[9.1a] Starsector - High Tech Expansion [Mod Showcase]
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- Опубліковано 8 вер 2024
- I've been wanting to cover this mod for some time now, since it was my first time playing with a mod that adds new ships, I found it fun.
If you wanna download the mod, here's the link:
fractalsoftwor...
"Danse of Questionable Tuning", "Odyssey", "Rhinoceros"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
creativecommons...
I like seeing a ship showcase like this. It was a pleasure to watch and I also learned something.
Omg WadeStar! Thank you for watching this video, you were one of the people who inspired me to make Starsector videos!
@@MoshiKnight Please keep up the good work!
Paragon IV and Equality IV are pretty OP with those (IV) shield buffs. Inequality IV and Oddissey IV I haven't tested yet, but they would benefit from those buffs a lot too I imagine.
You can play for 50-60h without meeting some of the ships though, so it's not too much game breaking.
Damn, the Bombardier can really just make enemies disappear.
It deletes as quick as how I delete my browsing history
Oh man i've grown so used to the Iris that I've forgotten that it's from a mod. It's a ship that just makes sense: PD escort for capital ships.
I really enjoy the Aphelion. Very good early/mid game cruiser. It's pretty balanced.
"High Tech Onslaught/Legion"
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Excellent, thanks for sharing! Hope to see more mod reviews from you!
new fav starsector youtuber
I use an XIV Incursion as my flagship, equipped with [EXTRA REDACTED] weaponry. It's loooovely.
Whoa... Awesome work :)
Good useful overview
Well, keep the mod because you will not get soon fresh version
Wait, how could you shorten the delays between atropos barrage on Bombardier-class?
Since they are all small missiles the refire delay is really low. Elite Missile Spec skill increases firerate and gives +100% ammo. System Spec skill adds a charge to Missile Autoforge. In total, you have 900% more missile ammo (racks add +100%, 300% x3). Its a big investment, but putting out 54 harpoons in 6 seconds, then doing it again...twice, is pretty nice.
@@brilobox2 Thanks!
Hi! Can i add this to the existing save?
yep, any ship mod that dosen't add a faction is safe to add (I think)
@@MoshiKnight thanks)
One question: does this mod make these new ships and equipment also appear in other fleets, other than the player's?
Yes, most mods do. Its pretty easy for mods to implement that as you just have to add their blueprints to a pool like the hightech pool (any faction that knows that pool will get them) or to specific factions, define a few parameters, and the faction will use them.
Review tahlan shipworks pls
you know what i want from the starsector community? BALANCE. you cant take the biggest meanest ship in the game and make it even meaner unless you only want losers to play it, yet thats all these mod makers seem to produce. are you 12 years old or do you just like hitting the auto-win button? ffs...
Cope
mod got nuked from the starsector forum.