Just finished my first Post-House of Light Playtrough and was just eager to find out other opinons in general about the game+dlc. I must say i wholeheartedly agree with everything you say. And i just wanted to add the hint that the few mods that exist for BoH can absolutely clear some of the more "annoying" parts(for example when you mentioned that you can't see which book gives which memory, there is a mod that let's you mark books/anything readable with memories via the consider verb(takes like 1 second) and i just wouldn't want to play the game without it anymore). But in general i want to dive back into another run and engage more with the dlc elemtents. For example i only near the end of the run understood how the follow up-system for affairs worked(i know reading helps :D). And i didn't figure out how to do the salon thing yet. I know where u can do them but i need to fiddle around with that. Anyway thank you for your overview and opinion :)
My opinion: it's a bit grindy, but the grind gets cozy as you get used to it, like Stardew or similar. The very beginning, when you have few resources and are also ignorant, is quite rough. You can read very few books without the anti-failure minigame, and how to prepare for that minigame is not made very clear. Opening rooms is a struggle if you miss the hint about "unusual help". If you get over that early cliff, the base game is delightful. The only real complaint I had was about the visitor system, and House of Light has fleshed that out into something satisfactory.
Very similar feeling towards the grind on my end! By now I love to do some library work while listening to podcasts and such and pausing on some savory bit of lore I occasionaly dig out. And yeah, House Of Lights additions really round up the whole game experience massively.
i made my life extra hard by not understanding that you have to hit only one requirement when opening a room... let me tell you i wasted a lot of resources until i found out you dont have to meet all the aspects
@@dasaggropop1244 Hard mode enjoyer spotted! Fun story indeed and many of us have their hiccups with this game before we get used to it. It's part of the learning process o/
So deeply in love with Book of hours, ended up discovering cultist sim through it. I feel like they make a really good double feature, when you get tired of one the other is a good next game.
I find it's a really chill game to have on while performing other tasks. when I want a break from whatever else I'm doing, just tab over and play a few days, then go back. my biggest complaint is the randomness around the "unusual help". sure, you can often skip them if you have the right crafted items, but that takes time too. fishing for the correct helper gets really old though. I wish there were a way to at least weight who you were likely to draw. and I agree that the UI is... not the best. it's _mostly_ adequate, but rarely great. there are a lot of fairly small things that could be done to improve the experience and cut down of the amount of note taking, and jumping between different screens. the memories from books, for sure. also a way to reference crafting recipes on a skill without slotting them into a workstation would be nice. oh, and leveling up soul aspects. you can't find committed skills directly in the skill panel (I mean, you can try, but good luck), but the tree of wisdoms doesn't give you much information on which aspects the commitment gave you, so you have to go back to the skill panel. it's not a huge hurdle, but it's much more tedious than it needs to be. _then_ you need to sort through all your workstations to find one that matches all the requires aspects... and there's no way you aren't going to forget some of them, because the house is huge.
Yep, you nailed exactly all my pet peeves with the UI. I can work around all these, but I'd love the game even more if there'd be a way to simply work better around the whole skill system + soul fragment upgrading. Cause it's a mess. A lovely and bearable mess, but a mess still. Thanks for your comment o/
The fact that books say what skill they give but not what memory they give, even after you have read them, is sorta counterintuitive to me. Writing down what memories different books generate is the main thing I take notes on. On the upside, I sorta enjoy having notes specifically about this run, rather than something more exhaustive.
I know we all have our own personal tastes but for me this is an absolute no chance I ever play it because it looks to be a snoozefest and looks cheaply made. Anything involving me as a character I need to have an actual character walking around a town/city entering buildings with moving doors etc etc.This is like a 1980 built game to ancient and not good enough for 2024.
Well, the graphics are all hand drawn and the game is garnering a lot towards the 80s/90s, so I get that criticism of the dated gameplay looks. But I personally think there's no need to judge the game that hard, it's fine it ain't your taste, but it's not a bad game either. Only cause it's not your taste doesn't mean it's "not good enough for 2024" ;)
You sound like someone with a low attention span. Especially since there's nothing cheap about this game. It has more depth than 99% of games where you have a "movable character" which is just a graphical thing.
Just finished my first Post-House of Light Playtrough and was just eager to find out other opinons in general about the game+dlc. I must say i wholeheartedly agree with everything you say. And i just wanted to add the hint that the few mods that exist for BoH can absolutely clear some of the more "annoying" parts(for example when you mentioned that you can't see which book gives which memory, there is a mod that let's you mark books/anything readable with memories via the consider verb(takes like 1 second) and i just wouldn't want to play the game without it anymore). But in general i want to dive back into another run and engage more with the dlc elemtents. For example i only near the end of the run understood how the follow up-system for affairs worked(i know reading helps :D). And i didn't figure out how to do the salon thing yet. I know where u can do them but i need to fiddle around with that. Anyway thank you for your overview and opinion :)
My opinion: it's a bit grindy, but the grind gets cozy as you get used to it, like Stardew or similar. The very beginning, when you have few resources and are also ignorant, is quite rough. You can read very few books without the anti-failure minigame, and how to prepare for that minigame is not made very clear. Opening rooms is a struggle if you miss the hint about "unusual help". If you get over that early cliff, the base game is delightful. The only real complaint I had was about the visitor system, and House of Light has fleshed that out into something satisfactory.
Very similar feeling towards the grind on my end! By now I love to do some library work while listening to podcasts and such and pausing on some savory bit of lore I occasionaly dig out.
And yeah, House Of Lights additions really round up the whole game experience massively.
i made my life extra hard by not understanding that you have to hit only one requirement when opening a room... let me tell you i wasted a lot of resources until i found out you dont have to meet all the aspects
@@dasaggropop1244 Hard mode enjoyer spotted! Fun story indeed and many of us have their hiccups with this game before we get used to it.
It's part of the learning process o/
So deeply in love with Book of hours, ended up discovering cultist sim through it. I feel like they make a really good double feature, when you get tired of one the other is a good next game.
I was on the fence with this one , and I've just started against the storm, but you have convinced me this one is perfect for my adhd riddled brain
I find it's a really chill game to have on while performing other tasks. when I want a break from whatever else I'm doing, just tab over and play a few days, then go back.
my biggest complaint is the randomness around the "unusual help". sure, you can often skip them if you have the right crafted items, but that takes time too. fishing for the correct helper gets really old though. I wish there were a way to at least weight who you were likely to draw.
and I agree that the UI is... not the best. it's _mostly_ adequate, but rarely great. there are a lot of fairly small things that could be done to improve the experience and cut down of the amount of note taking, and jumping between different screens. the memories from books, for sure. also a way to reference crafting recipes on a skill without slotting them into a workstation would be nice. oh, and leveling up soul aspects. you can't find committed skills directly in the skill panel (I mean, you can try, but good luck), but the tree of wisdoms doesn't give you much information on which aspects the commitment gave you, so you have to go back to the skill panel. it's not a huge hurdle, but it's much more tedious than it needs to be. _then_ you need to sort through all your workstations to find one that matches all the requires aspects... and there's no way you aren't going to forget some of them, because the house is huge.
Yep, you nailed exactly all my pet peeves with the UI. I can work around all these, but I'd love the game even more if there'd be a way to simply work better around the whole skill system + soul fragment upgrading.
Cause it's a mess. A lovely and bearable mess, but a mess still.
Thanks for your comment o/
The fact that books say what skill they give but not what memory they give, even after you have read them, is sorta counterintuitive to me. Writing down what memories different books generate is the main thing I take notes on. On the upside, I sorta enjoy having notes specifically about this run, rather than something more exhaustive.
Thumbs up! What's not to like?
When Numa eats up all your lessons :D
I know we all have our own personal tastes but for me this is an absolute no chance I ever play it because it looks to be a snoozefest and looks cheaply made.
Anything involving me as a character I need to have an actual character walking around a town/city entering buildings with moving doors etc etc.This is like a 1980 built game to ancient and not good enough for 2024.
Well, the graphics are all hand drawn and the game is garnering a lot towards the 80s/90s, so I get that criticism of the dated gameplay looks.
But I personally think there's no need to judge the game that hard, it's fine it ain't your taste, but it's not a bad game either. Only cause it's not your taste doesn't mean it's "not good enough for 2024" ;)
You sound like someone with a low attention span. Especially since there's nothing cheap about this game. It has more depth than 99% of games where you have a "movable character" which is just a graphical thing.