vinny's enduring love for pool room games is so charming. No reading, no gameplay, just vague moldy nostalgia and a chat to yap to. he's in his element.
Just for fun one of these games should give you a shotgun with like 6 bullets. There are no enemies to fight, and you'll never find more bullets. It's just there to fuck with you.
To make it more interesting, make it so that there's a random, but very low, chance to encounter between 1 and 6 monsters total throughout the entire play through that takes 5 shots to kill one, but one shot is enough to slow it down from catching up to you but still gives chase.
@@KnightofDarkSorrowto make it EVEN MORE interesting they should actually give you INFINITE AMMO and continuously spawn in DEMONS FROM HELL and incorporate EXPLOSIVE and INCENDIARY AMMO
Nah, it's called lazy game development. Somebody sees a realistic liminal space game and suddenly everyone is pushing out their own Unreal 5 slop at a premium price
23:31 Vinny asked the ballpit ballcleaner this question with nearly the same reverence as Luke Skywalker when he asked Obi Wan "You fought in the Clone Wars?"
Vinny should check out Utility Room, a VR liminal game about exploring the universe's metaphorical storage closet. No pool rooms but plenty of existential dread
I prefer it when there is more of a variety, such as Anemoiapolis had pools, but also other kinds of liminal locations like mall, theater, hallways, etc. (or at least things like that, I don't remember exactly, but you get the idea, it's variety) From the trailer it does look like the full game probably has more variety though.
I was about to say something like that.. so many of these games are just the pools, when the best kind of things are the nostalgic hotels with the weird carpet, the malls, the movie theaters. Theres a lot of these made in Source, and they're great. A lot on the gmod workshop
13:30 The thing Vinny is talking about happened kinda with this room. One of the big dumb heads disappeared after he walked past it to the dead ends and walked back.
Having everything be boiler-plate unremarkable and then having the sea-serpent growl and slide into the water made me freeze as if I had come across a person or animal in a place I was not expecting
It's so weird to me that this game comes out, and all the comments are just saying its a lazy pools clone, but when pools came out, the comments were full of praise, even though it was just as lazy a clone of the 64 other identical liminal pool games.
Honestly I love these for the exploration factor, it's really captivating for me. I can understand it being really boring but I find it all really intriguing. I like seeing the different presentations of liminal space, they're all like chill hang out spots. Always glad to see more of them.
13:27 "stuff where you look away, and you look back, and it's gone." The timing couldn't be more ironic since the massive grey head in the water from earlier @ 11:34 is gone when vinny turns a corner to backtrack, and he completely misses it. It's also why games like that would be completely lost on Vinny unless they were literal jumpsacres, the man is completely oblivious.
He is also frequently reading and interacting with Chat. It's easy to miss things like that. Have you ever tried that? I guarantee you'd miss a lot as well.
@@tetsuoakira8294No, it’s an issue with his attention span and memory. This isn’t some small detail, it’s a giant skull in a very empty room. Maybe you have the same issue, but it has nothing to do with reading chat.
@tetsuoakira8294 Vinny has a pattern of missing incredibly obvious things like this, something that even other streamers do not miss while streaming live and interacting with chat as you said. I just find Vinnys consistent uncanny timing to be very funny.
I had an intense feeling of deja vu when I saw that thumbnail. The only thing that didn't make sense was that I remembered that the previous game of this type was a full release.
I would love a liminal or backrooms game that makes you *feel* like you’re being followed or *think* you’re being attacked, but there’s never actually anything there. It would stay true to the original concept (of the backrooms at least) where even if you may hallucinate sounds of people or otherwise from time to time, there is no escape; you cannot starve, you cannot age, you cannot be physically hurt, you cannot die. There is no poorly designed monster coming to release you from this horror. You truly are alone.
I like the previous liminal pool game Vinny streamed, the one that’s framed as someone filming their experience. There were subtle signs that the player wasn’t alone, like the sound of footsteps or what looks like a mannequin that disappears when you look away, but nothing ever comes of it.
There is a Backrooms game that does that. There's no threat, but... Well, I'd rather not spoil it. It's the most effective "one of these" I've seen, though. Game's called The Complex: Expedition. It has a free prequel(?) called The Complex: Found Footage, and it's an Early Access game that is allegedly approaching its final release as of July.
@@RougeMephilesClone When I made this comment I was thinking of a newer video by kane pixels where a guy gets stuck in the backrooms and something is chasing him, and there’s such a long stretch until you actually see the creature that I began to wonder if the MC was just hallucinating something banging on doors and following him etc and that concept was really cool to me. But sadly in that video’s case it was in fact just a moldy-looking liminal man, not a psychosis episode. The project you mentioned sounds more promising though, I’ll definitely check it out.
Personally, I will never get enough of the "liminal" genre as I was already well into it before the mainstream picked it up. I just love the idea of walking through empty abstract or dreamlike spaces myself but that is just me. But yeah, these "games" really need to come up with something new at this point.
I think the issue is that the nature of liminal spaces has them sorta empty and "off" feeling without being actively harmful or anything, so a lot of the ideas just end up as boring walking sims touring you through either ~aesthetic~ or creepy rooms that don't offer much once you sorta get the idea. There has to be actual creativity holding it up (or just a liminal man chasing you, but I don't prefer that.)
It'd have to be a real labor of love to create assets for a novel visual experience. Cuz basically everything that you can get assets for premade has already been done to death, and going low-effort/abstract has already been done a whole bunch, so you're gonna need to actually come up with something novel to depict and create a bunch of new assets for it... only for it to probably sell a couple thousand copies at best.
We heard you man! We are considering to add unlock system for chapter 2 in full game. so if anyone have already played chapter 1. They will be able to start directly from chapter 2 by selecting it from chapter selection menu.
@@darkpyro786 Our first chapter was on poolrooms because of our Lore for the game. Poolrooms is also kind of classic and popular. So we released this as Demo. If you have seen the end we showed footage which contains Baalrooms, PlayPools which are also shown a little in demo and some other really good scenes like stairs and a Hell sequence. We have a Lore for the game.
@@darkpyro786 A parking garage backrooms level would make a terrifying game, especially if it has a chase like the infamous garage section of Imscared
Sometimes I wonder if capussi still watches vinesauce. He's sorta become the new BarrelsOfFun, tho last time I checked Barrels does check in from time to time.
For some reason these liminal videos get uploaded only when I am having pizza for dinner. Honestly it's kinda awesome to just vibe out and eat pizza with the liminal man.
I was waiting for this year's liminal indoor pool nonsense segment. I am amazed this trend has managed to survive for going on 3 years. Zero innovation between any titles, just wandering around POOLS. JUST, POOLS. Also, the idle headbob combined with the postprocessing in this game made me physically sick to my stomach. I've never felt that from a game in my whole life.
28:41 I once opened the school bathroom's door to see that it was freshly smeared with shit. From top to bottom. And the worst part is: The school i was going to was specifically for diploma seekers, which meant most of the students were adults.
Honestly liked this segment. Game works well for Vinny to just casually riff about whatever topic. I'd definitely watch the full game, even as a prerecord.
I think what annoys me about the poolroom games is that there is no conceivable universe in which you would walk around them fully clothed. You’d be drenched and uncomfortable the moment you got out of the first pool, your ass would NOT be walking casually through those rooms. Your clothes would be damp and heavy. Your feet would get fungal infections from being confined in wet shoes, which you can clearly always hear the character in these games wearing when they walk on tile.
one day, when i can, I'll make a liminal pools game. It'll have exposed brick, falling off tiles, broken railings, a cricket, sometimes a south American opossum runs across. You get glimpses of outside but you can't leave, the wall is covered in broken bits of glass bottle cemented in.
I have a backrooms game idea that someone can have for free. It's actually really simple, You start out randomly in any given backrooms lore area and it's all interconnected and the whole map is about the size of an average European country in scale, so like, massive. and it's an MMO so you and potentially thousands of other people are just wandering, possibly spending days not seeing another human being. When you save and quit your player character just lays down and sleeps. until you start again. Also proximity chat would be cool as hell, maybe you'll make a new friend and go exploring together or maybe you can go try to find your friend who you know in real life who is also playing. Idunno, there's possibilities there I think.
though this would be great the likely issue and reason these types of games haven't been done before is because you'd need to spend a fuck ton of money just for the servers.
@@matheusgraef Eh, something like this could probably be achieved with some kind of P2P system. Where it occasionally pings all the other online players for their location and if there's one kind of close, it starts pinging that one more frequently until they get almost close enough to be visible and then it establishes a real-time connection to update their location every tick.
@@matheusgraefyou’d expect it to be expensive but not quite (im going to ramble about nerd sh\t so you can skip this if you arent interested) server cost only goes up exponentially when there are a lot of players interacting in the same area, as every new player added doubles the amount of data needed to be sent per update (ie a player moves, attacks, etc). in a game where barely anyone will interact and the server is only keeping track of who is online, the bandwidth usage would be very low compared to an mmo. this problem is also the reason why ”sharding” or world ”instancing” was invented where people in crowded areas are taken into sub-servers with less people. a liminal mmo ironically solves this issue automatically by design because low chances of anyone findin another person causes this problem to never arise to begin with. that being said, due to mmo projects being huge in scope in general, i doubt someone is gonna be willing to spend their time to develop fully functional multiplayer mmo servers that will go virtually unused anyway
@@matheusgraefrip, i wrote a really long nerdy comment about why it most likely wouldn’t be expensive compared to a regular mmo but youtube autodeleted it for some reason 😢😢😢😢
EDIT: I think this game does what im saying pretty well, I just think its good to keep in mind what im mentioning I think something a lot of liminal creators miss the point on is that the rooms are supposed to feel like you're stuck in a nonsensical purgatory that almost seems like a glitch in a point of reality where it just keeps repeating the same pattern in corrupted and distorted ways. A lot of them just miss the point of it feeling nonsensical and just to further add to the sense that you are literally trapped in a place that doesn't exist, and therefore you fundamentally no longer exist and are lost forever. You should come across a room that almost feels AI generated, with walls that are seemingly misplaced, too thin, too thick, too wide, floors that disconnect and seem to no aligned with the walls, etc. It should feel like an ant hill maze that wasn't designed for humans to navigate
"Computer, generate me a large vacant bathhouse, white tile, lingering chlorine smell, and dim overhead lights. Disengage safety protocols. Begin program."
The next liminal game should just be endless rooms of billiard tables, each and every one of them interactable. Haha, *pool* tables. And every time you get an 8 ball into a hole, it summons a billiards goblin you can get into a drunken bar brawl with.
Is it just me or is every liminal space game the same? Like it's always the (Level 0) Backrooms or the Poolrooms, no other liminal spaces for some reason. Though I'm most curious about the creature at 22:48, we never get any Poolrooms games with entities like we do the Backrooms.
I wish there was a game that was about the dogscape, where you have to survive eating dog meat and running away from dog like creatures in a hellish amalgamation of dog flesh and parts.
Zero hopes for this one. It seems like they literally just grabbed the same asset we've seen before, made minimal changes to it, stuck some footage from what's probably other pre-made map assets on the end and called it a day. Please wishlist! No apparent hook or unique idea setting it apart. Just the vague promise that it gets more interesting in the full version. But that version apparently drops in less than 2 weeks, which doesn't give me much hope at all. If there was much to this one, the demo would have put its best foot forward and at least tried to hook the player with something unique or at least a little different instead of going 'trust me bro, it's worth it in the last third of the full game!!!!'.
I'm sure a "Liminal Cozy Life Simulator Game" is being made as I write this, in an attempt to shake up the formula. It'll be called something like "LiminaLife" or whatever. Personally, people could regurgitate practically the same poolrooms slop six-thousand times over, and I'd still eat it up. I just REALLY enjoy the aesthetic, but I get wanting more from it.
There’s a game out in December called Subliminal that looks really cool. Has very nice graphics and while it does seem to take place partly in a water park, it looks to have a lot of other environments as well and there’s more to the game than just “walk around and look at stuff”
The post processing was really weird; it made it look like the game was dropping to a lower resolution. I had to actually check my video quality setting to make sure I wasn't getting throttled, and even after that I was tempted to do it again multiple times.
Has Vinny played Dreamcore yet? Right now is also just a Demo but I really liked it of course its just the poolrooms but it has great rooms in there, like the rooms are actually well made instead of just being made out of bathroom tiles
Vinny, if any of these games were made in Unreal Engine 4 or 5, then there's a mod out there that can _easily_ make them playable in VR. It's made by Prey Dog. There are tutorials on UA-cam.
The echo feature imo is a nice idea, but I think it should've been implemented differently. With the echo not being a distinct repeat of the sound/voice. But instead to have been quiter and more muffled, like how echos tend to be in most empty rooms. I suppose also have it vary depending on the room, but I feel that would require ungodly amounts of dev time.
Subliminal could’ve been the king of pool rooms / backrooms games if they’d have released the game before all these other ones got made (it’s still not released)
A game that mainly focus on the liminal but incorporates a concrete goal and other genres, from adventure, to comedy, to other kinds of mindfucks like non-euclidean and out-of-sight shifting spaces could be pretty sick. No idea how it'd be pulled off without cancelling out the whole point of liminality, though. Definitely would have to be pure environmental communication/storytelling, no dialogue Now I wonder how you'd communicate comedy without words or living beings
Behold! the P.T. clones of the 2020's! Tech demos! T.D. Honestly, I think a lot of these are just far too chill to be disturbing. Though the one with the silly monsters was a bit annoying.
The “liminal genre” won’t get innovation until a majority of people finally recognize that it’s just setting. A place to set characters, story, and gameplay into and not be defined by. You’ll know when a good liminal game is made when whatever repeating complex has narrative significance similar to the unknown in over the garden wall or the hotel in the shining. You can’t just keep regurgitating the same scp nextbot unreal 5 games onto steam and expect something good.
*"No, these liminal games shouldn't have anything new added to them. They should stagnate and be indistinguishable from each other to the degree of pointlessness."* - high IQ chat member
Twitch Chat Replay ► chatreplay.stream/videos/tHJ5RysAVVA
There's some dude selling pools on the Unreal asset store who unwittingly developed like 7 games this year
The true Liminal Man
vinny's enduring love for pool room games is so charming. No reading, no gameplay, just vague moldy nostalgia and a chat to yap to. he's in his element.
I enjoy them too to a degree. But more so when he plays them. Its always a nice vibe.
Just for fun one of these games should give you a shotgun with like 6 bullets. There are no enemies to fight, and you'll never find more bullets. It's just there to fuck with you.
To make it more interesting, make it so that there's a random, but very low, chance to encounter between 1 and 6 monsters total throughout the entire play through that takes 5 shots to kill one, but one shot is enough to slow it down from catching up to you but still gives chase.
@@KnightofDarkSorrow that already defeats the point of the shotgun, congrats
Voices of the Void does that. You find bullets for a handgun that doesn't exist and there's an old shotgun that explodes on you if you use it.
@@KnightofDarkSorrowto make it EVEN MORE interesting they should actually give you INFINITE AMMO and continuously spawn in DEMONS FROM HELL and incorporate EXPLOSIVE and INCENDIARY AMMO
Or, hear me out... a half life crowbar
this is literally identical to the other game he played, same map, same visuals, i feel like im going insane
POOLS?
It's almost like you're lost in a liminal space. OH WAIT
Getting closer to the intended experience every time.
@@electricindigoball1244 it's like the devs are lazy
Nah, it's called lazy game development. Somebody sees a realistic liminal space game and suddenly everyone is pushing out their own Unreal 5 slop at a premium price
23:31 Vinny asked the ballpit ballcleaner this question with nearly the same reverence as Luke Skywalker when he asked Obi Wan "You fought in the Clone Wars?"
These games can be fixed by two things: Tony hawk skateboard and ska radio
Vinny should check out Utility Room, a VR liminal game about exploring the universe's metaphorical storage closet. No pool rooms but plenty of existential dread
Whoa that sounds cool
YES! Wait he has VR?
vouch, pretty cool lil experience
@@michaloid8351 He definitely does. Used mostly for unhinged VRChat hangouts.
send him an email
I prefer it when there is more of a variety, such as Anemoiapolis had pools, but also other kinds of liminal locations like mall, theater, hallways, etc. (or at least things like that, I don't remember exactly, but you get the idea, it's variety) From the trailer it does look like the full game probably has more variety though.
I wish that didn't seem to get abandoned...was such good promise
The other game vinny played, Pools, had some neat anti-grav stuff and different themes. I liked that one quite a bit.
I was about to say something like that.. so many of these games are just the pools, when the best kind of things are the nostalgic hotels with the weird carpet, the malls, the movie theaters. Theres a lot of these made in Source, and they're great. A lot on the gmod workshop
13:30 The thing Vinny is talking about happened kinda with this room. One of the big dumb heads disappeared after he walked past it to the dead ends and walked back.
Having everything be boiler-plate unremarkable and then having the sea-serpent growl and slide into the water made me freeze as if I had come across a person or animal in a place I was not expecting
When I clicked this I knew it was gonna start with Vinny saying “another one of these”
It's so weird to me that this game comes out, and all the comments are just saying its a lazy pools clone, but when pools came out, the comments were full of praise, even though it was just as lazy a clone of the 64 other identical liminal pool games.
First exposure, probably.
Pools is a direct clone of Dreamcore, which came out in 2022.
@@mikkabouzuska came before reggae
Honestly I love these for the exploration factor, it's really captivating for me. I can understand it being really boring but I find it all really intriguing. I like seeing the different presentations of liminal space, they're all like chill hang out spots. Always glad to see more of them.
13:27 "stuff where you look away, and you look back, and it's gone." The timing couldn't be more ironic since the massive grey head in the water from earlier @ 11:34 is gone when vinny turns a corner to backtrack, and he completely misses it. It's also why games like that would be completely lost on Vinny unless they were literal jumpsacres, the man is completely oblivious.
He is also frequently reading and interacting with Chat. It's easy to miss things like that. Have you ever tried that? I guarantee you'd miss a lot as well.
@@tetsuoakira8294No, it’s an issue with his attention span and memory.
This isn’t some small detail, it’s a giant skull in a very empty room.
Maybe you have the same issue, but it has nothing to do with reading chat.
@tetsuoakira8294 Vinny has a pattern of missing incredibly obvious things like this, something that even other streamers do not miss while streaming live and interacting with chat as you said.
I just find Vinnys consistent uncanny timing to be very funny.
He didn't miss it, he looked right at it, but probably assumed it was just part of the scenary
@@theussmirage he missed it as in he didn't realize it moved later
I had an intense feeling of deja vu when I saw that thumbnail. The only thing that didn't make sense was that I remembered that the previous game of this type was a full release.
I would love a liminal or backrooms game that makes you *feel* like you’re being followed or *think* you’re being attacked, but there’s never actually anything there. It would stay true to the original concept (of the backrooms at least) where even if you may hallucinate sounds of people or otherwise from time to time, there is no escape; you cannot starve, you cannot age, you cannot be physically hurt, you cannot die. There is no poorly designed monster coming to release you from this horror. You truly are alone.
I like the previous liminal pool game Vinny streamed, the one that’s framed as someone filming their experience. There were subtle signs that the player wasn’t alone, like the sound of footsteps or what looks like a mannequin that disappears when you look away, but nothing ever comes of it.
There is a Backrooms game that does that. There's no threat, but... Well, I'd rather not spoil it. It's the most effective "one of these" I've seen, though.
Game's called The Complex: Expedition. It has a free prequel(?) called The Complex: Found Footage, and it's an Early Access game that is allegedly approaching its final release as of July.
liminal purgatory...
@@dysrI did like that one, and I appreciated the creepy corner-of-your-eye stuff they added in.
@@RougeMephilesClone When I made this comment I was thinking of a newer video by kane pixels where a guy gets stuck in the backrooms and something is chasing him, and there’s such a long stretch until you actually see the creature that I began to wonder if the MC was just hallucinating something banging on doors and following him etc and that concept was really cool to me. But sadly in that video’s case it was in fact just a moldy-looking liminal man, not a psychosis episode. The project you mentioned sounds more promising though, I’ll definitely check it out.
This seems practically identical to POOLS
i think more like "The Class Rooms"
It might as well be a sequel/part 2. These types of games tend to blur together after a while.
The map feels literally identical to the first level of POOLS. It's at least the same assets but with some relatively small additions.
Personally, I will never get enough of the "liminal" genre as I was already well into it before the mainstream picked it up. I just love the idea of walking through empty abstract or dreamlike spaces myself but that is just me.
But yeah, these "games" really need to come up with something new at this point.
They haven’t invented anything other than tile or yellow tinted walls yet, unfortunately
Read House of Leaves.
Real. I've been a fan of the backrooms since 2019 when they set up the wiki
I think the issue is that the nature of liminal spaces has them sorta empty and "off" feeling without being actively harmful or anything, so a lot of the ideas just end up as boring walking sims touring you through either ~aesthetic~ or creepy rooms that don't offer much once you sorta get the idea. There has to be actual creativity holding it up (or just a liminal man chasing you, but I don't prefer that.)
It'd have to be a real labor of love to create assets for a novel visual experience. Cuz basically everything that you can get assets for premade has already been done to death, and going low-effort/abstract has already been done a whole bunch, so you're gonna need to actually come up with something novel to depict and create a bunch of new assets for it... only for it to probably sell a couple thousand copies at best.
This is virtually identical to POOLS, it feels like a custom map
06:32 for the fastest vinny's ever regretted a joke god bless him
We heard you man!
We are considering to add unlock system for chapter 2 in full game. so if anyone have already played chapter 1. They will be able to start directly from chapter 2 by selecting it from chapter selection menu.
Also take the general advice of this comment section and Vinny, and go BEYOND just pools. Malls, parking garages, schools etc.
@@darkpyro786 Our first chapter was on poolrooms because of our Lore for the game. Poolrooms is also kind of classic and popular. So we released this as Demo. If you have seen the end we showed footage which contains Baalrooms, PlayPools which are also shown a little in demo and some other really good scenes like stairs and a Hell sequence. We have a Lore for the game.
@@darkpyro786 A parking garage backrooms level would make a terrifying game, especially if it has a chase like the infamous garage section of Imscared
Sometimes I wonder if capussi still watches vinesauce. He's sorta become the new BarrelsOfFun, tho last time I checked Barrels does check in from time to time.
These liminal streams are just comfy
One of those relax play a game or lay down while you listen to the stream
For some reason these liminal videos get uploaded only when I am having pizza for dinner. Honestly it's kinda awesome to just vibe out and eat pizza with the liminal man.
I had NY style pizza for lunch today...wtf is this coincidence. But it is kinda cool.
liminal sauce man, give me your finest liminality [munch into pizza]
until he starts talking about ballpit vomit
I was waiting for this year's liminal indoor pool nonsense segment. I am amazed this trend has managed to survive for going on 3 years. Zero innovation between any titles, just wandering around POOLS. JUST, POOLS. Also, the idle headbob combined with the postprocessing in this game made me physically sick to my stomach. I've never felt that from a game in my whole life.
this game has more of other things not just pools, hes playing the demo not the full game
@@mnstrrr. Sure, sure...
@@mnstrrr.yeah this game is not just pools, it also has pools
pools within pools
When will poolrooms become a place all about SNOOKER
Asset flip moment.
What assets are being flipped?
pool tile PBR
@@thepicausno5561 The entire last game he played with this theme, from the looks of things. I mean it even has the partially-submerged house.
@@thepicausno5561 your mom's
Imagine if the poolrooms were real and you were wandering for hours to suddenly hear an echoing voice saying Capussi
28:41 I once opened the school bathroom's door to see that it was freshly smeared with shit. From top to bottom. And the worst part is: The school i was going to was specifically for diploma seekers, which meant most of the students were adults.
what a shitty situation huh...
Finally something liminal
Honestly liked this segment. Game works well for Vinny to just casually riff about whatever topic. I'd definitely watch the full game, even as a prerecord.
I think what annoys me about the poolroom games is that there is no conceivable universe in which you would walk around them fully clothed. You’d be drenched and uncomfortable the moment you got out of the first pool, your ass would NOT be walking casually through those rooms. Your clothes would be damp and heavy. Your feet would get fungal infections from being confined in wet shoes, which you can clearly always hear the character in these games wearing when they walk on tile.
The player character wearing a full scuba suit with flippers would undercut the tension in a terrific way
Also the character in this game emerged from a pool, yet somehow can't swim at all, like, what?
7:28
UV lights, Soil, all the crops needed for rotation, a small population of settlers and a whole lot of medieval weapons
one day, when i can, I'll make a liminal pools game. It'll have exposed brick, falling off tiles, broken railings, a cricket, sometimes a south American opossum runs across. You get glimpses of outside but you can't leave, the wall is covered in broken bits of glass bottle cemented in.
I have a backrooms game idea that someone can have for free. It's actually really simple, You start out randomly in any given backrooms lore area and it's all interconnected and the whole map is about the size of an average European country in scale, so like, massive. and it's an MMO so you and potentially thousands of other people are just wandering, possibly spending days not seeing another human being. When you save and quit your player character just lays down and sleeps. until you start again. Also proximity chat would be cool as hell, maybe you'll make a new friend and go exploring together or maybe you can go try to find your friend who you know in real life who is also playing. Idunno, there's possibilities there I think.
though this would be great the likely issue and reason these types of games haven't been done before is because you'd need to spend a fuck ton of money just for the servers.
@@matheusgraef Eh, something like this could probably be achieved with some kind of P2P system. Where it occasionally pings all the other online players for their location and if there's one kind of close, it starts pinging that one more frequently until they get almost close enough to be visible and then it establishes a real-time connection to update their location every tick.
@@matheusgraefyou’d expect it to be expensive but not quite (im going to ramble about nerd sh\t so you can skip this if you arent interested) server cost only goes up exponentially when there are a lot of players interacting in the same area, as every new player added doubles the amount of data needed to be sent per update (ie a player moves, attacks, etc). in a game where barely anyone will interact and the server is only keeping track of who is online, the bandwidth usage would be very low compared to an mmo. this problem is also the reason why ”sharding” or world ”instancing” was invented where people in crowded areas are taken into sub-servers with less people. a liminal mmo ironically solves this issue automatically by design because low chances of anyone findin another person causes this problem to never arise to begin with. that being said, due to mmo projects being huge in scope in general, i doubt someone is gonna be willing to spend their time to develop fully functional multiplayer mmo servers that will go virtually unused anyway
@@matheusgraefrip, i wrote a really long nerdy comment about why it most likely wouldn’t be expensive compared to a regular mmo but youtube autodeleted it for some reason 😢😢😢😢
@@scrung oh damn. :(
EDIT: I think this game does what im saying pretty well, I just think its good to keep in mind what im mentioning
I think something a lot of liminal creators miss the point on is that the rooms are supposed to feel like you're stuck in a nonsensical purgatory that almost seems like a glitch in a point of reality where it just keeps repeating the same pattern in corrupted and distorted ways. A lot of them just miss the point of it feeling nonsensical and just to further add to the sense that you are literally trapped in a place that doesn't exist, and therefore you fundamentally no longer exist and are lost forever. You should come across a room that almost feels AI generated, with walls that are seemingly misplaced, too thin, too thick, too wide, floors that disconnect and seem to no aligned with the walls, etc. It should feel like an ant hill maze that wasn't designed for humans to navigate
13:30 thats called psychological horror, Vinny
Was interested to see what was done differently here, so I clicked around to random spots in the video to get an idea.
It's just more Poolrooms...
The footage from the full game looks really sick actually. It's a shame almost none of that came across until the very very end of the demo.
Most liminal games are just
“Check this shit out.”
“Oh neat.”
“It’s scary.”
“I am afraid.
Vinny suggests that there should be subtle things happening in the distance but 9/10 times he would blind them lol
Yeah, look at this Italian man here. He's looking at the pool
Best Italian man ever
I love unreal engine slop
it's that time of the year where vinny gets banished to a dungeon-cistern again.
HELL YESSSS!!! I loved Pools so damn much!!! I'm so excited for more of that very specific vibe!!
Can never have too many of these games.
If I had a holodeck, this is what I'd do with it, to be honest.
"Computer, generate me a large vacant bathhouse, white tile, lingering chlorine smell, and dim overhead lights. Disengage safety protocols. Begin program."
Please add "I'll show you what I mean about ball physics" to the next UA-cam Poop generation
So is there something going on in THIS one or is it just more "walk through the same pool rooms" again
He's played SO many of these poolrooms games by now and yet we've only just scratched the surface of just how many there are.
The next liminal game should just be endless rooms of billiard tables, each and every one of them interactable.
Haha, *pool* tables.
And every time you get an 8 ball into a hole, it summons a billiards goblin you can get into a drunken bar brawl with.
I don't blame Vinny for still chasing that liminal high. I would rather have new samey liminal games than no more liminal games.
THE BALL PIT! IT'S REAL, MARIO! I SAW IT WITH MY OWN EYES!
Is it just me or is every liminal space game the same? Like it's always the (Level 0) Backrooms or the Poolrooms, no other liminal spaces for some reason. Though I'm most curious about the creature at 22:48, we never get any Poolrooms games with entities like we do the Backrooms.
The full version of this game is out now. Feel free to check it out and maybe stream it if you’d like.
I wish there was a game that was about the dogscape, where you have to survive eating dog meat and running away from dog like creatures in a hellish amalgamation of dog flesh and parts.
Zero hopes for this one. It seems like they literally just grabbed the same asset we've seen before, made minimal changes to it, stuck some footage from what's probably other pre-made map assets on the end and called it a day. Please wishlist!
No apparent hook or unique idea setting it apart. Just the vague promise that it gets more interesting in the full version. But that version apparently drops in less than 2 weeks, which doesn't give me much hope at all. If there was much to this one, the demo would have put its best foot forward and at least tried to hook the player with something unique or at least a little different instead of going 'trust me bro, it's worth it in the last third of the full game!!!!'.
These games are a guilty pleasure. I can't get enough.
Vinny's favorite genres: liminal slop and poopkiller games.
I'm sure a "Liminal Cozy Life Simulator Game" is being made as I write this, in an attempt to shake up the formula. It'll be called something like "LiminaLife" or whatever.
Personally, people could regurgitate practically the same poolrooms slop six-thousand times over, and I'd still eat it up. I just REALLY enjoy the aesthetic, but I get wanting more from it.
There’s a game out in December called Subliminal that looks really cool. Has very nice graphics and while it does seem to take place partly in a water park, it looks to have a lot of other environments as well and there’s more to the game than just “walk around and look at stuff”
hell yeah! my favourite! laminated spaces!
The one thing in any scenario I will always bring a hair brush
Liminalsauce is always peak content.
The post processing was really weird; it made it look like the game was dropping to a lower resolution. I had to actually check my video quality setting to make sure I wasn't getting throttled, and even after that I was tempted to do it again multiple times.
Has Vinny played Dreamcore yet? Right now is also just a Demo but I really liked it of course its just the poolrooms but it has great rooms in there, like the rooms are actually well made instead of just being made out of bathroom tiles
Vin is our liminal man
viniminal space
Thanks for fueling my liminal obsession Vinny
There was a mall that fully closed down recently near me. I would like that kind of experience like that. Like an big haunted house, or whatever.
The game's built in reverb on the mic is literally just speech jamming 😆
Trepang2 had a backrooms level - And yeah, firefights in the backrooms lessen the tension just a bit
Vinny, if any of these games were made in Unreal Engine 4 or 5, then there's a mod out there that can _easily_ make them playable in VR. It's made by Prey Dog. There are tutorials on UA-cam.
22:45 Made me laugh way louder than I should have. Woke up the cats.
im hyped for the game Subliminal which looks much more varied and interesting
I love walking
Vinny I need you to play all and every liminal game out there, I'm addicted to this content, help pls
please play the full game when it comes out, it looks so freakin' cool!
thank you for telling me why you wrote a song about shitting in a ball pit
These is my favourite
2:28 believe in the sauce
The echo feature imo is a nice idea, but I think it should've been implemented differently. With the echo not being a distinct repeat of the sound/voice. But instead to have been quiter and more muffled, like how echos tend to be in most empty rooms.
I suppose also have it vary depending on the room, but I feel that would require ungodly amounts of dev time.
Vinny likes going into the clean chlorinated water and getting all wet.
Liminal space game but set in a shadow of the colossus temple when?
Subliminal could’ve been the king of pool rooms / backrooms games if they’d have released the game before all these other ones got made (it’s still not released)
i think they should add 8 pages to collect and also voice acting
A game that mainly focus on the liminal but incorporates a concrete goal and other genres, from adventure, to comedy, to other kinds of mindfucks like non-euclidean and out-of-sight shifting spaces could be pretty sick. No idea how it'd be pulled off without cancelling out the whole point of liminality, though. Definitely would have to be pure environmental communication/storytelling, no dialogue
Now I wonder how you'd communicate comedy without words or living beings
this looks exactly like that pools game down to the assets and level design
Behold! the P.T. clones of the 2020's! Tech demos! T.D. Honestly, I think a lot of these are just far too chill to be disturbing. Though the one with the silly monsters was a bit annoying.
I also found that one more annoying than anything else
i love these videos, guy walk in pool and talk, sometimes silly creature?
The word liminal has been completely ruined. It used to have weight.
liminaling so hard right now
Now add the music from Wet-dry World.
I want more of these but for big malls
John Liminalman back at it again
TBH there should be a Backrooms survival game with complex procedurally generated levels like e.g. Diablo has.
I keep wanting Vin to try Voices of the Void, but then I realize he would never have the patience for that at all, lol.
we got joel for that jeez
@@ProbablyAnAmateur very true
@@GeminiWoods worth a watch from part one.
@ProbablyAnAmateur Lol, I've watched most of his VotV videos. I'm just curious how Vinny would react to the game.
@@GeminiWoods wonder if joel can encourage vin to play it then? id love his reactions to certain stuff in the game
The “liminal genre” won’t get innovation until a majority of people finally recognize that it’s just setting. A place to set characters, story, and gameplay into and not be defined by. You’ll know when a good liminal game is made when whatever repeating complex has narrative significance similar to the unknown in over the garden wall or the hotel in the shining. You can’t just keep regurgitating the same scp nextbot unreal 5 games onto steam and expect something good.
Love liminal games. Just Binyard and his reverb filter.
Ah, more pool horror.
I enjoyed poolrooms when it was fresh, but I feel like it has run its course
*"No, these liminal games shouldn't have anything new added to them. They should stagnate and be indistinguishable from each other to the degree of pointlessness."* - high IQ chat member