades makes it possible to do it 2 more times per week. I believe the document forgery just makes the buying cheaper which can be dropped if they go with my suggestion instead.
I 100% agree with you TGG, with it being one of the best Updates over years we’ve gotten, purely because this DLC makes sense with it being “Grand Theft Auto”
every point you made makes complete sense like id love to just buy 1 car every 2 to 3 weeks but i wanna do the missions like all the time not having to wait a complete week, id rather it be maybe an hour cooldown to reset all 3 cars so i can go of in the meantime to fill up my large warehouse, comeback and then do all 3 missions again, i dont do cayo at all, id rather do my passive businesses like the night club or as like i said, fill my warehouses up then just comeback to the 3 car missions instead of waiting a complete week as then id have nothing to do and it just gets boring doing the same exact thing over and over again which really bores me entirely
i’m glad i never bought a shark card since the day gta online came out and made it to always be able to relax and just have fun with friends when dlcs came out
This is why glitches are fun, a few billions dollars in a couple days, making modded/glitched outfits and collecting modded cars. The only fun thing to do in gta, I used to grind heists with my friends all the time but it got so damn boring and I looked to glitches and it’s the best thing ever.
Gta Online is a game that wants you to spend and invest time. Not by making it fun or producing engaging content, but by making it grindy. If a player spends a lot of time with a game, he gets attached to it. So let's timelock heist so that players have to return in 45 minutes, 2 hours or even next week. Also with the car robberys returns a old problem. Most of the mission time is spent traveling. Getting from point a to b and not playing the actual content, but driving your car and flying your plane. Weevil robbery had me travel 3 times from the city into the upper half of the map. I think this design is anti player. It's not designed to be fun. It's setup to make players return to the game. Grind the same stuff, get tired of the game, but you invested so much time into the game you don't want to leave.
Glad someone is seeing it the same way most of us are, It's really sad that Rockstar has a few people that will defend them and buy whatever they put out just because they don't want to feel like idiots for defending a gaming company that they have trusted for a long time. I'm not going to be purchasing GTA 6 mainly because I don't like story mode games. I'm more of an online player, and I do not believe that Rockstar has the capability is to make a fun online experience.
TGG, you are not the only one who is ranting at about Rockstar Games and GTA V and Online. This company is clueless about what they are doing. To the point that GTA Online is becoming more and more unplayable to some of those players who have been experiencing this Input Glitch, especially myself, at this point. You are not the only person who is bringing up many issues that Rockstar, which is neglected. I have brought up this Input Glitch for a year and a half now and have still been neglected by Rockstar Games.
They ought to do what they did with the auto shop where the contracts refresh every so often. They could just do that with the cars too I feel like that along with a short cooldown time would balance it out enough.
Been playing since 2016 and I'm glad that me and my friends aren't the type of people who go and buy shark cards and play that way. I play casually, maybe once a month maybe twice. I like Deadline quite a lot, I like Motor Wars, I like Snipers VS Stunters, but otherwise its racing and roaming the map pretending I'm in Los Angeles, for a lot less money than it costs for a trip there from where I live. Love your video, keep up the great work!
About the Chop Shop not paying out much: I invested over 5 million on everything including the wall safe. After 6 days of casually collecting Night Club wall safe money, Maze Bank mixed goods, Auto Shop customers, and Chop Shop Tow Truck missions, I earned 8 million back. The Tow Truck really helps when waiting for Auto Shop cars to spawn. Not to mention I havent even sold my 3 high valued cars yet which would put me at 1 million additional money. About the cool down: I find 2 out of the 3 missions are a pain in the ass honestly. I am not in a mad dash to repeat them . I'm ok with waiting a week because my goal is to enjoy those vehicles on display at my Chop Shop. This week I plan on filling the 4th empty space with a new vehicle then sell the ugliest one an keep the most flashy vehicles to admire. If we get nicer cars to steal and I need space then I'll sell one. Most of your characters should be O.G. by now so just enjoy the game casually. The grind phase should be over by now.
I think theres a bigger reason to this, they dont want you to steal the exact same car multiple times a week, so, to keep the new DLC feeling fresh for a little longer, they made it this way, I think theres many other reasons to this, but they all link back to one target for the DLC, to make it feel fresh for as long as possible, so they can chill for longer before releasing another major DLC.
I kinda think in a way its dumb because if feela like they are forcing you to do other things instead of letting us naturally want to do other things. Them forcing it just comes off as pushy
Good video and well said TGG, I played this game religiously with my friends for years and then for a long time solo after they all ditched the game, but rockstar making dumb/greedy decisions like these made me ditch both my Xbox and pc accounts and stop playing. Has me quite worried for their plans for GTA6 online
I just came back to the game after a really long break. I logged on and did a payphone hit fufilling the bonus objective. I got some ridiculously low payment that I cant even remenber it was so bad. It wasn't even 25% of what it used to pay. My jaw hit the floor, it was terrible. That was one of my most favorite shorthand content for years.
Buying a vehicle will require forging some documents. So, they could make that process last a week. In that case, you could buy only one car par week and it would be perfect.
I know this is sorta silly logic but I figured the salvage yard is going to be worth it for saving money in trade prices. Sorta makes sense to me. Spend a few upfront to get some off in the long run🤷🏻♂️
The upgraded scrapyard takes around 50 hours of grinding tow truck missions to get your money back. I’ve never been a fan of grinding and would much rather do heists.
one reason i never played any of the new updates including cayo perico and everything after, other than the Agency, is that theyre too expensive to get into. Scrounging together 3 mil or so just to start playing a new update is not necessarily difficult, but it just takes too long, and thats with my fully upgraded businesses i already own. And by the time i have actually got the money, im burnt out and i stop playing. By the time i want to play gta again, there’s a new update and once again i don’t have the money for it. This is ridiculous especially considering the base heists and the MC clubhouse are so cheap to get into.
i'm not a very picky player or anything, I rarely really complain. But there is 1 thing that's really annoying to me right now. Whenever i'm going into my nightclub to switch DJs or throw out someone to increase the popularity. I simply can't go out anymore. The front and the back exits just stop working and don't give me any options at all. I can only leave with the 1 car i have in there. But not by just walking out.
That T2 CEO said they wanted to monetize the time you get to play. It's going to start out in the game and then creep its way into real life. We already have mobile games with a time limit on "free" play...
Been playing for 8 years and I’m happy too say I’ve never spent any real money on this game apart from the actual game itself, the way it should be.
I've been playing 8 years as well, going on 9 in February, and I've only purchased 2 shark cards. Other than that I've earned almost 600 million all through grinding. 💪
If something is free you pay with your soul. Do not count the exact time of your life you spent in game since you will most likely get depressed
@@NoahCanFBHOW PLS TELL ME
Same
You should buy mods...there are many great paid mods
I think rockstar should make it so you can set the payment percentage to pay players that are in your organization and not just certain heists so it's worth it for people to help you
Not even so that you can pay them, it's a video game, gta can send em more money than they get rn for sure
@@Killabeezee exactly,everybody just wants to do Cayo because of it
yeah, its a pain in the ass getting guys to help you. Had a couple low levels in the lobby bitching about wanting money but they just wanted to join a cayo heist for 50/50 lol. I joined my buddys lobby and we sold his acid. Took 20 ish minutes I made 10k from "working for him" and I got 34k when we sold all the acid. Was decent pay but he got 600k. Now granted, he set it all up and had a large out of pocket, but it would be better if he could sent a higher pay out. Could help low levels. We do everything solo and meet up every few days to help each other with sells. It is what it is.
@@coreytrevor3910 lmao I hate randoms that have no guns, armour, vehicles, and skill. And they will still leave or grief if they aren’t given 50% or 25% for a heist they didn’t set up and have never done before 💀
@@wheeet22 that happened to me once! i wanted quick cash so I setup the flecca heist and the guy who joined me (who was rank 12) demanded I pay him 50%! I said i would give him 50 is he did the drilling, and he accepted only to quit after 7 minutes of getting nowhere with the drill!
the next guy was a level 237 who let me take 70% and was an excellent getaway driver, we even got the elite bonus but that other guy made me livid! (and he wasn't even the worst one 😒)
99% Of these businesses are long term thing. They never make money straight away and that’s why I always lose interest very quickly. You always playing at a loss.
Yep, but this business isn't just a long term thing, it's a loooooooooooooooong term thing haha
They learned from China and Genshin Impact. The gacha and small restrictions like this make players more rabid grinder with lesser rewards. Literally they want zombie gamers who buy shark cards.
Just buy Shark Cards, cuz that’s cool.
I actually make a decent amount in gta online off the businesses I acquired but it took me time to get all businesses the one that makes me the most money is my nightclub which averages 200k every 3 hours of playtime then my agency and warehouse an easy 100k but you gotta constantly send your assistant out to get goods and I don’t know how you accumulate money off the agency with Franklin other than doing contract missions and then I have the casino which gives me casino jobs and then I got a marijuana farm through my biker warehouse all of which I had to obtain each over the span of 5 years so I would agree that is a long term thing but they do bring in some type of money as opposed to replaying missions
How is it long term? I got my money back from the tow truck missions alone and it’s been only a week
Pay phone hits going from 15-48 minutes was criminal. That hurt my profit margins so hard.
You'd think someone in there at R* in the online department has said: "Guys, we should embrace our players PLAYING our game! To ENJOY our content we roll out!" Why lock players out of content? Makes zero sense. We also wait months at a time for new content, and of course. R* takes 2 steps forward in a good update and or QoL. Then proceed to take 1 or 1.5 steps backwards. Landing us almost right where we were before we took those 2 steps. Frustrating.
Perfectly said mate
People like you need to realize the development team has ZERO say what happens. It’s all about the investors. Daddy Blackrock runs the show now. Get ready to own nothing and be happy about it
That someone one prolly got fired or kidnapped for suggesting that too.
@@gregc.9313only person speaking facts
Limiting how much or how often you play the game is how mobile games got so big. It's no surprise other games caught up on that.
Not just that, but for myself and a few other people, during the Gauntlet finale theft, the Gauntlet won't spawn.
I sent a glitch/bug report to Rockstar and their response was
"We're sorry that you're experiencing this and apologize for any inconvenience this has cause. We've noted this bug. Please let us know of any further difficulties"
So not only did I waste my time getting to the finale that I can't complete, I won't actually be able to finish it ever because it's time locked and will be removed.
A+ Rockstar
and the auto shop glitch that if u have a car near the shutter u come in and u change sessions and u go in your auto shop again the car is gone has anyone else suffered this?
1. I completely agree with the things you mentioned in this video. However, I am pretty sure they will not let us buy the new 3 million car for 20k after doing a 30 minute robbery. We are talking about Rockstar, that would be way too overpowered in their mind and I think they will only let you buy certain vehicles that are not too expensive.
2. I have been talking about this since the first time they nerfed cayo perico. I was fuming about that cooldown because I am a solo player and a grinder at the same time, and I enjoyed playing that way. If I wanted to I played 5 cayo pericos a day and I didn't get bored of it. I don't think that locking the best way of making money in the game behind a huge cooldown is the way to "encourage" other players to play together or try other businesses. The most irritating thing for me about that was that they hyped cayo perico up saying that this is a solo friendly heist and they want to give solo players a better experience and better way to make money. And after saying this they decided to nerf it to the ground and ignore those players they were trying to please.
3. I understand that it's not a good thing that most of the playerbase were grinding the same heist over and over again. However, I don't think that what they did is the solution for the problem. Nerfing payouts, adding cooldowns, locking content. The prices are insane in the game (5-6 million for the new cop cars for example), so instead of nerfing cayo over and over again I think they should try to make the other money making methods more appealing. There are a lot of ways they could do that (buff those payouts a bit, make casino heist playable solo with less payout, etc.)
4. When cayo perico came out I have been playing this game almost nonstop. I was motivated to make money and buy all the businesses and vehicles I wanted. But now with all the nerfs and the disregard of pc players (locking a lot of content behind PS5/Xbox Series S/X) I have 0 motivation left to play alone. I launch the game and after 10 minutes I close it because I don't have the mood to play.
When was Cayo perico nerfed? I just started doing it last week.
@@ThePatrickBateman69was nerfed 1 year ago or some. Not worry.
Buff all other missions... Rockstar is so slow sometimes like if every mission gave good money we wouldn't be playing Cayo over and over again but Rockstar is the smart guys so...
Well said.
@@ThePatrickBateman69 Cayo was nerfed about 3 times in a row
What make these cooldowns even more frustrating, is that I’m going through the career challenges and has to compete all the elite challenges, so if I miss one/fail one, I have to wait for 1 week before I can try again…
Don't worry, you'll be able to skip the cool downs with your purchase of gta+.
Skip? More like save %15 or more
That would be so damn funny
@TGG_ and sad, no way i aint paying 5 bucks a month for cooldown decrease... (if they havent added them, dont tell rockstar)
For PC users, we are getting low content from this dlc or any other ones to be honest
I hate that you're probably right
I'm glad you enjoy it, for me personally it just feels like re-skins of vehicle warehouse + autoshop contracts, the tow truck isnt different from the franklin side missions, to me it just seemed lazy re-use of assets but hey if you have fun with it that's awesome.
Call me weird but i like that it feels like franklin side missions
I get you man, except for the drift tuning feature, this update low key sucks
Here's a tip. You can replay the Salvage yard missions more than once if you have a second character like most players do. I switch between characters to earn extra money. I have been doing it for years and have made more money than I can spend in this game.
@@JeruTheDamaja3can u transfer money between characters or something?
@@lozdogsimo1782 yeah the money in your bank transfers between characters. Only the cash won’t carry over
It’s nice that rockstar is pushing towards variety in terms of playing other modes/businesses. It sucks the way they are doing it by recycling. I blame nothing but laziness and venzuela type of inflation in-game. I hope someone else can word it better I suck at expression.
I don’t know about anyone else but I think you expressed yourself quite well there.
lmao that venezuela statement made me laugh, but yes, just like the bolívar, it feels like even 10 million dollars is worthless, imagine buying two of the new police cars and that's like 10 mil gone
you've worded it decently well bro, I understand your point. We get a new business that isn't recycled GTA V stuff, with new missions, yet locking stuff behind GTA+ is SO lazy. I'm extremely worried for GTA Online 2.0/GTA VI online now.
So basically you're not articulate if you can't word it properly. You better start working on that, buddy. Its a crucial skill to be articulate.
@@pr0j3ct97on positive note he could have something else to do than grind GTA online and other stuff, improving his analogy expression skill in english
I honestly feel like cooldowns can be a good thing when not made too long, they payphone hits, vehicle cargo and dr Dre contract are just fine, and if you have a lot of different activities with short cooldowns then you can create diverse gameplay because you’re forced to swap them out often. It only becomes a problem when an activity has a cooldown of more than one in-game day though.
I don't think the Dr Dre contract has a cooldown, I remember a week ago just immediately starting it back up at the agency right after I finished the finale
If R* truly cared about players playing other heist to balance the game out, they would actually…you know…Go and balance the pay to make it make sense.
Example: Aside from challenges, there is 0 reason to ever run the Doomsday Heist to try and make money. It’s takes the longest to not only set up, but also complete as well as it’s the hardest heist currently in the game. But the payout isn’t reflected in that, yet R* can’t figure out why people spam Cayo or Casino Heist.
R* wants to punish players for getting too good at missions and making money too quick cause “it’s breaks in the game economy” . Yeah cause an MK2 costing 8mil is player friendly, especially when you have to buy a terabyte to store it, then a Night Club to store that and spend even more money just to put missiles on the bike.
There’s no defense for R*, they never cared about balance only money.
True. The Doomsday is ass at the work and pay. Ridiculous. Understand that they do HATE their customers. Theyve made a killing with this game and its still not enough. They still allow modders and ghost mode crap but don’t punish those people. Instead they punish the people who are loyal and use all their services in game.
I remember me and my irl friend playing the doomsday heist. It took us 30 fcking tries to finally finish that annoying heist.
Great video as always! I think they are trying to keep the player base ingame as much as possible. In my opinion I think they could do this weekly vehicle robberies something as with Forza Horizon as you get in weekly to get certain cars. It would make the players login regularly and do the missions. One high end car (as Grotti Turismo Omaggio in the first week) and 2 other lower grade vehicles. So we can keep one (the cool car) and grind the money as we sell the other two. Doing this thing for months in order to cycle through the vehicle list would make sense, at least until they come up with another DLC.
Im not logging in weekly for these lame ass missions. Im just not.
No
I want GTA 6 to have better/more realistic pricing. I feel like why stuff like Cayo is so appealing is cause of the payout, if things in this game only cost a few hundred thou rather than a few million, people would be more open to doing a variety of missions and activities, but since what ever gives you the biggest payout is the easiest farm, it makes the game stale imo.
For real!
The prices are ridiculous!!!
A basic car like the KANJO SJ ('94 Civic Coupé) costs 1.3 million dollars…
thank you microtransactions...
100% if I put up the money to setup and rob the biggest bank in the city... by the end of it I should be able to afford 300 Honda civics, instead of not even one. I am wholeheartedly for them making jets and yachts and houses more expensive/realistic and make the cars more affordable. A suburban shouldn't be over a million, a civic shouldn't be over a million, a hellcat shouldn't be over a million. It's disgusting and exploitative.
agreed. The fact that the new Karin minivan costs more than so many fast super/sport cars from 2013 to 2017/8 is crazy. We want to buy the new vehicles, yet we're forced to do SO much grinding because of how much the cars cost, it ruins the fun of a new car.
what you mean? over a million dollars for a Honda Civic isn't realistic? # million for a police cruiser and 5 million for a police challenger aren't realistic?
I remember when the Zentorno first came out and heists weren't a thing so we had to grind jobs like og rooftop rumble for a few hours to get it. Don't get me wrong, I love all the new content but I feel like if they're going to make inflation that bad they should also raise the payouts for everything. That's how inflation really works. Instead what they're giving us is more like a depression or recession.
I was fine with the Cayo time cool down so it makes you do another thing but ever since they upped the start up cost and nerfed the payout it’s no longer worth it for me
I just quit to main menu and wipe the cooldown timers 😂😂 verified and works for most businesses on console. If that's what you're worried about the most, that's nothing. I'm worried about GTA 6 for a whole other set of reasons: a company that doesn't fix bugs/glitches/cheating unless it affects their shark card income, a company that doesn't actively listen to it's community when it comes to fixes and content.
I completely agree with this, it's so annoying I was so hype to replay these missions bc they're really fun! But the cooldown is absolutely absurd
Wow, one of the best dlcs in GTA Online didn't even get a trailer on time....
This guy can analyze anything. Perfect beginning, middle and conclusion. Even something how they could do better. Wow really.
I wrote a test yesterday where I had to analyze something. And you could to this with your left hand
This really feels like a "damned if you do, damned if you don't" scenario. The players that are the most vocal are the ones that play the most, they want to find easter eggs or share an OP way to get through a mission (early Rooftop Rumble...up to Stab City Survival dumpster, Casino Heist Police Chopper, etc). This update stops them from doing that so they're going to complain. That said, I do think it's a good update since it's been way less difficult than some of the previous stuff with constant aimbot enemies and limited weapons/vehicles.
I play for 12 or 13 hours a day, having to wait for the other robberies doesnt bother me there is other content to play, only youtubers like this guy are bothered for the clicks
@@Rob-hy8vb brother 12 hours a day?
U need to get out too
@Rob-hy8vb bro get a life fr, it takes too log for those of us with lives
@@Rob-hy8vb Did you just unironically write "I play 13 hours of GTA Online every day" without... you know... considering your life choices, mate?
@@Rob-hy8vbDo you even go outside at all? Don’t you have school or a job?
The thumbnail was hilarious, TGG. Good job!
The tow truck missions are the real money-spinner. 2 cars can be disassembled at once over 48 minutes with the staff upgrade at the salvage yard, which is usually in the range of $60k-$70k every 48 minutes for what amounts to 5-8 minutes of work in the towing itself, which is more often than not without police involvement as the cars are typically low value, e.g. Futo, Fusilade, Baller, Voodoo, Banshee. Add the salvage yard safe ($48k) to the nightclub safe ($100k), arcade safe ($7500 or so) and Celebrity Solutions Safe (up to $40k) and you have some pretty good passive income over 48 minutes in-game. Adding that to the Yohan source and staff warehouse source missions and good money can be made every 48 minutes.
Also, 1 car per 24 hours seems a good number (like the casino wheel), hopefully R* can fix that and maybe change the just the buy option to 1 car per week - that way, the salvage yard can make more money and you have to put some thought into which car you *really* want.
There is only 5 it seems, but after you have done them the time gate will be lifted. ALSO it will allow you the option to keep the car when you play through a second time (after a fee has been paid, cheaper with a fake document business)
That is what he data miners have said, but they have had missed the mark before
I didn’t see that the time gate will be lifted do you mind linking where you seen that pls
@@giofio7298 The nice non-accusing way which you asked, leads me to believe I am mistaken. I was convinced I heard in a video that Tez2 has said it. But I watched a lot of videos from Tacos, TGG, Gtamen, digi car addict and broughy. I will go through them all again and try and prove I didn't imagine it but, I'm old, so don't hold your breath that it is all in my head. Again, I appreciate the way you brought attention to your disbelief nicely, it's not something you see a lot of online. Kudos to you
@@Muppy2k I believe either Tacos or TGG has said it would be nice for them to lift it. don't know who the others are, and that's not something I've heard.
I was on a delivery in GTA just to get the last bit of money I needed for the salvage yard, then my Xbox killed itself, and wouldn’t turn on again when I was halfway through the delivery. Happy that I’ve seen this video now just before my new one arrives.
Then they wonder why people do money glitches🤦♂️
FACTS😂
this is rockstar we're talking about, asking them to fix anything that doesn't directly cut into their shark card sales is like asking for a government that cares about the homeless.
sure you can be vocal, and raise awareness - but nothing will get done because why fix a problem when you can ignore it.
They are trying to Normalize some of the grindy features for the next online iteration but Its really cool that they are trying to connect all the different businesses that you have to use together like the document forgery to get 10k as a tax for the vehicles that you stolen rather than 20k. And that they are trying different mechanics I also dont think they will go the route to slow people down by limiting how much you can play to make money in the next gta online or this one.
it's still shitty to just limit a whole thing by an entire week even Cayo got at least 3 days per heist long ago it's just so stupid For This Much and the profit ratio is down the drain compared to most businesses(get the money back after buying the property)
Big Heist without coolddown is dumb too. People need to realize that it will make them bored faster than it should be@@firdanharbima6997
"trying to normalize grinding" where have you been man? It's been grindy* since gun running lol
Get off rockstars nuts bro
It might not be so bad if your staff at all the businesses would actually do something! Garage keeps calling another car dropped to fix for customer go over there everyone is standing around lol. As you get burned out its the little things that get annoying
When TGG starts with the: “This is really dumb”, you know it’s dumb :)
The dr. Dre contract has been bugged and is almost uncompleteable. When you play the final for the south central leak there is almost a 90% chance for it to lock you and not complete the mission when you try and deliver the vagos lowrider.
I’ve got this bug also it’s so annoying
Someone found a work around to it. You got to use a different car and push it to your agency's garage then you get in the car and it will work.
It's really annoying and pain in the ass but till rockstar fix it. That's best we got
This happened to me last night on PS5 and it pissed me off, I had to do the mission again because the mission passed screen didn't appear.
@@evandaymon8303yeah that dumb bullshit DOES NOT WORK, this mission is not able to be completed AT ALL.
I thought I was going insane. Thank god I wasn’t the only one who encountered this bug. I just wanted to get paid by dr Dre 😭
The one instance of Rockstar's meddling that really pissed me off is only tangentially related to GTA. During the RDR2 Online beta, they realized players were session hopping at certain places around the map where players could loot ammo, jewelry, and other supplies that were hard to come by. They decided that players can't do that and implemented a 48min cooldown on the loot... that was one of the final nails in the coffin for me and I straight up just quit playing RDRO shortly after that. I hear they've made some significant improvements to what's available over the years but I've had no desire to go back.
I wouldn’t have a problem with the cooldown if they gave us more money, at least 3x would do for me
Or make prices realistic, one or the other. If you're gonna pay us 300k for a hellcat why does it cost me 1.5 million to buy it.
@@DriverDGaming O yeah I forgot, just pay the same prices we pay
Having an hour or 2 cooldown in the chop shop would be ok. Why they decided we can only do 3 a week is absolutely mental and makes no sense
That's why, unless they fix that, I will only be selling the cars I already have. Being limited to $1M a week with ANY business is embarrassing. You can get more than that with Junk energy skydives alone.
The fact that you play this 10 year old game and not duplicate cars and glitch money is the real thing that doesnt make sense
@@300apes the fact that you have to do that to make money is what doesn't make sense in a game where making money is easier than ever
@@Walshy94 You grinding hours everyday in a 10 year old game that charges multimillions of in game currency for 1 fucking car😂😂😂 Enjoy spending your sad weekends inside playing this non stop for a Prius in decade old milked game😭😭😭
@@300apes first off you assumed and you assumed wrong that I spend alot of time playing the game when I oy play it once, maybe twice a week for a couple of hours. And even still I can easily make money. No need for glitches if you know what you're doing
The main problem with gta online is that you grind missions to buy bussinesses, just to grind missions again. There's lots of playlists but the main gameplay is doing repetitive missions, over and over. There is no immersion, just content. Public lobbies on pc are still a disaster so for an online game, you mostly end up playing solo sessions. I think that rdr online is much more immersive, despite there being little to no content/updates. I hope rockstar learns from gta online and rdr online when they launch gta 6 online.
I hope gta 6 isn’t like this…
Hate to be negative but I'm sure 100% it'll be worse and sadly they'll get away with it because it's rockstar games.
I would be extremely surprised if Rockstar even acknowledged that people aren't happy about the cooldowns. They don't care about correcting their bad decisions. People were absolutely outraged when they removed like 180 vehicles from being obtained just because they wanted to "streamline the in-game shopping websites", and many people in a few hours drew up a way better solution to this problem (there were a lot of solutions, and no, they wouldn't make a lot of money by re-releasing those vehicles on GTA+, its a bad decision in every way), yet they remained quiet and didn't say or do anything. They will likely do this time and time again, and hell, it works, most people just forget, but its still disappointing.
If you're a frequent buyer of shark cards I hope you step on a lego everyday 😊
Pro tip. If you ever get bad sport or a mic suspension have someone go to start, online, players, select your name, scroll down to COMMEND, and select friendly. Mic suspension will almost be immediately lifted. It may take multiple people commending you to get out of bad sport quick
Yea its gonna be worse in gta 6 i have low expectations
Good, this way you will not get disappointed. I also except the game in 2027 xd
As a legitimate billionaire who hasn’t purchased shark cards, modded/dupe characters, GTA+, or run b2b exploits, I can say Rockstar doesn’t like me very much for actually playing the game and not falling for their gouging tactics.
If you want to be or already are a grinder you must use your time wisely while maintaining balance. Always have something in the background filling up. Some things don’t take long, while others such as Cayo and now the new business in this video are going to have long cooldowns. Think of it like seconds, minutes, hours, days, weeks, months, years, etc. Some businesses, heists, & other money makers will be quick, while others take longer. Plan everything out, do something productive (or fun) while waiting for the various cooldowns.
Maximize the quick money (because it adds up) while preparing for the bigger money. Because every so often they’ll all line up and you’ll get a huge payday! So far the most I’ve made in one week was just under $100 million! And it would have been more if I had more time. Good luck!
If you're a legit billionaire, is there any chance you can give me a place to stay? I spent all of my money on shark cards and can't pay the rent. They're kicking me out of my apartment next week.
@@minthouse6338 the only thing I might consider giving you is an opportunity to learn how to earn your own money and then teach others. Are you willing to learn and put in the work?
I agree a week is too long, honestly a day wouldn't be too bad for several of the activities and could help players diversify their money making and maybe not burn out so quickly.
Honestly I feel a lot of businesses/heists need a payout increase to make them more relevant, like all the MC businesses, like sure it's some nice passive money, but really with the cost of some of these nice jets, the service vehicles and what not, it would take forever for someone starting out to get to where they need to be.
Like the bunker for instance, you make like 130k every 2 hrs with an upgraded bunker doing solo sell missions, just to by a terrorbyte without any upgrades it would take you 20 hrs relying on this business alone, and the simple fact is, most people aren't going to be hitting that perfectly every hour
Bringing businesses on par with cayo perico would help players enjoy other aspects of the game and with the purchase cost creep over the years it's much needed
to be completely honest, I don't think it's about diversifying money making, but rather making it to where the people who hate excessive grinding want to buy shark cards. That's why they keep nerfing good money making business (such as cayo) and keep releasing cars at or above $1 million even though their real life counterpart is like $30-40 grand.
Buying the vehicles for $20,000 it’s almost like getting them 50% off because we still have to give up our $400,000 that we would earn from selling it if it’s a high dollar vehicle
Yeah, simple solution in my opinion would be to slightly reduce payments per times you do each mission but allow as many times as you want per week. Also not able to buy the vehicle etc.
like payday2, if you play one heist over and over again, you will have a lower XP. so it allows players to tryout other heist. waiting for 1 week for one job to refresh
I have a second avatar in GTA online, and I bought the salvage yard business for that character which I have barely started. To me, it is no big deal. I can easily double the money doing the chop shop heists using both characters, but I can only make about 1.8 million combined plus the other businesses including gunrunning, nightclub, air freight etc.
I like the idea of the chop shop, Its fun to play but I wish it was like 8 cars not 3 per week but i do like the idea of being able to buy the cars for really cheap.
its been 3 years since the beginners guide and even though i played you helped me learn the part of the game i barely knew and i want to help my friend but theres been so many updates that i thing you should make a new beginners guide for 2023/2024 plus its your most popular video
The cooldown partially makes sense because some of people were getting tired of the game because of burnout from grinding so much (I speak from personal experience) but there were so many other ways to go about it. For one, they could have increased payouts of other stuff. They could also make certain things more solo-grinder friendly. There were other alternatives to the cooldown nerf. Even if they stuck with it they could have made it more reasonable like 1 in game day. Recently, I haven’t been playing cayo, I’ve been trying to do other things. And I’ve been enjoying the game a lot more. But if you are trying to get players to do other stuff then why discourage them from the things that you want them to do with cooldowns? I feel like for the new dlc the cooldown is just too much. I’d be fine with a cooldown like 1 or even 2 days but like 1 week is way too much
Same bro I just got burned out making to 20 mil since playing everyday 2 weeks ago. Is it worth getting the chop shop or auto shop?
Or out of the three vehicles the players steals, they can only buy one or buy the one they're currently stealing. That may work
in my opinion i think there should be a bit of a rp increase, bc leveling up is a hastle n a half
Lonnie hello 👋 what kind of leveling up do you mean? Personally I've had no issue leveling up the actual game player character.
I have issues leveling up my LSC level, I only true to increase that level because supposedly R* gives you discounts on cars and car related upgrades.
I feel like for the character leveling up, it's easy once you reach maybe level 55-65 cuz they get access to heavy weapons, also playing now a days is even easier to level up since you got access to almost every type of weapon at Ammunition
@@mischievousjr.9299 i do mean the character. im currently level 135 and for xp i like to grind the warehouse cargo bc u can earn a decent amount for delivering and selling.
@@lonnie999 mhm I feel like the lil store robberies that happen give a good amount of XP, so do the uhh export cars but damn bro good luck🤙
@@mischievousjr.9299 what console do you play on?
@@lonnie999 Playstation 4 wbu
Bro tbh the worst part about the nerfs for me is that I just started playing. I started about a month ago and was immediately interested but so confused. I couldn’t even walk down the sidewalk without getting hit by an oppressor lol.
Now a month later I have all the MC businesses, nightclub, arcade, bunker, acid lab, hangar, kosatka and run the Cayo as soon as it’s ready in between grinding my businesses.
Things like the oppressor being 3x the price and the cayo cooldown being longer than it used to with less of a payout have been really discouraging to me.
I’m hoping to get GTA 6 right away so I can start on a level playing field!
Thx for the videos man!
Feels like gta6 is going to have pay to level up or pay to advance in unlock maps just to make an extra penny.
I’m already expecting some form of a battle pass to be put into the game
Buff the other missions instead of nerfing the best ones. As the economy grows you gotta scale up the pay rate.
I don't mind cooldowns, but a week is a bit long. What they could do is give once a day bonuses for everything. 2x $ on 1 bunker sale a day, 1 hanger sale a day, ect. This would encourage us to do everything. They would have to balance it, but adding in bonuses would be so much better than putting time walls up.
Yer, i see a pattern happening here too! You've been smashing these missions hard 😂🙏
what many dont get is that adding a cooldown to Cayo and nerfing the loot was actually healthy for the game and its economy. But what they should do instead is to allow players to play the content, and just nerfing the loot that you get for the replays per week. E.g. 90% 2nd time, 50% from 3rd time on. Percentages are obviously debatable, but in general this concept could be applied to the most paying activities. This way keeping them attractive without making them problematic. And yes to what you also said in the video, just limit the amount of obtainable cars, easy.
How is it healthy for the game?
@@brettboylan8529 it reduces inflation of prices for example (look at the new police cars, buy 2 pay 7mil). Inflation was the reason why they had to buff the older businesses bc they would otherwise become worthless. And when they add new content that is not as profitable as Cayo, the amount of playtime they can generate is lower than it could have been otherwise. But an online game lives on an active community that is looking forward to new content.
@@brettboylan8529because people use other businesses and not just the same mission
@@brettboylan8529 because people actually play the whole game instead of just grinding the same mission over and over again
Gotta disagree with you there tbh, nerfing the best money maker might be healthy if the prices for everything weren't absolutly insane, all they've done is make it so people have to grind like hell juat so they can afford anything and that gets real tedious after a while
I get the point about not stopping the player doing missions, but they want the control of which cars you will be able to buy. Because even if we could only buy 1 or 2 cars each week with the new feature, allowing us to play more car robberies would allow us to keep re-rolling the cars we have have in the salvage yard until we have the cars we want to buy, and for them that would be too OP.
Once again if you complain about gta online, Stop Playing it!! Problem solved 😌 👌
I got my money back by grinding the Towtruck missions & using my passive income method. Agencey, Arcade, Nightclub & now Salvage Yard. Made 11million in total so far & thankfully got my money back. I like the Salvage Yard idea but the heists requiring too much work for little payout is trash. I made all my money from Businesses sells like the Bunker, Mc sells, Special Cargo, Nightclub, etc. Anyways I'm glad I never purchased a Sharkcard & never will.
Rockstar's only motive to make content is to make money, maybe not the individual devs, but the company as a whole. That's the point of companies. Rockstar, by making games, have two main ways of making money, either getting the money directly from players i.e shark card microtransactions or (rarely) making a new game. The other option they have to make money that not many people talk about, is to get as many concurrent and returning players as possible, in which they can then go shot to investors and say "look at our large and dedicated playerbase! We're a low risk high reward company worth investing in!". So with those two facts in mind, you can then realize why rockstar likes to drag stuff for as long as they can like with drip feed content or long cooldowns. It's to make sure you play they game as long as possible, maybe not in one sitting, but you'll come back week after week helping them boast their numbers showing off their returning players. If you don't want to be stuck in that loop, then you'd simply pay to break it with buying shark cards.
things like daily challenges, limited time battle passes, limited time events, sales, promotions, and so on are mainly there to get you to log in just one more time. It makes much more sense as to why so many games are constantly updating and changing their games post-launch now. Having a playerbase you can point at and tell investors that they'd never leave guaranteeing a base minimum playerbase at all times looks really good on paper and to people with deep pockets wanting to make more money.
You clearly dont understand how any of this works. Why does take two need investors.... IE people they need to listen to and take direction from when they are literally printing money off this game??? @@Em_B
@@121Greenthumb dude, we literally found out when GTA6 was going to release because of an earnings report... I don't know what to say to you honestly. You can find their stock info by looking up TTWO and it's literally right there. They're a public company that relies on investors to keep their funding. Don't start your comment telling me that I don't understand any of this when you don't know these basic facts. There's no such thing as "enough money" for corporations, they want exponential growth. Doesn't matter if they have 2 games in the top ten best selling games of all time, they want MORE money, that's the whole point of a company.
People forgot how they nerfed Rooftop Rumble back in the day
Thinking Rockstar is going to allow us to buy the chop shop cars for an extra 20-30k is extremely hopeful, my guess is it'll only be like a 10% discount on the retail
Exactly, maybe 20% discount but that's it. 95% discount would be the end of the inflated economy they worked so hard to create since 2013, even if the cars you can steal are random and you can't chose which car you get. I'm curious to see where they get this information on the $10k buying
Another thing about rockstar is that there making us wait 2 more years for gta 6 even though we have already waited 10 looooong years
Nobody waited 10 years. Gta 5 came out 10 years ago. Nobody was waiting for gta 6 the second gta 5 came out
Imagine a multiplayer game where you can’t buy subscriptions, in game currency and exclusive content locked behind a paywall.
There’s absolutely no reason it should take more time in a game to make money than it does working at an actual job
When glitches act 2 and afk strats feel like a necessity to even play the game
You never actually playing the game
And if you don’t have the time to grind then anytime your on the game your not actually having fun
We’re multiquadbillionare in gta and have constant phone calls from the biggest people in society yet it doesn’t feel like it
The grind is so much it end up breaking the immersion and role play which is literally the point of the game
GTA 6 Online will be AIDS made to be as grindy as possible to milk as much money from players as possible
Another unknown update they did was make your auto shop staff members finally deliver cars in perfect condition. The staff have gotten better! So now when you choose to deliver a car (staff) we’re finally getting actual pay instead of the horny af Sessanta texting it arrived damaged. Something I noticed yesterday.
Given one of the options for the car heist is to sell it, it would make sense you can only do that once then you can just salvage it if you wanted to keep earning money.
The salvaging takes time and limited space so there is already a method to stop people from keep doing it that way.
Edit: The buying yourself could be limited because it takes time for you to be able to use it (like making fake registration and what not). The sell value could be 0 or something to make people not just sell the vehicles afterwards for profit.
Edit: The benefit of the document forgery could be you need that to do it once per week, then with the staff and equipment upgrades makes it possible to do it 2 more times per week.
I believe the document forgery just makes the buying cheaper which can be dropped if they go with my suggestion instead.
i just woke up and ate a sandwich and for some reason was so entertained 😂
I 100% agree with you TGG, with it being one of the best Updates over years we’ve gotten, purely because this DLC makes sense with it being “Grand Theft Auto”
every point you made makes complete sense like id love to just buy 1 car every 2 to 3 weeks but i wanna do the missions like all the time not having to wait a complete week, id rather it be maybe an hour cooldown to reset all 3 cars so i can go of in the meantime to fill up my large warehouse, comeback and then do all 3 missions again, i dont do cayo at all, id rather do my passive businesses like the night club or as like i said, fill my warehouses up then just comeback to the 3 car missions instead of waiting a complete week as then id have nothing to do and it just gets boring doing the same exact thing over and over again which really bores me entirely
i’m glad i never bought a shark card since the day gta online came out and made it to always be able to relax and just have fun with friends when dlcs came out
This is why glitches are fun, a few billions dollars in a couple days, making modded/glitched outfits and collecting modded cars. The only fun thing to do in gta, I used to grind heists with my friends all the time but it got so damn boring and I looked to glitches and it’s the best thing ever.
Gta Online is a game that wants you to spend and invest time.
Not by making it fun or producing engaging content, but by making it grindy.
If a player spends a lot of time with a game, he gets attached to it.
So let's timelock heist so that players have to return in 45 minutes, 2 hours or even next week.
Also with the car robberys returns a old problem. Most of the mission time is spent traveling. Getting from point a to b and not playing the actual content, but driving your car and flying your plane.
Weevil robbery had me travel 3 times from the city into the upper half of the map.
I think this design is anti player. It's not designed to be fun.
It's setup to make players return to the game. Grind the same stuff, get tired of the game, but you invested so much time into the game you don't want to leave.
"I'm probably not the first UA-camr you've heard talk about this"
You're the only UA-camr I listen to in regards to GTA
Rockstar: “Are you having fun with our game and having a good time? Well that can’t happen.”
The cool down killed it for me. I have zero interest in the business because of it.
Glad someone is seeing it the same way most of us are, It's really sad that Rockstar has a few people that will defend them and buy whatever they put out just because they don't want to feel like idiots for defending a gaming company that they have trusted for a long time.
I'm not going to be purchasing GTA 6 mainly because I don't like story mode games. I'm more of an online player, and I do not believe that Rockstar has the capability is to make a fun online experience.
TGG, you are not the only one who is ranting at about Rockstar Games and GTA V and Online. This company is clueless about what they are doing. To the point that GTA Online is becoming more and more unplayable to some of those players who have been experiencing this Input Glitch, especially myself, at this point. You are not the only person who is bringing up many issues that Rockstar, which is neglected. I have brought up this Input Glitch for a year and a half now and have still been neglected by Rockstar Games.
gotta like these vids every time man tgg always quick with the vids and news
People say rockstar don’t miss, but reality is they do..a lot!
They ought to do what they did with the auto shop where the contracts refresh every so often. They could just do that with the cars too I feel like that along with a short cooldown time would balance it out enough.
Waiting a whole irl week to play 1 heist that takes a literal hour to finish is crazy!
Been playing since 2016 and I'm glad that me and my friends aren't the type of people who go and buy shark cards and play that way. I play casually, maybe once a month maybe twice. I like Deadline quite a lot, I like Motor Wars, I like Snipers VS Stunters, but otherwise its racing and roaming the map pretending I'm in Los Angeles, for a lot less money than it costs for a trip there from where I live. Love your video, keep up the great work!
Glad you’re calling them out on this. Because this is all they do. They just want you to buy shark cards in order to get by
About the Chop Shop not paying out much:
I invested over 5 million on everything including the wall safe. After 6 days of casually collecting Night Club wall safe money, Maze Bank mixed goods, Auto Shop customers, and Chop Shop Tow Truck missions, I earned 8 million back. The Tow Truck really helps when waiting for Auto Shop cars to spawn. Not to mention I havent even sold my 3 high valued cars yet which would put me at 1 million additional money.
About the cool down:
I find 2 out of the 3 missions are a pain in the ass honestly. I am not in a mad dash to repeat them . I'm ok with waiting a week because my goal is to enjoy those vehicles on display at my Chop Shop. This week I plan on filling the 4th empty space with a new vehicle then sell the ugliest one an keep the most flashy vehicles to admire. If we get nicer cars to steal and I need space then I'll sell one. Most of your characters should be O.G. by now so just enjoy the game casually. The grind phase should be over by now.
Okay? Still the business is not worth it if you don't have all those passive incomes
@@allu983 I agree completely. The Night Club should always be the first investment.
I think theres a bigger reason to this, they dont want you to steal the exact same car multiple times a week, so, to keep the new DLC feeling fresh for a little longer, they made it this way, I think theres many other reasons to this, but they all link back to one target for the DLC, to make it feel fresh for as long as possible, so they can chill for longer before releasing another major DLC.
They dgaf about 5 anymore this is all monetization while they work on 6.
I kinda think in a way its dumb because if feela like they are forcing you to do other things instead of letting us naturally want to do other things. Them forcing it just comes off as pushy
Good video and well said TGG, I played this game religiously with my friends for years and then for a long time solo after they all ditched the game, but rockstar making dumb/greedy decisions like these made me ditch both my Xbox and pc accounts and stop playing. Has me quite worried for their plans for GTA6 online
I just came back to the game after a really long break. I logged on and did a payphone hit fufilling the bonus objective. I got some ridiculously low payment that I cant even remenber it was so bad. It wasn't even 25% of what it used to pay. My jaw hit the floor, it was terrible. That was one of my most favorite shorthand content for years.
I would honestly rather play these salvage yard heist for no money than grinding cayo perico. the heists are chill and fun
GTA online is like a rly complicated overdeveloped mobile game.
Buying a vehicle will require forging some documents. So, they could make that process last a week. In that case, you could buy only one car par week and it would be perfect.
Love the tow truck portion. I maxed it out, and do it regardless.
I know this is sorta silly logic but I figured the salvage yard is going to be worth it for saving money in trade prices. Sorta makes sense to me. Spend a few upfront to get some off in the long run🤷🏻♂️
The upgraded scrapyard takes around 50 hours of grinding tow truck missions to get your money back. I’ve never been a fan of grinding and would much rather do heists.
I just realized that the Cayo Perico now takes $100,000 to start up
one reason i never played any of the new updates including cayo perico and everything after, other than the Agency, is that theyre too expensive to get into. Scrounging together 3 mil or so just to start playing a new update is not necessarily difficult, but it just takes too long, and thats with my fully upgraded businesses i already own. And by the time i have actually got the money, im burnt out and i stop playing. By the time i want to play gta again, there’s a new update and once again i don’t have the money for it.
This is ridiculous especially considering the base heists and the MC clubhouse are so cheap to get into.
i'm not a very picky player or anything, I rarely really complain.
But there is 1 thing that's really annoying to me right now.
Whenever i'm going into my nightclub to switch DJs or throw out someone to increase the popularity. I simply can't go out anymore.
The front and the back exits just stop working and don't give me any options at all.
I can only leave with the 1 car i have in there. But not by just walking out.
the amount of grind that there is in this game is insane
im never playing it again
That T2 CEO said they wanted to monetize the time you get to play. It's going to start out in the game and then creep its way into real life.
We already have mobile games with a time limit on "free" play...
The cool downs and the drip feeding is frustrating. If they want us to play other gameplay then buff the other business's