Honestly i think thats the opposite of crazy. it would be crazy if the principles changed just because its inside a videogame. Not having thought about it doesn't make it crazier.
It was around 3:14 that I realised this is not a video about the balance and design of Minecraft itself as a game, but building and stuff inside of Minecraft
I really appreciate this kind of teaching where you split it into individual lessons (rather than a single video that tries to teach all the things at once), makes it a lot easier to take in
Just stumbled into this video while eating breakfast and I am stunned. As a designer myself (and a Minecraft enjoyer since 2013) I really appreciate this!! This kind of "educational" video using minecraft to teach design principles is awesome man. Congrats, easiest subscription I've ever did
i came into this video expecting an analysis on minecraft's game design, but im rlly excited to find out its abt actual building and visual design. i only watched a bit of a video, but i really like the format and pace of the video. i'll definitely binge these videos when i get the time!
I think balance is very important when building roads/paths in general. Paths can serve as a tool to guide the viewer's eyes, as mentioned in the video, but overly detailed/busy ones can draw all the attention and damage the intended idea, "wow" effect of the landscape or buildings.
Just found your channel on insta. Holy crap your videos have such a good quality the information and the way you present it makes it so easy to watch. Keep it up man!
This is a really very good video. The way I'd put it is "aesthetics are subjective," and "only by understanding something can you make informed decisions about it." If you understand how your preferences and other's differ, it's far easier to look at their work, appreciate it for it's strengths, and extract parts of their techniques and designs to use in a way applicable to you. Some of my favourite Minecraft builders produce builds that I don't actually like the looks off all that much, and would never build something like, but I can appreciate their skill at achieving well an aesthetic that I just don't personally like all that much. I like to emphasize "lore" in building. It doesn't have to be a ton, but it helps a lot to think about the story of how something got there and what's it doing. You speak about symmetry and asymmetry in terms of temples or looking lived in, and that applies well to cities. How did this city grow? Was it a planned settlement, or did it develop organically? Cause organically grown cities obviously aren't going to have nice regular grid patterns of streets, or anything like that. They're going to be all over the place, likely of varying sizes, maybe even construction types, they'll meander, and so on. Knowing which your settlement is supposed to be will inform how you build it. Similarly, weaving narrative together helps. For example, I was building a new main base on a server with some family, and we decided to build a nice big mansion on a hill. Now, I had big farms elsewhere in the world, but I wanted to build some small microfarms nearby, especially for resources I don't need large quantities of... kind of like they were "supplying" the mansion. So I built a nearby farming village, with each of the "houses" really being an exterior around a micro-farm. This connected the two things and made them make sense. There was an area nearby suitable for a slime farm, so built that. Wanting to tie it all together, I turned the hilly birch forest area into "Slime Hills" and made it a mining site, with paths, and "mines" filled with slime that was being extracted, and places for the miners to live and sleep, and I connected it up to the village with a path that cut a tunnel through some hills and went over a bridge across a river to the village, like maybe this was another industry they toiled at when they weren't farming away. Of course, the mines needed some way to transport the slime for sale, so I had a path go down to another area connected to the river, and had a barge there loaded with slime. Rivers don't connect in Minecraft, so I terraformed the area to connect it up, and it lead down to an ocean. What was a bit away on that same ocean's coast? A natural spawned Minecraft village I had rebuilt and made into a fishing village with lore of it's own. I connected these by saying that being a hub for trade from slime hills (and some other stuff) had made the town rich as a stopover for trade, so I built some "new" buildings in a fancier style, and built a more well-developed dock, a large inn for the sailors, and a big trade ship docked at it. So the bit of lore that slime hills (and other stuff I haven't mentioned) trade via barge down the river to this port/fishing village on the coast, and then larger ships carry those goods across the ocean. This is all super-basic like one-line descriptions of these areas (and I definitely had more lore to them), but even that much helps give a sense of what a build "is" and how it connects into a larger "story," that helps you go from "a few random builds" that maybe look good individually into a world that feels coherent and connected. And this concept applies at basically any scale. An individual house can itself be a tapestry of individual "stories." Who are the people that live there? Which areas are each of theirs? How do they get on with their cohabitants? How do their individual areas blend together? Well that was a textwall, but I feel not giving the example is inadequate to convey what I mean.
@@TheLoosestOfGooses Was 100% a fun thing to build, especially since I use a datapack that lets you pose armor stands and whatnot, so I actually had miners going around the area and mining in them, pulling carts of slime, had some on the barge, etc. I even did one of the mines as full of honey blocks like it was a "special slime" (since they both do similar things in-game, and look alike), and had some bits of hive, with some scientist armor stands examining it. It also made sense of the slime coming from underground since it was a slime chunk farm.
This is the first video I watches from you and I’m impressed by the high quality of the content. I hope you keep on the good work and have a lot of growing in YT, I’m very glad to become a new subscriber!!
Adoro que a cada video vou entendendo cada vez mais como as coisas funcionam. Detalhes que vejo outros fazerem ou que eu mesmo faço porque só "parece funcionar" na verdade tem uma explicação do porque acrescentam na composição do cenário. Definitivamente entender esses conceitos e buscar usar eles conscientemente tem acrescentado muito nas minhas construções e artes em geral. Continue com seu trabalho incrível ❤
Really great videos I've been going through all of them and enjoying them a lot though you might want to boost the volume a little it can be kind of hard to hear at times especially when you don't have the best speakers but other than that really helpful videos I can't wait for the next one!
I really like this video! I have been building in minecraft for over a decade and I learned these things in a more subcontious way. I have never seen anyone talk about this ever, probably because it is a thing that you learn subcontiously when you learn how to build things in minecraft! ANYWAY, great video! :D May I put a link to your Video on my community tab? I want more people to see this! :D
May I ask what you do as a profession? Because these are some legit insane design advice that even my art school profs have failed to teach me about! Love your vids, please keep up the good work!
Ain't no way now I'm learning about composition in minecraft, is there anything this videogame isn't good at? Edit: Half of my comment dissappeared wth 😭I was talking about how often I encounter this same problem about the front of my buildings looking like faces, I'll try to place the doors in diff ways to see how it goes so thanks fo the tips, great video!!
Got a question for you: What's heavier? A kilogram of Sand, or a kilogram of Diamonds 3 2 1 ... That's right, it's the kilogram of Diamonds, because Diamond is heavier than sand
Its crazy how many of the things you've taught me about building in Minecraft translate to all my graphic design work
the way of things is universal
From one thing, learn ten thousand things 🐉
Honestly i think thats the opposite of crazy. it would be crazy if the principles changed just because its inside a videogame. Not having thought about it doesn't make it crazier.
This is basically an art class, you could apply every said here to painting, it's really good
@@neolordie my forte is oil painting actually! All this knowledge came from that
It was around 3:14 that I realised this is not a video about the balance and design of Minecraft itself as a game, but building and stuff inside of Minecraft
I really appreciate this kind of teaching where you split it into individual lessons (rather than a single video that tries to teach all the things at once), makes it a lot easier to take in
Information overload causes burnout in a subject so fast, gotta take it bite by bute
Just stumbled into this video while eating breakfast and I am stunned. As a designer myself (and a Minecraft enjoyer since 2013) I really appreciate this!! This kind of "educational" video using minecraft to teach design principles is awesome man. Congrats, easiest subscription I've ever did
Hey thank you so much!!
As a builder ive done this instinctually without thinking about it. I even use the word balance when talking about it.
So much of this is intuitive, and most people know more about it than they realize, they just don’t know how to articulate it
helpful! :D
:D
man rn i'm just kind addicted to your videos lol
Gotta have your goose
i came into this video expecting an analysis on minecraft's game design, but im rlly excited to find out its abt actual building and visual design. i only watched a bit of a video, but i really like the format and pace of the video. i'll definitely binge these videos when i get the time!
They’ll be here waiting for you! :D
I’d love to see what sort of art you could make in a game like Vintage Story, with the stone types and chiselling and so on.
Never heard of it, ill check it out
Ooo this looks cool, always a fan of a good Eldritch twist lol
you know the video is made with love when its 8 seconds shy of midrolls
Wow, so that's how to design a balanced building without making it symmetrical, awesome
Yeah! Interesting how similar it is to actual balance haha
Excellent stuff! Feel like I’m getting my masters degree in design without actually attending grad school lol
If you watch all my videos you’re guaranteed to land a 6 figure career in the arts.
@@TheLoosestOfGooses a comment that not only advertises your other content, but also gives steady reason too… well done!
I think balance is very important when building roads/paths in general. Paths can serve as a tool to guide the viewer's eyes, as mentioned in the video, but overly detailed/busy ones can draw all the attention and damage the intended idea, "wow" effect of the landscape or buildings.
I completely agree
Just found your channel on insta. Holy crap your videos have such a good quality the information and the way you present it makes it so easy to watch. Keep it up man!
Hey thank you so much! that means a lot :D
Dude i NEVER build in minecraft nor am i good at it, but your videos get me inspired to do so
Hell yeah! DO IT
I think this goose might actually have the biggest brain of all of us
It’s not well known, but geese are 20% feathers, 2% feet, 1% beak, and the other 77% is just brain tissue.
@@TheLoosestOfGooses You're telling me I've got 77% brain tissue... and I still suck at Minecraft?
@@QuarkOfficialIs your brain tissue cube shaped?
@@TheLoosestOfGooses ...maybe
real
This is a really very good video.
The way I'd put it is "aesthetics are subjective," and "only by understanding something can you make informed decisions about it."
If you understand how your preferences and other's differ, it's far easier to look at their work, appreciate it for it's strengths, and extract parts of their techniques and designs to use in a way applicable to you. Some of my favourite Minecraft builders produce builds that I don't actually like the looks off all that much, and would never build something like, but I can appreciate their skill at achieving well an aesthetic that I just don't personally like all that much.
I like to emphasize "lore" in building. It doesn't have to be a ton, but it helps a lot to think about the story of how something got there and what's it doing. You speak about symmetry and asymmetry in terms of temples or looking lived in, and that applies well to cities. How did this city grow? Was it a planned settlement, or did it develop organically? Cause organically grown cities obviously aren't going to have nice regular grid patterns of streets, or anything like that. They're going to be all over the place, likely of varying sizes, maybe even construction types, they'll meander, and so on. Knowing which your settlement is supposed to be will inform how you build it.
Similarly, weaving narrative together helps.
For example, I was building a new main base on a server with some family, and we decided to build a nice big mansion on a hill. Now, I had big farms elsewhere in the world, but I wanted to build some small microfarms nearby, especially for resources I don't need large quantities of... kind of like they were "supplying" the mansion. So I built a nearby farming village, with each of the "houses" really being an exterior around a micro-farm. This connected the two things and made them make sense. There was an area nearby suitable for a slime farm, so built that. Wanting to tie it all together, I turned the hilly birch forest area into "Slime Hills" and made it a mining site, with paths, and "mines" filled with slime that was being extracted, and places for the miners to live and sleep, and I connected it up to the village with a path that cut a tunnel through some hills and went over a bridge across a river to the village, like maybe this was another industry they toiled at when they weren't farming away. Of course, the mines needed some way to transport the slime for sale, so I had a path go down to another area connected to the river, and had a barge there loaded with slime. Rivers don't connect in Minecraft, so I terraformed the area to connect it up, and it lead down to an ocean. What was a bit away on that same ocean's coast? A natural spawned Minecraft village I had rebuilt and made into a fishing village with lore of it's own. I connected these by saying that being a hub for trade from slime hills (and some other stuff) had made the town rich as a stopover for trade, so I built some "new" buildings in a fancier style, and built a more well-developed dock, a large inn for the sailors, and a big trade ship docked at it. So the bit of lore that slime hills (and other stuff I haven't mentioned) trade via barge down the river to this port/fishing village on the coast, and then larger ships carry those goods across the ocean. This is all super-basic like one-line descriptions of these areas (and I definitely had more lore to them), but even that much helps give a sense of what a build "is" and how it connects into a larger "story," that helps you go from "a few random builds" that maybe look good individually into a world that feels coherent and connected. And this concept applies at basically any scale. An individual house can itself be a tapestry of individual "stories." Who are the people that live there? Which areas are each of theirs? How do they get on with their cohabitants? How do their individual areas blend together?
Well that was a textwall, but I feel not giving the example is inadequate to convey what I mean.
Yes yes and YES! Thank you for taking the time to write that out.
Also I love the idea of slime being mined from deposits like that
@@TheLoosestOfGooses Was 100% a fun thing to build, especially since I use a datapack that lets you pose armor stands and whatnot, so I actually had miners going around the area and mining in them, pulling carts of slime, had some on the barge, etc. I even did one of the mines as full of honey blocks like it was a "special slime" (since they both do similar things in-game, and look alike), and had some bits of hive, with some scientist armor stands examining it.
It also made sense of the slime coming from underground since it was a slime chunk farm.
this is so cool, helps me a lot since i mostly build in survival with limited materials.
I really enjoy using really limited resources to build, 'cause i don't like grinding for stuff haha
This is the first video I watches from you and I’m impressed by the high quality of the content. I hope you keep on the good work and have a lot of growing in YT, I’m very glad to become a new subscriber!!
Thank you so much!
Adoro que a cada video vou entendendo cada vez mais como as coisas funcionam. Detalhes que vejo outros fazerem ou que eu mesmo faço porque só "parece funcionar" na verdade tem uma explicação do porque acrescentam na composição do cenário. Definitivamente entender esses conceitos e buscar usar eles conscientemente tem acrescentado muito nas minhas construções e artes em geral. Continue com seu trabalho incrível ❤
Thanks so much for these! It's so interesting to learn about this stuff, and I'm applying it to my classwork and youtube videos!
You’re welcome! I’m glad you like them :D
You are exactly what I’ve been looking for! I’ve been trying to find a channel with your content, but this is the first that matches what I want!
Welcome! Glad you found it :)
Really great videos I've been going through all of them and enjoying them a lot though you might want to boost the volume a little it can be kind of hard to hear at times especially when you don't have the best speakers but other than that really helpful videos I can't wait for the next one!
Thanks for the note! And thanks for watching
Hyped for the new Goose drop! So proud and happy for you and this series!!
Thank you so much man!
Fresh goose droppings ;D
Gotta find that perfect balance, like Thanos. xD
Thanos, Goose, what’s the difference?
Yes! These are fantastic videos!
respect for correcting unsymmetrical 😂🙌
lol thanks
I really like this video! I have been building in minecraft for over a decade and I learned these things in a more subcontious way. I have never seen anyone talk about this ever, probably because it is a thing that you learn subcontiously when you learn how to build things in minecraft! ANYWAY, great video! :D May I put a link to your Video on my community tab? I want more people to see this! :D
I would love if you shared it! Word of mouth is the best advertisement :P
And thank you so much! I’m glad you found so much value in it
incredible video, best one on the topic
I’m honored :D
Really well made and informative
Thank you :)
May I ask what you do as a profession? Because these are some legit insane design advice that even my art school profs have failed to teach me about! Love your vids, please keep up the good work!
I clean houses haha Im an oil painter as well but that doesn't bring in much money nowadays
Awesome lessons, man, thanks!
You’re welcome!
intentionally natural, thats what i call designing.
Great new video man! Keep it up -hippy
Ay I will!
This was really good 👍
YOU’RE really good
This video applies to all visual arts.
Correct!
4:53 Omg it's the e- i mean, ikea colours! nothing else
Great video, +sub
Ayyy thanks!
🗣️ASYMMETRICAL
😬
Ain't no way now I'm learning about composition in minecraft, is there anything this videogame isn't good at?
Edit: Half of my comment dissappeared wth 😭I was talking about how often I encounter this same problem about the front of my buildings looking like faces, I'll try to place the doors in diff ways to see how it goes so thanks fo the tips, great video!!
Thank YOU for checking it out!
video = good
The goose is grateful
Wow
The discord link doesnt work for some reason
Thanks for the heads up, let me check it
No issues on my end, heres another link to try
discord.com/invite/NATcWpNzpm
@@TheLoosestOfGooses It works now! Thank you kind goose :D
you are cool
YOU’RE cool
your skin looks like damien haas
Got a question for you: What's heavier?
A kilogram of Sand, or a kilogram of Diamonds
3
2
1
...
That's right, it's the kilogram of Diamonds, because Diamond is heavier than sand
HOW ARE THERE SO FEW VIEWS??
You added one! Thanks for checking it out :D