Saxony's mobility is honestly even better than what was outlined here in my opinion because you can also go from a tunnel to a controlled mountain and, more importantly, if you have your move upgraded you can move your mech, move a worker, and then move your character to the location of the worker, kind of like what Albion does. So, with the example of going to Togawa's encounter, you don't even need to have any mechs on the starting mountain if your move is upgraded and you have a worker; just bring the village mech to the tunnel village, move the worker to the mountain encounter, and then move the character to the mountain encounter.
Great video! You guys also helped me so much through your gameplay videos. The one thing I would have loved to hear you guys talk about is : how to approach Crimea that has Scout? You may drain them, but they will still steal you cards...
There are a few ways to handle this. 1. Obviously, hit Crimea before they deploy scout; 2. Have a lot of cards. Usually this happens when you get a cc enlist off the first or second encounter; 3. For mats with high power like Mechanical or Patriotic, you can dump your cards aggressively to win a combat or two, draining crimea’s power, then repeatedly attack using only power and turning down the combat card. Hope that helps! Otherwise, scout certainly makes life difficult.
Great tutorial, I really love Sax playstyle. I just have one request, Joy please do something about your audio/mic, the difference of volume hurts, your mic is too amped :(
Joy’s mic isn’t great. But in fairness the levels, to the extent they are off, are my fault. I can’t hear the balance during recording. I have to rely on the volume bars and chat feedback. I’m sorry if it wasn’t ideal.
Well, there would be two elements to that. How many fives (for example) are either in the deck or an opponent’s hand and how many of those cards does your opponent have. The other element is how they are behaving and the context of the combat. Is that what you mean?
@@FOMOF probably the former. Given that there are x number of 5 cards available, and I have y number of them, and z number of them has already been played, what is the probability that this particular opponent has a 5 card given that they have n number of cards. Of course this analysis can be extended to include every value of combat card. And depending on the number of units and how many cards per unit could be played, one should be able to arrive at a probability of the value of the cards that could *potentially* be played by the opponent in a given combat.
Saxony's mobility is honestly even better than what was outlined here in my opinion because you can also go from a tunnel to a controlled mountain and, more importantly, if you have your move upgraded you can move your mech, move a worker, and then move your character to the location of the worker, kind of like what Albion does. So, with the example of going to Togawa's encounter, you don't even need to have any mechs on the starting mountain if your move is upgraded and you have a worker; just bring the village mech to the tunnel village, move the worker to the mountain encounter, and then move the character to the mountain encounter.
loving the content! Great to see the insights from professional scythe players. Cant wait for the other faction mat tutorials. looking forward to it.
Great video! You guys also helped me so much through your gameplay videos. The one thing I would have loved to hear you guys talk about is : how to approach Crimea that has Scout? You may drain them, but they will still steal you cards...
There are a few ways to handle this. 1. Obviously, hit Crimea before they deploy scout; 2. Have a lot of cards. Usually this happens when you get a cc enlist off the first or second encounter; 3. For mats with high power like Mechanical or Patriotic, you can dump your cards aggressively to win a combat or two, draining crimea’s power, then repeatedly attack using only power and turning down the combat card. Hope that helps! Otherwise, scout certainly makes life difficult.
Really enjoying your videos. It is a crime you have 10K views and 184 likes and 17 comments.
Great tutorial, I really love Sax playstyle. I just have one request, Joy please do something about your audio/mic, the difference of volume hurts, your mic is too amped :(
Joy’s mic isn’t great. But in fairness the levels, to the extent they are off, are my fault. I can’t hear the balance during recording. I have to rely on the volume bars and chat feedback. I’m sorry if it wasn’t ideal.
I wish we could still play scythe on tabletop simulator
thnx for the video, is part two on the way? didn't find it
Sunday. 👍
More tutorial!!
Has anyone presented a probability analysis of the combat cards an opponent may have?
Well, there would be two elements to that. How many fives (for example) are either in the deck or an opponent’s hand and how many of those cards does your opponent have. The other element is how they are behaving and the context of the combat. Is that what you mean?
@@FOMOF probably the former. Given that there are x number of 5 cards available, and I have y number of them, and z number of them has already been played, what is the probability that this particular opponent has a 5 card given that they have n number of cards. Of course this analysis can be extended to include every value of combat card. And depending on the number of units and how many cards per unit could be played, one should be able to arrive at a probability of the value of the cards that could *potentially* be played by the opponent in a given combat.
Since you guys are going into game theory ;)
@@FOMOF p.s. I'm pretty inexperienced when it comes to Scythe, and really enjoy your videos. Thank you.
You are very welcome. Thanks for watching.
lol i thought this was the pc game
I play the Digital Edition almost exclusively. But I find TTS is much more flexible and therefore better for a tutorial.