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Offsetting Splines - SOLIDWORKS Tutorial - Zen & The Art Of SOLIDWORKS Surfacing 05

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  • Опубліковано 7 сер 2024
  • Example files can be found here: dimontegroup.com/solidworks-wo...
    Do rough surfaces have you on edge? Got a kink in your spline? Zen out and come to really understand how SOLIDWORKS surfacing works. Using unique advanced techniques, we demonstrate surface modeling workflows that allow you to quickly and easily create the most challenging shapes.
    This series of video tutorials covers spline and curve best practices, geometric continuity and how to apply it, how to properly plan and layout complicated surface models, how to properly leverage each of the surface features and modeling strategies to surface the most challenging of shapes.

КОМЕНТАРІ • 10

  • @jdeluna777
    @jdeluna777 4 роки тому +1

    Soooo many times I’ve could have used this trick...now I know! 👍

  • @kandasamyrajan
    @kandasamyrajan 4 роки тому

    Thanks for the excellent tutorial.

  • @nishantgautam161
    @nishantgautam161 4 роки тому

    Thanks for giving sw techniques

  • @33samogo
    @33samogo 10 місяців тому

    Great, another quick way is just to offset the face(s) created from spline

  • @Ak47ram
    @Ak47ram 4 роки тому +1

    Would like to see your take on SW2020 G3 curve constraint

  • @braziliandesigner
    @braziliandesigner 2 роки тому

    Thank you! I was kind of giving up SolidWorks to learn Alias. haha

  • @EmbraceMaking
    @EmbraceMaking 4 роки тому

    Thanks for the video! Is there some way to offset or translate a 3D sketch spline?

    • @DiMonteGroupInc
      @DiMonteGroupInc  4 роки тому +1

      It depends on what you are trying to do. You can offset a curve sketched on a surface, but a 3D sketch spline in free space requires some trickery (as far as I know).
      Of course, offsetting or translating a curve in 3D begs the questions "which direction" and "what are you hoping to do with it?".
      The classic technique for getting to a result is to extrude (or maybe sweep, but extrude is simpler and covers most cases) a surface from the 3D sketch. Then you can offset that surface, or use "move bodies" if you are trying to get a translation in a particular direction. From there you use the edge (or edges) of the offset/translated surface as your offseted/translated 3D curve.
      Heck, now that I'm thinking about it, just the act of extruding a surface from a 3D sketch in some specified direction creates an edge on the opposite side of the surface which is a translation of the original!
      Hope this helps - Ed Eaton

  • @braziliandesigner
    @braziliandesigner 2 роки тому

    What about the continuity curvature comb link between that curve and the previous one? Will it have a brake or perfect pass? Sometimes I find it hard to get even setting equal curvature between them.

  • @hamid9147
    @hamid9147 2 роки тому

    God of Fillet ......