What if You COULDN'T DIE in Smash Bros? | Super Smash Bros. Ultimate
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- Опубліковано 7 жов 2024
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--------------------------------
Funding/Demos: / skelux
Discord: skelux.net/for...
Twitter: / bonerlich
Forum: skelux.net
Twitch: / bonerlich
Supporters are hugely appreciated and a large part of what keeps my projects & channel up and running, as well as viewers who share and follow my posts. Thanks all!
2:18 "Unlike most stages, Cave Offensive has full collision everywhere out of bounds."
Except there, I guess
sorry, lol
That’s offensive
@@EndermanPierce SANS WHAT DID I SAY ABOUT MAKING PUNS
@@19martincito73 haha undertale funnei hehghah
Gaming Fan Rio haha big haahaa hehe skele
I love the smash creators, they put so much detail into off screen places…but why would you do that if you know noone can get there?
They seemed to give up on that in the later games. Remember when Sakurai modeled the entirety of Green Hill and then modeled Tails and Knuckles even though he knew that nobody would ever see any of it?
Marco Hai because this
(This as in the video just to clarify)
The point is just in case. While some people say vr, it isn't specifically meant for that. When making a stage creators usually have no idea where the exact camera position is and instead just a general idea. The extra stuff means the camera can be adjusted a bit without having to design a new section of map.
Insurance. Just in case.
@@user-jl7cz2pe6d Lol he really modelled them himself? Holy crap
"Who can make it *UNDER* the Great Plateau Tower?"
Ollie Burroughs Snake
Ollie Burroughs Corrin
Doc & Little Mac
@@Mankaroy I like it haha xD
Great idea :P (but honestly it's just banjo and snake obv)
What if every spirit was equipped at once?
it'd probably be really disappointing since it's mostly the same effect but for different franchise bonuses
Game Crashes immediately
@@edfreak9001 ya
@@blacephalussy do you hack on pc orr?
Plus all Monados at once 👀
All theses large scaled maps are making me think of full scaled platforming levels in a story mode.
*you*
**subspace flashbacks**
@@kirbdabirb5627 ME!
@@marxiplier4322 *i know you*
I am murrio
Most of these details can’t even be seen by the normal camera why is there so much out of bounds
The frick are you doing here?
Maybe the devs planned on more of the out of bounds areas being used while making stages?
But I can’t explain the results screen, that’s just insane.
Wuhu Island does show a lot of scenery when flying around
Airing on the side of caution I’m guessing. And assuming its a modern game engine, anything outside the FOV is frustrum culled
@@ShadeKirby500 You mean "erring" my friend
R/boneapplettea
Everybody:
Mario moonjumping: "HAHOOHOOHOOOHHHHHHHHHOOHOOOHOOO"
*BLJing
@@Gluedooy nobody implies that EVERYBODY said something as in "nobody is silent," while Everybody implies EVERYONE is silent, which is what the Nobody meme was incorrectly trying to say
It's called YYYYYAHOOOOOO! Get it right, man.
No
No
*a full circle stage*
Sonic: *takes a stock and runs away*
Shulk: *sPeEd*
Hero: *HNNG HHGHG* (acceleration)
5:26 i like how the cpu finally learn that she can infinite jump
A r e y o u a s s u m I n g t h e c p u ' s g e n d e r?
What about 3:12?
Could you now make the blast zones wrap around so when a character flies off the left they reappear on the right? Combines with stamina and knockback scaling, that was an amazingly fun mode in Project M.
That's a thing in Mario Bros. and Balloon Fight if you're not going off the sides because of knockback IIRC.
Sadly it doesn't lose that exception in stamina mode.
I actually agree with this 100%!
3:48. I always knew there was something screwy with that hill.
1:29 Wii Fit Trainer: *t-posing* I’LL BECOME THE STRONGEST LIVING BEING *proceeds to become the planet’s core*
"what if Galeem and Dharkon were playable?"
H e l l
EddieMasterOfGameplay oh god no
EddieMasterOfGameplay i would main
"Too big, even for Ridley"
They'd get ultra-nerfed & shrunk down like Ridley.
What if Peach and Daisy got bombs every time? (And other RnG hacks)
Ollie Burroughs that would be a funny little thing actually ngl
That wouldn't be cool just a funny little thing
@1998SIMOMEGA ngl = not gunna lie
Niiine
Wacc.
"No that's not how you're supposed to play the game"
1:33 Wii Fit Trainer becomes one with nature
When Smash WiiU came out I always found it funny how Windy Hill Zone used the same Gravity mechanics as the Mario Galaxy stage, as every kept saying Lost World was a fail attempt at Copying Mario Galaxy XD
XD
Not a Prophet x D
Funnily,gravity mechanics were way back in sonic adventure 2,what is even more hilarious is that lost world got a zelda and youshi island DLCs.
@@ahmadkazan7994 Technically Gravity mechanics where in Mario 64 as well, they where randomly introduced in the last level to scale one platform. And before that it was featured in a Boss for Yoshi's Island. And before that Megaman 5 had gravity mechanics. It wasn't that Gravity mechanics where new in Mario Galaxy, just that it was the first time a 3D platformer used the mechanic for the entirety of the game.
@@scarffoxandfriends9401 yeah I know,even sonic 3 flying battery had game mechanics,just saying even actual "sonic fans" call itma ripp off while it isn't.
Good job Skellux! Using your modding skills to discover more about a game is great thing to document!
Boundary Break be like:
I want to see what happens if you use jiglypuff shield and you can’t die to see how up can he go
Not that far. Do it under a solid roof and you will see that
Oio I know that but I want to see that out of bounds
Ah, ok
3:12 Nana turned into a rocket ship
Or
3:12 “What’s he doing?” “He’s beginning to believe.”
The rocket ship duh
This is one of, if not the, most amazing modification videos of Smash I have ever seen on my life!! Keep up the great work, SKELUX!!! =D 👍
Could you try to import the full 3D Land SSBU stage into Super Mario Odyssey as a level?
Luigikaboom The Potato with green colored stars instead of moons also the purple coins would be the stamps
Since you can play in the results screen, have you tried replacing the results screen with a different map?
it blows my mind how much of the level is actually there
I realize with infinite jumps Kirby would be normal
Wrecking Crew has a parking lot?
This is so cool! I've always wondered about the gravity on the galaxy stage. Keep up the good work
What if you used Kirby's up-b in the center of the mario galaxy stage?
Would he spin endlessly in the planets "core?" (Ike, Dedede, and Chrom could also work)
what would happen if you Fsmashed an opponent that was at 999% with no boundaries?
Oh man I was hoping to see delfino plaza. That would've been awesome. Good video though. 👍 I hope you do another video like this!
Gotta love how Hyrule's skybox IS Hyrule and not some similar looking sky
I would finally get that 9,9 on Classic mode .... Funny storie I nearly got it .... with Jigglypuff..... I CAN'T PLAY JIGGLYPUFF AT ALL WTH
That's probably the easiest one to do, I did it by accident, no bosses, just regular battle just like in 64
I've only been able to get it on Joker, since his Down + B lets you ignore all launch no matter what % your at. So fighting the hands was way easier as long as I kept up using the guard. But everyone else I can play perfect and just get ruined by the two hands cause they're so awful to fight in this one. They do stuff together way too often that just fills the screen and makes it impossible to avoid.
I did it first try with Ike
Ganondorf + forward smash
That was my first and easiest one.
2:20 its almost as if this stage was intended to be for a subspace 2 or something.
really its a horrible stage but in a subspace 2 it would be awesome!
8:30 straight ripped the whole model then huh?
@Gaming Fan Rio what else would it be?
@Gaming Fan Rio Inkling textures
Imagine this with a Sudden Death
1:30 what if you extend peach's float duration and float around the centre of gravity? would probably look cool
9:29 That Marth was about to go straight to space lol
Strange, the Yoshi's Island stage had that right area with full collision in Smash 4.
This is the first Smash Ultimate video I've seen from you so I'm not sure how much you have done / recorded without a death barrier, but this is the stuff I'd want to check out:
-Jiggly Puff's shield breaking
-A player getting hit by the front of the pirate ship on the Wind Waker stage
-A player getting eaten by a Bolborb on the Pikmin stage (it didn't seem like you died in the video, but I'm not sure if the clip was cut short or not)
-A player getting hit by the Snapper on SMB64 Donkey Kong stage
-A Player getting eaten by the fish on the Ice Climber Stage
-(any other insta-kill stage hazards I missed)
-A Player getting hit by a strong attack or Smash Ball at high / max %
Also, maybe explorer some other unique maps like:
-Home Run Stadium
-Break the Targets levels (if Ultimate has any)
-Adventure Mode levels (if Ultimate has Adventure and if the maps are different like in Melee)
-Classic Mode levels (if Ultimate has Classic and the maps are unique)
I'm not sure if any of this is even possible to check or if you have already posted this stuff, and I don't know if any of this is even fun to watch in the first place, but I think it would be really interesting.
Oh my God I just had this thought the other day!! Thaaaank you
I used to watch this content every time he came out with a video, then somehow completely forgot all about it. This was a weird experience suddenly remembering it all again.
2:17
Skelux: Unlike most stages, Cave Offensive has full collision everywhere out of bounds.
Piranha Plant: finds a spot without collision
All the stages seem to be a lot more unusually large than I actually expected
Skelux: The Great Cage Offensive has collision everywhere out of bounds
Skelux two seconds later: *falls through floor with no collision*
Hey, just wondering if its possible to zoom out on character victory poses, if so then it would be so cool to see a video about it!
Wow, uploading pretty early in the morning for me here. 1:30 am. Jeez
Timezones?
@@katalysator3431 yup. He's across the ocean from me so it's odd upload timing
I sometimes wish we could fight in the entire stage and it not being a plataformer
Boundary break but there is no camera hack (almost)
I want to see free movement on the sunshine map
Imagine this with sudden death
Finally the school ends ind i can see the video
1:36 *PIRANHA PLANT BE VIBING*
*piranha plant:Has Strok*
Someone at Nintendo: Funny that we had to copy/paste Mario Galaxy's mechanics to make this Sonic Lost World stage right?
Some other one at Nintendo: I know right?
2:04
when you right the door bell and leave a bag of flaming dog shit.
Final Destination music on Gaur Plain feels so wrong and I love it
Lets see some yoga poses out of this one.
This makes me want to be able to explore all of these places as different smash characters, similar to a Lego game
Imagine an open world "smash" game where all the games share a single open world map. Where you could do quests and stuff to help them out, obviously it wouldn't actually be smash since it would have different gameplay but just imagine how much fun it would be
If a new smash bros game is made I hope they add "3d" stages
-Onnet (up and downroad)
-Mario Galaxy (full)
-Bowsers castle (Mario kart)
-others
1:35 SPIN
NEL
Who is spinel ??? I dont watch that anymore !
@@demonox4005 awwwww it's from a movie
Fantastic mod! It would be cool if you were killed based only on how many meters you traveled as opposed to waiting to hit the invisible killzone boundaries.
Circle camping would become insane though(literal circle camping). Perhaps a "negative penalty" that throws you toward everyone else would be needed?
What if multiple players could use their final smash at the same time?
Ultimate,Joker,Bayonetta,Zelda,Ridley,Hero and Odin: Omae wa mou shinderu!
Everyone else: Nani!
Welcome to the real super Mario galaxy 1:33
I live for stuff like this. Thank you man!
So... Basically PlayStation Allstars but with effort. Also Great video
Well that game only ever was a halfassed smash clone
What if all fighters were combined?
LazyRare
Idk if that would work
LazyRare they’d be unplayably bad, because you’d try and use every type of move for each input, you’d have every single character quirk weakness, and while your weight would be fantastic, you’d have the worst end lag for any move you tried to use, and would be unable to fully utilize anything at all. Sure you’re projectile game would be fantastic but that’s the only plus
Therapist: Infinite-jump Mario isn't real, he can't hurt you.
Infinite-jump Mario: *HOO-HOO HOO-HOO HOO-HOO HOO-HOO HOO-HOO HOO-HOO HOO-HOO HOO-HOO HOO-HOO HOO-HOO HOO-HOO HOO-HOO*
So there's a lot of extra scenery programmed in. That's actually really interesting.
You should data mine smm2 to see the multiplayer ranks beyond S+
Holy shit a literal black hole in galaxy stage... Damn Nintendo you commit!
6:46 he wasn't kidding when he said his feet don't touch the ground
Perhaps that obscure game... Is Rusty's real deal baseball???
This is a weird thought, but the background on the Wrecking Crew stage seriously reminds me of the 3D sections in Spider-Man 2 for the GBA for... some reason.
You should see if sonic can keep up with the stage in the ice climbers stage! that would be really cool!
Great plateau tower looks really cool
The reason why the victory screen is a playable stage is because in one of the achievements it is there
8:24 they did the whole tower!? Jesus that is detail!
My guess it's just a straight-up tower model that they modified a bit. Might be true for that chunk of land also though not sure
what if hero can use multiple move form the down-B menu
can we see the other side of mr. game and watch plzz
8:24 The shrine renders with all the lighting orange, which is not seen in the actual Zelda game.
Is it possible to get some stages to have collision and be ported to SMO? I think it would be cool to have Spiral mountain fully playable in a 3d platformer
1:33 Spinning
1:36 Moar Spinning
That description tho
Shez where u take your job back
Screw Big Blue, we need to see who can keep up with Summit
What if Peach has infinite floating?
You’re a great channel
I don't know how good you are with this kind of stuff, but think you could add collision and features and whatnot to most of the stages?
I always wanted Great Cave Offensive to be larger!
can you switch the AI of two amiibos that are different characters with very different play styles? for example an arrow spamming link
and a captain falcon amiibo that gets really close a lot. The captain falcon amiibo will be spamming moves that can't reach will be from across the stage. Whenever the amiibo will try to falcon punch he will shot an arrow.
Perhaps they intended the Mario Galaxy stage in WiiU and ultimate to be fully round with gravity ans have the entire planet modled.
Nice description Easter egg
Everybody gangsta til player 1 has infinite jumps
3:13 *I Wanna See Sonic do This With The Bunny Hood....or without it idk/idc*
So much unnecessary details, I love them, they had to know someone would figure out going out of bounds.
This is how the base game should've looked like
It's funny how they model things we will never see
Guessing the Great Plateau Tower stage is the tallest one..
Skelux, I don't want you to release SMSW right now. I want you to have plenty of time to improve it.