thanks for putting my idea in this video! also, please do not recolor portals, you can put a portal and then cover it with blocks with a different color! you can copy your level, put it on another layer and scale it up with a trigger to make the hitboxes easier to adjust
2:31 Uhh, I hate to be that guy, but no. Since the mini portal makes you 60% size, which is 40% less, the opposite would have to be 40% bigger, leaving you at 140%
@@Pacs_Calo_Pak_Real No, 140/100 is less than 100/60, so decreasing the size from 100% to 60% is a larger decrease than increasing from 100% to 140% as percentages are multiplicative
@@LeReubzRic No, Because 60% size is 40% LESS, and 140% size is 40% MORE, & Less And More Are Opposites. If You Want To Use Physics, Then Less And More Being Opposites Has No Meaning, So You Are Just Using Physics To Deny Another Part Of Physics, Which Is Just Pure, PURE Wrong. Because I Like And Know A Lot About Physics, This Shouldn't Be Used. Opposites Don't Need To Matter About Hard Math, But It Can Just Use Addition. This Means That This Is An Incorrect/Non Kid-Friendly For The Very Young Viewers. When Using Big Or Small In A Game Without Normal Physics, Using Complicated Math Doesn't Work. This Makes This Comment Useless If You Use These Physics-Like Math On A Comment On A Video Where None Of This Matters, As He Was Just Using Simple Math, Not Complicated Math. This Therefore Means You Should Trust @TheCanadianBoi's Comment That You And I Replied On, Because Simple Is Slightly Better And Easier For Kids, Tired Adults, And Makes It Easier For Viewers, Like Me, To Agree.
There should be scaling size portals, so you can go through a mini portal multiple times and get smaller each time, same with big portals. I think that would be really cool
Tip for swing gp: Study how some levels like slasher do it. Don't be afraid to use orbs, pads, and surfaces, almost like mixing ball gp with ufo gp, and if you want to make it extra hard, you COULD use gravity portals to disorient the players, but that's just annoying
Im pretty sure the gravity doeent change when you become mini, so here is a way to make you apply a force instantly (not gradually like the force block) •Make an object follow the player •Set an event trigger to when you jump •Make the event trigger activate a teleport trigger •Make the teleport trigger teleport you to the object following you •Make the teleport trigger set a static force
If you think about it the gravity kinda has to change because if it didn't you would jump the same height. Mini cube doesn't jump 2 blocks, plus the gravity was mostly about whether you're rising or falling, less about the size itself
12:28 in the mini wave, the way the wave goes is faster up and down. so i think you should do the opposite of the mini wave and make it more straight in the big wave.
heres an idea for a 1 minute video about making the player huge: make everything (EVERYTHING) else in the level tiny (like the tiny tiny worms in your screen)
You have 2.2k likes according to right now lol Edit: Oh wait lol I forgor to mention, just like how the mini wave moves like a spike shape (idk how to describe it), the big one should do like the lower spike shape instead (still don't know how to describe this one too).
For the spike hitbox, you could just used collusion block by the first conllusion is player big game mode hitbox and the second conllusion block is spike hit box, when these two conllusion touch each other will make player died
Pause it when he says mites and you see text appear, saying “every picture of mites I could find is too terrifying for me to want to put in this video”
why wouldn’t you make the big wave the opposite of the mini wave in a way that the mini wave has a larger angle that it moves with while the big wave could have a smaller angle
THE WAVE SHOULD MOVE AT SHALLOWER ANGLES NOOOOOO
True
but how
yea but like how would you even make that possible
@@Unofficial2048tiles zobros did it like 8 years ago
@@Unofficial2048tilesslopes and move triggers
stdslayer
fr
thanks for putting my idea in this video! also, please do not recolor portals, you can put a portal and then cover it with blocks with a different color! you can copy your level, put it on another layer and scale it up with a trigger to make the hitboxes easier to adjust
12:13 sus
I would've hue shifted the portal but I couldn't figure out a way to apply two different shaders to two specific things. Blame Rob for the blue portal
day 1 of liking sdslayers comments
@@sdslayer100 yes sir
@@sdslayer100whats the id to the level
Would be more accurate that due to you being smaller, you move faster
DUDE HOW DO YOU CHECK UR SUBSCRIPTIONS SO FAST THAT AN SDSLAYER VIDEO IS A DRAFT
It's an illusion
NOT HIM AGAIN
This niteshade Guy only makes marble videos 💀💀
This guy again
2:31 Uhh, I hate to be that guy, but no. Since the mini portal makes you 60% size, which is 40% less, the opposite would have to be 40% bigger, leaving you at 140%
60%/100% = 3/5
100% x 5/3 = 166.66666666666666666666666666666666666666666666%
What about this?
@@LeReubzRic 100-60=40
100+40=140
@@LeReubzRic 5/3=1.66666666......
3/5=0.6
5/3>3/5
@@Pacs_Calo_Pak_Real No, 140/100 is less than 100/60, so decreasing the size from 100% to 60% is a larger decrease than increasing from 100% to 140% as percentages are multiplicative
@@LeReubzRic No, Because 60% size is 40% LESS, and 140% size is 40% MORE, & Less And More Are Opposites.
If You Want To Use Physics, Then Less And More Being Opposites Has No Meaning, So You Are Just Using Physics To Deny Another Part Of Physics, Which Is Just Pure, PURE Wrong.
Because I Like And Know A Lot About Physics, This Shouldn't Be Used. Opposites Don't Need To Matter About Hard Math, But It Can Just Use Addition.
This Means That This Is An Incorrect/Non Kid-Friendly For The Very Young Viewers.
When Using Big Or Small In A Game Without Normal Physics, Using Complicated Math Doesn't Work. This Makes This Comment Useless If You Use These Physics-Like Math On A Comment On A Video Where None Of This Matters, As He Was Just Using Simple Math, Not Complicated Math.
This Therefore Means You Should Trust @TheCanadianBoi's Comment That You And I Replied On, Because Simple Is Slightly Better And Easier For Kids, Tired Adults, And Makes It Easier For Viewers, Like Me, To Agree.
love the concept, i think a big wave should move slower vertically tho, as a counterpart of miniwave being faster vertically
wave should do lower degree turns because mini wave makes higher
Yeah Bc *H E A V Y* & Not *l i g h t*
Long slope on its side angle
Why are you discriminating us worms🪱 😡, what did we do
Yeah!
Racista momento
I think it’s a joke
xddd
Xdddd
0:10 the MINIGAME mode??? CALL PANDEMONIUM
Mini gamemode bruh
pro though its pressure 👽👽
@@sdslayer100The joke is a reference to a silly little Roblox horror game called pressure
@@Tgtg-i4js7482h Oh ive played pressure, just not enough to get it i guess
@@sdslayer100YOU RESPONDED?! I’m a huge fan (: Have you also played doors?
There should be scaling size portals, so you can go through a mini portal multiple times and get smaller each time, same with big portals. I think that would be really cool
“Back to being big” never thought I’d hear that ever in my life but here we are
Wow, this is cool!! I hope RobTop adds a big portal one day...
0:03 Naw it's Mulpan
GREEN PILLOW 4K
@@AcidyGD flour
GREEN PILLOW DETECTED
Tip for swing gp: Study how some levels like slasher do it. Don't be afraid to use orbs, pads, and surfaces, almost like mixing ball gp with ufo gp, and if you want to make it extra hard, you COULD use gravity portals to disorient the players, but that's just annoying
0:45 for anyone wondering that level it’s called outer layer by Leosquared
0:02 Mulpan!
Literal Mulpan! Same cube, same UFO. Wow!
@Joshua-l3u He uses a mod that only lets known gd players appear on the title screen
@EktoAnim Do yk the name?
Im pretty sure the gravity doeent change when you become mini, so here is a way to make you apply a force instantly
(not gradually like the force block)
•Make an object follow the player
•Set an event trigger to when you jump
•Make the event trigger activate a teleport trigger
•Make the teleport trigger teleport you to the object following you
•Make the teleport trigger set a static force
If you think about it the gravity kinda has to change because if it didn't you would jump the same height. Mini cube doesn't jump 2 blocks, plus the gravity was mostly about whether you're rising or falling, less about the size itself
@@sdslayer100 they were saying the jump itself gave a different force to make the jump time and length different
@@sdslayer100 jump force and gravity are two different things
Introducing, the wumbo portal.
add shaking to the ground when the fat cube hits it, aka earthquake trigger :)
This is pretty interesting idea, maybe you should make one where you scale your size!
There is your skin with the good colors in the bg at 18:47 ! Probability is insane !
Missed opportunity without the 22.5° wave angle
12:28 in the mini wave, the way the wave goes is faster up and down. so i think you should do the opposite of the mini wave and make it more straight in the big wave.
and the UFO/swing gravity should be lower.
The wave should move according to 2 by 1 slopes, counter to how mini wave moves according to 1 by 2 slopes
3 by 1
@@ÞeSheep1 what? The slopes are 22.5°, and the mega wave should be the inverse of the mini wave
Thats just what we need, another gimmick to push the difficulty of top levels even further
heres an idea for a 1 minute video about making the player huge: make everything (EVERYTHING) else in the level tiny (like the tiny tiny worms in your screen)
Always wanted this to happen in GD, hope it does in 2.21 or 2.3
your voice has changed so much since your ultimate sync layout from 5 years ago
Buddy really described me in the first 10 secounds of the video😂
18:48 Lemons' icon
I am unsure if you meant “Lemo(n’s) icon” but I’m not here to judge.
@@pflugis nope his name is Lemons
I think you should make the big wave able to do the 22 degree slopes
Was thinking about this before it got posted lol
You have 2.2k likes according to right now lol Edit: Oh wait lol I forgor to mention, just like how the mini wave moves like a spike shape (idk how to describe it), the big one should do like the lower spike shape instead (still don't know how to describe this one too).
The fat wave needs to move in a bigger angle (more flat) because the mini wave moves in a smaller angle.
so nobody gonna talk abt mulpan casually sliding with his ufo at 0:03
As a tiny tiny worm a, tiny little mites on my screen, A dust bug, I feel noticed
For the spike hitbox, you could just used collusion block by the first conllusion is player big game mode hitbox and the second conllusion block is spike hit box, when these two conllusion touch each other will make player died
As a worm i feel like im being offended
I had this idea yesterday what a coincidence
small correction, the jump force should've been changed instead of the gravity, not sure if there's an easy way to do that in game though
Wow!
I actually have a concept for a big wave, make it like a sideways mini wave
Gd needs this, the portal should be blue.
You should’ve made the wave a fat wave
guiluester jumpscare in the first 5 seconds wtf
another way to do it easier is to zoom in the camera and make everything else smaller
BIG MAC TYSM💀
THE MINI WAVE MOVES ON A DIFFERENT WAY SO THE BIG WAVE SHOULD ALSO MOVE IN A DIFFERENT WAY
Tick noice 😮
Babe, wake up. Sdslayer just uploaded
i was so disappointed whe you didnt put the fat wave were it goes at a slower angle
1:52 Never get old😭
Even with a big portal his is below an inch
💀
0:04 MULPAN
Im so glad you didn’t put mites on the screen they are so gross 💀
NO WAY BRO, I MAKE A SCRATCH PROJECT, and your picture is like the same character lol!
@@FinnSaysThings its very simple lol
this better drop w clutterfunk 2.2
*sees the thumbnail and title*
FINALLY
As a snake, I’m offended
0:04 MULPAN?!?!
0:03 well that was surprising.
Pause it when he says mites and you see text appear, saying “every picture of mites I could find is too terrifying for me to want to put in this video”
0:06
cool
We need giant portal which makes your size 3.2× bigger
Sd the ball doesnt get as much momentum cause you need the gravity setup back
0:02 MULPAN SIGHTING 🗣🟢
It's all funny games until a worm falls On your head (Some worms live in trees
bro added big mode to geometry dash
Would the wave move at 15° angles
why was mulpan in the menu?
@Sdslayer I think that Sd mean sayo device, so ur A sayo device slayer?
You should’ve made the wave the steeper slopes but turned on their side 😭
"SMALL DUSTY MITES" 💀💀💀💀
As a small little creature myself I was completely offended by the intro..
U know what else should be big (definitely didnt copy anyone)
you could have just zoomed in the camera, scaled down the objects and slowed down the game then you dont have to mess about with hitboxes
0:03 that is @Mulpan
I tought you were gonna make the level smaller
Isn't big mode supposed to affect the wave drastically
Player:.
*singular note*
Player: O
The disrespect in the intro is insane
0:03 bruh Mulpan ufo and cube 😂😂😂😂😂 color to
Geometry Dash 2.3 Coming Soon!
I don't think it is
Shouldnt have counted glow for the height measuring smh
I played before watching this
yoooo big mode
dc
Essentially modding in GD
SDslayer more like SDslayyyyyy!
0:08 DONT CALL ME A DUST BUG
12:27 wave gravity are wrong
why wouldn’t you make the big wave the opposite of the mini wave in a way that the mini wave has a larger angle that it moves with while the big wave could have a smaller angle
I made a level that did this. It was called "go to bed" I'm not joking.
big guy gamemode
What did worms do to you
As a hydrogen atom I feel offended
In 2.4 we will get big mode Soon™
Poor worms😔
As a worm i am extremely offended
There is a good ufo or atleast a fun ufo....
Void1734 sizefall reference?
YOO I MADE A GD LEVEL LIKE THAT!!!
I was in school 😭