X4 Foundations 7.0, Beta 8, Enemy territory, Ships AI combat

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  • Опубліковано 6 чер 2024
  • #gameplay
    X4 Foundations, Enemy territory, Ships AI combat
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КОМЕНТАРІ • 9

  • @Saul117
    @Saul117 Місяць тому +2

    wow this looks really good, they made graphics improvements ??? whats your spec ???

  • @egoaut
    @egoaut Місяць тому +3

    M ships still suck when landing on a carrier😮.

    • @Ryak84
      @Ryak84 Місяць тому +1

      Not only that... Carrier AI still sucks. The assigned squadrons dock and undock like idiots... there is no way to set a "time on station".

  • @nikkotan2840
    @nikkotan2840 Місяць тому +3

    The game's main issue is the standardized design of the stations and carrier landing docks and pads. Take the Boron ships, for instance - they boast a distinctive design with organic architecture and pulsating lights covering the hull. It's clear that if they have the ability to craft their own ships, they should be able to create their own personalized Boron-designed landing docks and pads.
    Even after years since its release and the release of several DLCs, X4 Foundation still hasn't fixed the issue with the generalized landing docks and pads for every faction and race in the game.

    • @Miszkaaaaa
      @Miszkaaaaa Місяць тому

      Its bureaucracy and legislation

    • @Airplane38531
      @Airplane38531 29 днів тому

      Just use Mods 😂

    • @nikkotan2840
      @nikkotan2840 28 днів тому

      @@Airplane38531 Mods overtime creates a lag in the game especially when you own a fleet while the rest of the factions are also making more ships. Short term yes mods are good, but long term no thanks.

  • @mano-zz2jz
    @mano-zz2jz Місяць тому +1

    that's why the game won't be *5 the wrek because what can be seen remains & the dead shouldn't be there 😢😢😢😢 3:41