Does Texture Streaming Cause Lag in Call of Duty? | (Bandwidth Usage & Quality Comparison)

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  • Опубліковано 12 вер 2024

КОМЕНТАРІ • 794

  • @tobywonkinoby8916
    @tobywonkinoby8916 19 днів тому +87

    So that’s why I kept getting a “how would you rate your connection in the last match?” questions at the end of several of my matches.

    • @StolenJoker84
      @StolenJoker84 15 днів тому +8

      I’ve been getting those recently too. I always put poor every single time, and I will always say it’s poor until I can play a game that doesn’t give me constant packet bursts.

    • @JoesapTV
      @JoesapTV 14 днів тому +6

      I just put bad for them all so they they maybe try to fix the problem

    • @imadecoy.
      @imadecoy. 12 днів тому

      Got that after a 170 ms zombies match

  • @cesiupro123
    @cesiupro123 20 днів тому +376

    "We are taking choice away from you, and we are doing it for your own good"
    Yes Activision, being forced to use texture streaming in exchange for not being able to play the campaign offline, is a great deal for me.

    • @percy-4580
      @percy-4580 20 днів тому +6

      when's the last time someone's actually played campaign offline?

    • @tigerplace3397
      @tigerplace3397 20 днів тому +2

      @@percy-4580Whats the last time someone played mw3's campaign after 1st walkthrough?*

    • @raptorcell6633
      @raptorcell6633 20 днів тому +29

      ​@@percy-4580okay, what about Zombies then? Plenty of people play Zombies entirely offline.

    • @Elia04Ita
      @Elia04Ita 20 днів тому

      ​@@percy-45802 days ago

    • @Elia04Ita
      @Elia04Ita 20 днів тому

      ​@@tigerplace3397again 2 days ago

  • @AsheZ_X
    @AsheZ_X 20 днів тому +561

    I really don't understand why the option has been taken from us, especially for PC players. Like, my internet gets pretty bad packet bursting due to texture streaming - but I have 8TB of storage, so file size doesn't bother me. I'd much much rather take the larger install. Why take away choice from players?

    • @Twist-kj2fb
      @Twist-kj2fb 20 днів тому +61

      Activision hasn’t given a shit ab pc players in a long time man….

    • @Unlovelywriter
      @Unlovelywriter 20 днів тому +41

      Console storages can be expanded by SSDs too so there's literally no reason to make such a ridiculous decision by Activision!

    • @CumeronThomas
      @CumeronThomas 20 днів тому +36

      The game's held together with ducktape and strings at this point, offering an option would've broken 10 other unrelated things.

    • @Tatman2TheResQ
      @Tatman2TheResQ 20 днів тому +6

      ​@@Twist-kj2fbOne could argue they never cared.

    • @samet99907
      @samet99907 20 днів тому +4

      Just turn it to minimal.

  • @FirstLast-ge4yd
    @FirstLast-ge4yd 18 днів тому +16

    you want them to put back the option to turn OFF texture streaming? when the survey pops up at the end of a match asking you "how was the connection quality" select POOR. the sole purpose of this survey is for the devs to gauge how texture streaming ON is affecting the connection of the community. if enough people do this they will be forced to put it back.

  • @UnhingedCanadian
    @UnhingedCanadian 20 днів тому +122

    I really don’t care what resolution a bush is. I’d rather have a connection with no packet loss or burst

    • @likklegoon
      @likklegoon 19 днів тому +1

      Did you even watch the video

    • @UnhingedCanadian
      @UnhingedCanadian 19 днів тому +9

      @@likklegoon yeah and knowing activision they’ll still mess this up. Mw2 and mw3 have had the worst packet loss for me of any cod games I played before those 2.

    • @likklegoon
      @likklegoon 19 днів тому +4

      @@UnhingedCanadian did you even watch the video

    • @LukeHimself
      @LukeHimself 18 днів тому +5

      @@likklegoon It's not about "Raw Bandwidth", it's about *_NETWORK CONGESTION..._** buffer bloat, etc.*
      I didn't see any buffer bloat tests or network congestion tests in this video. I didn't see multiple setups tested, multiple ISPs tested, nor multiple locations in the USA tested.
      Minimal may have not used much in the few multiplayer maps he played, but that's not the whole game, Warzone exists.

    • @likklegoon
      @likklegoon 18 днів тому +1

      @@LukeHimself did you watch the video

  • @FEWGEE1
    @FEWGEE1 19 днів тому +12

    They force us to download CoD HQ, BO6, and MWII packs, just to play MWIII, but we can't download texture packs, because it'd increase file sizes..
    Sure Activision.

    • @spazzinvader9083
      @spazzinvader9083 17 днів тому +1

      You can uninstalled them, Rookie

    • @StolenJoker84
      @StolenJoker84 15 днів тому +3

      @@spazzinvader9083 That’s beside the point.
      You also can’t uninstall the “pre-release” data for BO6 - at least, not that I’ve seen. I haven’t pre-purchased it, haven asked for it, haven’t signed up for the beta, or anything … so why was I forced to sit through a 130GB update, then forced to agree to the BO6 beta program terms of service … just to play f*cking MW3?
      They seriously need to ditch HQ, and go back to individual games.

  • @euronymoos
    @euronymoos 19 днів тому +13

    “Without taking up a ton of storage space” says the game that just randomly decided to start installing an 80gb update with a total game size of 180gb… if that’s how much space it needs without high res textures….

    • @CenReaper.
      @CenReaper. 13 днів тому

      It's size with maximum quality textures and everything is around 250GB.

  • @Unlovelywriter
    @Unlovelywriter 20 днів тому +158

    Please have the devs hear us Ace
    I've been playing CoD for years with so little issues but since the last update the game has literally become unplayble for me and my friends
    Stutters and packet burts every 60s with no hit registers
    People are gonna leave the game for real because of this
    Not everyone has uncapped fiber with a large bandwidth at home
    I have no issues with having the choice either turn it off or download the texture packs since I have enough storage, and even if someone does't, it's always an option to expand it

    • @roar104
      @roar104 20 днів тому +3

      not saying you should have to do this, but port forwarding helped reduce the packet burst for my friends and completely eliminated it on my end (still see everyone in the lobby having the issue on every death cam though)

    • @SalemThiccTrials
      @SalemThiccTrials 20 днів тому

      Womp womp

    • @Mookie12911
      @Mookie12911 20 днів тому

      With the extremely small bandwidth texture streaming takes up, if THIS is what its causing for you, you’re either lying, or you had a severely bad connection already

    • @texanarchy666
      @texanarchy666 20 днів тому +12

      @@Mookie12911why are u making so many comments defending activision? they arent paying you

    • @SethizFTW
      @SethizFTW 19 днів тому +7

      ​@@Mookie12911 it may be hard to believe but there is many parts in the world, even in the US, that has terrible Internet plans. Luckily I don't anymore but still common in this world

  • @PbZeppelin
    @PbZeppelin 20 днів тому +32

    as an Australian player, this is extremely disconcerting. the average speed here is 50mbps. Yes , you heard that correctly, and they charge $75 AUD for it monthly (one of Australia's biggest scams ever pulled off).
    I am very worried that texture streaming on such low bandwidth speeds in Australia/Oceania specifically will lead to lots of ping spikes, affecting their so-called "delta ping" (🙄), leading to even MORE lag-comp/de-sync which is already really bad in Australia due to our massive ping discrepancies and having to cram Oceania into one huge region.

    • @crucesignatus2708
      @crucesignatus2708 19 днів тому +3

      Tell me about bro, I'm in NSW and I'm searching maps in MP ≤185 ping. I got up to 360 ping in small map mosh pit Karachi HP

    • @darrensankey6863
      @darrensankey6863 19 днів тому

      I'm in Australia and get 1000mbps with Aussie broadband

    • @PbZeppelin
      @PbZeppelin 19 днів тому +6

      @@darrensankey6863 yeah, good for you, but thats why I said the *average* speed here is 50mbps. Not everyone pays an arm and a leg for 1gbps

    • @hadesau7702
      @hadesau7702 19 днів тому

      Should we clap or? ​@@darrensankey6863

    • @TurdFerguson217
      @TurdFerguson217 17 днів тому +1

      @@PbZeppelindude, I’m in America in the country and getting 15mbps max speed for $80. I feel your pain.

  • @HexxedPhenom
    @HexxedPhenom 20 днів тому +67

    I think the real solution here would be just include the minimal texture settings by default, and have optional downloads for high-res textures. You could even split the packs up so its just textures for MP, or just Zombies, etc if you only care about certain modes. Requiring streaming is awful regardless of how minimal the effects are for most players. Especially when it forces modes like Campaign and Solo Zombies to have a forced internet connection.

    • @marvin4233
      @marvin4233 20 днів тому

      Apparently this will be the case with bo6. So for now we are testing how it works in mw3.

    • @slayparty
      @slayparty 20 днів тому +12

      @@marvin4233i love being the guinea pigs for activision instead of actual paid full-time QA testers

    • @sohan6058
      @sohan6058 20 днів тому

      How would that work. There's shared assets in the base cod app too so what about pack there

    • @HexxedPhenom
      @HexxedPhenom 20 днів тому +3

      @@sohan6058 same thing. Include the minimal quality textures, and have optional high res texture packs for the CoD app. I assume most of the shared assets are for Warzone anyways, so just make a Warzone high-res texture pack too.

    • @j25-games96
      @j25-games96 20 днів тому

      @@marvin4233 how can you be so sure?

  • @TheWHEATISHweet
    @TheWHEATISHweet 20 днів тому +191

    Great, so the setting that made my game hitch like a madman is now non-negotiable. Love it.

    • @imelguapo
      @imelguapo 20 днів тому +20

      They’re truly listening to the player base.

    • @Bananazz.z
      @Bananazz.z 20 днів тому

      Cod needs to die

    • @ulyssesthedm
      @ulyssesthedm 20 днів тому +1

      Yep

    • @Schpoo
      @Schpoo 20 днів тому +8

      Somebody didn't watch the video.

    • @mash2481
      @mash2481 20 днів тому +1

      @@Schpoofacts

  • @LB-HEARTLESS
    @LB-HEARTLESS 20 днів тому +11

    I agree with you. They should give us the option to download the high resolution version if we have enough storage space.

  • @rekt_n_line
    @rekt_n_line 20 днів тому +16

    I don't get why they don't just give us a high-res texture pack in the store to download? Then just add to it every update? If you're literally streaming the same textures over and over again, then a consolidated download seems like a better solution.
    I used to wonder why in MWII I had such bad packet burst, then I realized texture streaming was on. Once I turned it off I was fine. I'm definitely disappointed in their choice on our lack of choice.

    • @LukeHimself
      @LukeHimself 18 днів тому +1

      Having a minimum texture cache of 16GB is comedy.. "saving all this storage space", but "let me use this much of your drive to temp store the textures we won't let you keep!" 🤦

  • @Naskuji
    @Naskuji 19 днів тому +17

    At some point we won't even be able to play in native resolution and with local files anymore on AAA titles. They'll make the trailers look so good with a 4000$ GPU and 900 Go of textures and then regular players will have forced upscaling, forced texture streaming, force cloud computing, no offline.... Man that sucks.
    These techs were supposed to give breathing room, extra margin for performance like with modest configurations with limited space, limited processing power etc etc.
    But no. This margin will be eaten and used to push the limit without caring for optimization.
    Your game runs at 45 fps at 1080p with a 4070 ? Well go upscale mf. You have a 2To SSD for gaming ? We'll use your internet no thank you mf
    And also, what happens when the servers go offline in 10 years ? Gone ? Unplayable ? Do we need to WORSEN the problem of long term game preservation and archival ? Activision can't even bother patch their old CoD to prevent remote code execution hacking while still selling them 60 freaking bucks.
    These things should remain options. Usefull tools at your disposal to better your experience.
    Taking away player choice and agency is plain bad, just incomprehensibly bad. The whole AAA industry will take this and run with it. We couldn't prevent upscaling from being a more and more prevalent mandatory feature and this crap will set another trend we probably won't be able to fight. Depressing
    Oh and also, cool for the environnement having servers constatly uploading the same billions of textures again and again 24/7 instead of computers reading local files. Jesus christ the more I think about this the more pissed off I'm getting lol.
    Great video btw, first time watching you earned a subscribe.

    • @LukeHimself
      @LukeHimself 18 днів тому +4

      I agree with all of your points 💯

    • @McKuc
      @McKuc 15 днів тому +1

      Amen

    • @jakedizzle
      @jakedizzle 7 днів тому +2

      Legit makes by sense. I could barely see the difference when Ace showed the high resolution textures. I feel it’s just an excuse for always online DRM.

  • @kiprasking8581
    @kiprasking8581 20 днів тому +105

    Bad idea and even worse to force it on everyone

    • @kidthekiddo8996
      @kidthekiddo8996 20 днів тому +1

      did you watch the video? ace says the exact opposite

    • @kiprasking8581
      @kiprasking8581 20 днів тому +15

      @@kidthekiddo8996 He did say not having the option to just download the hd stuff is bad

    • @kidthekiddo8996
      @kidthekiddo8996 20 днів тому

      @@kiprasking8581 true true

  • @FOS_Sven
    @FOS_Sven 20 днів тому +65

    You could have tested in live multiplayer not just private lobby without any other players, so you have to stream their camos, character models etc.

    • @JagsP95
      @JagsP95 20 днів тому +11

      Its not that drastic i tested it

    • @tmx8686
      @tmx8686 14 днів тому

      Exactly, there's more going on in multiplayer than solo

    • @JagsP95
      @JagsP95 14 днів тому

      @@tmx8686 again its not as much as you think and will make no difference

  • @SabreLeonheart
    @SabreLeonheart 20 днів тому +10

    They're encouraging you to camp and stare at the safe space at the high resolution wall. 😂

  • @Artiick
    @Artiick 20 днів тому +47

    I'm using minimal and it's still lagging.... it's absolute garbage honestly.... Get it out. Let me turn it off entirely and just let me download whole textures ffs

    • @vibesmagma8451
      @vibesmagma8451 20 днів тому +9

      Most likely the servers being messed up than just lag but I agree it’s stupid

    • @bribair1278
      @bribair1278 20 днів тому +5

      Same. I'd rather just install the whole game. Hell just make high res textures they're own separate pack to download

  • @thanos879
    @thanos879 20 днів тому +85

    It's like they're trolling us. They can never give us everything we want even though they could. This has to be on purpose 😂

    • @AD-sg9tr
      @AD-sg9tr 20 днів тому +24

      I mean you guys keep pre ordering every year and putting money on skins sooo

    • @likklegoon
      @likklegoon 19 днів тому

      Watch the video?

    • @LukeHimself
      @LukeHimself 18 днів тому +1

      @@likklegoon Replying to every single comment pretending there were buffer bloat or network congestion tests on every platform, for multiple ISPs across many locations in the USA? 🤦
      How about Warzone? It exists... The few MP maps may have not "used a lot of bandwidth", but it's not about raw bandwidth usage. People claiming "it's not using much bandwidth, ALMOST like being off" don't understand network congestion, buffer bloat, etc.
      Even QOS packet scheduling can't fix any issues caused by network texture streaming, because it's coming from the game.
      Delusion.

    • @likklegoon
      @likklegoon 18 днів тому

      @@LukeHimself lol

  • @rmt74358
    @rmt74358 19 днів тому +8

    This here just adds another nail to the coffin and makes me feel I made the right choice, since I refunded Black Ops 6.
    The Community complains about game file sizes? Me reasoning why is because XDefiant is only 30GBs or so. Compared to the latest call of duty games that are over 100GBs. What does Activision do? Let's force texture streaming and oh because of this you cannot play a single player game offline, you must have an Internet connection. Years down the road. I feel like Black ops 6 campaign again.. "error, servers are down" servers no longer exist. Oops.
    Players are paying $70 for a game some are going to be paying $15.00 to play this game. $75 a year if I read it right on Google. So that's $180 if they pay monthly plus, bundles in the store and Black cell bundles or battle pass every season.
    So they take your rights away as a player, but demand more money.
    No Activision doesn't deserve my money and I refuse to play your game.

  • @MotherRat-ii6ji
    @MotherRat-ii6ji 20 днів тому +79

    I am getting the "packet burst" message so much now.. I am on 1.5 gb internet

    • @ulyssesthedm
      @ulyssesthedm 20 днів тому +2

      Yep

    • @acev3521
      @acev3521 20 днів тому +4

      It' Skill based literally happens after you drop 30/40 kills

    • @troygreen8959
      @troygreen8959 20 днів тому +1

      my situation is exactly the same

    • @troygreen8959
      @troygreen8959 20 днів тому

      @@acev3521 there was a big difference today after I smoked my lobby with the Superi strafe loadout...hmmm.

    • @DiGz_Au
      @DiGz_Au 20 днів тому +2

      He would be getting packet burst aswell just on consoles you can't see it. I've seen it alot more in game in killcams etc I'm on pc

  • @djluvorng
    @djluvorng 18 днів тому +3

    This all started because of Warzone Mobile, and look how that turned out...

  • @SvDKILLSWITCH
    @SvDKILLSWITCH 19 днів тому +3

    How hard is it for Activision and other game devs to understand this simple rule: give the player the choice.
    Keep texture streaming in the game for those who benefit from it. I have a 1 Gbps symmetrical connection and get crazy packet bursts with it enabled. I'd much rather have the choice of disabling streaming entirely and choosing between a low/high quality texture pack and having it be a set and forget option. It's also ridiculous that the single player mode can't be played offline due to them forcing texture streaming to be always on. How out of touch can they get?

  • @will_9910
    @will_9910 20 днів тому +22

    I really hate the forced online that Activision has been doing especially for someone who didn't have internet way back then cause my parents couldn't afford it. The campaign was one of the things that kept me constantly playing. I've beaten mw2 and mw3s campaign so many times I can't even remember. And I genuinely had fun replaying it on multiple levels too.

    • @weirdeurasianboy8091
      @weirdeurasianboy8091 20 днів тому +2

      The bots on Call of Duty Ghosts made me the nuisance I am today 😈😈😈
      The bots dropshot on Hardened and Veteran difficulty. Guess what I do in virtually all gunfights? Muhahahaha 😈

    • @UnknownSource08
      @UnknownSource08 20 днів тому

      @@weirdeurasianboy8091no one cares nerd.

  • @Ralexxanderr
    @Ralexxanderr 20 днів тому +11

    I’d absolutely love the option to download texture packs. I live out in the countryside in the UK and currently, my max download speed is 28-30mbps. Nothing I can do about it whatsoever, it’s just an unfortunate drawback of living where I do.
    Forcing us to permanently download something at all times is, just like you said about the Campaign, absolutely ridiculous. We should have choices and your suggestions would solve all problems.

  • @supremekinggaiseric7779
    @supremekinggaiseric7779 20 днів тому +29

    -43 Gigs an hour is not insignificant. If you have a 1 TB cap, you will hit your monthly cap before the end of the month just playing 1 hour a day. So if its set to optimized by default, this could be an issue for some people.-
    I was a little off, 43 gigabits per hour is like 5.4 gigabytes per hour. And the 1 TB cap is usually listed as terabytes, so you would need to play for like 186 hours to reach that cap. Or like 60 hours if you have a 300 GB cap. Not impossible, but way more time required then I had originally calculated. Thanks to the people who replied who pointed out my mistake.

    • @lesvegetables4973
      @lesvegetables4973 20 днів тому +1

      i only get 300gb a month no way I'm playing the game then😂

    • @supremekinggaiseric7779
      @supremekinggaiseric7779 20 днів тому

      @@lesvegetables4973 from Ace's testing, it sounds like the "minimal" option will still meet the needs of situations like yours, you just need to pay attention to what that setting is set to and maybe add some alerts through your ISP for reaching certain data thresholds just to make sure you dont exceed your data limits.

    • @WhyDo
      @WhyDo 20 днів тому +6

      I think it's closer to 0.45 gigs an hour. Remember, 12 megabits is only 1.5 megabytes! 1 hour a day for a month would use up 13-14 GB.
      Not defending this though, still annoying that it can't be turned off.

    • @vTimmeh
      @vTimmeh 20 днів тому

      ​​My math could be off, but wouldn't it be more like 4.5gb per hour at that speed?

    • @SoldierBoy-YT123
      @SoldierBoy-YT123 20 днів тому +3

      ​@lesvegetables4973 I'm just curious why do people have data caps? I'm in the UK and almost all providers are unlimited Internet usage a month

  • @JakeP2013
    @JakeP2013 20 днів тому +9

    I think this is a result of the constant complaints of the game install size being "too big" but I think the bigger issue at hand is 1TB or even less still being the standard for consoles is just woefully inadequate for modern games.

    • @ChewyRibbit
      @ChewyRibbit 18 днів тому

      I don't get why anyone would only have 1TB of storage these days, I have 3

    • @MV-ri7zu
      @MV-ri7zu 16 днів тому +1

      ​@@ChewyRibbitI dont get why they cram these new cods full of useless bs. The game should not take this much space.

  • @AnEyeRacky
    @AnEyeRacky 19 днів тому +3

    4:49 algorithm based packet burst lol

  • @KingTheLines
    @KingTheLines 19 днів тому +4

    I absolutely despise texture streaming, a constant up/down connection plus your little agreement of the TOS can allow whoevers on the otherside of that connection to do as they please, but thats a different topic so as for other technical reasons that Ace didnt mention or doesnt know about are Efficient Memory Management, ST can help keep memory down not just physical storage, Scalability across Hardware, ST can make it easier to build a "base" game then allow each different hardware to render to its best performance, a few others are Future-Proofing allows the ability for constant updates and Optimizing Load Times, ST can load the ” base" game the dl the textures allowing to get into match faster... Now most of these dont apply/work with COD lol but there it is

  • @chrisballengee5746
    @chrisballengee5746 20 днів тому +27

    The biggest part is not running around the map. What I think it will effect the most is when people are throwing flame or thermite and there is a lot that is where the texture streaming could be a problem.

    • @peabrain6872
      @peabrain6872 20 днів тому +2

      People are spamming those even more than usual now

  • @redfox-zj5mn
    @redfox-zj5mn 19 днів тому +5

    As a guy in the military, we have trash internet on base. I get a good 30mbps in a good day but my ping is always over 100ms. It’s normally playable but with that ping I can’t have texture streaming enabled

  • @Keano1981
    @Keano1981 20 днів тому +38

    Series X, hardwired, 55/20mb broadband (UK). No change to my setup before / after the update. The game is noticably worse post update, permenent packet burst icon, tangiable issues with hit detection. And file size is NOT the issue, HD textures havent been installed on the HD since WZ1 / Cold War. Switching between minimal and optamised makes no difference to the game performance.

    • @elg7365
      @elg7365 20 днів тому +1

      Xbox X also lag without any spikes. There is something wrong for some of us. It has to do with providers and some kind of bug

    • @spookyghost7524
      @spookyghost7524 20 днів тому +4

      Seeing that you have a series X this is ridiculous, those on series x or ps5 should not need texture streaming period, seeing how powerful we were told these consoles are. those on series s, ps4/pro, xbox one/one x well that could be a different story.

  • @vfps4796
    @vfps4796 19 днів тому +3

    I agree. We should be able to play any game WITHOUT internet connection. Especially the campaign.

  • @toughluck8012
    @toughluck8012 20 днів тому +10

    Online requirement for singleplayer storymode has been hated by all gamers for years. Why would they decide to ignore that and do it anyways

    • @weirdeurasianboy8091
      @weirdeurasianboy8091 20 днів тому +5

      This is the same company that shut down a passion project *that was giving them money*
      Why are you surprised? 🤣

    • @mryellow6918
      @mryellow6918 18 днів тому

      All the more reasons to be a pirate

  • @LateNightHalo
    @LateNightHalo 20 днів тому +23

    I wish they’d just let us uninstall all the useless, bloated store cosmetics and have anyone running one appear as a default solder Ala COD Mobile.
    The fact my hard drive is taken up by soooo many cosmetics that I’m forced to host despite not buying them is ridiculous

    • @spakentruth
      @spakentruth 19 днів тому +6

      You could always just uninstall the game. Seeiously though. Its absolutely braindead to even need to have an option for downloading high res textures during a fast paced hyper precise fps. Theyre outright saying, you cant play the game the way you want to play it, it needs to look a certain way becayse this is how we intended it to look and be played. Basically get better hardware and get better internet and if you can't oh well. They don't care about players that care about how much you spend in order to access their trash heap of a game. If you continue playing through despite their foolishness youre a sucker.

    • @LukeHimself
      @LukeHimself 18 днів тому +1

      @@spakentruth I will edit the config file and set the download limit to 0.000000 every single time it gets reset, then set it to "read-only" 💥💯
      They won't pointlessly force me to stream textures over the internet, causing buffer bloat and network congestion, on LOW texture setting. (and yes, it was.)

    • @riteshpal2t5
      @riteshpal2t5 15 днів тому

      ​Bro, this works ?, I will try this I don't have much problem but I don't remember what it was like before update cuz i started playing one day before the update, let's see how cleaner the game is after the settings.

    • @StolenJoker84
      @StolenJoker84 15 днів тому

      @@spakentruth The game can look a certain way without the texture streaming. They just need to let users download the textures locally … like every other game in existence.

    • @spakentruth
      @spakentruth 15 днів тому

      @@StolenJoker84 they used to have this option but since most the playerbase is still on last gen and with every game being condensed under one launcher it inflates the install size beyond 150gb and they can't compress the assets even though the assets they use look bad even on max settings and don't scale well even on higher end systems. They use high resolution textures but that doesn't mean shit when the base textures just look bad.
      Who is modern COD even catered to? It's not catered to people on high end PCs bc performance doesn't scale well and hogs resources unnecessarily, it's not catered to consoles because then they have to either use a better compression algorithm to run more efficient with more limited hardware either And they don't want to do that. And even if they do it doesn't count for the fact that many people live in areas with data caps for internet even in the US. They basically just said get a better system and get better internet if you want to keep playing our game. Stop supporting this. They've proven They don't care enough about the players just how much they spend It can't get clearer than that.

  • @od13166
    @od13166 19 днів тому +2

    its like putting Online DRM for preventing piracy not enough

  • @Insertnamehere3000
    @Insertnamehere3000 20 днів тому +5

    I think one scenario you have not covered is if you have enough bandwidth (just) but two users request a packet at the same time across two clients in the same house i.e. not a bandwidth issue but a packet priority issue, I think this will create increased lag/ping

  • @dev-9962
    @dev-9962 20 днів тому +22

    The only internet connection available in my area is my phones hotspot, so this has effectively killed my ability to play call of duty. F*** you activision, F*** you xbox.

    • @メZメ
      @メZメ 20 днів тому

      What service?

    • @dev-9962
      @dev-9962 20 днів тому +1

      @メZメ currently on verizon, but it doesn't seem to be any slower or faster than others I've used in the past.

    • @Mothman65gaming
      @Mothman65gaming 17 днів тому +1

      I was in the same boat, just got starlink since it's on sale. Game changer!

  • @Cheechers
    @Cheechers 20 днів тому +13

    I just do not get why they would force it. Just give players the choice: if they want smaller file size, use texture streaming. If you are okay with larger file sizes, allow players to download the high res textures.
    Like most decisions like this are financially driven, but I do not see a financial gain for Activision to do this.

    • @datonreed2329
      @datonreed2329 20 днів тому +2

      Probably internet companies mightve made a deal and are benefitting since the better your internet the less packet loss and shit

    • @deathtrooper2048
      @deathtrooper2048 20 днів тому

      ​@@datonreed2329I know xfinity rewards let you play BO6 early

    • @Ownage4lif31
      @Ownage4lif31 20 днів тому

      @@datonreed2329 that makes no sense what you just said lol. How is constantly consuming bandwidth worth it for isps? Many people have unlimited bandwidth nowadays.

    • @spakentruth
      @spakentruth 19 днів тому

      ​@@datonreed2329youre actually right on the money. Notice how hard they try to sell ",faster" i terner packages for certain games. Even activision support will outright recommend certain providers even though they have a monopoly in some areas.

    • @LukeHimself
      @LukeHimself 18 днів тому

      But it's _FAKE_ "size savings".. 😶
      The texture cache is minimum 16GB, and it starts out higher than that on default, I think.
      So you need that much free space for it to fill it up with cache 🤦

  • @DeadSpacedOut
    @DeadSpacedOut 20 днів тому +6

    How am I feeling about this? I hate it. I wanna be able to play Campaign and Zombies locally if I so choose. Sometimes when my wifi goes out or something, I go to play a game's campaign for the time being. With a system like this, I will literally be unable to play Black Ops 6's Campaign if my internet happens to go out, which is not even a rare occurrence for me tbh, it usually happens like once a year lol
    so if i did wanna play Bo6 when it does happen, I just can't. That is stupid.

    • @firstnamelastname-oy7es
      @firstnamelastname-oy7es 19 днів тому

      "I wanna be able to play campaign and zombies locally if I so choose"
      Be wary of buying black ops 6, the Devs said you can't play any of it without having an internet connection.

    • @DeadSpacedOut
      @DeadSpacedOut 19 днів тому +1

      @@firstnamelastname-oy7es I already know that, that's what my complaint is about, I think it makes 0 sense to not have that be an option.

  • @Settiis
    @Settiis 19 днів тому +2

    Why would I pay full price for a game that will literally become unplayble whenever the developers choose to shut down the servers?

  • @Insertnamehere3000
    @Insertnamehere3000 20 днів тому +3

    Good to see you are still using the netduma 🙂

  • @tonyhinojosa666
    @tonyhinojosa666 20 днів тому +2

    8:35 didn't they have that ability on MW19??? Swear they take steps forward to just dolphin dive backwards 🤦🏻‍♂️

  • @ruffrider2626
    @ruffrider2626 19 днів тому +2

    Unbelievable. Final straw. Deleting every Activision game from this point forward. Thanks for bringing this to light.

  • @The_Racr1
    @The_Racr1 20 днів тому +6

    The lagg has been much more noticeable after the update than previously.

  • @d1andonlyed
    @d1andonlyed 19 днів тому +1

    Give the ppl options, is how I feel. But not able to play a campaign mode offline is outta control. Cmon on Activision 🤦🏾‍♂️

  • @freedom_fighta
    @freedom_fighta 19 днів тому +3

    So much smaller the game before the update was 117gb and now it's 110gb, well done so much smaller.
    Complete waste of time update.
    I a shit ton of space for games, and I for one would rather they allowed the choice to choose to use texture streaming or not.

  • @samhanmma
    @samhanmma 20 днів тому +3

    12 mpbs ? What ? I don't even have 2 mpbs whoever stupid idea this was need to be fired , get textures streaming off option back and F graphics , and pls @xclusiveace try it on warzone BR , and give us some statistics

  • @mcwinkle8059
    @mcwinkle8059 20 днів тому +2

    yeah thats a big no from me for future cod, my internet is already full of hitches and stutters, forced texture streaming on will make the game unplayable

  • @Gunner12v
    @Gunner12v 20 днів тому +4

    The game seems 100% like its more laggy with the texture streaming, i just want to be able to use the ssd space that i paid for so i dont have to do the streaming garbage

  • @davesturchcgi
    @davesturchcgi 19 днів тому +1

    They need to sort their servers out. Packet burst has been a constant feature since this game launched!

  • @freakbag420
    @freakbag420 12 днів тому +2

    At some point the world governments will have to step in. In no world should a physical game purchase result in you just temporarily renting said game. With this forced bandwidth thing. They're turning this game into a rental but charging full price and telling you that you own it

  • @InvntdXNEWROMAN
    @InvntdXNEWROMAN 20 днів тому +1

    Yeah, I would love the option for the HD texture packs as a single download. My PC has plenty of space to download more RAM and Hard Drive Disk space.

  • @Atmo_nS
    @Atmo_nS 18 днів тому +1

    Ever since this update has happened at the Season Reloaded, I've noticed a TON more Packet Burst. This may very well be why, but I'm not sure. I have super stable connection otherwise 1gig down/40 up and the past few days especially have been borderline unplayable and I've played all the seasons mostly until battlepass completion. I have an extremely high end PC (7950x3d/7900xtx/32gb DDR5 6000) certainly capable of running this game at high settings and the constant packet burst stuttery mess is a joke for the amount of money COD makes.
    I'd much rather have large file sizes than be forced to use something like texture streaming even if it's not supposedly a huge performance/bandwidth hog.

  • @pong86r
    @pong86r 20 днів тому +1

    would like to see when you add other users and their many explosions and movements- just how it affects the lag

  • @RE30RN
    @RE30RN 19 днів тому +1

    Hell no!! I mean a lot of us prefer perfomance over quality nowadays. Texture Streaming should have a an option to turn it off.

  • @sstier48
    @sstier48 15 днів тому +2

    This is my biggest problem with COD rn. Them trying to force things on us, and not giving us options.. the main reason I'm not buying BO 6

  • @kevinschone1789
    @kevinschone1789 19 днів тому +2

    Forcing us to texture-streaming instant of investing this bandwith in higher tick servers. Classic Activision move.🙃

  • @ReapingRose115
    @ReapingRose115 19 днів тому +2

    "Keep File Sizes Small"
    What a load of...

  • @UltraTempo_
    @UltraTempo_ 19 днів тому +5

    Test 1 - 22ms Ping
    Test 2 - 25ms Ping
    Test 3- 28ms Ping
    They really forced people to have worse connection lol

  • @coolvegandad
    @coolvegandad 20 днів тому +2

    Genuinely asking- are the devs trying to piss us off? Unplayable levels of lag for months, stupid amount of bugs and glitches. I mean shit I can't even play offline multiplayer due to a dev bug lmao.
    Fucking embarrassing.

    • @spakentruth
      @spakentruth 19 днів тому +2

      Yes. They really are. Thats not a joke. They dont have fulltime employees or even a part time QA department anymore. All those people got laid off. Its just contractors nowadays that work for 3-6 months and go off to greener pastures. If you still had hope for this game you shouldve burnt it 2 years ago when they started this trend in the first place.

  • @TopGriefs
    @TopGriefs 20 днів тому +3

    The problem with how this test is being done is simply placing a limit on a router doesn't make your connection act like a 10mb connection. The issue that happens when a connection is saturated is called Bufferbloat which makes the latency spike. Gigabit fiber is not going to have this issue by imposing a router speed limit on it. Someone really on 10mb or any kind of slow connection is going to get a ping increase as a result of the download causing Bufferbloat.

    • @TheXclusiveAce
      @TheXclusiveAce  20 днів тому +3

      The test shows that when the game recognizes you’re on a low bandwidth connection, it automatically turns off texture streaming so no buffer bloat would occur at that point

  • @jakedizzle
    @jakedizzle 7 днів тому

    It’s going to be laggy like BO1 all over again when they had theater mode constantly running in the background. Getting shot around corners was a nightmare.

  • @henryzfx
    @henryzfx 20 днів тому +4

    0:34 I know you tried to remove the Semtex for your Operator using MW3 2011 method 🤣🙏

  • @taiguy53
    @taiguy53 20 днів тому +1

    I severely despite this change. I don't want to increase my data usage monthly just to play this game. Just allow us to pre-download textures and graphics qualities of our choice, just like how we are able to choose to download or delete the multiplayer/campaign content of the game.

  • @Beowulf891
    @Beowulf891 20 днів тому +2

    I want my option to store textures locally again. JUST GIVE ME THE OPTION.

  • @bexflex
    @bexflex 17 днів тому

    Ace, it would be really helpful to put out a video with tips on how to reduce input lag reduction on a PS5, Network, settings, controller set up etc etc. There isn't much out there that is super reliable. Great content as always. Keep it up!

  • @gimligloin8439
    @gimligloin8439 20 днів тому +1

    I guess the fact minimal is effictively off makes it ok, why they couldn't have said this? Although we probably wouldn't have believed them, thanks for the info.

  • @joogwoog
    @joogwoog 20 днів тому +1

    As a player with a really good internet connection + ethernet, it doesnt bother me at all. But my friends and other players have been complaining about this aswell so its clearly and issue. But imo, even *if* they added the option to download high res textures, people are still going to complain that "the texture pack is too big!" And such and will request the abilty to only download some of them. Theres no pleasing everyone unfortunately.
    Although one intreting thing i found after playing the bo6 leaked beta, is that for some reason Devs have the ability to turn off texture streaming entirely. Since it gave us the minamal, optimized, and a third option "None" with a pink Dev flare on it.

  • @12ozmouse
    @12ozmouse 19 днів тому +1

    Still get packet burst regularly, still a gigantic install size. I ain't giving them any more money. It was a good run.

  • @User-op3nr
    @User-op3nr 16 днів тому +2

    I have a 1.2TB data cap, and almost go over every month. I can’t believe I can’t just turn this off

  • @WhyDo
    @WhyDo 20 днів тому +3

    Very nice to see someone get some real data on this. I'm super excited for BO6 but all this mandatory texture streaming madness is baffling, it feels like such a ridiculous approach to deal with huge file sizes. Not a fan of how CoD is doubling down on it, but at least the data usage isn't too insane...

  • @MrTomWaffles
    @MrTomWaffles 18 днів тому +1

    I'd rather download a massive HD texture pack then use texture streaming, It should be an option for people

  • @oscarfunez3806
    @oscarfunez3806 20 днів тому +3

    I did notice texture streaming will sometimes cause a DEV error which Essentially locks you out of the game.
    This I experienced only ONCE, and all I did was disable it and it fixed the issue. I re-activated it and I never had issues again, being forced to use it for the campaign is just stupid beyond recognition.
    This is essentially the issue that NFS had with 2015 being always online, which the community did not approve of this decision, which is why every new NFS has a separate single-player mode and multiplayer mode.
    The same applies here, the game should not be online only. That basically makes it pointless to buy a physical copy if you can't even play it because it's always online.

  • @DarthNinjaYT
    @DarthNinjaYT 20 днів тому +1

    even though i have great internet, i really miss being able to just download the high res texture packs.

  • @S1B1C1
    @S1B1C1 20 днів тому

    the biggest issue is that its a CACHE not a download, soo when you reach 62 (not 64) the game will then overwrite meaning their is no end, just give the user an option to download it all like in MW19 high res texture pack for people that have that space. and trow that bandwdith to improving the connection.
    FYI the game will use IPV6 connection if you have that enabled for the CDN for the texture.

  • @Ganion
    @Ganion 20 днів тому +7

    Mostly I’m worried about the future. Basically nothing can be played offline, so unlike BO3 if I go back to zombies 10 years from now I might not even be able to play it because of hackers or no internet

    • @mryellow6918
      @mryellow6918 18 днів тому

      Pirate it.

    • @Ganion
      @Ganion 18 днів тому

      @@mryellow6918 do pirated copies remove online requirements? Hypothetically speaking in 10 year with BO6

  • @bencrossen2473
    @bencrossen2473 20 днів тому

    On PC (Warzone only)- Tried swapping between Minimal and Optimized every other game for 10 games on Warzone(Big Map). The "Minimal" setting caused stuttering and dropped frames consistently as I ran through the map. This happened to our whole squad. The "Optimized" setting played more normal, no more stuttering or dropped frames while running around the map. I think the options for player choice should be there. Catering to all players would include the option to turn off texture streaming. As someone who plays on PC, most PC players have more than enough HD space to handle the larger file size.

  • @Devious.official
    @Devious.official 6 днів тому

    What's lost on me, we can attempt to compress a MINUTE part of the giant 100Gb file size by adding texture streaming, but we can't compress the massive hard drive space it's eating up?

  • @geeyeah14
    @geeyeah14 20 днів тому

    Minimal essentially turning it off is a bit odd to me. I understand why low bandwidth may impact the optimized setting so it stops streaming, but why not just call minimal the ''off'' setting instead of making us think it's doing anything and maybe even harming the experience? It seems like all they did is actually add an always-online DRM on top of whatever solution they have. So what are they trying to accomplish here? This is a weird solution for something that could be easy to fix... and they're doing it for Black Ops 6 as well.

  • @boltstriker7736
    @boltstriker7736 19 днів тому +2

    Even for me with a good connection, no data caps and exelent bandwidth I still don't like texture streaming. The way the cod does it is that they separate a space on your ssd to be constantly overwritten that in long term can cause ssd degradation and even failure of that drive. And considering that the ps5 ssd is just memory chips soldered to the board I wouldn't advise anyone to play cod unless they install it on a added on m.2 drive

  • @Chiefofwar
    @Chiefofwar 18 днів тому +1

    It doesn't sound that bad. But how is their severs going to handle a 100X load when everyone is streaming textures. This might get interesting.

  • @Iker3329_
    @Iker3329_ 16 днів тому +3

    texture streaming shouldnt exist in any game, they can just optimize their fucking games

  • @WhereMyPants
    @WhereMyPants 20 днів тому

    My game ran more consistently when I turned it off. Sad to see the option go away.

  • @urbout2lose
    @urbout2lose 19 днів тому +1

    I had it off why do we need good textures on a multiplayer fps? A good connection should be priority number 1 i had it off the game still takes up more than half my space all they are doing is making it harder and more rage inducing to play.

  • @randomsmile9064
    @randomsmile9064 20 днів тому +1

    As an Australian .. this is going to be great.. because our internet is totally amazing and reliable xD

  • @theanonymous5822
    @theanonymous5822 15 днів тому +1

    If you can pay 70 dollars for a game, you have the money to increase your storage, they need to give us the texture files so that we can play offline, why would I need both gamepass PS plus and high-speed internet for good graphics, which is completely ridiculous and evil.

  • @TheSilentEntity
    @TheSilentEntity 15 днів тому

    Just a side note i havent seen you mention yet. There are a bunch of textures being downloaded that only come during gun fights or rare instances. Where you will experience a lag spike if youre connection isnt good enough. Minimal has very much made this happen wayy less

  • @StrikeShulgin
    @StrikeShulgin 19 днів тому

    Great, great video Ace. Coming with straight facts from real time testing. Love it. The lag I get in COD is server based issues, I am almost positive. I lag out for a few seconds every 4 or 5 matches on multiplayer and its even more common on Warzone for some reason. Maybe larger server size has something to do with it. The file size has been a problem so I get why they are doing this but even on PS5 you can get external hard drives and store as many games as you want. So is it really a must have? I dunno.

  • @LarsBars17
    @LarsBars17 18 днів тому +1

    Download the texture once or download it over and over again. I don't really understand why this feature exists.

  • @hamza-chaudhry
    @hamza-chaudhry 19 днів тому +1

    Activision probably don't want people to have textures downloaded to their local device, so they can't find a way to use assets Activision have published for their own uses

  • @drigop.626
    @drigop.626 20 днів тому

    Great information. I love this account. Thank you Ace for going above and beyond just streaming game footage content.

  • @Metatrix
    @Metatrix 20 днів тому +2

    Thanks for the help Ace

  • @D-Man-223
    @D-Man-223 19 днів тому

    Ace thanks so much for doing this! I'm one of the poor bastards with a crap internet connection with max of 12 gb per second and I can barely get by. I really don't like them forcing this on us. I'm glad to see your testing show at least minimal setting helps.

  • @itylxrrr4163
    @itylxrrr4163 20 днів тому +1

    Awesome vid. Just watched the whole thing in 20 seconds!

  • @ryan9020
    @ryan9020 20 днів тому

    Great topic to have touched on. I didn't even realize they messed with this. of course though, leave it to these Dev's to play with something that simply doesn't need to be played with..

  • @scottyg1834
    @scottyg1834 20 днів тому

    Huge lift for the community bro.
    Cheers for the information!

  • @hayden1990lmjm
    @hayden1990lmjm 19 днів тому +1

    Is the file size and why they are doing this down to the game engine? If so is it time they changed it to prevent this in the future

  • @GabrielFernandez-es5nc
    @GabrielFernandez-es5nc 19 днів тому +1

    the problem is not the bandwidth, the problem is while the game is downloading the textures, the ping will go sky high and it causes bad hit reg, packet burst, packet loss.
    while you are playing an online game, the game shouldn't download anything nor high res textures.

    • @TheXclusiveAce
      @TheXclusiveAce  19 днів тому

      I didn't see any evidence of ping changes when turning texture streaming on or off. The only time I could see texture streaming impacting ping would be in a buffer bloat situation which is caused by excess bandwidth usage so it does come back to bandwidth.

  • @tonheys
    @tonheys 19 днів тому +1

    Literally having to wait for shaders to download every time I start the game is the most annoying thing ever that no other game does…