Audio Reverb Zone - Unity Game Development

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  • Опубліковано 6 лют 2025

КОМЕНТАРІ • 18

  • @CodingWithUnity
    @CodingWithUnity 2 роки тому +1

    ah good ol' BurgZerg.
    Love it when I youtube something and find you :)

  • @xXOhxSleeperXx
    @xXOhxSleeperXx 5 років тому +1

    Amazing. Thanks for the tutorial. Such a small detail to create fantastic immersion.
    Although it's slightly annoying that it can't be a cube or a sphere.

  • @ShubhamSingh-rw4ph
    @ShubhamSingh-rw4ph 8 років тому +1

    You are one of the best unity tutor out there on youtube
    Great Content
    Thanks Man.

    • @BurgZergArcade
      @BurgZergArcade  8 років тому

      Glad to hear that you liked the video :)

  • @CMG3d0u4rdFR
    @CMG3d0u4rdFR 8 років тому +14

    wow that's a cool feature I didn't even knew it existed in unity ! thanks !

    • @BurgZergArcade
      @BurgZergArcade  8 років тому +3

      +Pesm there are going to be a few audio things covered this week that most do not know about :)

  • @random_precision_software
    @random_precision_software 3 роки тому

    That's a great idea with the triggers ! BTW I wish you'd get back into Unity ours changed so much.

  • @saucecorp9998
    @saucecorp9998 2 роки тому

    Thank you for the vid :)

  • @marijncinjee
    @marijncinjee 3 роки тому

    Is it possible to get the interpolation value from this ? I would like to use this for other things

  • @teamnz3561
    @teamnz3561 4 роки тому

    Thank you so much 🙏

  • @eriknastesjo843
    @eriknastesjo843 4 роки тому

    I would like to have only some sound effects affected by the reverb zone. Is this possible?

  • @BurgZergArcade
    @BurgZergArcade  8 років тому +3

    What is your favorite audio reverb zone preset?

  • @GEORGE.M.M
    @GEORGE.M.M 4 роки тому

    Hey great tutorial, quick question, I'm new to the audio side of game design and I'm looking to emulate the convolution reverberation of a concert hall, to provide a degree of realness of what that space might sound like in real life, in terms of reverb and sound level as the 1st person character walks/flys through space and gets closer to the stage the louder the sound will get and depending on the direction the player is facing the direction which the source (a theoretical point representing an orchestra) is playing. Any directions on how to set this up will be deeply appreciated, I've just started watching your material and look forward to hear from you!

  • @RandomGuyyy
    @RandomGuyyy 7 років тому

    Attaching the reverb zone to the player when they enter the room? Interesting but kind of awkward too.
    Why not use the trigger volumes in each room to switch between mix snapshots. I believe this is the way the mix window was intended to be used.

  • @supremus1305
    @supremus1305 5 років тому

    Where did u get the option for Audio Spatializer? I would need that one for a project.

  • @JohnOdd
    @JohnOdd 7 років тому

    Thank you!

  • @TTailled
    @TTailled 3 роки тому

    This only changed the sounds of my UI and not of my voice or other players voice in VRchat.

  • @NikkiMcMistie
    @NikkiMcMistie 3 роки тому

    Heh I wasted time re-creating this with a custom script...