LAM's are really fun to use and most of the time, they're quite OP. Apparently the writers and most GM's forget that the aerotech rules apply to LAM's as well. Phoenix Hawks can carry 5.5 tons of bombs so I run either HE (10pt dmg) or 1 Arrow IV not to mention the strafing rules.
You can actually tell how new to the game someone is by how they consider LAM's as the crunch for them has changed quite drastically between editions (sometimes good, sometimes bad). For me they're cantankerous kludges that are all mouth and no trousers, of dubious survivability and too complex a rules system for their own good, I'd rather take the non-LAM versions and spunk the extra BV on dedicated Aerotech units.
I must admit I stopped using them as usually I'm the only one that cares or remembers most of the aerotech rules and just slows down an already slow game. For example 1 aerotech hex is equal to 1 battletech map. They're still really effective and fun and devastating in smaller mechwarrior RPG campaigns, around lance size.
I loved LAMs. When properly deployed, they can be very effective considering they can jump 3X their normal capacity without building up any heat in Air-Mech mode...unless they've changed those rules. Even with 2 movement points for take off and 2 for landing they could move 10+ hexes in 1 turn giving them the highest to hit modifier possible for movement in the game. Using hit and fade attacks, it was quite common to get in critical shots to soft rear armor on heavier mechs without taking much damage. Incorporating them into a C3 company, they can provide forward targeting for their comrades and increase the potentcy of the entire unit at long ranges.
It feels weird responding to a 5 year old comment but I think for the benefit of others reading it I should. The rules going all the way back to the OLD “Battletech Compendium” book stated that LAMs could NOT carry bombs and although later revised rules allowed them to have internal bomb bays, they were still forbidden from having external ordnance.
I know, it's just Rocket's more focused on MWO for streams and such, so it's a bit out of order (to my mind at least) to bring up the fact MW:LL is actually superior in most respects to it.
Fair play, although you could probably point your subs at the installer and get a good match going. It's not like LL costs anything or has premium currency in it. :) Just need to do some videos on how to play it maybe?
Wouldn't be as impressive as seeing the VF-0 go from flight to robot mode and still deliver a "Macross Missile Massacre" in Macross Zero. Although Gerwalk mode always looked silly to me.
Might be a b**** to program though I could see it probably becoming a thing in MechWarrior Living Legends since that has Aerospace Fighters in the game it would be the biggest troll considering it doesn't have that much Firepower you'd basically be harassing the enemy while the assault mechs took their aim at the distracted targets
Olaaf Horst Transformers are sentient mechanical beings (robotic lifeforms if you will) from the planet cybertron. The rough design-concept is closer to macross multimedia franchise...robotech is (at best) a re-interpretation of the original anime macross to be marketed by Harmony Gold.
Way back when they first announced a surprise at the first mechcon, I had money on it being a aerotech standalone f2p game. Mainly because they had been making a space game called transverse earlier, which failed.
Critical Rocket They should of some how worked on something not of lot of people are playing MechWarriors they been playing BattleTech or they said screw the game. I myself been playing Star Citizen and Eve.
Both are good alternatives. SC is looking really sharp with the upcoming 3.0 update on the horizon. I think MWO will still kick around but it has taken a hit over the years because of many different issues. I think the release of Battletech will drop numbers a bit, but it does have enough of an established player base to keep it going now I think.
Macross actually. Seriously, Robotech is the property of Harmony Gold who licensed it from the Macross creators and jammed it together with a few other shows. One of the reasons FASA no longer exists is Harmony Gold being total assholes when FASA got the rights to use Veritech's from the Macross people not themselves. So it's kind of a sore point to some of us BattleTech peeps.
More like FASA trying to grab the popularity of transforming mecha, than sticking with the lore they had developed. Simular to MWO should be called Robotech's destroids simulator than Battletech.
Mike George only a small number of Battlemechs are based on Destroids: Warhammer, Archer and Rifleman. That’s it. The Marauder and Ostscout are Zentraedi Battlepods. Stinger and Wasp are Valkyries, the Phoenix Hawk a Supervalkyrie and the Crusader is an armored Supervalkyrie. Some of the other classic Battlemechs like Shadowhawk, Wolverine and Battlemaster are based on other anime series.
I know, those manufacturers charge quite a lot for a very fragile battlemech. But hey they get those house military types all excited when they hear "transforms from robot mode to aircraft mode"
LAM's are really fun to use and most of the time, they're quite OP. Apparently the writers and most GM's forget that the aerotech rules apply to LAM's as well. Phoenix Hawks can carry 5.5 tons of bombs so I run either HE (10pt dmg) or 1 Arrow IV not to mention the strafing rules.
You can actually tell how new to the game someone is by how they consider LAM's as the crunch for them has changed quite drastically between editions (sometimes good, sometimes bad). For me they're cantankerous kludges that are all mouth and no trousers, of dubious survivability and too complex a rules system for their own good, I'd rather take the non-LAM versions and spunk the extra BV on dedicated Aerotech units.
I must admit I stopped using them as usually I'm the only one that cares or remembers most of the aerotech rules and just slows down an already slow game. For example 1 aerotech hex is equal to 1 battletech map. They're still really effective and fun and devastating in smaller mechwarrior RPG campaigns, around lance size.
I loved LAMs. When properly deployed, they can be very effective considering they can jump 3X their normal capacity without building up any heat in Air-Mech mode...unless they've changed those rules. Even with 2 movement points for take off and 2 for landing they could move 10+ hexes in 1 turn giving them the highest to hit modifier possible for movement in the game. Using hit and fade attacks, it was quite common to get in critical shots to soft rear armor on heavier mechs without taking much damage. Incorporating them into a C3 company, they can provide forward targeting for their comrades and increase the potentcy of the entire unit at long ranges.
@@Robotech04
Yeesh. Put a NARC and TAG on those bad boys and your enemy will have a very, very bad time.
It feels weird responding to a 5 year old comment but I think for the benefit of others reading it I should. The rules going all the way back to the OLD “Battletech Compendium” book stated that LAMs could NOT carry bombs and although later revised rules allowed them to have internal bomb bays, they were still forbidden from having external ordnance.
Most famous pilots Jeremiah and Jason Youngblood.
Its a SUPER VERi...eh Phoenix hawk lam.
That, or a certain winged Autobot.... 😉
What would the IS and Clans think if they encountered the UN Spacey?
Inner Sphere would probably try and befriend them to use it as a weapon. Clanners would attack it.
@@CriticalRocket but then lose as all carriers and deployment craft are battleships.
More fool them for attacking anime class battleships :D
Our Capital ship is a aircraft carrier, main battleship, space colony and a LAM all in one
Thanks for vids, just finished watching all three.
Thanks Namaan :)
the champion lam is hilarious
They put that in MWO... and it becomes Warthunder.
I would not complain.
I am almost certain that their was a variant of the Phoenixhawk LAM that dropped the large laser for a snub nose ppc.
PHX-HK1R has the experimental snub nose.
The whole LAM concept was invented to justify the veritech fighter artwork. =P
Pretty much.
Actually variable fighter from SDF Macross. But I would love a Shoji Kowamori redesign to screw over Harmony Gold.
Sorry I gotta do it.... Living Legends has Aerotech in it as part of it's combined arms stuff. No LAM's as far as I can see though.
Sissy living legends is freakin fantastic
I know, it's just Rocket's more focused on MWO for streams and such, so it's a bit out of order (to my mind at least) to bring up the fact MW:LL is actually superior in most respects to it.
I do intend to record LL gameplay soon. I know I keep saying it, but I do intend to record some in the evening when the servers are busier.
Fair play, although you could probably point your subs at the installer and get a good match going. It's not like LL costs anything or has premium currency in it. :) Just need to do some videos on how to play it maybe?
When I do make the video I will link it all in the script below so people can go straight to it yeah.
I forgot about the lawsuit between battletech and macross.
imagine if this showed up in the new mechwarrior
Wouldn't be as impressive as seeing the VF-0 go from flight to robot mode and still deliver a "Macross Missile Massacre" in Macross Zero. Although Gerwalk mode always looked silly to me.
@@sarahts21 silly but useful.
I still love Robotech: Battlecry for PS2, Gamecube, and XBOX.
@@browsingstuffaimlessly4663 its a very bad mech game. Compare it to the PS2 Macross equivalent.
Might be a b**** to program though I could see it probably becoming a thing in MechWarrior Living Legends since that has Aerospace Fighters in the game it would be the biggest troll considering it doesn't have that much Firepower you'd basically be harassing the enemy while the assault mechs took their aim at the distracted targets
What TRO are LAMs in?
3025
**3025 TRO ORIGINAL publication** they were pulled from later editions after all the HG sillyness.
Experimental modern rules for building your own are available in the Interstellar Operations rulebook.
TRO 3085 have the Re-seen LAMS in the last section.
@@michealcormier2555 The Phoenix Hawk LAM in that bok looks like the Stealth bomber.
so its basically a transformer ? xD
macross
robotech
Olaaf Horst Transformers are sentient mechanical beings (robotic lifeforms if you will) from the planet cybertron. The rough design-concept is closer to macross multimedia franchise...robotech is (at best) a re-interpretation of the original anime macross to be marketed by Harmony Gold.
PGI should bring in Aerotech but the way things are I don't think there's not going to be any more MechWarriors Online
Way back when they first announced a surprise at the first mechcon, I had money on it being a aerotech standalone f2p game. Mainly because they had been making a space game called transverse earlier, which failed.
Critical Rocket
They should of some how worked on something not of lot of people are playing MechWarriors they been playing BattleTech or they said screw the game. I myself been playing Star Citizen and Eve.
Both are good alternatives. SC is looking really sharp with the upcoming 3.0 update on the horizon. I think MWO will still kick around but it has taken a hit over the years because of many different issues. I think the release of Battletech will drop numbers a bit, but it does have enough of an established player base to keep it going now I think.
Critical Rocket
Have you seeing the match maker for the game holy crap. It doesn't feel like MechWarriors anymore
The part of robotech... Battletech that needs to stay unseen.
Macross actually. Seriously, Robotech is the property of Harmony Gold who licensed it from the Macross creators and jammed it together with a few other shows. One of the reasons FASA no longer exists is Harmony Gold being total assholes when FASA got the rights to use Veritech's from the Macross people not themselves. So it's kind of a sore point to some of us BattleTech peeps.
More like FASA trying to grab the popularity of transforming mecha, than sticking with the lore they had developed. Simular to MWO should be called Robotech's destroids simulator than Battletech.
Mike George only a small number of Battlemechs are based on Destroids: Warhammer, Archer and Rifleman. That’s it. The Marauder and Ostscout are Zentraedi Battlepods. Stinger and Wasp are Valkyries, the Phoenix Hawk a Supervalkyrie and the Crusader is an armored Supervalkyrie. Some of the other classic Battlemechs like Shadowhawk, Wolverine and Battlemaster are based on other anime series.
@@phelanwolf6747 IIRC Revell had a line of "Robotech" models and the Battlemaster was one of those. It was a very weird era. LOL
Nah
what a rip off
I know, those manufacturers charge quite a lot for a very fragile battlemech. But hey they get those house military types all excited when they hear "transforms from robot mode to aircraft mode"