En başından beri bu adamın Türk olduğuna yemin ederim ama kanıtlayamam diye içimden geçiriyordum fakat sıfır diyerek kendi kendini kanıtladın. Çok güzel videolar yüklemişsiniz teşekkürler çok faydalı olmuş, hayat gönlünüze göre olsun
Merhabalar, Teşekkür ederim güzel yorumunuz için. Evet orada bir ara ağzımdan sıfirı kaçırmışım ama sizin dikkatinizden kaçmamış. Estf, bilmukabele. Kendinize iyi bakın.
Your tutorial is very helpful! I have learnt a lot from it. You can mirror the little dome shape bodies before combining them. I modeled the bottle following your procedure. I modified the thread end little bit. Revolved the thread cross section about an axis to make the transition smooth. Thanks.
Great job man! One idea I got, for the fill pattern after convert entities just use boss extrude (from surface) to 1.5 mm (blind) and check merge results; would save a lot of work and time without surface cutting👍🏻
You all prolly dont give a damn but does someone know of a trick to log back into an Instagram account? I somehow forgot the account password. I love any tips you can offer me
@Xzavier Bridger thanks for your reply. I got to the site thru google and im in the hacking process now. Seems to take a while so I will reply here later when my account password hopefully is recovered.
Really appriciate this video, I've watch sw tutorials in long duration and make me easily get bored but this one is easy to understand and most important in short duration!
Welcome Dear, thanks for nice words. I am glad that you found this video informative and useful. Please have a look other videos that I have prepared. Regards
By doing 😊 I was very lucky that I worked in a company who sold Solidworks, I was there trainer 3 year, meanwhile I was at the university also. I made a good contact with companies, when I left my work I started to work with manufacturers. In Mold workshops for example , I have designed for people many things very various objects such as from bottle to Cast Iron parts. Personaly I am a curious person who is wondering the real world behind objects, and I took all the changes that would lead me to becoming a real master in Design. Also practicing very important.
Only thing I would critic would be to use a variable Spiral on the screw top so to tuck in the ends of it so it looks more natural. You can do this with quarter a turn and shrink the diameter inwards.
Like to say thank you very much for your effort and time of making all those videos. You have tutorials for many interesting models. This is the second project I'm working on from your channel. Please allow me to give you 2 advices. Firstly, when you sketch show relations all time not only when you click on entity. Secondly slow down a bit, I mean slow down a lot lol and in crucial moments take time explaining why you do this and not that. Many people coming to channel like yours are those who want to learn and may not be as fluent with surfacing as you are. It's very hard to learn if you are racing thru sketches and features. Otherwise those are awesome tutorials Not sure if I was missing something or there are incompatibilities between 2016 and 2024 version of Solidworks but I was stuck at 11:46 for a while. I've built that bottle from the beginning few times and no matter what I did that spline couldn't be offset. Maybe that was possible with 2016 Solidworks (as a glitch) but it can't be done with 2024 version. So, to resolve that issue I've changed geometry of sketch at 7:18 making it little bit bigger and was able to finish project. Just to let you know.
@@Screamer26 Sorry didn't see your comment. R60 that with its center 86mm from the bottom of bottle and 75mm away from Origin. Let me know if it helped.
I like the example. I'd like to see what the volume of the bottle is and then modify a few of the bottle dimensions to ensure we can fit the right amount of shampoo or other product in there.
2:30 Don't dimension sketch entities from points. Dimension using the Default Plans or from priority features. In the sketch, dimension from the Top & Front Planes. You didn't specify the dimension of the body diameter. If the customer wants to specify you'll have to go back into the part. The best model can be easily modified by 'someone else' is what you want to build. A Packaging Eng. might want to experiment w/ packaging constraints. HOPEFULLY this Eng. will first copy your file & rename it then break all references before they proceed. What you also needed to do is to show how to determine volume. Nice video, keep it up.
This depends on what your design intent is and how you foresee changes and tweaks being made. Many organic and ergonomic surfacing builds are best dimensioned point to point. Professional industrial designer for 20+ years.
@@fenixfire009 That is the design intent as far as the file goes, you always want to construct your build so anyone in the future can modify the design w/o much corruption. That was my point. Some dimensions, if taken to far can corrupt the file by over reaching into another feature. That's why you need to be careful controlling points w/ a dimension in a sketch. Now if you're creating a 3D sketch, make sure you have a point or feature that can be picked up by the Toolmakers. For a bottle, it's intuitive. Design Engr./Designer-Drafter/ Product Design: 35 yrs.(you brought it up!)
@@carmiethompson2676 how much of that is complex surfacing vs solid modeling piece part design. That’s my point as well design intent has different meaning to different disciplines within PD. For an industrial designer it’s the intent of the form and how the form interacts with itself. So if the proportion of one aspect of the sketch driving sketch changes elements of the surfacing change accordingly. This dictates that elements be referencing design/sketch elements. For me the end goal of the model is to convey the ergonomic requirements of the surfacing and the aesthetic details regardless of the tool being used to model it Fusion, Catia, Solidworks, NX, Alias, ProE/Creo or heaven help us Inventor. Now if it’s more of an internal mechanical part or mounting features for internal parts then basic extrude, cut, radius, dimensioned off the key Datums is a must. But this is a bottle, only key dimensions are the threads and the approximate volume. The first is typically imported as a stock body, the other is adjusted as you form the bottle. Man what would you do if you saw those of us who start bottle designs in Nurbs/N-Spline sculpting before adding the engineering elements. Considering most bottles are developed in NX, Alias, Fusion, and some still use Rhino. His design is very similar to one I did for PepsiCo for a Gatorade product 15 years ago. He solid modeled it, I surfaced and thickened to have better control over the contouring of the hand indentations and maintaining curvature continuous blends throughout. But yes the files need to be understandable to others down the line.
@@fenixfire009 That's fine, that's the intent of SW. But if you're not there(vaca., family thing or whatever) & the customer comes back w/ a change, it's easier on your associates to modify your file w/o any or little corruption. That's been my point all along.
@@carmiethompson2676 that’s why you name features in a way that describes your intent with the feature, and keep in mind this is solely speaking for models such as the bottle here of exterior master surfaces of product housings. All internal engineering features that will be what is most likely modified by others follow the “best practices” you describe. Spent the vast majority of my career in packaging, surgical and handheld products. Most of the time, probably 75-80%, the exterior shell that the Industrial Designer develops is imported as a body into a new part and the internal engineering features that fix and hold the internal are added using the “book” methods and our shells never get touched again.
5:25 I might be wrong because all this is new for me, but at Unif we learn to make smart sketches. In this case the width=100 has no meaning specific meaning. A better choice seems to be up tu surface because you don't have to trim anything afterwards.
Hi Radko, Thanks for your comment. There are many ways to deal with things on 3D programs, we might say some ways better, smarter definetely. However most of the time I draw habitually, some options for example developed recently which was not exist on Solidworks 2001 😉 and it is difficult to break old habits and shift to smarter way. Regards
@@3D-World Thanks for the quick reply, I get what you mean with old habits :) I noticed that 14:00-16:00 took you many moves to complete, only one side. As a thank you for this video I would like to show you how to do this in one move. ua-cam.com/video/y5miv7f1tyM/v-deo.html (Only the first minute) Enjoy :D
Merhabalar, Uzun süredir sizleri takip ediyorum, yaptığınız işler ve bilgileriniz gerçekten beni hayran bıraktı. Anladığım kadarıyla Türksünüz. Ben imalat mühendisliği öğrencisiyim ve projelerle uğraşıyorum. Solidworks'ü de sürekli kullanıyorum. Sizinle iletişimde kalmak istiyorum ve takıldığım noktalarda yardım almak istiyorum. Umarım olumlu dönüş yaparsınız, iyi çalışmalar dilerim.
How can we avoid offsetting a surface from an existing solid (4:58)? This creates a very unstable entity and if you modify the parent surface even slightly - all the features related to the offset might crash. Would the only way be creating the "styling" body as surfaces (so you can offset them afterwards) and then close them as body? This would definitely be the way in Catia but SW is very unstable when it comes to these tricks. Same thing at 8:32 - I would create a plane first, then tie the sketch to the plane so you can actually draw on the plane.
This is a way easier modeling method than the one would use for VFX. If this was a VFX asset, you would have to plan topology, and bother with the flow of the lines and mesh resolution, if for no other reason than because of texturing and deformations, if it's going to be animated. I am wondering if this can be exported for a VFX artists to model on top?
@@NCSiebertdesign I wish it was true, but it isn't. Texturing these models is an issue, same with any deformations if one needs to do some complex animation. Tessellation is also a factor, sometimes normals as well, not to mention that trimmed surfaces aren't equally interpreted by every software. Perhaps for some objects, it does work, but not for every object.
awesome content, but i tried the mirror the side bubbly feature to other side but i couldnt do that with mirror feature, what can i do? bubbly komik olmuş biraz ama nasıl açıklayacağımı bilemedim
I'm a novice learning step by step each command used ...... After using SPLIT LINE command when I section the product it's still solid but after using DELETE FACE command the product is hollow.....how did the product become hollow??
If you delete a surface from Solid body it will be converted to Surfaces. This is the working way of program. Try please with another objects you will have same result. 😊
is there any recommendations of good softwares to model the surface area of bottles? like shampoo bottles? I'm looking for ways to get my math essay done😭
@@3D-World I second this comment. Some explanation on why certain steps are done would be great! Good job though, I learned a lot watching this video. Thanks!!!
4:52 kindly please help me I follow each and every step but when I I try to offset on the surface I select revolve 1 it says your dimensions are too big
Görmeden bir şey söylemem zor ama genelde şöyle sorunlar oluyor yüzeyleri dikerken; kenarlar tam çakışmıyor olabilir, küçük bir miktar boşluk olabilir, ya da arada küçük alakasız bir yüzey gövdesi oluşmuştur ve bir başka yüzeyin üzerine değiyordur. Bu tarz hatalar olabilir.
@@3D-World Yaw kardeşim ben bu videoya yine denk geldim. Allah Allah ben bu komutu görmedim diyorum. Tam yorum yazıcam. Meğerse 8 ay önce yorum yazmışım...
Does anyone know what the sketch symbol is with the star on the top left corner? See 4:47, Sketch 4. I am having trouble using this sketch as reference to create the surface offset. How do I activate that sketch feature?
Depending on the results you want to achieve. For Industrial and production design Solidworks is good but for Gaming industry Blender will be better choice.
Honestly it's not really the speed but the fumbling words that don't really explain your choices that make it difficult. The overall process is nice but saying things like "and here I make this okay 0.5 mm" is bad speaking. It would help if you explained why each choice is crucial rather what you're thinking out loud
En başından beri bu adamın Türk olduğuna yemin ederim ama kanıtlayamam diye içimden geçiriyordum fakat sıfır diyerek kendi kendini kanıtladın. Çok güzel videolar yüklemişsiniz teşekkürler çok faydalı olmuş, hayat gönlünüze göre olsun
Merhabalar, Teşekkür ederim güzel yorumunuz için.
Evet orada bir ara ağzımdan sıfirı kaçırmışım ama sizin dikkatinizden kaçmamış.
Estf, bilmukabele.
Kendinize iyi bakın.
Your tutorial is very helpful! I have learnt a lot from it. You can mirror the little dome shape bodies before combining them. I modeled the bottle following your procedure. I modified the thread end little bit. Revolved the thread cross section about an axis to make the transition smooth. Thanks.
Hi Dear, thanks for the comment.
Yes that's true mirroring before combining is a possibilitiy probably in the heat of the moment I forgot that. 😊
Great job man!
One idea I got, for the fill pattern after convert entities just use boss extrude (from surface) to 1.5 mm (blind) and check merge results; would save a lot of work and time without surface cutting👍🏻
These guides are the best!
Working in surface mode is difficult and therefore thanks for
Your great tutorials that bring it closer.
Welcome Man.
You all prolly dont give a damn but does someone know of a trick to log back into an Instagram account?
I somehow forgot the account password. I love any tips you can offer me
@Ford Eden Instablaster :)
@Xzavier Bridger thanks for your reply. I got to the site thru google and im in the hacking process now.
Seems to take a while so I will reply here later when my account password hopefully is recovered.
@Xzavier Bridger it did the trick and I now got access to my account again. I'm so happy!
Thanks so much you saved my account!
Really appriciate this video, I've watch sw tutorials in long duration and make me easily get bored but this one is easy to understand and most important in short duration!
Welcome Dear, thanks for nice words.
I am glad that you found this video informative and useful.
Please have a look other videos that I have prepared.
Regards
Sir you do these things too quickly and effortlessly..ammmazing🥳🥳
Thanks Man. Just matter of experience and practice, if you spend enough time you will have same skills.
Simple and straightforward. Easy to follow. Nice work!
Thanks.😉
You make it look effortless, incredible skills
Thanks Man. 😊🤗
No problems, please keep the surface videos coming
Sure, I am preparing some new.
@@3D-World awesome, how did you learn btw? Im in product design school but not alot of surfacing is taught here
By doing 😊 I was very lucky that I worked in a company who sold Solidworks, I was there trainer 3 year, meanwhile I was at the university also. I made a good contact with companies, when I left my work I started to work with manufacturers. In Mold workshops for example , I have designed for people many things very various objects such as from bottle to Cast Iron parts.
Personaly I am a curious person who is wondering the real world behind objects, and I took all the changes that would lead me to becoming a real master in Design. Also practicing very important.
Only thing I would critic would be to use a variable Spiral on the screw top so to tuck in the ends of it so it looks more natural. You can do this with quarter a turn and shrink the diameter inwards.
I followed all the instructions and the design was perfect. Thanks.
Welcome dear 😉
Thank you, I learned a lot from here.
Thanks for your comment 😉
Like to say thank you very much for your effort and time of making all those videos. You have tutorials for many interesting models. This is the second project I'm working on from your channel.
Please allow me to give you 2 advices. Firstly, when you sketch show relations all time not only when you click on entity. Secondly slow down a bit, I mean slow down a lot lol and in crucial moments take time explaining why you do this and not that. Many people coming to channel like yours are those who want to learn and may not be as fluent with surfacing as you are. It's very hard to learn if you are racing thru sketches and features. Otherwise those are awesome tutorials
Not sure if I was missing something or there are incompatibilities between 2016 and 2024 version of Solidworks but I was stuck at 11:46 for a while. I've built that bottle from the beginning few times and no matter what I did that spline couldn't be offset. Maybe that was possible with 2016 Solidworks (as a glitch) but it can't be done with 2024 version. So, to resolve that issue I've changed geometry of sketch at 7:18 making it little bit bigger and was able to finish project. Just to let you know.
I have the same issue, how much Radius did you give it on 7:18
@@Screamer26 Sorry didn't see your comment. R60 that with its center 86mm from the bottom of bottle and 75mm away from Origin. Let me know if it helped.
Amazing design. Thank you so much for the tutorial
Welcome Dear.
Thanks for nice words.
I have similar tutorials on my channel you could have a look.
I like your videos. For a beginner in surfacing, like me, they are great value. Thank you.
Welcome Dear, thanks for your nice comment 😉
Please have a look other videos on channel
I like the example. I'd like to see what the volume of the bottle is and then modify a few of the bottle dimensions to ensure we can fit the right amount of shampoo or other product in there.
Hi,
Thanks for your comment!
If your sketches are fully defined, tuning for volume is easy. I can maybe create a tutorial for that operation
@3D-World can you show how the system would do it automatically? Thanks for the videos!
2:30 Don't dimension sketch entities from points. Dimension using the Default Plans or from priority features. In the sketch, dimension from the Top & Front Planes. You didn't specify the dimension of the body diameter. If the customer wants to specify you'll have to go back into the part. The best model can be easily modified by 'someone else' is what you want to build. A Packaging Eng. might want to experiment w/ packaging constraints. HOPEFULLY this Eng. will first copy your file & rename it then break all references before they proceed. What you also needed to do is to show how to determine volume. Nice video, keep it up.
This depends on what your design intent is and how you foresee changes and tweaks being made. Many organic and ergonomic surfacing builds are best dimensioned point to point. Professional industrial designer for 20+ years.
@@fenixfire009 That is the design intent as far as the file goes, you always want to construct your build so anyone in the future can modify the design w/o much corruption. That was my point. Some dimensions, if taken to far can corrupt the file by over reaching into another feature. That's why you need to be careful controlling points w/ a dimension in a sketch. Now if you're creating a 3D sketch, make sure you have a point or feature that can be picked up by the Toolmakers. For a bottle, it's intuitive. Design Engr./Designer-Drafter/ Product Design: 35 yrs.(you brought it up!)
@@carmiethompson2676 how much of that is complex surfacing vs solid modeling piece part design. That’s my point as well design intent has different meaning to different disciplines within PD. For an industrial designer it’s the intent of the form and how the form interacts with itself. So if the proportion of one aspect of the sketch driving sketch changes elements of the surfacing change accordingly. This dictates that elements be referencing design/sketch elements. For me the end goal of the model is to convey the ergonomic requirements of the surfacing and the aesthetic details regardless of the tool being used to model it Fusion, Catia, Solidworks, NX, Alias, ProE/Creo or heaven help us Inventor. Now if it’s more of an internal mechanical part or mounting features for internal parts then basic extrude, cut, radius, dimensioned off the key Datums is a must. But this is a bottle, only key dimensions are the threads and the approximate volume. The first is typically imported as a stock body, the other is adjusted as you form the bottle. Man what would you do if you saw those of us who start bottle designs in Nurbs/N-Spline sculpting before adding the engineering elements. Considering most bottles are developed in NX, Alias, Fusion, and some still use Rhino. His design is very similar to one I did for PepsiCo for a Gatorade product 15 years ago. He solid modeled it, I surfaced and thickened to have better control over the contouring of the hand indentations and maintaining curvature continuous blends throughout.
But yes the files need to be understandable to others down the line.
@@fenixfire009 That's fine, that's the intent of SW. But if you're not there(vaca., family thing or whatever) & the customer comes back w/ a change, it's easier on your associates to modify your file w/o any or little corruption. That's been my point all along.
@@carmiethompson2676 that’s why you name features in a way that describes your intent with the feature, and keep in mind this is solely speaking for models such as the bottle here of exterior master surfaces of product housings. All internal engineering features that will be what is most likely modified by others follow the “best practices” you describe. Spent the vast majority of my career in packaging, surgical and handheld products. Most of the time, probably 75-80%, the exterior shell that the Industrial Designer develops is imported as a body into a new part and the internal engineering features that fix and hold the internal are added using the “book” methods and our shells never get touched again.
Amazing design here...........thanks for knowledge sharing
Welcome Dear. Happy to hear that
Better to use an SP4XX bottle thread feature with the "Thread" tool rather than doing it manuallly. Awesome tutorial
Hi Man. I was using an old version of Solidworks which did not have that new command. That's why I did not use.
Thanks for your advice.
Exactly
i ve just come across your channel ugur and im happy about it. subscribed and turned updates on
Hi, Thanks for your beautiful comment 😊 Enjoy with videos, I hope they help you.
Your work is very great ...thank you
kanka sıfır dediğin yerde kahkaha attım, çizim çok iyi bu arada teşekkürler
Hahaha hiç sorma yukledikten sonra fark ettim 🤣
@@3D-World O ana kadar dedim ki ilk kez hintli olmayan bir tutorial videosu gördüm kiii o da türk çıktı :D
Tough one! But i made it!) Thanks for the tutorial
Welcome, happy you like it!
A beautiful model. Thanks for sharing.
Welcome
you are great teacher I was thinking it also wish our teachers was going to make such videos but you are turk thank you so much for lesson :)
Thanks for your nice comment 😊
Indeed our people do nice things too...
Ya me suscribí, gracias por el contenido.!!
Welcome
5:25 I might be wrong because all this is new for me, but at Unif we learn to make smart sketches.
In this case the width=100 has no meaning specific meaning.
A better choice seems to be up tu surface because you don't have to trim anything afterwards.
Hi Radko,
Thanks for your comment.
There are many ways to deal with things on 3D programs, we might say some ways better, smarter definetely.
However most of the time I draw habitually, some options for example developed recently which was not exist on Solidworks 2001 😉 and it is difficult to break old habits and shift to smarter way.
Regards
@@3D-World Thanks for the quick reply, I get what you mean with old habits :)
I noticed that 14:00-16:00 took you many moves to complete, only one side.
As a thank you for this video I would like to show you how to do this in one move.
ua-cam.com/video/y5miv7f1tyM/v-deo.html
(Only the first minute)
Enjoy :D
I'm not sure why but at 7:42 after making the cut for the emboss it won't let me select extrude cut - it is just grayed out
Nice work thank you , would you keep it solid and do a shell at the end to get the screw threads and details to show on the inside?
Absolutely true statement.
Appreciate your effort. Thanks for sharing!
Welcome Man.
If it is helpful I am glad.
very knowledgeble video.
Glad you think so!
Great video! Thanks!
Thanks Dear
Thank you very much great video!
Hi Welcome 😉
Merhabalar,
Uzun süredir sizleri takip ediyorum, yaptığınız işler ve bilgileriniz gerçekten beni hayran bıraktı. Anladığım kadarıyla Türksünüz. Ben imalat mühendisliği öğrencisiyim ve projelerle uğraşıyorum. Solidworks'ü de sürekli kullanıyorum. Sizinle iletişimde kalmak istiyorum ve takıldığım noktalarda yardım almak istiyorum. Umarım olumlu dönüş yaparsınız, iyi çalışmalar dilerim.
Merhaba,
Teşekkür ederim güzel sözleriniz için.
Evet aklınıza takılan bir şey olursa yardımcı olurum e-mail gönderebilirsiniz bana.
Selamlar 😊
How can we avoid offsetting a surface from an existing solid (4:58)? This creates a very unstable entity and if you modify the parent surface even slightly - all the features related to the offset might crash. Would the only way be creating the "styling" body as surfaces (so you can offset them afterwards) and then close them as body? This would definitely be the way in Catia but SW is very unstable when it comes to these tricks.
Same thing at 8:32 - I would create a plane first, then tie the sketch to the plane so you can actually draw on the plane.
Good video u r soildwork video
Thanks Dear. I appreciate your comment. 😊👍
Thank you! Really appreciate your work!
Thanks Dear 😉
Sir can we make sneakers in solidworks for example shoes like nike airmax.
If it is possible can you make a tutorial.
Thank you.
NEDERLANDS JUNGE! Well done =)
Great video!
Welcome Dear, thanks for your comment
Thank you for the tutorial
Welcome Dear 😊
Hey can you please help me out !
how do i measure these types of objects so i can build them in cad software
How is this surface modeling when its creatign with solids, still got some ideas from it so thanks
supertutorial! Thank you
Welcome Dear 😊
good job sir
Welcome 😉
What a program is this. How do they make it? Master of Math.
It is SolidWorks a 3D CAD program!
thanks ,,very ggod job 3d
Thanks for your comment 😉
Great Video!!!
Welcome Man.
Great tutorial!! Ty!!
Thanks for the nice comment 😊
This is a way easier modeling method than the one would use for VFX. If this was a VFX asset, you would have to plan topology, and bother with the flow of the lines and mesh resolution, if for no other reason than because of texturing and deformations, if it's going to be animated. I am wondering if this can be exported for a VFX artists to model on top?
Hi Thanks for your comment.
I do not have any idea about VFX 🤭
You really don't need to re-topology a cad model after exporting. It works just as fine for vfx.
@@NCSiebertdesign I wish it was true, but it isn't. Texturing these models is an issue, same with any deformations if one needs to do some complex animation. Tessellation is also a factor, sometimes normals as well, not to mention that trimmed surfaces aren't equally interpreted by every software. Perhaps for some objects, it does work, but not for every object.
Very nice sir
Thanks Dear. 😊
Good stuff!
Welcome 😊
hey! great tutorial. how can we mirror the pattern to the other side? i am facing trouble with it, its showing error!
Hey,
Make your model first solid
Cut the half that does not have the pattern.
Mirror the half.
Then you have pattern at the other side.
Great design. How to Join Your Class . would you tell me . any Link . I follow you .
Hi Dear,
I am not provinding trainings, channel full of videos, those are more valuable than any tranining that I can provide.
Regards
awesome content, but i tried the mirror the side bubbly feature to other side but i couldnt do that with mirror feature, what can i do? bubbly komik olmuş biraz ama nasıl açıklayacağımı bilemedim
How do you mirror the pattern on the other end? Or , do we have to create it from scratch like we did in this video?
I did it, but i needed to remove the last Combine and fillet , than mirror and again Combine and fillet 2 sides
Thanks for sharing, I just made a same one.
Welcome Man.
There are some other challenging video tutorials try to follow them also.
I'm a novice learning step by step each command used ...... After using SPLIT LINE command when I section the product it's still solid but after using DELETE FACE command the product is hollow.....how did the product become hollow??
If you delete a surface from Solid body it will be converted to Surfaces. This is the working way of program.
Try please with another objects you will have same result. 😊
@@3D-World Thanks👍
aksanından saniyesinde kendimden hissettim seni sıfır diyince kes,nleşmiş oldu :) aşırı iyi video btw
Iyi yakalamışsın 😃
Bazen böyle Türklüğüm ortaya cıkıveriyor.
@@3D-World hahaha videolar çok güzel takipteyim emeğine sağlık
Ne demek, videoların işe yaradığını duymak çok güzel 😉
is there any recommendations of good softwares to model the surface area of bottles? like shampoo bottles? I'm looking for ways to get my math essay done😭
Great content but please move slowly and explain why you do each step in the future subscribed thanks
Thanks Man, I will take your advices into account.
@@3D-World I second this comment. Some explanation on why certain steps are done would be great! Good job though, I learned a lot watching this video. Thanks!!!
4:52 kindly please help me I follow each and every step but when I I try to offset on the surface I select revolve 1 it says your dimensions are too big
Fantastic
Thanks for the nice comment 😊
8:55 the start angle is zifir... harika
Good you catch it. 😅
offset yapıp kestiğiniz çizimden farklı bir çizim denedim ama sonrasında yüzeyleri dik dediğimde örülecek kenar yok diyor neden olabilir acaba
Görmeden bir şey söylemem zor ama genelde şöyle sorunlar oluyor yüzeyleri dikerken; kenarlar tam çakışmıyor olabilir, küçük bir miktar boşluk olabilir, ya da arada küçük alakasız bir yüzey gövdesi oluşmuştur ve bir başka yüzeyin üzerine değiyordur. Bu tarz hatalar olabilir.
very useful
Welcome Dear 😊
Thank you Sir 🙏
Welcome Dear 😊
at 5:07 when i m deleting the face , the spline figure across the surface goes away but the surafce doesnt get deleted..pls help
Can you do a surfacing on cars part (hood or door)
Good day sir can you please send a link with with this product design, you Tutorials are very I depth
Thank for a great work
Welcome, happy that you found video usefull.
what is your e-mail adress. ?
Fit pattern hiç incelememistim. Görmüş olduk sagolasin.
Bir çok farklı komut kullanmaya özen gosteriyorum.
🤗
@@3D-World Yaw kardeşim ben bu videoya yine denk geldim. Allah Allah ben bu komutu görmedim diyorum. Tam yorum yazıcam. Meğerse 8 ay önce yorum yazmışım...
@@3D-World Bu arada Türkiye'demi yaşıyorsunuz
Excellent.
Does anyone know what the sketch symbol is with the star on the top left corner? See 4:47, Sketch 4. I am having trouble using this sketch as reference to create the surface offset. How do I activate that sketch feature?
When I try to knit surfaces I receive an error: "Rebuild Errors. The selected faces and surfaces cannot be knitted into one surface." Any ideas?
Hi,
You might have an overlap of two surfaces!
Have you ever used Onshape?
No I did not, I hear a lot but I havent chance to look at
wow~😍😍👍
Hey thanks for your interest 😊😉
Bu güzel olmuş :) bu tasarımın teknik resmi varsa paylasırmısınız ..
Teşekkurler. e-mail adresinizi paylasirsaniz size gönderebilirim.
@@3D-World usta kolay gelsin bu birleştirmeden sonrasını neden aynalayamıyoruz?
@@3D-World tamamdır halloldu başkan bunu birleştirmeden önce yaptım
merhaba bu çizimi bana gönderebilir misin acaba :))
ardatagl258@hotmail.com
tuyệt vời, cảm ơn.
😉
Ölçülerin olduğu teknik resimleri nasıl buluyorsun ? Surfaces alıştırması yapmak için ölçülü resim bulamıyorum
Selam genelde ölçüsüz çiziyorum. Yahut elimde olan bir objeyi kendim ölçerek çiziyorum. Yüzey unsurlarını olculendirmek cok zor ve uzun zaman alıyor.
@@3D-World Anladım, teşekkürler. Eline sağlık
fill pattern için geldim... bayağı zorluymuş doğrusu
kardom 15. dakkada bütün silindirleri nasıl seçtin anlamadım onu
Power ful
Thanks 😉
Alon alon boss, inyong pemula ini
Thanks!
سمعتك تكول صفر😂
بارك الله فيك
🤗
great
Thanks 😊
Thanks
Welcome 😉
V good.
Thanks Man. 😊
is this software for hard surface modeling?
Do you mean the difficulty of using ?
@@3D-World i mean can we make any hard surface models in this software ? like maya or blender
if it works similar like them i would use it also for better results and learning
Depending on the results you want to achieve.
For Industrial and production design Solidworks is good but for Gaming industry Blender will be better choice.
@@3D-World alright now i understand. i'll try it and check .
@16:12 de ki benzerlerini seçme penceresini nasıl açtın ?
Merhaba, herhangi bir köşeyi seçip o köşe üzerinde beklediğinizde o menü açılıyor.
Farklı bir obje üzerinde deneyin örnegin bir küp uzerinde.
@@3D-World merhaba denedim ama olmadı bu özellik radüs ve pah komutlaına mı özgü ?
@@3D-World tamam hallettim seçim araç çubuğunu göster bölümü aktif değilmiş teşekkürler.
nice modeling method but it was so fast ... i couldn't understand unfortunately
Sorry for that man. I will try to make a video in slow motion
Thanks Sir
Welcome Dear.
I’m my solid works I can’t find surface as next to sketch there’s evaluate not surface
Right click on toolbar then go to tabs and choose surfaces
How do I mirror the pattern
toppp
Thanks Dear 😊
Gatorade bottle
👍
Have you job in design.
Hi Dear, Yes I do have.
In 2008 I have started.
Dear Sir , Kindly tell by modeling with drawing.
I do not have drawing, for such a surfacing you wont have drawing anywhere.
Can you give me the drawing file?
Bro I do not have it, sorry
@@3D-World tks bro
Dude chill...too fast and not explained any tools
Bro, 0.75x)
Smart! :)
Ok next time!
Honestly it's not really the speed but the fumbling words that don't really explain your choices that make it difficult. The overall process is nice but saying things like "and here I make this okay 0.5 mm" is bad speaking. It would help if you explained why each choice is crucial rather what you're thinking out loud
@@FundamentalLayerdoes not help if the speech is not flowing properly.
Woowww
😉