I love the idea of having basic systems like inventories pre-included in unity, but it is a little disapointed how all of these systems are focused so much on monetization and business, such as iap stores and daily player engagement. I hope it grows into more widely useable systems like dialogue trees or state machines.
Having recently slogged for a month to get a basic shop/inventory system up and running, I'm super excited about this. Even as someone who enjoys coding, building stuff from scratch that didn't relate to the primary game play has always been a chore, as such something like Game Foundation is what I've been dreaming of for years thinking it was wishful thinking, but here it is. Very excited =)
This is a huge step forward ;) and an extremely powerful and userfriendly system to manage all the IAPs in the projects...Thanks, Unity engineers again for great features :X Respect and keep up the good work!
This is really really cool guys! I am so looking forward to this coming out of preview. As a noob in game dev this is really something that will help me cut the BS and focus on the elements that matter. Plus having to work so much to build all these 'other' aspects of the game than the actual game is what tends to drive people away from bothering to build games sometimes. I really like this direction you guys.
Hello! This is amazing. I was wondering if it's also possible to set this up without Chilli Connect? (I'd like to avoid $49/month). Is there an alternative to that? Thank you very much!
To discuss further, please check out the thread in our forums! on.unity.com/38m9qhX Today we provide ChilliConnect adapter as an out-of-box implementation of the backend support capabilities that Game Foundation can provide. Depending on the backend / cloud options you want to go with, you can use the ChilliConnect adapter as a reference implementation to adapt it to your own needs, for the cloud / backend choice you want to go with. The overall design of the data layer in Game Foundation is flexible, so it won't prevent you from supporting another backend, but the overall amount of work may be non-trivial, depending on how familiar you are with backend development. We understand that this service (while now being owned by Unity) doesn't have a free tier yet, and we do have a better option for developers that's coming very soon, once we're ready to announce it. In the meanwhile, if there's anything specific we can come help you, please let us know. Thanks again for checking out Game Foundation.
Nice to watch that Unity package manager is growing with some of the nice packages. But don't compromise on stability. I personally think that you should increase the complexity of the engine. Thanks
Does this act standalone? Or will we still need a database and classes for our items? I'm a little confused. How will this tie in to having items as loot etc? Sorry if this is obvious... I'm not an experienced developer by any means, but I have built functional inventory systems before
Would be nice to have a single startup class and method at some point. And more promotion of inversion of control. I have seen a few times large code bases made of singletons competing during startup and shutdown about who will access who
Ray Schwarz mine all come in as the week rolls over Sat night around midnight. I think notifications are turned off at some layer (browser, OS, plugin, ???).
I was excited about this, but then the example looks like it's meant to make shallow mobile games that condition people to spend money on micro-transactions. Would love to see an example for a PC game.
i miss in unity, a common features, like a drag n 'drop "shader" programmer. Ever than you program a new game, you need to do the same pattern to camera, walk / run, move, attack etc. compared to game styles in market: Action, adventure, platform, racer, fps, point click rpg, RTS ...it's re-invent the wheel.
That stuff is really for the asset store. Unity should only provide stuff that takes no creativity to make. As soon as they provide creative aspects, then games will become (even more) generic and samey.
I hear you, but I'd still rather have a higher number of games being produced, even if it does result in more shovelware/asset flips, because we'll also see more games from people who may not have bothered and miss out on new and original ideas. The opposite extreme is a situation where game design/production is so prohibitive that only a small number of developers have the esoteric knowledge to make games
@@JohnnyThousand605 assassins creed is different and good. But most of those games you say are universally good, have become stale and there's nothing unique about most of them. They don't wanna take the risk of doing something differently.
@@shadmansudipto7287 Note the inverted commas. They're acclaimed triple A titles with high polish... and as you say not very original. Hence the inverted commas. My point was that if the barrier to entry is too high, yes you'll get "quality" in the sense of polish but you'll get less innovation.
Hey who can help me with my next game i really need some help It's a building.simulation.tycoon game where u build cpu's I learned a lot of things researching and watching tutorials but i guess not enough
Got a question? Our experts will be answering all of your questions in the forums: on.unity.com/38m9qhX
Nice Unity
Unity Is Good
I love the idea of having basic systems like inventories pre-included in unity, but it is a little disapointed how all of these systems are focused so much on monetization and business, such as iap stores and daily player engagement. I hope it grows into more widely useable systems like dialogue trees or state machines.
Having recently slogged for a month to get a basic shop/inventory system up and running, I'm super excited about this. Even as someone who enjoys coding, building stuff from scratch that didn't relate to the primary game play has always been a chore, as such something like Game Foundation is what I've been dreaming of for years thinking it was wishful thinking, but here it is. Very excited =)
It's more important to me than DOTS ( ECS, Job System, burst compiler )
Thanks for making it
This is a huge step forward ;) and an extremely powerful and userfriendly system to manage all the IAPs in the projects...Thanks, Unity engineers again for great features :X
Respect and keep up the good work!
This looks great! Would love more videos on the various Game Foundation features.
So excited about this . Can't wait brakeys to do a video about this so i can understand it .
This aged well...
@@verified_tinker1818 f
Brackeys closed his channel. So I think we should just press F to pay respect.
This is really really cool guys! I am so looking forward to this coming out of preview. As a noob in game dev this is really something that will help me cut the BS and focus on the elements that matter. Plus having to work so much to build all these 'other' aspects of the game than the actual game is what tends to drive people away from bothering to build games sometimes. I really like this direction you guys.
Hello! This is amazing.
I was wondering if it's also possible to set this up without Chilli Connect? (I'd like to avoid $49/month). Is there an alternative to that?
Thank you very much!
To discuss further, please check out the thread in our forums! on.unity.com/38m9qhX
Today we provide ChilliConnect adapter as an out-of-box implementation of the backend support capabilities that Game Foundation can provide.
Depending on the backend / cloud options you want to go with, you can use the ChilliConnect adapter as a reference implementation to adapt it to your own needs, for the cloud / backend choice you want to go with. The overall design of the data layer in Game Foundation is flexible, so it won't prevent you from supporting another backend, but the overall amount of work may be non-trivial, depending on how familiar you are with backend development.
We understand that this service (while now being owned by Unity) doesn't have a free tier yet, and we do have a better option for developers that's coming very soon, once we're ready to announce it. In the meanwhile, if there's anything specific we can come help you, please let us know. Thanks again for checking out Game Foundation.
Nice to watch that Unity package manager is growing with some of the nice packages. But don't compromise on stability. I personally think that you should increase the complexity of the engine. Thanks
holy crap :< it's everything you need. cant wait till it gets out of preview
it never will, so keep waiting
Why the actual freak this has dislikes it is such a good video and package good job unity devs!
That's great, wished you had shown how to make the items appear to be "sold out" or "unlocked" too after purchase
Best Update from Unity
I guess this is what we needed!
Can i use this game foundation with Playfab?
when i try to run it , it says "MemoryDataLayer" could not be found ..... what should i do ?
Please do something for authoritative multiplayer network services unity lacks good built-in multiplayer support
a dialog system would be nice
So cool!!
Does this act standalone? Or will we still need a database and classes for our items? I'm a little confused. How will this tie in to having items as loot etc? Sorry if this is obvious... I'm not an experienced developer by any means, but I have built functional inventory systems before
Would be nice to have a single startup class and method at some point. And more promotion of inversion of control. I have seen a few times large code bases made of singletons competing during startup and shutdown about who will access who
You deserve that for using singletons :
Omg. This is very good
after installing it in my project , it is different from the video tutorial 😂😂😂 so frustrating
Wow this is awesome!!
It'd be awesome if Game Foundation could help with OAuth SNS login (always a major pain to implement)
This is exactly what i need at the moment 😁
I Gonna using it to make my new game and see how much time it save 😁
this realy sounds promessing. XD
Hi, does this system can be used in steam?avoid purchase with steam?
Is backend support only available for Chiliconnect?
Is it mandatory to use unity's IAP/analytics?
This is awesome...
This is going to make mobile gaming better than ever!
I don't get anymore any notifications from UA-cam about ur new Videos, even with the bell on 🤔
Maybe report that? Bcs it's a loss of many views.
Ray Schwarz mine all come in as the week rolls over Sat night around midnight. I think notifications are turned off at some layer (browser, OS, plugin, ???).
@@Danielandradedance Weird..
I get everything else but not Unity.
I also get everything but Unity even with bell on
Due to the fact that we publish so many videos (5-10 per week), we are mindful not to send too many notifications to avoid spamming our subscribers.
@@unity Ah I see. Ok thanks for telling 😊
UI is already obsolete in this video...
Nice! Sucks I've already built most of those features. :-(
The whole point of this is so you don't have to build them from scratch for every project you cheeky genius developer boi. :L
I was excited about this, but then the example looks like it's meant to make shallow mobile games that condition people to spend money on micro-transactions. Would love to see an example for a PC game.
I have a really important question
If i made more than 100,000$ with the none pro version what will happen am serious
i miss in unity, a common features, like a drag n 'drop "shader" programmer. Ever than you program a new game, you need to do the same pattern to camera, walk / run, move, attack etc. compared to game styles in market: Action, adventure, platform, racer, fps, point click rpg, RTS ...it's re-invent the wheel.
That stuff is really for the asset store. Unity should only provide stuff that takes no creativity to make. As soon as they provide creative aspects, then games will become (even more) generic and samey.
Hello, I have a problem opening proyects, it puts something like Unity is already in list. You cannot locate the same version. What can I do?
I can't think of any logical reason why unity doesn't give dark mode for personal edition other than they are trying to annoy its fans for money.
guys ! this is not free !
I hate this kind of thing because it means more people will spam playstore with crap games.
I hear you, but I'd still rather have a higher number of games being produced, even if it does result in more shovelware/asset flips, because we'll also see more games from people who may not have bothered and miss out on new and original ideas. The opposite extreme is a situation where game design/production is so prohibitive that only a small number of developers have the esoteric knowledge to make games
@@JohnnyThousand605 I on the other hand, would not have to be bombarded with piles of rubbish every time I open playstore.
Yep, you could just have Assassin's Creed and Call of Duty, all those universally "good" games
@@JohnnyThousand605 assassins creed is different and good. But most of those games you say are universally good, have become stale and there's nothing unique about most of them. They don't wanna take the risk of doing something differently.
@@shadmansudipto7287 Note the inverted commas. They're acclaimed triple A titles with high polish... and as you say not very original. Hence the inverted commas. My point was that if the barrier to entry is too high, yes you'll get "quality" in the sense of polish but you'll get less innovation.
hi
Hey who can help me with my next game i really need some help
It's a building.simulation.tycoon game where u build cpu's
I learned a lot of things researching and watching tutorials but i guess not enough