What about the continuity curvature comb link between that curve and the previous one? Will it have a brake or perfect pass? Sometimes I find it hard to get even setting equal curvature between them.
It depends on what you are trying to do. You can offset a curve sketched on a surface, but a 3D sketch spline in free space requires some trickery (as far as I know). Of course, offsetting or translating a curve in 3D begs the questions "which direction" and "what are you hoping to do with it?". The classic technique for getting to a result is to extrude (or maybe sweep, but extrude is simpler and covers most cases) a surface from the 3D sketch. Then you can offset that surface, or use "move bodies" if you are trying to get a translation in a particular direction. From there you use the edge (or edges) of the offset/translated surface as your offseted/translated 3D curve. Heck, now that I'm thinking about it, just the act of extruding a surface from a 3D sketch in some specified direction creates an edge on the opposite side of the surface which is a translation of the original! Hope this helps - Ed Eaton
Would like to see your take on SW2020 G3 curve constraint
Soooo many times I’ve could have used this trick...now I know! 👍
Thanks for the excellent tutorial.
Thank you! I was kind of giving up SolidWorks to learn Alias. haha
Thanks for giving sw techniques
What about the continuity curvature comb link between that curve and the previous one? Will it have a brake or perfect pass? Sometimes I find it hard to get even setting equal curvature between them.
Thanks for the video! Is there some way to offset or translate a 3D sketch spline?
It depends on what you are trying to do. You can offset a curve sketched on a surface, but a 3D sketch spline in free space requires some trickery (as far as I know).
Of course, offsetting or translating a curve in 3D begs the questions "which direction" and "what are you hoping to do with it?".
The classic technique for getting to a result is to extrude (or maybe sweep, but extrude is simpler and covers most cases) a surface from the 3D sketch. Then you can offset that surface, or use "move bodies" if you are trying to get a translation in a particular direction. From there you use the edge (or edges) of the offset/translated surface as your offseted/translated 3D curve.
Heck, now that I'm thinking about it, just the act of extruding a surface from a 3D sketch in some specified direction creates an edge on the opposite side of the surface which is a translation of the original!
Hope this helps - Ed Eaton
Great, another quick way is just to offset the face(s) created from spline
God of Fillet ......