You know what's funny; I've run blue/red Niv-Mizzit (whatever it is called), Golgari, Green stompy, and mono red. It seems, with the arena algorithms setting you against certain deck types, mono red is the only one that will go anywhere. Otherwise, it's wins for losses, and you never rank up really. Or maybe I just suck at the others...
Golgari I feel is heavily favored against us. That first game he had a crap draw and still won pretty easy. Basically every card either directly counters us or is MUST answer.
You do realize that slow rolling the opt is always correct simply because it also forces your opponent to consider spell pierce. There's no reason to give them any peace of mind that their shit won't get countered.
That's nonsense, because A) not every blue deck is running spell pierce and B) even if they may have one; countering a 1 drop on turn one isn't a big move. The *ONLY* logical reason to slow roll an opt is if you're gathering information on what the opponent is playing, thus what you may keep or put on bottom from the opt may change depending on what you learn. Do I want that land or do I need to look for a way to disrupt so and so?
I don't necessarily agree there: turn 1 I would happily counter legions landing to try to get the white weenies deck off tempo, though only if I have another way of dealing with turn 3 Benalia.
@@thulsadoom3658 You don't need to run a counter to bluff a counter. If you're on the draw you can spell pierce two drops like search, treasure map or thought erasure. Gathering more information is fine, but sometimes you'll be in a situation where you won't need to know more to know you need another land. Even when you know what you want it's still a good idea to bluff a counter. It *may* cause your opponent to delay playing something. Also you slow roll opts on more than just turn 1. It happens all game.
@@cmck362 My god. You can't bluff a counter with how MTGA is designed. The way priority works reveals if they have instants like Opt. Plus since we're discussing slow rolling an opt against a red deck your entire search, thought erasure ect argument makes no sense. Once you see red, all of that goes out of the window. You aren't countering any of those cards on MY FIRST TURN anyhow. So stop stalling the game for an oddly placed opt in reaction to me playing basically anything.
Ah, the second most degenerate deck of current meta. Neat, neat. Just waiting for all those Rakdos cards to justify swapping out Risk factors for Sword-point diplomacy, amirite?
@@ricardoolivo5244 Too much card draw, not enough burn. You need to pressure opponent into giving you cards when you need them first, otherwise they just give you the cards and force you to discard.
@@Slithy firebrand, lavarunner, vicious rumours, shock, sovereigns bite, lightning strike, pyromancer etc. If entire deck is cheap efficient burn, you could get away with both, but obv you have to get rid of frenzy experiment
@@ricardoolivo5244 You wouldn't want to have a hand with more than 2 of either Risk Factor or Diplomacy at any given time. But you're going to see a lot of that if there's gonna be 8 spells total in the deck. A better idea is to drop the Risk Factor in favor of Frenzy.
Risk Factor is too good and too important to run only 1, imo. Imagine playing an Azorius control deck with 1 Teferi. I would understand playing 3 instead of 4, but just 1 is borderline insane. Just my opinion obv.
You could argue that playing all the stuff out is not BM because it's just a way to rely less on analyzing the board state and doing unnecessary math. But yeah, at your skill level it might be BM. Good games.
red is almost definitely not the right deck if you wanna get to mythic. It pretty much auto loses to golgari(because wildgrowth->jadelight) and jeskai (because boardwipes). It seems to do better against drakes but should they have a hand with 2 or more drakes you are again at a big disadvantage. Because without drawing all your lava coils you simply cant get past without spending multiples of your precious burn spells.
roy wagh Yes that last Golgari game he was land screwed otherwise would have crushed Covert. I’m in a bit of a debate with some people on reddit who say red is favored but I feel that’s grossly incorrect. Go down the line, their whole deck is MUST answer or counters red. Vivien, walker, Vraska removal, having to waste burn on mana dorks, carnage, it’s not favorable, don’t care what someone’s record is.
@@montanaSD yeah definitely super unfavourable. Golgari has early chump blocks /trades in the form of lanowars, branchwalkers etc. They have easy removal + blocker in the form of chups. Easy enchantment removal with vivien. Trading off favours them because they have crazy recursion or sweeper with find/finality. All of that alone is WAY too much value to compete with. And that's without even mentioning the power of the wildgrowth walker in the match if the golgari player gets to untap with on of those it's game over for red. The wildgrowth walker is an unbeatable blocker that gains life. red doesn't win against golgari without the opponent flooding. Golgari is immune to mana screw because explore so that's not even a concern for them.
Pls Covert, I love you and ur style but.. For real, never show this braindead cancer ever again. it makes games unfair and non-interactive. So hard to see even if it's you playing it. No offense idd, love u.
the key to winning with mono red aggro is M19 Lightning Strike, Ixalan's is for peasants.
truer words have never been spoken
I appreciate the brevity and editing of these videos. Much better than the 2+ hours of footage that some of the CFB guys put out.
That last battle was a real adventure, thank you for that.
CGB playing mono red and Merchant playing Teferi. My favorite streamers have become the thing they hate.
Please keep in the losses! It's great to see an honest playthrough. Appreciate it!
You know what's funny; I've run blue/red Niv-Mizzit (whatever it is called), Golgari, Green stompy, and mono red. It seems, with the arena algorithms setting you against certain deck types, mono red is the only one that will go anywhere. Otherwise, it's wins for losses, and you never rank up really. Or maybe I just suck at the others...
Very interesting deck CGB, I like and used your old mono red from the color challenge. I will give this one a go and congratz for making Mythic.
Came for the MTG, stayed for the Ric Flair quotes
A day with a CovertGo Red video is always good
Game 1 on turn 2 there is no way for you opponent to play chuppacabra since he started with two forests
Woooooo!
Man are those Runaway Steam-kin/Experimental Frenzy turns gross!
You know we want that murmuring mystic quasiduplicate action buddy
3:00 how he gonna Chupacabra with only 3 green mana on the field?
my riskfactor gave me 3 lands, and a land draw ohase before and after cast.
Golgari I feel is heavily favored against us. That first game he had a crap draw and still won pretty easy. Basically every card either directly counters us or is MUST answer.
You do realize that slow rolling the opt is always correct simply because it also forces your opponent to consider spell pierce. There's no reason to give them any peace of mind that their shit won't get countered.
That's nonsense, because A) not every blue deck is running spell pierce and B) even if they may have one; countering a 1 drop on turn one isn't a big move. The *ONLY* logical reason to slow roll an opt is if you're gathering information on what the opponent is playing, thus what you may keep or put on bottom from the opt may change depending on what you learn. Do I want that land or do I need to look for a way to disrupt so and so?
I don't necessarily agree there: turn 1 I would happily counter legions landing to try to get the white weenies deck off tempo, though only if I have another way of dealing with turn 3 Benalia.
@@isaacdoggart4879 If you're on the draw you can also hit things like thought erasure, search, treasure map, etc.
@@thulsadoom3658 You don't need to run a counter to bluff a counter. If you're on the draw you can spell pierce two drops like search, treasure map or thought erasure. Gathering more information is fine, but sometimes you'll be in a situation where you won't need to know more to know you need another land. Even when you know what you want it's still a good idea to bluff a counter. It *may* cause your opponent to delay playing something.
Also you slow roll opts on more than just turn 1. It happens all game.
@@cmck362 My god. You can't bluff a counter with how MTGA is designed. The way priority works reveals if they have instants like Opt. Plus since we're discussing slow rolling an opt against a red deck your entire search, thought erasure ect argument makes no sense. Once you see red, all of that goes out of the window. You aren't countering any of those cards on MY FIRST TURN anyhow. So stop stalling the game for an oddly placed opt in reaction to me playing basically anything.
no reason to feel bad about that last game, he could have just left when u had lethal :)
Ah, the second most degenerate deck of current meta. Neat, neat.
Just waiting for all those Rakdos cards to justify swapping out Risk factors for Sword-point diplomacy, amirite?
I splash black currently with sovereigns bite and sword point. Only going to get better with allegiance bringing the rakdos hurt like you said.
why not both?
@@ricardoolivo5244 Too much card draw, not enough burn. You need to pressure opponent into giving you cards when you need them first, otherwise they just give you the cards and force you to discard.
@@Slithy firebrand, lavarunner, vicious rumours, shock, sovereigns bite, lightning strike, pyromancer etc. If entire deck is cheap efficient burn, you could get away with both, but obv you have to get rid of frenzy experiment
@@ricardoolivo5244 You wouldn't want to have a hand with more than 2 of either Risk Factor or Diplomacy at any given time. But you're going to see a lot of that if there's gonna be 8 spells total in the deck. A better idea is to drop the Risk Factor in favor of Frenzy.
Risk Factor is too good and too important to run only 1, imo. Imagine playing an Azorius control deck with 1 Teferi. I would understand playing 3 instead of 4, but just 1 is borderline insane. Just my opinion obv.
Risk Factor doesn't work well with Frenzy is the issue. The lists I've seen pros use don't play any if they're running 4 Frenzy.
I see what you mean, you are right.
the content lately is too damn short!
You could argue that playing all the stuff out is not BM because it's just a way to rely less on analyzing the board state and doing unnecessary math. But yeah, at your skill level it might be BM. Good games.
17:52 i mean.... you are running 4 copies of it so.... can't complain much about it
!banred
Love your videos, thank you. But that Haunted Flower site looks like outdated shit man
Did you just say that you need to beat a woman to be a man?
red is such a stupid deck
red is almost definitely not the right deck if you wanna get to mythic. It pretty much auto loses to golgari(because wildgrowth->jadelight) and jeskai (because boardwipes). It seems to do better against drakes but should they have a hand with 2 or more drakes you are again at a big disadvantage. Because without drawing all your lava coils you simply cant get past without spending multiples of your precious burn spells.
roy wagh Yes that last Golgari game he was land screwed otherwise would have crushed Covert. I’m in a bit of a debate with some people on reddit who say red is favored but I feel that’s grossly incorrect. Go down the line, their whole deck is MUST answer or counters red. Vivien, walker, Vraska removal, having to waste burn on mana dorks, carnage, it’s not favorable, don’t care what someone’s record is.
@@montanaSD yeah definitely super unfavourable. Golgari has early chump blocks /trades in the form of lanowars, branchwalkers etc. They have easy removal + blocker in the form of chups. Easy enchantment removal with vivien. Trading off favours them because they have crazy recursion or sweeper with find/finality. All of that alone is WAY too much value to compete with. And that's without even mentioning the power of the wildgrowth walker in the match if the golgari player gets to untap with on of those it's game over for red. The wildgrowth walker is an unbeatable blocker that gains life. red doesn't win against golgari without the opponent flooding. Golgari is immune to mana screw because explore so that's not even a concern for them.
Pls Covert, I love you and ur style but.. For real, never show this braindead cancer ever again. it makes games unfair and non-interactive. So hard to see even if it's you playing it.
No offense idd, love u.
Mono Red is total Cancer, always using Amulet of safekeeping to make them cry