I used to put Naughty Dog as my favourite PlayStation 1st party developer. But I think Insomniac has taken that crown. They make consistent and high quality games. I first noticed it when I played Sunset Overdrive on Xbox.
Not only that he got death threats they really attacked him, Sony fanboys are vile disgusting human beings they really got so rabid and did that over a guy who was telling them the truth, Sony has been known for lying there are reports that the next PS5 model won’t be as powerful but just give them the chance and watch how Sony will lie through their teeth, they lied about the PS5 being 10.4TF console when it in fact is a 9.2TF console they made a mess with the smart shift and they know it, more and more games are going to be CPU heavy when that happens the PS5 will get exposed, and they know they won’t won’t even be able to hit 1440p at some point
@@majorasspain5341 DF says that a HDD with that spec PC sucks, its a PS4 Pro level PC, so it could be the other hardware is failing to keep up while the HDD is delivering enough data which we have seen other videos using more modern PC specs and a HDD it works with some longer load times but not near instant like the gen3+ SSDs Rich was using a sata SSD and was getting huge stutters at 720p low settings, here its 1440p high settings and a HDD and its playable
I think the issue is people saying it couldn’t run on an Xbox or PC because of the PS5 SSD. If they had just said it can’t be done on the PS4 because of the need for an SSD, nobody would be clowning ponies.
@@mateusz2465 What is it with Playstation having weird-ass CPUs? Like apparently the PS3 had this weird-ass CPU that made really hard to develop games for it, and when a game IS developed for it, that game is unlikely to get a port to any other platform because the game had to be developed SPECIFICALLY FOR the PS3's weird-ass CPU. Which means, sadly, we're unlikely to get PC ports of the PS3 Ratchet & Clank Games, or God of War 3
The video isn't even out long enough for people to have actually watched it all and people are already scrambling to defend insomniac's lies and trying desperately to come up with anything to pretend the evidence isn't right in front of them. 😂🤣
It is possible today but it is still not possible on PS4 or PS4 Pro. The only reason this works is due to Direct storage 1.2 and RTX io which is using gpu resources to assist the HDD in loading the levels. The claims about this game giving a bad experience on an HDD was actually true but technology have made a lot of progress since this game was released. Can't really say Sony or Insomniac lied because new technology that was released 2 years later fixed the issues.
@@NickFjeBatman Arkham Knight. Dark Souls. Ratchet & Clank Future: A Crack in Time. All games with seamless loading. The technique is possible; it's just way easier with better hardware.
An the test of the HDD on a mid range-high end rig just goes to show this game doesn't require an SSD. Unless of course you want a more smooth transition between loading screen. Beyond that I'm very much impressed by this. Of course on lower end rigs you'll probably see a few more seconds of loading if you do only hav a HDD Solid video Alexx
Spoiler warning SD card is definitely a load lag fest but I’m surprised about the Hdd drives. Those lies about only being achievable on a ssd/nvme drive is hilarious 😂
@@OhNoItsAlexx then if it's Proton: it's only a matter of "when" 'till they patch it up. And I would not be surprised if the game receives a patch or two from the dev by then.
@@OhNoItsAlexx that’s good to hear yeah it could be patched then? I’m not very familiar with the decks but to even be able to run on that means this should have been achievable on a ps4.
What I took from this (and some other tests) is that if you have a lot of RAM/VRAM (high end PC), it loads some stuff beforehand and we can see that even on a slow HDD it may struggle in some areas, but in others it loads as it would on SSD, while Steam Deck is generally slower because it doesn't have that much memory to store assets and it works more like PS5 version. And Steam Deck GPU is not as fast in decompressing as Kraken, so it struggles a bit even with SSD
I think the reason why the micro sd card was way slower than the hard drives was likely because the game automatically switches the direct storage GPU decompression to the CPU on weaker hardware (like the steamdeck) and also on low settings options.. which is probably why the nvme SSD on the deck was still noticeably slower compared the desktop
One thing i'm noticing thanks to your vid is that SD Card read and write speed does matter because some videos i've watched slow down to a crawl on SD Cards.
nice video Alex, Ive made the comment on your twitter post, but I can definetly say after watching both SSD and SD card gameplay of the SteamDeck im going to aim and get one soon, even with the loading on the SD card im used to sonic 06 XD with its 15 sec load times every 10 sec
For those trying to use the DF video as proof, you should listen carefully, DF was using a launch model 2.5 inch PS4 HDD, PS4 launched in 2013 and they never showed any health information of the HDD used on the PC.
@chettlar212 its evident that you don't get my point, and it's alright, I'll explain.. It's not about usage. It's about the state of the HDD and its reliability. Any HDD with relocated sectors won't perform as it should. If you take a PS4 and look for the HDD model, you'll see that most are the cheapest of the cheapest drives, those drives are very prone to damage by literally anything, and those HDD's are Hitachi drives (If you have a PS4 with HGST drive, you're blessed). If the test were made with an Xbox One HDD, there's a big chance chance of it being a Samsung Spinpoint or a Toshiba drive, which are quite reliable and pretty consistent (sadly they shipped some consoles with Hitachi drives too). That's why it's important to show the health of an HDD before talking about any metrics of performance. They didn't even disclosed if the HDD was defragmented before testing because of the nature of the HDD, that can impact performance a lot, even more when we talk about games today considering how much space it takes.
@@ChrisAzureyou don't know a goddamn thing about what you're talking about and that's the funniest thing ever lmao. Any 5400 rpm drive would functionally give the same result.
I haven't played Ratchet & Clank since the PS2 days. The series got me back into gaming. I was hyped to find out that the game was coming to PC. It's good to know that the port is solid. Thanks for making the video.
I really enjoyed this port review! I want more of you trying to break the game. Also, we all know that the fanboys will say, "The game studers because it doesn't have the ps5 ssd!"
Thanks Alex for your amazing PC Part Reviews. For the ponies is the PS 5 SSD some kind of magical Artifact. All the dumb claims of the ponies that this game can only run on the PS5 ssd aged like fine wine. We gone from "needs an ssd to run" to "is playable on an sd card" in one day. I prefer to have an hdd as an data grave. Having mods and other not so important stuff on it. So I dont waste space on my ssd.
Great video, by the way. Huge fan, by the way. I was looking forward to this game coming out to PC, by the way. And as I said before, I love the homage you do to TB with this videos and it always makes a little sad but happy for his legacy lives on! By the way, have you noticed you say by the way a lot, by the way?
"I don't know who would play inverted Y camera" me too, though keep in mind the first game had it default on! I tried to stick with it for a little bit... had to turn it off. Overall on my EVGA 1070 SC, i7 6700k and 32GB of memory on an NVMe SSD the game is very playable. Default low settings, rendered at 1080p on a 2560x1440p @144Hz display has frequently high frame rates. Would really like to see them add an auto-benchmark utility in game!
I don't own a gaming PC, but your PC reviews of ported games are really good. You definitely know your stuff, Alex. I also notice one thing about the way Rift Apart ran during your tests, and it's more abundantly clear to me as a console owner: this game _should have_ been a PS4 release first and then ported to the PS5. Seeing gameplay of it made me question Sony's reasoning behind making it a PS5 exclusive when it could've easily have been on the PS4. This review definitely answered my question. Makes me wonder how many other lies have been told about the PS5 as well.
Maybe it’s just me, but I noticed on the 5400 rpm drive the portals moving towards you a little slower. It still looked fine but I thought there was a difference. However, after the boss fight, I think the 5400 rpm drive loaded some areas FASTER than the 7200 rpm. Again, it could just be me, but nixxies deserve a gold medal for their pc port! (Btdubs, this game still looks good on the steam deck even at low settings on your elgato.)
In regards to raytracing on Proton, you might be able to get it working using the "VKD3D_CONFIG=dxr11 RADV_PERFTEST=rt %command%" launch parameters in the game properties on Steam, but from my time with the Spiderman games on three different PC setups and my Steam Deck, there's some stability and crashing issues with using these options. As for the loading times, I don't believe there's an equivalent to DirectStorage yet on Vulkan. NVIDIA's RTX-IO decompression stuff is essentially an extension to Vulkan that only works on NVIDIA right now (So similar to their other extensions to OpenGL), and work needs to be done on Vulkan itself for a platform agnostic version. So that, VKD3D (one of the components of Proton that converts DirectX 12 API calls to Vulkan equivalents) needing to convert DirectStorage calls, and some work that would need to be done to AMD/Intel's open source GPU drivers (Mesa) on Linux are probably the things that need to be done before that's possible, and that might not be counting any storage related contributions to the Linux kernel itself.
Also, apparently there’s some stability problems at launch that are being fixed, so raytracing is temporarily disabled on AMD cards, at least on Windows.
Insomniac claimed it could not run on a PS4 due to the extremely slow laptop 5400rpm hdd and narrow io throughput plus the extremely weak cpu. Tests have been done on the ps4 hdd put into a pc and the game is basically unplayable on it. It was Sony that lied, saying the SSD was crucial for this game. Its crucial for the experience they wanted, but that's about it.
To be fair to the PS4 you would have to run this game on 8GB total (VRAM + RAM) in addition to the HDD. The PC used here is 20GB VRAM + 32GB RAM if I'm not mistaken. Alex did mention that if you have 16GB RAM and below, the game might struggle.
@@MithosDagonThe SDD was not crucial for the game, instead raw power was crucial. That was the reason because the game was not in ps4. You can use hdd if you have enough power from gpu and cpu as seem in this video.
I have been loving it on my Steam Deck and the little I played on PC. The rifts definitely have a slight delay with the Deck, though I did not get to check them out on my PC.
I mean, honestly, if Insomniac just worked on those transition animations, the only difference would be that it would take a bit longer on a PS4 and PS4Pro, and they probably would have to reduce the texture quality substantially. But it honestly seems totally viable. Even in Unreal 5, if you do a super fast flyby high res nanite assets your harddrive is basically hovering around 40-80MB/s. Similar to what a 7200rpm can do. You would probably see more texture pop-in and some stutters. But deeming it impossible is far fetched.
It wouldn't be possible. Even on the lowest settings (that look a lot worse than Ratchet 2016) and sub 720p resolution this game needs at least 12 GB (4 VRAM, 8 system) of memory and it still crashes on minimal spec PC (that is more than 2x faster than the base PS4) when going through portals. PS4 has about 6 GB of memory available for games so all the assets would need to be downgraded even more. Check out the new Digital Foundry video because this one is just bunch of misinformation from someone that doesn't have a clue.
As I saw pointed out in another video, when the Playstation guy was touting the speed of the SSD in Ratchet & Clank during that initial video, he really seemed to be comparing it to past consoles, not really saying it NEEDED the PS5 to be able to run, some people just took him out of context and ran with it.
for me it is relieving that a game can actually run at launch like they used to in 2000... Great Ps game for all the people. Beat it at ps5 now i will try it on pc!
My major hang up is broken RT on AMD cards (supposedly being worked on). I own an Nvidia card too, but most people have one PC, one graphics card. So that’s still shit. On the Steam Deck, I think your major lag on rifts with SD card was more due to inability to front load assets with direct storage, than the drive itself. Yeah, it’s still playable. Obviously a weakness in steam OS and possibly the APU than the SD card itself though.
Looks really solid, honestly. It's crazy when you compare this to the state that The Last of Us came out in. I have hope for Ghosts of Tsushima if that is the next game that Sony brings to PC.
damn, fanboys went from "game couldnt run on anything else than ps5 magical ssd, not even series x|s ssd" to "see, its faster on ps5 ssd than on HDD, so insomniac didnt lie". no worries, they will swallow the PS6 marketing about whatever it will be, just like they swallowed this ps5 ssd marketing stunt.
@@MithosDagon Honestly if that HDD performance was on consoles, it would be considered unacceptable to most people. No serious PC gamer who's honest is going to play it with a low rpm HDD with laggy load times, but fanboys gotta fanboy.
@@MithosDagonYeah but all what sony, xbox and pc fanboys were saying resulted not real. The message of this story is, don't be a fanboy of neither platform.
They are already malding and Steam forums are raided by level 0 new private accounts spamming threads on how "this game sucks/this game runs really bad/do not buy you need REALLY expensive and powerful PC" etc. It's rather pathetic... I almost feel ashamed I owned PS1 and 2 as a kid... No scratch that, i still like the games I played on them, just fuck the ponies.
@@tede1838 on a jaguar CPU with a customised HD7850 with no direct storage or other asset decompression methods so that jaguar CPU would shit itself. Yeah sure it would lmfao. And to make it for the pro would mean making it for the OG Guessing you missed the part where the ps5 still loads assets faster than the top tested PC spec using direct storage with RTX IO
I played this game. Reallllly enjoyed it. But it does need a game play loop change and I’m 1000 percent sure nothing I experience can’t happen on the switch. 💀💀
This video literally proves my point. HDD's are not that bad till this day ( not saying they're better than SSD's ) and they can 100% play games till this day and ik this because I literally use an HDD for my video games lol. Simplest and Basic way to think about SSD's and HDD's they're just small pieces of technology that are storage drive to store in files and ofc our GAMES and they send data transfers around and SSD's happen to be much more efficient and faster compared to HDD's but that doesnt mean the HDD is the complete worst here. If you want better performance in games like fps and graphics get a better GPU not storage drive lol. Idk why people were arguing talking about HDD's are gonna make our PC's get like 1 fps or worst performance or wtv as if HDD's are GPUs lol.
I do want to point out, I'm using the 970 Evo and found later in the story when you're running on the bugs with Rivet, there were a few of those dimensional jumps that hung up for about a second with the screen just black until it loaded. Not sure why that was somehow more taxing but it still wasn't bad at all.
Bro check if your gpu has headroom for decompression, from what ive heard, the game seems to dynamically switch cpu and gpu decompression and also update your drivers if possible.
thanks for the review Himbo slice lol. Does the pc port still have the lower res texture problem it did when DF did there review or did you look at it that close to notice?
I am going to date myself with this one....but how can you have a comprehensive test of old school drives without some 10,000 RPM WD Raptor drives..... I think I still have a pair around here somewhere. And what about SCSI? :P Ahhhh but I'm just giving you shit....but I have been PC gaming since 1996 so.... Great video as always.... though my wife prefers the live stream for some reason :S
Insomniac didn't do anything wrong. It was Sony who was hyping up their SSD to be something nobody ever seen before. Except that PC gamers have been using SSDs for years 😅
Yeah that's what I remember tbh. Admittedly it's been a while but I do seem to recall it was Sony hyping it up not Insomniac and the Fanboys ran with it of course. I could be wrong as it has been a while as I said.
they were literally talking about their ssd in conjunction with the i/o subsystem. You guys keep focusing only on the ssd when Cerny and other Sony devs where talking about how these components work in totality
100% of games can run from HDD, but it isn't recommended for all new games as HDD can't load fast enough to get a smooth experience. Even S-ATA III SSD which maxes out at only 550.MB/s is not good enough for some upcoming Unreal 5 engine games.
Did you watch the video? It ran just fine even from a 5400 rpm drive that was 10 years old. The only real difference really was that the big rifts that change the area had a few seconds of loading.
@@AlbedoAtoned Did you read my comment? I said 100% works from HDD, but SSD Sometimes needed to get rid of loading. Then you confirm what i said were right and wrong at the same time?
@@V3ntilator You never said anything about SSDs being needed to eliminate loading, you only said we needed it to "get a smooth experience" which is quite a bit different. Furthermore, even with fast NVME drives there will always be loading. Devs can either load things on demand, or load things in the background, and neither of these approaches are new. And of course an SSD will load things quicker. If all you're comment was meant for was to say that games will load data quicker from an SSD, then it was basically useless because we already know that. What the video showed was that the claim that the game could not run from a HDD was a lie. It can run just fine from a HDD, and with features such as directstorage, it might not load areas as quick, it makes it clear that the game is more than playable. The fact of the matter is that the game ran fine from a slow ass 10 year old 5400rpm HDD, despite all of the claims that you couldn't run it from an HDD, and that supposedly the PS5 SSD was necessary. The track record so far of the industry to hype up new tech and make them seem necessary has so far been pretty poor. And as you said these supposed games that absolutely need it are upcoming, and therefore not out yet to test. While at this point, pretty much everybody should be using an NVME drive if possible, some people won't and that is likely because they are using a PC without an m.2 slot aka an older PC. They might not be able to load in assets as quickly as somebody using an SSD, but they are more likely going to be bottlenecked by other parts before the storage is even considered. Which can basically be seen by how Alex had a smoother experience on his pc with a 5400 rpm drive than Rich from DF had with his lower end pc with settings set to low and a SATA SSD. A game that was supposedly made for the PS5's SUPER FAST SSD was just shown running on a 7200 RPM HDD, a 10 year old 5400RPM HDD, and on a steam deck's SD card. Interesting that the Steam Deck with it's NVME drive loaded some things slower than the 5400RPM HDD, likely due to not having DirectStorage, proton, or the CPU being too limited. Even still, a person would probably be just fine playing Rift Apart even from an SD card, despite SD cards often being slower than hard drives. Basically, the industry often makes certain things seem like they are worse than they really are. And yet when you get down to it, many people play their games with sub-optimal conditions just fine. Lower end hardware for instance means you can't set resolution as high, the settings as high, the framerate can't achieve as high of values, and you might have to use something like DLSS or FSR so the game performs better. Some people will aim for 60 even if they have to set their games to lower settings. Others are fine playing even at 30fps. Still others find even 20fps playable. The fact that many people's 2023 GOTY is a game that runs at sub 30fps and has both loading screens AND stutters when going too fast into other areas shows that it really doesn't matter. People still using an HDD or a SATA SSD will likely not care if there is stutter or longer loading sections.
@@AlbedoAtoned M2 SSD had a 50% price drop recently, so it's about time people gets SSD. I have 5.TB SSD in my main gaming PC, and 2.TB in my other gaming PC. The one with 5.TB will soon get a upgrade to 8.TB. M2 SSD have been affordable for most people at least for 3 years now before it dropped even more. Lost Ark is a MMO from year 2018 designed for Korea, but got a western release in 2022. That game is streaming assets all the time. I'm running it in 21:9 mode with maxed out graphics. Moved it to HDD for fun and it were unplayable. Stuttering all the time. I suspect the Koreans is running the game on low settings when they run it from HDD. Ultra requires SSD in this 5 year old game. Some games don't even need to be new to require SSD if you run on Ultra. There will be more and more 200.GB Games with high end graphics, and there is only so fast a HDD can load. HDD is stone age tech and were never future proof. I use a 4.TB HDD only for Indies and other small games. Everything else is on SSD. As for the almost "no loading" thing. Only one game on PC supports Direct Storage and you need Windows 11 to enable it. I don't like Win 11, so i will stick with Win 10. Direct Storage alone isn't worth the terrible Win 11 install. Anyway. Ever tried The Matrix demo? People complained about it stuttering, and it turned out that the reason were that they ran it from S-ATA III SSD which maxes out at only 550.MB/s. Stuttering is eliminated if you use a 3500.MB/s or faster M2. S-ATA III SSD is the new HDD...Even USB-C 3.2 SSD is twice as fast. 1050. MB/s.
@@V3ntilator Good for you. But what my point was that MOST games don't actually need an SSD for anything other than load times. And the kind of people running just an HDD or SATA SSD will be those with hardware that already acts as a bottleneck. My old PC for instance did not have an M.2 slot on it, and even if I added one through an expansion card, I would not have been able to boot from it. But it wouldn't matter because the kind of games that a SATA SSD would have trouble with were too demanding for my CPU and GPU (especially the CPU which was an i5-3570k). But your post also illustrates why HDDs will not die out. Even in my current PC where I use a 1TB NVME SSD, I also use Hard drives because the cost per GB is so much better. Even at the 50% sale you mentioned, an 8TB SSD would cost around 400-500. Most people will have around 512GB-2TB in their system, and some will even have much smaller SSDs. If a person is still using an HDD, they likely don't have the luxury to just go out and buy a high capacity NVME SSD. Which means that a game that takes up nearly 200GB is a game that will end up taking most if not all of their space. These are games that most will choose to sacrifice a bit of performance unless it is a game they absolutely feel that it is worth it. Even consoles don't have more than 1TB of space. And if you own a Series S, you are even worse off as the Series S has around 300-400GB of usable space. That means you can fit that 200GB game on it ONCE. And the past few years have shown that even with the best hardware, none of this matters if developers can't or won't properly optimize their games. The fact of the matter is, that when a new game comes out, the default now a days is that it is likely going to be buggy, unfinished, and run like ass on all but the highest systems where it will run slightly better than ass. Personally, I could not give less of a damn. If a game comes out and wants to take up 200GB of space and it absolutely requires an SSD or it is unplayable, I will probably just not buy or play it. In fact, very few of the kind of games I like really need that much space. I couldn't care less about the new COD game for instance, and generally most of the games I play the most cap out at around 40GB-60GB. And I also play a lot of older games that take up so much less space and imo, don't really look much worse in a lot of cases compared to the 200GB beasts that supposedly need an NVME drive because devs forgot how to optimize and compress files in the past decade. We hit the point of diminishing returns years ago.
If I was to theorize a guess for the longer loads Alex, I think the Steam Deck's CPU/GPU/RAM are the contributing factors towards the slower load times Also, I would dare you to install it to a SD card on a PC! 😜 UPDATE: I retract that original statement: looks like the SD card/SD card reader in the Steam Deck is a bottleneck then, and it looks like the SD card on PC would perform just as badly as it did here. Correct me if I am wrong
@@OhNoItsAlexx I cannot comment on that from a personal experience-driven perspective as I don't have a Steam Deck, but seeing as anything that involves API translation (Proton/Wine) or emulation results in performance dips or glitches, chances are high that this could cause issues here as well. Thanks for your testing here by the way
What annoys me (don’t let my profile image make you think I am a fanboy I play on wherever platform has a game I want to play and have no bias towards any of the platforms) is that when you see Sony fanboys taking the piss out of XBOX gamers that all their games are on PC while only on PlayStation is the place to play for true exclusives and no need to buy an XBOX But wait, their best games come to PC and suddenly it’s a good thing because it means more money for SONY. I hate fanboy attitude of all platforms but that clear statement of absolute hypocrisy shows their true side that it has nothing to do with exclusive content or they would never make those 2 statements. Honestly I used to mod for a guy and he used ti shout his mouth off that XBOX was a waste of time because it had no games because they were on PC then in one of the E3 like events every game that was suddenly being ported to from PS5 to PC was a great thing for SONY after months of saying how shit XBOX were for doing the same. You could hear in his voice just how much he hated that he had to say that knowing he was being a hypocrite. The same with when they say it’s great that SONY buys up studios to get more “exclusives” (which will end up on PC) is a good thing but when XBOX does it it’s suddenly a bad thing. I am just sick of the complete double standards. Just enjoy games for the ones that you like without making a jackass of yourself having to try cover up your double standard when your previous statements suddenly are proven to show you as a clear fanboy. I think the only place to get actual exclusives these days are NINTENDO. And of course PC has many games that neither of the consoles get and can be nodded.
Alex the problem is more so on slower configs that cant brute force it like u can here so the hdd will be more problematic there. Also the steam decks micro sd is kinda wack. Defo recommended downloading on internal storage fr others
@@MillenniumEarl014 bro why do u think I'm mad lol. I'm happy it's on pc. I'm saying from dfs vid as well u can brute force the loading with good hardware. Steam decks micro sd was struggling was it not. As long as u use internal ssd on deck it should be ight. Plus no direct storage on it. On the desktop it was pretty good granted u have good hardware. If ur using some very low end pc its gonna take longer. Watch digital foundry vid ul see
The fact that this can run on sd card is crazy!
I mean the parts that don't load lots of data constantly were always going to run
Why is that crazy no game ever has ran from the drive it always depended on the gpu and cpu
I used to put Naughty Dog as my favourite PlayStation 1st party developer. But I think Insomniac has taken that crown. They make consistent and high quality games. I first noticed it when I played Sunset Overdrive on Xbox.
Insomniac makes games in much shorter time than ND too.
@@V3ntilator also without crunch
NaughtDog isn't the same studio we knew back in the days of Uncharted 2. Those days are long gone. They're trash now.
@@NervousNoodles Yeah. Many of the key people is gone from ND.
My Favorite used to be Japan studio, now It's Media Molecule. They make Unique pieces unlike any other just not sellers
The developer that came out and said this game could be run on a HDD really deserves an apology from those that believed Sony’s marketing claims.
Not only that he got death threats they really attacked him, Sony fanboys are vile disgusting human beings they really got so rabid and did that over a guy who was telling them the truth, Sony has been known for lying there are reports that the next PS5 model won’t be as powerful but just give them the chance and watch how Sony will lie through their teeth, they lied about the PS5 being 10.4TF console when it in fact is a 9.2TF console they made a mess with the smart shift and they know it, more and more games are going to be CPU heavy when that happens the PS5 will get exposed, and they know they won’t won’t even be able to hit 1440p at some point
Digital foundries latest video says otherwise and Sony said this wouldn't work on last gen which wasn't a lie
A prerendered cutscene would work intead of a real yimein that specific rift
@@majorasspain5341 DF says that a HDD with that spec PC sucks, its a PS4 Pro level PC, so it could be the other hardware is failing to keep up while the HDD is delivering enough data which we have seen other videos using more modern PC specs and a HDD it works with some longer load times but not near instant like the gen3+ SSDs
Rich was using a sata SSD and was getting huge stutters at 720p low settings, here its 1440p high settings and a HDD and its playable
@@majorasspain5341 then both DF and Sony lying then
Love these pc port reviews. Lots of information and entertaining!
seing this in acton makes me very excited to play this on my new top of the line pc i ordered thanks for taking the time to show it
Now this is the kind of content that keeps me subbed!
Just built a 4080FE/ i713700K rig and man oh man is this game something else. It legit looks amazing. Excellent port job.
Steamdeck is turning into a great PSP as well
A PSP that can play Halo as well apparently
Better than the psp. Will last longer
I think the issue is people saying it couldn’t run on an Xbox or PC because of the PS5 SSD. If they had just said it can’t be done on the PS4 because of the need for an SSD, nobody would be clowning ponies.
I mean did Insomniac actually say that
Problem with ps4 is not HDD, It's cpu, base ps4 cpu is just to slow
@@mateusz2465 What is it with Playstation having weird-ass CPUs? Like apparently the PS3 had this weird-ass CPU that made really hard to develop games for it, and when a game IS developed for it, that game is unlikely to get a port to any other platform because the game had to be developed SPECIFICALLY FOR the PS3's weird-ass CPU. Which means, sadly, we're unlikely to get PC ports of the PS3 Ratchet & Clank Games, or God of War 3
The video isn't even out long enough for people to have actually watched it all and people are already scrambling to defend insomniac's lies and trying desperately to come up with anything to pretend the evidence isn't right in front of them. 😂🤣
It is possible today but it is still not possible on PS4 or PS4 Pro.
The only reason this works is due to Direct storage 1.2 and RTX io which is using gpu resources to assist the HDD in loading the levels.
The claims about this game giving a bad experience on an HDD was actually true but technology have made a lot of progress since this game was released.
Can't really say Sony or Insomniac lied because new technology that was released 2 years later fixed the issues.
@@NickFjeyour cope is one of epic proportions
Considering how bad it loads on an non rtx io direct storage HDD its not all lies
@@chokedbybacklog5433how is he coping? Or do you have your fav UA-camr diq in your mouth
@@NickFjeBatman Arkham Knight. Dark Souls. Ratchet & Clank Future: A Crack in Time.
All games with seamless loading. The technique is possible; it's just way easier with better hardware.
S tier port review my guy. You covered everything the people wanted to know.
An the test of the HDD on a mid range-high end rig just goes to show this game doesn't require an SSD.
Unless of course you want a more smooth transition between loading screen. Beyond that I'm very much impressed by this.
Of course on lower end rigs you'll probably see a few more seconds of loading if you do only hav a HDD
Solid video Alexx
It is playable on a microsd, who knew😏
Great work alex
The mods are gonna be crazy on this game
Still waiting for Rivet bikini mod.
@@NcrXnbiyou're thinking too small
@@SkippKatt
You mean big booba Rivet or playing as any other character like solid snake? That is a given at this point.
@@NcrXnbi everything is possible.
But yes. Tits wouldn't be bad
@@NcrXnbiman you are definitely down bad lmao.
Thanks for reinstalling the game over and over again for us. Great video, Himbo!
Spoiler warning SD card is definitely a load lag fest but I’m surprised about the Hdd drives. Those lies about only being achievable on a ssd/nvme drive is hilarious 😂
I think it’s a proton issue for the steam deck
@@OhNoItsAlexx then if it's Proton: it's only a matter of "when" 'till they patch it up. And I would not be surprised if the game receives a patch or two from the dev by then.
@@OhNoItsAlexx that’s good to hear yeah it could be patched then? I’m not very familiar with the decks but to even be able to run on that means this should have been achievable on a ps4.
@@OhNoItsAlexx this'll get fixed insanely quick if that is the case.
@@OhNoItsAlexxchange pc to ddr6
Im convinced this would run on the Sega Saturn with 4mb expansion card.
😂😂😂
i can already sense it, this comment section alone is gonna be filled with enough fanboy cope and "aCtUaLly🤓 " moments, enough for a meaty video
Just like the "Unreal Engine 5 will only run on the PS5 SSD" claims
What I took from this (and some other tests) is that if you have a lot of RAM/VRAM (high end PC), it loads some stuff beforehand and we can see that even on a slow HDD it may struggle in some areas, but in others it loads as it would on SSD, while Steam Deck is generally slower because it doesn't have that much memory to store assets and it works more like PS5 version. And Steam Deck GPU is not as fast in decompressing as Kraken, so it struggles a bit even with SSD
More likely the issue is that DirectStorage is Windows exclusive. Linux doesn't have that yet
I think the reason why the micro sd card was way slower than the hard drives was likely because the game automatically switches the direct storage GPU decompression to the CPU on weaker hardware (like the steamdeck) and also on low settings options.. which is probably why the nvme SSD on the deck was still noticeably slower compared the desktop
Linux doesn't have DirectStorage
I was playing this from a slow sd card on my Rog Ally and it still worked. A little slow to load but it was perfectly playable.
That's why Alex is like family, he's always delivering.
God, I've been WAITING for this video 🎉
Thanks for all the content, Alexx! 🤟😎
My pleasure!
One thing i'm noticing thanks to your vid is that SD Card read and write speed does matter because some videos i've watched slow down to a crawl on SD Cards.
yup thats why i do not use sd cards for new games and only for recordings, screenshots , savebackups and emulating games.
nice video Alex, Ive made the comment on your twitter post, but I can definetly say after watching both SSD and SD card gameplay of the SteamDeck im going to aim and get one soon, even with the loading on the SD card im used to sonic 06 XD with its 15 sec load times every 10 sec
For those trying to use the DF video as proof, you should listen carefully, DF was using a launch model 2.5 inch PS4 HDD, PS4 launched in 2013 and they never showed any health information of the HDD used on the PC.
No amount of usage on the HDD would affect its performance here. That doesn't even make sense.
@chettlar212 its evident that you don't get my point, and it's alright, I'll explain.. It's not about usage. It's about the state of the HDD and its reliability. Any HDD with relocated sectors won't perform as it should. If you take a PS4 and look for the HDD model, you'll see that most are the cheapest of the cheapest drives, those drives are very prone to damage by literally anything, and those HDD's are Hitachi drives (If you have a PS4 with HGST drive, you're blessed). If the test were made with an Xbox One HDD, there's a big chance chance of it being a Samsung Spinpoint or a Toshiba drive, which are quite reliable and pretty consistent (sadly they shipped some consoles with Hitachi drives too). That's why it's important to show the health of an HDD before talking about any metrics of performance. They didn't even disclosed if the HDD was defragmented before testing because of the nature of the HDD, that can impact performance a lot, even more when we talk about games today considering how much space it takes.
@@ChrisAzureyou don't know a goddamn thing about what you're talking about and that's the funniest thing ever lmao. Any 5400 rpm drive would functionally give the same result.
I haven't played Ratchet & Clank since the PS2 days. The series got me back into gaming. I was hyped to find out that the game was coming to PC. It's good to know that the port is solid. Thanks for making the video.
Power of the HDD lol
This review literally clapped everyone's cheeks and he didn't even mention it once.
I really enjoyed this port review! I want more of you trying to break the game.
Also, we all know that the fanboys will say, "The game studers because it doesn't have the ps5 ssd!"
You went hard & deep on Ratchet & Clank for almost an hour, thank you for letting us watch…this is seriously a great review.
Thanks Alex for your amazing PC Part Reviews. For the ponies is the PS 5 SSD some kind of magical Artifact. All the dumb claims of the ponies that this game can only run on the PS5 ssd aged like fine wine. We gone from "needs an ssd to run" to "is playable on an sd card" in one day.
I prefer to have an hdd as an data grave. Having mods and other not so important stuff on it. So I dont waste space on my ssd.
Great video, by the way.
Huge fan, by the way.
I was looking forward to this game coming out to PC, by the way.
And as I said before, I love the homage you do to TB with this videos and it always makes a little sad but happy for his legacy lives on!
By the way, have you noticed you say by the way a lot, by the way?
Honestly a great video. Truly did your due diligence. Great work as usual.
"I don't know who would play inverted Y camera" me too, though keep in mind the first game had it default on! I tried to stick with it for a little bit... had to turn it off.
Overall on my EVGA 1070 SC, i7 6700k and 32GB of memory on an NVMe SSD the game is very playable. Default low settings, rendered at 1080p on a 2560x1440p @144Hz display has frequently high frame rates.
Would really like to see them add an auto-benchmark utility in game!
I was in hype for this video, Master Shredder. Glory to the Foot Clan!
Big ups on the review Alex. Shout out to NIXXES on the port. 🥂
Alex claims he is a vegan but secretly sneaks bacon from the fridge at 3am when no one is looking.
That would explain why he seems so mentally disturbed. 😂
All that Bacon goes to his thighs
Ugh…I’d never be a vegan
the hell being a VEGAN im a conivouer i like to ear meat 🥩😃
@@OhNoItsAlexxu playin this game on the steam deck or on your PC
3:10 could it be asynchronous shader compilation? That would explain the CPU usage, because other threads are compiling those shaders
If it's a Steam native game then the shaders should already have been downloaded from Valve's servers
See if other studios would just focus on optimizations it would be fantastic for all of us gamers that's tight on money.
Sony ports are usually well optimized thankfully. They should give a course to other devs on how to get it right
I don't own a gaming PC, but your PC reviews of ported games are really good. You definitely know your stuff, Alex.
I also notice one thing about the way Rift Apart ran during your tests, and it's more abundantly clear to me as a console owner: this game _should have_ been a PS4 release first and then ported to the PS5. Seeing gameplay of it made me question Sony's reasoning behind making it a PS5 exclusive when it could've easily have been on the PS4. This review definitely answered my question. Makes me wonder how many other lies have been told about the PS5 as well.
Maybe it’s just me, but I noticed on the 5400 rpm drive the portals moving towards you a little slower. It still looked fine but I thought there was a difference. However, after the boss fight, I think the 5400 rpm drive loaded some areas FASTER than the 7200 rpm. Again, it could just be me, but nixxies deserve a gold medal for their pc port!
(Btdubs, this game still looks good on the steam deck even at low settings on your elgato.)
In regards to raytracing on Proton, you might be able to get it working using the "VKD3D_CONFIG=dxr11 RADV_PERFTEST=rt %command%" launch parameters in the game properties on Steam, but from my time with the Spiderman games on three different PC setups and my Steam Deck, there's some stability and crashing issues with using these options.
As for the loading times, I don't believe there's an equivalent to DirectStorage yet on Vulkan. NVIDIA's RTX-IO decompression stuff is essentially an extension to Vulkan that only works on NVIDIA right now (So similar to their other extensions to OpenGL), and work needs to be done on Vulkan itself for a platform agnostic version. So that, VKD3D (one of the components of Proton that converts DirectX 12 API calls to Vulkan equivalents) needing to convert DirectStorage calls, and some work that would need to be done to AMD/Intel's open source GPU drivers (Mesa) on Linux are probably the things that need to be done before that's possible, and that might not be counting any storage related contributions to the Linux kernel itself.
Also, apparently there’s some stability problems at launch that are being fixed, so raytracing is temporarily disabled on AMD cards, at least on Windows.
Amazing video, thanks for all the testing.
HDD 5400 held up like the chair Alex stands on.
Insomniac claimed it could not run on a PS4 due to the extremely slow laptop 5400rpm hdd and narrow io throughput plus the extremely weak cpu. Tests have been done on the ps4 hdd put into a pc and the game is basically unplayable on it.
It was Sony that lied, saying the SSD was crucial for this game. Its crucial for the experience they wanted, but that's about it.
Not sure how an SSD being crucial on a console was a lie here. You do realize that Sony was not talking about PC right?
If they had just said an SSD delivers the best experience no one would be saying they lied.
To be fair to the PS4 you would have to run this game on 8GB total (VRAM + RAM) in addition to the HDD. The PC used here is 20GB VRAM + 32GB RAM if I'm not mistaken. Alex did mention that if you have 16GB RAM and below, the game might struggle.
@@observer7070has nothing to do with the SSD then. It’s mostly about ram
@@MithosDagonThe SDD was not crucial for the game, instead raw power was crucial. That was the reason because the game was not in ps4. You can use hdd if you have enough power from gpu and cpu as seem in this video.
NIXXES keeps doing gods work, honestly. Great port review, Alex.
I have been loving it on my Steam Deck and the little I played on PC. The rifts definitely have a slight delay with the Deck, though I did not get to check them out on my PC.
I mean, honestly, if Insomniac just worked on those transition animations, the only difference would be that it would take a bit longer on a PS4 and PS4Pro, and they probably would have to reduce the texture quality substantially. But it honestly seems totally viable. Even in Unreal 5, if you do a super fast flyby high res nanite assets your harddrive is basically hovering around 40-80MB/s. Similar to what a 7200rpm can do. You would probably see more texture pop-in and some stutters. But deeming it impossible is far fetched.
It wouldn't be possible. Even on the lowest settings (that look a lot worse than Ratchet 2016) and sub 720p resolution this game needs at least 12 GB (4 VRAM, 8 system) of memory and it still crashes on minimal spec PC (that is more than 2x faster than the base PS4) when going through portals. PS4 has about 6 GB of memory available for games so all the assets would need to be downgraded even more. Check out the new Digital Foundry video because this one is just bunch of misinformation from someone that doesn't have a clue.
Where can I buy the special Sony SSD?
I only have some junky ass 4TB Samsung SSD 870 EVO
Amazon
@@carolinagamer2874
i.imgur.com/HuQfRIu.png
Wow!... This Sony shit is expensive! Maybe their SSDs ARE from Krypton.
Love the PC Port Reviews
As I saw pointed out in another video, when the Playstation guy was touting the speed of the SSD in Ratchet & Clank during that initial video, he really seemed to be comparing it to past consoles, not really saying it NEEDED the PS5 to be able to run, some people just took him out of context and ran with it.
for me it is relieving that a game can actually run at launch like they used to in 2000... Great Ps game for all the people. Beat it at ps5 now i will try it on pc!
Thank you, I appreciate this thanks for the hard word.
8:45 Hugo Martin, he play Doom Eternal with inverted controller, he is a god damn good psychopath
It would be interesting to see with a hybrid drive,, one of the HDSD drives.
I didn't have one on hand sadly
Proton doesnt support Direct Storage so it falls back to run off the CPU so thats all CPU doing the decompression.
Muh PS5 SSD THO ALEX
Sony: this game only works because of the SSD.
PC Players: I think we can put our differences behind us. For science!
I actually enjoyed this on the Steam Deck.
Great video thanks Alex
Settings were turned down for these tests but smooth if you turn everything down. Which is what we thought would have to happen.
None of my settings were turned down...only on Steam Deck were settings low
My major hang up is broken RT on AMD cards (supposedly being worked on). I own an Nvidia card too, but most people have one PC, one graphics card. So that’s still shit.
On the Steam Deck, I think your major lag on rifts with SD card was more due to inability to front load assets with direct storage, than the drive itself. Yeah, it’s still playable. Obviously a weakness in steam OS and possibly the APU than the SD card itself though.
I know you had to put in work for this video, truly appreciate it 🫡
Looks really solid, honestly. It's crazy when you compare this to the state that The Last of Us came out in. I have hope for Ghosts of Tsushima if that is the next game that Sony brings to PC.
damn, fanboys went from "game couldnt run on anything else than ps5 magical ssd, not even series x|s ssd" to "see, its faster on ps5 ssd than on HDD, so insomniac didnt lie".
no worries, they will swallow the PS6 marketing about whatever it will be, just like they swallowed this ps5 ssd marketing stunt.
Yeah, and PC and Xbox fanboys went from “I will buy an old HDD and be able to run it better than a PS5 lulz” to “well…it’s still playable tho!”.
They’re already swallowing the rumored PS5 Pro 8K bullshit 😂
@@MithosDagon Honestly if that HDD performance was on consoles, it would be considered unacceptable to most people. No serious PC gamer who's honest is going to play it with a low rpm HDD with laggy load times, but fanboys gotta fanboy.
@@MithosDagonYeah but all what sony, xbox and pc fanboys were saying resulted not real. The message of this story is, don't be a fanboy of neither platform.
I wonder how the ponies are going to cope now
They are already malding and Steam forums are raided by level 0 new private accounts spamming threads on how "this game sucks/this game runs really bad/do not buy you need REALLY expensive and powerful PC" etc.
It's rather pathetic... I almost feel ashamed I owned PS1 and 2 as a kid... No scratch that, i still like the games I played on them, just fuck the ponies.
@@desireless4092 It's always fun watching ponies go crazy
@@roumya6193 yes it is entertaining, but at this point I have mixed emotions of disgust, confusion and pity.
The will keep using the clip DF made with the Ps4 hdd and ignore everything else.
Yes. Yes they did.
No they didn't. You just like many others don't understand what they meant. They specifically said it would not work on last gen which isn't a lie
@majorasspain5341 yet here is video proof that it would work and still you lie for the liars. 😂
@@majorasspain5341 it worked fine on a Steamdeck so yes it's a lie. it clearly could have run on a PS4 Pro with the RT feature turned off.
@@tede1838 on a jaguar CPU with a customised HD7850 with no direct storage or other asset decompression methods so that jaguar CPU would shit itself. Yeah sure it would lmfao. And to make it for the pro would mean making it for the OG
Guessing you missed the part where the ps5 still loads assets faster than the top tested PC spec using direct storage with RTX IO
@@TheJohhnyE running like shit on a steam deck and a pc with a HDD so yeah whatever you say 😂
What program do you use in the background?
Love all the content by the way
Riva Tuner
I played this game. Reallllly enjoyed it. But it does need a game play loop change and I’m 1000 percent sure nothing I experience can’t happen on the switch. 💀💀
Nice it supports 4:3 which should be great for my VGA CRT
Excellent review brother
Much appreciated
The reason fov is in percent numbers is because the fov is dynamic in gameplay
ew
This video literally proves my point. HDD's are not that bad till this day ( not saying they're better than SSD's ) and they can 100% play games till this day and ik this because I literally use an HDD for my video games lol. Simplest and Basic way to think about SSD's and HDD's they're just small pieces of technology that are storage drive to store in files and ofc our GAMES and they send data transfers around and SSD's happen to be much more efficient and faster compared to HDD's but that doesnt mean the HDD is the complete worst here. If you want better performance in games like fps and graphics get a better GPU not storage drive lol. Idk why people were arguing talking about HDD's are gonna make our PC's get like 1 fps or worst performance or wtv as if HDD's are GPUs lol.
I do want to point out, I'm using the 970 Evo and found later in the story when you're running on the bugs with Rivet, there were a few of those dimensional jumps that hung up for about a second with the screen just black until it loaded.
Not sure why that was somehow more taxing but it still wasn't bad at all.
Bro check if your gpu has headroom for decompression, from what ive heard, the game seems to dynamically switch cpu and gpu decompression and also update your drivers if possible.
thanks for the review Himbo slice lol. Does the pc port still have the lower res texture problem it did when DF did there review or did you look at it that close to notice?
No, its a bug...restart the game and it'll be fixed
I am going to date myself with this one....but how can you have a comprehensive test of old school drives without some 10,000 RPM WD Raptor drives..... I think I still have a pair around here somewhere.
And what about SCSI? :P
Ahhhh but I'm just giving you shit....but I have been PC gaming since 1996 so....
Great video as always.... though my wife prefers the live stream for some reason :S
heh =P
Love the content Alex, you hard A$$ , I meant Quads. Check you mic EQ seems the proximity effect has you Really booming today, :(
Insomniac didn't do anything wrong. It was Sony who was hyping up their SSD to be something nobody ever seen before. Except that PC gamers have been using SSDs for years 😅
Yeah that's what I remember tbh. Admittedly it's been a while but I do seem to recall it was Sony hyping it up not Insomniac and the Fanboys ran with it of course.
I could be wrong as it has been a while as I said.
The greatest lie in gaming
😭 Muh Magical SSD 😭
they were literally talking about their ssd in conjunction with the i/o subsystem. You guys keep focusing only on the ssd when Cerny and other Sony devs where talking about how these components work in totality
@@jabrilwilliams1752muh magical ssd
So the maximum 720p@30 was a lie. I already thought so.
100% of games can run from HDD, but it isn't recommended for all new games as HDD can't load fast enough to get a smooth experience.
Even S-ATA III SSD which maxes out at only 550.MB/s is not good enough for some upcoming Unreal 5 engine games.
Did you watch the video? It ran just fine even from a 5400 rpm drive that was 10 years old. The only real difference really was that the big rifts that change the area had a few seconds of loading.
@@AlbedoAtoned Did you read my comment? I said 100% works from HDD, but SSD Sometimes needed to get rid of loading. Then you confirm what i said were right and wrong at the same time?
@@V3ntilator You never said anything about SSDs being needed to eliminate loading, you only said we needed it to "get a smooth experience" which is quite a bit different.
Furthermore, even with fast NVME drives there will always be loading. Devs can either load things on demand, or load things in the background, and neither of these approaches are new. And of course an SSD will load things quicker. If all you're comment was meant for was to say that games will load data quicker from an SSD, then it was basically useless because we already know that.
What the video showed was that the claim that the game could not run from a HDD was a lie. It can run just fine from a HDD, and with features such as directstorage, it might not load areas as quick, it makes it clear that the game is more than playable.
The fact of the matter is that the game ran fine from a slow ass 10 year old 5400rpm HDD, despite all of the claims that you couldn't run it from an HDD, and that supposedly the PS5 SSD was necessary.
The track record so far of the industry to hype up new tech and make them seem necessary has so far been pretty poor. And as you said these supposed games that absolutely need it are upcoming, and therefore not out yet to test.
While at this point, pretty much everybody should be using an NVME drive if possible, some people won't and that is likely because they are using a PC without an m.2 slot aka an older PC. They might not be able to load in assets as quickly as somebody using an SSD, but they are more likely going to be bottlenecked by other parts before the storage is even considered.
Which can basically be seen by how Alex had a smoother experience on his pc with a 5400 rpm drive than Rich from DF had with his lower end pc with settings set to low and a SATA SSD.
A game that was supposedly made for the PS5's SUPER FAST SSD was just shown running on a 7200 RPM HDD, a 10 year old 5400RPM HDD, and on a steam deck's SD card.
Interesting that the Steam Deck with it's NVME drive loaded some things slower than the 5400RPM HDD, likely due to not having DirectStorage, proton, or the CPU being too limited.
Even still, a person would probably be just fine playing Rift Apart even from an SD card, despite SD cards often being slower than hard drives.
Basically, the industry often makes certain things seem like they are worse than they really are. And yet when you get down to it, many people play their games with sub-optimal conditions just fine. Lower end hardware for instance means you can't set resolution as high, the settings as high, the framerate can't achieve as high of values, and you might have to use something like DLSS or FSR so the game performs better.
Some people will aim for 60 even if they have to set their games to lower settings. Others are fine playing even at 30fps. Still others find even 20fps playable. The fact that many people's 2023 GOTY is a game that runs at sub 30fps and has both loading screens AND stutters when going too fast into other areas shows that it really doesn't matter. People still using an HDD or a SATA SSD will likely not care if there is stutter or longer loading sections.
@@AlbedoAtoned M2 SSD had a 50% price drop recently, so it's about time people gets SSD. I have 5.TB SSD in my main gaming PC, and 2.TB in my other gaming PC.
The one with 5.TB will soon get a upgrade to 8.TB. M2 SSD have been affordable for most people at least for 3 years now before it dropped even more.
Lost Ark is a MMO from year 2018 designed for Korea, but got a western release in 2022.
That game is streaming assets all the time. I'm running it in 21:9 mode with maxed out graphics. Moved it to HDD for fun and it were unplayable. Stuttering all the time.
I suspect the Koreans is running the game on low settings when they run it from HDD.
Ultra requires SSD in this 5 year old game.
Some games don't even need to be new to require SSD if you run on Ultra.
There will be more and more 200.GB Games with high end graphics, and there is only so fast a HDD can load. HDD is stone age tech and were never future proof.
I use a 4.TB HDD only for Indies and other small games. Everything else is on SSD.
As for the almost "no loading" thing. Only one game on PC supports Direct Storage and you need Windows 11 to enable it.
I don't like Win 11, so i will stick with Win 10. Direct Storage alone isn't worth the terrible Win 11 install.
Anyway. Ever tried The Matrix demo?
People complained about it stuttering, and it turned out that the reason were that they ran it from S-ATA III SSD which maxes out at only 550.MB/s. Stuttering is eliminated if you use a 3500.MB/s or faster M2.
S-ATA III SSD is the new HDD...Even USB-C 3.2 SSD is twice as fast. 1050. MB/s.
@@V3ntilator Good for you. But what my point was that MOST games don't actually need an SSD for anything other than load times.
And the kind of people running just an HDD or SATA SSD will be those with hardware that already acts as a bottleneck. My old PC for instance did not have an M.2 slot on it, and even if I added one through an expansion card, I would not have been able to boot from it.
But it wouldn't matter because the kind of games that a SATA SSD would have trouble with were too demanding for my CPU and GPU (especially the CPU which was an i5-3570k).
But your post also illustrates why HDDs will not die out. Even in my current PC where I use a 1TB NVME SSD, I also use Hard drives because the cost per GB is so much better. Even at the 50% sale you mentioned, an 8TB SSD would cost around 400-500. Most people will have around 512GB-2TB in their system, and some will even have much smaller SSDs.
If a person is still using an HDD, they likely don't have the luxury to just go out and buy a high capacity NVME SSD. Which means that a game that takes up nearly 200GB is a game that will end up taking most if not all of their space. These are games that most will choose to sacrifice a bit of performance unless it is a game they absolutely feel that it is worth it. Even consoles don't have more than 1TB of space. And if you own a Series S, you are even worse off as the Series S has around 300-400GB of usable space. That means you can fit that 200GB game on it ONCE.
And the past few years have shown that even with the best hardware, none of this matters if developers can't or won't properly optimize their games. The fact of the matter is, that when a new game comes out, the default now a days is that it is likely going to be buggy, unfinished, and run like ass on all but the highest systems where it will run slightly better than ass.
Personally, I could not give less of a damn. If a game comes out and wants to take up 200GB of space and it absolutely requires an SSD or it is unplayable, I will probably just not buy or play it. In fact, very few of the kind of games I like really need that much space. I couldn't care less about the new COD game for instance, and generally most of the games I play the most cap out at around 40GB-60GB. And I also play a lot of older games that take up so much less space and imo, don't really look much worse in a lot of cases compared to the 200GB beasts that supposedly need an NVME drive because devs forgot how to optimize and compress files in the past decade. We hit the point of diminishing returns years ago.
A test between the deck v the rog ally would be nice.
Played it on the Ally and it is much smoother and better looking than on the S team Deck
If I was to theorize a guess for the longer loads Alex, I think the Steam Deck's CPU/GPU/RAM are the contributing factors towards the slower load times
Also, I would dare you to install it to a SD card on a PC! 😜
UPDATE: I retract that original statement: looks like the SD card/SD card reader in the Steam Deck is a bottleneck then, and it looks like the SD card on PC would perform just as badly as it did here.
Correct me if I am wrong
Havent tested it, but I was having issues graphically with the proton layer. I'm wondering if its the same issue we had with Dead Space on the deck
@@OhNoItsAlexx I cannot comment on that from a personal experience-driven perspective as I don't have a Steam Deck, but seeing as anything that involves API translation (Proton/Wine) or emulation results in performance dips or glitches, chances are high that this could cause issues here as well.
Thanks for your testing here by the way
I was reeeealy impressed by this port nixxes did really well
they usually do... known this since Deus Ex Human Revolution.
The best company for PC ports hands down. Great purchase by Sony
Seeing how well this runs on the SD, I'll just pick it up for PC instead of PS5. Seems like having it portable and for PC is the best of both worlds.
I've been playing this on PC and the experience feels alot better than on PS5.
Correct me if im wrong but im pretty sure the yellow portal jumps are all VRAM so storage doesnt matter
The rifts are just fancy loading screens. When are ponies gonna sue Sony for false advertising and lying to them
After watching the digital foundry video, there is nothing to sue here because what it was able to achieve is amazing for a console.
Even the mini levels between the rifts are loading screens. You can put the controller down not do anything and still progress.
What annoys me (don’t let my profile image make you think I am a fanboy I play on wherever platform has a game I want to play and have no bias towards any of the platforms) is that when you see Sony fanboys taking the piss out of XBOX gamers that all their games are on PC while only on PlayStation is the place to play for true exclusives and no need to buy an XBOX But wait, their best games come to PC and suddenly it’s a good thing because it means more money for SONY. I hate fanboy attitude of all platforms but that clear statement of absolute hypocrisy shows their true side that it has nothing to do with exclusive content or they would never make those 2 statements.
Honestly I used to mod for a guy and he used ti shout his mouth off that XBOX was a waste of time because it had no games because they were on PC then in one of the E3 like events every game that was suddenly being ported to from PS5 to PC was a great thing for SONY after months of saying how shit XBOX were for doing the same. You could hear in his voice just how much he hated that he had to say that knowing he was being a hypocrite.
The same with when they say it’s great that SONY buys up studios to get more “exclusives” (which will end up on PC) is a good thing but when XBOX does it it’s suddenly a bad thing.
I am just sick of the complete double standards. Just enjoy games for the ones that you like without making a jackass of yourself having to try cover up your double standard when your previous statements suddenly are proven to show you as a clear fanboy.
I think the only place to get actual exclusives these days are NINTENDO. And of course PC has many games that neither of the consoles get and can be nodded.
isnt this the first game with Nvidia IO support to speed up VRAM transfers for textures and the new RTX compression system.
Alex the problem is more so on slower configs that cant brute force it like u can here so the hdd will be more problematic there. Also the steam decks micro sd is kinda wack. Defo recommended downloading on internal storage fr others
Cope
@@MillenniumEarl014 bro why do u think I'm mad lol. I'm happy it's on pc. I'm saying from dfs vid as well u can brute force the loading with good hardware. Steam decks micro sd was struggling was it not. As long as u use internal ssd on deck it should be ight. Plus no direct storage on it. On the desktop it was pretty good granted u have good hardware. If ur using some very low end pc its gonna take longer. Watch digital foundry vid ul see
Me = XBOX BUT thus = TRUE ART!! Forget about looking at numbers, looks at the smiles of the people playing.. Put the metrics down and just enjoy.
All 1.5 million on PS5 lol
Granted this was a bitch to make I'm sure. But i personally love long form content. Excellent video
So basically this is a game that could easily be playable on the ps4.
What a amazing video. Only you can do a port review this entertaining. We are watching the good'O Nixxes doing their work!
So much for you have to play at the lowest setting when playing on a HDD.
I see some small problems but the game is completely playable on a HDD.
You did well, kid. You did well.
Appears CPU and GPU were more important than the 7gb+ SSD.