Star Fox 64's Missing Water Levels

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  • Опубліковано 9 лют 2025

КОМЕНТАРІ • 154

  • @Kiloku2
    @Kiloku2 Місяць тому +168

    A friend of mine once told me of a dream he had where he played in Zoness with the Blue Marine acting as a sort of speed boat, moving on the surface of the water. I hope to recreate that in the Port some day

    • @HeyaItsSoup
      @HeyaItsSoup Місяць тому +16

      I'm fascinated by the fact that I'm not the only one who dreams of Starfox 64 at night! That's an interesting thing to hear :)

    • @fran_friki
      @fran_friki Місяць тому

      When I was a child I used to dream with this game, too. One of my dreams combined Blast Corps space stages with Macbeth stage. I remember there was a haunted train with a witch on it, with a coloured sky similar to Blast Corps, but using the landmaster / arwing. The music was from BC too.

    • @milliondollarmistake
      @milliondollarmistake 26 днів тому

      I had a dream recently about speedboat levels in Star Fox, though I think mine was either for Zero or a new game. I remember there were 2 levels, one on Zoness during a heavy thunderstorm that looked really moody thanks to the thick fog, rain and extremely bright lightning flashes. I think this level had a synthetic theme too that reminded me of Bladerunner. The other was on a really sunny tropical planet and instead of an open ocean you were speeding down some rapids, with all the standard tropes you'd expect from something like that (jagged rocks, going off some waterfalls and a giant one, I think you would go through a really deep ravine at one point, low hanging trees, etc). The tropical planet also had a ton of side paths like caves, tunnels, and branching river paths. They'd have enemies and powerups and shortcuts but they'd eventually loop back to the main path. The music here was more like generic 80's action movie shit, though it might have also sounded like music from Adventures since I have the vague feeling it took place on that dinosaur planet.
      The core aspect that made these levels stand out from something like the Landmaster levels was the speed you moved at. It sounds obvious but properly controlling your boat while you skipped off waves constantly was supposed to be a big part of mastering these levels. There was some other mechanic that was like the tricks you can do in newer Mario Kart games when going off a ramp and it'd either help keep you stable in mid air, or give you points, or a speed boost, or something, but either way I don't think it was a good idea. Being able to perform a simple barrel roll sounds like it'd be better, especially if being in the air was the only chance you could do one, but that wasn't in my dream so whatever lol

    • @Raf.aelllo
      @Raf.aelllo 12 днів тому

      hah when I was little I remember I had a dream where I could play Starfox 64 but it was set in completely different and new levels. You could imagine it as a sequel to StarFox64 also released for N64. Luckily, it seems this will be soon possible!😝

  • @chaoslord8918
    @chaoslord8918 Місяць тому +91

    1:55 Idk, that Angler Fish seems pretty good at pulling off some 360 movement.

  • @RiposteBK
    @RiposteBK Місяць тому +89

    After all these years, seeing proper custom levels in SF64 is amazing - as is learning of other potential Blue Marine levels! That torpedo is super cool too... I can't wait to see where modding goes for the future

    • @Nephritesword
      @Nephritesword Місяць тому +13

      Nintendo: *refuses to make new and good star fox*
      Fans: “Fine, we’ll do it ourselves”

    • @aqa2866
      @aqa2866 Місяць тому +3

      @@Nephritesword pls just make 1 more and let Zero be the other M fast and fun

  • @RazorBladezX
    @RazorBladezX Місяць тому +26

    The song for Aquas was so like mysterious yet spooky.

    • @ChoobChoob
      @ChoobChoob Місяць тому

      Like the Titanic theme song!

  • @gigastrike2
    @gigastrike2 Місяць тому +41

    The torpedo pickup is definitely leftover from before the blue marine had infinite torpedoes. It was probably supposed to work like normal bombs, but they figured the slower controls weren't fun, so they gave you infinite ammo to make up for it. And the torpedo pickup suddenly had no use.

  • @e-mananimates2274
    @e-mananimates2274 Місяць тому +48

    The fact you could make something resembling a custom level gives me hope for new Star Fox hacks!

  • @thunderdraco
    @thunderdraco Місяць тому +20

    I don't know why, but sometimes old N64 graphics really freak me out, especially long voids like at @1:37 where it just stretches on to infinity. It's like trypophobia

    • @MyLifeInAHole
      @MyLifeInAHole Місяць тому +4

      If I had tried to go through the unused tunnel and hit the invisible wall I would've been sent back to being a kid freaked out playing that level

  • @SimonsChannel
    @SimonsChannel Місяць тому +18

    Man. I just knew it back then. When my brother and I first reached Aquas, we struggled with it for a while to get used to the controls, layouts and stuff, so when we finally got to defeat the Bio Weapon, the following cutscene REALLY looked like it was gonna setup a second boss battle, we were really afraid until the Mission Accomplished music kicked in because we had basically no HP left and were really nervous about the battle that we just fought. Somehow it really felt that way to us. And now it turns out it probably was gonna happen.

  • @c0baltl1ghtn1ng
    @c0baltl1ghtn1ng Місяць тому +18

    "Weren't programmed for 360 movement" As he shows the spinning fish meme.

    • @thevapingpig
      @thevapingpig Місяць тому

      Z-axis is different movement, that was just lateral movement in the blue marine that was coded. He was speaking in terms of stage design with the actors.

  • @cyburgin
    @cyburgin Місяць тому +15

    Gotta say, wasn't expecting to watch the Blue Marine fight the Gorgon when I clicked on this.
    These videos of what could've been for Star Fox 64 have been fascinating, can't wait for more!

  • @secretreagent1728
    @secretreagent1728 Місяць тому +6

    "I'm not a programmer." Actually is a programmer.

  • @Kratos7560
    @Kratos7560 Місяць тому +4

    It hurts on a spiritual level to see these classic games have unused assets. I pray one day that either the fans or Nintendo create a Star Fox 64 remake utilizing every last one. I want to see the full potential of games like these.

    • @waiyon1951
      @waiyon1951 Місяць тому

      I would just want a mod that lets me play all the levels in a row

  • @jueg0122
    @jueg0122 Місяць тому +17

    4:49 Not sure if you've already looked it up, but a Cattelya is a type of orchid. Might be an insight as to what the boss was intended to look like or the image it was to invoke

  • @Huntestry
    @Huntestry Місяць тому +7

    Dude. You ARE a programmer. This is fantastic programming work.

  • @DaussPlays
    @DaussPlays Місяць тому +11

    Man, this is so cool. SF64 is one of my favourite games ever made, and it's so neat seeing content otherwise lost to time restored. That bit about recovering textures from a bad asset reference in prerelease footage is absolutely fucking hilarious, as you said.
    I was surprised to hear Aquas rates as the most unpopular level; I always thought it was awesome. Great music, cool boss fight. Alas.

    • @osets2117
      @osets2117 Місяць тому

      The sub handles very poorly, the level is extremely slow and doesn't run very well, and is fairly difficult in relation to the other levels on the map

    • @SnoopSqueak
      @SnoopSqueak Місяць тому

      I think it speaks to the quality of all the levels. The only other contender for worst in the game to me might be sector Z? It can be frustrating trying to shoot the giant missiles when the edge of the map keeps making you do U-turns.

  • @DanielSanchez-fs1nv
    @DanielSanchez-fs1nv Місяць тому +2

    Something comforting about learning more about older 3D games, thx for the video.

  • @Kruegernator123
    @Kruegernator123 Місяць тому +18

    The Mario 64 Decomp walked so that the Zelda OOT/MM Decomps could run, so that the Star Fox 64 Decomp could fly.

    • @manjackson2772
      @manjackson2772 Місяць тому +8

      I think you mean so the zelda decomps could roll. It's slightly more optimal.

    • @SimonsChannel
      @SimonsChannel Місяць тому +2

      @@manjackson2772 The Mario 64 Decomp BLJ'd so that the Zelda OOT/MM Decomps could HESS so that the Star Fox 64 Decomp could... I dunno, boost

    • @honeycrisp808
      @honeycrisp808 Місяць тому

      @@manjackson2772 So the Zelda decomps could walk backwards in a straight line*

    • @SergeantLuke
      @SergeantLuke Місяць тому

      @@SimonsChannelSo that the Star Fox 64 decomp could USE THE BOOST TO GET THRU

    • @EnigmaticGentleman
      @EnigmaticGentleman 16 днів тому +1

      Mario 64 decomp walked? Its produced by far some of the most impressive results I've ever seen from a decomp (albeit more on the hacking side than the porting side)

  • @BrainJuiceInk
    @BrainJuiceInk Місяць тому +1

    wonderful work, always loved the vibe of the aquas stage, interesting to imagine what could have been with what you've unearthed here. Thanks for the video!

  • @Algenis_Santana
    @Algenis_Santana Місяць тому +2

    The algorithm blessed me today, amazing content, definitely new sub❤

  • @bart.o.rom3o
    @bart.o.rom3o Місяць тому +12

    Oh man the future looks bright for this game

  • @wheelmanmitch
    @wheelmanmitch Місяць тому +1

    I thoroughly enjoy your videos on this topic! Great stuff.

  • @BackToTheGame.98
    @BackToTheGame.98 Місяць тому +19

    Its a shame that they didnt add in more sub missions, considering they went through the effort of implementing the vehicle and underwater effects. Its such a short game, it really seems like they could have added more stages or released a directors cut later on.

    • @SecretlyStarscream
      @SecretlyStarscream Місяць тому

      I was thinking the opposite. Thank GOD they never went through with this. I *hate* the underwater stage. You can't see anything, you move slow, I honestly just end up spamming barrel rolls, lasers and missiles all mission and pray for the best. Very underwhelming.

  • @MrMGR1986
    @MrMGR1986 Місяць тому +2

    The Blue Marine level was dope and it shoulda had at least one more

  • @Birdsflight44
    @Birdsflight44 Місяць тому +1

    high quality content, my dude 👍

  • @TheHylianBatman
    @TheHylianBatman Місяць тому +1

    I really love that you're digging into Star Fox 64, I'm always happy to learn more about it!

  • @Xunkun
    @Xunkun Місяць тому +15

    People disliked Aquas?? I like it. It's pretty. Plus: you're on a scifi adventure, and suddenly you find bloody _Atlantis?!_ That's some potential lore. Better than "Anglar Empire goes unnoticed on Venom."
    Contrast: Raccoon -City- Crater is *still* under _observed_ quarantine as of RE8.
    If I had to say I disliked a level-- or more accurately, my least favorite, I'd saaaaayyyy.....
    Sector Z. It's the one that's the most hassle to get the medal on.

    • @SimonsChannel
      @SimonsChannel Місяць тому

      I used to hate it until I mastered it. It's one of my favourite levels and to me it feels like a "sit back and enjoy" kinda level (especially because we got infinite bombs)

    • @mrdrybonestv
      @mrdrybonestv Місяць тому

      I don’t hate but I don’t like it. Even back when it came out, the level always made me feel incredibly anxious.

    • @redditor7548
      @redditor7548 Місяць тому

      As a kid when I figured out the hard route after some decent amount of time with the game the aquas level was also cool for me but mostly because it was exciting to use a new vehicle

    • @barrybludgeon7448
      @barrybludgeon7448 Місяць тому

      Yep Sector Z hands down was the worst

    • @Jabin1217
      @Jabin1217 Місяць тому

      I had to go to that level through the sector x warp to get the medal.

  • @spencermorgan2281
    @spencermorgan2281 Місяць тому +2

    I think the anglerfish has a functional all-range mode.

  • @johnmanreal9786
    @johnmanreal9786 3 дні тому

    Please do more of these videos, they are very entertaining and do the cut content of the game justice

  • @Akita23
    @Akita23 Місяць тому +2

    I just watched your mockup trailer and other star fox videos last night! Guess I couldn't have timed finding you any better

  • @thevapingpig
    @thevapingpig Місяць тому +1

    This looks like the age of the Star Fox 64 hackers. Great channel, been looking for a channel like this for ages. My favourite game as a kid, still love running it here, and there.

  • @aqa2866
    @aqa2866 Місяць тому +7

    finally underwater Great Fox

  • @YossarianAssyrian
    @YossarianAssyrian Місяць тому +1

    Excellent work. Your SF64 videos are true gems. I love exploring cut content for games!

  • @Byssbod
    @Byssbod Місяць тому +2

    Unlike most people i fucking love aquas. Its so eerie and dark, and you can spam the fuck out of torpedos. And giant freaky fish? God its so good

  • @SegaMario
    @SegaMario Місяць тому +6

    Can't say I'm surprised, because it was always odd how there was just one Blue Marine level while the Landmaster got...two, I think?

    • @waiyon1951
      @waiyon1951 Місяць тому

      There is i always love the train one was it Macbeth or something?

  • @messyroomguy1536
    @messyroomguy1536 Місяць тому

    Great work on this video! It's very cool to see the background stuff in game that we don't see, and all the discarded stuff they could have added to the game, but still glad of what we got! I look forward to more videos from you!

  • @HeyaItsSoup
    @HeyaItsSoup Місяць тому +1

    This is incredibly fun to watch, I love to see the lost development leftovers of SF64 :D

  • @EulonythMods
    @EulonythMods 26 днів тому +2

    I bet the fish by the boss was intended to be eaten alive by the emerging boss you have to then fight just for intimidating cinematic purposes.

  • @heart3460
    @heart3460 Місяць тому

    I'm so excited with what you'll do with the decomp. Great video, a lot of things I didn't know.

  • @darkmario66
    @darkmario66 Місяць тому

    That's interesting that you talk about zoness because it's probably one of, if not, my most favorite level in sf64 so I'm glad it turned out the way it did.

  • @ottav69
    @ottav69 Місяць тому +1

    I think they made the right call. When I was a kid and the game wasn't so easy for me, reaching Aquas took me forever. But I knew from one of those Nintendo Power videos they mail you sometimes to promote their games that there was a submarine level I just couldn't reach. Then I finally got to it and it was probably the first time I truly felt disappointed that I was trying so hard to find this mythical submarine level. Then I get to it and it's just not fun to play at all. At least limiting it to one planet gave it this little bit of mystery, as it was sort of hard for a novice player to get to.

  • @Straswa
    @Straswa Місяць тому

    Great video, fascinating to learn more Blue-Marine stages were planned.

  • @BackToTheGame.98
    @BackToTheGame.98 Місяць тому +25

    It also feels like Aquas was kind of half baked, compared to the other stages. The fact that they give you unlimited torpedoes feels like they were making up for a mechanic they couldn't figure out. Also the stage itself just doesnt seem as fleshed out as the other stages, with repetitive enemies and no real tactics aside from lock on to everything and fire torpedoes. So maybe the lack of a second stage is a result of them never really finishing this stage, but were far along enough that they didnt want to get rid of it?

    • @classicforreal
      @classicforreal Місяць тому +5

      Aren't you paying attention? Half-baked works fine with submarines! Just ask Skippy and Oceangate!

  • @Stealthbat
    @Stealthbat Місяць тому +4

    TStamp 08:30 - I can't believe Aquas was hard capped at a lower framerate than the rest of the game. All this time I thought it was more sluggish because it was a more difficult stage for the N64 hardware to render. Is that just not the case? Man, this blows my mind!

    • @ThePingasMightier
      @ThePingasMightier Місяць тому +3

      It's so weird. Maybe they were having stability issues too?

    • @Stealthbat
      @Stealthbat Місяць тому +1

      @@ThePingasMightier Possibly, Idk. Also, I completely agree. It is very weird. I hope/wish someone would do an investigation into why this was done this way.

    • @robertanderson9447
      @robertanderson9447 Місяць тому +2

      It seems the 3DS version still has the framerate cap for Aquas, interestingly enough. I was wondering why the cutscenes felt so choppy when I played it for the first time.

    • @Stealthbat
      @Stealthbat Місяць тому +2

      @robertanderson9447 You're kidding??!! Even the 3DS version had the cap??? That right there is more mind-blowing than the 64 version. This is crazy!

    • @robertanderson9447
      @robertanderson9447 Місяць тому +2

      @@Stealthbat Now keep in mind I haven't dug into the code at all, just going off of what I experienced in regular gameplay. But the pre and post-level cutscenes were definitely not running at the same speed as the rest of the game.

  • @zallard1
    @zallard1 Місяць тому +2

    So fascinating

  • @ILostMyOreos
    @ILostMyOreos Місяць тому

    Wow this is super cool. Didn't realize we got a starfox decomp too

  • @barrettrobinson5657
    @barrettrobinson5657 Місяць тому

    Awesome work! I’m definitely subscribing for more!

  • @Viperr101
    @Viperr101 Місяць тому +1

    2:58 this is the kind of thing that would have scared the loving fuck out of me as a kid and is still unsettling as an adult. add it to the infinite list of atrocities in ecco the dolphin for ps2

  • @pik3177
    @pik3177 Місяць тому +2

    i can imagine the cut root for aquas would've made you use the blue marine in zoness instead of the arwings

  • @marlon7215
    @marlon7215 Місяць тому

    SUPER neat stuff!

  • @elliottb7009
    @elliottb7009 Місяць тому +1

    this was my favourite stage, everyone else is wrong.

  • @CasepbX
    @CasepbX Місяць тому +1

    I always enjoyed the sub level even if it was super frustrating 😅

  • @HaxHaunter
    @HaxHaunter Місяць тому

    I just realized, surprised to not see you talk much about the PC port. Makes Aquas level play like a charm.

    • @ElarixGames
      @ElarixGames  Місяць тому +1

      @@HaxHaunter I finished the mod before the PC Port released :/

    • @HaxHaunter
      @HaxHaunter Місяць тому

      @@ElarixGames oh its alright. I'm sure you will love doing your mods now that the port is out.

  • @taco1010
    @taco1010 Місяць тому +1

    The sector 7 space ships make more sense as marine veichles

  • @Taijan1
    @Taijan1 Місяць тому +1

    I seriously hope with the release of the working PC build that we get a modded version of the game in the future that makes it like Starfox 2 where you move dynamically inside the lylat system responding to threats as the Venomian fleet moves around the system on a sort of turn based basis.
    Then you could add rogue like and randomiser elements to planets you assist, could be so good.

  • @link01742
    @link01742 Місяць тому +3

    I weirdly like the blue marine, and I love unlimited bombs/torpedos

  • @warmac88
    @warmac88 Місяць тому

    Nice work 😄

  • @StarFoxZX315
    @StarFoxZX315 Місяць тому +2

    The Zoness' sailor's VA is as good as an actor as those in tokusatsus, if not worse. No wonder why it was cut out XD
    Still, modders will probably release new levels in the future. I'm sure we'll get some new underwater ones.

  • @takeshiC1
    @takeshiC1 22 дні тому +1

    Does anyone else feel incredibly nostalgic towards the Aquas music..

  • @HellScream107
    @HellScream107 Місяць тому

    That's some good sleuthing, Elarix.

  • @TheRealBDouble
    @TheRealBDouble Місяць тому +2

    7:18 I'm sorry, but that boss portrait is super creepy

  • @Gravitatis
    @Gravitatis Місяць тому

    this was my favorite level when i was a kid

  • @FalseXII
    @FalseXII Місяць тому

    for Zonis's boss, it's possible that they wanted you to switch between the Arwing and Aquis midfight. That would've been hella cool.

  • @MR0KITTY
    @MR0KITTY Місяць тому +1

    5:12 With the SF64 assets that show up in LOZ, maybe the fish from Majora's Mask would fit into here?

  • @ruolbu
    @ruolbu Місяць тому

    pure magic

  • @5hawnEX
    @5hawnEX Місяць тому

    Just wonderful, hoping this means we can get more elaborate custom levels down the line and some pretty sick romhacks. Always wanted something like this and I'm super excited to see what the community does with the decomp

  • @ThatGuyNamedRick
    @ThatGuyNamedRick Місяць тому

    I think an All Range Mode Blue Marine mission would have been interesting to see, but ultimately a pain to play with the dark atmosphere typically found in the Aquas mission. I like the shallower arena that brings more light so the player can see and it does lead me to believe the enemy bio weapon clam was originally an ARM boss since it was pretty jarring you STOPPED to fight the thing when other corridor bosses kept you moving in the skybox. My guess is that the Angler Fish or Whale that accompanied it flicked back the torpedos you'd use to damage the boss but the trigger and animation was too difficult to implement properly. Would have been interesting to see as an alt-route boss.

  • @Zeithri
    @Zeithri Місяць тому

    Awesome

  • @someoneelse1534
    @someoneelse1534 Місяць тому +1

    Ashamed to say i didn't even know about a water level 😅

  • @keithtorgersen9664
    @keithtorgersen9664 Місяць тому

    I’m glad they didn’t. The level design is amazing and the boss challenging, but the lag is so frustrating.

  • @Fathomthiz
    @Fathomthiz Місяць тому +3

    1:55 Oh Lawd he spinnin

  • @Wendy_O._Koopa
    @Wendy_O._Koopa Місяць тому

    1:54 I would like to rename/nickname the "Angry Angler" as "Herbert Walker" from now on, based on this iconic scene from the Simpsons s07e13 "Two Bad Neighbors":
    *Marge:* President Bush is driving on our lawn. He must be lost.

  • @beardalaxy
    @beardalaxy Місяць тому

    The fact you can do that IS fucking hilarious

  • @CappnRob
    @CappnRob Місяць тому +3

    very much seems like you'd blow up some rocks blocking a tunnel leading to an alternate boss inside a crater kind of place with those walls surrounding it on Aquas! As for CL, that level seems like its the most frustrating to explore simply because it completely changed identities over development, going from a Water Stage to a Space Stage. Isn't there also something in the code to suggest that Fortuna may have been a Blue Marine stage as well at one time? I feel like I read that somewhere on account of SF1 and SF2 both showing a lot of Fortuna's oceans. Anyway, looking forward to your next video!

    • @Supahdenning
      @Supahdenning Місяць тому

      Fortuna isn't in SF64, unless you mean it was planned and scrapped at some point

    • @CappnRob
      @CappnRob Місяць тому

      @ yes that’s exactly what I meant. Fichina is still referred to as Fortuna in the code and they both use the reference FO as well

    • @Supahdenning
      @Supahdenning Місяць тому

      @@CappnRob Oh interesting, that makes a lot of sense then

  • @BananaR777
    @BananaR777 Місяць тому

    that makes sense cause with beta gameplay footage it showed a cut underwater level.

  • @IHeliosI
    @IHeliosI Місяць тому +4

    I'm confused about Aquas... are all 4 of them inside the Blue-Marine? Falco says in the level "This thing will NEVER hold together" but also in this level Slippy asks "How's the Blue-Marine Fox?" can't he tell if he was in it? And at the end of the level Fox says "Thanks Slip. Blue-Marine came through." which he wouldn't have to say if Slippy was in the craft with him.

    • @Supahdenning
      @Supahdenning Місяць тому +5

      This still makes perfect sense if Fox is just the one driving it, but I think the implication is the others are in the Great Fox which is floating on the sea behind the camera

    • @milliondollarmistake
      @milliondollarmistake 26 днів тому +1

      I never got the impression that everyone else was in the Blue Marine, I figured they were just watching while in the Great Fox. Or flying above the ocean in their Arwings to scout things out or soemthing.

  • @MrCoolSponge
    @MrCoolSponge Місяць тому

    that was cool

  • @redditor7548
    @redditor7548 Місяць тому

    1 sub level was fine, the sub is a very niche vehicle that makes sense it wouldn’t get used much compared with ARwing and landmaster.

  • @PerplexedAnimation
    @PerplexedAnimation Місяць тому +2

    Cool video! The rom hack doesn't seem to work on real hardware though which is a shame, I'd love to see custom levels.

    • @ElarixGames
      @ElarixGames  Місяць тому +1

      @PerplexedAnimation Yeah I increased the actor limit so I could shove as much stuff as possible into the level

    • @PerplexedAnimation
      @PerplexedAnimation Місяць тому

      @@ElarixGames Oh okay, I just got an ever drive so I was hoping to get it working lol. The turret mode hack didn't work for me either, it started but none of the levels work is there a workaround I can do?

    • @ElarixGames
      @ElarixGames  Місяць тому

      @PerplexedAnimation Turret Mode also only works on emulator, but I'm going to rebuild it on PC Port before my next video.

    • @PerplexedAnimation
      @PerplexedAnimation Місяць тому

      @@ElarixGames Oh, okay no problem. Super cool stuff you're doing!

  • @92cb7accord
    @92cb7accord Місяць тому

    The rudder is going the wrong direction when turning left and right and its driving me insane

  • @VestedUTuber
    @VestedUTuber 17 днів тому

    I don't get why people hate Aquas so much. Sure, your movement speed is slower, but that doesn't actually affect the level's pacing all that much because there's just so much going on throughout the level. It's honestly one of my favorite levels - it, Zoness and Area 6. Sector Z sucks, though - freakin' escort mission.

  • @Mgamerz
    @Mgamerz Місяць тому

    Would love to see a dev stream of designing one of these levels. I work on a different game series and this sounds like it'd be really dangerous for me to try, I can see it sucking up a lot of my time... :)

  • @miaouew
    @miaouew Місяць тому +1

    N64 looks soooooo much better on CRT.

  • @Wishengrad
    @Wishengrad Місяць тому

    I haven't heard anyone mention punk7890 in so long! He was a friend of mine in the early Zelda OoT hacking days.

  • @MrRandall171
    @MrRandall171 Місяць тому

    Aquis always felt awful for me, it and Zonis being my least favorite stages and of course they are right next to each other. Landmaster stages weren't easy but they were not anywhere near as annoying as the Blue Marine. I'm glad they focused on the Arwing as the main vehicle.

  • @Cade_Squirrel
    @Cade_Squirrel Місяць тому

    Seems like such a shame Blue Marine got stuck with the worst level in the game when we could have had an awesome free roaming underwater level.

    • @dibdap2373
      @dibdap2373 Місяць тому +2

      I don't know why people have such a problem with Aquas. It's an excellent water mission, beginning in a shallower sea and gradually getting darker and darker as you go deeper, lighting the darkness with torpedos revealing menacing deep sea creatures and sunken cities.

    • @Cade_Squirrel
      @Cade_Squirrel Місяць тому

      @@dibdap2373 Nowadays I'm just kind of numb to it, when I get to it I just shut off my brain and play it, I have the whole thing memorized.

  • @ChoobChoob
    @ChoobChoob Місяць тому

    What if the all-range fish boss was like Andross Brain?

  • @Spawn3X5
    @Spawn3X5 Місяць тому

    Im glad theres only one level helps the non arwing levels stand out and they are my least favorite

  • @JSCG12
    @JSCG12 Місяць тому

    So fascinating to see these hidden bits of what might have been. Absolutely love learning more about the very first game I ever played.

  • @francilenesouza6110
    @francilenesouza6110 3 дні тому +1

    @ElarixGames Do you plan to make more videos about the SF64 gigaleak?

    • @ElarixGames
      @ElarixGames  День тому

      Right now I'm bringing Turret Mode to the PC Port, but after that yes

  • @vampsith
    @vampsith Місяць тому

    “Not a programmer”

  • @josephbrandenburg4373
    @josephbrandenburg4373 29 днів тому

    I bet it would be pretty easy to write a plugin for fast64 files. Where can I find some? I might be able to hack something like that together

  • @linkincsar269
    @linkincsar269 Місяць тому +1

    I hated this level

  • @SIumHouse
    @SIumHouse Місяць тому

    Is it possible for you to make a video of all the sound effects? I’ve only seen people upload a fraction of the sounds. Someone uploaded the sf643d sounds but they have that 3ds compression.

  • @Redhotsmasher
    @Redhotsmasher Місяць тому

    So how exactly did we get these labels and empty functions from decompiling, was the final game compiled in debug mode with optimizations off or what?

    • @ElarixGames
      @ElarixGames  Місяць тому +2

      Some names were decided by the Decomp team based on what they did/where they were, others were strings from the 3DS remake, and others were from the leaked code.

  • @vmarcelo49
    @vmarcelo49 Місяць тому

    is it possible to patch the rom and play on starship?

    • @ElarixGames
      @ElarixGames  Місяць тому

      No sorry, that'd take a lot more work

    • @shinichikawashigi7475
      @shinichikawashigi7475 Місяць тому

      ​@@ElarixGames I still hope to see an on foot lvl using the assets from multilayer mode

  • @laelhochberg9497
    @laelhochberg9497 Місяць тому

    I once played Star Fox 64 with my older brother a long time ago, and the other boss we encountered in the water stage appeared the be a female character. Even after all these years, I still can't find footage of the female boss in the water level of the game.

  • @comicsranger
    @comicsranger Місяць тому

    Aquas is one of my favourite level the tempo is cool lol