Fact: ULTRAKILL had a glitch where you could parry your own shotgun pellets, Hakita wanted to remove the glitch but since he thought about keeping it for learning the parry mechanic very easily, Thus making projectile boost which became one of his games most used mechanic.
There was also a “glitch” where if you groundslammed and jump at the same time on a wall you would store alot of velocity and be able to jump super high. Hakita made it a feature
Another very influential bug is that, since space invaders was such an early game, memory and recourses were VERY limited, meaning that having all those enemies on screen would cause a lot of lag, and slow down the game substantially. However, as the player defeated more and more aliens, the game would speed up because there was less to render, which gave birth to difficulty spikes by bumping up the speed.
the WoW virus pandemic had actual healers in certain settlements trying to aid the infected, among other people trying to keep trolls away from lower level areas so people could actually play
My honorable mention: Clone Mode (Lego Star Wars The Skywalker Saga) Back in April of 2022 players discovered a glitch where if you went to the character select screen and selected The Mandalorian and Grogu, the latter could be swapped out for a second Mandalorian. This process could be repeated 15 to 30 times until the player commanded a small intergalactic army. This glitch was sadly patched, but that didn't mean the devs didn't enjoy it a little bit. So a year later, an update came out where if you entered the code CLONE15 into the cheat menu, this glitch would become an official feature in the game.
I think it's absolutely crazy how GTA became a game by accident. I wonder what game would have been made instead of GTA. This has to be the best mistake in videogames history.
Fun Facts: “The game TF2 had a rocket Luncher that similar to this weapon at 7:19 for TF2 Soldier and even the gun itself also referenced that game entirely”
Yeah the it was the quake rocket launcher, and just like how the launcher is shown to be in the middle in Quake, TF2 also had it in the middle of the screen, so a pretty great reference to 2 goated games
In Terraria, There's a glitch that is super broken (if not the most broken glitch in-game) known as the "Hoik Glitch". As the name suggest, its a glitch, known for its Multiple uses like Fast travelling thats faster than walking in Asphalt Blocks, AFK farm uses and Can make One way walls, this glitch however also lets you enter the temple (A Large structure were you fight the golem Post-Hardmode and Post-Plantera) PRE-HARDMODE! Instead of Fixing it, Redigit Just keep it as a feature
Neutral creep stacking in the original DotA was a bug that became an important feature in the gameplay of Dota 2, especially in the pro scene. That one deserves an honorable mention imo
You forgot about the Nuclear Gandhi glitch. In the OG Civilization, Gandhi has the lowest level of aggression of all playable nations. But once the AI change its government form to democracy, which was preferred by peaceful nations such as India, the aggression is decreased by 2, but at the time the program didn't had a minus number to count so it looped to the maximum number of 255, making Gandhi THE MOST aggressive leader, causing him to study nuclear weapons and launch missiles to other nations. Rather than fix the issue, they keep it as a joke as the leader who studies Nuclear weapons, but ONLY using when necessary, even in the most recent Civilization game, Civilization 6, he has a Hidden agenda called "Nuke Happy", which Gandhi has a 70% chance of having nuclear weapons.
That’s actually just an urban legend. In reality, people were just so surprised that Gandhi would ever use nuclear weapons when provoked, they assumed it must be a glitch.
This is a myth and already debunked by Sid Meier himself. Gandhi became a nuclear frenzy it's just because he gained access to nuclear weapons, thus making them very aggressive because nuke is the strongest weapon/unit in the game. You see Gandhi being aggressive look out of place is because he was friendly throughout the entire game. Gandhi on Civ V and VII on the other hand, it's because he's deliberately designed that way.
@@ericb3157 thats literaly me. i used to play as male character until i got sick staring at man's butt. so if i have the ability or option, i always using female as mc. exception exist of course depend on the game.
Space Engineers: Clang. In early release it started as just glitchy physics which the community quickly came to love and hate at the same time. They decided the the glitchy physics was actual the physics god of the game and when it glitched it meant Clang was angry. The developers wanted to fix this at first but after seeing the way the community reaponded they not only left it in, but completely embraced the idea. All glory to Clang our lord!
oh, some players like to call physics glitches in Kerbal Space Program "The Kraken"! two strange examples i found: i had a ship with a "rockomax adapter" on the bottom. it's cone-shaped i accidentally discovered that if you put Landing Gear on the sides of that cone, they will glitch out, causing the ship to bounce around wildly when the gear touches the ground! i've lost several ships that way. (they flipped over and important parts broke) and once i had a ship with a "tri-coupler" on top, and some large engines below. this cause the larger engines to OVERLAP, occupying the same space! i expected them to immediately explode, but they didn't! then i expected them to overheat, but that didn't happen either, BUT, when i triggered the stage separators, THEN they exploded, so violently that one of my upper stages got damaged by flying debris! i was still able to complete the mission, by running the engines at low power and using the "reaction wheels" to compensate for the unbalanced thrust.
As Bob Ross once said... "we don't make mistakes we make happy little accidents." And as Jelly bean once said... "it's not a mistake it's a masterpiece"
I've also did a glitch in Street Fighter 6! The glitch: Do World Tour mode. go to the top left part of Metro City {The large panels with water area}, or the bottom right in Nayshall {The beach area}, then use Akuma's teleport skill while using the D-PAD {after you talked to him a lot I guess} when you're at the edges AND when you're at pixels taller than the water's hitbox, you can do another teleport on water. {You can use that glitch to perform Juri's air-kick skill when the animation ends, OR to the jewel-like isle in Nayshall without paying btw}
The most iconic one for me is probably in ultrakill you being able to parry your own shutgon bullets and made an exploding bullet and noe its projectile boosting
In Overwatch, there was a bug of being able to slingshot or super jump as Mercy if you guardian angel'd to someone and flicked upwards. In Overwatch 2, it became a part of her kit.
I remember someone saying that ULTRAKILL's Projectile Boosting was a glitch until it was added as a feature Projectile Boosting is basically using the shotgun and parrying the bullets causing to well- Boost the projectiles and even explode when hitting an enemy or wall Feel free to add more info in the replies, thanks
I think CoD had one too. The drone + C4 in MW 2019 wasn't intended but it was so popular that in MW2 they brought it back as an actual feature, the Drone Bomb. Tanki Online had quite powerful weapons with some huge recoil. While the recoil was intended to knock back friendly tanks wasn't. The bug was never patched and it was quickly adapted as a feature for parkour, with big tournaments around it run by players, secret areas to get to, and official competitions to win real prizes
Also another fact about the creeper is after notch messed up the pig model and used the messed up model for the creeper the creepers green design was a reference to an enemy in one of the legend of Zelda games idk which one tho
nothing beats gunz the duell. animation cancelling etc became the main part of gameplay and still is the most demanding mechanical skill ceiling of common play having more aoms than any game
I remember Warframe in the old days, Players just do spin attack to boost their mobility The dev took this idea, fix that bug and invented Bullet jumping which to this day ppl Bullet jump all over the place
spin attack just way too op, it's faster, easier, longer range, and also attack, bullet jumping is just a nerfed version of it also it makes my finger hurt for doing it too much
oh, a trick i heard about: if you do a sprint-slide-jump combo, then ENTER ZOOM MODE, your character will GLIDE for a substantial distance! that was originally a glitch, but they left it in!
Fun Fact: Explosion Knock Back in TF2 (for Demoman and Soldier at the time) Used to be a bug/accidental coding but as time goes on people liking it and so did the Devs, then they added Rocket Jumps and Sticky Bomb/Grenade Launcher Jumps as an Official Feature
A couple Super Mario Bros bugs became features in later games. It's possible with very precise timing for Mario to jump off a wall. This was made a feature in Super Mario 64. The Minus World is referenced in Super Paper Mario.
if you ever make another video similar to this, add projectile boosting from ultrakill, there was a boss called swordsmachine that had a shotgun, if you were to parry his shotgun, it would cause an explosion, after getting his shotgun after killing him, you could fire your shotgun and punch the bullets to make an explosion along side the bullets, this would happen because the players shotgun uses the EXACT same code as swordsmachines, so instead of patching this, hakita made it a feature
The swing set was so iconic in GTA 4, Rockstar kept it in GTA 5 in one of the garages doors (i don't remember which one was it) where if you get stuck while on a vehicle in a garage door while it's closing you would get launched in a manner similar to GTA 4.
one of my favorite "bug to feature" examples would be the shotgun from Ultrakill. earlier in its development, the shotgun had the exact same data as shotguns used by Swordsmachine enemies, who's bullets could be parried with the blue Feedbacker arm. this, of course, means the player was able to parry their own shotgun blasts entirely on accident. instead of fixing it, Hakita decided to make it a full feature that gives style points and everything, and called it Projectile Boosting
Im suprised you didnt hear about the hoik glitch in Terraria. There was a glitch where if you hammer blocjs in a specific way, you can zoom around the world at high speeds anf the developers loved it so much they kept it in calling it a feature.
In Lamborghini automobila it was a bug that the wheels stayed on the road when the cars jumped, but they realised it looked like suspension and kept it in. (This is an old game from back before cars were given animated suspension)
For #17, it was so good that Ultrakill got inspired for it and not only lets you ride the rocket, but will fasten you to place and allow you to move the rocket’s trajectory.
In monster hunter portable 3rd, theres a glitch if you have auto guard talisman when you using gunlance you can guard when doing quick reload. In the next generation they adapt the bug into new weapon charge blade and in the generation game they make it into features
There was a glitch in the game Warframe that allowed you to travel far distances very quickly. When the devs (Digital Extremes, DE) patched this, they replaced it with the Bullet Jump. (A spinning jump from a crouched position that launches you in the direction you are facing)
3:10 The debuff was a Damage-Over-Time and Aura effect, meaning that it could be passed off to other characters; kind of like a contagious disease, which was the entire point. Problem was that, while they had made certain that players were cleared of the condition outside the dungeon... that did not apply to companion creatures. Turns out that characters whose classes gave them such companions carried the condition around even afterwards, so it started spreading! It also affected said characters, but if their level was high enough, they could stave off the effects indefinitely. What became most interesting about it all played out like a real-life pandemic!
In halo 3 there was a forge glitch were if you delete an item underneath another item it stays floating in place. I am not sure if it was intended to be in the game but it allowed a ton of cool custom maps to be created like floating race tracks, halo Jenga, and leap frog.
Dead-Angles and toggle-escaping in Dark Souls 1. The Remastered version got rid of Dead-Angles, and it entirely changed the PVP meta after years and years of that mechanic being a staple of skilled players.
Fun fact: Its not only one bethseda bug that became feature. For example fallout's 3 "Operation Anchorage" gave us perk that allows us to use power armor but accidiently game gives us version from simulation that had over billions of points making power armor indestructable
The hitman thing is true for all throwable items. They just normally fly fast enough for it to not stand out. After you target someone and click to throw, the hit is guaranteed, including if the target quickly moves behind a wall; the knife will just clip through.
One of gaming's biggest "bugs" no one mentions is in Space Invaders. In the original game, the code does NOT make the invaders speed increase, however, due to hardware limitations at the time, the more invaders that you killed the less rendering the hardware had to do, meaning that the game would unintentionally "speed up". The devs liked this bug as it added a level of difficulty as the game goes on, so it became a feature of all games going forward.
I didn't know about 3 of these. Everything else is basically common knowledge, like combos, the minecraft creeper and the PUBG pan. I dunno, maybe I'm just old.
How did you not put the GTA V bike glitch, the Skyrim bucket allowing you faze through walls or the horses allowing you to fly across the map if you dismount them at the right angle
i just remembered a video i saw somewhere... i don't remember what game it was, it might have been Overwatch, but i'm not sure. the video was called "i broke (character name)". the character in question could fire two types of slow-moving orbs, one type would slowly heal any friendly player, one type would slowly harm enemy players. the orbs are supposed to fade away after flying a certain distance, BUT they could also BOUNCE OFF WALLS, and because of the glitch, the program measured distance FROM THE STARTING POINT, not distance TRAVELED! so, if a clever player fired the orbs at JUST the right angle, perfectly perpendicular to the walls, they would keep bouncing INDEFINITELY! doing this with a BUNCH of orbs, inside a building your team is defending, was ABSURDLY overpowered! it's probably been patched, but it certainly was interesting!
Maybe not a bug but a cool exploit In Day of Defeat: Source, players discovered by throwing grenades on the ground and picking it up again to throw back will result in a shorter fuse time. Thus the tactic of "cooking your grenades" was born.
Ultrakill stuff I know about: Shotgun punching, already discussed in detail by other comments. Nuking, or shooting a Core Eject with a Mal.Railcannon. Originally a regular interaction that simply attacked twice, now the largest player-made explosion. Clips intentionally left in as homage to older patched-out clips. E.G. Pipe Clip in 0-1. If you wall-jumped and slammed at the same time, you can "slam-storage" and launch yourself either to the moon, or at mach speeds with a slide. V2 bullying. In 1-4, if you shoot a coin while V2 bows, you can actually punch your coin into him before the fight starts. Do that fast enough (alongside deadcoining, a speedrun tactic to bypass coinpunching stack limits), and V2 dies before the healthbar even appears. Hakita, lead dev, has not patched this out since the 4 years between it's discovery and today. V2 can't be killed the same way in the rematch though. There is an official buttplug mod. This isn't a bug per se, but I just wanted to say that Hakita got fed up with the "no sex" reviews so he added sex. Here is the reverse, a feature turned "bug": 5-4 has the Leviathan with a blue flash. Normally an unparriable attack, except when it's not. Leviathan can indeed be parried, and it was a yellow flash (parriable) in earlier versions, but it's so hard to nail that Hakita made it a blue flash to discourage parrying. Size two fish.
8:35 - Fishing pole stuns him? Sounds quite familiar, because Minecraft Dungeons has literally identical thing going on: A fishing pole which purpose is to stun an enemy when used. I'll be shocked if this is where the idea came from
Minecraft Piston quasi-connectivity (aka bud powering) is also a bug that Mojang decided to leave as it is. Quasi-connectivity has unlocked huge improvements in Piston technology and compacted simple doors to the minimal. Quasi-connectivity is a game changer in Minecraft.
Fun fact: quasi-connectivity happens because when mojang made the piston, they copied the code from the door and forgot to change the dimensions. Mojang really has beef with dimensions lol
Fact: ULTRAKILL had a glitch where you could parry your own shotgun pellets, Hakita wanted to remove the glitch but since he thought about keeping it for learning the parry mechanic very easily, Thus making projectile boost which became one of his games most used mechanic.
just got ultrakill and it was so cool to find out about that
@vellajake you know what that means
There was also a “glitch” where if you groundslammed and jump at the same time on a wall you would store alot of velocity and be able to jump super high. Hakita made it a feature
a more niche (as in less useful) bug hakita intentionally left in the game is the pipe clip in 0 - 1
@@polkkavr5933known as slam storage
Another very influential bug is that, since space invaders was such an early game, memory and recourses were VERY limited, meaning that having all those enemies on screen would cause a lot of lag, and slow down the game substantially. However, as the player defeated more and more aliens, the game would speed up because there was less to render, which gave birth to difficulty spikes by bumping up the speed.
Wait, that was just a glitch?! That's actually amazing!
@@bill_cipher9861 yup, just an unintended product of the time.
As said in another comment, not actually a glitch, just a hardware limitation
Damn
So the base game was meant to be hard as hell
the WoW virus pandemic had actual healers in certain settlements trying to aid the infected, among other people trying to keep trolls away from lower level areas so people could actually play
That's fucking wild
Yeah F those people. They tried to ruin my fun :D
(i was the hunter who usualy caused the pandemic XD)
they even have mutiple quarantine zone that they shove all the infective player in hope that it won't spread out more.
I belive the pandemic in wow was studied by CDC to better understand human behavior because it was a perfect simulation for it.
@@dabasil You know what's even more wild? People did that shit irl
My honorable mention:
Clone Mode (Lego Star Wars The Skywalker Saga)
Back in April of 2022 players discovered a glitch where if you went to the character select screen and selected The Mandalorian and Grogu, the latter could be swapped out for a second Mandalorian. This process could be repeated 15 to 30 times until the player commanded a small intergalactic army. This glitch was sadly patched, but that didn't mean the devs didn't enjoy it a little bit. So a year later, an update came out where if you entered the code CLONE15 into the cheat menu, this glitch would become an official feature in the game.
I can't believe he didn't even mention the space invaders glitch that caused the game to speed up a little every time you killed an enemy.
This was less of a software glitch and more of a hardware problem that ended up enhancing the game
shouldve mentioned bhopping too. such a video game breakthrough.
Burge 🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔
Not exactly a glitch but a consequence of less things to animate and thus faster runtime.
I think it's absolutely crazy how GTA became a game by accident. I wonder what game would have been made instead of GTA. This has to be the best mistake in videogames history.
Fun Facts:
“The game TF2 had a rocket Luncher that similar to this weapon at 7:19 for TF2 Soldier and even the gun itself also referenced that game entirely”
Yeah the it was the quake rocket launcher, and just like how the launcher is shown to be in the middle in Quake, TF2 also had it in the middle of the screen, so a pretty great reference to 2 goated games
Fun fact :
In gta 5,you can read "do not shoot at your feet" on the RPG
its because team fortress was literally a mod for quake.
when choosing a class, and hovering your mouse over soldier. The tips say "Rocket jump by shooting at your feet"
Rocket jumper when market gardener
In Terraria, There's a glitch that is super broken (if not the most broken glitch in-game) known as the "Hoik Glitch". As the name suggest, its a glitch, known for its Multiple uses like Fast travelling thats faster than walking in Asphalt Blocks, AFK farm uses and Can make One way walls, this glitch however also lets you enter the temple (A Large structure were you fight the golem Post-Hardmode and Post-Plantera) PRE-HARDMODE! Instead of Fixing it, Redigit Just keep it as a feature
Finaly someone that metion terraria , for your bravery you can have me as a weapon
It would have been a tragedy if Red removed it
One of the best glitch in the history of video games
@@Purple_haze-0 there will be bloodshed
Man in mirror nods his head
The only one left
Neutral creep stacking in the original DotA was a bug that became an important feature in the gameplay of Dota 2, especially in the pro scene.
That one deserves an honorable mention imo
4:43 Maybe it's her grandmother...
You forgot about the Nuclear Gandhi glitch.
In the OG Civilization, Gandhi has the lowest level of aggression of all playable nations. But once the AI change its government form to democracy, which was preferred by peaceful nations such as India, the aggression is decreased by 2, but at the time the program didn't had a minus number to count so it looped to the maximum number of 255, making Gandhi THE MOST aggressive leader, causing him to study nuclear weapons and launch missiles to other nations.
Rather than fix the issue, they keep it as a joke as the leader who studies Nuclear weapons, but ONLY using when necessary, even in the most recent Civilization game, Civilization 6, he has a Hidden agenda called "Nuke Happy", which Gandhi has a 70% chance of having nuclear weapons.
That’s actually just an urban legend. In reality, people were just so surprised that Gandhi would ever use nuclear weapons when provoked, they assumed it must be a glitch.
This is a myth and already debunked by Sid Meier himself. Gandhi became a nuclear frenzy it's just because he gained access to nuclear weapons, thus making them very aggressive because nuke is the strongest weapon/unit in the game.
You see Gandhi being aggressive look out of place is because he was friendly throughout the entire game.
Gandhi on Civ V and VII on the other hand, it's because he's deliberately designed that way.
Remember the Tomb raider story? Accidently making their own "Indiana Johns" chest stupidly big, and that's how Lara Croft was born.
oh, i heard that one of the developers made the change on his own, he said "i got tired of staring at a MAN's butt all day"!
@@ericb3157 thats literaly me. i used to play as male character until i got sick staring at man's butt. so if i have the ability or option, i always using female as mc. exception exist of course depend on the game.
5:53 I'll never forget that time a streamer playfully shot an ally from very close range and hit the pan 😂
Space Engineers: Clang.
In early release it started as just glitchy physics which the community quickly came to love and hate at the same time. They decided the the glitchy physics was actual the physics god of the game and when it glitched it meant Clang was angry. The developers wanted to fix this at first but after seeing the way the community reaponded they not only left it in, but completely embraced the idea.
All glory to Clang our lord!
oh, some players like to call physics glitches in Kerbal Space Program "The Kraken"!
two strange examples i found:
i had a ship with a "rockomax adapter" on the bottom. it's cone-shaped
i accidentally discovered that if you put Landing Gear on the sides of that cone, they will glitch out, causing the ship to bounce around wildly when the gear touches the ground!
i've lost several ships that way. (they flipped over and important parts broke)
and once i had a ship with a "tri-coupler" on top, and some large engines below.
this cause the larger engines to OVERLAP, occupying the same space!
i expected them to immediately explode, but they didn't!
then i expected them to overheat, but that didn't happen either,
BUT, when i triggered the stage separators, THEN they exploded, so violently that one of my upper stages got damaged by flying debris!
i was still able to complete the mission, by running the engines at low power and using the "reaction wheels" to compensate for the unbalanced thrust.
As Bob Ross once said... "we don't make mistakes we make happy little accidents." And as Jelly bean once said... "it's not a mistake it's a masterpiece"
Peanut butter
Butter
And jelly
Sandwich
Jelly time 😊
Well done
I've also did a glitch in Street Fighter 6!
The glitch:
Do World Tour mode. go to the top left part of Metro City {The large panels with water area}, or the bottom right in Nayshall {The beach area}, then use Akuma's teleport skill while using the D-PAD {after you talked to him a lot I guess} when you're at the edges AND when you're at pixels taller than the water's hitbox, you can do another teleport on water. {You can use that glitch to perform Juri's air-kick skill when the animation ends, OR to the jewel-like isle in Nayshall without paying btw}
The most iconic one for me is probably in ultrakill you being able to parry your own shutgon bullets and made an exploding bullet and noe its projectile boosting
Let's just remember that Ultrakill's features are mostly bugs turned into features by Hakita just because he thought they were cool.
YEAHHH 🗣️🗣️
one is trackmania’s many bugs like the bug slide, uber bug in nations forever turned into features in trackmania 2020
oh, an earlier version had a glitch where you could go super-fast in REVERSE!
5:55 remember moving with pans in the open and deflecting bullets😂
2:53 that creeper freaked me up like I was actually playing the game😂
In Overwatch, there was a bug of being able to slingshot or super jump as Mercy if you guardian angel'd to someone and flicked upwards. In Overwatch 2, it became a part of her kit.
Another glitch: in smb1 you could clip a little into a wall and jump again upwards and thats how the wall jump/kick was born
1:18 *cough* spycrab *cough*
I remember someone saying that ULTRAKILL's Projectile Boosting was a glitch until it was added as a feature
Projectile Boosting is basically using the shotgun and parrying the bullets causing to well-
Boost the projectiles and even explode when hitting an enemy or wall
Feel free to add more info in the replies, thanks
It’s crazy that the whole idea of combos originated from a bug, I didn’t know that
I think CoD had one too. The drone + C4 in MW 2019 wasn't intended but it was so popular that in MW2 they brought it back as an actual feature, the Drone Bomb. Tanki Online had quite powerful weapons with some huge recoil. While the recoil was intended to knock back friendly tanks wasn't. The bug was never patched and it was quickly adapted as a feature for parkour, with big tournaments around it run by players, secret areas to get to, and official competitions to win real prizes
I’m surprised you didn’t mention Ultrakill and the ability to punch your own bullets.
you can?!
@@MarkerManOfficial Well not all of them but yeah
@@MarkerManOfficial yup, so long as it is a projectile and not hit-scan. You can also punch coins.
@@wolfrosefrost5475 the cheat code in the end also ended up in ultrakill lol
Also another fact about the creeper is after notch messed up the pig model and used the messed up model for the creeper the creepers green design was a reference to an enemy in one of the legend of Zelda games idk which one tho
Trackmania: Am I a joke to you?
i wanted to see the bugslide
Or the terraria hoik
nothing beats gunz the duell. animation cancelling etc became the main part of gameplay and still is the most demanding mechanical skill ceiling of common play having more aoms than any game
fr this game was worth being mentioned in such video for all its bugs being used and abused as its core gameplay
I remember Warframe in the old days, Players just do spin attack to boost their mobility
The dev took this idea, fix that bug and invented Bullet jumping which to this day ppl Bullet jump all over the place
spin attack just way too op, it's faster, easier, longer range, and also attack, bullet jumping is just a nerfed version of it also it makes my finger hurt for doing it too much
oh, a trick i heard about:
if you do a sprint-slide-jump combo, then ENTER ZOOM MODE, your character will GLIDE for a substantial distance!
that was originally a glitch, but they left it in!
(heli)Coptering was awesome !
@@Dung30n as always been!
Another bug that became a feature was shotgun parrying in Ultrakill
1:37 “bethesda knew removing would cause an outrage” as yes, like they totally revist their games after releasing it other than to release DLCs
1:14 bungee zombie sound
7:25 ultrakill also inspired that
2:35 I do know that, it’s a very famous and overused story from a decade ago.
🤫🤫🤫
Fr
1:46 yeah, that’s why Bethesda didn’t fix that bug. I can’t believe Skyrim is still buggy like 14 years later
Fun Fact: Explosion Knock Back in TF2 (for Demoman and Soldier at the time) Used to be a bug/accidental coding but as time goes on people liking it and so did the Devs, then they added Rocket Jumps and Sticky Bomb/Grenade Launcher Jumps as an Official Feature
Cool I play tf2
A couple Super Mario Bros bugs became features in later games.
It's possible with very precise timing for Mario to jump off a wall. This was made a feature in Super Mario 64.
The Minus World is referenced in Super Paper Mario.
5:48 "pan shot! pan shot! pan shot AHAHAH"
if you ever make another video similar to this, add projectile boosting from ultrakill, there was a boss called swordsmachine that had a shotgun, if you were to parry his shotgun, it would cause an explosion, after getting his shotgun after killing him, you could fire your shotgun and punch the bullets to make an explosion along side the bullets, this would happen because the players shotgun uses the EXACT same code as swordsmachines, so instead of patching this, hakita made it a feature
Ghandi. A stack underflow bug caused his aggression to roll from minimum down and around to maximum causing him to go nuke crazy
The swing set was so iconic in GTA 4, Rockstar kept it in GTA 5 in one of the garages doors (i don't remember which one was it) where if you get stuck while on a vehicle in a garage door while it's closing you would get launched in a manner similar to GTA 4.
YES! I was hoping a video about this subject!
"in skyrim where giants can smack you into OBLIVION" game reference in a game glitch
one of my favorite "bug to feature" examples would be the shotgun from Ultrakill. earlier in its development, the shotgun had the exact same data as shotguns used by Swordsmachine enemies, who's bullets could be parried with the blue Feedbacker arm. this, of course, means the player was able to parry their own shotgun blasts entirely on accident. instead of fixing it, Hakita decided to make it a full feature that gives style points and everything, and called it Projectile Boosting
Im suprised you didnt hear about the hoik glitch in Terraria.
There was a glitch where if you hammer blocjs in a specific way, you can zoom around the world at high speeds anf the developers loved it so much they kept it in calling it a feature.
Swing set😢miss those days…the lines ppl created taking turns😂
The Homing Dash in Sonic Frontiers was a glitch that was later turned into an ability for speedrun tech
2:15 peak gamedev movement I can relate with:
In Lamborghini automobila it was a bug that the wheels stayed on the road when the cars jumped, but they realised it looked like suspension and kept it in. (This is an old game from back before cars were given animated suspension)
Ultrakill can fill a 20 minutes video about this subject just by itself
I love how you just started the video, no intros, no delays
The Konami code has become iconic in the wreak it Ralph movie and many devices
i like how TF2 bug made spy to be made cuz not only that it was an cool feature but also fully as well
Gta 4 has swings. Gta V has gates which you can use the same way,but now you need second person to stand near the wall where the gate is.
I wonder which object will launch your car into the stratosphere in GTA 6
Top 5 Gaming's editing is next level!
For #17, it was so good that Ultrakill got inspired for it and not only lets you ride the rocket, but will fasten you to place and allow you to move the rocket’s trajectory.
In monster hunter portable 3rd, theres a glitch if you have auto guard talisman when you using gunlance you can guard when doing quick reload.
In the next generation they adapt the bug into new weapon charge blade and in the generation game they make it into features
I actually like funny bugs because of how much fun they are 😅
How could you not include The Witcher 3 cows? This is such a legendary story, and kind of funny
Sir we found a glitch.
Did anyone complain about it?
No, they love it
There was a glitch in the game Warframe that allowed you to travel far distances very quickly. When the devs (Digital Extremes, DE) patched this, they replaced it with the Bullet Jump. (A spinning jump from a crouched position that launches you in the direction you are facing)
4:59 Strings aren't the same things as chains or cancels, I don't think it's correct to put gameplay from Tekken when talking about SF combos
It is a crime that the flip-reset from Rocket League isn't on this list. It has actually become one of the most used mechanics in pro rocket league.
2:00 That's so cute ~
😐
2:37 everyone knows that bro
Fr
I didn’t
What's your point
You gotta make a list anyways. I wouldn't think about it that much.
@@Kequing64how!?!
Great video, full of fun till the end!
3:10 The debuff was a Damage-Over-Time and Aura effect, meaning that it could be passed off to other characters; kind of like a contagious disease, which was the entire point. Problem was that, while they had made certain that players were cleared of the condition outside the dungeon... that did not apply to companion creatures. Turns out that characters whose classes gave them such companions carried the condition around even afterwards, so it started spreading! It also affected said characters, but if their level was high enough, they could stave off the effects indefinitely.
What became most interesting about it all played out like a real-life pandemic!
In halo 3 there was a forge glitch were if you delete an item underneath another item it stays floating in place. I am not sure if it was intended to be in the game but it allowed a ton of cool custom maps to be created like floating race tracks, halo Jenga, and leap frog.
2:41 they aren’t mistakes, just happy accidents.
1:40 75 kilograms of Steel or Feather, you will still be send flying
Getting punted to the moon is not heavier than feathers.
0:09 so that's where roblox Item Asylum's hitman ranged comes from?
Yee
Dead-Angles and toggle-escaping in Dark Souls 1.
The Remastered version got rid of Dead-Angles, and it entirely changed the PVP meta after years and years of that mechanic being a staple of skilled players.
Fun fact:
Its not only one bethseda bug that became feature. For example fallout's 3 "Operation Anchorage" gave us perk that allows us to use power armor but accidiently game gives us version from simulation that had over billions of points making power armor indestructable
The hitman thing is true for all throwable items. They just normally fly fast enough for it to not stand out.
After you target someone and click to throw, the hit is guaranteed, including if the target quickly moves behind a wall; the knife will just clip through.
One of gaming's biggest "bugs" no one mentions is in Space Invaders. In the original game, the code does NOT make the invaders speed increase, however, due to hardware limitations at the time, the more invaders that you killed the less rendering the hardware had to do, meaning that the game would unintentionally "speed up". The devs liked this bug as it added a level of difficulty as the game goes on, so it became a feature of all games going forward.
In TF2, Spy can do spycrab. Equip your disguise kit and look up. A glitch can be a feature and most favorite feature in tf2 community.
I didn't know about 3 of these. Everything else is basically common knowledge, like combos, the minecraft creeper and the PUBG pan. I dunno, maybe I'm just old.
How did you not put the GTA V bike glitch, the Skyrim bucket allowing you faze through walls or the horses allowing you to fly across the map if you dismount them at the right angle
Love your video T5G and keep up the great work you are awesome
0:45 VanossGaming
VANOSSSSS
Pause the vid the click this 4:46
If only I had a bulletproof frying pan...
i just remembered a video i saw somewhere...
i don't remember what game it was, it might have been Overwatch, but i'm not sure.
the video was called "i broke (character name)".
the character in question could fire two types of slow-moving orbs, one type would slowly heal any friendly player, one type would slowly harm enemy players.
the orbs are supposed to fade away after flying a certain distance, BUT they could also BOUNCE OFF WALLS, and because of the glitch, the program measured distance FROM THE STARTING POINT, not distance TRAVELED!
so, if a clever player fired the orbs at JUST the right angle, perfectly perpendicular to the walls, they would keep bouncing INDEFINITELY!
doing this with a BUNCH of orbs, inside a building your team is defending, was ABSURDLY overpowered!
it's probably been patched, but it certainly was interesting!
7:30 I was hoping it would be mentioned! 🙏
Another one you forgot to mention is Nuclear Gandhi from Civ series XD
That was a fun watch, thank you.
Fun fact Totk ascend was originally smth used by the devs to get around easier and they ended up liking it so they added it to the game
Maybe not a bug but a cool exploit
In Day of Defeat: Source, players discovered by throwing grenades on the ground and picking it up again to throw back will result in a shorter fuse time. Thus the tactic of "cooking your grenades" was born.
Ultrakill stuff I know about:
Shotgun punching, already discussed in detail by other comments.
Nuking, or shooting a Core Eject with a Mal.Railcannon. Originally a regular interaction that simply attacked twice, now the largest player-made explosion.
Clips intentionally left in as homage to older patched-out clips. E.G. Pipe Clip in 0-1.
If you wall-jumped and slammed at the same time, you can "slam-storage" and launch yourself either to the moon, or at mach speeds with a slide.
V2 bullying. In 1-4, if you shoot a coin while V2 bows, you can actually punch your coin into him before the fight starts. Do that fast enough (alongside deadcoining, a speedrun tactic to bypass coinpunching stack limits), and V2 dies before the healthbar even appears. Hakita, lead dev, has not patched this out since the 4 years between it's discovery and today. V2 can't be killed the same way in the rematch though.
There is an official buttplug mod. This isn't a bug per se, but I just wanted to say that Hakita got fed up with the "no sex" reviews so he added sex.
Here is the reverse, a feature turned "bug": 5-4 has the Leviathan with a blue flash. Normally an unparriable attack, except when it's not. Leviathan can indeed be parried, and it was a yellow flash (parriable) in earlier versions, but it's so hard to nail that Hakita made it a blue flash to discourage parrying.
Size two fish.
If you can't fix a bug make it a feature you fools!
A wise youtuber ~
goat 1:25 ahhhhhh!
8:35 - Fishing pole stuns him? Sounds quite familiar, because Minecraft Dungeons has literally identical thing going on: A fishing pole which purpose is to stun an enemy when used.
I'll be shocked if this is where the idea came from
"It's a feature, not a bug"
I cant imagine the video game industry without fighting game combos
Minecraft Piston quasi-connectivity (aka bud powering) is also a bug that Mojang decided to leave as it is. Quasi-connectivity has unlocked huge improvements in Piston technology and compacted simple doors to the minimal. Quasi-connectivity is a game changer in Minecraft.
And they added observer which functionally similar to BUD.
@@GregorianMG yup
Fun fact: quasi-connectivity happens because when mojang made the piston, they copied the code from the door and forgot to change the dimensions. Mojang really has beef with dimensions lol
Yeah I actually bought Quake on release and the rock jumping was pretty fun even back then